User blog comment:Deathmanstratos/Some Call of Duty: Advanced Warfare singleplayer background information revealed/@comment-1854594-20140505052950/@comment-1854594-20140505175403

That wasn't the most serious comment in the world on my part.

Since you want a more serious response: While it fits for some games, with others the lack of one feels lazy, and in Call of Duty, especially after Black Ops, it feels lazy. Modern Warfare 3 is the only exception because it would seem odd to change the trend for the last part of the trilogy.

Another example of a game that desperately needs a non-silent protagonist is Metro, Last Light especially with that horrible excuse for a romance and honestly creepy sex scene, which is creepy thanks to the fact you keep quiet throughout the entire game other then your journal entries between levels. Really drags what other-wise is a well-written game down.

As for examples of games where silent protagonists worked, Bioshock 1 of course is a good example. The illusion of being the character yourself was extra important thanks to the twist.

There are plenty of other examples I can't care to think of right now except Stick of Truth, but it depends on the story being told, if there is one, just how certain books are either better with a first-person or third-person perspective.

Also, Gordon Freeman getting a pass was more of a joke since he is one of the most popular silent protagonists, and while you do have a point about Half-Life 2 I'm not even sure the story was meant to be taken that seriously.