User blog comment:AndImBatman/Why Call of Duty: Ghosts does not deserve it's unwarranted hatred/@comment-1055346-20131107045434

Rorke gets shot, beaten over the head, and left in a sinking train car to drown, when he's unconcious I might add. And let's not forget we've spent the entire game trying to kill this guy, and he's literally the ONLY ANTAGONISTIC CHARACTER WE ARE TREATED TOO IN THE ENTIRE GAME. There is no sense of accomplishment when you finish the game. There's still a war raging on, the US is still in shambles, the main bad guy is still alive, the main character is kidnapped and subjected to some kind of torture so that he ends up EXACTLY LIKE the antagonistic. Hell, I can deal with depressing endings, but this is a series meant to make the player feel like a hero, feel like they save the world! Yet in those last five minutes, every possible feeling of achievement you get from completeing the game is completely ripped away from you in a heartbeat. It's a cheap, poorly written ending that does nothing more than ruin any feeling of accomplishment the player could have gotten out of playing the game.

But maybe Infinity Ward actually got the ending right, I mean how else could I be so annoyed over an ending like this? I don't know if I'm more mad at Rorke or the Writers of the campagin, but I think I'm more mad at the writers.

That being said, Ghosts has a lot going for it. The story is fun to follow up until the end, the set pieces are probably the best of the series, it's gorgeous too look at even on current gen, Extinction is a blast, the MP is in depth, we got big maps back... the list goes on and on.

But honestly, that ending is a huge killer. Especially for a campaign guy who has always loved Call of Duty campaigns. That ending, combined with all the downgrades from BOII (No Choices, No Challenges in the Campaign, No Create a Class, and No Strike Force or anything equivalent) really detracts from a campaign that good have been awesome, but end up just being good.