User blog comment:Damac1214/Why Shooters Need Good Stories/@comment-173.58.104.135-20130514191950

When I shot Harper, I had to go off for ten seconds and take a few deep breaths before yelling out in anguish (thankfully no one heard me) because I was so mad at myself for sacrificing a good man.

That's an example of making a lovable character. If a lovable character dies, then people tend to be saddened, which probably explains why they make it so that you have to actually press x/square/pc button to shoot Harper otherwise Farid automatically shoots Menendez.

Speculation: I'd say the zombies storyline or for Halo fan, what happened to Jun-A266.

And yes, stories are very fun to follow, preferably if they have a good set of characters (an example being some guy with a skull ski mask and some other guy with a scottish accent)  A good set of characters would be Jorge-052, Carter-A259, Emile-A259, Catherine-B-320 and Jun-A266. Also, a great antagonist (as in "we have a reason to hate him and he has a reason to hate us and he's not just some Russian trying to nuke America.)