User:Cpl. Ross/UMP45 lovers

Love your UMP?
Welcome to the page for lovers of the UMP45. If you would like to be a member put your name on the list.

If you would like to show off your UMP love even more, make your clan tag [*UMP]

Please post pictures of UMP in-game, but use a photo editor to get rid of all ID tags in the picture.

Thanks for your dedication to the GREATEST WEAPON ON EARTH!

Cpl. Ross, military enthusiast and out-right nerd 02:25, June 15, 2010 (UTC)

Members

 * Cpl. Ross
 * Foxtrot12
 * Cpl. Dunn

range/damage
40-35

Damage bonus
Head: 1.4x

Everywhere else: 1.0x

Time
sight time up/down: 0.2

raise time (when swapping weapons): 0.8

drop time: 0.8

Recoil
Left: 0

Right: 0

Down: 0

Up: 0

Hip Spread
standing: 2-5

crouching: 1.75-4.5

prone (laying): 1.5-4

Ammunition
Magazine: 32

Fire rate: 630 RPM

Reloading
Empty: 3.2 sec

Not empty: 2.5

Attachments
Rapid fire- increases RPM


 * Akimbo- hip-fire 2 UMP45s

Red dot sight- sight for better accuracy


 * Holographic sight- better than RDS at long range

Silencer- invisible on radar when firing

ACOG scope- high zoom almost-sniper sight


 * Thermal scope- enemies glow white-hot

FMJ- looses less power when going thru things


 * Extended mags- extra ammo per mag (48 from 32)

"Please note that attachments w/ bulletpoints are unlocked by getting a certain number of kills w/ the attachment above it.)

Good strategies for the UMP45
Here you can post good attachment/perk/equip/second grenade/second weapon combos for different situations. Please make a category (4th heading) with your name.

Please do not edit other people's suggestions. You can disscuss it on the talk page.

Important: All recommendations for "camping" classes or other "noobish" tactics will be deleted.

Cpl. Ross
Running and Gunning

UMP45 w/ rapid fire.

secondary: anything except launcher

Scavenger, Marathon, OMA

Stopping power

Any third perk except Scrambler (w/ exception of scrambler pro, which will protect you from claymores.)

Semtex, Throwing Knife

Flash or Stun grenades


 * recommended in FFA, ground war

Sniping

UMP w/ thermal scope and silencer

Secondary: Pistol w/ tactical knife

Bling

Stopping Power, Cold-Blooded

Commando, Ninja

Claymore, tactical insertion

Any spec grenade


 * Works best in Hardcore gametypes

Foxtrot12
FNG

Class is good for basic assault functions the Holographic is a fine sight with no sway and the extended magazines could save your life with the extra bullets provided. Stopping power is great and makes the Spas a cannon in close range great for saving my UMP ammo for long ranges and I get to make a Gaz reference. The commando also helps the close quarters and with no fall damage I can move around better across the map. The smoke grenade makes great cover and is better if you or a team mate has a thermal and the killstreaks are fast paced death that is realisticly attainable and not to hard while providing great support for your team.
 * UMP with Holographic and Extended Magazines
 * Spas-12 with FMJ and Grip (I like to keep this for close encounters, get the reference)
 * Smoke Grenade
 * Bling
 * Stopping power
 * Commando
 * Predator missile, Harrier, and Pave Low