User blog comment:Crazy sam10/March 2nd - Black Ops 3 Patch Notes (PC)/@comment-24756040-20160303200446/@comment-24756040-20160303230749

And may I add, making maps "fast and frantic" doesn't mean you have to make maps ridiculously small like they always do. I don't want the enemy that I killed five seconds ago already within fifteen feet of my location, but for some reason, Treyarch likes the idea of those spawns as well, since it always comes into play on these generic three lanes. Their primary concern with the three-lane maps is to add simplicity to the spawn system. While this makes some sense (and by that, I mean I barely accept the logic), the spawn system for BO2 and BO3 are just awful unless the spawn flips, sort of reminds me of MW3.

For example, that starting spawn on Stronghold next to the control room is so bad that it's comedic. It's like the Carrier starting spawn for the SDC in Black Ops 2. Both spawns don't flip unless you get close enough, but both spawns have sightlines far enough away that the spawn doesn't flip, but you have perfect vision over where the enemies must go to get out of the spawns. It's not only those maps, either. Every map has sightlines like that, but the ones I list make the conditions much easier for players overlooking the general spawn area to get kills off of anyone unfortunate to spawn there. Good luck getting out of the spawn without dying a few times, you're gonna need it.