Evasion

"Use silenced sniper rifles and cunning to slip past the enemy patrols."

- Spec Ops description

Evasion is a Special Ops level in Call of Duty: Modern Warfare 2. The objective is to evade enemy patrols and get to the safety of the village.

The Infinity Ward best time for Evasion is 43.65 seconds.

Overview
Stealth is very important in Evasion, as the enemy can quickly rush the player if they are discovered. Dogs should take top priority since they can quickly sniff out and down the player in one hit. Move slowly and cautiously and stay out of enemy flashlights. Due to the M14 Enhanced Battle Rifle being a suppressed weapon, killing groups of enemies quickly from long range is recommended, because, if left too long, enemies will disperse and become harder to find. The hazy weather also serves as an opponent to the player, as seeing enemies can be difficult through the fog - however, this also works to the player's advantage as human enemies will also have difficulty in seeing them. Don't let this lull the player into a false sense of security since dogs, as mentioned above, rely on their nose rather than their eyes to find the player. The level itself is quite linear with the objective always marked (along with the player's distance away from it).

Walkthrough
Stay on the right and let the first patrol pass (this is the same mission as Contingency in campaign with a lot of enemies at the end).

Once the first patrol passes, keep the oil line to the left and move right. Wait for the guard and his dog to move from the three man patrol (where the intel laptop was in the campaign) to the trees. Once he stops, neutralize him and the dog.

The next encounter is the one Roach and Price had; one player needs to take out two enemies on the right (the same ones Roach takes out in campaign) while the partner takes out the dog and its handler on the left. Be sure to line up the shots or you will sound an alert. Ideally, the player taking on the two separated guards should say when to fire, since the player aiming at the dog and the handler can take out both in one line of fire (but do whatever you are comfortable with).

In the final snowfield, you have to make some quick decisions. The three man, two dog team needs to be thinned out immediately before they all get out of sight. One guard and his dog will pull ahead of the others as they round the turn; this is your signal to down the lagging two guards and the second dog. Assuming this is done successfully, the leading guard and dog will go on ahead and circle around the small hill in the distance (give him about 5 minutes to swing back).

Wait. Watch for the guard and his dog to come back to the hill and stop. Take down both and move to the hill.

At the hill, you should see two guards near the ramp where you need to go. There are also two guards and a dog to their left. Here's where two players make this mission a breeze. Normally, you take down the three targets in the distance, then the two guards who go investigate. The best shooter should down the dog and two guards near it while the second shooter should take out the two guards by the ramp.

Again, assuming this is done correctly, there should be no alert. Don't get ahead of yourself though. There are two more guards (and a guard plus his dog if you didn't kill them earlier) at the top of the snow ramp. Approach slowly and neutralize these final two guards before sliding down the ramp to the village.

Trivia

 * In certain lines, Ghost, Soap or Price will address him as Roach. This is because Spec Ops dialogue is just reused Campaign dialogue.
 * It is possible to complete Evasion using only the tactical knife.
 * In co-op, when one of the players makes it to the end before the other and walks up to the fence, Price or MacTavish will alert the player that they've been spotted, even if there's no more enemies left.

Video
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