SN6

"Fully automatic. First three rounds of burst fire faster. Best in class accuracy."

- In-game description.

The SN6 is a submachine gun featured in Call of Duty: Advanced Warfare.

Campaign
The SN6 is the main submachine gun used by the Atlas Corporation. It is a starting weapon in the mission "Utopia". In campaign, four different reloading animations are randomly used for the SN6, unlike in multiplayer and Exo Survival (a similar occurrence happens with the Bal-27).

Multiplayer
The SN6 is unlocked at Level 24. Despite boasting the best accuracy in the submachine gun class, its rather heavy recoil, short range, and low damage almost negate any advantages the accuracy offers. The SN6 is best used at close to medium ranges - although it is possible to hit targets at longer ranges, it is very hard to do any substantial damage.

The SN6's iron sights are very flat and some players will prefer an optic of some sort. The Red Dot Sight is an obvious choice since it is very easy to unlock. Advanced Rifling is very useful for the SN6, since it has very poor range by default. The Suppressor unfortunately reduces the range even more, making it incredibly difficult to score any kills at medium and long ranges. The Laser Sight is generally unnecessary, since the SN6 has good accuracy by default.

Overall the SN6 is largely outclassed by other submachine guns like the KF5 and the ASM1, which are both far more practical for ranged combat and easier to handle. The SN6 is most effective on close-quarters maps like Detroit and Solar.

Attachments

 * Red Dot Sight
 * Hybrid Sight
 * Auto Focus Sight
 * Target Enhancer
 * Thermal
 * ACOG Scope
 * Laser Sight
 * Foregrip
 * Stock
 * Tracker
 * Advanced Rifling
 * Extended Mags
 * Dual Magazine
 * Rapid Fire
 * Suppressor
 * Parabolic Microphone
 * Quickdraw Grip

Supply Drop Variants

 * Money [Elite] (Accuracy +1, Range +1 , Reserve Magazines +1 , Handling -1 , Mobility -2 )
 * The Third [Elite] (Range +2, Damage +1 , Mobility -3 )
 * Grape [Elite] (Accuracy +3, Damage -2, Fire Rate -1)
 * Executioner [Professional] (Damage +1, Handling +1 , Range -2 )
 * Jury [Professional] (Integrated Laser Sight, Accuracy +1 , Damage -1 )
 * K [Professional] (Integrated Foregrip, Fire Rate +1 , Damage -2 )
 * Hammer [Enlisted] (Damage +1, Magazine Capacity -4 rounds)
 * C-Mas [Enlisted] (Mobility +1, Accuracy -1 )
 * Precision [Enlisted] (Range +1, Mobility -1 )
 * Cycled [Enlisted] (Fire Rate +1, Damage -1 )
 * Magistrate [Marksman (300 kills)] (Accuracy +1, Range +1 , Handling -1 , Mobility -1 )