Perk-a-Cola

Perk-a-Colas are a feature that can be found in all zombie maps except for Dead Ops Arcade, Bus Depot Survival, and the Call of Duty: World at War version of Nacht Der Untoten. Each drink gives the player a perk to help them survive and fend off the zombie horde. Some are based off perks found in multiplayer (Juggernog - Juggernaut, Speed Cola - Sleight of Hand,PhD Flopper- Flak Jacket  etc.), while others are made specifically for zombie mode (Mule Kick, Tombstone Soda, etc.). The same machines spawn on fixed locations on each map, with the exception of Shi No Numa, Shangri-La, Moon, Nuketown Zombies and Die Rise, where the Perk-a-Cola machines will randomly spawn at a spawn point, with a couple exceptions. If a player is knocked down, they will lose all the perks they have purchased and will have to buy them again, unless they are playing Shangri-La and have the Focusing Stone, after completing the final step of Richtofen's Grand Scheme easter egg on the map Moon (or completing up to step 8 as Richtofen himself,) or if they acquire their tombstone if they have Tombstone Soda in TranZit or Town, in which they will gain back their weapons and their perks before they went down.

Juggernog-icon-2.png Juggernog


"When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!"

- Juggernog Jingle



http://www.youtube.com/watch?v=gatYL451474 30

Juggernog Jingle

Juggernog enhances the players health by 250%. Therefore, in order for a player to be downed, it will take four/five normal zombie and space monkey hits instead of only two. Juggernog will also make it so that it takes five special zombie (Hellhounds and Crawler Zombies) hits to down the player instead of three, which is very important in the later rounds as the player can get 'double-swung' a lot more often. George A. Romero will down the player in two hits without Juggernog, three hits with it. According to the machine, it is made with real eggs. This perk costs 2500 points to buy and is usually considered the most important Perk-a-Cola. It is located in the German starting room of Verrückt, it spawns randomly in one of the four huts in Shi No Numa. On the left side of Der Riese next to Bouncing Betties, the theater in Kino der Toten next to the Bowie Knife, in the war room next to the bunker in "Five", in the PM63 room in Ascension, at the base of the ship in Call Of The Dead, through the doors and down the stairs. In Shangri-La, it is found either opposite of MPL, or between the bridge and mudpit. In Moon, it randomly spawns in No Man's Land. In Nuketown Zombies, it spawns randomly with the 4 original perks. In Tranzit, it is found on the top floor of the loft in the Town. In Farm, it is found on the top floor of the house. In Die Rise, it spawns randomly in one of the moving elevators, changing elevators with Mule kick, Double tap and the Pack-a-punch machine. It mirrors the multiplayer perk Juggernaut. It is liked by all characters except for Nikolai however this is only in the World at War maps.

Speed-cola-icon-2.png Speed Cola


"Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!"

- Speed Cola jingle



http://www.youtube.com/watch?v=mDYTSLOlrwU

Drinking Speed Cola

http://www.youtube.com/watch?v=IBDGAxxj6Js

Speed Cola Jingle

Speed Cola reduces the time spent reloading weapons by half. It also allows the player to put up barriers faster, but the time between individual boards is longer to balance it out. Speed cola is considered one of the best perks under Juggernog as it allows quicker reloads, but is easily lost without Juggernog. Speed Cola costs 3000 points to buy, making it the second most expensive of all Perk-a-Colas available. The Speed Cola machine is located in the room between the right balcony and the kitchen in Verrückt. In Shi No Numa it spawns randomly in one of the four huts. In Der Riese, it is located in the middle of the map next to the FG-42. In Kino der Toten, it is located in the foyer. In Five, it is located in the second hallway. In Ascension it is near Lunar Lander B. In Call of the Dead, it is located behind the lighthouse at the bottom of the Ice Slide. In Shangri-La, it is found either opposite of MPL, or between the bridge and mudpit. In Moon, it randomly spawns in the Area 51. In Nuketown Zombies, it spawns randomly with the 4 original perks. In Tranzit, it is located within the diner. In Town, it is located within the bank. In Farm, it is located on the bottom floor of the house. In Die Rise, it spawns randomly in one of the moving elevators, changing elevators with Who's who. According to Richtofen the main ingredient may rot the players mind. Speed Cola mirrors the multiplayer perk Sleight of Hand. Most characters enjoy this perk, and according to some of them, it tastes spicy.

Quick Revive Zombies Icon.png Quick Revive


"When everything's, been draggin' you down, grabbed you by the hair and pulled you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE!"

- Quick Revive Jingle

http://www.youtube.com/watch?v=KuqrTH_1i4c&feature=related Quick Revive Jingle http://www.youtube.com/watch?v=f-ijg4ght7o Alternate (older) version of the jingle

Quick Revive allows the player to revive other players about 3 times faster than usual. As said by the machine, it's ice cold. Quick Revive is the only Perk-a-Cola machine not based off a tier 2 perk from Call of Duty: World at War multiplayer with the exception of Mule Kick. It is essential in later levels when players are going to be downed incredibly often and reviving team-mates is crucial in zombie infested environments. Quick Revive costs 1500 points to buy(500 in solo), making it the least costly of the eight Perk-A-Colas. In Verrückt, the Quick Revive machine is located in the starting room with American weapons. In Shi No Numa it spawns randomly in one of the four huts. In Der Riese, it is located in Dr. Maxis' office. In Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La, Moon, and Tranzit it is located in the starting room. In Nuketown Zombies, it spawns randomly with the 4 original perks. In Town, it is located on the top floor of the bar. In Farm, it is located in front of the barn. In Die Rise, it spawns in the elevator outside of the spawn room. In Call of Duty: Black Ops and Call of Duty: Black Ops II if the person is playing solo, the Quick Revive machine is available right from the start, regardless of whether the power is on or off. It costs 500 points when playing solo. When downed in solo, the player temporarily receives the Pack-a-Punched M1911 [(the) Mustang & Sally] while the player is downed before being automatically revived by the perk. After three purchases in solo, the machine shakes and disappears (Similar to the mystery box teddy bear result). If Quick Revive is received from a Random Perk Bottle, it will not count as one of the three purchases in solo. Quick Revive mirrors the Pro version of the multiplayer perk Second Chance. All the characters dislike this perk, due to its taste of fish, although Takeo enjoys the taste greatly.

Double-tap-root-beer-2.png Double Tap Root Beer


"Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-haa) Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?"

- Double Tap Root Beer Jingle



http://www.youtube.com/watch?v=ygH6RGN9-eQ&list=PLF740F087E2AB5E98&index=1

Double Tap Root Beer Jingle

Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. It is useful in later rounds, when Zombies have higher health and require a high number of bullets to kill. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway. On the inverse side, shooting faster only helps pump-action and bolt-action guns, which have a long pause before being able to shoot again. Shooting too fast can cause ammo to be drained at an alarming rate if not used properly. This effect is the most noticeable on weapons like the PPSh-41, which has an extraordinary rate of fire. The effect is also amplified by the Pack-A-Punch Machine as many of the upgraded weapons gain increased rate of fire. In Call of Duty: Black Ops II, Double Tap returns as Double Tap II where instead of an increased rate of fire, it converts bullets into two bullets midflight. This perk costs 2000 points to buy. According to the characters, it is chewy. In Der Reise, the perk machine is on the right of the bridge if the player is facing away from the Pack-A-Punch machine and is on the left balcony next to the Bouncing Betties in Verrückt. In Shi No Numa it spawns randomly in one of the four huts. In "Five," it is located at the entrance to the first elevator in the War Room. In Kino der Toten, it's in the alley right outside the theater exit. This perk is not available on Ascension but returns in Call of the Dead, and can be found in the back of the crashed ship near the claymores. In Shangri-La, it changes places between Deadshot Daiquiri, PhD Flopper and Stamin-Up. In Moon, it is on the first floor of the laboratories. In Nuketown Zombies, it spawns randomly with the 4 original perks. In Tranzit and Farm, it is located on the second floor of the barn. In Town, it is located at the Mystery Box location next to the laundromat. In Die Rise,It spawns randomly in one of the moving elevators, changing elevators with Juggernog, Mule kick and the Pack-a-Punch machine.It mirrors the multiplayer perk Double Tap or the weapon attachment Rapid fire. Most characters will comment on its jingle, and according to Dempsey, the perk has a chewy texture to it.

Stamin-Up Icon.png Stamin-Up


"Stamin-up-Up-Up! (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamin-up-Up-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, drink it baby. Drink it!"



http://www.youtube.com/watch?v=8VESz_jSi4I

Stamin-Up Jingle

Stamin-Up is a perk that was introduced in Ascension and later featured in Call of the Dead, Shangri-La, Town survival, Tranzit and Moon. Stamin-Up doubles the player's sprint time, allowing players to get to places more quickly. It is favored for assisting with teams during a Space Monkey round to help stop a Perk-a-Cola machine from being destroyed, although this Perk-a-Cola machine is located much further away than the other machines of each other, leaving it vulnerable, especially in Solo. However, it can be very useful, as it helps evading zombie attacks which could quite possibly save the player's life. On each map, the perk has a good use to it. For a list of helpfulness: On Ascension, it stops a monkey from taking a perk, On Call of the Dead, it helps when running away from George or any sprinting zombies, On Shangri-La, it helps by chasing a monkey with a power-up and being able to kill it faster, and on Moon when attempting to evade zombies in Area 51. The machine resembles a juke box. It costs 2000 points. According to the characters, this Perk-a-Cola is very sour. In Ascension, it is located near Lunar Lander F and AK74u. In Call of the Dead, it's located behind the lighthouse, through the water and inside an abandoned house next to the Stakeout. In Shangri-La, it changes places between Double Tap Root Beer, PhD Flopper and Deadshot Daiquiri. In Moon, it is located in Tunnel 11. In Tranzit and Town, it is located at the left of the bar. It mirrors the multiplayer perks Lightweight,  Marathon and Extreme Conditioning combined. Most characters comment on the perk having a very sour taste.

PhD-flopper-clear-icon.png PhD Flopper


"PhD, the night-time scene. PhD, the streets are mean. PhD, the things I have seen, the good (PhD),the bad, and the in-between (Flopper). When you dive to prone, you are surely gonna own, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song (Flopper). PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (Flopper)! Damn straight!"

- The jingle of the PhD Flopper.



http://www.youtube.com/watch?v=K0o-TxImKt4

PhD Flopper Jingle

PhD Flopper is a perk introduced in Ascension, and later found in Call of the Dead, Shangri-La, and Moon. PhD Flopper allows the player to not take any explosive or falling damage, also when the player dives-to-prone from a position that would normally hurt them, a medium sized explosion will surround the player and kill any zombies in its radius, unless the player is past round 22. It also allows the player to not take splash damage from the Ray Gun, explosives and launchers. According to the characters, this perk appears to be made of prunes, probably because of how prone and prune have a similar name. In Ascension, it is located near Lunar Lander D. In Call of the Dead, it is found next to a desk in the building underneath to the lighthouse. In Shangri-La, it changes places between Deadshot Daiquiri, Double Tap Root Beer and Stamin-Up. In Moon, it spawns by the box in the bio-dome. In Die Rise, it can be seen briefly in a long corridor when going down the elevator in the starting room. Unfortunately it is an unusable easter egg. PhD Flopper mirrors the multiplayer perk Flak Jacket. Most characters comment on the perk tasting of prunes, and having an incredibly chewy texture, people even commenting on having to "eat" the drink. And according to Robert Englund, it tastes like chemicals.

Deadshot-daiquiri-clear.png Deadshot Daiquiri
"To err is human, to forgive is divine. Well I'm not forgiving, and the error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give 'em the shock of their lives! Yeah, we got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got! So quit complainin', about your bad aimin'! Just try, try again for me! With the headshot power of Deadshot Daiquiri!"

- The jingle of Deadshot Daiquiri.

http://www.youtube.com/watch?v=MUL9B6f_W04&feature=relmfu

Deadshot Daiquiri Jingle

Deadshot Daiquiri is a perk seen in Call of the Dead, Shangri-La, and Moon. The perk's icon consists of a dark gray background color with the foreground being a head in front of a set of cross-hairs. This perk changes auto-aim so that it locks onto an enemies head rather than the body, makes the reticle smaller and removes the idle sway from sniper rifles. It costs 1500 points to buy. The characters deem it sweet-tasting. On the PC version, it costs 1000 points to buy, because it only makes the reticle smaller and removes idle sway, as aim assist isn't present on PC. In Call of the Dead, it is found on top of the lighthouse, next to the Zipline. In Shangri-La, it changes places between Double Tap Root Beer, Stamin-Up and PhD Flopper. In Moon, it is located in the lab on the third floor. Deadshot Daiquiri mirrors Steady Aim, its pro variant and Scout. Most characters comment on the perk having a sweet taste, sweet enough that Takeo comments that it tastes like yogurt, and Samantha commenting that it tastes of strawberries. Dempsey comments that he doesn't need the drink, as he already gets headshots.

Mule kick.png Kick
"Legend tells us of a man, a hero in a tortured land, where Señoritas lived in fear. Their lonely nights in deep despair, he was EL BURRO! (Hee-Haw, Hee-Haw). Across the fields, across the plains. He ran so fast he dodged the rain. He was El Burro! He hurried in to save the day, gun in hand, in thrice they say. He was strong like a Mule, he was stubborn like a Mule, he even kicked like a Mule, El Burro! (El Burro!). A man not equal, so they say. But some and more, it's just the way! He was El Burro! He was EL BURRO! EL BURRO!"

- The jingle of Mule Kick, cut from Moon due to the fact that the machine is in an airless environment. The jingle can be heard in-game at Die Rise

http://www.youtube.com/watch?v=LHO1hvO_6Hc Drinking The Mule Kick Soda http://www.youtube.com/watch?v=IiqhugN5_iM&feature=player_embedded Mule Kick Jingle 

Mule Kick is a perk that made its debut in Moon. Mule Kick allows players to carry a third weapon. As of September 27, 2011, Mule Kick was added to all Zombie maps except Dead Ops Arcade. It costs 4000 points, making it the most expensive perk in Zombies. It's icon shows two shadows of pistols, with a third on top being an actual one. There is no jingle for the perk in-game; however it can be found in the game files. According to Demsey, it taste like beer however Takeo says it tastes like cola. On Moon, it is located outside, near the teleporter and where the AK-74u can be purchased. On Nacht Der Untoten, it's in the spawn room, to the left of the M1 Carbine. In Verruckt, it's located in the first cell block, near where the Thompson can be bought. It's located in the spawn room on Shi No Numa near the Gewehr 43. On Der Riese, it's in the first floor of the automobile garage, next to a Mystery Box spawn. It's located at the far end of the PM63 room on Kino Der Toten. It's in the war room on "Five", across from a Mystery Box spawn. On Ascension, it's underneath the Speed Cola room, next to a barrier. In Call of the Dead, it's on the far side of the ship, across from a box spawn. It's in the waterfall near one of the Mystery Box spawns on Shangri-La.In Die Rise, it randomly spawns in one of the moving elevators. It mirrors the perk Overkill from Call of Duty 4: Modern Warfare, World at War, and Modern Warfare 3. The perk may have an acquired taste, as Dempsey comments that it tastes like beer, while Takeo thinks it tastes like cola.

Tombstone_Soda_Icon.pngtone Soda


http://www.youtube.com/watch?v=fXG38g1WeNI Tombstone Soda Jingle

Tombstone Soda is a perk that made its debut in the Call of Duty: Black Ops II Zombie map "Green Run ". In Tranzit It is located at the Power Plant near the power room. In Town, it is located at the left of the mystery box location

When one drinks the soda, nothing unusual will seem to happen. When the user dies, however, they will drop a tombstone that holds all of the other perks they had before being downed. Only the user will be able to use the tombstone (after respawning) to gain the perks and equipment they had. Example: You have a War Machine and a Ray Gun. You get downed and no one revives you. Wait until next round and make your way over to the floating tombstone and you will get all your equipment. You can also simply kill yourself which says "Don't feed the zombies.". This is definitely recommended for when the round is about to end or for people who just want to use the perk to its maximum potential.

Who's Who
"I was talking to myself just the other day, I was hearin' lots of things I never thought I'd say but one thing I said really blew my mind (Who's Who?) I said I don't know me, but I know you, but if you listen closely we can talk it through it ain't as simple as we're gonna find (Who's Who?) I think I will save you, I think I don't blame you, 'cos I like you and you like me I was talking to myself just the other day then the black man came, took me away I feel bad, but not as bad as me I was talking to myself just the other day then the black man came, took me away I feel bad, but not as bad as me (Who's Who?)""

- Who's Who Jingle



Who's Who makes its debut appearance on the map Die Rise In Call of Duty: Black Ops II, and can be bought for 2000 points and is found in one of the perk elevators that are found throughout the map. It essentially gives the player control of a doppelganger version of whatever character the player is when they get downed. While in this state, the player can revive themselves and other players. The player receives an M1911 but can also buy weapons off the wall. The player can also buy perks and open doors/barriers. The player can be downed, but ironically can be revived. It also allows the player to earn points while in their strange other self.

Amm-O-Matic


Amm-O-Matic (also known as Amm-o-Matic) is a canceled vending machine in Der Riese. Although it cannot be seen or used in Der Riese, there is a stairway that leads up to it. The stairway is visible, but the player is unable to climb to the top of it. It is located somewhere near Juggernog. It seems that the idea was scrapped at the last second by Treyarch. Unused sound files that remain on the games disc confirm that this machine was designed to give the player a Max Ammo upon purchase. It is likely that this machine would have been expensive or could only be used a specific number of times. It is not known if it will appear in future projects. Its color is sky blue, similar to the Quick Revive machine, and its symbol resembles a bullet.

Candolier
Candolier is a Perk-a-Cola machine that was originally set to appear in Call of Duty: Black Ops, but was cut from the game. Not much is known about the machine, but it is most likely going to be the same function as the perk Bandolier from Call of Duty 4 and World at War by giving the player the ability to carry extra ammo. Its color is light green, and its symbol is a showing of a row of bullets, implying the idea of carrying extra ammo upon the perk being bought and used.

Tufbrew (Beer)
Tufbrew is a cut Perk-a-Cola referenced in Ascension's game files. The name suggests the perk may have increased the player's strength in other ways than Juggernog does. Possibly gives the player no explosive damage from grenades, launchers, or Wonder Weapons.

Pronaide
Pronaide was a cut perk in Ascension that would make the player go prone faster than normal. It can be assumed it was an early predecessor to PhD Flopper. Not much else is known about the perk.

Obtaining More than Four Perks
Prior to the September 27, 2011 update that provided Mule Kick to all maps, Ascension, Call of the Dead, Shangri-La, and Moon featured more than four Perk-a-Cola machines available for the player. However, the player can only have four at a time, unless the player has four perks and they get the "Random Perk Bottle" which will give the player a randomly chosen Perk-a-Cola.

In Ascension, the player must have the maximum four perks during a Monkey Round and, if the player can keep all of their perk machines untouched, they'll receive a Random Perk Bottle and have five perks, and can be repeated for a sixth. In Call of the Dead, George Romero must be killed a minimum of four times, as he drops a Random Perk Bottle each time. The easter egg on Moon, if completed, will award all eight perks to all players. In Shangri-La, the player desiring all eight perks to date must be the person to reach the Focusing Stone. If done correctly, all eight perks will be received. Also, these eight perks are permanent and the player will keep them until the game ends. Another way to get the eight perks in Shangri-La is to always get a monkey to take the power-ups that have been dropped and when it has the Random Perk Bottle selected, kill it, but this is very difficult because the power-up only appears for a split second. In Moon, one possible, but difficult, way to get the eight perks without finishing the easter egg is to go to the biodome and keep using the gravity lifts and be lucky enough to have a minimum of four Random Perk Bottles appear. If doing the easter egg, when step 8 is completed, the person playing as Richtofen will receive the eight perks permanently, and once the final step is completed, all the players will receive and keep the eight perks permanently.

In Green Run, one must go down with Tombstone Soda, then proceed to buy other perks before re-acquiring the tombstone, which will restore the perks obtained beforehand on top of the perk(s) that were just bought. In Die Rise, you must complete a Minion round using generally one shot kill weapons. The trick to getting the perk is accuracy, but one can also melee. It's a bit more difficult but can still be done.

Trivia

 * The Perk-a-Cola machines' exact locations are not determined in Shi No Numa, Shangri-La, Nuketown Zombies, and Die Rise the machines spawn randomly on each of these maps.
 * In Shangri-La, the Perk-a-Cola vending machines for Juggernog and Speed Cola spawn randomly above ground, and Deadshot Daiquiri, Double Tap Root Beer, PhD Flopper and Stamin-Up spawn randomly underground. Quick Revive and Mule Kick are the only ones to have fixed locations.
 * If the player lies prone in front of a Perk-A-Cola machine in Der Riese, one will get 25 points for free. This only works on each Perk-A-Cola machine once, and is a little joke from Treyarch about how a quarter can sometimes be found under a vending machine. In World at War, since the score goes by tens, it appears to give the player 20-30 points, but in reality its value is 25. For example, if the player had 920 points and then receives 25 points from a Perk-A-Cola machine (results in 945), you would not be able to buy from the Mystery Box. On Black Ops version of Der Riese, the player receives 25 points exactly, which causes all points to end in a five instead of a zero.
 * It is impossible to go prone while drinking a perk.
 * The Perk-a-Cola machines are powered by Element 115.
 * When the player buys the Perk-a-Cola, the jingle is shortened and only its ending can be heard. They play the song randomly throughout the game.
 * When a player already has four perks, trying to buy a fifth one will cause the machine to make a clicking sound. No fifth perk is given, and the character groans in disappointment.
 * Speed Cola and Stamin-Up are the only machines where the player can actually see the drink in the machine.
 * An unusable Juggernog bottle can be found on the table near the pool in the multiplayer map Villa in Call of Duty: Black Ops.
 * An unusable Juggernog, Double Tap, Speed Cola and two Quick Revive bottles can be found in the glass case just in front of the Quick Revive vending machine in Kino Der Toten.
 * On a few Perk-a-Cola machines, there is a blood stain in the shape of a hand. Double Tap, Quick Revive, and Stamin-Up.
 * According to the character's quotes, Juggernog is one of the best tasting perks while Quick Revive is one of the worst tasting, except for Takeo Masaki who stereotypically likes the taste of fish from Quick Revive.
 * In Samantha's destroyed room, there are soda bottles for Juggernog, Quick Revive, Speed Cola and Double Tap on the floor.
 * On Moon, Juggernog and Speed Cola share the same spawn location, at Area 51.
 * When drinking the cola in Call of Duty: Black Ops, the third-person animation used seems to be a re-use of the animation for using the radio. The character will put the bottle up to his head and make talking motions.
 * When drinking in the Wii version, the bottle does not come close to the player character's lips.
 * In TranZit, having any perks while the power is off cancels the effects of these perks except Quick Revive.
 * By doing certain acts consistently in Call of Duty: Black Ops II zombies there are certain Persistent-Perks that will continue with you throughout different matches such as, Stamin-Up, Quick Revive, and a headshot damage increase.
 * Persistent-Perks do not have any sort of image or notification when playing besides in the case of Quick Revive when reviving a fellow teammate, the reviving notification will be purple or blue.
 * Getting Persistent-Perks is relative to the skill level of the player attempting to get them, as in the case of Quick Revive the amount of revives required in a single match can range from 6 to even 20.
 * The only way to obtain more than 4 perks at once is to either obtain a Random Perk Bottle, complete certain Easter Eggs, or use Tombstone Soda.
 * A player can cut the animation for drinking a perk by climbing over cover. This is most easily done in the yellow house on Nuketown Zombies.

Video
How to obtain all 8 Perks in [[Call of the Dead.]] How to obtain all 8 perks in [[Shangri-La permanently.]] How to obtain all 8 perks in [[Moon permanently.]] How to obtain all 6 Perks in [[Green Run.]] How to obtain all 6 Perks in [[Die Rise.]]