Cyborg Rising

Cyborg Rising is a game mode introduced in Call of Duty Online. It is similar to Zombies in Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: Black Ops, Call of Duty: Black Ops Zombies and Call of Duty: Black Ops II. Some differences include Cyborg Zombies instead of normal zombies, a helicopter that extracts you at a certain round, and new maps that are so far revisions of Zombies Mode maps.

Maps

 * Training Stage
 * Outpost (Nacht Der Untoten revision)
 * Cyborg Laboratory  (Verrückt revision)
 * Untited Shi No Numa remake
 * Untited Der Riese remake

Characters
Each character has their own unique abilities.
 * Cowboy
 * Trigger
 * Sergeant
 * Lv Bu (Chinese)

Starting Weapons

 * M1911


 * M9 Akimbo (Only for Cowboy)
 * Flame Trap (Only for Trigger. Uses the model of Gersch Device with red colour.)


 * Gersch Device (Only for Trigger)


 * Bouncing Betty (Only for Trigger)


 * Cymbal Monkey (Only for Cowboy)
 * Freezing Trap (Only for Cowboy. Uses the model of Gersch Device with light blue colour.)
 * Bonus Semtex (Only for Cowboy and Sergeant. Rewards more points to player when killing cyborgs with this.)
 * Shrink Trap (Only for Sergeant. Act like 31-79 JGb215. Uses the model of Gersch Device with deep blue colour.)
 * Revive Throwing Knife (Only for Sergeant. Can not be Retrieved. Little different to the Krauss Refibrillator.)
 * Random Teleport Device (Only for Lv Bu. Uses the model of Gersch Device.)


 * Electric Trap (Only for Lv Bu. Uses the model of Gersch Device.)


 * Semtex (Only for Lv Bu)

Mystery Box Weapons

 * SCAR-H w/ Holographic
 * Thumper
 * M4A1 Tech
 * Explosive Crossbow (Unavailable in map Outpost. Only one player can have it.)
 * G18 (Semi-Auto. With or without Akimbo.)
 * WA-2000
 * FAL
 * Famas
 * P90 w/ Laser Sight
 * CAR-T
 * L86 LSW
 * Model 1887
 * AS-50
 * AT-4
 * .44 Magnum
 * Ray Gun (Only one player can have it.)
 * AUG-HBAR
 * Striker
 * MTR (MTAR)

Other

 * Wunderwaffe DG-2 (mentioned in game intel found in map Cyborg Laboratory)
 * RC-XD (Usable during evac in helicopter)
 * Minigun (Usable during evac in helicopter)

Difficulty
Players can choose 3 different difficulties in Cyborg Rising. The 3 difficulties are Easy, Medium, and Hard.
 * Easy: Include 8 rounds, a Final Round and no hound rounds. Players have 2000 points when game start.
 * Medium: Include 12 normal rounds, a final round and 2 hound rounds.
 * Hard: Include 16 normal rounds, 3 hound rounds and a final round.

Enemies

 * Cyborg Zombie
 * Cyborg Hound
 * Heavy Armed Cyborg Zombie (Appears as BOSS)

Trivia

 * In Cyborg Rising, unlike Zombies, it is not endless survival, as a helicopter will come to pick the player up at a certain round. This makes it similar to Extinction in Call of Duty: Ghosts.
 * The Cyborg Zombies have coloured eyes, like in Zombies.
 * Cyborg Rising does.
 * The Cyborg Zombies move a little slower than zombies but are a little harder to kill.
 * More than one player can choose the same character in one game, making it similar to Create-A-Soldier  in Extinction.