User blog:Darkman 4/MW2 plot stuff/bitching about the obvious.


 * Sheperd's grand scheme to basically start the apocalypse is because he wanted more people to be patriotic. That is a fucking retarded idea and if, as a dev, someone presented that to me as a main villain I would laugh my ass off.


 * Pre-release material made Ghost sound like some super badass when in the actual game he does only one remarkable thing, which is handle the electronic stuff in the gulag level. Seriously, he's like barely one step above Private Bob the cannon fodder character; I forgot he existed throughout most of the game, and when I did remember him he was just sitting around with his thumb up his ass while I did all the work. They hired the dude that did Gaz to voice this dork? Gaz wasn't a great character either, but at least he was a stereotypical sassy British dude, which makes him leagues better than Ghost, who had like 6 lines total and zilch personality.


 * The plot would've been better if it focused on Makarov being an evil terrorist and your dudes tracking him down. It would've been way more interesting to go globe hopping with Soap and them instead of wandering around Russia, again. I mean, imagine going on a hunt for him throughout Europe because he completely blew up the London underground or whatever and you find out he's got a lot more planned. I think they wanted to do something like that at the start (Why mention that Makarov is an infamous terrorist otherwise?), but then someone came up with the "COMMIES INVADE USA" plotline and they tried to tie them together instead of completely dumping the Makarov stuff. Plus, the "world tour" plot would give us a lot more varied MP map styles than "not-Iraq", "slummy Brazil" and "snowy Russia".


 * its pretty clear they wanted Price to be mister deep, but in reality he acts like he's autistic. Sitting around, mumbling in a corner about how your plan will work without telling anybody what's going to happen, then doing it without warning us is something an autistic person would do. That, and his dumb speech before the final desert levels, which sounds like something an aspie 10th grader would say in order to sound intellectual, make him more autistic than super badass and smart.


 * I liked the setting for the USA levels, but the Russians didn't feel like they were "invading" at all; they felt more like they would've been at home as the token "human enemies" faction in a game about aliens/demons invading the world or whatever because you don't see them do anything "invasiony", like murder civies in cold blood or have piles of dead people being burned in front of the apartments/gated community entrance or something that would show these dudes want everyone dead. Instead, it just seems like they're there just because the gameplay dictates it.