User:TheKnightOfOyashiro/Call of Duty: Mobile Suit Gundam

This is just a list of what I think a Mobile Suit Gundam game made by an Activision subsidiary ought to be like.

Singleplayer
The entire premise of the singleplayer is to relive the events of the One Year War from multiple perspectives: A Zeon ace pilot, an Earth Federation special operations operative akin to the Midnight Fenrir, but in a more traditional sense, and perhaps a novice GM pilot.

Multiplayer
The multiplayer would depict multiple skirmishes between the Earth Federation and Zeon, ranging from Mobile Suit combat to infantry combat.

Factions

 * Zeon invasion force
 * EFF
 * Midnight Fenrir
 * 08th MS team
 * EFF covert operations unit
 * Zeon infantry support corps

Create-a-class features
The first portion of the create-a-class would be choosing between infantry and mecha. The second would be the choices of weapons, each one being very specific to the type of unit chosen. Finally would be minute customization, IE paintjobs.

Mecha
There would have to be only certain types of mecha available. So I think to create balance, only two types ought to be available: the MS06F2 Zaku II, and the MS07B Gouf for the Zeon, and the GM and ground-type mass-production Gundam for the EFF.

Zeon

 * MS06F2 Zaku II:
 * HP: 100
 * Boost time: 5 seconds (100)
 * Boost speed: 0.59G
 * Boost recover from 0: 4 seconds (25/s)
 * Run speed: 88Km/h
 * Armor: 50


 * MS07B Gouf
 * HP: 100
 * Boost time: 6 seconds (120)
 * Boost speed: 0.54G
 * Boost recover from 0: 4.25 seconds
 * Run speed: 99Km/h
 * Armor: 30 for balancing purposes

EFF
For balance, the mobile suits on the EFF side are as stunted as their Zeonic counterparts.


 * RGM-79 "GM"
 * HP: 100
 * Boost time: 5 seconds (100)
 * Boost speed: 0.54G
 * Boost recovery: 4 seconds
 * Run speed: 88Km/h
 * Armor: 50


 * RX-79(G)
 * HP: 100
 * Boost time: 6 seconds
 * Boost speed: 0.54G
 * Boost recovery: 4.25 seconds
 * Run speed: 99km/h
 * Armor: 30

Weapons

 * Zaku II
 * Ranged
 * 120mm MG. High magazine capacity, medium rate of fire, and medium damage.
 * 90mm MG. Low magazine capacity, high rate of fire, and high damage.
 * 280mm bazooka. Really low capacity at 4, low rate of fire, but extremely high damage.
 * Melee
 * Heathawk: a high-damage close-quarters weapon comprised of a large axe with a heated blade. Capable of melting through armor with relative ease.


 * MS-07B Gouf
 * Ranged:
 * 75mm handcannon: an inaccurate, low mag capacity, high firerate, medium-damage cannon replacing the Gouf's left hand. Ideal for close-range, but very high spread makes it nigh-unusable outside of close range.
 * 120mm MG. Same as Zaku variant.
 * Melee
 * Heatsword. Similar to the Zaku's heathawk, but far more potent. It is capable of cutting another MS clean in two.
 * Heatrod/whip: A testament to the Gouf's power, the heatrod is capable of disabling a mobile suit, putting it out of action permanantly.


 * RGM-79 GM
 * Ranged:
 * 100mm MG: in terms of stats, identicle to the Zaku's 120mm MG.
 * Beam spray gun: The equivalent of the 90mm MG.
 * 280mm bazooka: same as the Zaku version.
 * Melee
 * Beam sabre. nuff said!


 * RX-79(G)
 * Ranged:
 * 60mm head cannon: A set of dual headcannons with the same stats as the Gouf's handcannons.
 * 100mm MG: same as above.
 * Melee
 * Beam sabre. More powerful than above variant.

Equipment, etc

 * Cracker grenades. Function like stun grenades, but inflict a larger amount of damage.
 * head-mounted 60mm cannon: An automatic cannon that is capable of dealing about 20 damage per bullet.
 * Smoke grenade: functions as designed.
 * Shock grenade: creates a field of electricity that blinds enemies. (basically a flash grenade)

Customization

 * Paintjob: The most obvious sign of an ace is his paintjob. As the player gains rank, they also gain access to different paintjobs, including custom paintjobs.
 * Emblem: Some ace pilots add an emblem to their mobile suit. Others do not. As such it is an optional thing.
 * Additions to the mobile suit model: If an officer is so inclined, they can add a marking to their mobile suit to signify that they are an officer. Such additions are usually non-sequitur and serve little or no purpose.