Mob of the Dead

"Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison."

- Map description

Mob of the Dead, also known as Alcatraz Island, is the fifteenth Zombies map. It is included in the Call of Duty: Black Ops II downloadable content pack, Uprising. A partition of this map, Cell Block, is available in Grief mode.

Features
Mob of the Dead is located on Alcatraz Island during the Prohibition-Era of American history and is the biggest map in Zombies history to date. The four playable characters are Michael Madsen as Finn O'Leary, Joe Pantoliano as Albert Arlington, Chazz Palminteri as Salvatore DeLuca, and Ray Liotta as Billy Handsome, all of whom are Gangsters who have been locked up on Alcatraz and were planning an escape on the night of the outbreak. Zombies on the island have red eyes, and the mystery box has a different look with a red glow. This map also introduces Guard and Prisoner Zombies on the island.

Weapons
The map features several additions to the players' arsenal. The Uzi and the AK-47 make their debut in Zombies, as well as the M1927 Thompson. The Death Machine is now a standard box weapon, and no longer a powerup. The LSAT is also featured, having only appeared in the zombie variant of Nuketown. Also returning from Nuketown Zombies is the Fire Sale power up. There is a new Wonder Weapon featured, the Blundergat, a cross between a Blunderbuss and a Gatling Gun. There is also a unique tomahawk-like weapon called Hell's Retriever, with a red aura. The weapon can pierce through multiple zombies and will return back to the player. It takes about three seconds to recharge before it can be thrown again. These tomahawks can be thrown at power-ups and retrieved for the player. In addition, holding down the throw button for a few seconds will allow the player to throw the tomahawk a further distance. The Retriever can be upgraded to a Hell's Redeemer by killing 30 zombies on the Golden Gate Bridge, and then throwing the Retriever into the bottomless pit in the C-D Block. The Redeemer can then be picked up from its original location by going into the Afterlife. Hell's Redeemer has significantly increased damage.

Traps and Utilities
Purchasable traps also return, last appearing in Ascension. The map features three new traps, the Fan Trap, the Acid Trap, and the Tower Trap, the last of which can be upgraded via Afterlife Mode to fire rockets rather than bullets. A new utility is also introduced, the Gondola, which transports players between the main prison and the docks, similarly to the Zipline in Shi No Numa.

New Boss
Mob of the Dead features a new boss zombie, known as Brutus, that can disable perk machines, workbenches used to craft buildable items, and the mystery box. Reactivating them requires 2000 points, though the cost scales up by 2000 with each utility disabled in a single round. He can be killed, but does not appear during his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead. Upon death he will drop a power-up. Additionally, Brutus will spawn inside the map if the player(s) spend too much money investing in the mystery box. He will also appear randomly throughout various hordes.

Afterlife Mode
Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife mode, new areas and objectives will become available for the player to complete such as turning on the power  and specifically activating utilities such as cell doors with power ups in them and the Perk Machines throughout the map . However, there is a time limit for how long the player can be in the afterlife; once the blue meter has depleted, the player will be sent out of the afterlife and get downed.

"Escaping" Alcatraz
One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge, where the Pack-a-Punch Machine is located. They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode.

Pop Goes The Weasel
"Pop Goes The Weasel" is the main easter egg on Mob of the Dead, and follows the playable character's attempts to escape the island. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies. It also marks the first time in Zombies that a playable character becomes hostile to the other players; to complete it successfully, players that are controlling Sal, Billy and Finn will have to kill the player controlling the Weasel.

Music Easter Eggs
The song "Rusty Cage" by Johnny Cash can be played by activating 3 bottles scattered around the map. One is located on a bookshelf in the library (spawn area), another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away behind some crates. As with most of the other music easter eggs, a strange sound can be heard when the player is near one of the bottles.

The song "Where Are We Going" by Kevin Sherwood can also be played. This can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. Instead of activating the lift with the number sequence seen on the stairs, the player needs to input the numbers "935". The song will then play.

"Jump Scare" Easter Egg
When on the roof where the plane is assembled, the player can activate a "jump scare" easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR-50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of what appears to be Russman's face will flash up on the screen for a split second, accompanied by a high-pitched scream.

Audio logs
Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson, contradict the events of Mob of the Dead and put into question the legitimacy of the zombie invasion of Alcatraz.

The Golden Spork
The Golden Spork is a melee weapon that can be obtained through doing specific actions in a certain order. Powerful enough to deal one-hit kills up to round 34, the Golden Spork is the most powerful melee weapon in the history of Zombies.

Buildables

 * Zombie Shield
 * Icarus
 * Acid Gat Kit (requires Blundergat)

Achievements/Trophies

 * No One Escapes Alive (75 Gamerscore.png/Silver Trophy Silver Trophy PS3 icon.png) - In Mob of the Dead, execute the escape plan.
 * Feed the Beast (10 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, obtain Hell's Retriever.
 * Making the Rounds (30 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, complete the cycle 3 times.
 * Acid Drip (20 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, cover a weapon using a kit.
 * Full Lockdown (25 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, Brutus completes his patrol.
 * A Burst of Flavor (15 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, kill 10 zombies at once with a new beverage.
 * GG Bridge (30 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.
 * Trapped in Time (15 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, use and upgrade all traps before round 10.
 * Pop Goes the Weasel (25 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, break the cyle.
 * Paranormal Progress (5 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, open a door without spending points.

Opening screen Transcript
A black and white shot of the jail cells of Alcatraz Prison as the police guard, Stanley Ferguson, is making his rounds as a narration by Finn O'leary discussing the escape plan with Sal Deluca.

Finn O'leary:"Hey Sal, we must have been through this 50 times already, but we'll go through it another 50 if that's what it takes!"

Shot cuts to Ferguson, walking past cells as the inmates prepare for bed.

Sal Deluca:"9:30, lights out, guard begins his rounds."

Cut to Sal Deluca's jail cell, making a cup of coffee, he walks up to Ferguson and begins a discussion.

Sal Deluca:"How we doin' tonight Ferguson? Family good?"

Stanley Ferguson:Their doin' great Mr.Deluca. My boy Tommy? He's almost six now.

Sal Deluca:"Ain't that swell?"

Cut to Ferguson walking past Finn O'leary's cell, while Finn is on the toilet.

Stanley Ferguson:"Hey Finn,got that tip for Saturday's race yet?

Finn O'leary:"I'm workin' on it, right now."

''Cut to Ferguson walking past Billy Handsome's cell, screams of pain begin to emerge from Albert Arlington's cell. Billy then emerges from the darkness of his cell, lighting a cigarette.''

Billy Handsome:"You gonna shut him up? Or do I gotta do it?"

Ferguson then bangs his police baton off his cell doors in an intimidating manner.

Stanley Ferguson:"You know the rules Handsome, No talking."

Finn O'leary:"9:35, The Weasel Launches into his song and dance routine."

Stanley Ferguson:"Dammit Arlington!"

Albert Arlington*Lying on the ground, pretending to be in pain* "You gotta get the doc!"

Ferguson proceeds to open the cell doors to Alrington's cell

Stanley Ferguson:"This better be the real deal this time..."

''Ferguson walks into the cell, scuffling,fighting and stabbing can be heard from within, and Ferguson's dead body falls to the ground. Arlington exits his cell with a self-made knife and a set of keys.''

Sal Deluca:"Once the weasel gets the keys, we move on to stage two.""

Arlington proceeds to unlock the cell doors of Billy Handsome, Finn O'leary and Sal deluca, Sal throw's his cup away.

Sal Deluca:"Let's get movin'"

''The group of four meet up in the middle of the cell block. billy Handsome hands them all snub-nosed revolvers.''

Billy Handsome:"Here ya go, fellas. Courtesy of the warden's private collection."

Albert Arlington:Your boys in the laundry stashed the parts?

Billy Handsome:"Of course they fuckin' did."

A moan is heard from in front of them,the body of Stanley Ferguson slowly gets up.

Albert Arlington:What the fuck? I killed him!

Billy Handsome:"You been in the joint too long Al, You forgotten how to get shit done".

The camera zooms in onto Ferguson, he begins screaming as his eyes are glowing, Handsome then shoots his shoulder, with no effect.

Billy Handsome:"What the fuck?"

''Rusty Cage begins to play, as the 4 line up and begin to fire on the zombie Stanley Ferguson. The zombie takes a massive amount of damage before finally falling. The cell blocks then slowly transform into a horrifying, hellish depiction of Alcatraz prison.''

Albert Arlington:"This ain't right,somethin' weird's goin' on here..."

Sal Deluca:"You don't say Weasel..."

Finn O'leary:"Where are those screams comin' from?"

The camera begins to zoom out of the 4, the black and white tone begins to change to color as hordes of zombies begin to emerge from their cells.

Albert Arlington:Oh, shit!

''Billy, Finn and Sal begin to fire on the zombie horde, while Albert tries to make a quick escape. He is stopped as a zombie grabs him, where Albert grabs his head and shoots the zombie through the mouth. The camera then cuts to Sal knocking a zombie onto the ground and shooting it through the head,and turns round to shoot a zombie behind him. The camera cuts again to Finn kicking a zombies head into the ground, and the camera cuts again to Billy pinning a zombie up against a wall with a lead pipe,and he proceeds to smash the pipe into it's face. It again cuts to Albert running from a horde of zombies, only to be stopped in his tracks by another horde in front of him, he stops to shoot but is ultimately overwhelmed by them. The camera then cuts to Finn throwing a zombie onto the ground and smacking a zombie with his gun, but is then pinned up against a wall by a large group and is killed. It again cuts to Sal and Billy holding off hordes, where Sal then runs towards a cell block and closes the door behind him, leaving Billy to die at the hands of the zombies. Taking one last look at him, Sal runs off, only to be stopped by a large group. The 4 are then presumed dead as the zooms out to a final shot of the entire island of Alcatraz''

Trivia

 * This is the second map to feature Zombies with red eyes, the first being Dead Ops Arcade.
 * This is also the largest zombies map to date, the second being Green Run.
 * This map features a HUD that is completely different than any other part of Call of Duty: Black Ops II.
 * The player(s) can now see the name of the character they are playing as next to their point counter.
 * The knife uses the same model as the Prison Knife from the Call of Duty: Black Ops campaign mission, Vorkuta.
 * The new Hellhound will eat the corpses of dead zombies, making the first zombie to actually attack other zombies, despite their state. However, if a player approaches the Hellhound, they will take damage from its bite.
 * Upon escaping the island after riding the plane, the players will crash and land on the Golden Gate Bridge. The only way to get back is to electrocute yourself on the electric chairs or through resurrection.
 * Like Die Rise, PhD Flopper is an unobtainable easter egg. Mule Kick is also an unobtainable easter egg found on the map. The player can, however, buy the perks in Grief Mode.
 * The song played during the second half of the opening titles is a cover version of "Rusty Cage" by Soundgarden, as performed by Johnny Cash.
 * This is the first map in Zombies where the characters talk about different events. For example, if any playable character is absent, the other characters will mourn them; if all characters are absent, the sole player will mourn all of them. Other instances include random conversations and discussions about the current situation if another player kills 3+ zombies near another player.
 * This is the only map other than Nacht Der Untoten that does not feature Quick Revive, due to the addition of the Afterlife mechanic.
 * This is the first Zombies map to feature the Death Machine as an obtainable weapon from the Mystery Box.
 * This map has different skins for Pack-a-Punched weapons than the past two maps. The guns appear to be cracked and have orange light pulsating from the cracks, appearing similar to lava.
 * If the player goes to the roof where the plane is built and looks into the fireworks with a scope a jumpscare will pop up with a face looking similar to Russman.
 * Perk machines in this map will not play a jingle, whether or not the power is on; only inaudible speech and sometimes tones similar to the jingle are heard, and the Perk machines will also flash back and forth from the state of de-activation as if Brutus had shut it down.
 * If a player buys a perk at the exact moment the machine is flashing, it will cost him/her extra.
 * This is the first time ever on a Zombies map where the game can be ended without dying.
 * This is the first time ever where players have to kill a teammate to complete the easter egg.
 * This is the second time ever where Richtofen has no involvement within a Zombie map; the first being Nacht der Untoten, although he is playable in the remastered version in Call of Duty: Black Ops.
 * There is a way to upgrade the guard tower trap to fire RPG's at the zombies. This requires entering afterlife mode.
 * This is the first zombie map since Shi No Numa to have the M1911 in the mystery box.
 * It is unknown who or what controls the zombies in this map. The guard's recordings also may put into question whether the events of this map even occured.
 * This is the second Zombies map where wall weapons appear in multiple places, the first being Verrückt.
 * This is the first Zombies map where a player must individually turn on power for each item.
 * This is the first Zombies map where a player can hold multiple items.
 * This is the first Zombies map where a player can see what parts you have obtained on the scoreboard.
 * When turning on the laundry machine to obtain a part of the plane, the player will hear Samantha's laugh and more zombies will spawn, regardless of how many zombies are left or what round it is. Zombies will stop spawning when the laundry machine is finished.
 * This is the first zombies map where doors cost 2000 points.
 * This is the first Black Ops II Zombies map where Deadshot Daiquiri appears as a buyable perk.
 * This is the first Black Ops II Zombies map where a new perk appears that does not involve death. This does not counting the perks that were brought back from Black Ops.
 * This is the first Zombies map where a player can obtain a tactical item without using the mystery box.
 * This is the first Zombies map to use a different appearance for the mystery box.
 * The perk machines and the Pack-A-Punch machines make distorted noises and flicker between color and black-and-white textures.
 * Oddly, the Carpenter Power-up does not appear in this map although there is barriers.