User:Ultimate94ninja

"My name is Viktor Reznov! And I will have my revenge!"

- Mason before killing Steiner

Wikis I edit at:

Call of Duty Wiki

IGI Wiki

Grand Theft Auto Wiki

Internet Movie Firearms Database

Battlefield Wiki

Half-Life Wiki

Expendables Wiki

Rainbow Six Wiki

Left 4 Dead Wiki

Need for Speed Wiki

Gun Wiki

Lyrics Wiki

Actual console owned: Xbox 360

Vertical axis inverted

All achievements unlocked in Modern Warfare 3

Finished campaigns:

- Call of Duty 4 (almost finished, on PC, Veteran Difficulty)

- World at War: Final Fronts (finished on Playstation 2, random difficulties)

- Modern Warfare 2 (on Xbox 360, Veteran difficulty)

- Black Ops (Xbox 360, Veteran difficulty)

- Modern Warfare 3 (Xbox 360, Veteran difficulty)

- Black Ops II (Xbox 360, Veteran difficulty, except the Strike Force missions)

Highest waves reached in Zombies (solo) :

Kino Der Toten: round 37

"Five": round 27

Dead Ops Arcade: round 18

Highest wave reached in MW3 Survival mode (solo): wave 29

Best time in Stay Sharp: 23.6 seconds

Best time in Charges Set: 28.2 seconds

Favorite Perk-a-Cola in Zombies: Juggernog

Favorite characters in Zombies: Tank Dempsey, John F. Kennedy

Favorite character in the series: David "Section" Mason

Favorite antagonist in the series: Vladimir Makarov

Type of players that I hate the most in multiplayer: Campers

'''WARNING! SPOILERS IN THE FOLLOWING TEXT!'''

I'd like to talk about the playable characters in the Call of Duty series and how they are being treated differently from the NPCs. It seems that Infinity Ward always tries not to show the playable characters’ faces. For example, when President Yasir Al-Fulani is executed, the camera is clearly pointed towards him, but on the replay before the level “Blackout”, only Khaled Al-Asad is seen and not Al-Fulani, and this gives you the impression that Al-Asad is seen shooting at nobody. Likewise, there are numerous images showing the Zakhaev International Airport’s massacre, in which Makarov and all his men are seen, except Joseph Allen, the playable character. Also, in the intro of the level "Black Tuesday", when the Metal Team's images are shown, Frost is wearing a balaclava (which is odd for a profile image), which means he's the only one in his team whose actual face is not revealed. Furthermore, Frost is not present in the level “Down The Rabbit Hole”, and I believe that it’s because Infinity Ward didn’t want the players to see a NPC form of Frost (however, the main advantage is that he is not killed with the rest of the Metal Team).

An even more important fact is that the playable characters do not speak, except on very rare occasions (although this is the case in most first-person video games). This leads to the playable character always being yelled orders at, as if the player was a household drudgery, like “Ramirez, use your laser designator!”, or “Frost, put thermite on the jammer’s power supply!”. Therefore, player cannot respond by saying “Roger that”, nor do they verbally defend themselves when they are being teased at (a notable example being the level “Stronghold”, when Price is angry at Yuri and keeps on criticizing him). However, Treyarch did a very good job in Black Ops and Black Ops II, giving speech roles to all playable characters while they are being controlled, not only during scripted dialogs, but also during combat (like when Mason says “Reloading, gimme some cover!” or “Frag out!”).

One more weird fact is that the player cannot see his own shadow, while the shadows of everything else are visible. They are only visible during rare moments, and in Black Ops, the shadows seen at scripted times show the playable character’s body without a head, but instead what seems to be jacket or a television screen.

Finally, I will talk about the playable characters’ deaths (and also the death of important NPCs). It was okay in Call of Duty 4; I guess the nuclear explosion in “Shock and Awe” was quite impressive, as does Griggs’ heroic death before Soap shot Imran Zakhaev in “Game Over”,. In Modern Warfare 2, Joseph Allen was a nice playable character at the start of the game, notably due to his badass voice during his speech in the intro cutscene of “Cliffhanger”. It is odd that he personally participated in the massacre led by Vladimir Makarov, while he could have easily shot him before the massacre, as he had a plentiful opportunity of doing this while he infiltrated his team (it is actually odd that Allen simply followed Shepherd’s orders of keeping Makarov alive, and without distrust, as a terrorist like this is not to be played with like this, and this ended up with Allen’s ridiculous death). I guess the deaths of Roach and Ghost were quite infamous among the Call of Duty fans. However, the number of important casualties is really exaggerated in Modern Warfare 3, especially that the main character of the whole Modern Warfare series dies. And now, Captain Price remains one of the few main characters to survive the events of the Modern Warfare franchise. He isn't one of my favorite characters; I would have preferred that Soap and Yuri survive instead (it would have been nice if the campaign was actually non-linear like in Black Ops II).


 * I noticed that the rates of fire for the weapons in the Black Ops series (and also World at War) are linked together concerning the calculations:

3750 ÷ 1 = 3750 RPM → the fire rate of the Death Machine in Dead Ops Arcade only

3750 ÷ 3 = 1250 RPM → the rate of fire of the PPSh-41, G11, etc.

3750 ÷ 4 = 937.5 RPM → Famas, AUG, Kiparis, etc.

3750 ÷ 5 = 750 → Galil, Commando, AK74u, RPK, etc.

3750 ÷ 5.5 ≈ 681.81 → KAP-40 (singleplayer mode of Black Ops II)

3750 ÷ 6 = 625 → M14, FN FAL, Makarov, etc. (1250 ÷ 2)

3750 ÷ 7 ≈ 535.71 → M60, CZ75 Full-Auto, MP40, etc.

3750 ÷ 8 = 468.75 → DP-28 (in World at War) (937.5 ÷ 2)

3750 ÷ 9 ≈ 416.67 → SVU-AS, SMR Full-Auto, etc. (in Black Ops II)

3750 ÷ 10 = 375 → BAR (750 ÷ 2)

3750 ÷ 11 ≈ 340.9 → HS-10 (681.81 ÷ 2)

3750 ÷ 12 = 312.5 → SPAS-12 (625÷2)

3750 ÷ 16 = 234.375 → Dragunov, WA2000, PSG1 (468.75 ÷ 2)

3750 ÷ 20 = 187.5 → .357 Magnum (only in the Zombies mode of World at War) (375 ÷ 2)

3750 ÷ 30 = 125 → Grim Reaper (375 ÷ 3)


 * Most fire rates are also linked together in the Modern Warfare series:

12000 ÷ 2 = 4000 → Minigun

12000 ÷ 10 = 1200 → P99 in MW3, FMG9 in singleplayer, RSASS in multiplayer, etc.

12000 ÷ 13 ≈ 923 → F2000 in MW2

12000 ÷ 14 ≈ 857 → Skorpion, P90 in MW3's multiplayer, MK46 in multiplayer

12000 ÷ 15 = 800 → MP5, L86 LSW, ACR in singleplayer, etc.

12000 ÷ 17 ≈ 705 → ACR 6.8 in multiplayer, PKP Pecheneg in multiplayer, etc.

12000 ÷ 18 ≈ 666 → CM901

12000 ÷ 20 = 600 → M60E4, MG36 in singleplayer, USP .45 in singleplayer, etc. (1200 ÷ 2)

12000 ÷ 25 = 480 → M14 EBR, Dragunov in singleplayer, RSASS in singleplayer

12000 ÷ 27 ≈ 444 → M14, G3, M21, etc.(in COD4, post patch)

12000 ÷ 30 = 400 → M1014 in singleplayer, AA-12 in multiplayer (800 ÷ 2)

12000 ÷ 34 ≈ 352 → Striker (705 ÷ 2)

12000 ÷ 38 ≈ 315 → Mk 19

12000 ÷ 40 = 300 → Desert Eagle in singleplayer (600 ÷ 2), M1014 in multiplayer

12000 ÷ 60 = 200 → AS50 (400 ÷ 2)

12000 ÷ 80 = 150 → Barrett .50cal in singleplayer, XM25 in multiplayer (300 ÷ 2), etc.


 * I also found an effective way to test a weapon's rate of fire in the Singleplayer or Special Ops mission mode of Modern Warfare 2 or Modern Warfare 3:

During a door breaching sequence, the time is slowed down to a fourth; therfore a weapon's rate of fire is divised by 4. If you want to test the fire rate of the P99 in MW3, fire (for example) 11 shots, using a stopwatch to calculate the time between those 11 shots. If fired at maximum speed, the delay between these 11 shots is 2 seconds. To obtain the delay between two shots, divide 2 seconds by 10 (because we take 11 minus 1 shot): therefore the firetime is 0.2 seconds. Then divide 60 by 0.2; the result is 300 RPM (it's the rate of fire of the P99 during the breaching sequence). Finally, multiply 300 by 4; the result is 1200 RPM, which is the P99's maximum rate of fire. A testing like this confirmes that, unlike most handguns in the Modern Warfare series where the rate of fire is very limited in Singleplayer, the firecaps of the P99 and the Five Seven in MW3 are high enough in both Singleplayer and Multiplayer. Note: it is not advised to test this with other sequences involving slow motion (such as Volk's capture in the last part of Bag and Drag in MW3), because sequences like this one don't have an accurate timing.

 Favorite weapons in Black Ops II: 

Handgun: KAP-40

Shotgun: S12

SMG: PDW-57

Assault Rifle: SWAT-556 (Select Fire, Full-Auto)

Sniper Rifle: SVU-AS

LMG: QBB LSW

Launcher: SMAW

Special:  Storm PSR (singleplayer mode)

 Favorite weapons in Modern Warfare 3: 

Handgun: MP412

Shotgun: USAS 12

Machine Pistol: FMG9 (Akimbo)

SMG: P90

Assault Rifle: M4A1

Sniper Rifle: RSASS

LMG: L86 LSW

Launcher: XM25

Favorite weapons in Black Ops:

Handgun: CZ75 (NOT Full-Auto)

Shotgun: SPAS-12

SMG: AK74u

Assault Rifle: Commando

Sniper Rifle: PSG-1

LMG: Stoner63

Launcher: M72 LAW

 Favorite weapons in Modern Warfare 2: 

Handgun: .44 Magnum

Shotgun: AA-12

Machine Pistol: PP2000

SMG: UMP45

Assault Rifle: ACR

Sniper Rifle: M14 EBR

LMG: L86 LSW

Launcher: AT4

 Favorite weapons in World at War: 

Handgun: .357 Magnum

Shotgun: Double-Barreled Shotgun

SMG: PPSh-41

Assault Rifle: Gewehr 43

Bolt-Action Rifle: PTRS-41

LMG: FG42

 Favorite weapons in Call of Duty 4: 

Handgun: Desert Eagle

Shotgun: M1014

SMG: P90

Assault Rifle: M4A1

Sniper Rifle: M21

LMG: M60E4