Node puzzle

Introduction
In Ascension, at the first round you will hear a man's voice asking for help to 'repair the mechanism' and to hurry as 'she is coming'. This is the start of the easily missed puzzle. To complete this you will need to follow these:
 * 4 players (the players must be people you know for communication)
 * 1 player with the Gersch Device
 * 1 player with the upgraded Ray Gun
 * 1 player with the upgraded Thunder Gun
 * 1 player with the upgraded Crossbow
 * 1 player with the Matryoshka Dolls
 * All players must spend as little as possible as the majority of the doors must be opened
 * To have read up on this to know exactly what to do
 * Knowing the map
 * All players must stay alive if they have one of the required weapons

Node 1
This task is relatively easy. A player must have the Gersch Device for this part. When you get to the area where the MP5K and the PhD Flopper is, if you look out from the map to the left of the MP5K, there will be rubble but there will also be what appears to be a power generator with a glowing white light. If you go into the PhD Flopper room to the far back, you can hear a high-pitched sound. The player with the Gersch Device must throw it onto the generator (if it bounces off the generator it will be okay). The player will see the generator get sucked into the black hole / At this point, the man tells you to hurry and continue as 'she is getting closer'. Then you must make your way to the lunar pad closest to the Stamin-Up. In the corner of the lunar pad room, there is a large terminal with a bright screen. Again you can hear the high-pitched sound. Press and hold the "use" button to activate the terminal and the screen will show part of the Illuminati symbol. At this point, the pod should show one light after this node is complete.

Node 2
This step has to be done once during a monkey rounds. When these rounds begin, four switches will just appear out of the walls close to all perk machines excluding Quick Revive. On normal rounds, these switches disappears. This means that all perk rooms must be opened. The switches are small red buttons that can be hard to notice due to the darker lighting during the monkey rounds. The locations of the switches are: When all four players have gotten to the switches, they must be pressed at the same time (give or take a second) a player can count down from 3. If it's done correctly, all players will hear a beeping sound. if it was done incorrectly, all players will hear a buzzing sound. At this point, the pod should show two lights.
 * Juggernog - look at the Juggernog machine and turn left 180 degrees. The switch is directly on the wall in front of you
 * PhD Flopper - turn left 90 degrees and the switch is directly in front of you.
 * Speed Cola - Look at the doorway leading to the lunar pad. The switch is just on the wall to the right of the door frame. This can be hard to notice.
 * Stamin-Up - This needs detailed description but is easy to locate

Node 3
This node is simple. Play the round as normal and leave one crawler behind after all other zombies are killed. Kill any fast crawlers because this node takes one minute. At this point, you must, if you haven't, launch the rocket from the power room. This will open the launch pad and the room where the Pack-a-Punch Machine is located. You must lead the crawler as far away as possible to avoid interruption, preferably to Stamin-Up. When you enter the launch pad, turn to the left and there is a clock on the wall showing 12:01. If you look carefully at the clock you will notice the minute hand is actually a blade used for the ballistic knife. All players must now gather in front of the clock. This will now start a 1-minute countdown. During this minute, all players must stay still and not shoot/throw grenades. When the minute is up, if done correctly, there will be an explosion (as if you picked up a nuke powerup) ending the round. At this point, there should be three lights active on the pod.

Node 4
This is the hardest task to complete. Kill all zombies in the round but save a few crawlers. Several letters can be seen floating above in a random order. To collect these letters, the players must use the lunar landers but the letters must be collected in a certain order. To begin, have the lander ready at the spawn room. Have a player stand on the lander whilst another player heads to the lunar pad near to the Stamin-Up. That player must then call the lander at that point. The player on the lander will be flying over to the lunar pad where it was called but will fly into the floating letter 'L' and collected it. Again, a player must stay on the Lander whilst another player calls the lander back to the spawn room. This time, the player on the lander will collect the letter 'U'. Once again, a player stays on the lander while another player calls it to the pad closest to Speed Cola. The player on the lander will collect the letter 'N'. Finally have one player on the lander whilst another calls it back to the pad closest to Stamin-Up. They will collect the last letter 'A'. This obviously spells out 'LUNA'. All lights should now be active on the pod.

Node 5
At this point, after finishing all the tasks, head back to the pod. If you can't find it, go into the specified location and look at the nearby pod with 4 lights facing the entrance. You will hear the high-pitched sound again. This is coming from just in front of the pod. If you look carefully, there is a small glowing orb in front of the 4 lights on the pod. If you throw a Gersch Device very close to the glowing orb, when it finishes you will hear the man's voice saying "I can see the teleporter, but there is not enough power". There are two ways to increase the power of the Gersch Device. One is to have one player throw the Gersch, then shoot the black hole with 10 upgraded Ray Gun shots, 4 upgraded Thunder Gun shots, 1 upgraded Crossbow shot, and 1 Matryoshka Doll. Alternatively, if no one has any of those weapons, survive until the monkey round and throw the Gersch Device when the monkeys are close. The explosion after their deaths can also power the black hole explosion.

After completing this task, the man will say that you have freed him. All players will then be given a Death Machine that last for 90 seconds. Soon after, they will hear a scream from Samantha and the color goes back to black and white as she is screaming.

This is as far as anyone has got, some saying that there is more to this puzzle, using the extended Death Machine to activate the next part.

[Video walkthrough by NextGenTactics]

Possible next steps
There has been speculation about this, but there is a rumored fifth landing pad outside of the map. When you get the Death Machine, you have to use a lunar lander. This will take you to the 5th pad. Here you will fight a boss using the Death Machine. Clues may lead that the boss is actually a run-in with Samantha, whom you blast away with the Death Machine. Though this is unconfirmed, clues on the map strongly suggest that this is possible.

Another speculation is that you and three other players must shoot four car batteries with "SPARKY" on the side, simaltaneously, and this is also rumoured to start a boss fight with samantha. however no one knows for sure if this will happen because no one knows what to do after realeasing Gersch.

Trivia

 * Luna means moon in Russian and Latin