User blog comment:Crazy sam10/March 2nd - Black Ops 3 Patch Notes (PC)/@comment-24756040-20160303200446/@comment-24756040-20160305172037

I'm kind of inclined to say that's how Estate is meant to be played, however. The estate itself is a massive house and is the biggest focal point on the map. Three levels, all three levels giving entrances in, and the top two stories give views over the scenery in the distance. It's not just the estate that players resort to, either: the wooded area next to the shore is a massive focal point on the map as well, since it gives lines of sight over the entrance and balcony of the estate and because of the need to get a shot on people inside the estate, the second level of the garage next to the road is a common sniper nest. Gameplay is based around the estate, and both sides don't really have an advantage: the estate is filled with insecure entrances allowing enemies to easily flank in, while the players in the wooded area or the sniper nest are at a disadvantage due to how many ways they can be surprised by an enemy.

As for Wasteland, I don't see such a situation happening as often. That is a potential outcome of how it can be played, but I find more commonly that sniping/long range combat is how players like playing on the map. The two side routes are huge, broad, and full of places to lie in wait for unsuspecting enemies. This can also work for flankers (in theory). For the bunker, I find that you can make a goal to wrestle the enemies in there to be trapped. The bunker is easy to pelt with explosives. Shoot rockets into the bunker, lob grenades and C4 onto the bunker's roof (as the roof can be penetrated), or simply just annihilate enemies with aerial killstreaks. It's not a common scenario on my end for enemies to be stalemated inside the bunker, but it does happen.