Forum:My Opinion on Advanced Warfare Weapons

Hey guys. Today, I'll run down the class categories in Advanced Warfare, and I'll give my opinion on the class altogether.

Assault Rifles
Ah, the Assault Rifles. Average, all-around weapons. However, things have been tilted towards their favor, as they have no sway. This makes them extreme long range weapons, more so than even Heavy weapons or Sniper Rifles in some cases. In terms of usefulness, the BAL-27, the AK-12, the IMR, and the HBaR3 are good choices to use.

Submachine Guns
Submachine guns are your go-to close-medium range weapon. Every submachine gun is a beast if used correctly, but few stand out as reliable weapons in general, as their short ranges and ammo conservation problems make them less reliable. In terms of usefulness, the KF5, the SN6, and the ASM1 are good choices for use.

Shotguns
If yo thought Submachine guns were close range kings, check out these badass weapons. Brutality up close, but leaves users helpless at even medium range. You will need another weapon for use in longer range engagements. And as well, the hip-fire might look intimidatingly large, but I find few problems with it. In terms of usefulness, the Tac-19 and the S-12 are good choices for use.

Heavy Weapons
These futuristic weapons decided to shit the bed this time around. They all move sluggishly slow, and always have severe problems in certain areas, such as recoil, damage, or reload times. However, they make up for it by being weapons that almost never run out of ammunition, and are good fun in general to use. In terms of usefulness, the Ameli and the EM1 are good choices for use.

Sniper Rifles
Sledgehammer has finally decided to say goodbye to powerful sniper rifles everywhere. You'd expect that the guys that brought us the MSR, the RSASS, and the Barrett would bring some more devastating snipers to the table, but no. Our long range weapons have been gutted. They aren't bad and can actually dominate long ranges if deployed correctly, but changes to various things (such as Toughness being less powerful) have caused snipers to fall through. Sure, the Lynx isn't half-bad, but who in their right mind would use the NA45, or the non-noscope-able Atlas 20mm? Honestly, serious snipers only have one option in the MORS, and the MORS has it's weaknesses, too.

Specials
We have three Specials: the Heavy Shield, the MDL, and the Crossbow. Crossbow is good fun for tactical players, and the Heavy Shield can help out your teammates, but who was high enough to place the crappy MDL in this game? The grenades can't fly far at all, and hitmarkers for days make the MDL a bigger joke than the MK32.

Pistols
Pistols are very good backup weapons, and in this game, they follow the trend. Back in BO2 we had problems with balance with the pistols, but Advanced Warfare does not. The Atlas .45 is all-around good, and our good RW1 "Joker Pistol" is great for a good shot. The Grach is a somewhat powerful pistol due to burst and range, and the PDW makes for everyone's favorite machine pistol that packs a punch. They are all well worth trying and using.

Launchers
Launchers are usually good weapons, but the tone of Advanced Warfare sort of distracts people from what these useful things can do. Killing off that UAV or helping to bring down a Warbird can really help out your team if you have the balls to use it over a sidearm.

Combat Knife
The Combat Knife can be used to some effect, as it is stealthy, does not use ammo, is light, and the new Advanced Movement and perks allow players to effectively use the knife, even though it is 2049. A bummer is that you chose this over your Falcon Punch though.