User:Yellopeaches

 CUSTOM CLASSES 

Class name: Great Stealth Cl Weapon: P90/Mp5 (whichever you choose)Attachment: Silencer

Perk 1: Bandolier Perk 2: UAV Jammer Perk 3: Dead SilenceNotes: Absolutely own with this class, just be very stealthy, move slowy and in grass, mostly for maps like Overgrown, Downpour, or Wetwork but good on any map. Excellent to flank out people on Search and Destroy.

Class Name: Assault Class Primary Weapon: M4 or another assault rifle Side Arm: Desert Eagle (Pistol) Attachment: What your prefer Perk 1: RPGx2, claymorex2 , C4x2 Perk 2: Stopping PowerPerk 3: Deep Impact

Notes: This class is a combination of very powerfull guns and perks. the guns in this custom class can get through any thing in your way. using the 2 perks Deep Impact and Stopping Power alows you shoot through walls and kill fast at the same time.

Class Name: Light Gunner Class Primary Weapon: RPD (Light Machine Gun) Side Arm: Desert Eagle (Pistol) Attachment: Grip Perk 1: None Perk 2: Stopping PowerPerk 3: Deep Impact or Steady Aim

Notes: This is a great light machine gun class, use grip for great recoil control, stopping power for the added power, and either steady aim for even more accuracy at the hip, or deep impact to kill enemies behind walls.

Class Name: Sub Machine Gun Class Primary Weapon: Ak-74u Side Arm: Desert Eagle (Pistol) Attachment: What your prefer Perk 1: Anything you like Perk 2: Stopping PowerPerk 3: Anyhting you want or Steady Aim

Notes: overall this custom class has exelent damage, good accuracy and depending on what perks you choose could be a really good class.

Class Name: ShotGun Class Primary Weapon: M1014 Side Arm: Desert Eagle Attachment: What your prefer Perk 1: Anything you want Perk 2: Stopping PowerPerk 3: Deep Impact

Notes: Very very very strong power (at close range only!) but crappiest range and good accuracy. this class is recamender for those people who like to go up close.

Class Name: Special Op (Sniper) Class Primary Weapon: Barret .50 Cal! Side Arm: Desert Eagle Attachment: What your prefer Perk 1: Bandoiler or RPGx2, or Claymorex2 Perk 2: Double TapPerk 3: Iron Lungs or Deep Impact

Notes: Very good accuracy and very very long range. not good for close range. and you can shoot through walls if you use the perk Deep Impact. and just in case you have to go s bit close you can use a RPG. Use yor claymore so noe body can come near you while your using your scope.

Class Name: Attack / Support Primary Weapon: G3 (woodland) Attachment: Red dot sight Side Arm: M1911 .45 with silencer Perk 1: Claymore x2 Perk 2: Stopping powerPerk 3: Matyrdom

Notes: Good all around class, can double as a sniper due to the G3's accuracy (best in game) and the claymores for setting up sniper shop. With stopping power, the G3 will drop opponents with 2-4 shots. Also a pretty silent gun with low recoil. Matyrdom helps out when you get knifed or 'Run &amp; Gunned.' Also okay with Double Tap, but overall it's just an ammo waster.

Class Name: Run &amp; Gun Primary Weapon: AK-74u (woodland) Attachment: Red dot sight Side Arm: M1911 .45 Perk 1: Flash x3 Perk 2: Stopping powerPerk 3: Last Stand

Notes: Not very accurate, but with this class, accuracy is not needed. A close to medium range Class. The AK-74u's power makes up for accuaracy issues, but has very poor ammo capacity. Bandolier is also a good perk to use for Perk 1.

Class Name: Survive And Kill Primary Weapon: G36c (Or M4) Attachment: Red dot sight Secondary Weapon: AK-74u Attachment: Red dot sight Perk 1: Bandoiler Perk 2: Overkill Perk 3: Deep impactNotes: Its a good class if you are a good suviver and you are as mad as hell when you run out of bullet and you cant find a weapon to use and you die and dont get what it eould be a perfect kill streak.

Class Name: Ambient Warfare Primary Weapon: G36C Attachment: Red Dot aiming Side Arm: Doesn't really matter...but a Desert Eagle if you have it. The others are all pretty much the same. Perk 1: Claymores x2 (I don't ever play without them Perk 2: Double Tap Perk 3: Deep ImpactNotes: The M4 Carbine is also a great choice with this combination, and with double tap its a bullet raining machine. Both of these sets work well in Team Hardcore. But I would choose the M4 in any other non-hardcore matches, since the G36C does have quite some recoil. And with non-hardcore matches you have to hit somebody 30 times to kill them, and recoil is your worse enemy when trying to shoot at longer distances. The M4 has much less and does have a bit higher rate of fire with Double Tap than the G36C. So non-Hardcore use a M4 Carbine, hardcore you could choose the G36C or M4, both work great in that mode.

Class Name: Eagle special Primary Weapon: M4 Carbine Attachment: ACOG Scope w/ Blue or Red Tiger Side Arm: Desert Eagles Perk 1: Bandoiler or Claymorex2 Perk 2: Stopping Power Perk 3: Steady AimNotes: ACOG scope allows for some pretty nice range killing, while the M4's fast rate of fire is good for up close too. Steady Aim is useful as you might find yourself in a lot of close range encounters where you might have to fire from the hip. If you get on a nice, long spree though, you might run out of ammo- where Bandoiler can come in handy.

Class Name: Silent But Deadly Primary Weapon: Mp5 Attachment: Silencer Side Arm: Desert Eagle Perk 1:Bandoiler Perk 2:UAV Jammer Perk 3: Dead Silence Notes: With this, I can totally flank an enemy base and once I get it, I'll be very silent and take out unsuspecting foes. Works well with campers when you have to knife them.

Class Name: Sharpshooter Primary Weapon: M16 Attachment:ACOG Scope Side Arm: Any Pistol Perk 1: Claymore x2 Perk 2: Stopping Power Perk 3: Deep ImpactNotes: Great long range cover fire, support and counter sniping, high vantage point gives perfect opportunity for kills, almost sniper, but for a little closer support

Class Name: Gillys-4-Wussies Primary Weapon: MP5 Attachment: Silencer Secondary Weapon: Any Sniper Rifle. Attachment: None Grenade: Flash/Stun. Perk 1: Bandolier Perk 2: OverkillPerk 3: Iron Lungs

Notes: Good on long range maps where you can use your Rifle pretty safely, like Crossfire, Strike and Crash. Use the MP5 to move towards your vantage point, and the silencer will keep you hidden in case you find someone enemy-shaped. Once there let rip with your Rifle. If you think someones gunning for you, because you've got one too many headshots, swap to the MP5 and be ready for them. You can also swap some Claymores in if you want to defend yourself or an objective.

Class Name: Domination Primary Weapon: P90 Attachment: Red Dot Sight Side Arm: Desert Eagle Perk 1: C4 x 2 Perk 2: Stopping PowerPerk 3: Last Stand

Notes: This is the best combo that I have found for when playing Domination, though this can work with Headquarters games as well (just switch in claymores for the C4). In Domination games, there is a lot of close quarters fighting, and the P90 is the best gun for that situation. What the C4 will allow you to do is to plant it at one or two of your flags, then when the announcer says that your flag is being taken, just blow the C4 for some easy defense kills. Remember though, if you die, any C4 that you planted will disappear. Same with claymores.

Class Name: Hardcore Primary Weapon: Barrett .50 cal Attachment: None Side Arm: P90 Attachment: Red Dot Sight Perk 1: Claymore x 2 Perk 2: OverkillPerk 3: Iron Lungs

Notes: This is a Hardcore players dream setup. The Barrett will give you range, and the P90 will dominate at close range. Claymores will cover your butt when you are sniping, and for when someone gets past them, the P90 will be your savior. If outside of Hardcore, I would typically take Stopping Power with the Barrett, to insure a one shot kill, but in Hardcore, that isn't needed, so the P90 is a great back up.

Class Name: Sniper Primary Weapon: Barret .50 cal or R700 Attachment: Nothing Side Arm: Desert Eagle Perk 1: Claymores X 2 Perk 2: Stopping PowerPerk 3: Iron Longs

Notes: This is a great class for One Shot, One Kill. If you want more stealth replace Stopping Power with UAV Jammer, but I think Stopping Power is alot better because it makes most shots lethal.

Class Name: Universal Ops Primary Weapon: P90 Attachment: Red dot sight 2nd Primary Weapon: G3 Attachment: ACOG sights Perk 1: Claymore x2 (to cover you back when G3 sniping) Perk 2: OverkillPerk 3: Deep Impact (or whatever else you want in this category, as deep impact doesnt seem to work well with a sub-machine gun)

Notes: Probably best on Hardcore mode. And reason I think this would be a nice arrangement is that you get the CQC with the P90, and since it already has excellent rate of fire, you really don't need double tap. And the G3 is unaffected by double tap anyway. Then you use the G3 for any long range shots. And if you play in hardcore mode the G3 is pretty much a one-shot kill deal.

Class Name: Amazingly awesome Primary Weapon: RPD(LGM) Attachment:red dot or the dcope Side Arm:if you can the Desert Eagle Perk 1:Whichever you want Perk 2: Double tapPerk 3: Deep impact

Notes:Unstoppable class. The double tap RPD makes it hard for enemies to win in face to face combat, and the scope will allow you to take people out from a distance.

Class Name: Invisible Primary Weapon: Barrett M82 .50cal Sniper Attachment: Regular Scope Side Arm: Deasert Eagle Perk 1: Bandoiler Perk 2: UAV JammerPerk 3: Iron Lungs

Notes: If you wanna snipe, use this set-up. It's killer

Class Name: Stealth Primary Weapon: G36c w/ red tiger camoflauge Attachment: Silencer Side Arm: Barret .50 cal Perk 1: Claymores X 2 Perk 2: OverkillPerk 3: Iron Longs

Notes: This is a great class for any game type, it gives you a lot of versatility so you can run'n'gun until you find a nice spot to snipe. This class is ideally suited for infiltrating enemy lines and ambushing them with the silenced G36c or for supporting your troops with the sniper.

Class Name:Assault Primary Weapon: M4A1 carbine, the red paintjob Attachment: red dot Side Arm: m1911 Perk 1: bandoleir Perk 2: stopping shotsPerk 3: martyrdom

Notes: generic usage on most maps. best at this one.

Class Name:Marksman Primary Weapon: G3 Attachment: ACOG scope Side Arm: M9 Perk 1: bandoleir Perk 2: stopping shotsPerk 3: martyrdom

Notes: mainly on the larger more open maps and when fewer people are playing

Class Name:ShockTrooper Primary Weapon: G3 Attachment: ACOG Scope Side Arm: MP5 Perk 1: bandoleir Perk 2: overkillPerk 3: martyrdom

Notes: free for all

Class Name: Brawler Primary Weapon: AK-47 Attachment: Red Dot Sight Side Arm: Any Perk 1: 3xSpecial Grenades (Flash or Stun) Perk 2: Stopping PowerPerk 3: Steady Aim

Notes: When I am in the mood to mix it up and try and get those Matrix-esque kill combos this is the Custom Class I load up. I am constantly trying to flank the enemy. In short to medium range engagements I very rarely aim down the sights. Aiming down the sights slows you down and makes you a much easier target. When the other player aims down their sights you simply strafe left or right and shoot short, controlled bursts from the hip. The AK is a beast and will kill with 2 to 3 hits to the chest. I perfected this style of play playing COD3 with the Thompson. I don't know how many times I would run down the tunnel on the upper level of the Verdun map killing three or four people in bad ass fashion. Absolute CQC ownage. Makes a really good Free for All class as well.

Class Name: Kamakaze Primary Weapon: P90 w/ Red Tiger stripes Attachment: Red dot sight Side Arm: Desert Eagle Perk 1: Bandolier Perk 2: Stopping powerPerk 3: Deep Impact

Notes: Great class for run 'n' gun style play, red dot means easy all range kills...Except perhaps extreme long range...P90's crazy fire rate appeals for CQC, you'll hardly ever run out of ammo and as long as you're quick they'll never be able to hide.

Class Name: MARINE Primary Weapon: M4A1 Carbine Attachment: Red Dot/ None Side Arm: Colt .45 Perk 1: Frag x3 Perk 2: Stopping PowerPerk 3: Deep Penetration

Notes: Although it seems "normal", note the Name. It is titled Marine, for this is a classic outfitting of a U.S soldier (IMO) It packs extreme versatility; good for CQC, Medium range, and ocassionally some lucky headshots from afar. I recommend this class to every type of player out there. See ya on the battlefield!

Class Name: What the? Primary Weapon: G36c Attachment:silencer Side Arm: USP Perk 1: clamor Perk 2: Site of HandPerk 3: Extreme Conditioning

Notes: N/A

Class Name: Divine Judgment Primary Weapon: G3 Attachment: AGOG Scope or Red Dot Scope Side Arm: Desert Eagle Perk 1: RPGx2.Claymorex2 or C4x2 Perk 2: Stopping PowerPerk 3: Deep Impact

Notes: Very strong class but the gun is only 1 shot burst. this deadly combination can shoot through walls and to a devastating amount of damage on your opponent

Class Name: Light Assault Primary Weapon: M4/G3 Attachment: AGOG Scope or Red Dot Scope Secondary Weapon: M60E Attachment: AGOG Scope or Red Dot Scope Perk 1: RPGx2.Claymorex2 or C4x2 Perk 2: OverKillPerk 3: Deep Impact

Notes: Very good class, good accuracy, exelent reange and if you run out of ammo pull out you M60E for an extra spray of bullets!!!

Class Name: Rifleman/Breacher Primary Weapon: M4 Attachment: Red Dot Scope Secondary Weapon: M1014 Attachment: Grip Perk 1: 3x Flashbangs Perk 2: OverKillPerk 3: Steady Aim

Notes: Usually the point man, I have the M4 for medium to long range engagments and when clearing buildings/rooms I have flashbangs and the semi-automatic shotgun.

Class Name: M16... Primary Weapon: M16 Attachment: Red Dot Sight of scope Side Arm: M9 Perk 1: RPG x 2 Perk 2: JuggernautPerk 3: Last Stand

Notes: That's the one I use the most.

Class Name: dante's class Primary Weapon: P90 Attachment:silencer Side Arm: m90 Perk 1:bandoleers Perk 2ouble TapPerk 3:Extreme Conditioning

Notes: N/A

Class Name:Good AK Class CWeapon: AK47 CAttachment: Keep it stock; Red Dot is bugged CSecondary: Anything you like CPerk 1: Bandolier CPerk 2: Stopping Power CPerk 3: Steady AimCNotes: The AK is often overlooked for it recoil, but any player worth his salt can burst accurately. Godly close/medium range ability over other assault rifles and with a little practise, long range bliss. The Anti Khrist has arrived!

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