Variety Map Pack

The variety map pack is the first of the downloadable content for Call of Duty 4 : Modern Warfare. It will become available April 3rd and will be realeased for 800 MS points and an unknown amount of whatever the PS3 uses (Sorry I don't know). The maps are currently know as


 * Broadcast - An large sized map that is seen in the level "Charile Don't Surf". It seems to take place before the fighting because the area is less destroyed. The parking lot outside is filled with cars and a roof overtop the middle of it. A small building is located on the edge of the building where snipers can pcik of the soilders on the second floor of the TV station where soilders shoot enemys near the windows and on the balcony. From IGNS impressions, the best gamemodes are Bomb realted game modes and Team Deathmathc.


 * Creek Kill - The largest map ever in CoD4, great for players who enjoy long range combat, but it won't be popular for players who injoy getting in close. The map is divided by a ravine with small houses on each side. A waterfal is on one side with tunnels along the ravine wall. The hills leading to the ravine are lined with sandbags to protect players from the contant fire form long range weapons. The ravine is narrower in places where you need to jump or go down a path to the middle. It will be best suited for Headquaters and Team Deathmathc, as in S & D, it will take too long to get to the positons.


 * Chinatown - A mid sized china scenery styled map with narrow streets not unlike of district, but slightly larger than it. Most of the buildings are opened up so you can go in. Snipers will have problems as they hiding spot will be soon discovered and they will be killed. Players will soon find spots where grenades can lob over buildings to kill the others on the other side. Close quarters weapons will be useful as an enemy could be around any turn. Best games suited for it will be Sasbatoge, Team Deathmatch and headquaters as you will die to fast for it to be useful in S & D.


 * KillHouse - A very small map inspired by the tutorial level "F.N.G.", it is symetrical map with a looking post in the middle. The buildings are wooden and the walls are concrete. It will sure be home to some very firece battles as the map is only just larger than shipment. Team deathmatch games will be fast and deadly so if you can't master close quaters combat, you will be frustrated about how fast you are dieing and will most likly veto this map. Headquaters, FFA and TD will be the only appropriated game types.

The maps are very anticipated becuase IF is getting complaints about how boring the maps are and how they get old fast.