Dive to Prone

Diving to prone is an ability featured in Call of Duty: Black Ops, triggered by pressing the crouch button while sprinting.

Usage
In Call of Duty: Black Ops, the player is able to dive to prone or "dolphin dive" by crouching while they sprint; this ability allows the player to get low quickly. The player also needs to wait a few seconds to be able to get back up. This move has been said to be purely defensive.

If the player's sensitivity is high enough (5), he can "twist" at a 90 degree angle mid-dive by turning in the direction he wishes to face. This is particularly useful, as turning at angles greater than 90 degrees when lying prone is extremely slow, no matter the player's sensitivity. This technique is perfect for turning corners quickly while presenting as small of a target as possible.

While diving, the player cannot use a weapon, and there is a small recovery time during which the player cannot use his weapon.

Controls
To initiate the Dive to Prone on the PS3 and Xbox 360, press and hold the "prone" button while sprinting.

On the PC, however, the player must hit the 'TOGGLE PRONE" button while sprinting. This button must specifically be bound to "TOGGLE PRONE" and not "PRONE" or "GO TO PRONE" in the current version of the game.

Trivia

 * Enemies are able to dive and roll in both the singleplayer Campaign and in combat training.
 * In multiplayer, the player can break glass by diving through it & can complete challenges by doing so.
 * When diving, the player can dive over obstacles; when hitting the ground, dust, water, or snow rises and the player slides.
 * Diving towards a Headquarters objective or a Demolition bomb site can sometimes land the player on top of the box if timed and aimed carefully, but can give the enemy an easy kill.
 * It is possible to pass a napalm strike fire wall by diving to prone.
 * There is no weapon animation when you dive with any of the guns from the bonus Zombie maps that weren't in Black Ops. The gun would simply look like a regular prone animation while diving.
 * The dive can be used to jump over RPG rockets and other explosives.
 * If the player were to dive off a high area at the end of the game in multi-player (Time limit ends) when the screen stops to show the winners the player will slowly float down to the ground.
 * In Zombies, when the player activates the electric barrier, and they attempt to dive through it, they will be still downed whether they have Juggernog or not.
 * This is also referred to as the "dolphin dive" by many players
 * There are a series of challenges entitled "Action Hero" that involve getting kills within a few seconds of diving prone.