User blog comment:AndImBatman/Why Call of Duty: Ghosts does not deserve it's unwarranted hatred/@comment-6343006-20131109192858/@comment-78.97.184.212-20131110093742

I don't get the definition of "caring to make a good campaign" regarding the newer ones. How are they caring? By making a 5-6 hours game, with barely any challenge (they don't even come close to the older ones in terms of difficulty), almost no replay value (you can see the same unskipable set pieces and cutscenes once or twice before they become stale), horrid artificial intelligence, hand holding you through the whole thing, rushing everything (the space sequence, the underwater sequence, the stealth sequence...all lasting about 5 minutes), making the leves incredibly linear and with no real player choices and scripted triggers every 30 meters for a set piece to go of, problems that unfortunately impact many modern shooters that forget they are FPS games and focus more on the story rather than trying to improve the gameplay, which is the most important thing in this genre...

So how can they care about making something good and it turning out bad? Especially when they can take so many cues from the other games in the series? I don't see any care in Ghosts, I just see them recycling the same type of gameplay from their previous games