User:RoachTheIntelCollector/Custom Maps

Welcome to my Custom Maps page! Here is where I list my custom maps from the Grand Theft Auto V content creator. I wrote this stuff here because of the infoboxes and how good I could actually make the map sound real.

Riot
"A failed test with the bioweapon at Bolingbroke Penitentiary has infected most of the guards and prisoners. Band together, get the gear from the Armory an escape the prison."

- In-game description

Riot is the first custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Riot takes place within the walls of the now zombie infested Bolingbroke Penitentiary in the Grand Senora Desert. The map is wide and open, with some cover and some weapons left by the guards before the outbreak occurred. An armory is featured within the center of the map, containing some extra firepower to go against the zombified guards and prisoners. The main goal in the map is to get an airstrike flare from the armory, escape the prison walls and use the flare to signal and airstrike on the prison in hopes of containing the outbreak.

Weapons
The weapons on this map include the Assault Rifle, Pistol, Pump Shotgun, Sniper Rifle and SMG. The Assault Rifle and Pump Shotgun can only be found at the armory, however.

Characters

 * 2 Unnamed Prisoners (playable, K.I.A.)
 * 2 Unnamed Guards (playable, K.I.A.)

Military Labs
"The military's latest bioweapon they brought from the Humane Labs and Research facility has turned soldiers into zombies! Contain the outbreak and load the Titan with supplies so you can escape the base and be prepared for the worst."

- In-game description

Military Labs is the second custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Military Labs takes place in an air force hangar turned into a remote biolab within Fort Zancudo. This map consists of a large cargo plane in the middle of the hangar, as well as several weapons scattered across the hangar. The players also can climb atop several buildings within the hangar, as well as on top of the plane. The main goal is the load the cargo plane with supplies from within the hangar, escape Fort Zancudo alive and prepare for the worst.

Weapons
The weapons available is the Carbine Rifle, Pistol, Pump Shotgun, Heavy Sniper and Combat MG.

Characters

 * "Roach" (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Unnamed Soldier (playable)

Escape Plan
"The infection has begun and most of Blaine County has been overrun. With very little supplies, the survivors locate a plane prepped and read to head to the city. Get to the Shamal and get to the rendezvous point."

- In-game description

Escape Plan is the third custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Escape Plan takes place at the McKenzie Airfield and in the surrounding area, where a plane ready to head to Los Santos is waiting. Much of the map is open, with some wreckage found on and around the airstrip acting as cover. The main goal is the board the plane and escape to Los Santos and hope the infection hasn't spread past the county line.

Weapons
Unlike most maps (except Manhunt and Vineyard), there is only one weapon available, the Pump Shotgun. They can be found at the two teams' spawns.

Characters

 * "Roach" (playable, W.I.A.)
 * SgtBlockBuster (playable, W.I.A.)
 * OOthehunter (playable, W.I.A.)
 * Unnamed Soldier (playable, W.I.A.)
 * Unnamed Survivors (K.I.A.)

Abandoned
"Hours after your plane has crashed near the cemetery, most of the city had been overrun. An informant in the Mirror Park survivor camp has intel about the antidote to the infection, bust has come down with a flu. If he dies, the survivors' only chance to stop the infection my be lost forever. Find some medicine and bring it to the Mirror Park survivor camp."

- In-game description

Abandoned is the fourth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Abandoned is the fourth largest map, behind Escape Plan, Test Site and Exodus. It mainly takes place at the cemetery in Del Perro, where medicine for a military informant is located at. The main goal is the locate the medicine and use an armored car to reach the Mirror Park survivor camp, where the informant is.

Weapons
The weapons available include the Assault Rifle, Pistol and Pump Shotgun.

Characters

 * "Roach" (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Unnamed Soldier (playable)
 * "The Informant"

The Overrun Camp
"After arriving at the Mirror Park survivor camp, the survivors find the informant and gives him the medicine. He tells the group that the Human Labs and Research facility has the antidote before suddenly, the camp is attacked by the zombies. Gather supplies before preparing to head to the labs."

- In-game description

The Overrun Camp is the fifth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
The Overrun Camp is the smallest map out of all the custom maps, with Manhunt in second place. Taking place at a Mirror Park survivor camp, many supplies can be found within the camp's walls. The main goal is the find the supplies within the camp and bring them to the armored car in order to prepare for the lab mission.

Weapons
The weapons available include the Pistol, Pump Shotgun, SMG, Sniper Rifle and Grenade Launcher. This is also the first map to include a heavy weapon, in this case, the Grenade Launcher. It is also the first map not to include an assault rifle, although the Assault Rifle is used by NPC guards, along with the Sniper Rifle.

Characters

 * "Roach" (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * "The Imformant" (playable, K.I.A.)
 * Unnamed Soldier

Outbreak
"At last, the survivors have arrived at the Humane Labs and Research facility, which was where the military got the weapon that started the outbreak. Fight the zombified scientists and find the last known antidote to the infection."

- In-game description

Outbreak is the sixth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Outbreak takes place at the now abandoned Humane Labs and Research facility, which was the place of origins for the bioweapon which created the zombies. The map is wide and open, with several armored vehicles with turrets featured around the map. The four survivors' main goal is to find the last known antidote produced at the facility and bring it to the facility's main gate/checkpoint, where a vehicle awaits them for extraction from the site.

Weapons
The weapons featured on this map are the Carbine Rifle, Pistol, Pump Shotgun, Sniper Rifle and MG.

Characters

 * "Roach" (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Unnamed Soldier (playable)

Exodus
"With the antidote in hand, it's time to depart from Los Santos and head to Cape Catfish to launch the antidote with the assistance of Merryweather Security. Get to the last chopper at the overrun heliport and rendezvous at the Naval Port for extraction."

- In-game description

Exodus is the seventh custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Exodus is the third largest map, behind Escape Plan and Test Site and in front of Abandoned. It takes place mostly in South Los Santos, primarily Higgins Helitours and the Port of Los Santos, although the fighting is done at the helipad. The main goal is to escape the now overrun helipad and rendezvous with Merryweather allies in the port via armed attack chopper. This mission is the only mission to have the armed helicopter in it, although it makes a brief appearance in Life and Vineyard.

Weapons
The weapons available is the Assault Rifle, Pistol, Pump Shotgun and RPG, as well as the turreted trucks and helicopter's weapons being available for use. This is also the first and only time the RPG is available for use, being replaced with the more compact Grenade Launcher.

Characters

 * "Roach" (playable, K.I.A.) (later zombified)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Unnamed Soldier (playable)
 * Edward Willard (playable)

Black Gold
"Find a bomb at NOOSE's beachfront armory and destroy Merryweather's now overrun floating platform out in the Pacific Ocean."

- In-game description

Black Gold is the eighth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Black Gold mostly takes place on both land and water. The beach by the NOOSE facility serves as the main area, with the floating platform being the end point. On the beach are several buildings and crates, with half of the undead on the beach while the rest are on the platform. This map introduces melee weapons for the first time. This is also the only time the Knife is useable as a weapon, eventually being replaced by the Switchblade. The main goal is to get a bomb from the beach armory and bring it to the platform, which would be used to destroy the platform.

Weapons
The weapons available are the Carbine Rifle, Pump Shotgun and Knife.

Characters

 * 4 Unnamed NOOSE Operatives (playable)

Endgame
"Launch the antidote before the site is overrun."

- In-game description

Endgame is the ninth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Endgame takes place at Cape Catfish. Most of the map is wide open with some forest area. Because of this, there isn't much cover. The main goal is to launch the antidote recovered from Outbreak and use it to cure Roach and the infected.

Weapons
The weapons available includes the Assault Rifle and Pistol.

Characters

 * Unnamed Soldier (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Edward Willard (playable)
 * "Roach"

Infection
"Two years have passed since the end of the zombie outbreaks around the state. However, the FIB have captured a zombie from the prison and begun research at a warehouse in the Grand Senora Desert. But not even the FIB can handle the truth..."

- In-game description

Infection is the tenth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Infection takes place at a small depot in the town of Harmony in the Grand Senora Desert. Because of its warehouse like structure, there is tons of cover on this map, as well as a ladder leading to a small perch. The main goal is to secure documents regarding what occurred at the warehouse which caused another outbreak.

Weapons
The weapons available is the Carbine Rifle, Pistol and Pump Shotgun.

Characters

 * "Roach" (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Edward Willard (playable)
 * Patient Zero

Manhunt
"Confront Patient Zero at the Altruist Cult camp."

- In-game description

Manhunt is the eleventh custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Manhunt is a very small map, taking place at the Altruist Cult camp on Mount Chiliad. Unlike previous custom maps, the zombies don't respawn due to the nature and size of the map, as well as the objective being an assassination like mission. The main goal is the locate Patient Zero within the camp and eliminate him at all costs, no matter the cost.

Weapons
Unlike most previous maps (except Escape Plan) and future maps (except Vineyard) there is only one weapon available, the Combat PDW.

Characters

 * "Roach" (playable)
 * SgtBlockBuster (playable)
 * OOthehunter (playable)
 * Edward Willard (playable)
 * Patient Zero (K.I.A.)

Black Project
"Investigate an abandoned Merryweather warehouse in Cypress Flats and learn the origins of their plan."

- In-game description

Black Project is the twelfth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Black Project takes place at a large abandoned Merryweather warehouse in Cypress Flats. This map features an interior part of the map unlike most other maps. This map also has the most sniper rifles available to the players, being all scattered across the roof of the warehouse. Ground level is mostly open, as is the roof, which has several crates and sandbags on top to provide cover.

Weapons
The weapons in the map include the Special Carbine, Heavy Revolver, Heavy Shotgun, Machete, Crowbar, Switchblade, Sniper Rifle and Grenade Launcher. This map has the most weapons available out of all the custom maps, as well as the second map to include melee weapons, the first being Black Gold.

Characters

 * "Roach" (playable)
 * Mack "Mac" Davis (playable)
 * John Doc (playable)
 * Rick Peterson (playable)

Life
"Protect the last human stronghold: the Maze Bank Tower from falling to the infected."

- In-game description

Life is the thirteenth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Life takes place on and around the Maze Bank Tower. Many structures are added in the area to provide shelter and cover for survivors of the outbreak of 2025. Several helicopters can be found, which are used to reach the roof of the tower. The main goal is the protect the Maze Bank Tower from the infected, with it changing to reaching the roof for extraction after the infected swarm the area.

Weapons
The weapons available are the Bullpup Rifle, Heavy Revolver, Pump Shotgun and Sniper Rifle.

Characters

 * "Roach" (playable, M.I.A.)
 * Mack "Mac" Davis (playable, W.I.A.)
 * John Doc (playable, W.I.A.)
 * Rick Peterson (playable, K.I.A.)

Vineyard
"Kill your traitorous leader at the abandoned Marlowe Vineyard."

- In-game description

Vineyard is the fourteenth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Vineyard takes place at the Marlowe Vineyard in Great Chaparral. The map is medium size, with the vines acting a barriers for protect. This is the third map to feature and enemy other than the zombies, the first being Endgame and the second being Manhunt, as well as the second time Roach is the main target, the first being Endgame. The main goal is to track down and eliminate the traitorous leader Roach and escape the site before the team is swarmed by the infected.

Weapons
Unlike most maps, the only weapon available is the Assault Rifle. This is also carried by Roach during his confrontation.

Characters

 * Mack "Mac" Davis (playable, K.I.A.)
 * John Doc (playable, K.I.A.)
 * 2 Unnamed Soldiers (playable, K.I.A.)
 * Roach's Body Double (K.I.A.)

Hospital
"Three years have passed since the military's mass exodus of the state. Much of the state's inhabitants are either gone, dead or turned. With fellow survivors, you head to an abandoned hospital located in El Burro Heights for supplies."

- In-game description

Hospital is the fifteenth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Hospital takes place at the now abandoned St. Fiacre Hospital in El Burro Heights. Also nearby is an open fire-station with an accessible interior. It also includes a tower used to simulate fires. The hospital's roof can be accessed by a ladder above the first parking garage closest to the main entrance. Several abandoned containers can be found within the center of the map, acting as cover. Several wrecks can be found around the map, especially in and on the parking garages. The main goal is finding the supplies located on a balcony on the roof and bringing them to one of the exits of the area.

Weapons
The weapons available are the Carbine Rifle, Heavy Revolver, Pump Shotgun, Switchblade and Heavy Sniper. This map also is the third map to include melee weapons, the first being Black Gold and the second being Black Project.

Characters

 * Unnamed Survivor (playable, later revealed to be Roach)
 * Peter McDonald (playable)
 * Edward Marsh (playable)
 * James Field (playable)

The Giant
"Investigate another Merryweather black project production plant and locate the test site."

- In-game description

The Giant (or sometimes referred to as Foundry) is the sixteenth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
The Giant takes place at the local Foundry in the heart of Cypress Flats, now converted into a giant Merryweather black project production plant. The facility however, has since been abandoned following Merryweather's disbandment. The size of the map is medium-large, containing multiple sandbags acting as cover as well as several rooftop vantage points. The main goal is to help Roach secure the blueprints containing the location of a Merryweather black project which could eliminate the zombies once and for all.

Weapons
The weapons in the map are the Carbine Rifle, Heavy Revolver, Pump Shotgun, Heavy Sniper and Combat MG.

Characters

 * "Roach" (playable)
 * Peter McDonald (playable)
 * Edward Marsh (playable)
 * James Field (playable)

Test Site
"Locate the Merryweather black project and bring it to the safehouse."

- In-game description

Test Site is the seventeenth custom Grand Theft Auto V zombies map created by RoachForce141.

Overview
Test Site is the second largest custom zombies map, taking place from the Pacific Bluffs/Pacific Ocean area all the way to Great Chaparral. The initial spawn is at the Pacific Bluffs luxury resort, which is right next to the floating test site out in the ocean nearly 1/4ths of a mile away. The main goal is to retrieve the device from the test site using a boat and bring it to the launch site in Great Chaparral via a chopper from the test site.

Weapons
The weapons in this map include the Bullpup Rifle, Pump Shotgun and Assault SMG. Unlike most previous maps, the starting weapon in this map is not a pistol of some sorts. Instead, it is the Assault SMG. This map also doesn't include any pistols or sniper rifles that can be picked up.

Characters

 * "Roach" (playable)
 * Peter McDonald (playable)
 * Edward Marsh (playable)
 * James Field (playable)

Humane
"Introducing Humane, a remake of the map Outbreak. New weapons and new challenges await you at the facility where it all started."

- RoachForce141's official description

"Return to the Humane Labs and Research facility and retrieve a package for the military. Simple, no? Well, anything can happen at the labs..."

- In-game description

Humane is the eighteenth and final custom Grand Theft Auto V zombies map created by RoachForce141. It is a remake of his sixth custom zombies map, Outbreak.

Overview
Humane takes place at the Humane Labs and Research facility, just like its predecessor, Outbreak. Instead of taking place in the sunny early morning like Outbreak, it takes place during a stormy night. New props have been added to Humane, as well as several new weapons taking place of the other weapons in Outbreak. The objective is the same as in Outbreak, albeit with a different item and in a different location, being atop a building on an air vent accessible via ladder. Unlike previous custom zombies maps, this is a simulated zombies outbreak in order to prepare soldiers for another possible devastating outbreak like the ones in the past.

Weapons
Several weapons featured from previous maps, the Special Carbine, Heavy Revolver, Heavy Shotgun, Marksman Rifle and Combat MG are featured in this map, replacing the old ones from Outbreak (the Carbine Rifle, Pistol, Pump Shotgun, Sniper Rifle and MG).

Characters

 * "Roach" (playable)
 * Peter McDonald (playable)
 * Edward Marsh (playable)
 * James Field (playable)

Trivia

 * Roach has the most playable appearances, although in all of them his outfit changes.
 * From Military Hangar to Exodus, he wears his pilot outfit without his helmet.
 * He still wears this while a zombie in Black Gold and Endgame.
 * In Infection and Manhunt, he wears a unique Merryweather outfit with a black military cap, red shooting range glasses, an earpiece, a black t-shirt, a black armored vest, black gloves, a black watch, black pants and black boots.
 * From Black Project to Vineyard, he wears an earpiece and his augmentations outfit after him and his team are entered into Project Prometheus.
 * From Hospital to Humane, he still wears his augmentations outfit, although he is wearing a white winter jacket with the hood up, white snowpants, white snow gloves, black boots and a mask with grey shooting range glasses on over his augmentations so he could conceal his identity. He also lacks his earpiece, presumably to go off the grid from the military.
 * The four NOOSE Operatives, the two inmates, the two guards and "The Informant" all have one playable appearance.
 * SgtBlockBuster and OOthehunter are the only PS4 players to be featured in the maps excluding Roach.