User blog comment:Inkie Twig/E3 2015 The Year of Rumor and Hype/@comment-3967954-20150618094025/@comment-3171236-20150619014123

Both are centered around Combined Arms battles on large maps, class-based setups, and gameplay centered around fixed objectives (just as Battlefield has Conquest Battlefront has typically had Command Posts).

Actually, if I remember correctly, the original Battlefront was heavily gameplay based on Battlefield 1942, just built with a different engine by a different studio.

Personal concern of mine is that the new Battlefront lookes worryingly cramped for such an open map like Hoth. I'm worried that traditionally strong classes like the sharpshooter will get ignored in favor of close-combat classes.

Survival mode also worries me. Did anyone actually want that, or was that supposed to be EA's response to the lack of Galactic Conquest and Instant Action? I get that Battlefront 10 years later is going to be different, but it feels like they are using a reboot as an excuse to make it into something its not.