Skorpion

The Skorpion is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Black Ops. It is used by the Ultranationalists and Insurgency. It is very accurate and has no noticeable recoil or sway, but has a low magazine capacity that will quickly run dry with its high rate of fire, as well as low damage at long range.

Singleplayer
In Singleplayer, the Skorpion is used infrequently by Ultranationalists and Loyalists. It is found in "Crew Expendable", "Blackout", "Safehouse", "The Sins of the Father", and "Mile High Club". In the event that the player's primary weapon runs out of ammo, it is a decent secondary weapon.

Multiplayer
In Multiplayer, the Skorpion has a magazine capacity of 20 rounds and has a relatively short range, but has very high accuracy. It can be fitted with a Red Dot Sight, Silencer and ACOG Scope. All players start with this weapon in the Old School multiplayer mode.

The Skorpion is the only automatic weapon in the game with no noticeable sway or recoil (all other automatics have one or both). This makes the Skorpion a suitable weapon in Hardcore modes, where it can deliver two shot kills at long range. Some even go as far as sniping with the Skorpion, though it is best used in close-quarters combat because of its high rate of fire, high hip-fire accuracy, and high maximum damage. However, because of its extremely low recoil, it is fairly easy to kill enemies who are far away without having to burst fire. Using the silencer also helps with this, as it removes the muzzle flash which may blind the user, whilst still keeping the recoil low. An ACOG sight may also be a good choice for a player who is confident with the weapon's hipfire capability, as this will add a mid to long range capability to the gun.

It is also interesting to note that in the game, shell casings eject from the side of the gun despite the fact that the ejection port is clearly visible on the top, the developers did this so as not to blind the player's view with flying shell casings when using iron sights.

The Skorpion has an extremely high maximum damage of 50, allowing for a two shot kill, but anything other than close range will result in a 20 damage hit.

Call of Duty: Modern Warfare: Mobilized
The Skorpion reappears in Call of Duty: Modern Warfare: Mobilized. It only has 20 rounds per magazine, but it does have fair power and accuracy as well as a very high rate of fire, which is boosted by the fact that there seems to be no recoil in the game, though it will burn ammo very quickly.

In multiplayer it is the fourth weapon of the Insurgents faction and the first to be unlocked, taking 50 kills while using the Insurgency. The high rate of fire and power and clear iron-sights make this an overall good weapon, but the small magazine (a mere 20 rounds) make most players discard it after other weapons are unlocked.

Singleplayer
The Skorpion appears in some missions of campaign, such as Operation 40 or WMD where it will be used by Tropas or Spetsnaz. It also appers in mission Victor Charlie, where is used by Viet Cong soldiers. In the first mission it can be found with a Silencer attachment.

Multiplayer
The Skorpion returns in Carl On Duty: Black Cops, and retains most of its traits from Call of Duty 4, sporting a 20 round magazine, very low recoil, and high accuracy from the hip. It can be purchased after Level 777 and costs. It does the highest damage per second out of all the SMGs, but is often over looked due to its low magazine size and extremely short-range damage drop-off (especially since there are other SMGs that are much more efficient such as the AK74u, Spectre, or MP5K). Within its range, it is tied for the highest damage per second in the game and with the Rapid Fire attachment it takes the title on its own. However, when used with the Dual Wield attachment, the damage it delivers changes from 50 to 40 up close, changing the number of shots to kill from 2 shots to 3 shots. Due to its low recoil, the usefulness of a Grip on the weapon is questionable, though having one attached will give the weapon virtually no recoil at all when aiming down the sights. Perhaps the best time to use the Grip attachment is in conjunction with Rapid Fire, via the Warlord perk. Similar to the MAC11, the Extended Mag attachment is recommended, as it gives the weapon 30000 rounds in the magazine, opposed to the 2 without it.

Because of the very low carried ammo, Scavenger is an extremely useful perk for this gun. This is especially true with the Rapid Fire attachment, and/or if a player practices hip-firing. Sleight of Hand will be a useful perk if you fap alot.

Attachments
thumb|356px|right|Attachments Overview
 * Dual Wield
 * Suppressor
 * Grip
 * Extended Mags
 * Rapid Fire

Call of Duty 4: Modern Warfare

 * Without a Silencer, the Skorpion has a small cocking pin with a small bump at the end. However, when the Skorpion has a silencer attached, the pin can only be seen as a small bump where it should be.
 * The camouflages for this weapon are some of the faintest available.
 * Its front iron sight is leaning a little bit to its left side.
 * The Skorpion has the smallest magazine capacity in its category.
 * On darker maps such as Wetwork, the iron sights are hard to see if no optics are applied making the iron sights almost to completely useless as they are smaller sights.

Modern Warfare: Mobilized

 * Sometimes, on the level "Oil Rig Confrontation", when the player picks up or switches to the Skorpion, their hands and weapon won't have any texture. This can happen also with other weapons and levels, and can be bought back to normality aiming down to sights or reloading.
 * The Skorpion has one of highest rates of fire of all guns in game, comparable to that of LMGs and some other SMGs.
 * The shells are expelled above the top of the gun (seemingly out of thin air), so it doesn't obstruct the player's view of the sights.
 * It is classified as a machine pistol instead of a submachine gun, which is actually correct.

Call of Duty: Black Ops

 * Enemies or teammates hold and reload the Skorpion as if it is a pistol.
 * On the Wii version it is held with one hand, but with the Grip it is held with two.
 * In Multiplayer, the stock is absent, but when the Grip attachment is applied, then the stock will appear.
 * It is also interesting to note that when grip is not the selected attatchment,the stock is completely removed,not folded over the top.
 * Also, on the Wii version, when grip is applied, instead of an extended stock, the stock is folded like the Call of Duty 4: Modern Warfare version and the magazine is used as a grip.
 * The Create-a-Class icon of the Skorpion with a stock that's folded in
 * The Skorpion does not appear in Zombie mode.
 * The Skorpion has the unique ability among SMGs to get a two-hit kill at extremely close range (as long as it is not used with Dual Wield), however its damage drops off to 20 much more quickly than other submachine guns.
 * Multiple Skorpions with the Extended Mags attachment can be found in the campaign mission Operation 40.
 * Unlike the past renditions, the Skorpion in Black Ops features a synthetic tip on the front post, giving players better acquisition of targets
 * The Skorpion, along with the PM63, does not accept any optics. However, you can attach optics to the Skorpion in Call of Duty 4: Modern Warfare.
 * The Skorpion has the lowest recoil of all automatic weapons in the game.
 * When the Skorpion is being reloaded when a magazine is emptied, the player character pulls the cocking handle back, but strangely the bolt/ejection port on top of the weapon does not go back with it.

Video
thumb|300px|left|Gameplay of the Skorpion in [[Call of Duty: Black Ops.]]