User blog comment:Crazy sam10/My views on a MW4/@comment-78.97.91.207-20130309082056/@comment-78.97.91.207-20130309231819

Here's an example of limitations- Halo: you play through the level and you stumble across a scorpion and a warthog. Now you can either proceed on foot, or just get into the vehicles. You can stay in them as long as you want, and in some rare instances even bring them to areas where they arent "supposed" to be taken.

Here's CoD's take: you play through the level, you hit an area, a triggered even occurs, you are forced to use an annoying drone that completely breaks of gameplay, and when you get into the swing of things they take it away without warning. You use it for less thank 5 minutes, it's short, rushed and you have no decision whatsoever.

Now which one is better, strict and limited gameplay or playing the game the way you want to? Which one has more replay value? Does one hurt the storytelling?