User blog comment:Didikins/The most misunderstood weapons in Call of Duty/@comment-1905698-20150902143457

I would say Ray Gun is still not that good. It's good as an emergency weapon early on, but unless you're playing on a "basic" map where points are irrelevant, it'll take you twice as long as to get the points you would normally need. And usually the stage where you don't need any points anymore is the stage where Ray Gun begins to suffer due to its low magazine size, low fire rate and most notably, splash damage which goes well enough with zombies now being fast. I'm actually intrigued by the claims of headshot multipliers (because I've never noticed it on Mark 1), if that's true then it would make it at least a little bit better. Mustang and Sally aren't really better, they're just badass and easy to obtain which is why many people like them.

Also, as for MP5K and ACR (6.8): one thing I've noticed is that recoil is more important than one would think, at least in CoD. It's a really nice trait when you can focus on the enemy and your surroundings full-on instead of controlling the weapon kick taking away your concentration. While ACR and its "successor" are mostly mediocre in stats beyond their accuracy, the lack of recoil is a redeeming feature which is exactly why it's worth using. Likewise, MP5K can sometimes be cumbersome because it has notably high recoil compared to assault rifles and other submachine guns in MW2 (same reason L86 is often unused despite its other stats rendering the rest of the LMGs obsolete, as well as F2000 which has great stats as well). It's really good in close quarters but you do suffer at anything farther because they can keep firing full-auto while you have to either control your recoil or fire in bursts.