Aftermath (Call of Duty 4)

"Something has happened...What appears to be an explosion of epic proportions...all remaining personnel...damage totaling...to set off what appears to have been a nuclear explosion in his own country...stretching across a barren wasteland..."

"Aftermath" is the eleventh level of Call of Duty 4: Modern Warfare.

Plot
Sergeant Paul Jackson wakes up from the crash after Khaled Al-Asad's Nuclear Warhead was detonated from the previous mission, "Shock and Awe". Mortally wounded, he crawls out and around the downed CH-46 Sea Knight into the wasteland left by the blast, while buildings can be seen collapsing. The bodies of the members of his squad, including Lt. Vasquez, are lying around the area. After moving away from the helicopter, he falls down and dies, fading to white slowly, while the satellite lists his status as "Killed in Action".

Walkthrough
All you can do is walk around and look at your surroundings (aftermath of a nuclear blast). You'll spawn in the helicopter, and once you get out of it by crawling, you can stand up. You'll automatically die after 120 seconds.

Tips

 * It is possible to stand up after exiting the helicopter.

Transcript
Newscaster 1: Something has happened...

British Newscaster: What appears to be an explosion of epic proportions...

Newscaster 3: Details remain sketchy and unconfirmed...

Newscaster 1: To set off what appears to be a nuclear explosion in his own country...

British Newscaster: (Inaudible) Al-Asad is rumored to be one of the victims in what may have been a suicidal...

Gameplay 

(None)

Trivia

 * If you stand up and walk it seems that Jackson has broken his right leg or a similar injury. Then if you jump he will fall down.
 * If you look at the buildings before fading, you can see them crumble.
 * When Jackson dies, he looks up to the sky and white light floods his eyes. This is possibly a religious reference. A similar effect can also be seen in "Game Over" when MacTavish is being lifted onto the helicopter, although Soap's flash out is more clear and plain as opposed to Jackson whom has a grainy and attached effect.
 * It is possible to view this level in color as opposed to a red tint by enabling Super Contrast in the cheats menu.
 * When nearing the school yard you can hear the faint laughter of children playing. It is unknown if these are ghosts or just Paul Jackson's imagination.
 * If you survive long enough in the school yard, you can hear the clamor of playing children. Some claim to also have heard the voice of a small girl saying "I love you Daddy.", implying that Paul Jackson may have been a father. However the claimed little girl's voice is close to inaudible (if at all), and given that the same audio track is played in All Ghillied Up, there is some doubt as to whether there has been a little girl's voice at all.
 * Rumors on several forums appear claiming to have seen "ghosts" of children and moving figures in or around the playground area.
 * Members of Jackson's team are scattered dead throughout the mission. Vasquez is seen behind the starting point slumped dead against the back of the helicopter. Captain Pelayo (the female Cobra pilot rescued in previous mission) is dead on the ground next to the place where the player jumps out.
 * This mission and the nuke exploding was #2 on Screwattack.com's top 10 of "OMGWTF" moments.
 * The Burning Playground may be a reference to the beginning of Terminator 2: Judgment Day which also takes place after a nuclear blast.
 * During the level, a radio can be heard from the cockpit of the crashed helicopter saying things about treatment facilities and massive casualties.
 * If you exit the helicopter and look behind you, you will see what appears to be a signature. Many people say this is barbed wire, but if you look closely, it is not silver, it is black, and goes high and low, not straight across, and if you look closer, you will find that this is the Infinity Ward insignia.
 * If you somehow die in the mission by falling, (via console) the level starts over.
 * The location the level takes place in is clearly different from "Shock and Awe", because in "Shock and Awe", you can't see the tall building and the playground.
 * The static from the helicopter's radio can be heard in Call of Duty: World at War's zombie level Shi No Numa. It is played on the radio when you spawn in the beginning room.
 * There is a teddy bear laying on the ground next to the car.
 * The events of the nuke are mentioned by General Shepherd in Call of Duty: Modern Warfare 2: "Five years ago, I lost 30,000 men in the blink of an eye... and the world just f**king' watched."