Mined Games

Mined Games is a zombie-related gameplay achievement/trophy featured in Buried for Call of Duty: Black Ops II. This achievement/trophy requires the player to "be their pawn". Richtofen's side involves completing a guillotine, and Maxis' involves completing the gallows on the map.

At the beginning of the game, the players can hear Maxis talking about how to power up a tower seen from the starting room using an explosive found underground. Richtofen also talks to Samuel about powering the tower as well, using an energy conduit that he says must be built, and warns Samuel not to let the tower be used to help Maxis.

Richtofen's path
-Build the Guillotine.

-Charge up all four orbs with the paralyzer.

-Throw a grenade at the floating purple lantern.

-Pick up the purple lantern and have that player kill the mansion ghost until Richtofen speaks to Samuel about "spreading light".

-Go to roof of the gunsmiths shop to the right of saloon and add the lantern to symbol on the roof.

-Decode the "TicTacToe" Cypher on the wall to obtain the name and order you must hit the signs in.

-Get galvaknuckles and punch the three signs in the mines in order to create the Willo Wisp, which can only be seen with Vulture-Aid Elixir.

-Have players touch Wisp at its various teleport locations until it appears at the guillotine.

-Kill zombies near the guillotine until Richtofen tells Samuel to obtain a timebomb.

-Play a through an entire round, kill ghosts and zombies.

-Place the Time Bomb on the guillotine, leave a crawler, have everyone at the guillitine and end the round, travel back in time once new round number flashes. You will enter "infinity mode"

-Search all the bodies in infinity mode to find a switch.

-Build the switch on the guillitine once infinity mode ends.

-Go to the maze and activate switches in the following order: Blue, Red, Green, Yellow.

-Play the shooting Mini-Game; shoot all the targets in the time allotted.

Step 1
You must build the gallows that is next to the entrance of the courthouse. Be careful because some parts can be used for both the gallows and the guillotine.

Step 2
You now need to destroy the four red orbs using the Subsonic Resonator (which requires the Turbine). They are located as follows
 * In the alleyway between the salon and the candy shop
 * To the left side of the entrance to the church, behind a rock
 * In the tunnel system above the town
 * To the left side in the foliage before the entrance to the mansion from the maze.

Step 3
Using a grenade, you need to time it so that it knocks a purple lantern out of the air, which will float from the courtroom to the church, or from the courtroom to the jail cell. It will disappear obsessionally if you fail to hit it, and it will also disappear if you leave the lantern on the ground too long. After this, you must pick it up.

Step 4
To power up the lantern, you must feed Leroy candy, making him attack the zombies which will power up the lantern if you are close enough. After you have powered the lantern with enough "souls", you have to place the lantern on a symbol on the roof of the gunsmith shop.

Step 5
Deciphering the code that appears above the symbol on the wall using the "tic-tac-toe" cypher will reveal the name of three signs, which you need to hit in order with the Galvaknuckles to make the "wisp" appear. These signs are: Note: You have to place a Time Bomb before you activate the wisp, you have to open the 1250 point couch separating the tunnels and the upper level of the gunsmith building, and you need to have Leroy destroy the barrier between the General Store and the candy Shop. While you are following the wisp, you must have zombies near the wisp throughout its path, thereby sustaining the wisp, otherwise the wisp will fade out.
 * Dry Gulcher Shaft
 * Lunger Undermines
 * Ground Biter Pits

After doing so, you must follow the wisp on its path to the gallows. It will travel through the tunnels into the courtroom. It then goes past Speed Cola towards the jail cell. Going on the porch, it will make a loop and go to the upper level of the jail cell, towards the barn. Upon entering the barn, it will drop down the ledge and float through the tunnels. It then will exit through the gunsmith building's upper level, then will float towards the salon and take a left towards the candy shop. Passing through where the barrier was, it will continue towards the courthouse until it reaches the gallows, in which it will power up one container. While you are following the wisp, you must have zombies near the wisp throughout its path, thereby sustaining the wisp, otherwise the wisp will fade out. It is easier to do this step by having zombie "checkpoints", recommended spots are in front of the jail cell, in front of the gunsmith building, and in front of the salon. You can also start a round as the wisp is going towards the gallows, as the zombies will constantly spawn in front of you and sustain the wisp. If doing this, it is recommended to either have a Pack-a Punched weapon or be done on a lower round, so the zombies will not be a problem.

At this point, you have to use the Time Bomb to travel back in time, and repeat the above process.

Step 6
You are now able to ring the bells placed around the map by using the action button. There are three locations where the bells are, with each location having three bells each. These places are:
 * The bottom floor of the courtroom
 * Left side of the judge's podium
 * Table on the right side of the courthouse closest to the podium
 * Corner of the courthouse, take a left as soon as you enter
 * The second floor of the candy shop, not the room with the Power Switch.
 * On the corner of the square table along the wall
 * On the table with two pots, near the couch blockade
 * On the chair to the right side of the door to the stairway
 * The top level of the barn
 * On the bale of hay just before you drop down to the jail cell.
 * To the right of the hole in the wall near the gunsmith building, on a bale of hay
 * On a bale of hay to the right of the gap in the railing

In the room just past the secret bookcase in the haunted mansion, there is a switchboard on a sofa with a lever. The switchboard has a 3x3 pattern of lights, which when activated, will light up yellow or green. The columns from left to right correspond to the bells in the candy store, the barn, and the courtroom bells respectively. After figuring out which bell corresponds with which light, you have to activate the switchboard, and the first light will appear. One player has to callout which light has lit up, while the other three players must be in each location ready to ring the bell that is called out. If the player successfully rings a bell, the light will turn green and another light will turn yellow, signifying which location/bell to ring.

Note: For the person in the mansion, it is recommended to have the galvaknuckles so the witch will die in one hit, as you will be in there awhile. You also have to ring the bell within a certain timeframe, or else the switchboard will reset.

Step 7
You need to have Larry break the fountain in front of the church/mansion, which will cause water to start spewing out. Next you need to interact with the fountain in order to "make a wish". After doing so, cardboard targets will spawn via lightning in several locations with each player needing to shoot them ALL before it disappears (not 100% confirmed). These locations where the targets spawn are:
 * Beside the candy store and in front of the court room
 * The left side of the mansion, in the windows
 * On the railing by the saloon.
 * By the jail cell.

Finale
Upon completion, the players will receive all seven perks which will last throughout the entire game, even upon being downed or death. In addition, you will also receive the achievement/trophy Mined Games.