User blog comment:Exacri/What do you hate most in Advanced Warfare?/@comment-2080691-20150223212725/@comment-3967954-20150224160157

I actually agree with Coaz here, it does feel like AW had a longer script in the pipeline but obviously there are limitations (especially when working with a big publisher like Activision) over how much you can cram into one game. In AW's case, the game was released with a really half-baked storyline.

I think the fact that most of the storytelling was done through flashy cutscenes probably didn't help; there are only so many cutscenes you can have in a relatively short game (unless you're the developers for The Order: 1886).