User blog comment:AdvancedRookie/More random things/@comment-1079585-20100208203034

Call of Duty is a bit too arcadey for extensive destructibility. The maps just aren't big enough to maintain balance if a building is destroyed. If the maps were bigger and the game was slower paced and more tactical (basically more like BFBC), it would work.

Breaching doors would be fun, but when would this be done? Call of Duty isn't exactly Rainbow Six. It's all about flow, and door breaching, although tremendous fun in campaign, simply wouldn't flow with multiplayer.

Rappelling, once again, would be fun, but where would the rappel points be? Why would people repel when there are so few drops that can kill you? Why wouldn't they just use Commando Pro?

I'm sorry for sounding like such a naysayer, but if I were developing CoD multiplayer I would find these ideas out of place in a fast-paced arcade shooter.