Forum:Weapons you think should be in MW3

What weapons should be in MW3 and why? Please specify stats (damage, range, ammo capacity, recoil, iron sights) if possible. Please no ultra-redundant weapons.

I'd like to see the M14 unscoped so it could be used as a battle rifle. It could be semi-auto with 20 rounds per mag and high accuracy but low damage and would be medium to high rangeThe mercenary 08:28, October 3, 2010 (UTC)

Indepth, I would like to see: Assault Rifles:SCAR-H,M16A1,M16A2,M16A3,M16A4, M4,M4A1, AK-47,AK-74, Sig 550, Adaptive Combat Rifle, SCAR-L, L85, AUG, M14, G36 (plus varients), G3, G11, FAL, HK416, XM8, TAR-21, Galil. REC7

Submachine Guns:MP5(including variants) TDI Kriss,(Vector in CoD terms) UMP, Uzi, P90, MAC-10

Machine Pistols: Glock 18, M93R, TMP MP7(I think the TMP and MP7 are machine pistols, but I'm not sure)

Sniper Rifles:Barret M82, M14 EBR, M21, M24, ,R700 (more or less the same as the M24) M90, Cheytac M200, (Intervention), M40 (and varients)

Shotguns: SPAS-12, M1014, AA-12, Mossberg 590, Remington 870, Mossberg 500, Saiga

Machine Guns:(LMGs, GPMGs, HMGs) M249, M240, M60, M2 Browning, PKM

Gatling Guns: M134 Minigun, GAU-8 Avenger, M61 Vulcan

Chain Guns: M230,M242,Mark 44 Bushmaster II,M39,MK20 Rh 202

Explosives:M67 Frags, M79 Grenade Launcher, MGL, Multiple AT4s, Composition 4, Bouncing Bettys,(I don't recall the name of the modern version) Sticky Grenades, Co2 Bombs, Molotov Cocktails, Concussion grenades, Flashbangs and M84 Stun Grenades, V40 Mini Grenade, and Incindiary Grenades, Smoke Grenades, RPG-7, M18 Red Smoke Grenades, SMAWs, M18 Claymores, M83 White Smoke Grenades

Knifes:Bowie Knife, Throwing Knifes, Black Hawk Tatang(I stole that from MW2 XD) KA-BAR, OKC-3S Bayonet, Machete, LIGHTSABER (lol)

Pistols:M1911 (Custom), Mk23, USP, Colt Python, Desert Eagle(All calibers), M9A1(Berreta M92), P226, P220, P228,P229, All the Glock Pistols, all the Para-Ordinance Pistols

Vehicles:F22,F18,F16,F35,Harrier,A-10, Bradley,EFV, M1A1 Abrams, AAV, AH-1,Huey, Blackhawk, Sea Knight, Pavelow, B52, B1,B2, Pavelow,Cougar,Humvee,Technical (I also have a dream technical that's probably better equiped than a James Bond car, but this page is getting crowed and I don't think a dream technical amounts to a page of it's own... it'll be kinda short... so yeah...) Iowa Class Battleships ,Arleigh Burke Class destroyers,Gerald R. Ford Class Aircraft Carrier,Nimitz Class Carriers,Ticonderoga Class Crusier,Oliver Hazard Perry Class Frigate, Ohio/Los Angeles/Seawolf/Virginia Class Submarines

Artillery:M777, M198,HIMARS,M224,M252 05:17, October 9, 2010 (UTC)

Wow... I didn't foresee this page getting such a response when I posted it.

Personally:

Assault Rifles: AK-200 (same as MW2 AK), G36K (M4A1 characteristics), SCAR-H, M16A4, TAR-21, FAL, FAMAS, ACR, F2000, M6A3 (very slow auto, high damage, 30-round mag, very accurate), AUG A3

SMGs: MAC-10, (fast, medium accuracy, high damage) Skorpion VZ-61 (very, very fast, medium accuracy, small mag, fast reload), ST Kinetics CPW (high accuracy, high rate of fire, small mag, medium damage), K7  (very fast, high recoil, excellent silenced), PP19 Bizon  (low recoil, medium damage, large mag), UMP45, MP5K, TDI Vector, P90, Mini-Uzi

LMGs: IMI Negev (low damage, fast reload, good silenced, medium accuracy), CETME Ameli  (fast, high damage, medium accuracy, terrible iron sights), Ultimax 100  (high acuraccy, low fire rate, fast reload), MG36  (medium fire rate, high accuracy, high damage, great with sights), FN-MAG  (medium damage, low accuracy, medium fire rate, good all around), L86-LSW, RPD (modernized), MG4, AUG HBAR, M240, M249 SAW

Sniper Rifles: Accuracy International Arctic Warfare (AWSM) (bolt action, highly accurate, very slow), C14 Timberwolf  (bolt action, very accurate, excellent when suppressed), M110 Semi-Automatic Sniper System  (semi-automatic), Intervention, Barrett 50 Cal, WA2000, M14-EBR, GOL Sniper Magnum (bolt action, high damage)

Machine Pistols: VP70 (three round burst), TEC-DC9 (automatic, high rate of fire), PP2000, Glock 18, M93 Raffica, TMP

Shotguns: Mossberg Maverick (pump action, fast, high damage, good range), Saiga-12 (semi-auto), USAS-12 (full auto, large magazine, low range and damage), SPAS-12, AA-12, Striker, Ranger (sawn-off double barrelled shotgun), M1014, Model 1887 (modernized?)

Handguns: Bren Ten, Browning Hi-Power, Caracal F, CZ-75, FN Five-Seven, Makarov PM, USP45, 44 Magnum, M9, Desert Eagle

Launchers: Panzerfaust 3, M202A1 FLASH, AT4 HS, Thumper, Stinger, Javelin, RPG-7

Heckler und Koch G3 SG-1 as a battle/sniper rifle hybrid --202.152.201.37 12:45, October 22, 2010 (UTC)

Well I would prefer to see weapons with modular capabilities such as Magpul Massada (5.56, 7.62R, 7.62 NATO), Scout Recon Sniper (SRS-308. and 338.) and modern versions of guns such as AKM 100 series rather than the classic AK47 maybe vintage weapons (not much use to MW3 - for poorer factions)such as Savage 99 and Ithaca 37 -Maybe guns are not the problem, it is the system to customize it, it would be better if they could have customizations more like Army of TWO + BlackLight Tango Down within the logical range that is. Wiki-waffle 13:21, October 22, 2010 (UTC)

Well, the Masada is actually already in MW2. How else can you explain the ACR. ;-)

Overall, I'd like it if there were more genuinely used weapons and not just 'cool guns'. CoD4 was much better in that regard, with the G36C and the Minimi/M249.

Weapons I'd like to see in the game: MP7, AWSM, one of those Chinese bullpup weapons, HK416, Beretta ARX-160 (modular!), DSR-1, SVU.

Mauser M712 "Schnellfeuer" (Old-school isn't always the worst school)--USP-269 14:35, October 24, 2010 (UTC)

@Sig3/Proce25 Iowa Class Battleships?! ROFL you're shitting me right? This day in age they would get swiss-cheesed by Harpoon missiles before they even got into firing range and their guns would cause unacceptable collateral damage by modern standards. I mean if you designed MRLS-type turrets for them (much more accurate and much more devastating then artillery shells), mounted an extensive AEGIS system, updated their fire-control systems, and overhauled their drive system with a nuclear reactor that would be a bad-ass combination, but their radar cross-section is so fucking huge and they're so obvious they would still get owned by anti-ship missiles before it had a chance to bring them bear. It would be more realistic and more badass if they brought in a state-of-the-art heavy cruiser like that of the USS Cunningham from the Amanda Lee Garrett novels (e.g. see Choosers of the Slain). Also, rather than putting in a new version of the RPD, why not put in the PK Machine-gun (PK 'Modernized' or 'PKM'), a much more popular, more modern, and generally better machine-gun. Finally, you KNOW they will never, ever feature multiple variants of the same gun in a single game, it would be too technical for their main demographic. If anything, they should add the following: -MRAPs (http://en.wikipedia.org/wiki/MRAP_%28armored_vehicle%29) (Campaign obviously, set-pieces for multiplayer) -Milkor MGL as a launcher-class weapon (for US, M32 MGL). -Bring back the G3 for fuck's sake -Put in the REAL TDI Kriss -It makes me sad, but forget the AA-12, it could never be justly portrayed and still balanced within multiplayer gameplay -Bring back the G36 -Some worthwhile shotgun attachments (as in, they aren't useless and don't kill the performance) Incrognito 17:58, November 5, 2010 (UTC)

I said weapons, not vehicles! And I was thinking about a shotgun attachment that's actually useful as well. The underbarrel shotgun in MW2 was super nerfed. I think that a good replacement would be the

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Hey all, I made a list of some weapons I think would be ideal in Modern Warfare 3, its a rather long list so bear with me:

Handguns Glock 17 Sig P226 USP .45 Beretta M92FS Desert Eagle

Machine Pistols

Glock 18C MAC-10 TEC-9 TMP M93R VZ61 Skorpion MP5K

Shotguns

SPAS-12 (Semi/Pump) SPAS-15 Jackhammer Benelli M3 Striker Neostead 2000

Launchers

AT4 FIM-92 HK69 Assault Rifles ARX-160 G36K HK416 AUG A3 L85A1 SG-551 M16A4 AK-74 SCAR-L SCAR-H FN FNC FN 2000 Galil ACE OTS-14 Groza

Submachine Guns

MP7A1 P90 9A-91 Skorpion EVO III MP5A3 UMP-9 M4 Spectre

Light Machine Guns

MG36 M240 Mk48 PKM

Sniper Rifles

SR-25 L96A1 Blaser 93 Barrett M95 Dragunov SVU AS50

Attachments

Assault Rifles:

Grenade Launcher (M320 for M16A4/AUG, GP-30 for AK-74 and Galil ACE, AG-36 for G36/HK416, EGLM for F2000, SCAR L/H, SG550, GLG-160 for ARX-160, M203 for FNC) Underslung Shotgun (M26 LSS) Silencer Red Dot Sight Holographic Sight (45 kills with Red Dot Sight) Dual Magazines ACOG Scope Grip Hollow Point Ammunition Laser Pointer Module 2x Scope (G36 only) Extended Magazine

Submachine Guns: Red Dot Sight Holographic Sight (50 kills with Red Dot) Stock Extended Magazine Silencer Rapid Fire Dual Magazines Grip ACOG Scope Dual Magazines

Light Machine Guns: Grip Red Dot Sight Holographic Sight ACOG Scope Bipod Hollow Point Ammunition Silencer Extended Magazine Dual Magazines

Pistols Extended Magazine Red Dot Sight Holographic Sight Hollow Point Ammunition Laser Sight Silencer

Shotguns: Grip Red Dot Sight Silencer Holographic Sight Drum Magazine (USAS-12/AA-12 only, get 500 kills with each weapon) Slug Shells Semi-Auto (SPAS-12/M3 only)

Sniper Rifles: Silencer (unlocked after Prestige 3, get 150 kills with applicable sniper rifle to unlock attachment, L96A1, Blaser 93, SR-25 only) Enhanced Zoom Scope Dual Magazines Bipod Extended Magazine

Machine Pistols: Stock Red Dot Sight Holographic Sight Hollow Point Ammunition Dual Magazines Extended Magazines Grip Laser Sight

Advanced Weapons: These Weapons, 2 from each type (excluding machine guns), are unlocked after certain criteria have been met. These criteria do not have to be met prior to the applicable Prestige level, once the challenge is complete in that prestige level, the weapon will be unlocked at the next rank. Each time Prestige is entered, the level cap increases by 5, so weapons unlocked in previous prestiges will be unlocked normally at the higher levels. Level Caps: Level 1: 65 Level 2: 70 Level 3: 75 Level 4: 80 Level 5: 85 Level 6: 90 Level 7: 95 Level 8: 100 Level 9: 105 Level 10: 110 Level 11: 115 Level 12: 120 Level 13: 125 Level 14: 130

Assault Rifles: G11: Unlocked at Prestige Level 2, acquire 1000 kills with three assault rifles and complete three Elite Challenges, unlocked at level 68 after Prestige 2 XM8: Unlocked at Prestige Level 4, acquire 500 kills with the G36 and acquire the “Domination Victor III” challenge (win 5 Domination matches), unlocked at level 78 after Prestige 4

Submachine Guns: Calico M960: Unlocked at Prestige Level 6, acquire 750 kills with three SMGs and acquire the “Ouch!” tag, unlocked at Level 80 after Prestige Level 6 UZI Pro: Unlocked at Prestige Level 8, acquire 500 kills with the M4 Spectre and acquire the “Free-For All Victor III” Challenge, unlocked at Level 76 after Prestige 8

Pistols: SW M500: Unlocked at Prestige Level 1, acquire 250 kills with three pistols and acquire the “You’re Fired!” tag, unlocked at level 65 after Prestige level 1 VP-70: Unlocked at Prestige Level 9, acquire Marksman VIII for three pistols and the “All Pro” tag, unlocked at level 94 after Prestige 9

Sniper Rifles: KSVK 12.7mm: Unlocked at Prestige Level 11, acquire 250 kills with three sniper rifles and complete “Ghillie in the Mist”, unlocked at level 114 after Prestige 11 AS50: Unlocked at Prestige Level 14, acquire 500 kills with the M95 and unlock all of its attachments, unlocked at level 130

Shotguns: USAS-12: Unlock at Prestige Level 10, acquire 500 kills with three shotguns and acquire the “Exposed III” tag, unlocked at level 110 after Prestige 10 AA-12: Unlocked at Prestige Level 12, acquire 250 kills with the Jackhammer and complete Marksman VIII challenge for three shotguns, unlocked at level 116 after Prestige 12

Machine Pistols: PM-98 Glauberyt: Unlocked at Prestige Level 5, acquire 750 kills with three machine pistols and acquire “Capture the Flag Victor III” tag, unlocked at level 80 after Prestige 5 PP-2000: Unlocked at Prestige Level 7, acquire Sitrep Pro and “Search and Destroy Victor III” tag, unlocked at level 88 after Prestige 7

Launchers: M32: Unlocked at Prestige Level 3, acquire Ninja Pro, shoot down 1000 enemy killstreaks with the FIM-92 and destroy 500 enemy explosive devices using Sitrep, unlocked at level 72 after Prestige 3 EGLM Standalone: Unlocked at Prestige Level 13, acquire 1000 kills with Steady Aim and acquire “The Denier” tag, unlocked at level 120 after Prestige 13

Prestige Unlocks: Level 1: SW M500, Extra CAC slot Level 2: G11, Emblem Level 3: M32, Extra CAC slot Level 4: XM8, Emblem Level 5: PM-98 Glauberyt, Extra CAC Slot Level 6: Calico M960, Emblem Level 7: PP2000, extra CAC slot Level 8: UZI Pro, Emblem Level 9: VP-70, Extra CAC Slot Level 10: USAS-12, Emblem Level 11: KSVK 12.7mm, Emblem Level 12: AA-12, Emblem Level 13: EGLM Standalone Level 14: AS50, Emblem

MasterChief117 02:50, November 17, 2010 (UTC)