PP2000

The KBP Instrument Design Bureau PP2000 is a machine pistol in Call of Duty: Modern Warfare 2. The PP2000 is an advanced submachine-gun made by the KBP Instrument Design Bureau. It has an Uzi-style trigger position (trigger and magazine in the middle of the gun). The PP2000 is a personal and close quarter combat weapon intended for SWAT and Special Operations forces worldwide. It is chambered in the standard 9x19 Parabellum for Sub-Machine Guns and designed to specially utilize the new Russian 7N31 +P+ armor-piercing version of the cartridge. One unusual feature is the ability to store a spare 44-round magazine at the rear of the gun, where it also doubles as the stock. Another unusual feature is that this firearm lacks a charging handle, instead the user pulls the exposed end of the bolt carrier at the upper front of the PP2000 to charge the weapon.

Singleplayer
The PP2000 is considered a Machine Pistol in Call of Duty: Modern Warfare 2. In fact, "PP" in the product name stands for "pistol-machine-gun" (Пистолет-пулемёт in Russian) and is a standard classification for all Sub-machine guns that use pistol ammunition. It's seen throughout the campaign on enemy forces.

Multiplayer
A very good secondary weapon for all classes, especially for snipers. It should be treated just like a secondary submachine gun, but one that draws and reloads faster than true Sub-machine guns. It is accurate from both hip and iron sights with almost no recoil though very weak over any distance. The limited magazine size is the main shortcoming. Akimbo is bad with the PP2000 as the crosshairs are quite wide. The PP2000 is flexible, and varies from player to player, some people like the iron sights since they are small, but clear, while others prefer a reflex sight for more accurate long range targetting. Extended Mags are very useful for this weapon, since the player will quickly run out of ammo against groups of enemies, and having extended mags allows the player to kill even large groups of enemies.

Weapon Attachments
Red Dot Sight

Silencer

FMJ

Akimbo

Holographic Sight

Extended Magazines

Thermal Scope (campaign only)

Trivia



 * The PP2000 has a unique reload animation, as it lacks a charging handle; the exposed bolt is pulled back in order to load a new magazine.
 * Russian Federation Paratroopers in Last Stand during the campaign will use a PP2000 in place of a regular pistol, However, they fire it semi-automatically, like a regular pistol.
 * A PP2000 with a Thermal Scope can be found on the campaign level The Only Easy Day...Was Yesterday, and in the spec ops level "Wetwork". The Thermal Scope is incompatible with the PP2000 in multiplayer,.
 * The Thermal Scope on the PP2000 also doesn't have a zoom to it, rather it just adds the thermal scope sight to the standard screen itself as well as a very deep depth of field.
 * The PP2000 has SD6198587601904 engraved on the back of it which you can see clearly while zooming in with the weapon. This most probably references the San Diego area, as (SD) are the initials, (619)(858)(760) are the main area codes of San Diego county, and (1904) is SD, as S is the 19th letter of the alphabet and D is the 4th.
 * The PP2000 is still exceptionally quiet without the silencer making it a good gun for people that ambush other players.
 * PP2000 is very similar to the Skorpion from Call of Duty 4.
 * When the PP2000 is switched to for the first time after spawning, there is a small delay before it is able to fire; the character must disengage the safety. This means it is advisable to switch it out immediately after spawning so that if caught in a situation where the primary weapon will not be any use in, for example a sniper rifle in close quarters, the PP2000 will be ready to take out enemies and could save the player's life.
 * In first-person view the player is shown holding the PP2000 with one hand. However, in third-person view the player holds it like a sub-machine gun (with two hands).