KillCam



Throughout multiple games in the Call of Duty series, the KillCam, short for Kill Camera, shows a player's death from the perspective of the killer or explosive. The KillCam is displayed in the view (1st. or 3rd.) that you last spectated in. The KillCam can be skipped if the player does not want to view it by simply pressing 'Square' on the Playstation, 'X' on the Xbox 360 and 'F' on the PC. Even though it is not recommended as you cannot see what you've done wrong to correct your strategy.

The KillCam has been updated, which now features a camera system that will lock on and follow grenade trajectory, bombs from airstrikes orartillery strikes, and the perspective of helicopters or dogs rather than showing the position where the killer shot, tossed a grenade, or having no KillCam at all. C-4, Claymores, and Satchel Charges will be shown in 3rd. person as the camera tracks the player's path to the explosive's detonation. In terms of connectivity, if not hosting, the KillCam usually maxes out at around 600 RPM, a high enough amount to distinguish possible modded controllers on semi-automatic weapons. It is often seen as a very annoying by snipers and campers.

Trivia

 * There is no KillCam on the Wii.


 * A glitch can occur (cause unknown) in both Modern Warfare and World at War, where the KillCam is not shown in the usual 1st person view, but in 3rd person. If this happens, you can rotate around the person that killed you as if you are a spectator.


 * Another glitch with the KillCam can be activated when changing classes while watching the KillCam, but this only happens in game modes that have a respawn delay (E.G. Headquarters, Hardcore Team Deathmatch, etc.). Once you've switched classes, the KillCam ends, and you'll be spectating either the place you died, or the place your killer was standing when you had changed class, however, you cannot move or turn the camera and must remain in that position until you respawn.


 * If the killer is using a fully automatic weapon, it fires 50% slower than normal on the KillCam.


 * Due to slight lag that always occurs, the killer's position on the Kill-Cam may be different from where they were when they killed you.
 * Using Second Chance on World at War can cause KillCam errors if you stay alive for long enough - it seems as if the game's KillCam memory gets glitchy after a period of heavy killing.