MP5

The Heckler & Koch MP5 N(A3) is a model in the MP5 (Maschinenpistole 5) series of submachine guns. The MP5 was first developed in 1964 and first adopted by the German Federal Police (Bundespolizei) and has since been adopted by many police and military agencies including GSG-9, GEO, FBI, GIGN, SEALs and SAS. For that reason, the MP5 has been associated with many as the de-facto firearm for police, special operations and counter-terrorist units. It has been praised for its superb accuracy for a submachine gun, but criticized by some for its poor ergonomics, its difficulty of swapping magazines on a closed bolt, the bolt not staying open on an empty chamber, and the poor durability of its external parts. The MP5 has many different variants, ranging from a standard fixed stock and standard barrel length, to the MP5SD with an integral sound suppressor and MP5K PDW with folding stock and shortened barrel. In addition, several versions are equipped with a compact, detachable forward handgrip which further augments the gun's superior accuracy. The Navy ("N") models are primarily distinguishable by their trigger group.

In Game
In single-player, the MP5 can be found frequently in the regular version, used by the USMC and Ultranationalists, in Blackout, Hunted, Safehouse, One Shot, One Kill, The Sins of the Father, and No Fighting In The War Room. The suppressed version, used by the SAS, can be found in Crew Expendable, Ultimatum and Mile High Club.

The MP5 is the only SMG available at level 1. Many players use this weapon for its power and accuracy. The MP5 can be equipped with a red dot sight, suppressor and ACOG. Carrying the M9 as a sidearm while using the MP5 adds an extra magazine to the ammunition available for the MP5. It is widely used by Gamebattles and Search and Destroy players because of the before mentioned features.