User blog comment:Crazy sam10/Some thoughts surrounding Ghosts/@comment-3123696-20140321183613/@comment-25496444-20140322035506

It doesn't really depend on the genre, it just so happens that in an action-packed typical modern military shooter there isn't as much character development as in some other games. I mean, Borderlands 2 is an FPS with excellent characterization where the deaths of your allies actually makes you want to kill the antagonist more and more and Battlefield 4 also had me when I needed to decide who was gonna go out, while Skyrim is an RPG where even most of the important characters have just a few lines (and to top it off the voice acting is unenthusiastic) and the penalty for killing one if you can is not usually guilt but rather just 1000 septims.