Der Riese

"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"

- Level description

Der Riese (German for The Giant, pronounced: Dehr Ree-zeh), also known as Zombie Factory, and known in full as Waffenfabrik Der Riese (German for Weapons Factory of the Giant), is the fourth and final map in the Nazi Zombies game mode, featured in Call of Duty: World at War. It is set in a secret Nazi facility near Breslau, Germany, and was the debut of the teleporters and the Pack-a-Punch machine, a machine that for 5000 points allows players to upgrade their weapon. It was released in Map Pack 3, along with three multiplayer maps. The Map Pack was released on August 6th, 2009. It was then released on the iPhone OS September 30th, 2010. It was then released along with Nacht der Untoten, Verruckt and Shi No Numa as part of the Prestige and Hardened edition of Call of Duty: Black Ops on November 9, 2010. It was also released in the Rezurrection DLC pack with Mule Kick.

Starting Room/Mainframe
Der Riese is set in a secret Nazi Factory in Germany. It has several rooms within it. The starting room is just outside the factory itself. There are four barricades against the Zombies, two at either side of the Mainframe, one to the side of the power generator, and one down a staircase. There are two doors that leave the starting room and lead to the right/left factory rooms.

Weapons Available:
 * Gewehr 43 - 600 points
 * Kar98k - 200 points
 * Mainframe - used to connect the Teleporters, all of them lead here.

Other:
 * Pack-a-Punch Machine - 5000 points per use, locked until power is turned on and all 3 Teleporters are linked.
 * Radio - Beside a barrel under a ledge near the entrance to the staircase barricade.



Right Factory Room
After opening the door on the right there is a door to the right hallway. There is a railing above in which Zombies can jump down from. There are also two barricades in which Zombies can break through. There is also a door that will open when the electricity is turned on, connecting this room to the Mystery box spawning room. There is a locked door leading to the right hallway.

Weapons Available:
 * Double-Barreled Shotgun - 1200 points

Right Hallway (Automobile Garage)
After opening the door in the right factory room, players come in here. In here there is a staircase leading to a box barricade. Two barricades are in here.

Weapons Available: Perk Machines: Other:
 * Thompson - 1200 points
 * Monkey Bomb - in the furnace, only there after Fly Trap is activated
 * Mule Kick (Black Ops only) - 4000 points
 * Mystery Box spawn at the far wall adjacent to the furnace

Left Factory Room
After opening the door on the left, there are two barricades and a door leading to the left hallway. There is also a door that will open when the electricity is turned on, connecting this room to the Mystery Box spawning room.

Weapons Available: Other:
 * M1A1 Carbine - 600 points
 * Fly Trap
 * Teddy Bear - In a window up high, only there if the Fly Trap is activated

Left Hallway (Animal Testing Lab)
After opening the door in the left factory room, the player will come to this hallway. It contains the M1897 Trench Gun and three barricades. There is a staircase leading to a box barricade and another locked door leading to Teleporter A.

Weapons Available: Other:
 * M1897 Trench Gun - 1500 points
 * Mystery Box spawn across the M1897 Trench Gun
 * Teddy Bear with Juggernog and C-3000 b1at-ch35, in a cage near to the right of the M1897 Trench Gun, only there if the Fly Trap is activated
 * Spinal Cord - two of them are sitting across from each other on a desk and on top of some shelves used to activate the secret song, Beauty of Annihilation.
 * Radio - Above door to the right of the Mystery Box spawn

Teleporter A Room (Generator room)
In the Left Hallway is a locked door, this door leads to this room. It contains the first of three Teleporters. There is also two barricades in here.

Weapons Available: Other:
 * MP40 - 1000 points
 * Mystery Box spawn in front of the Teleporter
 * Radio - On the lower level in the furnace near the right staircase

Teleporter B Room (Chemical testing room)
After opening the locked door in the Right Balcony, the player(s) will enter a room containing yet another Teleporter. It contains 2 barricades which Zombies can access.

Weapons Available: Other:
 * Type 100 - 1000 points
 * Mystery Box spawn on the balcony
 * Spinal Cord - on a desk beside the barricade in the side room used to activate the secret song, Beauty of Annihilation.
 * Radio - Activated by hitting the "Use" button when aiming at one of the ladders with a body floating on it

Mystery Box Spawning Room/Courtyard
After opening either box barricade in either hallway, the player appears on a balcony and a section just outside the factory. If the player jumps off the roof, they will come across the mystery box, sitting next to the power generator. There are doors leading to Teleporter Room C and Teleporter Room B. When the power is turned on, a bridge folds down connecting the two balconies and the room connects with the left and right factory rooms. There are many barricades in this area.

Weapons Available: Perk Machines:
 * FG42 - 1500 points
 * Bouncing Betties - 1000 points
 * Double Tap Root Beer - 2000 points
 * Juggernog - 2500 points
 * Speed Cola - 3000 points

Other:
 * Radio - On a tipped filing cabinet left of the door to Z-B
 * Power Switch behind the Generator
 * Mystery Box spawn in front of Generator

Teleporter C Room (Main factory area)
After opening the door in the Mystery Box spawning room, it leads to a building in the factory. Inside the building, the final Teleporter lies. There is also a set of stairs where a barricade is blocking Zombies approaching from a cave. There is a balcony outside and is used to fire down on Zombies approaching the building. The balcony is also a good spot to hold out at, as all zombies can come in from one direction and the height offers the players a good view on how many zombies are moving in.

Weapons Available: Perk Machines: Other:
 * STG-44 - 1200 points
 * Bowie Knife - 3000 points
 * Quick Revive - 1500 points
 * Mystery Box spawn at the end of the catwalk above the Bowie Knife
 * Radio - two of them are in here, one on a shelf in front of the staircase and another one at the end of the underground alley

Electricity
This is the second map to feature electricity, the first map being Verrückt. Electricity is needed to activate the Teleporters and to turn on the Perk Machines. It will also lower the bridge leading from Double Tap Root Beer to Juggernog and vice versa, allowing for easy access. There are also electric traps you can activate for 1000 points.

Teleporters
Linking the Teleporters requires the power. To link, the player has to hold down the action button and a 30 second timer will appear. The players have to run to the Mainframe, which is at spawn, and hold the action button on top of the mainframe. Doing this will cause the Pack-a-Punch Machine's doors to lower slightly depending on how many teleporters have been linked, and a power-up to appear. After linking a teleporter, the player can now teleport directly to the mainframe, this costing 1500 points per teleport. Teleporting can sometimes give random power-ups, but past round 25, the player will stop getting power-ups as frequently, and sometimes Hellhounds will spawn in, with a maximum of eight Hellhounds at one time. They can also be used as a trap, the zombies dying when the player activates the teleporter. There is a delay between using the teleporters, as they need a beer.

Hellhounds
Returning from Shi No Numa, Hellhound rounds will happen every five-seven rounds, with a descending guitar riff, the map turning foggy and as the first Hellhound spawns, the Demonic Announcer will say "Fetch me their souls!". They walk around the map, either with a limp or in a wolf hunting fashion until they spot players, at which point they will ignite (if they are flaming Hellhounds) and attack. Monkey Bombs will not work on Hellhounds, although the explosion can still damage a Hellhound. During a Hellhound round, the last hellhound will have a Max Ammo. After the third Hellhound round, they will start spawning with the zombies, without the Max Ammo. Also, if one repeatedly uses the Teleporters, Samantha will occasionally say something and then up to eight Hellhounds will spawn in.

After round 20, their health will stop increasing, meaning that two Bowie Knife slashes will always kill a Hellhound.

Power-Ups
All of the power-ups from the earlier Zombies levels appear in this map, along with Carpenter, which makes its debut on this map.
 * Max Ammo (an ammo box) - Gives all players full ammo for all guns. Note that this will not refill the player's current magazine, or the player's Bouncing Betties.
 * Nuke (a nuclear bomb) - Kills all of the zombies on the map. Note that there is a delay between picking up the Nuke, and the zombies dying. Also gives every player 400 points.
 * Insta-Kill (a skull) - Guarantees one-hit kills from all weapons for a short period of time. The player will receive 110 points per kill (100 and 10, separately). If the player knifes the zombie, and the zombie would of died from the knife if insta-kill were not active, then the player receives the standard 130 points from the kill. Lasts 30 seconds.
 * Double Points (an "X2") - Doubles all points given to the plays players. Lasts 30 seconds.
 * Carpenter (a hammer) - Rebuilds all barricades on the map after a 2 second delay and awards 200 points to all players.
 * In addition, if the player teleports or a teleporter pad is linked to the mainframe, a random power-up will spawn in the starting area. Note that after several uses this will no longer spawn power-ups.

Achievements/Trophies
Elevate Your Senses (25 / Bronze Trophy ) - Activate the Fly Trap.

Locksmith (25 / Bronze Trophy ) - Open all the doors in the map in one game.

40 Knives (25 / Bronze Trophy ) - Kill 40 zombies using the Bowie Knife in one game.

Der Electrician (25 / Bronze Trophy ) - Link all of the teleport pads before round 7.

Frequent Flyer (25 / Bronze Trophy ) - Use a Teleporter 8 times in one game.

Wacker Packer (25 / Bronze Trophy ) - Upgrade any weapon using the Pack-a-Punch Machine.

The Might of the Monkey (25 / Bronze Trophy ) - Use the Monkey Bomb.

Perkaholics Anonymous (25 / Silver Trophy ) - Survive until Round 20 without buying a single perk.

Acquire Waffle Weapons (25 / Silver Trophy ) - Obtain the Ray Gun, Wunderwaffe DG-2 and the Monkey Bomb at the same time.

Pack Addict (25 / Silver Trophy ) - Upgrade 5 weapons at the Pack-a-Punch Machine in one game.

Easter Eggs
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 * To find the musical Easter egg the player needs to press the action button on the three green glowing jars that appear to have spines in them. two of the jars are in the animal testing lab, and the third one is near Teleporter B, in a side room. The song is Beauty of Annihilation. There is no specific order in which these need to be done.
 * There is a readable message inside an air conditioning unit on the lower side of the bridge that lowers with the power. It is viewable by looking through a crack in the unit with a PTRS-41's scope. It reads: "In the event of any critical failure, the player is instructed to take his cyanide tablet that's included in his field operations kit. In the event that the player has misplaced his, there are several methods that will accomplish the same task. For example, the test..." (end of page), which refers to the teleportation tests that Ludvig Maxis performed while at Der Riese
 * Another book can be seen outside of the map. It appears to have the page prior to this page. It reads: "It is the responsibility of absolute secrecy. No one is to know what you do, where you work, our research has uncovered, or what our purpose will be. You will have no further contact with your governments, or with your families. Your decision to fully dedicate your lives to Group 935 is absolute. Attached is your field operations manual which will direct you should our mission get compromised. We cannot afford to let this power fall into the wrong hands, and therefore the field operations manual should be considered your bible. Make your preparations now. A new dawn is beginning for mankind. Dr. L. Maxis". This message can also be heard on a radio transmission located in Der Riese.
 * In the starting area if looking down, one of the drains to the left of the stairs, a note with random symbols on it can be found. Those symbols say "Edward it's time to kill Maxis".
 * Opening the door to the right from where the player spawns, by the Double-Barreled Shotgun, looking down, the player should see some wood panels. A few panels will be broken and inside there is a note (Best read when playing solo mission, and leave a crawler). The message reads: "...is produced by bombarding an Americium-243 nucleus with a Calcium 48 nucleus. It then decays (writing is blurred)... after further decay a meta-stable isotope is formed. This leads us to believe that transference of matter is indeed possible, and even the re-animation of b... (faded, but it is presumed to be beings)"
 * In the Thompson Room, there is a brick that will sink into the ground and revealing a note if pressed and holding the use button while looking at it (it's a small, differently colored brick at the end of the big pile of rubble underneath the Thompson). The note reads: "side effects of using 115. The power is undeniable but who can use such weapons without themselves turning..." (end of note) See video here
 * In the Z-B Teleporter room there is a torn note which translates "The bees disappeared from Ludwigsdorf. "
 * At the Mystery Box location near the M1897 Trench Gun there is a sign which has three bullet points. The first one reads "Did not resist in Paris". It is unknown what the other two say. This may be connected with the Paris photo noted below.
 * At the M1897 Trench Gun Mystery Box spawn, behind the mystery box is a board, with lots of torn notes and pictures. There is a picture of a Zombie in front of the Eiffel Tower in France. There is also a picture of a Hellhound. Another picture shows a horde of zombies, presumably escaping from Der Riese.
 * In the Z-C teleporter room there is a board with "die glocke ist jetzt Mobile" (translated to "the bell is now mobile") pinned on the upper left, and "folgen Sie dem Gesamtplan" (translated to "follow the entire plan") pinned on the bottom right. The first sentence features a misspelling, as it should say "die glocke ist jetzt Mobil", without the E at the end.
 * At the top of the stairs near the furnace, if one has no background noise, and listens very closely, they can hear a little girl crying.
 * On Z-C Teleporter And Animal Test Laboratory (Z-A) There are Boards with Images of Zombie Maps. The Maps Shown are Ascension, Kino der Toten Call of The Dead And 2 More Unseen Maps.
 * Near the door that takes a player into the Animal Testing lab, if one looks to the left of the barrier, on the wall they can see the initials J.D.
 * Behind the teleporter in the starting room is a bunch of pillars with a Bowie Knife stuck in the ground, an empty bottle of Juggernog, a Pack-A-Punched M1911, three Teddy Bears and many other items.

Illuminati Codes
The Illuminati Codes are codes can be found in various areas in Der Riese, all written on wooden boards. There are four Illuminati Codes.


 * Board 1 - Living Dead


 * Board 2 - Edward is Alive


 * Board 3 - Treyarch


 * Board 4 - To community, the fans, and our families. Thank You. We Shall Return.

Features

 * The Monkey Bomb is a new Wonder Weapon. It is a Cymbal-Banging Monkey Toy that has what appears to be dynamite attached to its back. It is used by pressing the secondary grenade bumper, and takes longer to prime than a grenade.
 * Perk-a-Cola machines and Electro-Shock Defenses return.
 * The Pack-a-Punch machine, which can upgrade the players weapons, is featured in the map. When upgraded, weapons will receive a damage and fire-rate boost, along with any special bonuses exclusive to that weapon. The upgraded weapon has a new platinum-esque finish with engravings on the sides.
 * The Bowie Knife is a new melee weapon, replacing the player's Knife. It is a one-hit-kill weapon until the end of round 11, and costs 3000 points to purchase.
 * Teleporters are also a new feature. In order to activate them, a player must go to one teleporter, activate it, then quickly link it to the mainframe. The players have a stopwatch at the top left corner of the screen that indicates how much time the players have left to link it to the mainframe. If the players succeed, the players can teleport from activated pads to the mainframe.
 * To use the Perk-A-Cola machines, the power must once again be re-activated, like in Verrückt.
 * On the pause screen, a map of the level will appear, unlike the previous maps.
 * Zombies can now climb certain ledges and fences, as well as being able to jump down from them.
 * The Mystery Box is once again pointed at by a trail of light from the sky. This time, however, the light is blue and comparatively harder to spot, let alone tell where the box is. Also due to the higher buildings and close box respawn areas the box may be hard to pin-point to unseasoned players.

Call of Duty: Black Ops
Der Riese returns in Black Opswith improved graphics and the ability to  get Cold War weapons from the Mystery Box. The World at War weapons that can be bought off the wall are still available, however. It was first exclusive for those who had the Hardened and Prestige edition.

It was also released in the Rezurrection map pack on August 23, 2011 for Xbox 360, and September 22, 2011 for PS3 and PC.

Videos
Video:Der_riese_easter_eggs_What_people_missed|Video showing some easter eggs. Video:Der riese wonder weapons montage|Some Pack-A-Punch weapons in action Video:Call of Duty World at War Der Riese Pack a Punch upgrades Video:Black_ops_zombies_Der_Riese_-_Easter_eggs_Hidden_song_Upgraded_perks Video:Der_Riese_Fly_Trap_Mystery|Fly Trap

Trailer
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