Loose Ends

Loose Ends is the fifteenth level of Call of Duty: Modern Warfare 2. This is the last level the player plays as Gary "Roach" Sanderson, and also the last level the player sees Ghost. This level has become infamous amongst fans, since it sees the death of two key characters in Modern Warfare 2.

Walkthrough
The player takes control of Gary "Roach" Sanderson. The objective is to find and take out Makarov at a safehouse.

The first challenge is to make it past the mine field (the player must go prone after the first one is triggered, or it will kill them) and the ambushing troops advancing through the smokescreen, while being fired on by mortars. Upon reaching the safehouse, two bullet-proof Jeeps come out and drive away, then they are taken out by Javelins. According to Archer, they could have been decoys.

At the safehouse, there are multiple breaching points, the front door and the basement door. Also, after getting inside the house, the top floor must be breached. After fighting resistance and not finding Makarov, they find a computer which regards on his intel. The player can then stock up and prepare defenses; the basement has a weapons room, ammo cache, and Claymores, the last of which are very useful for slowing down the enemy. It is recommended to place all Claymores available to the player before activating the download. The player is then ordered to download all the information.

The player must then defend the computer as its files get downloaded. As the files download at varying speeds, it is difficult to accurately gauge how quickly the process takes (it should take a few minutes). After completing the download, the surviving members of the team fall back to the extraction point. Scarecrow, Chino, and Boomer are three men on the frontline.

The player must then make a run to the helicopter while being assaulted by mortars. At one point, Roach is wounded by a mortar strike and finds himself being carried by Ghost as a Little Bird gunship provides covering fire. They successfully make it to the LZ, where General Shepherd takes the files and makes a remark about covering one of the loose ends. He then betrays them and shoots Roach and Ghost. Shadow Company troops promptly soak the corpses of the player and Ghost with gasoline, during which the player can hear Price over the radio shouting that the Task Force is under attack by Shepherd's men and saying not to trust him. He is, sadly, too late as Roach and Ghost are dramatically set on fire by Shepherd's cigar.

Starting Loadout
In this level, the player will start off with an ACR Grenadier w/ Holographic and an M9.

Exfiltration
Upon exfil, the player is given an AK-47 Grenadier w/ Woodland Camoflauge. Presumably this is handed to them by Ghost or simply picked up.

Found in Level
The following weapons can be found dropped by the Ultranationalists with and without attachments and in the safehouse.

Basement armory
The following weapons can be found in the basement armory along with an AMMO crate.

Intel Items

 * Intel No. 36: (1/3 Intel) Docking house to the far southwest of the main villa.
 * Intel No. 37: (2/3 Intel) Upstairs in the main house, in breached room, on a desk. The intel is behind some boxes on the desk.
 * Intel No. 38: (3/3 Intel) Inside the armory in the basement.

Video
Loose Ends walkthrough

The end scene of loose ends

Cabos sueltos