Glitches/Patched

This page is for all the glitches in Call of Duty that have been confirmed as patched.

Unlimited Ammunition
The unlimited ammunition glitch is a glitch that makes the amount of ammunition there is disappear, allowing unlimited ammo.

Bayonet Jump
The bayonet glitch is a glitch that when the player tries to bayonet an enemy player will launch the player into the air.

Teamkilling without being kicked
If the player held a Bouncing Betty out and killed teammates with the knife melee attack, they would not count towards the three teamkills necessary to get kicked from the game.

Hidden Sentry Gun
This glitch allows for sentry guns to be "hidden." Once destroyed, a destroyed sentry gun will appear over top the sentry gun that is not yet destroyed. This destroyed sentry gun will cover the second making it impossible to enemies to see the active sentry gun, only the destroyed sentry gun. It's also possible to hide a sentry INSIDE the support beams holding the destroyed highway in Underpass.

Minigun Sniper Glitch
While in multiplayer, anybody wielding a sniper rifle can click the Left Stick/L3/Shift to hold his breath while aiming down the sights on a mounted minigun. It does not affect the minigun's performance at all. Furthermore, while using a sniper rifle and aiming down the sights on a minigun, the Minimap radar disappears, as though the player is using the scope of the sniper rifle.

Minigun Riot Shield Glitch
This glitch consists of a player being able to access and use the placed miniguns whilst holding a Riot Shield.

Care Package Marker Super-Sprint
Details: In multiplayer, a player is able to sprint extremely fast with the help of the smoke marker for a care package drop.

Multiplayer Launcher Glitch (better known as "Javelin Glitch")
In multiplayer, a player can use a certain button combination to have a launcher explode if they die, making for an excellent "kamikaze" strategy.

Multiplayer Elevation Glitch
In most multiplayer maps there is a certain spot that possesses the right properties to elevate the player. After completing the special technique, the player will be elevated, allowing the player to exit some maps and roam outside of the normal playing boundaries. In most situations, if the player must fall outside the map, it will kill the player if they don't have the Commando Pro perk.

Multiplayer Ranked Private Match Glitch (Xbox 360 Only)
It is possible to glitch the servers to allow a ranked private match of any gametype on any map with up to 18 players. These matches are accessible through matchmaking, do give experience, and count toward the player's overall score.

Unlimited Care Package, Sentry Gun, and Emergency Airdrop Glitch
This glitch, with a certain button technique will allow the player access to an unlimited amount of care package markers.

Unresponsive Multiplayer Glitch
When playing multiplayer, the game will randomly become unresponsive and will return the player to the "join match" screen. The coming of this glitch could be indicated by a loss of sound, but this did not always happen. There is nothing that can be done from here. The player's name will be yellow and the name's dark background will not be present. The only way out is to quit the game. NOTE - the system is not completely frozen. Quitting the game will cause in error in the PS3 system where it will restart improperly, the system will not completely shut off and it will beep 2 times. This however may cause freezing but when the game is restarted it should play as normal.

Pave Low Killstreak Count Glitch
If the player legitimately earns and calls in a Pave Low, then the kills the Pave Low earns do not count on the player's kill streak count, unless the player earns a kill before their Pave Low does. There is also a glitch where the player receives a Pave Low from a Care Package, and the kills from the Pave Low will count in the kill streak count.

Fuel Rock Breach Glitch
On Fuel, it's possible to get inside of a rock via wall breach.

Clan Tag Color Glitch
Status: CONFIRMED/PATCHED

Details: Similar to the ability of keeping custom slots after prestiging however the user must select the clan tag option on their playercard, in which they will now have the ability to select the color of their clan tag. This will then be enabled during online play instead of achieving the required prestige 13.

Grim Reaper Glitch
Status: CONFIRMED/PATCHED (Replaced by RPG-7, now is a Grim Reaper)

Details: Sometimes, when killed while reloading the Grim Reaper, the player will spawn with their Grim Reaper constantly doing the reload animation. The player will also be able to zoom in while their Grim Reaper does this, but the accuracy of the player's shots will be lowered because the reload animation blocks the sights when zooming in. The reload animation is reset and is done again once the player starts to run, but when it is finished, the player will have no weapon. This can only be seen when playing any Wager Game mode, such as Gun Game or Sharpshooter. However, this glitch has been fixed within two months of its discovery and the Grim Reaper does not glitch anymore; this also means the RPG-7 was replaced.

Table Glitch
Status: CONFIRMED/PATCHED (Unpatched on PC)

Details: If a player spawns on Five, they can go the window beside the door closest to the MPL in the next room without opening that door. Smash the bottom of the window and repair carefully. The player must repair until the two lower planks have been repaired. The player would then jump on the two planks from the sides sticking out from the end farther from the MPL door. They would then jump to the top of the door-frame and onto the closest table. The player must then jump onto the next table as the previous table is still vulnerable. The player is followed by zombies around the table and can still get power-ups, but if the player stays too close to the edge, they can be downed. To other players, the glitcher appears to be standing on an invisible surface a few feet above the table. The player is left only with their weapons from the start so Max Ammo is always needed. The Pentagon Thief cannot get the player and is an easy way to get the achievement/trophy "Hands Off the Merchandise". The glitch has been patched by the inability to let the player onto the second plank.

Prestiging in Combat Training
This glitch enables the player to prestige after reaching maximum level, and more than once. If the player prestiges, they will be able to use their unlocked custom classes, but cannot customize them from the Create-a-Class 2.0 menu. A downside to this is, some other parts of Combat Training might glitch. For example, the player will complete the challenges for a pro perk, but will not be able to buy it.

Any Gun or Camouflage Glitch
This glitch enables anyone at any level to use any gun or camouflage, similar to split screen play.

3 Weapons Glitch in Zombies
This glitch allows users to gain a third weapon, just like the now patched Betties glitch in the game in the World at War maps included with the Hardened/Prestige edition.

Ascension Invincibility Glitch
This glitch happens on Zombies map Ascension on a lunar lander. Zombies will notice the player and run toward him but will just circle the player since he is too high for the zombies to attack. Jumping off the lander at different times can cause the player to be in other invincibility spots, but in some places the player will not be able to leave the spot.

Any Downed Weapon
Platform = PS3

For unknown reasons, originally there was a glitch on Town which allowed players to use their currently held weapon when they're downed rather than a pistol or Ray Gun (unless they're holding one). This seems to have been patched before the Revolution map pack was released.

Confused Zombies Glitch
Platform = PS3

Detail: In order to do this glitch, the player must go to the power station at the bottom floor near the lava-pit. If the player stands across the small platform made of wood and slightly to the right, zombies will not go across the plank and the player will get many points (it is recommended that the player's allies get behind the player in this glitch or they will be able to get killed by the zombies still).

Wall-Clip Glitch
Platform = PS3

Detail: In Die Rise, using the Trample Steam could clip the player into a wall and render them invincible.

SWAT-556 Select Fire Glitch
Platform = Xbox 360

Detail: Before a patch, using the SWAT-556 in fully-automatic fire severely reduced its damage. At very short ranges, it was unable to achieve a three shot kill. At medium ranges, it required 10 shots to kill. Then, at a very long range (between 70 and 100 meters), the player would need exactly 100 bullets to kill an enemy, which would be equivalent to shooting an enemy with 3 1/3 magazines worth of bullets. Stepping anywhere further than the 100-shot kill range, however, and it became a four shot kill. As well, the burst fire damage was unaffected by the attachment. The patch that came for it was of an unknown date, however. As it currently stands, a fully automatic SWAT-556 would need no less than five bullets to kill an enemy at long range, while still retaining four and three shot kill ranges.

FHJ-18 AA Camouflage Glitch
Before Patch 1.03, the FHJ-18 AA suffered from a bug in its camouflages that made it so the player needed to get kills against enemies, not kills against aircraft, in order to get the camouflages. This made it next to impossible to actually get any camos at all due to it being a vehicle lock-on only weapon, and effectively rendered it impossible to get Diamond Launchers.

Head Stretch Glitch
Platform = Xbox 360 and PS3

Detail: In Multiplayer, if someone had a Riot Shield on their back and kept pressing Y whilst holding the Panzerfaust, the character's face would stretch out of the player's head. This has been patched.

Infinite Tactical Grenade Glitch
Platform = Xbox 360

Detail: In Multiplayer, if someone was holding a weapon with a grenade launcher equipped, had a SATCOM in their inventory, and had one of the following tacticals: Thermobaric, Smoke, Concussion, or Motion Sensor (Motion Sensors did not work well with this glitch), they could perform a glitch. They had to pull out their SATCOM, and put it back in their inventory using the same button. Once the weapon was back in their hands, they would press the tactical grenade button, and after they pressed that button, they would endlessly press the lethal button. If done correctly, the player would continue to throw grenades until they either died or accidentally shot the grenade launcher. This could easily be exploited with the Thermobarics and the Smoke Grenades to either cause extreme amounts of damage via Thermobarics (due to two hits from a Thermobaric killing an enemy), or to make an absurd amount of cover via the Smoke Grenade, making it a necessity to use a weapon with a Thermal Hybrid attached. The glitch also made it extremely easy to gain certain patches revolving around Tactical Grenades, such as hitting multiple enemies with Concussion/Thermobaric grenades. This has been patched after the April 3rd update that came with Devastation, along with the Inside Iceberg Glitch.

-1 Squad Point glitch
Platform = Xbox 360

Detail: Using the Squad system, hackers that had the ability to modify the accounts of others were able to abuse this glitch to prevent the victim from playing Multiplayer and Squads. They would reset the victim's stats to level 1, and they would also edit their amount of squad points to "-1". This caused a problem when trying to buy the first squad member, which costed 0 squad points. As they are 1 point shy from doing this, and that they were unable to play until they bought a Squad member, they would be permanently stuck, rendering their Public Match Multiplayer abilities literally unusable on that profile. This problem was patched swiftly; however, the exact date it was patched is unknown.

Inside Iceberg Glitch (Whiteout only)
Platform = Xbox 360 & PlayStation 4

Detail: If the player performed a various amount of bizarre movements while standing in front of a piece of the ice on Whiteout (a part of the ice that is holding up the crashed ship), they would be able to glitch and walk inside of this piece of ice. If they were in the ice, they would not be able to walk back out of it, the player is excruciatingly difficult to notice by other players, and they could not take damage while inside the ice. The glitcher would still be able to shoot players, which caused extreme notoriety due to the ease of killing players using this method. It was patched on the April 3rd update that came with Devastation; it was patched alongside the Infinite Tactical Grenade Glitch.

SC-2010 Maniac glitch
Platform = Xbox 360

Detail: Due to an error in the March 4th update of the game, the Maniac scorestreak would wield an SC-2010 instead of the Combat Knife. This made the Maniac insanely powerful, as the player is in Juggernaut Armor, is invisible from radar, and wields an extremely accurate weapon that can also be deadly. As well, since the Maniac had Scavenger by default, the user wouldn't have to worry about running dry of ammunition. This glitch was later corrected.

Horizon wallbreach
Platform - All platforms

Detail: On the multiplayer map Horizon, there was a wallbreach into an small room (elevator), which could be accessed by crawling while prone to the left of the closed door and it would allow the player to pass through. The glitch allowed for the player's bullets and explosives to pass through the door and enemy ones could not. The player could even pick up dead players guns while behind the door, allowing for a large ammo supply, and being able to acquire high scorestreaks illegitimately. This was seen as fairly gamebreaking glitch and was swiftly patched by Sledgehammer.

Counter: When the glitch was still possible, it was hard to counter, but the player could also crawl through the glitch spot and kill anyone inside from there. As well, if the glitcher was in the correct spot, they could be shot at by people outside of the glitch, although this can be difficult to do, since the glitcher is invisible from the other player's perspective.

Retreat roof map breach
Platform - All platforms

Detail: Using the room by the Sentinel spawn, the player could potentially jump on top of an out-of-bounds ledge from the second floor. The player could then jump onto the body of the building, and could also jump up to the roof of the whole structure. This was seen as fairly game-breaking, as the high elevation of the player made them a hard target, and this potentially made almost every kill merit a Longshot medal. This also served as a notorious camping spot on Infected, due to the large amount of space. As well, most of the map's boundaries didn't affect the player, and it didn't commonly interfere with the player's freedom of movement.

Counter: If the glitcher is on top of the structure, aerial scorestreaks such as the Warbird and the Paladin could kill the glitcher should they be spotted. As well, due to the large amount of space there is on the top, it is possible to flank the enemy by going underneath the top, and then jumping up to the top from a different position.