User blog comment:Gman111/Pointless Perks/@comment-1681465-20100220111706

Scrambler is definitely a waste and really offers no advantage. Even on Hardcore, where the pro version may be useful, those who check the start map often will notice the radar is fuzzy. Cold-Blooded Pro offers a few advantages, cheifly having on red crosshair or name pop up. For snipers and being prone in a field or tall lump of grass this can be a godsend. It's saved me plenty of times on Wastelands and i've seen people just walk past me. Useful for holding objectives by hiding in dark corners as well. Stopping Power is slightly overused, especially in S&D. I was amazed at how many don't use Ninja or Cold-Blooded in Core S&D... I mean the worse Search and Destroy Setup i saw was: Scavenger, Lightweight, Scrambler.. just plain stupid. Last Stand has it's uses. It's pretty handy against the Shotgun monkeys with the likes of Spas-12s and 1887s as it allows you to shoot em out before they get a chance to fire off again. I spent quite a while finishing off the Last Stand Perk and Prestige Challenge and it was fairly enjoyable. One Man Army is good, if used properly. It's a damn useful perk in S&D, as it allows you to change weapon to suit your needs. I do find a lot of people with Danger Close, Nade Launchers and One Man Army turn up, which is a frigging pain, but C'est la vie. Commando is defendable. you can sidestep, or just hipfire the bastard with any weapon. If you are bored of knifers.. just play Hardcore. They basically have no chance to get close then.

I'll defendc SitRep. I got a little group of people I play with regularly and we often play Search & Destroy. As a result i've made two classes for it. One for Attacking, the other for defending bomb sites. The Attacking one has Marathon, Cold-Blooded and SitRep and a Blast Shield. This allows me to rush ahead, clear out explosives for my team and get some early damage in. SitRep is really useful in Urban CQ maps..

Ok i'm done, but this should just about sum everything up.