AK-74u

The AKS-74U is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty Online, Call of Duty: Black Ops III and Call of Duty: Modern Warfare Remastered. It is also found in the game files of Call of Duty: Modern Warfare 2.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered
"Fully automatic with high power. Effective at close to medium range."

- Weapon description.

Campaign
It is seen used by the Ultranationalists, the Middle-Eastern OpFor, and Nikolai once he is rescued in "Blackout" and during the subsequent level, "Hunted". The movement speed when aiming down the sights is slower than in multiplayer, making it act more like an assault rifle than a submachine gun.

In the level "F.N.G." it is seen with a GP-25 Grenade Launcher attachment, however, it cannot be used and is not seen again in the game.

Multiplayer
The AK-74u can be customized with a Red Dot Sight, Silencer, or ACOG Scope. The AK-74u is fairly similar to the MP5, in that both weapons have the same damage, rate of fire and range. It is tied with the MP5 in terms of damage output (40-20, or 3-5 hits to kill), has less recoil despite the visual kick, and much better wall penetration at the cost of more idle sway and lower hip fire accuracy when using a Red Dot Sight or Silencer (same as an assault rifle).

The recoil pattern of the AK-74u is 65 upwards, left and right, and 20 downward. The fairly low recoil values are tempered by the slower than average center speed of 1600. Reload speeds are nominally slightly slower than average, but the AK-74u benefits greatly from reload cancelling.

The AK-74u bears many similarities to weapons in the assault rifle class. It is the only submachine gun with noticeable sway (four degrees, and it sways quickly, the same amount and speed as the AK-47), and it also has the same wall penetration and the higher zoom of assault rifles. Its hip fire accuracy is reduced to that of an assault rifle when equipped with a Red Dot Sight or Silencer. It also has the same mobility as an assault rifle. The AK-74u is only similar to other SMGs in its movement speed while aiming down the sight, its short range, and hip-fire accuracy.

Old School Mode
The AK-74u appears in Old School Mode with 30 rounds in the magazine and 60 rounds of reserve ammunition.


 * Ambush - Found with a Silencer in the alley in front of the USMC spawn at the southern half of the map, near Martyrdom.
 * Crossfire - Found with a Red Dot Sight to the west of the two-storey destroyed building, near the stairs, at the south-eastern corner of the map.

Weapon Attachments

 * Red Dot Sight
 * Silencer
 * ACOG Scope
 * Grenade Launcher (GP-25) - Unusable, seen in F.N.G. only.

Call of Duty: Modern Warfare 2
The AK-74u was cut from game; however, the texture and menu icons still remain in the game files.

Call of Duty: Black Ops
The AK74u returns in Call of Duty: Black Ops; however, the name has no hyphen like its Call of Duty 4: Modern Warfare counterpart. It no longer has a stock attached. Its finish is also different from Call of Duty 4: Modern Warfare, including the default magazine; the metal has more shine and is silver-gray, compared to black-gray in Call of Duty 4: Modern Warfare.

Campaign
The AK74u appears in the missions "Crash Site", "Rebirth", and "Redemption". It is used commonly by the Spetsnaz forces, and can be found with varying attachments.

Multiplayer
The AK74u is available for purchase upon reaching Level 17, and costs.

The AK74u is a high damage per bullet SMG. At any range shy of twenty meters, the AK74u will deal 35 damage, netting a three shot kill. The AK74u will drop off in damage until twenty-five meters, were the AK74u will deal 20 damage, netting a five shot kill, or a four shot kill with headshots. Due to the sudden and steep damage drop-off, players will not net four shot kills very often. In Hardcore, the AK74u will reliably net one shot kills until about 22 meters. The AK74u does not shoot through walls very well.

The AK74u's fire rate is low for an SMG. The AK74u will fire at 750 RPM. This makes the AK74u less forgiving up close due to a slower fire rate, and at a distance, it will have the slowest time-to-kill ratio of all SMG's (as all SMG's will five shot kill with minimum damage), tied with the MP5K and the Skorpion.

The AK74u's accuracy is superb. The iron sights are very clean, and the AK74u will kick up and to the sides equally. However, the AK74u has a good centerspeed of 1600. Combined with the good centerspeed, low fire rate, and medium kick values, the AK74u is one of the more accurate SMG's in its class. As well, on console, the AK74u has the auto-aim range of an Assault Rifle, and will get more assistance from the game's auto-aim than other SMG's (bar the Kiparis, which shares this trait). Generally speaking, the auto-aim will stop working entirely when the AK74u starts dealing minimum damage.

The AK74u's handling traits are great as an SMG. It will allow the player to move at 100% of the base speed, aim down the sight in a fast 200 milliseconds, and the hip-fire spread is small, making hip-fire reliable up close. The AK74u also reloads very fast, being able to Reload Cancel at 1.3 seconds, giving it the fastest reload of any SMG with a 30/32 round default magazine.

The AK74u also has the good magazine capacity, coming in at thirty rounds. This allows the user to engage in sustained combat for longer, and due to the low fire rate, it won't make reloads anywhere near as often as other SMG's.

The AK74u has easily the widest range of attachments for an SMG. The optical attachments do little to the AK74u, as it is already extremely accurate. The AK74u will use the Russian Red Dot Sight frame and will use the PK-AV as the default ACOG Scope.

The Suppressor is an ill fit on the AK74u. As an SMG, one of the AK74u's more important niches is its high damage up close. By making the AK74u have less range, it becomes much weaker as an SMG.

The Grip attachment for the AK74u is a subpar option, given that the AK74u is already quite accurate as an SMG. As well, it only adds 100 centerspeed instead of the 200 centerspeed it used to add prior to a hotfix, making the attachment somewhat weak.

Extended Mags and Dual Mag are both decent options on the AK74u, increasing the magazine capacity to 45 rounds, or making every second reload a bit quicker and gaining two extra magazines, respectfully. On the AK74u, Dual Mags would likely be the better option, since the AK74u already bears a 30 round magazine, and with the AK-74's nature, it doesn't go through ammunition quickly like other SMG's.

The Grenade Launcher is unique to the AK74u in the SMG category, and the AK74u uses its unique Tishina model. The AK74u with a Grenade Launcher is a very niche weapon, as the AK74u will allow the player to move quicker than with an assault rifle, which could be helpful when operating the Grenade Launcher. However, the grenades are fairly weak, and the Grenade Launcher doesn't allow the player to couple any other attachment with it, making it somewhat limiting.

Rapid Fire is a great attachment choice on the AK74u, raising its fire rate to 1000 RPM. With the combination of a three shot kill up to twenty meters and 1000 RPM, the Rapid Fire AK74u is one of the best close quarter weapons on offer. However, Rapid Fire will make the AK74u less accurate, and unable to use Extended Mags or Dual Mags in conjunction with it.

Attachments

 * Extended Magazines
 * Dual Mag
 * ACOG Scope
 * Red Dot Sight
 * Reflex Sight
 * Grip
 * Suppressor
 * Grenade Launcher (Tishina)
 * Rapid Fire

Zombies
The AK74u is available off the wall for 1200 points on every Zombies map, excluding the classic maps and Dead Ops Arcade. It has low recoil, a moderate fire rate, a 20-round magazine with 160 reserve rounds and high damage (one-hit-headshot until round 5). It is renowned for its power, but a low magazine and somewhat slow reload means every bullet counts in the heat of battle. It makes a great weapon for survival early on, as it holds a lot of ammo in reserve and deals great damage. Speed Cola is recommended in later rounds, as players will constantly reload the small magazines.

When Pack-a-Punched via the Pack-a-Punch Machine, the AK74u will become the AK74fu2, with double its magazine size and gets 280 extra rounds, and an added Red Dot Sight with a unique randomized reticule. The AK74fu2's one-hit-headshot potential lasts until round 11.

The AK74fu2 is arguably one of the best Pack-A-Punched gun available off the wall, alongside the M16, MP40 and the Stakeout. An advantage it has over guns exclusive to the Mystery Box is that ammo can be bought off the wall. The Pack-A-Punched MP40 does deal more maximum damage than the AK74fu2, but the AK74fu2 has more ammo, as well as having a higher base damage. However, the M16 or Stakeout are far better choices for guns on the wall, as they have better/more features than the AK74fu2. However, the AK74fu2 has more ammo and better damage than the M16 and is equipped with a Red Dot Sight and builds points much more effectively than the Stakeout, and is lighter than the M16.

On Moon, the AK74u is easily the best gun to Pack-a-Punch as its ammo can be hacked and made available for only 600 points. That coupled with its convenient location on the moonscape make it a fantastic point-builder up to about round 28, or even beyond if the full easter egg has been completed.


 * Kino der Toten: In the alley.
 * "Five": On the left when entering the lab area.
 * Ascension: Near Stamin-Up.
 * Call of the Dead: To the right of the bottom entrance of the lighthouse.
 * Shangri-La: In the first underground room after the Mine Cart.
 * Moon: Outside, near the teleporter and the Mule Kick.

Campaign
The AK-74u is a weapon used by the Russian Military, which can be found in the missions "Turbulence", "Bag and Drag", "Iron Lady", "Eye of the Storm", and "Stronghold". It is very similar to the Call of Duty 4: Modern Warfare variant in the general aspect with stats and iron sights akin to its older iteration, but is more modernized, with a metallic and grey finish, rails on the receiver and handguard, a folded stock and black magazines. It is not available as a weapon in multiplayer and Survival Mode.

Special Ops
It can be found in several Special Ops Mission Mode missions, such as "Stay Sharp", "Milehigh Jack", and "Hostage Taker".

Attachments

 * Red Dot Sight
 * Silencer
 * ACOG Scope

Call of Duty: Black Ops II
"Fully automatic with high power. Effective at short to medium range."

- Description

The AK74u returns in Call of Duty: Black Ops II in the campaign and Zombies.

Campaign
The AK74u is available in the customizable loadout. Unlike in Call of Duty: Black Ops, this weapon cannot be equipped with an ACOG Scope or a Grenade Launcher.

Attachments

 * Reflex Sight
 * Suppressor
 * Long Barrel
 * Extended Clip
 * Fast Mag
 * Fore Grip
 * Rapid Fire

Zombies
It can be found on the left wall of the shack in the Power Plant on TranZit for 1200 points, in the truck in the middle of Nuketown Zombies, outside on the most bottom accessible floor in the building containing the power switch in Die Rise, in the gunsmith shop in Buried, and near Generator 3 in Origins. Note that in Buried someone will pick up its chalk, which they can then place strategically in the chalk outlines scattered across the map. It performs nearly identically to its Call of Duty: Black Ops counterpart, and works well on all maps.

In Die Rise and Buried, it is not advised to acquire the AK74u, due to the fact that there are weapons that can serve its purpose better, such as the PDW-57 and the AN-94. These weapons can also be placed in the very same location that can be placed with the AK74u, along with the ability to Pack-A-Punch them more than once.

Call of Duty: Black Ops: Declassified
The AK74u returns in Call of Duty: Black Ops: Declassified.

Call of Duty Online
The AK-74u returns in Call of Duty Online as the AKS-74U.

Attachments

 * Suppressor
 * Foregrip
 * Angled Grip
 * FMJ
 * ACOG Scope
 * Reflex Sight
 * Flash Suppressor
 * Adjustable Stock
 * Extended Mags
 * Laser
 * Holographic Sight
 * Thermal Scope
 * EMP Shielding Device
 * Red Dot Sight
 * Fast Mag

Multiplayer
The AK-74u was added to Call of Duty: Black Ops III multiplayer on May 23, 2017, only available through the Black Market. It looks the same as the previous installments, except it now has an unpainted wooden handguard.

Zombies
On July 10th, 2017, the AK-74u was added along with the 1911 to the remastered versions of Nacht der Untoten, Verrückt, Shi No Numa, Kino der Toten, Ascension, Shangri-La, Moon and Origins. It can be found in the Mystery Box, where it comes with a Reflex sight and Laser sight by default but only on the maps Kino der Toten, Ascension, Shangri-La and Moon. On Nacht der Untoten, Verruckt, Shi No Numa and Origins, the AK-74u does not come with any attachments out of the box. It now has a 30-round magazine by default, unlike in previous Zombies iterations.

When Pack-a-Punched via the Pack-a-Punch Machine, the AK-74u will once again become the AK74fu2, with 50 bullets in the magazine and 400 in reserve. Along with the ability to be able to be placed into the Pack-a-Punch Machine multiple times and receive upgrades like any other weapon in Black Ops III Zombies, it is a solid weapon to have.

Its silhouette also makes a appearance on the icons for the Wall Power and Secret Shopper GobbleGums.

Call of Duty 4: Modern Warfare

 * The serial number on the AK-74u is "R060479".
 * In the campaign, the AK-74u seems to have increased zoom while aiming down the sights. However, this does not occur in multiplayer.
 * The AK-74u appears to have an underbarrel rail on the handguard. This does not occur in ￼Call of Duty: Modern Warfare Remastered.

Call of Duty: Black Ops

 * When the Grenade Launcher is equipped, the front of the AK-74u is tilted upwards and the sights become misaligned.
 * The pick-up icon for the AK-74u has a visible stock folded underneath the weapon, but it does not appear on the weapon model.
 * An AK-74u can be found in the campaign with all attachments on it. This AK-74u cannot be picked up just like the AK-47 version.
 * The Pack-a-Punched variant of the AK-74u, AK74fu2, can be read as "AK-74 F U 2", or "AK-74 Fuck You Too".
 * In the early stages of the game, the AK74u's Create-a-Class image looked like the Call of Duty 4: Modern Warfare model.
 * In the Zombies map "Five", two unobtainable AK-74us can be seen on a rack.
 * Before a hotfix, the AK-74u gained 200 centerspeed with the Grip attachment. That was halved to 100 centerspeed.
 * The extended mag has the Bulgarian Arsenal Circle 10 logo on the magazine.
 * It has a Tula Arsenal star near the serial number behind the handguard, this can best be seen when reloading.

Call of Duty: Modern Warfare 3

 * There is a hidden AK-74u and a Call of Duty: Modern Warfare 2 USP .45 in the Jeep behind the player at the beginning of the Special Ops mission "Stay Sharp".
 * If the player picks either of them up, Truck will say "Ahh, someone brought their own toys to the party".
 * It has a Create-a-Class picture, which implies it was originally planned to appear in multiplayer. However, developer comments have stated that there was no more storage in the game's multiplayer RAM.
 * In the Nintendo Wii version, the Red Dot Sight does not appear.
 * The serial number on the AK-74u is "ECP750319".

Call of Duty: Black Ops II

 * The character aims the AK-74u lower than usual.

Call of Duty: Modern Warfare Remastered

 * The serial number on the AK-74u is "M121489".