User blog comment:Crazy sam10/My views on a MW4/@comment-24.118.90.80-20130310154709/@comment-78.97.91.207-20130310165138

So more choices and less linearity are out of the equation? Why do they seems so far fetched to you? They can only do good for the game, they add replayablity, fun, less restrictions.

At this moments, CoD's SP isn't even an arcade FPS, you have no idea what that even means. At this moments it's a linear script fest where you can't go two feet without getting an out of bound message or triggering an event or failing because you didn't do something....or you simply can't go anywhere because the levels are so damn tiny. Nobody is asking for open world, just more open levels, you know, like games used to have before they all became story driven interactive movies. And what you just described there is backtracking, so I'm fairly sure you have no idea what open levels even mean.

It means choice, less restrictions, allowing the player to experience and play the game the way he wants to not like a damn movie where he has no control whatsoever. I still have yet to find an argument on how less restrictions make the game worse, so far it's just "leave the game as it is because that's how the game is meant to be and you shouldn't try to change it into something else". It's all fine and dandy, but that something else is pretty much gone, most FPSs are taking the story driven path and are becoming more and more restrictive. It won't be long and we'll have games that play themselves and will only require your imput when innitiating a QTE or opening a door.