SMR

"Semi-automatic assault rifle. Highest damage per round in class."

- Create-A-Class Description

The  is a semi-automatic, bullpup assault rifle that appears in Call of Duty: Black Ops II. Unmodified, it has the highest damage per shot of all Assault rifles. As for being semi-auto, the nearest comparable weapon will be the FAL OSW.

Multiplayer
It deals high damage and is capable of two-shot kills, even through minor cover all the way up to long range and needs only three-shot kills at long range, one in hardcore. Compared to the FAL OSW, the two-hit kill range is considerably longer, needing two hits to kill at medium and long range whereas the FAL OSW requires three. Though, as downsides the SMR has five rounds less than the FAL OSW, a lower firecap, slower reload and more recoil.

Due to the SMR's high range and damage, it can be paired with the Suppressor with minimal repercussions. The iron sights are clear, however using an ACOG Sight or Hybrid Optic may aid at longer ranges.

With Select Fire, the SMR can be switched to fully automatic. However, this comes at a cost of decreased fire rate, accuracy, and a much lower range.

Attachments

 * Reflex Sight (unlocked weapon level 2)
 * Quickdraw (unlocked weapon level 3)
 * Fast Mag (unlocked weapon level 4)
 * ACOG Scope (unlocked weapon level 5)
 * Foregrip (unlocked weapon level 6)
 * Adjustable Stock (unlocked weapon level 7)
 * Target Finder (unlocked weapon level 8)
 * Laser Sight (unlocked weapon level 9)
 * Select Fire (unlocked weapon level 10)
 * EOTech Sight (unlocked weapon level 11)
 * Suppressor (unlocked weapon level 12)
 * FMJ (unlocked weapon level 13)
 * Hybrid Optic (unlocked weapon level 14)
 * Extended Clip (unlocked weapon level 15)
 * Grenade Launcher (unlocked weapon level 16)
 * MMS (unlocked weapon level 17)

Zombies
The SMR appears in Zombie mode and can be bought for 950 points from the box and is semi-automatic. It has a 20 round magazine and has 140 rounds in reserve. It is considerably weaker than its multiplayer counterpart. Before the latest patch, the spread whilst aiming down the sights was large, but after the patch it is much tighter. When Pack-a-Punched, it becomes the SM1L3R. It has a 30 round magazine, 420 rounds in reserve, increased damage, and has a Hybrid Optic by default. It is still semi-automatic, weak, and suffers large recoil, but pays off in it's large ammo capacity. Until round 19, three headshots are required to eliminate zombies, and accurate line-ups become more important.

Trivia

 * When Pack-a-Punched, the SM1L3R will always have a Hybrid Optic with a Smiley face (hence the name "SMILER") for both the Reflex and the Zoomed optics.
 * The SMR is automatic by default in the campaign, unlike its multiplayer and Zombies counterpart.
 * When aimed into an ACOG Scope with the Grip attached, there is visual recoil 'bounce', but without the Grip attached, there is not.

Videos


SMR