User blog comment:Deathmanstratos/Some Call of Duty: Advanced Warfare singleplayer background information revealed/@comment-5290320-20140504234906/@comment-3967954-20140505195049

It all depends on the quality of the writing really. Bioshock deployed the silent protagonist well, since Jack was alone most of the game and was brainwashed anyhow. Bioshock Infinite tried to implement a talking protagonist, which made sense given the context, but the writing was so messy that it was hard to relate to Booker whatsoever. I always thought Alex Mason was a decent talking protagonist; Treyarch made it pretty clear what he was like personality-wise, and didn't shoehorn dialouge in where it wasn't needed.

Personally, I dislike it when charaters talk during cutscenes but not during gameplay. It creates an inconsistency which can disturb the immersion, I guess. In the end, it's all down to whether or not the developers can be arsed to record and implement in-game speech.