Forum:ARX-160: Does it need a re-work?

Today, I'll be discussing the ARX-160, and whether or not it deserves to have a rework in its statistics.

Here's the main statistics of the ARX:

2nd highest rate of fire of all assault rifles, at 857 RPM. 43 damage up close, 17 at a distance (3 to 6 shots to kill) Recoil reduction of 15% for first two shots (low recoil for the first 2 rounds, high recoil afterwards) Magazine size of 30 Has integrated Laser Sight Costs 10 squad points

The big thing that automatically sticks out is its damage out at long ranges. It is the absolute worst out of any Assault Rifle, as it takes 6 shots to kill at long ranges. To put this into perspective, this rivals the low-damage SMGs, with the CBJ-MS needing the same amount of bullets at a distance to kill. This is absolutely terrible for an Assault Rifle. To me, it needs a damage boost on that end, as even a Vector CRB can out-damage an ARX at longer ranges. The only redeeming part on this is that its three-shot kill range extends out to 20 meters, which isn't bad, but it isn't the best, either.

As well, the Laser Sight does not actually affect hip-fire accuracy that much, which kills its semi-unique niche (shared with the god of hip-fire, the Chain SAW). If only the Laser Sight had a better effect on the ARX, then it could be better at close ranges, where the FAD, as of right now, would still destroy it.

The amount of recoil is pretty unappealing, especially considering that only the first 2 shots have reduced recoil. And even if one tries Single Shot or Burst Fire types, the recoil mitigation is negated due to the extra 15% recoil caused by these fire modes.

However, one of the biggest problems is the ammo consumption. Now, you may think the FAD eats ammunition. However, the ARX has a default magazine, not a 42 round magazine that the FAD has. This will truly eat up ammunition for any user, which makes Fully Loaded, Extended Mags, or Scavenger a must on every class, if one doesn't want to see all of their ammunition used up in 2 minutes.

To conclude the barrage of unappealing statistics, it costs the most out of any purchasable Create-a-Soldier item, at a whopping 10 points. This is equal to buying an Ak-12 and putting a Silencer on it.

To me, these statistics are awful for what it's supposed to be: a fast firing Assault Rifle, which has a niche at closer ranges, and smaller recoil in general when bursting. My problem doesn't lie in its weaknesses, but its strengths. Its strengths are very minimal, as the recoil reduction is worse than that of the Maverick, and its hip-fire accuracy isn't entirely improved on, as you'll still need Steady Aim to see a major difference. To conclude, there's already a good fast-firing weapon out there, in the form of the FAD.

So honestly, I think the ARX is in need of some reworking, as it has a very small balance of statistics, compared to its bigger brothers, which have universally better damage, and recoil profiles.

Didikins (talk) 02:40, May 28, 2014 (UTC)