User blog comment:Damac1214/Why Call of Duty is Call of Duty, Fallout is Fallout, Halo is Halo, and that they aren't going to be changing anytime soon/@comment-78.97.91.207-20130312163813/@comment-78.97.91.207-20130312202516

^That's pretty much why I think that Half Life > Half Life 2. No combine, no antlions, no striders, and not reallyy much in terms of characters. I remember becoming "friends" with the security officers and giving them names and ordering them around, seemed like a very fun thing, and fortunately the game didn't try to shove their "personalities, skills, and whole life stories and backgrounds" in my face like I was forced to care. I was sad when they died because they were useful, not because the plot forced me to watch a cutscene of them "dying like a hero", "sacrificing himself", or some other bs....

But I guess I'm deviating from the subject now...