SCAR-H

The FN SCAR-H (Special Operations Combat Assault Rifle - Heavy) is a usable primary weapon in Call of Duty: Modern Warfare 2. It can be used in all three game modes: Singleplayer, Special Ops, and Multiplayer. It is based on the real-life FN SCAR-H, a powerful assault rifle made for the U.S. military firing a 7.62x51mm (.308) NATO cartridge. It is one of the earlier assault rifles unlocked in the game, and is generally more powerful than others, which makes up for its lower rate of fire and small magazine capacity.

History
The FN SCAR-H is a modular, modern day battle rifle made by FN Herstal or FN for short. The L-variant of this weapon, which fires 5.56x45mm NATO rounds, was first issued to US forces in April of 2009, with a battalion of the US 75th Ranger Regiment being the first large unit deployed with the FN SCAR. It was designed at the request of SOCOM for a multi-caliber special-forces rifle capable of marksman and CQB conversions. The SCAR-H is the battle rifle version, firing the more powerful 7.62x51mm round, making it one of the first original battle rifles since the 1950s. It has competed with the XM8 and the HK416 for general adoption by the US Army, though none of the rifles were selected to replace the M4. Currently U.S. Special Operations Forces such as the Army Rangers, Delta Force, and Navy SEALs are field testing the weapon in Iraq and Afghanistan. All Rangers are supposed to be equipped with the SCAR-H or SCAR-L by late 2010.

In-Game
Unlocked at Level 8 in multiplayer, the high damage and medium recoil of the SCAR-H makes it used widely by many players, despite its small magazine capacity and lower rate of fire. It has the least ammo of all automatic assault rifles due to its small magazine size, and it also has a fairly slow reload. Stopping Power is useful with this weapon due to its low rate of fire but relatively high damage and small magazine. The SCAR-H is a one shot kill at any range in Hardcore modes.

The iron sights on the SCAR-H are extremely clear and give an unobstructed view of the target, making a Red Dot Sight or Holographic Sight unneeded by those who can use its iron sights well, freeing the slot for other attachments, such as a Silencer or Grenade Launcher.

Scavenger and Extended Magazines are both very popular with the SCAR-H.

Weapon Attachments

 * Grenade Launcher (Marksman I)Reloading_SCAR-H.gif
 * Shotgun (20 kills with the Grenade Launcher)
 * Red Dot Sight (Marksman II)
 * Holographic Sight (60 kills while aiming down the Red Dot Sight)
 * Silencer (Marksman III)
 * Heartbeat Sensor (15 kills with the silencer attached)
 * ACOG Scope (Marksman IV)
 * Thermal scope (20 kills while aiming down ACOG)
 * FMJ (Full Metal Jacket) (Marksman V)
 * Extended Magazines (40 bullet penetration kills while using FMJ)
 * Grip (Only found in S.S.D.D.)

Inaccuracies

 * The SCAR-H's bolt is designed to lock back when the weapon is empty. In game, it doesn't, so when the weapon is reloaded, the bolt release is hit but the bolt is already forward.
 * The SCAR-H is depicted using the M203 grenade launcher, but like some other rifles (G36, F2000 and other), it has its own specific launcher, the FN40GL.
 * The rear sight of the SCAR-H is backwards.
 * Like the FAL, the SCAR-H is a battle rifle, but the game incorrectly states it as an assault rifle.

Trivia

 * The SCAR-H magazines are equipped with a Magpul soft polymer sleeve to allow for easier removal of them from magazine pouches.
 * Directly under the iron sights the text reads "INFINITY WARD, USA. ENCINO, CA. www.infinityward.com and IW BROCK," followed by some indistinguishable letters.
 * Sometimes in the 3rd person multiplayer modes a SCAR-H with camouflage will lose its camouflage when the player changes to a secondary weapon.