User blog comment:DBD Abyss/9 months of hell. AKA 9 months of Ghosts/@comment-7972430-20140804175337

The best missions in the campaign were the first 3, Homecoming, Federation Day, Clockwork, Into the Deep, End of the Line, and Severed Ties.

Struck Down was ok but the gunfight in the beginning felt lousy, and the Remote Sniper didn't feel powerful enough. Legends Never Die was alright but Elias should have had some dialogue. Birds of Prey was tedious, controlling the choppers took forever and the gun fight was also lousy. The Hunted was OK, but the part where you had to get to your team by sneaking past enemies took too long and you will most likely get lost. Atlas Falls was boring as fuck and there was no point to it.

Sin City was the worst. Elias' death scene barely felt emotional and I don't think anyone really cared lmfao. It was ok in the middle but then the part where you had to fight to the extraction point was the worst gunfight. You will ALWAYS be ducking for cover in this part, and it will take forever to advance. And theres no reason to be picking up Riley so much when he doesn't even bleed out after being shot.

All or Nothing's gunfight at the beginning felt slow-paced, but the rest of the mission was overall alright. LOKI should've had a more unique space station than ODIN, and hovering around slowly in a huge open environment didn't feel fun. I know its in space, but the mission should have had combat ON TOP of the space station. That could've been more fun.

Ghost Killer's gunfight was ok, but it didn't feel right for a final mission since theres like NO music playing. And that's the same for other missions, along with a silent main character, we have silent missions. There is almost no music bringing tension or fitting in with the gunfight. The only mission that really had this was Federation Day, and this made it good, along with a stealthy approach, which made this the best mission in the game with replay value. But anyways, the part where you finally get to Rorke was ok but why did Hesh just stand there like a fuckin idiot when Rorke had Logan at gunpoint, and let himself get shot? The part where you finally shoot Rorke and get out of the water did have good drama to it, along with getting on the beach. And the ending, well, I don't see why Rorke immediatly thinks Logan has skill when he barely even says anything, but I'm not a hater of cliffhangers.

Overall, this campaign did have some solid points, but it didn't feel balanced. Some gunfights either felt short and boring or tedious and frustrating. IW should have looked at MW3's campaign. MW3 was balanced, and if any parts were hard, that means it was just challenging. It actually had some of the best soundtracks behind BO2's, and they fit in with the fights and tension. Ghost's soundtrack barely even appeared in the game. MW3 had good characters with their own reasons, Price, Soap, Yuri. Delta Forces's character Frost may have not talked but he was not a main character and he was just one to experience war battles. Ghost's main character Logan had no dialogue, which made him have no character. Hesh's character was shallow and his voice acting was annoying as fuck. Merrick was pretty monotone. Keegan did have potential, but he should have stayed in the game longer until the end. Elias could've been good, but his relationship with his sons barely felt like a connection, especially with Logan. The only time connection showed was in the beginning of the game and at the end of Homecoming. Rorke did have good voice acting, and he did seem to be threatening as a villain, but I thought it was stupid how he thought Logan had potential.

I have faith in Sledgehammer and I hope they put out a good story. Kevin Spacey as Jonathan Irons does seem interesting so far, and Cormack could have potential and Mitchell better be worthy of a main character.

Wait does anyone even play the campaign?