Loose Ends

"Do you have the DSM?" "We got it, sir!" "Good. That's one less loose end."

- General Shepherd and Ghost

Loose Ends is the fifteenth level of Call of Duty: Modern Warfare 2. This is the last level the player plays as Gary "Roach" Sanderson, and also the last level the player sees Ghost.

Walkthrough
The player takes control of Gary "Roach" Sanderson. The objective is to find and take out Makarov at a safehouse.

The first challenge is to make it past the mine field (the player must go prone after the first one is triggered, or it will kill them) and the ambushing troops advancing through the smokescreen, while being fired on by mortars. Upon reaching the safehouse, two bullet-proof Jeeps come out and drive away, then they are taken out by Javelins. According to Archer, they were just decoys.

At the safehouse, there are multiple breaching points; start with the basement as there is lighter resistance there (and Ghost will take care of the larger ground floor for the player). Lastly, breach the top floor, but beware of troops hiding to the right on the mezzanine floor. After fighting resistance and not finding Makarov, they find a computer which regards on his intel. The player can then stock up and prepare defenses; the basement has a weapons room, ammo cache, and Claymores, the last of which are very useful for slowing down the enemy. It is recommended to place all Claymores available to the player before activating the download. A light machine gun is recommended because of its large magazine size. The player is then ordered to download all the information.

The player must then defend the computer as its files get downloaded. If it gets shot, its download speed slows. As the files download at varying speeds, it is difficult to accurately gauge how quickly the process takes (it should take a few minutes). After completing the download, the surviving members of the team fall back to the extraction point.

The player must then make a run to the helicopter while being assaulted by mortars. At one point, Roach is wounded by a mortar strike and finds himself being carried by Ghost as a Little Bird gunship provides covering fire. They successfully make it to the LZ, where General Shepherd takes the files and makes a remark about covering one of the loose ends. He then betrays them and shoots Roach and Ghost. Shadow Company troops promptly soak the corpses of the player and Ghost with gasoline, during which you can hear Price over the radio shouting that the Task Force is under attack by Shepherd's men and saying not to trust him. He is, sadly, too late as Roach and Ghost are dramatically set on fire by Shepherd's cigar.

Weapon Loadout
In this level, the player will start off with an ACR with a Holographic Sight equipped with a M203 Grenade Launcher, and an M9.

Intel Items

 * (1/3) Docking house to the far southwest of the main villa.
 * (2/3) Upstairs in the main house, in breached room, on a desk behind boxes.
 * (3/3) Inside the armory in the basement.

Transcript
See Loose Ends/Transcript.

Trivia
See Loose Ends/Trivia.

Video
The end scene of loose ends