Attack Dogs (killstreak)



"Dogs. I hate dogs."

- Cpt. John "Soap" MacTavish, during the level "Contingency". "Consider me a cat man now. We overcame ultranationalists, chopper crashes, danger close with gunships but a goddamn dog is what'll get me into an infirmary?"

- John "Soap" MacTavish

Dogs are a type of animal featured in Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts; they are also a Killstreak in Call of Duty: World at War, Call of Duty: Black Ops, and a Scorestreak in Call of Duty: Black Ops II. They are also scheduled to appear in Call of Duty: Ghosts

Campaign
In Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, and Call of Duty: Black Ops attack dogs jump on the player and knock them down. In Call of Duty: World at War, they jump and bite at the player and can also knock the player down. Also, they can kill the player without jumping on top of them. Like a Banzai charger, the player can kill them before they kill the player by pressing the melee button to break their neck at the right time. They're easy to hear and spot by their growling; also, sometimes when near the player their screen shakes. If the player breaks the dog's neck at the right time and survives the attack on the Xbox 360 version of Call of Duty 4: Modern Warfare, they will get the "Down Boy Down" achievement. Dogs in single player mode will only appear as German Shepherds.

Call of Duty: World at War
In Call of Duty: World at War multiplayer, dogs can be called in by a player as a 7-killstreak. The dogs spawn and attack enemy players on the map for 60 seconds. Friendly dogs appear as German Shepherds and enemy dogs are Black Belgian Malinois.

The dogs can be killed, but will continue to respawn until the 60 second cycle has ended. By default, dogs have 100 health. Dogs attack by lunging and biting at enemy players. In standard modes, players with more than 90 health points can survive up to two dog lunges before dying, but in Hardcore players die instantly even with Juggernaut. Killing a dog will give a player 3 XP depending on the game mode, but will not count as a kill or an assist. However, in Team Deathmatch and Free-for-All players score 3 and 2 points respectively, making it possible to actually win the game with fewer kills than would otherwise be necessary. For this reason, it can actually be detrimental to call in Dogs in these gametypes. Dogs rarely go into water, cannot climb ladders and never attack players in tanks.

Dogs also appeared in Call Of Duty Online with the same function in Call of Duty: World at War.

Call of Duty: Black Ops
The Attack Dogs make a return in Call of Duty: Black Ops, and have been upgraded to an 11-killstreak reward in multiplayer. German Shepherds (friendly) or Belgian Shepherd Malinois (enemy) will spawn for a set period of time after activation. Four dogs initially spawn, with four reserve dogs. As the first four are killed, they are replaced from the reserves, giving a maximum of eight dogs over the time the kill streak is active. The dogs now kill with one bite, which is likely due to the challenging task of acquiring 11 kills. Dogs are also attracted to gunfire, so a good thing to keep in mind would be to try and leave things quiet for a while. Ghost Pro does not make the player invisible to them. The most effective ways to counter dogs are to camp in an area with long range sight-lines and preferably with a wall behind the player in order to be able to gun them down or climb to an area only accessible by a ladder. In fact, there is a red cable car on which a player can jump to avoid dogs on the multiplayer map Summit and a sniper positon in Jungle on the rock.

Call of Duty: Modern Warfare 3
Dogs appear in Call of Duty: Modern Warfare 3 ' s Special Ops and Campaign.

Campaign
Dogs are seen in the mission "Eye of the Storm" several times, along with Soap killing one during the stealth area.

Spec Ops
Dogs are also seen in Mission Mode and Survival Mode.

In Mission Mode, they appear in the following levels:
 * Stay Sharp
 * Charges Set
 * Resistance Movement
 * Invisible Threat
 * Flood the Market

In Survival Mode, they may be strapped with timed C4 and appear on all tiers. Maps that are harder have only dogs strapped with C4 and no normal dogs. They can knock players down and the C4 still explodes after a dog is killed. Killing Dogs grant the player $100 and those strapped with explosives net the player $150. Dogs will treat the sentry as a enemy, but will just stand and bark at it. This can buy player much more time than 30 seconds to make preparations.

Call of Duty: Black Ops II
Attack Dogs (now called K9 Unit) is a scorestreak in Call of Duty: Black Ops II. They can be heard in "Pyrrhic Victory" and a lone dog is briefly seen in the mission "Fallen Angel".

Campaign
In the campaign, Dogs can be heard in the mission "Pyrrhic Victory" but not seen. One dog is seen in the mission "Fallen Angel" that growls at Section and Harper after they evaded the bus.

Multiplayer
The K9 Unit requires a scorestreak of 1700. The K9s are identical to their Black Ops counterpart except they now wear a vest. The vest adds no additional health to them. Killing a K9 in Black Ops II now rewards the player with 50 points per kill towards their scorestreak. Dogs will not attack any player that is in water.

Call of Duty: Ghosts
Dogs make an appearance in the reveal trailer for Call of Duty: Ghosts. Some wear gear of some sort and are seen attacking soldiers. In the behind the scenes trailer, it is mentioned that dogs can sniff out explosives. They are now part of a team and player must take care of them.

Levels featuring Dogs

 * Call of Duty 4: Modern Warfare
 * "The Coup"
 * "Hunted"
 * "Safehouse"
 * "All Ghillied Up"
 * "One Shot, One Kill"
 * "Sins Of The Father"
 * "Ultimatum"
 * Call of Duty: World at War
 * "Vendetta"
 * Call of Duty: Modern Warfare 2
 * "Takedown"
 * "Contingency"
 * "Just Like Old Times"
 * "The Enemy of My Enemy"
 * "Museum"
 * Special Ops
 * O Cristo Redentor
 * Evasion
 * Call of Duty: Black Ops
 * "WMD"
 * Call of Duty: Modern Warfare 3
 * "Eye of the Storm"
 * "Back on the Grid"
 * Special Ops
 * Stay Sharp
 * Charges Set
 * Resistance Movement
 * Invisible Threat
 * Flood the Market
 * Vertigo
 * Call of Duty: Black Ops II
 * "Pyrrhic Victory" (Heard only)
 * "Fallen Angel" (Non-Hostile)

General

 * Note that dogs can be affected by flashbangs and concussion grenades.

Call of Duty 2

 * Audio files for the dog can be found in the game files but they are only used as background noise.

Call of Duty 4: Modern Warfare

 * When dogs jump on NPCs, the NPCs will not attempt to break the dog's necks, but rather shoot them in the side of the head with a sidearm.
 * When using the god cheat on the PC version, if the player is killed by a dog, their body will dissolve into a pool of blood but they will still be able to move around as a "ghost". Enemies will still shoot at the "ghost".
 * Shooting the lone dog in "All Ghillied Up" will result many more dogs coming after the player and MacMillan.

Call of Duty: World at War

 * Although dogs cannot climb ladders, they have been known to leap up to six feet high to get on top of objects, such as the grassy-jungle-like walls on "Courtyard" and can even jump the entire ladder on the balcony in "Dome."
 * Dogs are affected by Tabun Gas. Proof of this can easily be seen in the Kill Cam if a player gets killed by a dog hit by such a grenade. The dog's vision will be distorted in much the same way that a human player's would be.
 * If a dog jumps off the map it may fly back up a few seconds after falling, however this is rare for either event to happen as the AI is programmed not to do this.

Call of Duty: Modern Warfare 2

 * In the mission "Contingency," Soap says "Dogs. I hate dogs." This saying is a reference to Indiana Jones where he says "Snakes. I hate snakes."
 * It is possible to permanently cripple a dog if the player shoots it in a specific part of its leg. This can be done in the mission Contingency where in the beginning the player sees a patrol with a dog and its master in front. Even with its speed reduced to about 10%, it will relentlessly chase after the player.
 * If the player is playing Special Ops and a dog jumps on the player, the player's team mate can kill the dog while it is on the player.
 * In "The Enemy of My Enemy", some dogs will not tackle the player and instead will stand still barking at them.
 * In game files it is possible to see a code for a "weapon" "dog_bite". However, using "give dog_bite" console command will not spawn this "weapon" and it will give an error as it doesn't have a world model.

Call of Duty: Black Ops

 * In Nuketown, if the player calls in dogs and then calls in a Chopper Gunner, the player can see the dogs leaving the map (climbing the fence, etc.) and going into some boulders when the dogs' time has expired.
 * On the multiplayer level Berlin Wall, dogs can travel through No Man's Land without being shot by the guard towers.
 * Nova Gas will affect dogs. Dogs in the gas will stop and scratch at their eyes for a moment before continuing their attack.
 * If an enemy player hides behind the player that called the attack dogs in, the dogs will simply stand there and not attack.
 * It is possible for the player to be killed by their own dog. If the player walks in front of a friendly attacking dog the player will die. The kill feed states that the player committed suicide and shows a dog emblem.
 * The player can be killed by friendly dogs that were called in by another player, even on Core modes. If this occurs on Core it states the player committed suicide. The owner of the dogs is not penalized.

Call of Duty: Modern Warfare 3

 * Dogs in Modern Warfare 3 attack more like the dogs in World at War or Black Ops, rather than the dogs from the previous 2 Modern Warfare games. They mainly attack by jumping and biting, instead of instantly tackling the player upon making contact. Dogs will only tackle the player if the player stands still and the dog is next to them for more than a couple seconds. This makes it much less likely for dogs to instantly kill the player.
 * Even with Juggernaut armor on in Special Ops, dogs can still kill the player by jumping on them and ripping the player's neck.

Call of Duty: Black Ops II

 * A dog can be seen in "Fallen Angel". However, this dog is non-hostile and will simply run from the player at first sight.
 * Pre-patch, a player lying prone with the Assault Shield on their back would be unaffected by enemy Dogs.
 * In some maps, particularly in Hijacked, Dogs despawn in a cloud of dust when their timer is up.
 * K9 Unit is the only scorestreak not affected/destroyed by the EMP Systems.

Call of Duty: World at War

 * Marine Raiders
 * "Bring in the dogs!"
 * "Dogs, coming right at us!"
 * Imperial Japanese Army
 * "The dogs hunger for the flesh of our enemies!"
 * "The savages send dogs to do their work!"
 * Wehrmacht
 * "Our hounds will tear them to shreds!"
 * "They send their hounds! But they too will find only death!"
 * Red Army
 * "Unleash the dogs!"
 * "They have released the dogs!"

Call of Duty: Black Ops

 * "Dogs waiting on your go."
 * "Dogs ready for your mark."
 * "Friendly dogs inbound."
 * "Dogs incoming."
 * "Enemy Dogs incoming."
 * "Hostile Dogs spotted in your area"

Call of Duty: Black Ops II

 * "K9 Unit on standby"
 * "Friendly K9 Unit in your AO"
 * "Be advised: Hostile K9 Unit spotted"