Intervention (mission)

For the sniper rifle, see Intervention (weapon).

Intervention is the third level in Call of Duty 4: Modern Warfare (Nintendo DS). Just like the level "Crew Expendable" from the console and PC version, your objective is to infiltrate the enemy ship and recover any nuclear devices found.

Walkthrough
The player will spawn at the back of the ship as Bravo 9. You and another SAS member go upstairs, fight off Ultranationalists, and take out the navigation system. After that Bravo 9 and another SAS member are ordered to go plant C4 on the communication tower. Bravo 9 and the other SAS member are attacked by a Mi-24. You can run away or there is an RPG-7 that you can use to shoot it down. After you either shoot the Helicopter down or run away you fight some more Ultranationalists and then plant the C4. Then, the SAS team intercepts a transmission about 2 armed charges on board the ship, you are ordered to disarm them. After you do this, you go down into the cargo hold and fight your way to the nuke. Once you get to the nuke, other SAS team members show up and order you to go to the Captain's quarters and retrieve the ship's manifest. On your way back from the Captain's quarters, you are ordered to plant a charge in the engine room. Then you can hear the SAS team members shouting about how they're under heavy fire. Then about how the enemy is taking the nuke. When you get back to the hold, you can see a Russian Mi-24 airlifting the nuke out of the hold.

Trivia

 * At the beginning of the mission, it says that two ships were targeted by the SAS; it is possible that the other ship was the one Soap and Price targeted in "Crew Expendable". Since more than likely SAS intel had multiple targets identified, two teams two ships.


 * If the player were to attempt to enter the cargo hold before defusing both explosive charges, they would end up going underneath the map.


 * The M2 Browning Machine Gun located by the helipad can only move up and down, as it was meant to be destroyed by the forklift.


 * Using the RPG-7 on this level causes the player's character model to change, as seen on the characters sleeves changing from black to arctic style.


 * Contrary to popular belief, this level doesn't take place at the same time as "Crew Expendable".
 * This is one of two levels in the game in which the RPG-7 appears.