Turbine (Zombies)

The Turbine is a craftable item that can be made in the new TranZit mode of Black Ops II. It is guaranteed to be in the starting room of Green Mile, with all three pieces spawning in the starting room. It can be crafted at the workbench in the starting room. It can be used as a distraction for zombies (placed using the 'Next Scorestreak' button), who will attack the turbine and ignore the player in its presence. The turbine will be destroyed if the zombies are not killed. It also has the use of opening doors that have the phrase 'You'll need a source of power' displayed.

The Mannequin:
This piece spawns up against the triangular map in the starting room.



The Fan:
The Fan spawns on a seat opposite the crafting bench.



The Tail:
The most obscure of the three pieces, the Tail spawns to the right of the bookcase in the starting room, on the floor. It is behind the the Mannequin's spawn point.



Tactics and Use
The Turbine has multiple uses- it opens up the side room adjacent to the workbench, which can (but does not always) have a part inside, and leads to outside without any points. It can also be used to gain access to perks without the power being on, as well as opening the exit in the power plant without turning the power on first. It can also be used in a similar fashion to monkey bombs, where a player places one to distract a horde of zombies, giving them a chance to reload, shoot them or revive a downed comrade. This comes with the downside that unless the Turbine is picked back up, it will be destroyed, and another will need to be found at the Bus Stop. Like all crafted items, a Max Ammo powerup will not return it. The Turbine can also open up the barn at the Farm, which can contain a part, and has claymores on the wall.

The Turbine can be picked up by all players, and is highly recommended to be done so- it saves vital points and keeps the starting room closed and limits the amount of access points should the player wish to use the location.

It must be noted that doors and vending machines activated with the Turbine will not remain open or active once the Turbine is removed. The only exception to this is the power door leading out of the starting room- if all players are inside, the door will not close- because the room lacks a source of zombies.