Forum:LAG time. How do you deal with it?

What's your way of dealing with the following...?

Say at time zero, you have two opponents on either side of a wall the same distance from the end of the wall, which they could run around to shoot the other. One stays still. The other runs around (of course he has an SMG and Lightweight lol) So now let's say it takes 1/2 a second (500 milliseconds) for player1 to reach the end of the wall and make the turn towards Player2; and Player2 is not moving.

Also, let's assume the network lag between the two players is 100 milliseconds.

That means each player sees where the other player was at a point in time 100 milliseconds ago.

So in the above scenario. Player1 turns the corner and can see Player2 and start to take aim. But... Player2 cannot see Player1 yet, because 100 milliseconds ago Player1 was still out of view behind the wall.

If the above is true, then the player that moves seems to have a huge advantage. In my own experience, when i set up for marathon/lightweigh/commando with an SMG, i do win a much higher percentage of my sudden confrontations; so that seems to support the above theory.

Questions:

1. How do you deal with that? 2. Is there any way to figure out the lag time by inferring it from the connection "strength symbols?? 3. Is the lag time equal for both players? Does being the game's host have an advantage?