User blog comment:DBD Abyss/9 months of hell. AKA 9 months of Ghosts/@comment-70.28.86.39-20140808134039

You know, Ghosts wasn't actually that bad. It is more of a middle-in the pack game, like your starter gun. The campaign and Extinction were like before. But when it comes to MP, you know the crew are trying as hard as possible. Because people bitched about small three-lane maps, the maps were made larger and more unique, with flank routes. When people complained about UAVs being shot down, and being noobish, the SATCOM took its place. The fast TTK is a result of ping and good hit detection; before, enemies were eating bullets. They did their best to patch every single flaw, and their weapons were designed with balance in mind. Blitz actually looked more like a competitive game, perfect for MLG.

Most of the flaws come from the community, because they complain about the games a lot. The flawed spawn system, designed to spawn near friendlies, came from complaints that they spawned too far away from the action. So if it's someone to blame, blame yourselves. You just won't stay satisfied, and your constant complaints are driving COD to the brink.