User blog comment:AntiScootaTwo/Advanced Warfare Havoc DLC preview/@comment-174.64.99.147-20150116003123/@comment-5098478-20150120015507

When I think of a good, modern CoD, I turn to BOII. It was simple, didn't add any bad mechanics (laggy exosuits), didn't have any terrible weapons, each weapon was unique and all weapon types were balenced, and Zombies mode which has an increadibly different atmosphere than the Campiagn and Multiplayer modes.

Wait Treyarch did with BOII was to fix what IW did with MW3 (balencing issues: sniper rifles, shotguns, pistols, and burst weapons can't kill anyone, roit shields break from SMGs, and killstreaks that enhance the user). What IW did with Ghosts is over-exaggeration of what BOII did good, but it didn't work at all IW. Examples: over-powered weapons with every DLC, have every map have a controllable natural disaster on or turn the player into a unkillable movie monster (when you die you kill everyone else as well), being based in a year before 2025 and having technology more advanced than the future (Target Finder= where the enemies are, Tracking Sight= where the enemies are and have been), taking a great gamemode with great story that advances through easter eggs, but changing into a mission that you and 3 friends can play, also there is aliens. AW didn't try to be like Ghosts, but it ended up to be like it anyways.

All I'm saying with this is: Please Activision. Let Treyarch make the next CoD! I saw David Vonderhaar's name in AW's credits under "Special Thanks" so I guess that is why AW is slightly less worse than Ghosts.