User blog comment:Ebon Shadowshot/The loss of Multiplayer's Difficulty/@comment-76.109.31.100-20120719230525/@comment-1263839-20120719233929

It's common that you might not top the leaderboards unless you use specific weapons/perks to fight against the campers/exploiters/headglitchers/assholes, and it forces you to switch to a smaller range (for example, who on earth would use the M16A4 or Pistols to kill somebody who only gives you 1 second to shoot him? Or why would you use Blind Eye when you know that everyone on the enemy team is running Support or Specialist?). This means any variety is gone, which causes a lot of people to use the same gun constantly, and ends up in the state Black Ops and MW3 ended up in (The Four in Black Ops, and MP7/ACR 6.8/Type 95/FMG9 Akimbo in MW3), and as a result it just programmes new players into thinking the powerful guns are the only guns which should be used, and all other guns/perks/equipment are inferior and nooby (which just boils my blood). An unintended effect, but an effect nonetheless.

The series has switched from being competitive and challenging to nursing the new consumers and keeping them on the game. Whilst there is nothing wrong with helping out new characters, changing the multiplayer to accommodate them is most definitely wrong.