User blog:This username better work/Black Ops III Patch 1.03 Available on PS4 and Xbox One

A new patch is already out for BOIII on the next-gen consoles addressing the usual bug fixes and weapon adjustments. No info for when PC or last-gen consoles will be recieving a patch.

MULTIPLAYER:
General General Gameplay Specialists Weapons Arena Challenges Medals
 * Leaderboards enabled in the Barracks.
 * Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
 * Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
 * Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
 * Addressed a UI error in Fileshare when selecting an empty tab.
 * Addressed an issue where hosts were able to leave as soon as the game began.
 * Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.
 * Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
 * Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
 * Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
 * Addressed a case where Players were able to spawn in after the match time expired.
 * Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
 * The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
 * The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
 * Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.
 * General
 * Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
 * Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
 * Outrider
 * Vision Pulse ability recharge speed has been slightly reduced.
 * Nomad
 * Fixed an issue with the unlock requirements for the 9th helmet.
 * Rejack ability recharge speed has been slightly increased.
 * H.I.V.E. trigger radius slightly reduced.
 * Reaper
 * Scythe has had its ammo reduced from 200 to 160.
 * Firebreak
 * Heat Wave ability recharge speed has been slightly increased.
 * General
 * Longshot distance settings updated for each weapon class.
 * Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
 * Fixed Launchers not earning weapon XP for destroying vehicles.
 * Quickdraw ADS speed bonus for LMG’s slightly reduced.
 * Submachine Guns
 * VMP
 * ADS time slightly increased to match other SMG’s.
 * Hip fire spread slightly increased to match other SMG’s.
 * Pharo
 * Close damage range slightly reduced.
 * Razorback
 * Damage range increased.
 * Assault Rifles
 * KN-44
 * Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
 * XR-2
 * Hip fire spread increased to match other Assault Rifles.
 * Minor tweak to the fire rate.
 * HVK-30
 * Increased ability to control recoil.
 * ICR-1
 * Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
 * M8A7
 * Fire rate increased.
 * Fixed an issue with the ironsights when the Kill Counter was attached.
 * Shotguns
 * KRM-262
 * Increased lethal range.
 * Haymaker 12
 * Fire rate and damage range slightly reduced.
 * Argus
 * ADS time increased.
 * Close range damage increased.
 * Light Machine Guns
 * BRM
 * ADS speed slightly reduced.
 * Dingo
 * Increased ability to control recoil.
 * Gorgon
 * Clip size reduced from 50 to 40.
 * ADS time has been slowed down.
 * No longer deals extra damage to vehicles without FMJ.
 * Increased recoil.
 * Increased hip-fire spread.
 * 48 Dredge
 * Fixed magazine count on Extended Mag.  This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
 * Slightly increased the ADS time.
 * Pistols
 * L-CAR 9
 * Close damage range slightly reduced.
 * Equipment
 * Thermite
 * Damage rate reduced.  Now takes longer to be killed by Thermite.
 * Players now prevented from joining a post-match lobby.
 * All banned items are now correctly being restricted while in-game.
 * Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner,Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, andFocused Challenges.  These should now unlock and track progress correctly.
 * Medals will all display in their respective sorted category in the Medals section of the Barracks.
 * Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent KillerMedals not populating in the Barracks.
 * Fixed issues with the You’re Done and Shut Down medals.  These will now be awarded correctly.
 * The extraneous Secure Point Medal displayed in the Medals section has been removed.

MAPS:
Exodus Fringe Nuk3town
 * Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.
 * Fixed an issue where Players were able to mantle into an unplayable space in Fringe.
 * Addressed an exploit spot involving a wall of one of the buildings.
 * Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
 * Addressed an issue where Players were able to stand outside of the map boundaries.
 * Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
 * Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
 * Players can no longer wedge themselves in between a tower and one of the high walls.
 * Fixed an issue with dead player models outside the white fenced area.
 * The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
 * Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
 * Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES:

 * Addressed exploits in the Shadows of Evil and The Giant maps.
 * Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
 * Addressed various areas where zombies would not path to players.
 * Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN:
Source
 * Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
 * Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
 * Addressed stability issues.