Forum:Non-Zombie Pack a Punch Ideas

This page is open for anyone who wants to create and name a Pack-A-Punched version of a weapon that currently does not appear in a Pack-A-Punch level. This can include weapons from the Modern Warfare series, Black Ops weapons that aren't in Zombies, or weapons like the Springfield, which appear in zombies, but not with Pack-A-Punch. You can also change an existing PaP weapon.

Walther P38

 * Flint and Stone - Dual wield, fires incendiaries, twenty round magazine, 200 carried ammo, ripple effects (A burning zombie can ignite another zombie), Increase in damage. US Army OF-6.png Commissar NCD Эй, что рифмы!! 08:58, February 25, 2011 (UTC)

Nambu

 * Emperor's Disdain- 35 round magazine, Full-Auto Upgrade (MG42 RoF), 350 carried ammo, Tactical Knife (bowie knife capable), Increased Damage (Type 100 power)

Springfield

 * S115 Spring Fever - Can fire two rounds quickly before cycling bolt. Has ten rounds. Cycling action is quick. Damage increased drastically. Generally two shot kill below round 20.
 * SummerField - 10 Round mag, Sniper Scope, 100 spare ammo, Bolt action is half of normal time. --Morgan-- 12:19, February 25, 2011 (UTC)h
 * Summer Prarie - Semi-auto, 15 round mag, higher multipliters and damage, bayonet with PaPed Balllistic Knife w/ Bowie Knife power.Jar teh marksman 15:45, April 16, 2011 (UTC)

Mosin-Nagant

 * The Iron Pen - 12 rounds per clip, Bayonet (Bowie Knife power), Increased damage, 120 carried ammo, increased head and chest multipliers

DP-28

 * Blood Platter - increased damage, 470 carried ammo, increased hip-fire accuracy, faster reload

SVT-40

 * Iron Curtain - Full Auto, 30 round magazine, 360 carried ammo, damage increase, rifle grenade (The Imploder)

Tokarev TT-33

 * TT-115 Totalitarian - Fires shotgun shells, 12 round magazine, Dramastically increased damage, 60 carried ammo

Sten

 * Stab In The Heart- Masterkey, Reflex Sight, Drum Magazine that wraps around underneath, 100 round magazine. 600 carried ammo, slightly increased damage, increased chest multipliers, slightly slower reload time

Bren

 * Undead Nightmare - Increased damage, 400 spare mags, 50 round magazine, higher ROF  RC  ™  

Lee-Enfield

 * Stake Driver- Quick three-round burst, 15 round clip. three clips loaded into gun but slightly faster, Variable Zoom Scope, Rifle Grenade (Imploder) increased power, increased penetration

Type 99

 * 9999 Ninjas - 64 rounds per mag, 256 spare rounds, higher damage. Registered contributor


 * O Ver. 9000 - 90 round mag, 400 spare rounds, increased damage, shoots 3 round bursts at a slow, but automatic, fire rate. Large standing hip-fire, small crouched and prone hip-fire. Bayonet. Changed to being green. OverseerTange 02:32, March 4, 2011 (UTC)

PPS-42

 * Rampage - Drum mag, higher rate of fire, higher damage 70 rounds per mag, 350 spare. 69.111.193.35 02:03, March 11, 2011 (UTC)

Bazooka

 * B115 Seeker - Rockets will hit the closest zombie when ADS, more damage, 6 rockets per "mag", 50 spare, reloads 2 rockets at once, larger explosion

Monkey Bomb

 * The gorilla bomb. Attracts zombies and, hellhounds and works as a mini nuke that kills every zombie in the area.

Frag Grenade

 * Dynamite: Replaces frag grenade with sticks of dynamite. Dynamite has shorter fuse and larger explosions. Thrown dynamite can be stomped out and picked back up (by thrower only) by pressing the throw back button. Grenades can be Pack-A-Punch by cooking it and using the Pack-A-Punch machine.

Semtex

 * 53MT3X 115 - A 115 equiped version of the semtex.Five equiped, acts like Monkey bomb, also acts like napalm strike (leaves a ball of fire for 10.000 seconds).Idea From:NOVA7 16:34, March 13, 2011 (UTC)
 * SOME TEXT.(Already Pack-A-Punched) Releases an EMP powered by Element 115, effectively electricuting any zombies in the blast radius. The blast radius is increased, and after the EMP, comes another, then a little spark on the ground which attracts zombies. The damage gets lower after an EMP blast, so by the time the spark releases it's final small explosion, the damage will only be able to kill Zombies in one hit fomr Rounds 1-15, to prevent being overpowered. You carry 5 and it takes 1.7 seconds to fuse. It'll look like a BlackBerry Bold, which you press the power button, then"115" and throw. XxGodOfPwnxX 01:20, March 17, 2011 (UTC)
 * Bouncing bomb - Bounces around.

Tomahawk

 * Scalper No. 115 - Capacity of 4, has the power of 3 thrown yet only counts as 1 thrown, has a boomerang effect, can go through zombies, when 1 is used 3 times it disappears, if needed 1 is given back at the start of a round.
 * Axe- Instant kill to round 50,melle attack is always instant kill.Can be picked back up.

Uzi

 * The Regurgitator: 48 round magazine, grip added, RDS added, faster rate of fire, more reserve (720 rounds), Faster reload, higher ROF
 * Jesus's favorite weapon-increased damage, higher ROF, red dot, and 60 round mag
 * U115 Undenianator - Grip added, RDS added, lower rate of fire, sharp increase of damage, 64 round mag with 448 reserve ammo.

Mac11

 * SMacT-115 duex-k1ll3r - Duel wield, 50 round magazine, 900 spare rounds, Will one hit kill up to round 14. Double fast reload. Mkvsdc7 05:46, 2/25/11
 * Max-115 - 40 round magazine, with reflex sight. Increased damage.
 * MACH115 - Dual Wield, Incendiary Ammo , Extended magazines to 50 rounds , 200 rounds spare , Fire rate is Heavily Increased. Idea from:NOVA7 16:37, March 13, 2011 (UTC)
 * MACH-100 - Faster reload, More damage, 45 round mag. Jar teh marksman.

RPG-7

 * RUDEAD-1337 - 10 round 'magazine', 50 spare rounds, damage increased to 1000, high mobility, 50% faster reload, faster switch speed. Mkvsdc7 05:50, 2/25/11


 * RPG-8 - Dual wield, faster reload, high mobility. Rocket goes straight.
 * R115 Restrictor - After the missile is launched,it will "become" 3 missiles. Faster reload, Wind and speed velocity won't have an effect on the missile's Direction. Idea From:NOVA7 16:40, March 13, 2011 (UTC)
 * RPG2G-More rockets,higher explosive range,leaves behind napalm.By firing this at or near a fire trap you start it up for free (with the cost of one rocket)

Skorpion
Caktus- Shoots needle like projectiles that gib zombies,more damage,higher ROF,more ammunition.

AK-47

 * A11Ki115-47 Peeps -higher damage, dual mag included, flamethower that has more widespread and a one-hit kill till round 15. Takes longer after that. GunsSwordsFlames 00:15, February 25, 2011 (UTC)
 * Annihilation - Flamethrower attachment, 45 rounds per mag, 450 Spare mags, Red Dot Sight, higher damage  RC  ™  
 * A115 Eliminator Double damage, 50 rounds per mag, 550 in spare ammo, flamethrower that always kills a zombie in half a mag, tiger camo.
 * Soviet Annihliation- Faster fire rate, 55 round per mag, 555 in spare ammo, red dot sight, duel mag, higher damage Crossbowcac.png 50 cal. Talk?Crossbowcac.png. 02:01, February 25, 2011 (UTC)
 * Ak OVER 9000!!!!!-60round mag, increased damage, reduced recoil, and red dot.
 * AK-115 Uses the RPK's drum mag, increased damage, higher ROF, and with underslung GP-25 grenade launcher.
 * A55-K1ck3r - Dual AK47 with Incendiary ammo and Drum Mags.
 * AKWTF-Very powerful,high ammunition,and a powerful Masterkey.Named for the internet term wtf (what the fuck)

PSG1

 * P115 Deceptor - ACOG, 10 rounds per Mag, 100 spare mags, higher damage  RC  ™  
 * Pulvarizer- Fully automatic(Skorpion RoF) 30 round per Mag ,100 spare mags,Higher dmamge,High penetrationSgt Sprinkles 02:18, March 4, 2011 (UTC)
 * PSG1+15 - Becomes three round Burst, SUSAT scope( in multiplayer,select ACOG for L96A1/Enfield,The SUSAT scope will be added) , Extended Mag's up to 48 , Adds the ability to Quickscope very easily ( has a +100 bonus) Becomes 3 shots , One kill! Idea from:NOVA7 16:45, March 13, 2011 (UTC)

KS-23

 * KS115 Exterminator - Explosive buck, More damage, 7 rounds per mag, 42 spare mags.  RC  ™   19:33, February 24, 2011 (UTC)
 * K115 Killer: - Incendiary rounds, bayonet added (Bowie knife power) 15 rounds per clip, 81 spare ammo. Spaceblast March 3rd, 2011 20:04 hrs. (UTC)
 * KS 57 - Dragons breath ammo bayonet 20 shells in gun 680 carried ammo semi auto 1 hit kill to round 50
 * K2837456 Bug zapper: electric shots 10 shells in gun 200 carried ammo
 * KSerphent- Special blue shells that do more damage. Faster reload. Recovers ammunition from dead bodies.

ASP

 * Aut0-Sup4h-P1$t0l - Fully Automatic 750 rpm. 35 round magazine, 700 spare rounds, slower reload, faster switch time.


 * LazerB33M - Shoots a continuous laser beam for 5 seconds before reloading. Laser penetrates enemies. Can also be fired semi auto and not reload after every shot.
 * L1TTL3 M0TH3R F***3R(ASP) - Exactly Like HolyPistol Idea From : NOVA7 16:50, March 13, 2011 (UTC)
 * Mr. & Mrs. DeAnimator. Dual Wielded ASP's with a small Thundergun style blast for each pistol. 8 rounds per clip and faster reload (2.4 seconds). You slap the reloading pistol on your leg to remove the clip (unseen) then quickly insert the next clip, and flipping the safety. The blast instantly kills Zombies Rounds 1-15 and makes any dead (zombie or crawler) explode, like a Frag. Also only effective from Rounds 1-15. From then on, it'll take multiple shots to kill a zombie and/or make dead ones explode. The first few blasts for dead zombies will ignite it, burning any others nearby. Then they'll (dead ones) explode. It'll look like ASPs' with a pure black finish and the paint job of Mr. Smith on the left pistol and Mrs. Smith on the right pistol. (Reference to the movie, Mr. and Mrs. Smith) XxGodOfPwnxX 01:27, March 17, 2011 (UTC)

Makarov

 * Marx-a-rock X17- Shoots grenades, 6 round magazine, 50 spare rounds.
 * Annihilov- Shoots lasers, 12 round magazine, 100 spare rounds.
 * Zakhaev - Extended Magazines, Shoot's laser bombs( a ball of laser wich explodes after 3.000 seconds), Adds the clan tag "Zakhaev" on it's side. Idea from:NOVA7 16:31, March 13, 2011 (UTC)

Grim Reaper

 * GR115 Anihilator - 8 rounds per mag, 24 spare rounds, fully automatic, incendiary rounds The mercenary 20:50, February 24, 2011 (UTC)

Enfield

 * He3ry's 3m0n3 mak0r - 45 round mag, 630 spare rounds, underbarrel shotgun, increased rate of fire, increased damage, ACOG. Mkvsdc7 16:15, Febuary 25, 2011 (Pacific time, America)
 * Burn em out-flamethrower, 45 round mag, increased damage, and increased fire rate

Stoner63

 * 13ONER69 - 160 round clip, Custom RDS, 360 spare mags, more damage and multipliers. Cpt. RileyLet's Talk 04:30, February 28, 2011 (UTC)
 * Stoner64 - explosive rounds 200 round clip 400 spare mags red dot grip
 * 1337 W34P0N - Shoots rockets, 60 rounds per mag, 360 spare mags RC  ™  
 * The Punisher - flamethrower, increased damage, ACOG, dual mag, 120 round mag, dual wield.
 * Waster64-Higher damage,drum mags,more ammunition,higher ROF.The name is a pun of wasted similar to the actual weapons name,which could be turned to stoned,both meaning drunken.

M60

 * M6000- Big Ammo, 800 carried ammo, Increased RoF, Grip
 * B115 accelator - turns into the pack a punched Browning m1919
 * Genocide - Gets a faster RoF, enhances damage slightly, has slightly faster reload time, gains a Grip and Reflex Sight. Tiger, Gold, or PaP comuflages can be chosen. Whe bullets hit zombies, they will fly back a few inches, indicating the firepower and force from the bullets. Bullets get a red finish (indicating blood) and are glowing (indicating 115).

Enfield

 * 1N M41 51735 - Reflex, Dual Mags, Masterkey, Higher damage, 270 spare rounds.

Death Machine

 * ANG3L 0F D34TH (When Pack-a-Punched). Permanent Death Machine and doesn't take up a slot. To use, press down on the D-Pad. Instead of Infinite ammo for 30 seconds, it's 499 bullets permanently, stronger, faster electricified bullets that will instantly paralyze strong zombies and kill rapidly in low levels. Until pack-a-punched again, it turns into the UND34D D3V1L. Which will have 999 bullets now, very fast, very strong incendiary lasers that burns zombies, if not able to kill. Still takes up "Down" slot on the D-Pad and never reloads, though it burns through ammo quickly. Double Tap is NOT recommended. (TO AQUIRE ANG3L 0F D34TH, you need to get it from the Mystery Box (All Zombie Maps Exculding Five and Ascension) or get the pick up (Five and Ascension) then pack-a-punch it. For Five and Ascension, You'll have to be quick or you'll run out of time. IF YOU GET THE 90 SEC DEATH MACHINE, the rules are still the same. Run as fast as you can to the Pack-A-Punch. XxGodOfPwnxX 01:09, March 17, 2011 (UTC)
 * Barrled Death-Explosive ammunition,unlimited ammunition,and replaces grenades with 3 Nukes.

Valkyrie Rockets

 * ArchAngel - Laser Guided, 2 missiles per mag, cluster explosions.

WA2000

 * W0mB4tZ 2 Ki11 - 30 round magazine, ACOG, Higher damage, fires explosive rounds (Only for show. Who does'nt love seeing a zombie simply explode into a bloody mess?), Has "1KWZ" scratched into the left hand side (Referring to the quote by Takeo.), and has standard Pack a Punch camo.

Ray Gun

 * Rondald's Raygun - Painted in US national colours and fires circles to match. When active, plays the US national anthem. Comes with a 'big red button' attachment which will nuke the map (can only be used once). Every three rounds 'election time' will come, if you get the most kills in this round your ammo will refill. -By Spikitiger

G3

 * G3000 -40 shots per mag, adds underbarrel HK79 grenade launcher, fully automatic with high ROF, more ammo than un-upgraded version.

M16A4

 * Bone breaker - Explosive rounds, M203, Masterkey fires at same time. Grip, red dot, FMJ, dual mag, bayonet, dual wield, and select fire. 1 hit kill to round 100. Increased fire rate. 600 round mag. Freezes and blows back enemies. Jumps from one to the next. No recoil at all. 2 hit kill past round 100 until round 500 then three hit kill. Always knife while reloading. Aim all the time. Camo according to map
 * The Desert Warior - desert camo, 45 round mag, ACOG sight, grenade launcher, increased damage.
 * M115A4 - Becomes fully automatic, has Extended Mags, Red Dot Sight, and Red Tiger Camo. It has more firepower and is able to penetrate light surfaces as well as zombies. The bullets in a magazine can be seen while reloading and they are glowing. Has a slightly faster reload time than the regular M16A4.

Intervention

 * Divine Intervention - Faster cycling action. Variable zoom scope. One shot kill always. Fires a beam of high powered air that sends enemies flying, similar to the Thundergun, but shot is very narrow. 8 round magazine.
 * I115 Quickscoper - Faster cycling action.Variable zoom scope.Magazine's Extended by 4 bullets. One shot, One Kill . . . , The Ability to Quickscope Very Easily , Quickscoping gives a bonus of +100 points. Adds Urban similar like camouflage. Idea by NOVA7.
 * C115 Challenger - Variable zoom scope, 10 round mag, 1 shot kill to body 'till 18, 1 shot headshot kill till round 38. BTW, it has the C because, it's the Cheytac M200.


 * QS 115: More damage (one hit kill untill round 25), twice as much ammo, rounds explode 10 seconds after being fired

Model 1887

 * Terminator - 10 rounds per mag, 90 spare mags, Dual Wield, more damage, faster lever-action animation.  RC  ™  


 * MODEL 115 Termination - Duel Wield, 12 Shells, 102 Spare, Faster lever action, reloads two shells at a time.00:36, March 17, 2011 (UTC)

Ranger

 * Power Ranged - 4 rounds (2 in each barrel) before reloading. Increased range and shoots exploding buckshots.

Riot Shield

 * R115 Protector - Higher melee damage, Lunge ability, sprinting will run over zombies inflicting damage.  RC  ™  
 * The Slammer- Will not do any damge but when the melee button is pressed it will send out a shockwave that throws back all zombies in a 90 degree radius and stuns them for several seconds. The mercenary 17:16, March 12, 2011 (UTC)
 * Mob Control Sheild-Comes equpipped with 3 Masterkeys on the sheild.ADS will make you impenatrable from the front.

G18

 * Hacksaw - 66 round magazine, 330 carried ammo, increased damage, ability to use while downed, increased multipliers to limbs
 * G185 - Damage of the Porters x2 raygun but ROF is 750 rpm and has 50 round mag each dual wield

Desert Eagle

 * Mountain Hawk - Reduced recoil, 30 round magazine, Tactical knife which strengthens knife and can use Bowie knife/Sickle, three round burst, increased power. Kills in one burst up to round 30. Faction Rangers.png NCD Эй, что рифмы! 07:09, March 2, 2011 (UTC)
 * Arctic Fox - One hit kill (but high recoil and small magazine). Comes with tactical knife.
 * Pain and Bring it on-Akimbo, increased damage, increased awesomeness

M240

 * M115 Deconstructor - Higher damage, 125 round mags, FMJ-style bullets, higher ROF. Sgt. S.S. 15:43, February 24, 2011 (UTC)
 * Killers anonymous- higher damage,increased accuracy, 750 round mag, no spare ammo, and increased ROF
 * M24000 - Increased damage, ACOG sight,

MG4

 * MG4T33N - Higher damage and rate of fire. 200 round magazine. Grip and red dot sight.
 * M115 Mutilator - Grip, RDS, more damage, 150 round belt, 750 reserve ammo

M14 EBR

 * M21 DeaDLY MaKeR RiFLe - 10 rounds, variable zoom, reloads quicker, and undermounted shotgun (for CRC) GunsSwordsFlames 00:23, February 25, 2011 (UTC)
 * M1400 Ember - Higher damage multipliers to the head, neck and chest, fires incinedary rounds, ACOG scope, no fire cap.

Barrett .50cal

 * M82A5 Penetrator - Near-infinite penetration, 30 round box mag, fully automatic, less recoil.  Shotrocket6  Talk  11:49, February 25, 2011 (UTC)

AA-12

 * A115 Destructor - 30 rounds per Mag, 270 spare rounds, FMJ, Grip, longer range. Registered contributor 20:13, February 26, 2011 (UTC)
 * AA-115 Anihallator- uses the 30 shell drum mag, higher ROF, much more ammo, less recoil

SCAR-H

 * F135-H - 30 round mag. Holographic sight. Increased rate of fire.

Striker

 * S115 Obliterator - Reloads by taking out the magazine and putting in a new one, 18 rounds per mag, higher ROF, Wider spread (when not ADS), ricochet bullets, higher damage via multipliers.  RC  ™  
 * Strikeout - Automatic fire. 20 rounds. Reloads 4 shells at a time.

M93 Raffica

 * Terrorizer - Shoots 6 round burst, Upgraded iron sights, 48 rounds, 288 spare rounds, higher damage registered contributor
 * m1337 suck it - shoots 100 round bursts, red dot
 * M115 RAFreaky - Shoots 3 round bursts automatically. 60 round magazine. High damage. One burst kill (all bullets need to hit).

M1014

 * BoomStick - 12 rounds, 72 spare rounds, higher damage, reloads 4 shells at once. RC

M4A1

 * N7 X8 - Higher damage, no extra time reloading when empty, Increased penatration, Select Fire, Shoots lasers instead of bullets.  RC  ™  
 * The Patriot - Higher damage, grenade launcher, FMJ, 100 round mag, ACOG sight, woodland camo.
 * BEST GUN EVER - choose attatchments, 1 hit kill always
 * M5X2 Carbine - Higer damage, M203, RDS, 55 round mag.

M40A3

 * M115 Decapitator - Reloads in one bullet, Higher damage, 20 rounds per mag, 100 spare rounds, Kills any zombies in one shot when shot to head, reticle is A LOT smaller

G36C

 * Compact Killer- Increased damage. RDS and Dual Mags. 36 bullets in the magazine.  Conquerer of all Zombies Talk 04:43, March 13, 2011 (UTC)
 * G115 Gore machine - Increased damage, underbarrel DG-2 (makes much more less damage), Reflex sight added, 37 round magazine, Spaceblast

M9

 * N10 - Dual wield, Extra damage, accuracy. CoD1 Weapon PPSh.pngSignatureSpecialOpsGenralMinigun.pngRaygunprofile.png 05:00, March 13, 2011 (UTC)

W1200

 * W9000+: Red Dot, Foregrip, 75 rounds, 0 spare (never need to be reloaded, upon getting max ammo: fills up entire clip), higher damage, electric buck.  RC  ™   01:27, March 17, 2011 (UTC)

R700

 * The Wall Banger: Bullets will go thorugh ANYTHING (no matter how thick the object is). Doubled damage, more ammo. no sway in scope.

.44 Magnum

 * Revolving Doom - Dual Wield, Laser sight, 8 bullets per mag, 160 spare, more damage, quicker reload speed.
 * Shepherd - Has FMJ, a laser sight, 10 bullets per mag, 500 spare, more damage, and surface penetration. It also ges a custom gold finish and has "Shepherd" written on each bullet. The bullets for 3 to 5 times more powerful than regular .44 Magnum bullets.
 * .444 Stallion - Dual Wield, 15 rounds in each cylinder, fast reload speed, 225 spare rounds, high accuracy and more damage.

USP .45

 * XSP .4115 - Extra damage, No recoil, ammo increased to 20/200, small red dot sight, and automatic rather than Semi automatic (Single fire)

UMP45

 * HUMP115: Red Dot, more damage, ammo: 60/240

ACR

 * A Cool Rifle - Higher damage, a faster reload time, gains a Holographic Sight, Grenade Launcher, and extended Mags. However, it cannot penetrate surfaces whatsoever, but also has a faster weapon swap time as well. The classic PaP camouflage is only available. JerryWiffleWaffle :) 01:12, April 3, 2011 (UTC)
 * The Fight Me Now-Gains 5000 Damage how ever reamins 30 rounds and every 5th shot is a winter howl shot and every first bullet is fire

Throwing Knife

 * The Amputator - MUCH higher damage, 1 shot kill until round 30, able to amputate limbs/heads/torso, able to nail zombies onto solid objects.  RC  ™   23:30, April 4, 2011 (UTC)
 * Blade of the Gods-Explodes immediatley after it hits a zombie.Always an instant kill.Named after the famous Greek mythical weapon.

AT4

 * AT115 Apocalypse: ammo: 5/45, fully auto, shoots 5 rockets that spread, increased damage, dont need to ADS when shooting

M249 SAW

 * MG115 Destroyer - ammo: 150/700, higher ROF, higher damage.

RPD

 * R115 Decimator - ammo 200/800 higher damage  RC  ™   01:16, April 8, 2011 (UTC)

M21

 * Ghillie in the Mist - Gains suppressor (has no effect, except zombies don't go to you as much) and ACOG scope. It gets a special camouflage PaP camo mixed with Gold) and has more damage. The player can also choose to put a Ghillie wrap on it or not.