F2000

The F2000 is a bullpup assault rifle featured in Call of Duty: Modern Warfare 2. The F2000 is a modular weapon system; its principle component is a compact-caliber configured in a layout. The F2000 is a gas operated, fully-automatic and ambidextrous bullpup rifle. Both the safety system and trigger mechanism were adopted from the P90 submachine gun. An optional sight built specifically for the F2000 may be used, which includes a laser-guided internal computer for use with its companion grenade launcher, the EGLM. The computer determines the necessary angle needed for firing a grenade at a certain range, dispensing of traditional leaf sights used on grenade launchers.

In-game
The F2000 was seen used by a Militiaman in Takedown, pickups from downed police in No Russian with a Red Dot Sight and Scope, and is a pickup in Estate Takedown. It will be unlocked at Level 60 in Modern Warfare 2's multiplayer mode. The EGLM grenade launcher computer system will not be usable, although the regular leaf-sighted grenade launcher will. It also appears to have two different Red Dot Sights. One version of the weapon, the F2000 Scoped (known in multiplayer as the F2000 Red Dot Sight), uses the standard scope for the F2000. The second, the F2000 Red Dot Sight (not in multiplayer), uses the Red Dot Sight seen on most of the other weapons. This version seems to be based on the F2000 Tactical, with MIL-STD Picatinny Rails on the top replacing the EGLM.

Weapon Attachments

 * Grenade Launcher (Marksman I)
 * Shotgun (20 kills with the Grenade Launcher)
 * Red Dot Sight (Marksman II)
 * EOTech Holographic Weapon Sight(60 kills while aiming down the Red Dot Sight)
 * Silencer (Marksman III)
 * Heartbeat Sensor (15 kills with the silencer attached)
 * ACOG Scope (Marksman IV)
 * Thermal Scope (20 kills while aiming down ACOG)
 * FMJ (Full Metal Jacket) (Marksman V)
 * Extended Mags (40 kills with Bullet Penetration while using FMJ)

Trivia

 * In Single Player, it is the only weapon not to have weapon sway (when the player moves the right analog stick; or left analog stick if set to be left-handed), which is strange due to every other weapon having sway.