Cut Content

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Weapons

 * The FG42 was cut but, the files for this weapon, sounds, images, models, textures and the pickup icon still remain.


 * The Panzerfaust was scrapped but low-resolution texture sheets and HUD icons are found in the game files, alongside seemingly-working animation strings, sound files, and the coding string "panzerfaust_mp".


 * The Default Weapon can be accessed via console commands.

Multiplayer Maps

 * A map named "EffectsEd box" was cut from the game.

Vehicles

 * The Panther was originally going to appear in that game but was scrapped at the last minute as a sound file in which a Russian says "They got a Panther tank!" in the game files.

Characters

 * Sound files suggest that V. S. Zubov a character from the first Call of Duty was going to appear in person.

Weapons

 * The AG36 was a cut underslung grenade launcher with localization strings still remaining.


 * The AW-50 is a scrapped bolt action sniper rifle that still remains in the files.


 * While in use by NPCs the AT4 could be used by the player animations can be found and can actually be used as it is almost complete. The AT4 also has an unused perk icon.


 * The Brick Blaster is a cut USP pistol that fires cinder blocks, an invisible ammo counter, named "C4 detonator", when in third person and aiming down the sights, the character will walk in an odd slouching motion, Crouching or lying prone will cause the character to start using the bomb defusing animation, and meleeing the player swings the pistol instead of knifing.


 * The MAC-10 has a string in the Mod Tools.


 * The MG42 appears in the weapon files, along with its textures from Call of Duty 2.


 * A HUD icon for the Sticky Bomb remains.


 * The HUD icon for the Thermite also remains.