Mystery Box

The Mystery box is a random weapon generator in Nacht der Untoten, Verrückt, Shi No Numa, and Der Riese. In Nacht der Untoten, it spawns in the "Help Room." In Verrückt, its original spawn is in the Generator Room. In Shi No Numa, it first spawns in the room below the spawn room. In Der Riese, it spawns in front of the generator. It is a wooden box with two flashing golden question marks. Buying a weapon will cost 950 points. When you press the action button (F in computer), the available weapons will loop until one randomly selected weapon will stop. This process takes about 4-5 seconds. If the weapon isn't picked up in 12 seconds, the box will reset and it will be able to be opened again in 17 seconds, except in Nacht der Untoten, where the gun will sink back into the box. Many people prefer to buy their weapons here because it is the only place to get powerful weapons such as the Ray Gun, M2 Flamethrower, and Browning M1919. It also allows you to buy higher priced weapons for less.

Nacht Der Untoten

 * .357 Magnum
 * BAR (has an unusable bipod)
 * Browning M1919 (has an unusable bipod)
 * Double-barreled shotgun (either regular or sawed-off w/ grip)
 * FG42 (has an unusable bipod)
 * Gewehr 43
 * Kar98k (can be scoped or unscoped)
 * M1897 Trench Gun
 * M1A1 Carbine
 * M1 Garand (either with or without rifle grenade)
 * M2 Flamethrower
 * MG42 (has an unusable bipod)
 * MP40
 * Molotov Cocktail
 * Panzerschreck
 * PTRS-41
 * Ray Gun
 * Springfield (unscoped only)
 * STG-44
 * Thompson

Verruckt

 * .357 Magnum
 * BAR (has an unusable bipod)
 * Browning M1919 (has an unusable bipod)
 * Double-barreled shotgun (can be regular double-barreled or sawed-off with grip)
 * FG42 (has an unusable bipod)
 * Gewehr 43
 * Kar98k (unscoped only)
 * M1897 Trench Gun
 * M1A1 Carbine
 * M1 Garand
 * M2 Flamethrower
 * MG42 (has an unusable bipod)
 * MP40
 * Molotov Cocktail
 * Panzerschreck
 * PPSh-41
 * PTRS-41
 * Ray Gun
 * Springfield (unscoped only)
 * STG-44
 * Thompson

Shi No Numa

 * .357 Magnum
 * Arisaka (unscoped only)
 * BAR
 * Browning M1919
 * Double-barreled shotgun
 * FG42
 * Gewehr 43
 * Kar98k (unscoped only)
 * M1897 Trench Gun
 * M1911 (extremely small chance of obtaining)
 * M1A1 Carbine
 * M1 Garand
 * M2 Flamethrower
 * MG42
 * MP40
 * Molotov Cocktail
 * Panzerschreck
 * PPSh-41
 * PTRS-41
 * Ray Gun
 * STG-44
 * Stielhandgranate (extremely small chance of obtaining)
 * Thompson
 * Type 100
 * Wunderwaffe DG-2

Der Riese

 * .357 Magnum
 * BAR
 * Browning M1919
 * Double-barreled shotgun
 * FG42
 * Gewehr 43
 * Kar98k (unscoped only)
 * M1897 Trench Gun
 * M1911
 * M1A1 Carbine
 * M1 Garand (sometimes without grenade launcher)
 * M2 Flamethrower
 * MG42
 * MP40
 * Molotov Cocktail
 * Monkey Bomb
 * Panzerschreck
 * PPSh-41
 * PTRS-41
 * Ray Gun
 * STG-44
 * Stielhandgranate (extremely small chance of obtaining)
 * Thompson
 * Type 100
 * Wunderwaffe DG-2

Teddy Bear
In all maps but Nacht Der Untoten, it is possible to obtain a teddy bear from the box. The teddy bear causes the box to destroy itself and be relocated elsewhere on the map with no useful weapon dispensed; a voice in the background laughs at the player. Your 950 points you spent are also given back to you. It is interesting to note that in Verrückt, the box respawns only in the area that the player has opened, however, there is no indicator of the box's new location, while in Shi No Numa and Der Riese, the box can spawn anywhere, but is marked by a beam of light, yellow in Shi No Numa, and blue in Der Riese. Somr players actually hope to get the Teddy bear, as the box may move to a more convenient place.

In Shi No Numa it will move to 1 of 6 locations, the four huts the original location and the Warning Room.

In Der Riese it will move to 6 potential spots. In the lab across from the Trench Gun, in front of the teleporter with the MP40, in the room with the Thompson, in the teleporter with the Type 100 out of the door to the left when facing teleporter, the catwalk above the Bowie Knife and the generator, its original spawn

Unavailable weapons

 * Bouncing Betty
 * DP-28
 * All grenades except the Stielhandgranate
 * M9A1 Bazooka
 * Mosin-Nagant
 * Nambu
 * Walther P38
 * Tokarev TT-33
 * Type 99
 * SVT-40
 * BRAAAINS...

Trivia

 * When using the Mystery Box wait until the question marks turn a bright white color then press the action button. When purchasing a weapon with bright question marks, the player has a high chance of getting a better weapon than if purchased with the question marks dimly lit. This is true and can be confirmed.
 * The Mystery Box is one of many reasons why games are over. Although this can be easily avoided if you all travel to the box and wait until all players have got their weapons.
 * Also the chances increase if you knife the lock three times. This is also true and can be confirmed.
 * On Shi No Numa, there are several footlockers that look exactly like the mystery box that can be found on top of the shelves and crates in the starting room.
 * The chance of obtaining a powerful weapon increases as the rounds get higher.