Cut Content

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Call of Duty

 * Yakov Pavlov was originally named Kamarov.

Weapons

 * The FG42 was cut but, the files for this weapon, sounds, images, models, textures and the pickup icon still remain.


 * The Panzerfaust was scrapped but low-resolution texture sheets and HUD icons are found in the game files, alongside seemingly-working animation strings, sound files, and the coding string "panzerfaust_mp".


 * The Default Weapon can be accessed via console commands.

Multiplayer Maps

 * A map named "EffectsEd box" was cut from the game.

Vehicles

 * The Panther was originally going to appear in that game but was scrapped as a sound file in which a Russian says "They got a Panther tank!" in the game files.

Characters

 * Sound files suggest that V. S. Zubov a character from the first Call of Duty was going to appear.

Call of Duty 4: Modern Warfare

 * Cut Content/Call of Duty 4: Modern Warfare

Call of Duty: World at War

 * Cut Content/Call of Duty: World at War