User blog comment:Deathmanstratos/New Call of Duty: Ghosts personalization pack and Guard Dog skin arriving/@comment-5.173.221.152-20131210151504/@comment-5.173.221.152-20131210220910

Dlcs were always about the money - no doubt, but somehow it was better few years ago. You didn't felt inferior to other players and so you had no need to buy them to get better weapons or better looking tags or camos, but you got new maps to play on and some small addons. Something changed and dlcs are done differently now. Some of the players might feel angry that they are worse than paying players."-buy a dlc then" seems like a good idea, but what if there is already many of those, and combined price of them might scare away. Fix for this could be to prioritize gaming experience and have a flexible release deadline. This way devs would have more time to polish them and feel like it's worth the money. Also now we get bombarded with screens,videos and ads almost every place linked in some way with a game and that makes base edition players feel that they lack something. In short - they should think of their players instead of breaking sale records and earning more money.