Nuketown Zombies

"Battle hordes of undead zombies in this beloved 1950s Nuclear neighborhood."

- Official Call Of Duty website description.

Nuketown Zombies is a Zombies map that is featured in Call of Duty: Black Ops II, and the thirteenth Zombies map overall. It is based on Nuketown, a multiplayer map from Call of Duty: Black Ops and Call of Duty: Black Ops II. The map's main playable faction is the CIA, with the CDC also playable in Grief. The map's events are set following the nuclear explosion after a multiplayer game ends on the original Nuketown, with buildings and other environments demolished as well as the nuclear fireball of a "mushroom" cloud seen outside the map. This map is also set during the events of Moon, as zombies have yellow eyes to begin with, but eventually change to blue to signify Richtofen's control of them; additionally, Samantha's voice can be heard at first when collecting power-ups, but over time, Richtofen's is heard instead. As you finish rounds you can hear what Richtofen and Samantha say during the Big Bang Theory, or the Moon Easter Egg from Black Ops. The map will only be available to players who purchase the Hardened, Care Package, or Digital Deluxe editions as well as the game's Season Pass in December 2012 for Xbox 360 players.

Perks will fall from the mushroom cloud like meteors, and so does the Pack-A-Punch machine. The Nuketown population sign number will show you how many zombies you have killed, once the counter goes to 00 it will reset to 99 and the white hand on the clock nearby will tick, and then a timer will go off.

For a complete overview of the map, see here: http://www.youtube.com/watch?v=4Mb0UCC_qjI

Story
Set during the events of Moon, and after the end of multiplayer level from Black Ops, A group of radiation scientists are investigating the Nuketown remains. After discovering that the soldiers fighting in this base have been revived by the nearby Element 115 from a Nevada base in the area, the zombie soldiers attack the radiation scientists and later turn them. After the Nevada base received a distress signal from that area, they send CIA agents also CDC operatives to see what is happening in the area. As soon as they arrive to Nuketown they lose communication with Hangar 18 and are stranded there setting the stage for Nuketown Zombies.

During the survival of either the CIA agents or CDC, the character is able to hear events happening in Moon as Richtofen is preparing to take over the zombies. If the character is able to survive for long enough he sees that not only the zombie eyes change to the blue color but the voice is now of Richtofen. When the character finally gets overwhelmed by the undead army and is defeated, the last sight is that of one of the missiles launched from moon destroying Nuketown and possibly the zombies in that area.

Reason for the attack in Nuketown is possibly because as Dr. Maxis is trying to contain the zombie control of Richtofen and the Nevada base (As revealed by Der Rise radios) has a large supply of Element 115 that he can use to control more zombies he needed to destroy that area.

Overview
Starting after a nuclear catastrophe, players will spawn in the center of the map. Debris and rocks block paths, making navigating harder. Perks will spawn randomly across the map after getting a certain number of kills (which can be tracked by using the Nuketown Population sign). The Pack-a-Punch Machine will also drop down from the sky and can be tracked with the population sign as well.

Just like prior Zombies maps, you can buy an M14 and an Olympia on the back of the bus and the front of the truck respectively. The doors to both the yellow house and the grey house are both locked, needing 750 points to buy the door. There is a debris blocking access to the inside of the truck, which costs 3000. Inside, you can find a Bowie Knife, Semtex Grenades, Claymores, an AK74u, and Galvaknuckles hidden behind some boxes. There is a Mystery Box spot under the overhang of the yellow house's garage. You can also crawl through the gap in the green house's garage, leading to an empty room where zombies can come from the ceiling, the hole leading into the house and from under the garage door.

Inside the yellow house, you can find the Remington 870 MCS above the fireplace for 1500 points, with the debris to the upstairs and the door(s) outside costing 1000 points. Upstairs, in the middle of the two windows, one can buy the Colt M16A1 for 1200 points. There are gaps in the porch leading to the backyard, allowing you or the zombies to drop down into the backyard. There are also a debris blocking the stairs from the backyard to the second floor, costing 1250 points. In the backyard, there is one Mystery Box spot, outside of the garden patch.

Inside the green house, you can find the B23R next to the TV, which costs 1000 points. Like the yellow house, there is a closed door and a cluster of debris costing 1000 each leading to the outside and the second floor respectively. In the bedroom upstairs, you can find the MP5, which costs 1200 points. Again, there are gaps in the porch leading to the backyard, letting you drop to the backyard, with the debris costing 1250 points to remove the debris in the stairs. The backyard has two Mystery Box locations, one is next to the left of the fallout shelter, and the other is on the side of the ruins of the doghouse.

This map has no windows, as the zombies will spawn from the ground and climb over fences to reach you.

Map
A full overhead map can be viewed below:

Starting

 * M1911
 * Two M67 Grenades

Off-Wall weapons (Locations included)

 * M14 - Located at the back of the School bus
 * Olympia - Located On the 'grill' of the truck
 * Claymores - Located In the truck from the right side of the boarding ramp
 * Bowie Knife - Located In the truck (Next to the Claymores)
 * Semtex - Located In the truck (Opposite the Claymores)
 * AK74u - Located In the truck (Opposite the Bowie Knife)
 * Galvaknuckles - Located In the truck (Obscured by crates in the very back)
 * MP5 - Located In the bedroom of the Green house
 * M16A1 - Located In the bedroom of the Yellow house, at the right of the window
 * B23R - Located In The Kitchen of the Green house
 * Remington 870 MCS - Located at the fireplace of the Yellow house

Mystery box weapons

 * Monkey Bomb
 * Five-Seven (Can be found with Dual wield as well)
 * B23R
 * KAP-40
 * Executioner
 * Python
 * M1216
 * S12
 * Chicom CQB
 * SMR
 * FN FAL
 * M8A1
 * M27
 * MTAR
 * Galil
 * DSR 50
 * Barrett M82A1
 * HAMR
 * RPD
 * LSAT
 * RPG
 * War Machine
 * Ray Gun

Trivia

 * Similar to Ascension, if a Monkey Bomb is thrown outside the map, the bomb will deactivate and the Demonic Announcer will laugh at the player.
 * The air raid siren warns the players of the falling perks that can kill if they land close to the player.
 * There are three teddy bears on the map. Once activated, the tune Samantha's Lullaby featured from the loading screen of the zombie map Moon can be heard.
 * The first Teddy Bear is in the yellow school bus in the spawn area, beside the mannequin.
 * The second Teddy Bear is in the yellow house, upstairs on the bunk beds.
 * The third Teddy Bear is behind the fence of the "garden" area in the back yard of the blue house.
 * Shooting the heads off of all mannequins will play a 8-bit version of Coming Home, as a contrast to Sympathy for the Devil playing when the heads are shot off in less than 15 seconds in the original Nuketown.
 * If you knife the door of the fallout shelter, you'll hear several voices talking inside of it.
 * If the player reaches Round 25, the zombies' eyes turn blue and the Demonic Announcer changes to Richtofen, as an aftermath of what happened on Moon.
 * In the background of the map, the sound of an air raid siren can be heard. This exact same sound can be heard on Der Riese too, but less audible.
 * When the game ends, one of the rockets launched from Moon is seen hitting the map.
 * This is the first time that the events of a mode other than Zombies has a direct effect on a Zombies map.
 * Moon and Nuketown Zombies occur at the same time, making this the second time that the events of two maps occur at the same time, the first being those of "Five" and Ascension. Both times involved the "original characters" (Dempsey, Nikolai, Takeo, and Richtofen).
 * Nuketown Zombies is the fourth map to have randomly spawning Perk-a-Cola machines, the others being Shi No Numa, Shangri-La, and Moon.
 * Nuketown Zombies is the first map since "Five" to not have a major easter egg.
 * Every 25 kills, a random perk will land/spawn on one of the fixed locations. While playing solo, the Quick Revive will spawn in the first round.
 * Unlike its multiplayer variant, the garden walls underneath the windows on both houses cannot be climbed.
 * At the partially destroyed shed in the back yard of the yellow house, the player can see a random, changing power-up inside it. The player needs to pay 3000 points to open the shed's door to acquire it.
 * Carpenter is unavailable due to lack of barriers.
 * One of the zombies' character models resembles the Black Ops multiplayer Scavenger character model.