User blog comment:Crazy sam10/My views on a MW4/@comment-1142365-20130218205533/@comment-737493-20130219192613

Although what could be termed "innovative" is entirely subjective. With regard to the game and gunplay, a World at War style attachment and Modern Warfare perk system would end up being clumsy and feel detrimental to the overall setting. Multiplayer would be difficult to keep people interested in what with lack of attachments, variety of weapons, etc.

I feel World War II isn't a setting milked dry just yet, it's just developers always go for the same three or four campaign scenarios. The Americans are usually on D-Day or the Sicily landings; the British are also either also on D-Day or commando raids on generic German installations; and the Soviets are always fighting in Stalingrad or the final push into Berlin itself.

Perhaps shaking things up from the generic "Point A" - "Point B" with shooting inbetween - much like a train ride through north London - would breath fresh air into it. Luftwaffe fighter escort during the Battle of Britain, British soldier during the Japanese conquest of Burma; entwining the character's stories to make them feel more than 2D Hollywood war epic character templates.

Infinity Ward are surprisingly good at telling a story, letting them have free reign to create a game that can use that to overcome other shortcomings.

''TL;DR - A World War II game could be good campaign wise if new ideas are tried, but gunplay and multiplayer would be dull and repetitive. ''