User:LTC Baik

"Die, you sick, dick-licking, fricking zombies!"

— Me after killing some zombies.

"Go back to hell, and stay there!"

— Me after killing some zombies. Hey, I'm LTC Baik. I like Call of Duty simply because it's awesome. My favorite part of Call of Duty is Nazi Zombies. I have gotten to level 12 with Co-op and myself. I have many custom classes below that you are welcome to use. I am also a member of the ATEFI (Alliance to End Firearm Ignorance) and the BARL (Bolt-Action Rifle Lovers).



Nazi Zombies Strategy
Here is my strategy laid out in steps. NOTE: This is a multiplayer strategy for Nacht der Untoten.

1. Start off the round, and get some points with your M1911.

2. When you have enough points, get the M1 Carbine.

3. Camp at the stairs.

4. One of you open the help room, but keep camping at the stairs.

5. Get a weapon from the mystery box or a Thompson.

6. One of you go to the mystery box each round, and try to get a good weapon.

7. The other one gets a weapon at the end of the next round.

8. Open the upstairs through the help room.

9. If you don't have a good weapon from the mystery box already, get the Trench Gun.

10. Camp at the Stielhandgranate corner.

11. If one of you doesn't have good weapons already, go to the mystery box at the end of the round with the other player.

12. Come back immediately to the Stielhandgranate corner.

Custom Classes
Modern Warfare

Scout Sniper:

Primary Weapon: M40A3 w/ACOG Scope

Secondary Weapon: Desert Eagle

Perk 1: Bandolier (or Claymore x2)

Perk 2: Stopping Power

Perk 3: Steady Aim

Equipment: Frag Grenade

Special Grenade: Stun Grenade

For easy one-shot kills, except on Juggernoobs.

Designated Marksman:

Primary Weapon: M14 w/Suppressor

Secondary Weapon: Desert Eagle

Perk 1: RPG-7 x2

Perk 2: Stopping Power

Perk 3: Steady Aim

Equipment: Frag Grenade

Special Grenade: Stun Grenade

For when you need power and stealth. RPG-7 for taking out helicopters.

Support Gunner:

Primary Weapon: RPD w/Grip

Secondary Weapon: Desert Eagle

Perk 1: Grip

Perk 2: Sleight of Hand

Perk 3: Steady Aim

Equipment: Frag Grenade

Special Grenade: Stun Grenade

For taking out enemies at medium to long range, before they know what's happening.

Rifleman:

Primary Weapon: M16A4 w/Grenade Launcher

Secondary Weapon: Desert Eagle

Perk 1: Grenade Launcher

Perk 2: Stopping Power

Perk 3: Martyrdom

Equipment: Frag Grenade

Special Grenade: Stun Grenade

For all-purpose, just your average rifleman class with noob tube action.

CQC Ghost:

Primary Weapon: MP5 w/Suppressor

Secondary Weapon: M9 w/Suppressor

Perk 1: Bomb Squad

Perk 2: UAV Jammer

Perk 3: Dead Silence

Equipment: Frag Grenade

Special Grenade: Smoke Grenade

For complete and utter silence. This is mostly used to flank the enemy.

World at War:

Scout Sniper:

Primary Weapon: PTRS-41

Secondary Weapon: .357 Magnum

Perk 1: Bouncing Betty x2 (or M2 Flamethrower)

Perk 2: Stopping Power

Perk 3: Steady Aim

Equipment: Sticky Grenade

Special Grenade: Tabun Gas Grenade

For good old sniping.

Designated Marksman:

Primary Weapon: M1 Garand w/Sniper Scope

Secondary Weapon: .357 Magnum

Perk 1: M2 Flamethrower

Perk 2: Stopping Power

Perk 3: Steady Aim

Equipment: Sticky Grenade

Special Grenade: Tabun Gas Grenade

For when you need a fast weapon that can be used at range.

Anti-Air and Support Gunner:

Primary Weapon: DP-28

Secondary Weapon: .357 Magnum

Perk 1: M9A1 Bazooka x2

Perk 2: Sleight of Hand

Perk 3: Steady Aim

Equipment: Sticky Grenade

Special Grenade: Tabun Gas Grenade

For taking out enemies and helicopters at medium to long range, before they know what's happening.

Support Rifleman:

Primary Weapon: BAR

Secondary Weapon: .357 Magnum

Perk 1: M9A1 Bazooka x2

Perk 2: Stopping Power

Perk 3: Steady Aim

Equipment: Sticky Grenade

Special Grenade: Tabun Gas Grenade

A mix between the Rifleman and Anti-Air / Support Gunner class.

Rifleman:

Primary Weapon: M1 Carbine w/Aperture Sight

Secondary Weapon: .357 Magnum

Perk 1: M2 Flamethrower

Perk 2: Stopping Power

Perk 3: Martyrdom

Equipment: Sticky Grenade

Special Grenade: Tabun Gas Grenade

For all-purpose, just your average rifleman class.

Rifleman Ghost:

Primary Weapon: Gewehr 43 w/Suppressor

Secondary Weapon: Nambu

Perk 1: M2 Flamethrower

Perk 2: Camouflage

Perk 3: Reconnaissance or Dead Silence

Equipment: Sticky Grenade

Special Grenade: Smoke Grenade

For flanking and picking the enemy off easily.

CQC:

Primary Weapon: PPSh-41 w/Round Drum

Secondary Weapon: .357 Magnum

Perk 1: Bandolier

Perk 2: Stopping Power

Perk 3: Steady Aim

Equipment: Sticky Grenade

Special Grenade: Tabun Gas Grenade

For some very close combat.

Modern Warfare 2

Scout Sniper:

Primary Weapon: Barrett M82A1 SASR w/Thermal Scope

Secondary Weapon: Akimbo .44 Magnum

Perk 1: Sleight of Hand Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

Equipment: Throwing Knife or Claymore

Special Grenade: Stun Grenade

For picking off targets with .50 caliber action.

Designated Marksman:

Primary Weapon: FAL w/Holographic Sight and M203 Grenade Launcher

Secondary Weapon: AA-12 w/Holographic Sight

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

Equipment: Throwing Knife or Claymore

Special Grenade: Stun Grenade

For picking off targets with precise shots and noob tube action.

Anti-Air:

Primary Weapon: RPD w/Grip

Secondary Weapon: FIM-92 Stinger

Perk 1: Sleight of Hand Pro

Perk 2: Cold-Blooded Pro

Perk 3: Steady Aim Pro

Equipment: Tactical Insertion

Special Grenade: Smoke Grenade

For taking out air support.

Support Gunner:

Primary Weapon: RPD w/Grip

Secondary Weapon: M79 Grenade Launcher

Perk 1: Sleight of Hand Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

Equipment: Semtex

Special Grenade: Stun Grenade

For taking out people quickly at range.

Rifleman Grenadier Class 1:

Primary Weapon: ACR w/Thermal Scope and M203 Grenade Launcher

Secondary Weapon: Akimbo .44 Magnum

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Last Stand Pro

Equipment: Semtex

Special Grenade: Stun Grenade

One of my standard rifleman classes with noob tube action.

Rifleman Grenadier Class 2:

Primary Weapon: SCAR-H w/M203 Grenade Launcher

Secondary Weapon: Akimbo .44 Magnum

Perk 1: Sleight of Hand Pro

Perk 2: Stopping Power Pro

Perk 3: Last Stand Pro

Equipment: Semtex

Special Grenade: Stun Grenade

Another of my rifleman classes with noob tube action.

Rifleman Grenadier Class 3:

Primary Weapon: M16A4 w/Holographic Sight and M203 Grenade Launcher

Secondary Weapon: Akimbo .44 Magnum

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Last Stand Pro

Equipment: Semtex

Special Grenade: Stun Grenade

A third rifleman class with noob tube action.

Rifleman Ghost:

Primary Weapon: ACR w/Suppressor

Secondary Weapon: Akimbo USP .45

Perk 1: Marathon Pro

Perk 2: Cold-Blooded Pro

Perk 3: Ninja Pro

Equipment: Throwing Knife

Special Grenade: Smoke Grenade

For flanking the enemy and taking them out quietly.

CQC:

Primary Weapon: Akimbo Vector w/Rapid Fire

Secondary Weapon: Akimbo M93 Raffica

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

Equipment: Semtex

Special Grenade: Smoke Grenade

For close range encounters.

Riot Control:

Primary Weapon: Riot Shield

Secondary Weapon: M79 Grenade Launcher

Perk 1: Marathon Pro

Perk 2: Lightweight Pro

Perk 3: Commando Pro

Equipment: Throwing Knife

Special Grenade: Flashbang

For rushing and taking out people with an explosion.

My Guns
As you can see below, these are my guns that I created on Pimp My Gun