Forum:Black Ops Classes Guide

The Sequel to my MW2 classes guide, helping you create useful team-orientated classes. I now incclude killstreaks the class should use, for those who will only stick to one class.

REMEMBER: It will take time to unlock all of this. If you need money, save up! Play wager match. I suggest playing Ante Up to get you started, then when you are on a roll, leave and play the same thing in weekend Gambler. If you think you are good enough, and you ahve enough money, play high roller. Getting 1st place i high roller should rack up enough points to buy everything for one class, unless you want the claymore or motion sensor.

Assault
This class is based on a plain all-purpose footsoldier. Attack, defense, whatever, this class can do it. That's the idea. I recommend the FAMAS, Galil, or AK-47 for this class's primary weapon though any assault rifle will work (Save for the G11 and Semi-auto rifles). I recommend using a sight of choice and Dual Mags via Warlord. I recommend using a Pistol for this class, preferably the ASP or Makarov, though the M1911, Python, and CZ75 also work. The attachment for your ppistol should be extended mags, though if you are using the Python, you NEED the speed reloader. If you are using the ASP, don't put any attachments on it. Anyway, on to your gear. You want your Lethal grenade to be Semtex. Your tactical grenade should be a flashbang. Your Equipment should be a Camera spike or C4. On to perks, your First tier perk should be Hardline, as you should be getting your killstreaks, which will guide your team to victory. Your tier 2 perk should be Warlord, which will let you have more attachments on your gun. The more you suit your gun for your needs, the easier it is to help keep the enemy down. The longer the enemy is kept down, the smoother it is to take the objective. Your third perk should be second chance pro. This will let you be revived by teammates. This is why I suggested using the Makarov or ASP earlier, as they have good damage and good accuracy. The ASP also has decent sights, another reason to use this pistol. Also, with Second chance pro, you can be revived and you can go back into the fight. The killstreaks recommended for this class are; Spy plane (With hardline, it will be damn easy to get them), Care package (Hardline pro can change the contents), and Attack helicopter, as it's damn effective if you just place it at the right time in the right spot.

Effective tactics include flanking the enemy and ambushing them. If the enemy captures the objective, you should hold off the enemy to buy time for the slower but more powerful support units to arrive and set up shop at the next defense line (Next Defense line being whatever the next thing you need to defend is), then run to the next objective. If the enemy decides to pursuit you, they will run into a world of trouble when your support units open up on them.

Example:
 * Primary: FAMAS w/ Dual Mag and Reflex Sight
 * Secondary: ASP
 * LG: Semtex
 * TG: Flashbang
 * EQ: C4
 * Perk 1: Hardline
 * Perk 2: Warlord
 * Perk 3: Second Chance
 * Killstreaks: Spy Plane, Care Package Attack Helicopter

Scout
This class is based on a runner. He watches the enemy and reports back to the main force, while confusing the enemy and wreaking general havoc. If he is compromised, he can run away with a small and quiet but effective weapon, then run back to friendly forces. Going down to business, I recommend using the MP5K, as it is the first gun you get, and it is awesome. My favorite SMG out of the larger-magazine-sized ones. However, the Spectre, MPL, and *Sigh* the AK74u also work. Your attachment should be a Suppressor. The Ironsights on these guns are good enough. I recommend the secondary to be a silenced pistol, so no Pythons or ASPs. Not even the ballistic knife, as you apparently show up on enemy radar when you fire it. So stupid. Anyway, your primary grenade should be a Tomahawk, for stealth reasons. Your tactical grenade should be a decoy grenade, to fulfill that confusion part I mentioned. Your equipment should be C4, to help confuse the enemy by detonating the C4 when you are far away from it, or Tactical insertion, to give the enemy the false sense of security if they kill you behind their lines, while you really are just waiting to mess with their minds like that evil little person you are. I think your first perk should be Lightweight, for a faster getaway. Your second perk can be anything, though I recommend Hardened, to increase bullet penetration. Your third perk should be Hacker, as it will point out enemy equipment and explosives. Also, with hacker pro, you can hijack care packages and replace them wihtYour killstreaks should be; Counter-spy plane (To jam enemy radar, which will further confuse enemies by disabling any airstrikes, mortars, Attack helicopters, or spy planes), Mortar team/Napalm strike (To kill/trap them in their spawn), and the Blackbird (It provides constant locations of enemies, it also provides directions of said enemies, it can't be shot down, and it is also a Counter-Counter-spy plane [It prevents the Counter-spy plane from jamming your radar]).

Effective tactics are simply causing confusion and stopping them from getting to the objective. C4 small buildings and blow them up when a guy comes in. Knife snipers in the back. Throw decoy grenades and gun down anyone who goes near. Jam their radar. Kill them from behind as they take the objective. Hijack their care packagesIf it will anger the enemy team and hinder their progress, while helping your team in SOME way, then DO IT. It's that simple.

Example:
 * Primary: MP5K Supressor
 * Secondary: M1911 Silenced
 * LG: Tomahawk
 * TG: Decoy
 * EQ: Tac Insertion
 * Perk 1: Lightweight
 * Perk 2: Hardened
 * Perk 3: Hacker
 * Killstreaks: Counter-Spy Plane, Mortar Team, Blackbird

Support
The Idea of the support is to kill defensively. Gun down small groups. Blow up large groups. It's that simple. I recommend the HK21 or M60 as your primary. If you use the HK21, I recommend the Drum Mag attachment (It's extended mags in the Create a Class menu). If you use the M60, then use the grip. They are just as effective. Your secondary should be the RPG, China Lake, M72 LAW (If you don't have any other launchers), or the Crossbow. These are highly effective explosive weapons that can be used to great effect. Your Lethal grenade should be Frag grenades (You can cook it, allowing for a better kill). Your tactical grenade should be Nova Gas, as this will hinder the enemies' performance while they are in the gas. It will also eventually hurt them, making the kill so much easier. Your Equipment can be anything, as they can all be used effectively. Your First perk should be Scavenger, as you are going to need lots of ammo, and you will only get two magazines either way, one in your gun, the other in reserve. Scavenger will benefit you even more if you have the crossbow, as it is the only secondary I mentioned whose ammo will be replenished via scavenger. The second perk should be sleight of hand, for obvious reasons. The third perk should be Tactical mask, just to keep yourself from being hit by enemy gas. Tactical mask helps even more, by showing the direction of fashed or stunned eneies, as well as providing protection from said effects. You killstreaks for this class should be as follows; SAM Turret (It destroys killstreak rewards, so you have no excuse to not use your launcher on enemies. Taking down enemy killstreaks is the Shotgunner's job, you willl see why in the next section, and you are doing him a favor with the SAM turret.), Sentry gun (Extra firepower, why not? It's your job to lay down surpressing fire, this one is helping YOU!), and Rolling thunder (It will kill every fucking enemy on the map if you place it right. This will give you tons of kills and provide ample time to reload and get ready for the next wave).

There are only a few tactics with this class, each of them very simple. You take cover behind something that won't explode, and when an enemy comes, you pelt him with bullets until one of you gets killed. When you call in your Turrets, you have an even better reason to defend the objective. When you get your rolling thunder, kill them with it. If you lose the objective, fall back immediately. The Assault guys will cover your ass. You can also ambush the enemy, by letting him take the objective, but killing him when he starts to take the flag, plant the bomb, etc. If you do ambush him, get into a good spot, like the high rock on jungle which overlooks a large portion of the river, including a bomb site in Demolition. If there are multitudes of enemies bunching up, whether you are ambushing or not, BLOW THEM UP. That is why you have an RPG/LAW/China Lake/Crossbow.

Example:
 * Primary: HK21 Drum Mag
 * Secondary: China Lake
 * LG: Frag
 * TG: Nova Gas
 * EQ: C4
 * Perk 1: Scavenger
 * Perk 2: Sleight of Hand
 * Perk 3: Tactical Mask
 * Killstreaks: SAM Turret, Sentry Gun, Rolling Thunder

Shotgunner
The shotgunner is a Close quarters person, designed for combat where you have a split second to kill the enemy or he will kill you. That is why shotguns usually kill with one shell. However, they are only good for close range, which is what I will help you with. Your primary should be the Stakeout or SPAS-12. If you use the Stakeout, put on the grip. If you use the SPAS-12, don't use anything. Anyway, your secondary should be the Strela-3 or M72 LAW, if you don't have the strela. Anyway, your lethal grenade should be Semtex, because it's just useful. Nothing else to it. Your secondary grenade should be the Concussion grenade, as it is less risky to use, since you throw it twice as fast as a flashbang. Your equipment should be a Jammer, so you can lure the enemy to you when they are far away and can see your shots, but will grow confused as they lose their radar right when they need it. It may make you a mean person, but who the fuck cares? Anyway, your first perk should be Flak Jacket, to protect you from those explosives. Anyway, your perk 2 should be Steady aim, since this will decrease the shotgun shells' spread. I mean, seriously, a Stakeout with a Grip and steady aim?! It is a fucking MW2 Spas-12!Perk 3 should be Marathon, so you can sprint for a longer duraton, enough to get you inside a building if you are caught outside. Your killstreaks should be; RC-XD (It is fun to use, and is great for scouting out buildings. Besides, if you're caught, you blow up the car. Nice free kill.), Napalm Strike (It will cut off an enemy spawn pretty much, as well as save your sorry ass if it is caught outside, not to mention it will delay enemy airstrikes), and the Attack Helicopter/Chopper Gunner ([Depending on your skill level] They are useful, and the Huey will help keep enemy birds out of the air).

Your best bet with this class is to keep the enemy out of certain area, though it is very useful for attacking/defending indoor objectives. If anything shows up, even a spy plane, just grab your launcher and lock it on and fire it. Especially if it's a Chopper gunner or gunship.

Example:
 * Primary: Stakeout Grip
 * Secondary: Strela-3
 * LG: Semtex
 * TG: Concussion Grenade
 * EQ: Jammer
 * Perk 1: Flak Jacket
 * Perk 2: Steady Aim
 * Perk 3: Marathon
 * Killstreaks: RC-XD, Napalm Strike, Attack Helicopter

Sniper
The sniper is a great asset on any outdoor battlefield. They are stealthy, quiet, accurate, but above all else, patient. They will wait for a target to show up, then they will wait until they have a clear shot on said target. They will fire a single bullet and knock their target out cold. Your Primary can be any sniper rifle, though I strongly recommend the PSG-1. It has a one-hit kill area at the stomach, something the other sniper rifles lack. Do not use any attachments on this gun, as doing so removes the one-hit kill ability to the stomach. If you are using any other sniper rifle, use Variable zoom for the attachment. Your secondary should be the Makarov, as it has done me the best. It is fine with no attachments, but if you absolutely need an attachment, use extended mags. Your lethal grende should be Semtex or the Tomahawk, for ease of use or stealth purposes, respectively. Your tactical grenade should be Willy Pete, to aid in escape if you are caught or are in danger of being caught. Your equipment can be anything, though C4 will not work as well as the other equipment. Your first perk should be Ghost, which will mask you from spy planes. If you have ghost pro, good for you! You will be untraceable by IR scopes, sentry guns, and air support. Ghost is also good due to the ghillie suit it gives you. This will aid in camouflage, and it just completes the "Sniper" look. Your perk 2 should be Scout, as it will let you hold your breath longer for more accurate shots. The pro version will let you draw your pistol even faster, and you will be prepared if someone sneaks up on you. Your third perk should be ninja, so you will move more quietly. Your killstreaks should be: Spy Plane (To locate enemies), Counter-spy plane (To prevent enemies from locating you), and Mortar team (It is good because you should hav visual contact. Besides, if you're messed up like I am, you can watch their LEGS GET BLOWN OFF :D).

Tactics for the sniper are to sit around in a fortified position a moderate distance away. Far enough to avoid taking damage from enemies, but close enough to provide ample support for friendlies. You should switch to your secondary whenever your device goes off (I.e., you see a guy on Camera Spike feed, Your claymore goes off, your motion sensor detects a soldier), or when you are changing sniper positions. Snipe like you would in BC2, it gets shit done. In other words (This is aimed at the quickscoping community), a Hardscoping Camper who is a "Noob", quote-unquote.

Example:
 * Primary: PSG-1
 * Secondary: Makarov Extended mag
 * LG: Tomahawk
 * TG: Willy Pete
 * EQ: Claymore
 * Perk 1: Ghost
 * Perk 2: Scout
 * Perk 3: Ninja
 * Killstreaks: Spy Plane, Counter-Spy Plane, Mortar Team

Comments
Any comments? If it is about quick-scoping, then fuck off. I am talking about a SNIPER, not a QUICKSCOPER.

You better read this, I worked all day to make this.

Peace. Bumblebeeprime09(Talk) 02:22, December 25, 2010 (UTC)