Wunderwaffe DG-2

"Good old fashioned lightning gun, sweet!"

- Tank Dempsey

"The Wunderwaffe DG-2, my greatest invention!"

- Doctor Edward Richtofen

The Wunderwaffe DG-2, (Pronounced: Vunder Vaffe (English translation:"Wonder Weapon DG-2 and Silver bullet DG-2"). It debuted in Shi No Numa in the second Call of Duty: World at War map pack. The DG-2 has since appeared in Der Riese, which was included in the third Call of Duty: World at War map pack. The DG-2 also appears in Call of Duty: Black Ops, but only in the revamped original 4 zombie maps that come with the Hardened and Prestige versions and also Call of the Dead from the Escalation expansion pack. Doctor Richtofen created it as revealed by his quotes when he receives it from the mystery box and a document from Vbush.

The DG-2 is the pinnacle of secret Nazi technology. It was built at Der Riese along with the teleporters, and was intended to be mass produced and supplied to front line troops to win the war. Packed with 200,000 amperes of devastating chained electrical current, in-game it is incredibly powerful, sending a bolt of lightning at the targeted enemy, killing it instantly. The bolt then proceeds to hit up to 10 nearby enemies, with no obvious diminished power. However, keep in mind that the zombies should be nearby each other, otherwise the bolt might not link to other zombies. The Wunderwaffe has 3 cartridges in the side for ammo, and 15 spare, totaling 18. This gives it a maximum killing potential of 180 enemies. These unique attributes make it an ideal room-clearing weapon.

Without Pack-A-Punching the Wunderwaffe DG-2, it can kill 10 zombies at a time, though after being Pack-A-Punched it can kill up to 24 zombies with one bolt, except in Black Ops, where the maximum amount is still 10. It is possible that it can kill even more, but the maximum amount of zombies at a time is 24. It also appears to not only instantly kill Hellhounds, but also extinguishes them if they were on fire, meaning that they do not explode after being hit, even if they would normally. Because of its recoil, it is important to train shots carefully, as even a single missed shot is a serious waste of enormous potential. However, a more professional player could clear the best part of a round with this gun.

The Wunderwaffe takes about eight seconds to fully reload without Speed Cola, but the player can reload cancel after just three seconds to fully recharge it. This is very handy considering its small magazine size.

The Wunderwaffe is surprisingly difficult to use, however, for a number of reasons. First, although it is very accurate, few players look down its peculiar sights, meaning players often miss the targets. Secondly, if fired towards a teammate or at very close range the player will be electrocuted as well as any zombies, which can slow down players and the shooter, which is bad news especially in emergencies (this problem becomes even worse when upgraded). Also, the weapon's draw time is relatively slow, at about 1.5 seconds. This can be an issue if the Wunderwaffe were to be used in an emergency, thus the situation needing quick moves. However, this problem can be partially solved by tapping the weapons' switch button (Y, triangle or the bound button on PC, default 1 and 2) twice very quickly. Because of these reasons, its long reload and swap time and lack of ammo, it is not popular with some players. However, a player skilled with the Wunderwaffe will be a valuable asset to any team, due to its one hit kill at all rounds, and its ability to kill multiple zombies with just one bolt.

The Wunderwaffe is powered by Ununpentium, better known as Element 115. The Ununpentium generates electricity which is contained in three vacuum tube power cells (that resemble light bulbs) that the player reloads into the Wunderwaffe. Whenever the player reloads it, he has to eject the vacuum tubes and insert new ones before pulling on a lever, lighting up the power cells and putting the Wunderwaffe DG-2 back into a firing mode.

On the iPhone/iPod Touch
The Wunderwaffe also appears in the Call of Duty: ZOMBIES app for the iPhone with a few differences from the console version. In Shi No Numa digging up Peter's grave after opening all the doors rewards the player with it. The user cannot damage him/herself from firing the Wunderwaffe, and it also holds much more ammo in reserve than on the console. Electrocuting 8 zombies with one shot gives the player the "Face Melter" achievement. This could be a reference to the first Indiana Jones movie, where the Nazis' faces are melted by electrical arcs. The Wunderwaffe is also semi-automatic on the iPhone and iPod Touch, which doesn't make much of a difference, because most players tend to treat it as a semi-automatic on the console games anyways.

Call of Duty: Black Ops
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the Hardened and Prestige editions. In Kino der Toten and Ascension the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in the classic version of Der Riese, it obtains a "camouflage" similar to any other Pack-a-Punched weapon. However, the appearance of the Pack-A-Punched Wunderwaffe in Call of Duty: Black Ops version of Der Riese is gold plated. A new easter egg has been found in the classic version of Shi No Numa and gives the reason why the Wunderwaffe DG-2 did not return for the new zombie maps. A link to the video can be found here.

A link to a video on how to find these radios is here.

There were several quotes that were cut from Kino der Toten, which imply that the Wunderwaffe DG-2 was originally going to appear in the map, but was cut before the game was released and replaced by the Thundergun. There are also cut quotes for "Five" that hint that the Wunderwaffe DG-2 was going to be included. The cut quotes can be seen here.

The Wunderwaffe makes an appearance in Call of the Dead, after comepleting a puzzle. Proof

Wunderwaffe DG-3 JZ
If the Wunderwaffe DG-2 is put in the Der Riese Pack-a-Punch Machine, it will have red electricity that turns blue after striking the first zombie, and will be renamed to "Wunderwaffe DG-3 JZ," which can kill up to 24 zombies at a time. It will also receive an ammo boost; 30 charges and a magazine size of 6. Beware, the splash damage is increased greatly, enough to down the user in two hits, even with Juggernog. If the player does not have Juggernog, and is hit with the splash damage, they will be downed instantly should a Zombie or Hellhound attack them. Also, if the user recovers from the splash damage from the Wunderwaffe, they will loose the effects of Juggernog and it will go back to what you start off with two hits and you will be down.

In Call of Duty: Black Ops, the Wunderwaffe DG-3 JZ's power has been reduced to being able to kill only 10 zombies at once (the same as the DG-2). However, the splash damage no longer affects the user's Juggernog which makes up for its lost power.

Trivia

 * Because the file name is "Tesla", a possible way it fires the electricity bolt is through a Tesla coil.
 * DG stands for "Die Glocke" ("The Bell" in English).
 * The reticle does not get bigger when walking or smaller when crouching, so it can be used when running from many zombies with better effect than a machine gun.
 * On Shi No Numa, it causes slight damage to the shooter if the electricity hits near them. Although on Der Riese, the standard Wunderwaffe can slowly drain the holders health. Even after being shocked and waiting around 10–15 seconds, the player is still incredibly weak. The problem gets even worse with the Wunderwaffe DG-3 JZ. This bug applies to World at War only.
 * It is unknown what does the "JZ" in the upgraded weapon's name stand for.
 * The Wunderwaffe is the only weapon that can be used to kill teammates. This can only be accomplished, though, if one fires the Wunderwaffe right next to the teammate. This will down them instantly on Shi No Numa, but it takes two shots on Der Riese. This cannot be done in Call of Duty: Black Ops.
 * The three "light bulbs" on the side of the Wunderwaffe are actually vacuum tubes.
 * The switch on the left is red which activates the power, lighting up the gun.
 * The Wunderwaffe has the same pick-up icon as the Double-Barreled Shotgun. However, this is only viewable by modding.
 * It is impossible for two people to have the Wunderwaffe DG-2 at once. The only exception is via a glitch in the Call of Duty: World at War's Shi No Numa.
 * This gun often leads to "zombie statues" being created, whereby the body remains erect, often headless and/or kneeling.
 * The common nickname for the Wunderwaffe is "Wonder Waffle," possibly because Tank Dempsey often refers to it as the "Wonder waffle"
 * In the revamped Call of Duty: Black Ops version of Der Riese, the Wunderwaffe no longer neutralizes the user's Juggernog when they zap themselves.
 * On Der Riese there are two Wunderwaffes in the mystery box, although it is impossible to obtain both.
 * It seems the Wunderwaffe DG-2 was about to be in Kino Der Toten and "Five" but was cut for unknown reasons. The only thing that is left of it is it's quotes said by the characters here and here. In "Five", a likely reason is because it would be able to kill Pentagon Thief very easily.
 * If the player is able to acquire the Wunderwaffe DG-2, the Ray Gun, and the Monkey Bomb in Der Riese, the player will be awarded with the achievement/trophy "Obtain the Waffle Weapons!"
 * The Wunderwaffe DG-2, the Thundergun and the VR-11 are the only guns in the game with infinite damage.
 * When the DG-2 is obtained in Call Of The Dead (via the Big Easter Egg), the Demonic Announcer will say "Lightning..." in a similer way he would for the Death Machine and other power-ups.

Gallery
Wunderwaffe DG-2