Mob of the Dead

"Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison."

- Map description

Mob of the Dead, also known as Alcatraz Island, is the fifteenth Zombies map. It is included in the second Call of Duty: Black Ops II downloadable content pack, Uprising. A partition of this map, Cell Block, is available in Grief mode.

Features
Mob of the Dead is located on Alcatraz Island during the Prohibition-Era of American history and is the biggest map in Zombies history to date. The four playable characters are Michael Madsen as Finn O'Leary, Joe Pantoliano as Albert Arlington, Chazz Palminteri as Salvatore DeLuca, and Ray Liotta as Billy Handsome, all of whom are Gangsters who have been locked up on Alcatraz and were planning an escape on the night of the outbreak. Zombies on the island have red eyes, and the mystery box has a different look with a red glow. This map also introduces Guard and Prisoner Zombies on the island.

Weapons
The map features several additions to the players' arsenal. The Uzi and the AK-47 make their debut in Zombies, as well as the M1927 Thompson. The Death Machine makes a return in Black Ops 2 and is now a standard box weapon instead of being a powerup. The LSAT is also featured, having only appeared in the zombie variant of Nuketown. Also returning from Nuketown Zombies is the Fire Sale power up. There is a new Wonder Weapon featured, the Blundergat, a cross between a Blunderbuss and a Gatling Gun. There is also a unique tomahawk-like weapon called Hell's Retriever, with a red aura. The weapon can pierce through multiple zombies and will return back to the player. It takes about three seconds to recharge before it can be thrown again. These tomahawks can be thrown at power-ups and retrieved for the player. In addition, holding down the throw button for a few seconds will allow the player to throw the tomahawk a further distance. The Retriever can be upgraded to a Hell's Redeemer by killing 30 zombies on the Golden Gate Bridge, and then throwing the Retriever into the bottomless pit in the C-D Block. The Redeemer can then be picked up from its original location by going into the Afterlife. Hell's Redeemer has significantly increased damage.

Traps and Utilities
Purchasable traps also return, last appearing in Ascension. The map features three new traps, the Fan Trap, the Acid Trap, and the Tower Trap, the last of which can be upgraded via Afterlife Mode to fire rockets rather than bullets. A new utility is also introduced, the Gondola, which transports players between the main prison and the docks, similarly to the Zipline in Shi No Numa.

New Boss
Mob of the Dead features a new boss zombie, known as Brutus, that can disable perk machines, workbenches used to craft buildable items, and the mystery box. Reactivating them requires 2000 points, though the cost scales up by 2000 with each utility disabled in a single round. He can be killed, but does not appear during his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead. Upon death he will drop a power-up. Additionally, Brutus will spawn inside the map if the player(s) spend too much money investing in the mystery box. He will also appear randomly throughout various hordes.

Afterlife Mode
Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife mode, new areas and objectives will become available for the player to complete such as turning on the power  and specifically activating utilities such as cell doors with power ups in them and the Perk Machines throughout the map via the newly added Voltmeter object, which replaces the Power Switch. However, there is a time limit for how long the player can be in the afterlife; once the blue meter has depleted, the player will be sent out of the afterlife and get downed.

"Escaping" Alcatraz
One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge, where the Pack-a-Punch Machine is located. They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode.

Pop Goes The Weasel
"Pop Goes The Weasel" is the primary easter egg featured on Mob of the Dead, and follows the playable character's attempts to escape the island. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies. It also marks the first time in Zombies that a playable character becomes hostile to the other players; to complete it successfully, players that are controlling Sal, Billy and Finn will have to kill the player controlling the Weasel or vice versa.

Music Easter Eggs
The song "Rusty Cage" by Johnny Cash can be played by activating 3 bottles scattered around the map. One is located on a bookshelf in the library (spawn area), another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away behind some crates. As with most of the other music easter eggs, a strange sound can be heard when the player is near one of the bottles.

The song "Where Are We Going" by Kevin Sherwood can also be played. This can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. Instead of activating the lift with the number sequence seen on the stairs, the player needs to input the numbers "935". The song will then play.

The song "Samantha's Lullaby" by Kevin Sherwood can also be played. This can only be done at the start of the game by not reviving while in Afterlife mode, then bleeding out. Upon death, the start of "Samantha's Lullaby" can be heard remixed with the normal Game Over song.

"Jump Scare" Easter Egg
When on the roof where the plane is assembled, the player can activate a "jump scare" easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR-50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of what appears to be Russman's face will flash up on the screen for a split second, accompanied by a high-pitched scream.

Audio Logs
Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson, reveal information about what had actually occured at Alcatraz and information about the groups current situation.

The Golden Spork
The Golden Spork is a melee weapon that can be obtained through completing specific actions in a certain order. It is powerful enough to deal one-hit kills up to round 34, the Golden Spork is the most powerful melee weapon in the history of Zombies.

Buildables

 * Zombie Shield
 * Icarus
 * Acid Gat Kit (requires Blundergat)

Achievements/Trophies

 * No One Escapes Alive (75 Gamerscore.png/Silver Trophy Silver Trophy PS3 icon.png) - In Mob of the Dead, execute the escape plan.
 * Feed the Beast (10 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, obtain Hell's Retriever.
 * Making the Rounds (30 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, complete the cycle 3 times.
 * Acid Drip (20 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, cover a weapon using a kit.
 * Full Lockdown (25 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, Brutus completes his patrol.
 * A Burst of Flavor (15 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, kill 10 zombies at once with a new beverage.
 * GG Bridge (30 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.
 * Trapped in Time (15 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, use and upgrade all traps before round 10.
 * Pop Goes the Weasel (25 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, break the cyle.
 * Paranormal Progress (5 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Mob of the Dead, open a door without spending points.

Opening Scene Transcript
''A black and white shot of the jail cells of Alcatraz Prison is seen as the police guard, Stanley Ferguson, is making his rounds. A narration by Finn O'Leary discussing the escape plan with Sal DeLuca is heard.''

Finn O'Leary: "Hey Sal, we must've been through this 50 times already."

DeLuca: "And we'll go through with it another fifty if thats what it takes!"

Shot cuts to Ferguson, walking past cells as the inmates prepare for bed.

DeLuca (narration): "9:30, lights out, guard begins his rounds."

Cut to DeLuca's jail cell, while making a cup of coffee, he walks up to Ferguson and begins a discussion.

DeLuca: "How we doin' tonight Ferguson? Family good?"

Stanley Ferguson: "They're doin' great, Mr. DeLuca. My boy Tommy? He's almost six now."

DeLuca: "Ain't that swell?"

Cut to Ferguson walking past Finn O'Leary's cell, while Finn is on the toilet.

Ferguson: "Hey Finn, got that tip for Saturday's race yet?"

Finn O'Leary: "I'm workin' on it, right now."

''Cut to Ferguson walking past Billy Handsome's cell, moans of pain begin to emerge from Albert Arlington's cell. Billy then emerges from the darkness of his cell, lighting a cigarette.''

Billy Handsome: "You gonna shut him up? Or do I gotta do it?"

Ferguson then bangs his police baton off his cell doors in an intimidating manner.

Ferguson: "You know the rules Handsome. No talking."

Sal DeLuca (narration): "9:35, The Weasel launches into his song and dance routine."

Ferguson: "Dammit Arlington!"

Arlington is lying on the ground, pretending to be in pain.

Albert Arlington: "You gotta get the doc!"

Ferguson proceeds to open the cell doors to Arlington's cell.

Ferguson: "This better be the real deal this time..."

''Ferguson walks into the cell, scuffling, fighting and stabbing can be heard from within, and Ferguson's dead body falls to the ground. Arlington exits his cell with a self-made knife and a set of keys.''

The signature zombies noise goes off right at this moment.

DeLuca (narration):"Once the Weasel gets the keys, we move on to stage two."

Arlington proceeds to unlock the cell doors of Billy Handsome, Finn O'Leary and Sal DeLuca, Sal throws his cup away.

DeLuca: "Let's get movin'."

''The group of four meet up in the middle of the cell block. Billy Handsome hands them all snub-nosed Pythons.''

Handsome: "Here ya go, fellas. Courtesy of the warden's private collection."

Arlington: "Your boys in the laundry stashed the parts?"

Handsome: "'Course they fuckin' did."

''Cut to a shot looking towards the four from a distance as a zombie moan is heard. Stanley Ferguson's corpse steps partially into view.''

Arlington: "What the fuck? I killed him!"

Handsome: "You've been in the joint too long Al, you forgot how to get shit done."

''The camera zooms in onto Ferguson, he begins screaming as his eyes are glowing. Handsome then shoots his shoulder, with no effect.''

Handsome: "What the fuck?"

''Rusty Cage begins to play, as the 4 line up and begin to fire on the zombie Stanley Ferguson. The zombie takes a massive amount of damage before finally falling. The cell blocks then slowly transform into a horrifying, hellish depiction of Alcatraz prison.''

Arlington: "This ain't right, somethin' weird's goin' on here..."

DeLuca: "You don't say, Weasel..."

O'Leary: "Where those screams comin' from?"

The camera begins to zoom out of the four, and the black and white tone begins to change to color as hordes of zombies begin to emerge from their cells.

Arlington: "Oh, shit!"

''Billy, Finn and Sal begin to fire on the zombie horde, while Albert tries to make a quick escape. He is stopped as a zombie grabs him, where Albert grabs his head and shoots the zombie through the mouth. The camera then cuts to Sal knocking a zombie onto the ground and shooting it through the head, and turns around to shoot a zombie behind him. The camera cuts again to Finn kicking a zombie's head into the ground, and the camera cuts again to Billy pinning a zombie up against a wall with a lead pipe as he proceeds to smash the pipe into its face. It again cuts to Albert running from a horde of zombies, only to be stopped in his tracks by another horde in front of him, he stops to shoot but is ultimately overwhelmed by them. The camera then cuts to Finn throwing a zombie onto the ground and smacking a zombie with his gun, but is then pinned up against a wall by a large group and is killed. It then cuts to Sal and Billy holding off hordes, where Sal then runs towards a cell block and closes the door behind him, leaving Billy to die at the hands of the zombies. Taking one last look at him, Sal runs off, only to be stopped by a large group. The four are then presumed dead as the zooms out to a final shot of the entire island of Alcatraz.''

Trivia

 * This is the first map where the game can end without all players dying (or the game being ended prematurely). This is done by completing Pop Goes the Weasel.
 * This is the second map to feature zombies with red eyes, the first being Dead Ops Arcade.
 * This is the first Zombies map to feature the Death Machine as an obtainable weapon from the Mystery Box.
 * This is the first Zombies map since Shi No Numa to have the M1911 in the mystery box.
 * This is the first Zombies map where a player can hold multiple items.
 * This is the first Zombies map where doors can cost 2000 points.
 * This is the first Zombies map to use a different skin for the Mystery Box.
 * This is the second Zombies map where wall weapons appear in multiple places, the first being Verruckt.
 * This is the third Zombies map where Quick Revive is not available, the first being Nacht der Untoten and second being Bus Depot (in Survival).
 * This map features a HUD that is completely different than any other part of Call of Duty: Black Ops II.
 * The player(s) can now see the name of the character they are playing as next to their point counter.
 * The knife used is the Prison Knife from Vorkuta.
 * PhD Flopper is seen along with Mule Kick in the docks but is unavailable. Both are available in Cell Block, however.
 * The song played during the second half of the opening titles is a cover version of "Rusty Cage" by Soundgarden, as performed by Johnny Cash.
 * This map has different skins for Pack-a-Punched weapons from the past two maps. The guns appear to be cracked and have orange light pulsating from the cracks, appearing similar to lava.
 * If the player goes to the roof and looks at the fireworks with a sniper rifle, a "jump scare" (a quick flash of a horror picture accompanied with a high pitch scream) of a face resembling Russman will occur.
 * The Perk-a-Cola machines and the Pack-a-Punch machine make distorted noises and flicker between color and black-and-white textures. If the player tries to buy the perk while in its black-and-white textures, it will cost more, as if unlocking it when Brutus shuts it down.
 * Upon entering 115 (referring to Element 115) into the number pad for the plane part, the player will hear "Not this time!" and the numbers will change to 666 (referring to Bible's "").
 * This is the third map that has more than one easter egg song the first being Moon with five songs and second being Nuketown Zombies with three songs.
 * When near C-D block at the Hellhound head spawn, there is a lava pit. If the player throws a grenade into in the lava pit, one will receive 20 points.
 * In the opening cutscene when Albert Arlington pretends to be in pain, the time is 9:35, a reference to Group 935.
 * The Mystery Box features less weapons in Mob of the Dead than previous maps.
 * When on the Golden Gate Bridge, the Nuketown Zombies bell can be heard within a few seconds of landing.
 * This is the first map to include two Game Over songs.