Nacht der Untoten

"You drove them deep into the heart of the Reich. You thought they were dead. You were wrong."

- Level description

Nacht der Untoten (German for Night of the Undead), also known as Night in the Rezurrection poster, is the first Nazi Zombies map featured in Call of Duty: World at War and the Zombies game mode. It was later released on the Hardened and Prestige Editions of Call of Duty: Black Ops, as well as on the Rezurrection map pack on August 23rd, 2011. A structure resembling that of the building in Nacht der Untoten appears in the Call of Duty: Black Ops II map Green Run. Chronologically, it is the fourth Zombies map after Origins, Mob of the Dead and Shadows of Evil.

Overview
Nacht der Untoten is located in an abandoned airfield where up to four players must defend themselves against an infinite number of waves of the undead for as long as possible.

In World at War, the players are unknown soldiers, while in Black Ops it is the original characters, who were first seen in the World at War version of Shi No Numa.

Features
Due to Nacht der Untoten being the first zombies map, it is relatively simple in comparison to most of its successor maps. It had only two utilities, as well as fewer wall weapon locations than later maps. However, these have all been important contributions to later maps. A more exclusive feature are Explosive Barrels, which can be found outside the map, and will explode after being shot.

Weapons
Nacht der Untoten features a large variety of weapons. Like the other World at War maps, wall weapons are also available in the Mystery Box. There are a total of eight weapons that can be bought off of the wall. In addition to many weapons featured in multiplayer, Nacht der Untoten has the Ray Gun, the first in a series of Wonder Weapons, as well as the Molotov Cocktails, which take up the players tactical grenade slot like in campaign.

Utilities
Nacht der Untoten only features two utilities - the Mystery Box and the Sniper Cabinet.

The Mystery Box can be found in the Help Room. At a cost of 950 points, the player can spin the box to get a random weapon. The player could get anything from a wall weapon, to Molotov Cocktails, to the MG42, to the Ray Gun. If the player doesn't take the weapon in time, it will disappear after which the box's lid will close, allowing it to be used again (for a cost 950 points per use). Players often intentionally let some weapons disappear while looking for a more useful (or suitable) weapon.

The Sniper Cabinet can be found upstairs, in the area of the Help Room. It costs 1500 points, and when used, will give the player a scoped Kar98k. Unlike the Mystery Box, the player will automatically take the bolt-action rifle, so it is advised to have the player's least wanted weapon out when they choose to use it. On the iOS version of the map, the player is given an M2 Flamethrower instead. Due to the M2 Flamethrower being more powerful on iOS than consoles and PC, it is worth getting in the game. The price of the cabinet is increased to 2000 on iOS.

Power-Ups
Nacht der Untoten also debuted Power-Ups - drops from killed zombies that aid players when picked up. There are four power-ups that debuted in Nacht der Untoten. They are Max Ammo, Double Points, Insta-Kill, and the Nuke. Max Ammo replenishes all of the players' reserve ammunition; Double Points gives twice the points given (i.e., 10 points for barrier without, 20 for barriers with); Insta-Kill allows players to kill zombies with one bullet or knife; the Nuke kills all zombies on the map, and awards 400 points to all players. On Call of Duty: World at War, Double Points and Insta-Kill will display a 30 second timer on the HUD telling the player how long they have until the effects of the Power-Up end and the Nuke does not give any points.

In addition to these four power-ups, Call of Duty: Black Ops also features the Carpenter power-up, which rebuilds all of the barriers on the map and awards players with 200 points. Unlike World at War, no timer is displayed for Double Points and Insta-Kill.

Rooms
Nacht der Untoten has only three rooms: the starting room, the Help room and the upstairs room. The cost to remove the rubble from the entrances and gain access to these rooms is 1000 points per room.

Starting Room
The Starting Room has five windows where the zombies can breach through and that are initially boarded up. The zombies will approach the "entrances" and start breaking down the barriers, requiring the player to repair them. It is the largest and the most open room on the map. From this room, the player can either go through a door right of where the player spawns, with the word "Help" written on it (the letter P is unfinished so it reads "Hell"), or clear the sofa barricade on the stairs to go upstairs. There are two "off-wall weapons" in this room.

Weapons Available:
 * Kar98k - 200 points (100 points for full reload)
 * M1A1 Carbine - 600 points (300 points for full reload)

Perk-a-Colas Available:
 * Mule Kick - 4000 points (Black Ops only)

Help Room
The Help Room has two windows and a wall that leads into a dead-end cave that can be barricaded. It is slightly smaller than the Starting Room, and has a radio which plays music when knifed or shot. The Mystery Box is located here along with two other weapons. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room.

Weapons Available:
 * Double-Barreled Shotgun - 1200 points (600 points for full reload)
 * Thompson - 1200 points (600 points for full reload)
 * Random Mystery Box weapon - 950 points per use

Upstairs Room
The Upstairs Room has four windows and a slight elevation advantage. It is the same size as the Help room, but includes more rubble and debris surrounding the located area, so it is harder to maneuver around this room. This room includes four weapons and the Sniper Cabinet.

Weapons Available:
 * Stielhandgranates (4) - 250 points
 * Sawed-Off Double-Barreled Shotgun w/ Grip - 1200 points (600 points for full reload)
 * M1897 Trench Gun - 1500 points (750 points for full reload)
 * BAR - 1800 points (900 points for full reload)

Sniper Cabinet Weapons:
 * Scoped Kar98k - 1500 points
 * M2 Flamethrower (iOS version only) - 2000 points

Easter Eggs
There are two minor Easter eggs on this map.

Radio
In the Help Room, right of the Mystery Box, there is a radio. When it is knifed or shot, it will play music. In World at War, it will play various songs such as the Black Cats soundtrack, the Red Army theme, the Königgrätzer Marsch or WTF. In Black Ops, however, it will play songs mostly from the Dead Ops Arcade soundtrack.

Undone
The musical Easter egg Undone by Kevin Sherwood can be activated if the player shoots Explosive Barrels around the map. The player doesn't have to make them explode, just shoot them once. The locations of the barrels that need to be shot are currently unknown, but all are visible from barriers in the starting room. This can only happen in the Call of Duty: Black Ops version.

Call of Duty: Black Ops
A remastered variant of Nacht der Untoten is available on Call of Duty: Black Ops if the player has purchased the Rezurrection map pack or the Hardened/Prestige Edition of the game. The map remains largely unchanged, although the Zombies are significantly more intelligent, being able to attack through the barriers unlike the World at War version. Cold War-era weapons are now available in the Mystery Box instead of the World War II weapons, as well as the Monkey Bombs and Thundergun. The Perk-a-Cola Mule Kick is available in the starting room, and the characters are now Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen instead of the unidentified Marines. The radio in the "Help Room" also now plays different music, mostly from the Dead Ops Arcade soundtrack.

Call of Duty: Black Ops II
The bunker from Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops II Zombies map Green Run on TranZit, as "The Prototype". The structure can be found within the cornfield between the Farm and Power Station, and Denizens do not spawn inside or around the bunker. There are two entrances to the building, one is the window to the left of where the Kar98k used to be bought and the other is to the right of the Kar98k. The Help Room is blocked by debris and the stairs have collapsed, making it only possible to stay in the starting room. In addition, barriers cannot be rebuilt, so zombies are able to spawn near the windows and climb over them.

Parts
Two parts for Buildables spawn can spawn in "The Prototype".
 * The Handbrake for the Thrustodyne Aeronautics Model 23; can spawn:
 * Near the lamp.
 * In one of the cabinets.
 * On the stairway, on the right behind the desk.


 * The Radio for the NAV table (if it doesn't spawn in the Diner)

General

 * On Treyarch's official site, the Mysterious Radio Transmissions Intelligence says "Ever since the second outbreak at Nacht der Untoten...".
 * The trucks outside cannot be destroyed in Call of Duty: Black Ops but can be destroyed in Call of Duty: World at War.
 * "Ascend From Darkness", one of the messages written on the wall, is also one of Viktor Reznov's steps to escape from the Vorkuta prison.

Call of Duty: World at War

 * The song heard during the 'Game Over' sequence is "Lullaby for a Dead Man".
 * The Thompson is incorrectly listed as 1500 points on the wall. However, it still only costs 1200 points. This was fixed in the Call of Duty: Black Ops edition of the map.
 * This was not fixed in Call of Duty: Zombies.

Call of Duty: Black Ops

 * The menu image of Nacht der Untoten, along with the other three Call of Duty: World at War maps, is used in the loading screen for Kino der Toten on Call of Duty: Black Ops in the style of a comic strip.
 * Teaser art for Rezurrection shows a Russian firing dual-wield Makarovs, which is not possible in-game.

Call of Duty: Zombies

 * The players can hear their characters speak by getting three ("I'm gonna bust some heads!"), five ("Back in the dirt!") or seven ("Kick ass!") headshots in a row.

Call of Duty: Black Ops II

 * On the map Green Run, when inside the main building, faint whispering can be heard.