Commando (perk)

Wolverine Lunge is a Tier 3 perk appearing in Call of Duty: Modern Warfare 2 that significantly increases the player's melee distance, allowing for a near-instantaneous forward dash of about three meters when striking a target. While the high speed of the dash frequently causes players to refer to it as a "teleport", the character model does in fact move through the intervening distance and the player is vulnerable throughout the dash and can be killed after initiating the strike but before successfully completing it. The dash will only trigger if the player initiates a melee attack with a valid target within dash range and approximately centered on screen; if the target is too far to the side or out of range, the character will simply make a regular melee swing instead. Additionally, while the dash will automatically correct for a small degree of movement on the part of the target, it is possible for the melee strike to miss if the target is moving too rapidly or if the player encounters an obstruction while dashing. Also bear in mind that the dash can trigger whether you are moving or not, and if you try to stab someone as they pass by a corner in which you are hiding, it can effectively pull you out of your cover.

The Pro version (unlocked by making 20 melee kills with the perk equipped, including the knife, tactical knife and the riot shield) completely negates damage from high falls, which can be tactically exploited on maps with long drops such as Quarry, Favela, Skidrow, and Underpass. When paired with Lightweight, Marathon, and a pistol with a tactical knife, a player can rapidly move behind and through enemy lines and silently kill clustered enemies in quick succession.

Trivia

 * The perk picture was seen in the Teaser trailer in early 2009.
 * Even with the pro version of this perk equipped, the player will still make a cracking noise when falling from a large distance.
 * With this perk equipped, players can sometimes make a successful melee attack through very light cover or over waist-high walls. This behavior is inconsistent and may be a glitch in the physics engine rather than intended design.
 * This is the only perk in the game whose normal and Pro versions are not directly related (the normal version increases melee range, while the Pro version eliminates the damage you take from falling).
 * This roughly replaces the Bayonet from Call of Duty World at War.
 * This is a very commonly used perk because it and its pro ability can assist a variety of playing styles.
 * In early pictures, it seems the picture or color of tier 3 perks were going to be blue.