User blog:Agent Locke/Some loadouts I use for BOII

Hello there! It's me, Locke, blogging for the first time. I really think the title of this post says it all, so let's get started!

(NOTE: Perks and Scorestreaks and Wildcards are not listed. If you want me to, I'll do so.) I like this one because it's good for mid-range and okay at larger distances, while being best at close range. It's good for most things, and good for moving around and scouting and destroying campers or people who are guarded so they can get killstreaks. I'm in a small, not really competitive clan; we have only 20-25 players, and that's how we use people with this LOD. I use this one pretty frequently.
 * 1) M27 Suppressed w/ Reflex Sight, Five-Seven Suppressed(Stealth Mid-Range)

2.  M8A1 w/ Reflex Sight + Laser Sight, Five-Seven Suppressed(Multi-Role)

This is more of a multi-role class. It's good for close quarters, but it's four-round bursts take care of the damage fallof at long range. Just hit them in the head. The Five-Seven because it has a decent ROF, so long as you have a fast trigger finger. Also, if you're on your sidearm, you're making your last stand, so not letting people know where you are helps. My clan uses it as the main loadout in just about every match. I use only four LODs commonly, this is the go-to.

3.  PDW-57 Suppressed w/ EOTech, Tac-45 w/ Laser Sight(Stealth CQB)

This is a stealth class. With the large mag size, reloading is not too common. Of course, you would only use it when using ADS. The ROF is okay, and CQB is the only real application. Commonly, the clan I'm in, tag SRA7, will use it for clearing in close quarters. The reason the Tac-45 is used is because this is for breaching and clearing. Larger mag size + Two hit kill damage + Fast trigger finger = Infrequent reloads. I've only ran out of ammo for both weapons once, and that was against a clan that loved to camp. This is an amazing loadout. I love it.

4.  FAL OSW w/ ACOG + Fast Mag(SWAT-556 for competitive play), Crossbow w/ ACOG(Designated Marksman)

This is the class that I'll use when I want to snipe while still staying mobile and good for CQB. The OSW's semi-auto is not that bad; just be fast on the trigger. When you need to clear a room, or take out that pesky sniper, use the crossbow. Usually, my clan will use it sparingly. I, however, don't agree with that. It's a good class.

5.  Skorpion EVO Suppressed w/ Reflex Sight, Tac-45 w/ Reflex Sight(Guard)

This is that class. The class that the guy guarding the scorestreaker  is using. The reason why is because he'll be camping by the door. Three shots to the head. Not a big deal. Especially when you have the ability to do it ten times with the Skorpion. The Tac-45 will do it one hundred times. So ammo isn't much of a problem for this. Plus, according to the tactics my clan uses, there will be four guards: Two on either side of the door/entrance, one in front of the scorestreaker, and one off to the side, so even if you kill the two at the door, you still need to kill the one covering the streaker, and even if you do that there's still one you cant see unless you have a thermal sight or MMS, who'll shoot you. Not a lot of ways to counter that.

6.  SVU-AS w/ Dual Band Scope + FMJ, KAP-40 w/ Extended Clip(Sniper)

This is a dedicated sniper class. It's the one that the snipers in my clan use the most. I mean, the SVU has a multiplier so that if you hit them in the hea, they die instantly. I mean, that's not all that hard. Plus, the KAP-40 is a perfect backup for a sniper class. The dedicated scorestreakers of my clan use it in conjunction with Hardline and the scorestreaks VTOL Warship, K-9 Unit, and Swarm.

7.  QBB LSW w/ Rapid Fire + Quickdraw Grip, Executioner w/ Long Barrel(Gunner)

This class is the class you use to power through all those enemies. I know the QBB is stereotypically slow, but it's actually quite fast, with the default just over 15 rounds per second. Rapid fire takes it to just over 20 per second. I mean, it might seem overkill when you only need four to kill at range, but this is a weapon for laying down lots of bullets fast. Then, you have the Executioner for defending yourself. Overall, this is good if you need to keep an area blocked off. Again, this is for the scorestreakers of my clan.

8.  Remingtom 870 MCS w/ Long Barrel + Fast Mags, Dual KAP-40s (Breacher)

This is the alternate class for breaching and clearing. The shotgun with long barrel is good for mid-range engagements. Fast Mags mitigates the slow reload time, and the dual KAP-40s will take care of the rest.