Terminal (map)

For the Special ops level, see Terminal (Special Ops level)

Terminal is a multiplayer map in Call of Duty: Modern Warfare 2, based off of the campaign mission No Russian. In this map, the airport terminal is full of luggage, bars, and small shops; the outside area of the map where planes and cargo are stationed is accessible as well.

Security checkpoints and barricades make the map a very maze-like area. Players can even head inside one of the planes. The indoor area can provide some cover from enemy killstreaks, but there are several overhead windows that should be avoided.

Be very careful when placing care packages, as this level has many obstructions. Remember that if a care package lands on glass, breaking the glass can, but not always, result in the care package falling through. The care package will sometimes break the glass as it falls though.

This is also a superb for Riot Shield usage. Beware however, as the maze-like airport can easily get a player flanked without backup or proper lack of caution.

Terminal is also a Special Ops level.

Strategies, Tips & Tricks

 * At the back of the accessible plane, there is a very dark room where you can get a view of the ladder below and the rest of the fuselage/cockpit; good practice during free for all. Be wary though, there are some explosive barrels here. Shoot them before camping there. Also, If they watch the Killcam, the victim of your surprise attack will then learn your position so, once you kill someone, you'll probably want to move along the fuselage to a different spot, as your victim may seek revenge. Having Cold Blooded Pro helps. The enemy can also shoot the side of the plane, randomly, if they know you are there, as the bullets go through the side of the plane even without FMJ.
 * Approaching the airplane from the back is usually the safest route. Also note that many players mainly the team that starts out outside or as defender tend to use a Riot Shield blocking all entrances inside the plane or escorting team members through the hostile maze.
 * Adjacent to the escalators, there is a ladder that you can climb on and obtain a great overview of flag C, flag B, and the hall in the terminal near the cafe with the shatterable glass windows. A player standing here can rack-up huge killstreaks which can be devastating or, more than likely, someone will shoot you dead since you have little cover and you can be attacked from several angles so, camping here may not be a good idea unless you have a suppressed weapon and/or Cold-Blooded Pro.
 * Outside, behind the plane, is one of the better places, away from most of the action, to call in an airdrop.
 * If the enemy controls the outdoor area and you wish to deploy a care package. It is possible to drop one indoors, through the overhead windows. This is very risky and requires a careful aim as the package may land on the roof, making it inaccessible. Otherwise, the only good place for deployment is behind the large window in the far corner of the map, next to the bar.
 * The glass windowed hallway can be an easy area to hold provided you know how. Using a light machine gun is considerably effective and with a large ammo count and rapid fire, you can easily take down almost anyone who stumbles out of cover, as well as hold back enemy players. Note: you can be easily flanked on either end of the hallway so be sure the your sides are covered.
 * The front side of the security office is a prime spot for snipers as they are totally hidden while crouching and have a clear shot down the tunnel leading to the plane. Also players going down the tunnel have no cover, whatsoever.


 * The cockpit of the plane can be a good spot to ambush people in the windowed corridor, and on the roof. However, be careful as people will soon realize where the player is and can easily outflank them.One successful technique to employ is to enter the cockpit and go prone well to the rear, the two advantages of this are firstly, enemies entering plane by rear door or side door with chute are easily seen and picked off , and also any enemy charging into the plane from the loading door is expecting a standing or crouched target and "freezes" sufficiently long enough for you to knife or shoot him,
 * The area behind the metal detectors is a dead end; it is possible to ambush players who simply run into this area.
 * The windowed corridor is easily one of the deadliest areas on the map. Sentry guns are frequently placed at either entrance, or on top of the roof of the adjacent outside building, to guard the area. The small room of this building is generally occupied by at least one member of any team, making the corridor one of the best places on the map for flanking. Also airstrikes can easily blast anyone running here to oblivion.
 * Claymores are useful to protect the bomb sites in Demolition, or Search and Destroy game types.
 * The cockpit of the airplane can give you a vantage point to anyone coming to the gate or the other side. If someone is camping there, throw a grenade inside, be sure to cook it for a while. A defense to make sure nobody attacks you in the back while sniping is to place a claymore near the entrance to the cockpit. The only weakness to this is if someone were to go through the back and shoot, which is also why having a sentry gun available would be the perfect opportunity to use this technique.
 * A good place to put a sentry gun is inside the plane on the dark area from behind the ladder on the plane because it will be almost impossible to destroy and will attack any player entering the plane.
 * If you wish to deploy claymores in the plane, plant them behind seats in the plane. They will be virtually invisible to enemies until it's too late.
 * Another good spot is near the front entry way to the plane, as a claymore would be difficult to see around the corner until it is too late.
 * Do a running jump off the life slide on the airplane onto the wing, from here you can climb onto the fuselage, crawl to the tail and position yourself for a superb, yet little known sniping spot.
 * Another good sniping spot is on top of the bar, jump on the crate to the concrete platform and climb on the ledge, you will have a small piece of cover, so laying down will be pretty much a must if you don't want to be plastered.
 * This map is by far one of the easiest to rack up FMJ Penetration kills for unlocking Extended Mags. Simply sit in the grey room with windows opposite the plane and when an enemy is spotted either in the cockpit or the passenger area (through the open or closed windows) shoot through the thin hull for easy kills. Also notable is that you can cause damage (and sometimes get kills) through the jetway to the plane from the main building, and also the black/white walls near that area too.
 * On the PC and PS3, AI-controlled air support (such as Harriers and Pave Lows) will not shoot through the windows and skylights of the buildings if the glass isn't shattered. So, if you're about to call in air support, shooting out the glass will help gain a considerably larger amount of kills. Many of the skylights inside can also actually be shot out from vantage points outside the building. On the other hand, if the enemy has air support, try to avoid breaking the glass and use unbroken windows and skylights for cover. It is not possible to achieve a missile lock on an aircraft through an unbroken sheet of ceiling glass. (On the Xbox 360 AI-controlled support CAN shoot through glass).
 * There are usually people standing on both sides of the long narrow hallways connecting A and C. As a result, it is common for people to snipe down this hallway. Blindfiring a grenade launcher with Danger Close down this hallway will also frequently get multi-kills.
 * Over the escalator (while standing at the top) is another good place to launch grenades or toss semtex, as the enemy spawns at the bottom floor, outside the building.
 * The corner in front of the kitchen by C is a good spot to throw grenades or launch rockets at the beginning of the match, regardless of which side you're on.
 * An AC 130 can shoot every weapon through the top glass, if it isn't broken the shell will detonate on the roof, making the blast harmless, but breaking the window for other weapons to go through. 105 shots can wipe out a whole team occasionally if funneled through the roof.
 * If someone is near the lobby, they can kill campers in the hallway by firing a javelin by aiming across to near the plane entry. Make sure it goes through the glass ceiling though.
 * It is possible to kill someone camping on the roof of the control room by blowing up a red barrel (that is situated on the side of the roof closer to the terminal) which will in turn blow up the larger oil container in the centre of the roof, however, if they are on the opposite side that red barrels are on it might not kill the camper.
 * There is a glitch that allows Predator Missiles to kill people in the plane if they are directed right to the point where the extension to the plane from the building and the plane itself join. Anyone in the extension or near the cockpit will be killed, as if the Predator had gone through the ceiling.
 * When starting as Spetsnaz forces, a useful tactic for first kill is to run straight outside, then up the metal stairs to your right, stopping at the top; from there, a launcher or ADS shots fired towards the "green room"/"bookshop" area will almost always get first kill of the game. The room you are next to while standing there is a good spot to take advantage of throughout the whole match - especially when the enemy have been forced towards the side of the map with the plane.
 * At the beginning of the level for Spetsnaz, another good tactic is to immediately run to the plane with a shotgun equipped for the secondary slot. From there, hide behind the seats closest to the boarding entrance and take out your shotgun. Many of the Rangers will walk in unsuspecting, which makes this a very good place to quickly dispatch them. However, do not go down the gate, you will most likely be shot from many of the camping points around the gate entrance. Also move around the seats once in a while so they don't all learn your positional.
 * If you are playing a small match, camp in the plane with a teammate. Plant claymores at the entrance from the airport, as you are most vulnurable there. The lay down and cover the slide entrance.
 * The top above the Control building can be climbed upon, allowing you to watch the hallway and keep it under your control.
 * A Useful tactic with an Assault Rifle, SMG or LMG is to go into the cockpit, crouch (to avoid sniper fire through the cockpit windows), And get into the corner furthest away from the closest entrance to the Plane. Slaughter anyone who enters, or exits. They will only be able to shoot you from your line of fire, meaning you have a good chance of killing an unsuspecting victim. Make sure you are as far away from the entrance as possible, or enemies in the "dark room" may be able to shoot, and possibly kill, you. A Disadvantage of this is that a Well-placed Grenade throw, AT4/RPG-7 attack or someone moving at great speed may be able to kill you, you may be able to partially counteract the first two by using a Blast Shield, and the last by using the Commando perk; If someone runs into the Cockpit quickly turn towards them without firing and Melee them, if you are quick enough you can kill them.
 * Some parts of the actual building have glass roofs, so this can make them a good place to use Care Packages. However do not use the Lobby, as you will almost certainly be killed in the time it takes for the Package to arrive. During Mid-Game, the Security Lobby area can be good, but always stay on guard. Always check before you activate the Marker as if it is under a ceiling your package may land on the roof instead of the floor, robbing you of your Rewards.
 * A nice place to control your longer user controlled rewards is underneath the accessible airplane, it will confuse an opponent searching for you, even when the opponent's UAV is on, but a smart player can find you there and knife you. Use a Cold-Blooded Pro class just to be safe.
 * When playing as a Ranger, It can be good to fire at the corridor linking the main building to the plane with a Grenade Launcher when the game begins, as Many Players may be there, and there is little escape. You can easily get a Double Kill or even a Triple Kill doing this.
 * In the corridor that leads from the terminal into the plane, the curved wall is just for looks. Anything, even throwing knives, can go right through it as long as it is thrown/shot from the exterior to the interior.


 * When using a Predator Missile on this map many glass roofs can be easily used to your advantage and the missile will penetrate the glass, killing everyone in the area.


 * A good hiding spot to operate killstreaks is behind several luggage carts near the lobby. You can get to it by heading out the large window opposite of the escalators, crouching, and going to the small opening you see in the corner. This is not a good spot to call in care packages, though, as they will often fall out of the map. This corner has also been known to be used by Nuke boosters in Free For All game types.
 * A good Spetsnaz offensive tactic is to charge the center corridor and kill any Ranger that comes through the bookstore, be wary of anyone coming from the jetway.
 * The small placement of flowers behind the bookstore and across from Burger Town is a great spot to hide with a Ghillie suit and a good sidearm to sneak up on your enemies. It is surprisingly effective with Cold-Blooded Pro, allowing for silenced ambushes seemingly from nowhere.
 * When entering the lobby coming in from the baggage area (see map below), look to your right and you should see two glass elevators. These are impenetrable. You can get in between these elevators easily and be protected from enemy fire. A high kill streak can be acquired by staying in that spot.
 * A good way to get quite a lot of kills on this map is to place yourself next to the big oil tank above the Control Room. Although, sometimes if an enemy player shoots the oil tank it may blow up and kill any player who is around it.
 * One of the most sought after campgrounds is the plane's cockpit. You can get a clear shot at anyone in the gate hallway or on the plane with cover from the bathroom type walls, and you will also be able to look out the windshield at unsuspecting enemies in the hallway adjacent to the bookstore.
 * A great place to stop people from capturing B is right behind the fuel tank. It is almost impossible to see you from B, unless they know where you are.[[File:Modern-Warfare-2-Multiplayer-Map-Terminal.jpg]]

thumb|right|404px|TDM on Terminal

Trivia
This is the only map other than the campaign mission, "The Only Easy Day... Was Yesterday" that has soda machines that dispose soda when you press the action/reload button.
 * Terminal is supposed to take place in a Russian airport, but there is English all around the map, like Burger Town, the flight schedule board, magazines, and a police car with an American flag on the side.
 * If the player shoots the buttons on a vending machine, a number of drinks will come out. It will eventually stop, though.
 * Inside the terminal, beneath the escalators, there is blood on the ground but no bodies.
 * On the Rangers' Team Deathmatch starting spawn areas, the player can pass through metal detectors, which go off as they detect the player's weapons. The player can also use your throwing knife to make them go off by standing back and throwing your knife through the metal detector.
 * The metal detectors are still fully operational during an EMP, which is odd since realistically, they should not be functional, at all.
 * On the plane, you can only see the "Flugruger" logo on one side and not the other
 * In the cosmetics store, inside one of the glass cases, closest to the door, there are four Teddy bears, sitting in a row.
 * In the airplane, the pilot, co-pilot and some passenger seats are missing.
 * Like its Campaign counterpart No Russian, there is a Burger Town where the player can jump over the counter and use for cover.
 * Strangely, the Burger Town in Terminal has no menu, while the one in No Russian did have a menu that was written in Russian.
 * In a possible reference to the movie-store area in the level Chinatown, there are movie posters in different places in the airport with the Infinity Ward team posed as Hollywood stars.
 * In the middle of the map, outside, near Flag B in Domination, there are barriers that read: 'IW International Airport'.
 * If a player goes into spectator mode and jumps over the small barrier on the second floor, there are more shops that are visible. In one of these shops with posters of bottles of wine, there are two unknown, floating Call of Duty Xbox game cases with Captain Price on the front cover and the back cover is the same from Call of Duty 4's case.
 * The luggage containers outside show images of a Southwest Airlines 737-700, which is odd due to the fact that this map is located in Russia. Southwest primarily flies domestic US flights, it does not fly to European destinations.
 * Windows on the ceiling will break to allow a Care Package into the airport if one is dropped onto them. A Predator Missile can plow right through these windows, and Helicopters and Harriers will shoot through them.
 * If a player looks at the police car, they will see it has an American flag on it, even though the level is in Moscow, Russia. No FSB vehicles are present, either.
 * Near the Army Rangers spot the player can find a Food Court that has a Taco Togo and a Burger Town, also seen in the mission Wolverines!.
 * Russian folk music, specifically 'Kalinka', can be heard playing in the cosmetics store and the gift shop.
 * There are copies of famous books in the bookstore, such as Hamlet, the Winter's Tale, The Sign of Four, 1601, Little Dorrit, Oliver Twist, Journey to the Center of the Earth, A Midsummer Night's Dream and The Wizard of Oz.
 * On the respawn point for the Spetsnaz, there are large paper planes hanging, but no ropes or chains are seen holding them.
 * If you look at the Departure Flight list, you will see that a flight to Paris was boarding and the rest is delayed. This probably means that this flight was boarding (and that the terrorist attack was between 11:20am and 11:50am) when Makarov and his men initiated the terrorist attack on the mission No Russian.
 * If the player goes into Spectator mode, they can fly over the pile of junk, revealing the middle of the level No Russian, albeit, with no civilians or scenery. This makes it one of the few multiplayer maps that are directly related (in terms of layout) to a single player mission, but, the fences and some of the windows should not be there.
 * On the respawn point for the Spetsnaz, there is a bar. If the player looks closely at one of the bottles, it can be identified as Chardonnay, which is a type of wine.
 * The choice of factions on this map could be a reference to the foreshadowed American attack on Moscow.
 * There is a poster for the movie 'Vengeance'; which is about two of the most dangerous soldiers on Earth(perhaps a reference to Soap and Price or Ghost and Roach) that were double crossed and left for dead.
 * Some of the commercial aircraft featured in this level are the Tu-154 (the one which is accessible), 747-400 and MD-11.
 * Outside the map, near the lifts, there are two copies of Modern Warfare 2.
 * In the cosmetics store, there is a magazine about Navy SEALS.
 * The jet engines cannot explode on this map, unlike its campaign counterpart No Russian.
 * Strangely, the accessible plane on this map has it's cowlings removed for the tail-mounted jet engines.
 * In the game, the Tu-154 (the accessible plane) has 5 engines. In reality, they have 3.
 * Outside of the map, on the runway there is a plane with American flags and markings, which seems to suggest that the Rangers came in on a commercial airliner, possibly a reference to the movie 'Red Dawn'.
 * In spectator mode, the player can go into the escalators and see a forest background.
 * When shooting at a cash register, money will spray out, closer investigation reveals that they are 100 dollar bills, strange since this is a Russian airport. Even closer investigation will reveal that Benjamin Franklin is not on the 100 dollar bill, but an image that appears to be a game designer.
 * Considering the fact that the map is Russian, yet disputed between Rangers and Spetsnaz troops, is an indication of an American Invasion of Russia, and possibly, an indication of where the next game is set. This is also referenced in the mission Whiskey Hotel, where two Rangers comment on attacking Moscow.
 * In multiplayer, it takes 16 shots from a Striker to destroy a soda machine, but only 8-12 from the M9. On the opposite end of the spectrum, it takes only 8-10 shots from the Striker to destroy the police car, but 15 from the M9. Being that a shotgun is stronger than a pistol, the Striker should destroy the soda machine in less shots.
 * In all the trash cans, outside the shop with the teddy bears, there are, what appear to be, Barbie-doll heads.
 * In the book store, on the book shelf to the left of the entrance, near the ranger spawn point, there is a book entitled: 'Butt Dog'.
 * If you look at the telephones on the wall in Burgertown, you will see: 'COD4', on them.
 * In spectator mode, when the player goes so far that they are able to go through most material, a forest background is seen. When the player looks around, they can see a green pencil designed into the background.
 * In the bookstore in the middle of the map, in front of the desk there are a few books on a table, one of them with a farting dog on the cover.
 * The wall at the end of the tunnel leading to the interior of the plane is "invisible". The player can throw equipment (knives, grenades, C4) through this wall and get kills. On TDM and GW, this is a very effective tactic, since many people use this tunnel to enter the plane.
 * On some of the security camera covers it will show a reflection of the area it is located in, but before you enter the plane by the tunnel, look up at the cover and it will be reflecting the inside of the plane.
 * The map looks almost identical to it's campaign counterpart in layout terms.