Third Person



The term Third Person is generally applied to games which show the character the gamer is playing as, from behind the character. This allows the whole character to be seen, and a larger field of view. The other main view in games is the "First Person" view, which shows the game as the character would see it. It is basically looking through the character's eyes.

In game
In most Call of Duty games, spectating a player will allow the use to pick from two cameras, a first-person camera or a third-person camera. This is the only way third person can be viewed on console games without glitching (excluding Call of Duty: Modern Warfare 2).

PC users can manipulate the in-game console to have a third-person view of the game. In Call of Duty 4: Modern Warfare this means that aiming will make the camera zoom in by the relevant distance. Sniping is thus extremely difficult since the player's view will be blocked by the back of thir own head, but otherwise gameplay is more or less unaffected. In Call of Duty World at War, gameplay becomes hideously difficult since for some reason all shots will travel to a certain point on the map instead of where the player is actually aiming, making aiming fundamentally useless. However, knives, grenades (excluding molotov cocktails) and the triple 25 will still function normally.

Nazi Zombies
In Nazi Zombies, a glitch can be exploited on consoles that will enable third person, but aiming is impossible and the only way to get kills is by knives and grenades. A similar glitch allows the player to play through a campaign mission in third person, but the same aiming difficulties will arise.

Call of Duty: Modern Warfare 2
The Third Person Modes in Call of Duty: Modern Warfare 2 are exclusive to ranks 19 and up. The only playlist that allows third person is Third Person Team Tactical. While aiming down the iron sights of a gun, the crosshairs come closer together and a slight zoom comes into effect. While aiming down a Red Dot Sight or Holographic Sight, these effects are more exaggerated. The ACOG sight increases zoom, but does not increase accuracy much (how close together the crossairs are.) While aiming down a sniper or thermal scope, the view is just like first person, except slightly blurred.



Trivia

 * Adding an ACOG scope to a silencer while in third person will make an inaccurate "+".


 * When pressing the ADS button while reloading in third person, you will zoom in.