User blog comment:DarkMetroid567/Why the Ray Gun Sucks/@comment-1903252-20110801000412

Your arguments are invalid. 1. This not true on Round 1, and a few rounds after that. 2. All explosive weapons, Assault Rifles, LMGs, Shotguns, and Snipers are capable of making crawlers. 3. They could have put a firecap on it, so it would be fired the same speed whether it is full-auto or not. 4. See Reason 1. 5. I'll give you this one... 6. Then you shouldn't be playing with those people 7. True. But the Wunderwaffe, Thundergun, and Winter's Howl also cannot be reload cancelled. 8. Why? (BTW, the Galil one of the best non-wonderweapon. It can put out the 3rd most damage per Max Ammo) 9. You don't want Headshots. There is a 4x multiplier to the head, and a 5x multiplier to the neck. You want Neckshots. And just hipfire the thing! It has the best hip-spread (excluding the V-R11, Thundergun and Wunderwaffe) 10. How? 11. See Reason 10. 12. See Reason 6. 13. No. You will run out of ammo before that happens. 14. Every gun except the M1911 is capable of a 1-hit-kill. 15. When you PaP it, its like giving yourself a Max Ammo for the price of 5000. Sounds good to me... 16. Just... No. 17. Again, WHY? 18. See Reason 6. 19. See Reason 15. 20. Maybe for you. Not for me. Just don't use it as point blank. The only weapon that I think demands Flopper is the Scavenger.

Even so, all other wonder weapons (including V-R11) are better that the Ray Gun.

In terms of numbers, the PaP Ray Gun can put out a total 400,000 damage (if all shots are direct Neckshot). That means it can a Zombie up to Round 72. I've never been anywhere close to that far, so the Ray Gun is good enough for me.