User blog comment:Dan67/Black ops 2 on a scale of 1-10/@comment-168.9.16.2-20121130134933

I'd definitely say 9.

Why? The Zombies mode is where I'll start. While TranZit, while not being a big whopping campaign like we hoped, is still actually pretty neat. It introduces a few new concepts (buildables, a bus, annoying little mini-zombies -- okay i lied about the last one), and the fact it fuses several small maps into a massive map interconnected by a no-man's-land of sorts is really cool. Though I am a little bit disappointed over how small the Survival maps are, they're still really fun to play.

The Campaign, let's see about this one. I loved it, and the fact that I could make a decision that could screw me over was quite thrilling. You could try to do something (i.e. Farid tries to kill Menendez) and it would have a major consequence on a later part of the story (i.e. the murder of Karma on the USS Obama). It had that feeling, like, where it would say, "You can try to be a hero, but it'll screw you over later." Sure enough, it would, and it was really an enjoyable experience. Probably my second-most favorite campaign behind MW2's campaign.

Multiplayer, while fun, is a bit...well...ehh. The SMGs are definitely predominant, but while I don't try to mean that they're OP, it's that they're definitely overused (while I do believe it's about skill, and quite a few people have that). Besides that, that's my only real complaint. The Pick-10 system is pretty cool, since it allows you to innovate on your custom classes beyond just primary, secondary, perk, perk, perk, lethal, tactical. You can actually play around with your classes and customize them to suit your needs beyond what past CoD titles have done.

tl;dr, awesome Zombies, awesome Campaign, great Multiplayer.