CZ75

The CZ75 is a pistol that appears in Call of Duty: Black Ops. It costs.

Campaign
The CZ75 is first obtainable in the mission "Numbers" where it is Dual Wielded in the beginning by Hudson. It can be obtained from the holsters of the Spetsnaz troops with no attachment, Dual Wield, Full-Auto, or both attachments. The player is also given one with no attachments when Hudson wipes out on the ground. It appears again in the missions "WMD", "Victor Charlie", "Payback", "Rebirth", and "Redemption" in the Spetsnaz troops' holsters. Dragovich can be seen using the CZ75 in "Redemption" as well. In these missions, it appears the same way it does in "Numbers" with all the same attachments. It is fairly powerful and accurate, especially for a pistol.

Multiplayer
In multiplayer, it is the "classified" handgun, meaning it is unlocked by buying all other pistols (minimum level is rank 18, when the Python is available). It costs. It has a standard magazine capacity of 12 rounds, which is increased to 18 with the Extended Mags attachment. The weapon has gained a large amount of popularity as a sidearm online due to its relatively large magazine, and the ability to fire fully automatic. Note that the CZ75 has idle sway without the Full-Auto attachment. With the perk Second Chance and the Full-Auto attachment for the CZ75, the player will instead use the default last stand pistol, the M1911.

When equipped with Full-Auto, it is advised to fire as if it were still semi-automatic. This will keep the recoil down, and every round will hit the target. Players with fast trigger fingers should avoid the Full-Auto attachment, as it adds recoil, reduces damage, and lowers the fire cap. Instead, it is recommended that such a player use the Extended Mags attachment, which may allow multiple kills before the need to reload. However, the Full-Auto attachment can prove invaluable to snipers, as it can give snipers a weapon that is useful for close-quarters battles.

Attachments

 * Upgraded Iron Sights
 * Extended Mag
 * Dual Wield
 * Suppressor
 * Full Auto Upgrade

Zombies
It is possible to obtain the CZ75 from the Mystery Box, either with the Dual Wield attachment, or without (except in the Wii version, where the single CZ75 is not present). With Dual Wield, it can be fairly effective up to around round 7. The CZ75 does more damage than the starting pistol, the M1911, and has much more ammo. Due to its high reserve ammunition, if one pistol is fired at a time, so one reloads while the other is shot, fire can be sustained indefinitely. However, some players may dislike Dual Wield due to the inability to ADS. This limitation can be troublesome when confronting one or two zombies, but effective in a group of six or more. Against few zombies, many shots will miss and therefore be wasted, somewhat canceling out the advantage of the increased ammo.

If it is Pack-A-Punched with the Dual Wield attachment, they become "Calamity and Jane" (for the left and right pistols respectively). It receives the Full-Auto attachment, 20 rounds per magazine, more damage, and more max ammo. While it is very powerful and has a rapid fire rate, accuracy is still an issue that hinders medium to long range usage. The normal CZ75 when upgraded becomes "Calamity" by itself, a fully automatic variant. It is recommended to swap this gun out for a more powerful gun in later rounds as by round 20 it takes one-two whole upgraded mags to kill a zombie.

Trivia

 * The CZ75 is the first pistol in the Call of Duty series to feature an option for Full-Auto fire. The closest other would be the G18 in Modern Warfare 2. However, it was classed as a machine pistol, and its automatic fire does not count as an attachment.
 * The Wii version does not have a single CZ75 in zombies mode.
 * The CZ75's Upgraded Iron Sights were originally misaligned, as pictured here.
 * CZ75 has "CT75" engraved on the frame. It's very easy to see on third person view of the pistol.
 * In Redemption, Numbers, and WMD, the player might find a "CZ75 Full-Auto Dual Wield." Normally, weapons with two attachments read "Multiple Attachments" instead of being specific.
 * The CZ75 has a unique empty reloading animation among pistols. When the magazine is empty, the character pulls on the slide instead of depressing the slide release.
 * Occasionally while playing Nazi Zombies, when reloading Dual Wield CZ75s, the right gun has no reload animation. Instead, its slide will be stuck back until it is "reloaded". After, the slide immediately is shown cocked.
 * The name of the upgraded CZ75, "Calamity & Jane," is a reference to the Scout and Frontiers-woman, Calamity Jane.
 * As with the Python, the characters in Zombies mode give negative comments after they receive a normal CZ75 from Mystery Box.
 * When firing the Dual Wield Full-Auto CZ75s in singleplayer, the recoil creates an unusual effect where the CZ75s are seemingly pushed below the player's field of vision.
 * When using the Full-Auto or Dual Wield attachment and the Second Chance perk, when the player gets knocked down, it will switch to a M1911 pistol.
 * The full auto version has a magazine-like object under the barrel.
 * When looking at the rate of fire in the full auto mode, it just says "Fully Automatic".

CZ75