SPAS-12

The  is a shotgun featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, and Call of Duty: Modern Warfare 3: Defiance. In Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3, it is pump-action, where as in Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops and Call of Duty: Modern Warfare 3: Defiance, it is semi-automatic.

Campaign
The SPAS-12 appears frequently in several campaign levels; however, during the missions "Cliffhanger," "The Only Easy Day...Was Yesterday", and "The Gulag", a SPAS-12 with Arctic Camouflage can be found. It is also possible, although extremely rare, to find a SPAS-12 with Woodland Camouflage on "Loose Ends" and "The Enemy of My Enemy". In "Loose Ends", it can be found in the armory in the basement. It has fairly long range for a shotgun.

Multiplayer
In multiplayer, it is the first shotgun available to the player, available in the "Grenadier" default class, with an attached suppressor. The SPAS-12 is one of three pump-action shotguns in the game, the others being the W1200, which is only available in the "Museum," and the Masterkey Shotgun attachment.

The SPAS-12 is a popular shotgun due to its high damage and outstanding range. Since the update which reduced the range of the Akimbo Model 1887s, it has become one of the most used shotguns in online multiplayer.

The Grip is partially ineffective as an attachment, as the sights reset by the time the next shell is in place anyway. The Grip does, however, allow for easier detection and tracking of enemies between shots. Extended Mags increases the SPAS-12's magazine to 16 shells, which is highly useful for prolonged CQB engagements. Optics are nearly useless on a SPAS-12, as shotguns are often hipfired, and even when aiming down the sights, its iron sights are clear enough. Because there are few instances of taking cover in close quarters engagements, FMJ is not a very good choice for this weapon as it does almost nothing aesthetically or functional to the weapon. Using a silencer will hide the player from detection on enemy radar when firing, but reduces the range of the SPAS-12. However, as the SPAS-12's main advantage is its long range, a silencer is not recommended. The Striker is best suited with a Suppressor.

Weapon Attachments

 * Red Dot Sight
 * Silencer
 * Grip
 * FMJ
 * Holographic Sight
 * Extended Mags

Campaign
The SPAS-12 appears in Call of Duty: Modern Warfare: Mobilized as one of the two shotguns in game, the other being the AA-12. The SPAS-12 is only found in "Wrecking Crew", "Closing In", "Oil Rig Confrontation", and "Last Chance", used only by the Insurgency. The SPAS-12 is the same in appearance as the SPAS-12 in Call of Duty: Modern Warfare 2, but it has a few differences in performance. Firstly, it fires in the semi-automatic mode as opposed to the pump-action mode. This allows a quick second shot if the first shot misses or does not kill. Secondly, the pellets have an unlimited range. This allows the player to fire all eight shells quickly (if necessary) to kill an enemy at long range.

Multiplayer
In multiplayer, the SPAS-12 is unlocked by default for the Insurgency faction. It is a decent shotgun to use, though it has a long reload time and a capacity of only eight shells. Unlike single player, it usually takes two shells to kill, unless at point blank range or when firing at the head. On the contrary, it usually does not take more than three shells at long ranges, except when moving or firing at great distances. The SPAS-12 is often considered one of the best close quarters weapons in the game, having high damage, and unlimited pellet range. The SPAS-12 has very predictable spreads when firing crouched as the pellets always hit the same spots. Therefore, using the iron sights is not necessary if accuracy is desired.

Campaign
The SPAS-12 is featured in Call of Duty: Black Ops. The SPAS-12 is semi-automatic, and has its stock in the folded position. One of the key benefits of the SPAS-12 is that it has the largest capacity of all the shotguns. They are commonly found on enemies in the levels "The Defector" and "Numbers" with no attachments. In "The Defector," the player starts the mission with a SPAS-12 equipped with Dragon's Breath incendiary shotgun shells. The Dragon's Breath is aesthetically identical to the rounds regularly fed into the SPAS-12, the only difference is that the Dragon's Breath has incendiary shells, meaning that the rounds let out fire, symbolizing it's name. The Dragon's Breath also has a wider reticle than the normal SPAS-12, which will allow for multiple enemies being taken out. However, the Dragon's Breath does not appear outside of the Campaign.

Multiplayer
The SPAS-12 is featured in multiplayer and is available for purchase at level 24. It must be pumped after picking it up and reloading, but operates in semi-automatic mode. The SPAS-12's only attachment is the Suppressor. The weapon deals relatively low damage compared to others in its class, but also has the equal-highest capacity of the shotguns at 8 rounds, on par with the Dual Wield HS-10. Aiming down the sights will tighten the weapon's spread, although the SPAS-12's obstructive folding stock, combined with its recoil makes firing from the hip preferable in most situations.

While the SPAS-12 is perfectly capable of achieving one-hit kills at very close ranges, it will often take 2-3 hits to down an opponent within the weapon's overall effective range. However, with an 8 round magazine and a fast fire rate, the SPAS-12 is still very deadly at close ranges. Its high magazine size makes it arguably the best shotgun for tackling groups of enemies at close range. Steady Aim is highly recommended on the SPAS-12, as it will greatly improve the weapon's performance from the hip and lessen the need to ADS.

As the only shotgun capable of equipping the Suppressor, the SPAS-12 can be highly effective when used in a close-range stealth role. If the user is able to flank a group of enemies, the suppressor will allow them to eliminate opponents without alerting their teammates. Contrary to what the in-game statistics say, the Suppressor attachment has no negative effect on the SPAS-12, so there is no reason not to use it. The SPAS-12 features a noticable, but predictable recoil pull up and to the right when firing from the hip. However, the recoil mostly resets in between shots and is fairly easy to manage.

When compared to the other shotguns, the SPAS-12 offers decent damage, range and accuracy combined with a relatively high rate of fire and a large capacity. Although it lacks the damage of the Olympia and Stakeout, it boasts a higher capacity and rate of fire, and does not leave the user vulnerable with constant reloads or a slow pump-action cycle. The SPAS-12 is less reliable at point-blank ranges than the Dual Wield HS-10, but its tighter spread gives it a longer effective range. The single HS-10 is completely outclassed by the SPAS-12, due to its small 4 round capacity. The SPAS-12 does have the longest potential reload time of the shotguns (if the user empties all 8 rounds); however, each shell is inserted fairly quickly, so reloads are usually painless if the user keeps the magazine topped up after each firefight.

Zombies
The SPAS-12 is available in the Mystery Box. It is effective in the early-mid rounds, often capable of killing zombies in one shot, but it has a long reload time as each shell is loaded individually. It is also available as a weapon power-up in Dead Ops Arcade, where it is fully automatic, has increased range, and has a wide spread. This makes it very helpful when fighting large amounts of zombies.

When Pack-a-Punched, the SPAS-12 comes out as the "SPAZ-24" which has a 24 round magazine and when reloading it just takes one shell to fully reload. This version is also fully automatic. It can be very effective at killing masses of zombies in a fast rate making it more helpful when trying to get out of a large crowd. Using Double Tap Root Beer in conjunction with the "SPAZ-24" is a love-it-or-hate it as it can kill large crowds faster, but wastes ammo faster as well. The SPAZ-24 is arguably better than the Raid, as it has more starting ammo and is fully automatic. However, ammo for the Raid can be bought off the wall for 4500 points.

Call of Duty: Modern Warfare 3
The SPAS-12 appears again in Call of Duty: Modern Warfare 3, and it was first seen in the E3 demo for Modern Warfare 3. It was also seen at Call of Duty XP with the Grip attachment, and once again is a pump-action shotgun.

Campaign
The SPAS-12 appears in various campaign levels, where it can be found with or without a Holographic Sight.

Multiplayer
The SPAS-12 is the third shotgun available to the player, unlocked at level 8.

The SPAS-12 has a reasonably sized magazine, although with its pump action nature, follow up shots are harder to get and missing can be often fatal. Unlike its predecessor in Call of Duty: Modern Warfare 2, the SPAS-12 is less reliable for getting one shot kills, even in close range, and so is much less favored than before.

The Damage proficiency is a good choice to improve the gun's stats; however, it remains the last Proficiency unlocked as with all other shotguns, so this may prove problematic. The Kick Proficiency and the Grip are somewhat unnecessary, as the pump-action means that recoil settles between each shot, rendering it obsolete. Focus is a better proficiency to use if not Range or Damage, or if they have not been unlocked yet, as recoil from getting shot is much greater. After the January 25th update, it has lost the ability to perform the Extended Mags glitch as with all shotguns, and as a result, its damage per pellet is increased to avoid complete abandonment, as it would have been statistically the weakest shotgun in the game.

Weapon Attachments

 * Grip - Unlocked at weapon level 2.
 * Silencer - Unlocked at weapon level 5.
 * Red Dot Sight - Unlocked at weapon level 12.
 * Holographic Sight - Unlocked at weapon level 17.
 * Extended Mags - Unlocked at weapon level 26.

Proficiencies

 * Kick - Unlocked at weapon level 4.
 * Focus - Unlocked at weapon level 9.
 * Attachments - Unlocked at weapon level 14.
 * Melee - Unlocked at weapon level 19.
 * Range - Unlocked at weapon level 23.
 * Damage - Unlocked at weapon level 28.

Survival Mode
The SPAS-12 is available in Survival Mode at level 16 and costs $2000. It's an effective weapon, but should be traded later, as it's low rate of fire becomes a problem.

Call of Duty: Modern Warfare 3: Defiance
The SPAS-12 returns in Call of Duty: Modern Warfare 3: Defiance. It retains most of its stats from Call of Duty: Modern Warfare: Mobilized except it now has recoil. It seems to be pump action but no sound is heard and if fired fast enough, 2 shots can be fired. Though at the end of a reload (usually after reloading all 8 shells, a pumping sound can be heard as opposed to the click made from its Mobilized counterpart.

Campaign
Once again, being one of the two shotguns in game along with the AA-12. The SPAS-12 is often used by the Russian forces, its first appearance is in the mission "Running For Cover".

Multiplayer
The SPAS-12 is one of the four initially unlocked weapons. The SPAS-12 takes about 3-4 well aimed shots to down an opponent. Unlike it Call of Duty: Modern Warfare: Mobilized counterpart, the shells no longer spread in the same areas while crouching. It is a secondary weapon and with 500 kills with it, it unlocks the AA-12.

Videos
Video:MW3_Gameplay_Team_Deathmatch_w_Spas_on_Underground Video:MW3- Golden Spas gameplay

Call of Duty: Modern Warfare 2

 * When the SPAS-12 is fired, the ejection port opens and closes as normal, however no shell is ejected; and then, when the player pumps it, the shell will eject but the port will not open.
 * There are multiple fingerprints visible on the SPAS-12. There appears to be one on the stock, a few on the receiver and one on the pump mechanism.
 * Equipping a Suppressor to the SPAS-12 in multiplayer gives it the name "SPAS-12 Silencer", rather than "SPAS-12 Silenced".
 * In development, the SPAS-12 used the M1014's pick-up icon.
 * In "The Gulag" and some Special Ops missions, enemies can drop SPAS-12s with white pump and grip, serving as basic Arctic Camouflage. These SPAS-12s also have the firing sound of a M1014.
 * In singleplayer, empty shells can be ejected when the gun is cycled, but the shells aren't seen in multiplayer.
 * If the player sprints, then he switches to his primary and then back to the SPAS with the right timing, the weapon will roll; same applies to the M1014 and Striker, which have the same draw animation.

Call of Duty: Modern Warfare: Mobilized

 * The weapon's inventory icon displays the stock folded up, but when viewed from first or third person, there is no stock attached.
 * The SPAS-12 ejects pink shells. This happens also with the AA-12.

Call of Duty: Black Ops

 * In the "WMD" trailer at GTTV, "SPAS" was the original name/place holder name for the SPAS-12.
 * It was originally intended to make the SPAS-12 have the Dragon's Breath attachment in multiplayer. However, this was scrapped in early development, possibly due to balancing issues.
 * If Gold Camouflage is equipped, the rounds being inserted will be gold. The same applies for the Stakeout and Olympia.
 * In Dead Ops Arcade the SPAS-12's icon has a suppressor, but it does not seem to show when the player fires the weapon.
 * The SPAS-12 is the only shotgun in Call of Duty: Black Ops to have a suppressor available.
 * The SPAS-12 is a power-up in Dead Ops Arcade.
 * Samantha Maxis's favorite weapon is the SPAS-12.
 * On the Call of Duty: Black Ops playercard on Call of Duty ELITE, the SPAS-12 is shortened to just the "SPAS" much like it was before the games release.
 * The SPAS-12 is set on semi-auto mode instead of pump action mode like Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3

 * The Silenced SPAS-12 in the Special Ops mission Firewall uses the Call of Duty: Modern Warfare 2 model.
 * The Create-A-Class picture shows the end of the stock unfolded.
 * The SPAS-12 has the same firing sound as the M1014 in Call of Duty: Modern Warfare 2. It shares this trait with the USAS 12.
 * The SPAS-12 appears to have been buffed, with the damage being increased from 25-5 to 30-14.

Call of Duty: Modern Warfare 3: Defiance

 * If the player has the Camouflage perk, and the player activates it, they will notice once they go semi-transparent that they can see the shells inside the SPAS-12.
 * Like its Call of Duty: Modern Warfare: Mobilized counterpart, the SPAS-12 ejects pink shells, even though it uses red shells when reloading.