User blog comment:Damac1214/Mob of the Dead Behind the Scenes Released/@comment-3150799-20130408141546/@comment-173.55.30.74-20130409011856

^ Too visible? Isn't that good? Because when I'm playing Die Rise and stuff I can't see my ammo capacity when there's a white wall or something in front of me that makes my HUD blend in. So I'm really glad the HUD is different, though I sadly doubt it's for the other maps too, but ya never know.