Apocalypse Averted

Apocalypse Averted is the signature Easter Egg on the Zombies map, Shadows of Evil. By completing the first part of the Easter Egg the player obtains the Achievement/Trophy The Beginning of the End and by completing the whole Easter Egg the player earns the Calling Card from the Dark Ops Challenges.

Requirements
In order to start the easter egg the player must do the first steps that give him the The Beginning of the End achievement (see link here).

Also 4 players must be in any kind of Party because if not, the last step won't be available.

All the following parts must be done in said order.

Step 1: Using the eggs to obtain the Swords
After getting the eggs from the previous step mentioned here, the players will need to charge them.

There will be 4 squid-like statues around the map, on each district: All these statues will be locked in boxes that need to be smashed by a player who is in Beast mode in order to be usable.
 * 1) At the Rift,
 * 2) Near the perk location of Waterfront,
 * 3) Under the perk location of Footlight,
 * 4) Behind Detective's ritual place, at Canals.

Each time the player puts his egg on a statue, he needs to kill around 10 zombies near it to charge it. After the needed kills have charged it, the egg will glow, the player can pick it up and it will be by 1/4 charged. In order to fully charge the egg has to be on all statues (not in a specific order) and after all statues are done, the egg will be glowing fully blue.

Note: All players can charge their eggs at the same statues, at the same time, but the eggs will get chaged only by the player they own to. This means that the player can't kill zombies for other's egg.

Go back to where the player picked up the egg and put it there. After that, you can pick up the sword from there and use it.

Step 2: Upgrading the swords
After having the swords, 4 ghosts will appear over the ritual tables related to the characters. The player will need to go to his character's table and the ghost will give him another egg that also needs to be charged in order to upgrade the sword

There will be 4 ritual circles around the map: The player must interract with the ritual circle to add the egg. Then 1-2 Margwas will spawn. The player must kill all of them and will automatically get his egg back.
 * 1) At the center of the Junction area,
 * 2) In front of the boxing gym at Waterfront,
 * 3) In front of the great theater at Footlight
 * 4) In front of the Ruby Rabbit at Canals.

Repeat the same for the other 3 circles (no specific order exists).

Note: Only one ritual can be done at round and if more than one players everyone can have a charge of the egg at the same round.

When the eggs will be fully charged they will glow red and they can be retuned to the ghosts the players picked them up. By giving the eggs back to the ghosts, the ghosts will give the players their upgraded swords.

Step 3: Getting the "knowledge"
The player must go to Nero's lair and there will be a grand bookshelf. Interract with the bookshelf and a floating book will apear in front of it, showing that the players now have the "knowledge" and they can proceed.

Step 4: The flags
The following round, a weird flag with purple mist coming out of it will appear at the center of the rift, under the junction. The player must pick it up and all zombies will disapear as there will be an infinite spawn of R.A.P.S. Around the map 8 electrified spots will apear around the whole map. Putting them on two of it will charge the flag with the needed power. While the flag is on a spot, the Shadowman will apear and try to interrupt the proccess. Shoot him to make him disapear. But shooting him won't kill him, as he will appear in a short while for the same reason. Shoot him again to make him go away as many times as needed. The player will know when the flag is ready from the first spot by a "ding" that he will hear. Pick it up to put it on another spot. After charging it both times the player must go and put it in front of a ritual table that has a ghost on it. Repeat the same proccess as previously. When the proccess is finished, the ghost will turn into a gatekeeper and teleport to the Pack-A-Punch room. At this point the R.A.P.S. will stop spawn and there will be zombies again.

After that, on the next round another flag will spawn and the player must do the steps above again another 3 times for the other 3 ghosts on the ritual tables.

Note: Avoid stepping on purple circles because they will damage the player.

Also if the Shadowman hits the flag the step (not the whole) will reset and the flag will be instantly available again.

Step 5: Killing the Shadowman
After all 4 gatekeepers have been sent to the Pack-A-Puch room the Shadowman will apear there and the players have to fight him.

A Margwa will spawn and the players will have to kill it.

After killing the Margwa the players may interract with all the gatekeepers to make them shoot and destroy Shadowman's shield.

The players will have to shoot him untill he moves over the ritual table. This has to be done quickly or the Shadowman will return to his starting position, activate again his shield and make a new Margwa spawn.

While the Shadowman is over the ritual table one of the players will have to add the Summoning key to lock him in.

Then a giant Gateworm will spawn over the table and teleport at the center of the Junction.

Note: After entering the Pack-A-Puch room you may not leave from it untill you kill the Shadowman.

Step 6 (Final Step): Averting the Apocalypse
By completing the previous step, an infinite amount of Margwas will spawn periodically. The player must kill them near a curse basin so they can make the beast mode available.

Then the player must enter beast mode which is going to be infinite untill he returns to human body.

Note: While on beast mode, stepping on purple circles or if margwas attack the player, the beast mode timer will reduce, so avoid touching them.

After that, one player must be at the Junction and all the others at one of the train stations (one player per station),while all of them on beast mode.

(the followings must be done all at the same time) If all done at the same time, all Margwas will instantly die, the players will exit beast mode and the cutsceen will play, showing that the Apocalypse has been averted and the giant alien over the city will be dead. Richtofen will then come and steal the Summoning key with the Shadow man locked inside and leave through a portal.
 * One must call the train
 * The 3 players at the stations must shock 3 black boxes around the ceiling of the station (one on each station). Shocking them will make the rails glow blue.
 * The player at the Junction must zap all 4 Gatekeepers that are around the Gateworm.

Awards

 * All players will earn 1000xp for completing the easter egg
 * A new Calling card will unlock and be available from the Dark Ops Challenges

Achievements/Trophies
The Beginning of the End (50 GamerScore/Silver Trophy) - Awarded for completing the first part of the Easter Egg.

Trivia

 * Each time the player completes a ritual, a phone will ring, which, if answered gives story information about each main character.
 * The plane from Mob of the Dead, Icarus, can be seen flying during the major easter egg, The Beginning of the End.