User blog comment:Didikins/Annoying Things in Advanced Warfare/@comment-1503545-20141217171715

1. Walker Tanks on one map with one lucky draw is so trivial I just run the default class with Blind Eye (MORS class IIRC)

2. I usually just leave or play solo and deal with it. Clans are here to stay, like it or not unfortunately.

3. While I don't think quickscoping is practical or effective, who cares if some OG tryhard wants to run a MORS with quickdraw. The way I see it, just let them.

4. I probably agree with this point the most, but at the same time I definitely disagree with some. It does kinda suck that the really only effective changes were with BAL and HBAR, but at the same time they were neccesary. I personally love the three "borderline" weapons you mentioned, and I rarely see any of them being used (occassionally the EM1). However, I do not believe at all AW is a mess due to balancing. The weapons are balanced for the most part, just there are several annoying popular weapons still, including the BAL, MORS, etc. Also, MW3 was incredibly balanced IMO, I have no idea where you are going with that and I feel like you're just trying to take stabs at SHG. Across the span of the post-COD4 games, MW3 is definitely one of the fairest, after patches.

5. I don't see why people are surprised, 7 years later, that still nobody uses shotguns. This is another invalid point as there is no way to make shotguns viable in a game centered around balance. With that being said, I do wish that I could dome kids a-la-MW2 M1014, but their map design was incredible, something that was a one-time event in gaming history. Gung Ho and laser sights were made to help players who decided to have faith in shotguns, but at the same time the effort of keeping shotguns solid went into balancing other weapons.

6. Using metaphors such as "plunging shit" does not solidify your case very well. Look at the killstreaks with a retail state of mind. They offer something just okay (in this case 1000 points) while still offering the better version (with extra guns) for extra points. SHG did pretty well with the killstreak layering, because for example if you want a badass Assault Drone, put a few modules on it so it's your last earned killstreak and there's your big payoff. I agree that the killstreaks in this game could maybe be a little bit more effective, but due to balancing and the create a class system as a whole, the killstreaks are simply an extra and mostly irrelevant. Next topic.

7. What is the point of having a problem with the RW1? You can't force someone to use something, especially something like a pistol. I personally use all four pistols, and get kills with all four. Suiting them to your class and play style is key, you can't just run a base Atlas 45 and expect to be a god with it. Try a PDW or Atlas with a slow firing weapon, or maybe a Atlas with an SMG or BAL. Work with the pros and cons of your primary to create a good harmony in your sidearm. And remember that, the pistols are sidearms, they were never designed (in real life and the game) with the same function as a long-arm. They are a just-in-case tool for if your primary is not an option.

8. " You shouldn't need a party to be able to reap these awesome rewards." is a farce if I've ever seen one. The buzzword here is SURVIVAL. In any survival-themed anything, even down to playing army men with your friends as kids, you were not dead silent trying to know what each other meant. Randoms are not psychic, and they probably think the same thing about you. Survival was meant to be played with communication, and even if you don't like or don't want to become lifelong friends with a random, just invite them to a party if you want to succeed. Don't expect to get all the way to zombies without communication and working together,

9. At this point it seems like you were running out of steam from all your post-game rage. SBMM is trash and I'll give you this one, however it is also not going away. I would like to see traditional matchmaking come back, but at this point I'm doubtful.

AW is extremely promising, and they still have a lot of minor kinks to throw out. I feel like OP is just nitpicking, either after the massive failure that was Ghosts or maybe being thrown into all of these changes. I feel AW is the next era of Call of Duty, and as I stated above like it or not some of these things are here to stay.