User blog comment:Didikins/Map gimmicks: why do these exist?/@comment-2080691-20150120210636

I think some gimmicks are really cool, but some are just ridiculous and feel cheap (you made a good point with the Sideshow one). I didn't play Advanced Warfare long enough to find out what the gimmicks were for any maps other than Defender and Riot (which were both pretty dumb) but as far as Ghosts goes, it had some REALLY cool map based killstreaks. My favorite was easily the Predator on Ruins, I loved everything about it. It was well thought out, it fits the map, it made sense and it was just cool as hell. Others like Mortar Fire (Warhawk), KEM Strike (Strikezone), Seekers (Unearthed), Blessing of Anubis (Pharaoh), Y-8 Gunship (Favela)... they're all fun and they fit the map. Others like the stupid clown bombs on Sideshow are completely idiotic.

On another note, sometimes I feel people play maps expecting to see the map based killstreak and that shouldn't be the case. What makes these gimmicks cool is that they're unique, but when you see a dynamic map event or map based killstreak every single time you play the map, it just gets overdone. As much as I love the Predator scorestreak, I should only see it every 10-15 times I play Ruins. As we all know, every time we play Ruins there's about a 50/50 chance someone will get the Predator. I'm all for the map gimmicks, but just with more moderation. I think the gimmicks are unintentionally allowing the developers to focus less on good quality maps and more on just crazy ass killstreaks.