Forum:Black Ops II Map Ideas

Here are some of my multiplayer map ideas for Black Ops II. Being a creative person myself, I like to think up map ideas, which usually end up as what seem to be good ideas. Here are a few of them, and I would like to hear your ideas or input on mine.

Ardor
"A rugged, seemingly indestructible rock mountain that is thickly blanketed by the volcanic ash it spews. Inside the mountain, fissures in spilled and hardened lava form enormous caverns."

- Inspiration

Based off of Stark Mountain from the Pokemon series and using the name from a fan-made game, this map is very large and open. In-game, it takes the role of a SDC rare earth mineral mine miles below the ground. The cavern is so large that even large aircraft are able to enter through entrances above and provide support for those fighting inside. On the ground, there is no overhead cover, except for a grouping of tents near each spawn point. Extreme height differences cover the center of the battlefield, and can commonly distort sight lines. A system of tunnels underground provide close range combat, but must be exited through ladders to the overworld, making the player vulnerable to sniper fire. Additionally, similar to Launch from Black Ops 1, an earthquake will strike near the middle of the game. This will make a line of lava across the map, limiting paths from travel. There are multiple ways for this lava stream to hit, which make it unpredictable of what is going to happen.


 * This picture shows the extreme terrain and open area that this map would be.

Rooftops
"Fight on the rooftops of post-war Washington, D.C. Play it safe on the rooftops, or get personal at close range on the top floor of both buildings. Timed jumps are also necessary for survival, as jumping into a seemingly endless chasm can actually save ones life."

- Quote myself

This map is mainly what I think Kowloon should have been. Taking place near the Washington D.C. area, this map features fighting on top of two adjacent buildings. Unlike Kowloon though, the top floor of every building is accessible, providing close range combat in a second floor of the map. Also, precise jumps are more mandatory, as the U.S. drone attack left the buildings in ruins. For example, players can jump onto scaffolding similar to Highrise from Modern Warfare 2 to flank opponents and access secret areas. There is some cover on top of the buildings, but is mainly ruins that must be crouched behind to provide full effect. This map is medium sized but provides close quarters combat in the building while semi-automatic rifles remain superior on the rooftops.


 * Basically this but with more on the rooftops, larger, and more scaffolding between buildings.

Flight Zero
"The Air Force One is under attack! After years of space-age design and quality work, the infamous plane is hijacked on its first major flight. Both friendly and hostile support have located its location, and its only a matter of time until it goes down."

- yay, me again

This is probably the most extreme of my map ideas. This map would take place on the Air Force One in 2025, after being hijacked by the Mercs. An airplane map may seem very difficult to make scorestreaks work, but this plane is prepared for anything. The plane is equipped with a reverse pressurization system, which allows for flight even if windows are broken. Most aircraft is capable of flying the same speed as the map, which means that air support will fire through windows and can be shot at through also. The map has an open center area that is actually decently large in size with tight passageways with seats spanning down the sides for close combat. Upon taking enough damage, the center of the large room will literally rip out similar to the passages on Discovery and be possible to fall out of. This will cut off a main passageway for the close range section of the map under it (similar to the previous map) and distort view across it because of the rushing air. Finally, each spawn will have a sniper window, providing good overwatch of a few parts of the map.


 * Hard to find a picture of what would describe this map. Sort of like this, being luxurious for the main area (minus the seating and lower areas), but retain a super-aircraft feel.

And there you go. That is the first three maps I thought of. Care to share any ideas? Go ahead. Talk page 02:56, March 16, 2013 (UTC)