SCAR-H

The SCAR-H is an assault rifle featured in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops II.

Campaign
The SCAR-H is commonly used by the U.S. Army Rangers in the campaign, and is one of the weapons in the starting loadout for "Wolverines!" and "Exodus".

It can be scavenged from dead friendlies or found at specific points in the American campaign. It can be found with or without various attachments, depending on the situation including: a foregrip (in "S.S.D.D."), a Red Dot Sight combined with the Shotgun (in "Wolverines!"), as well as a standalone Red Dot Sight, ACOG Scope, M203 Grenade Launcher, and a Thermal Scope. Furthermore, in "Exodus" it has a laser targeting sight, which is used to paint targets for the Stryker Armored Vehicle "Honey Badger" to engage.

The SCAR-H is also a starting weapon for the Task Force 141 in "The Only Easy Day... Was Yesterday" and can also be found in the mission "Loose Ends" dropped by allies and "Just Like Old Times", with a Thermal Scope or underbarrel attachment (Shotgun or Grenade Launcher).

Multiplayer
The SCAR-H is unlocked at level 8 in multiplayer, and combined with its high damage and low recoil it is a popular weapon. Its main drawback is its low magazine capacity. It also has a slower reload compared to the other Assault Rifles, making Sleight of Hand a popular perk to be used with this weapon.

When unsuppressed at close range, the SCAR-H will kill in three hits without Stopping Power, and two with the perk. At long range, it deals 30 damage without Stopping Power, meaning it kills in four hits, or 3 with the perk selected. Stopping Power is useful due to the weapon's slow rate of fire compared to most automatic weapons.

The SCAR-H also features what most consider very simple iron sights, which give a clear, uncluttered view, meaning that sight attachments are not commonly used.

In Hardcore, the SCAR-H is a one shot kill at any range - unless shooting upon enemies using Painkiller, Last or Final Stand, or at targets behind cover. This somewhat negates the need for extra ammo, making Sleight of Hand a useful alternative as the SCAR-H has a fairly long reload time in comparison to other assault rifles. It is also, due to its low recoil, useful with an ACOG Scope as it has no sway, along with fully automatic fire.

The SCAR-H does not work well with Reload Cancelling as the animation stops a very short period of time after ammunition is added, making Sleight of Hand useful, although low ammo becomes a problem. Using both Scavenger Pro along with Extended Magazines mitigate its low reserve ammunition and magazine capacity.

Special Ops
The SCAR-H is the starting weapon in the Special Ops missions Homeland Security, Body Count, and Wardriving. It is an alternate weapon in The Pit, Snatch and Grab, Overwatch as well as Suspension. Enemies in Snatch and Grab carry it.

Weapon Attachments

 * Grenade Launcher
 * Shotgun
 * Red Dot Sight
 * Holographic Sight
 * Silencer
 * Heartbeat Sensor
 * ACOG Scope
 * Thermal Scope
 * FMJ
 * Extended Magazines
 * Foregrip (only found in The Pit and "S.S.D.D.")
 * Under mounted laser (only found in "Exodus", Overwatch, and Wardriving)

Call of Duty: Black Ops II
"Fully automatic assault rifle. Increased damage and range."

- Description

The SCAR-H returns in Call of Duty: Black Ops II in both the Campaign and Multiplayer.

Multiplayer
The SCAR-H is unlocked at level 40 in multiplayer. It draws its feel and characteristics strongly from the Call of Duty: Modern Warfare 2 version. This accounts for the SCAR-H having a moderately slow rate of fire, manageable, yet slightly off-putting recoil and high damage. The SCAR-H will kill in 3 bullets at close range, and 4 bullets at long range as of the 1/26 patch. Headshot multipliers have been modified so that the SCAR-H will always kill in 3 headshots at long range, and 2 within it's 3 shot kill range.

On account of these characteristics the SCAR-H is best suited for medium range combat. It will be able to deal with long-range encounters, although at these ranges semi-auto firing may be required since the recoil is high enough to throw off aim. To counter the high recoil, firing in bursts of two shots can be really effective when engaging targets at longer ranges. The SCAR-H is arguably weaker at close quarters where the relatively low rate of fire will put it at a significant disadvantage to SMGs and shotguns. The low close quarters capability can be rectified with Laser Sight to increase hipfire accuracy, Fast Mag to reduce vulnerable time while reloading, or the Quickdraw Handle to decrease raise time. Even though the SCAR-H has a moderate reload time, Fast Mags is not essential due to the weapon's impressive reload cancel time. Because of this, skilled players can simply reload cancel and free up the attachment slot for something else. At long ranges, the Grip will increase accuracy, and Extended Mags can be useful to provide large amounts of suppressive fire. At medium range, any combination of attachments can be used; however, the use of a sight is rather questionable since the SCAR-H's iron sights are very open and clear, to such an extent that a Reflex Sight or EOTech Sight is more likely to obstruct the target at long range than the actual iron sights. The Suppressor   is a good attachment, but by itself it can cause more problems than advantages. The Suppressor slows the weapon's center speed, which means sustained fire will be much less accurate. Pair the Suppressor with Select Fire or Grip for a more potent combination.

The 1/26 patch reduced the idle sway of all Assault Rifles. The SCAR-H got a buff to its 3 hit kill range by approximately 14%, as well as a minimum damage buff to 33 from 24, ensuring a maximum 4 shot kill at long range (down from 5 previously).

Attachments

 * Reflex Sight (unlocked weapon level 2)
 * Quickdraw (unlocked weapon level 3)
 * Fast Mag (unlocked weapon level 4)
 * ACOG Scope (unlocked weapon level 5)
 * Foregrip (unlocked weapon level 6)
 * Adjustable Stock (unlocked weapon level 7)
 * Target Finder (unlocked weapon level 8)
 * Laser Sight (unlocked weapon level 9)
 * Select Fire (unlocked weapon level 10)
 * EOTech Sight (unlocked weapon level 11)
 * Suppressor (unlocked weapon level 12)
 * FMJ (unlocked weapon level 13)
 * Hybrid Optic (unlocked weapon level 14)
 * Extended Clip (unlocked weapon level 15)
 * Grenade Launcher (unlocked weapon level 16)
 * MMS (unlocked weapon level 17)

Modern Warfare 2

 * Directly under the iron sights is text that reads "INFINITY WARD INC. ENCINO, CA. www.infinityward.com and IW BROCK," and on the side it reads, "Infinity Ward, USA, MK 17 Mod 0 Cal. 7.62x51 0048762".
 * In S.S.D.D., a SCAR-H with Foregrip can be found in The Pit and being used by Army Rangers in the campaign. In multiplayer though, the SCAR-H's pick-up and multiplayer killfeed icon shows a foregrip, showing that it could have been an attachment fairly early in development.
 * The SCAR-H has a different empty reload animation with the Heartbeat Sensor attached, because the Heartbeat Sensor is in the way of the bolt release, where the player normally hits.
 * In the campaign, the SCAR-H's M203 makes the sound of a GP-25, but in multiplayer, it makes the regular sound of a M203.
 * The SCAR-H that Dunn uses in Museum is unique, in which it has a Thermal Scope which cannot be steadied and has the lower recoil of the Red Dot Sight or Holographic Sight.
 * There is a fingerprint on the rear iron sight that is visible under the correct lighting.
 * The SCAR-H is the slowest firing fully automatic weapon in Modern Warfare 2.
 * The SCAR-H has a larger magazine capacity in the campaign and Special Ops than in multiplayer.
 * When an optic is attached to the SCAR-H, the rear sight is not present and the front sight is folded.
 * In campaign, the SCAR-H is often found with a unique Red Dot Sight that has a beige rim instead of a grey one.

Black Ops II

 * In early trailers, the SCAR-H used the same model as the Modern Warfare 2 version, whereas in the final game, the SCAR-H used a modified version of the Modern Warfare 3 SCAR-L model.
 * The SCAR-H holds 30 rounds per magazine, unlike Modern Warfare 2, where it only holds 20. However, both use the same magazine aesthetically.
 * If equipped with the Fast Mag, the reload animation after the mag-switch is similar to the M27's reload animation.
 * Strangely, if equipped with the Gold Camouflage, the third person model lacks some of the parts that have been turned into black, whilst the first person has, which were the main rail system and the adjusting tool for the iron sights.
 * On the left side of the gun, near the stock, writing that reads "SCAR 17S" can be seen.
 * Strangely this gun was seen in the premiere trailer for Zombies. However it dosn't actually appear in game.

SCAR-H SCAR-H SCAR-H