User blog:Codfan/MW3 weapons wishlist refined

To everyone that'll be saying my post is copied from JoeRamirez's, he inspired me to, but I'll make a few changes that'll make it ACTUAL modern warfare and not splinter cell-istic stuff. And I've made everything make more sense.

Assault Rifles:

US Army/ Rangers/ Seals: M16A4, M4A1, SCAR-H/L (They should have both)

Militia: FAL, AKM*

Spetsnaz: AK-74m, 9A-91 Avtomat, AN-94 "Abakan", AS "Val"

SAS/TF141: C7, Steyr AUG, Magpul Masada?, L85A2, SIG 553

Ultranationalists/OpFor: Galil, FNC

Submachine Guns/ PDW's:

US military: Kriss V, Colt 9mm SMG

militia: Skorpion VZ 61, Spectre M4, Uzi

Spetsnaz: AKS-74U, PP-2000 Avtomat, PP90

SAS/TF141: MP5A3, UMP45, P90

Ultranationalists: Walther MP, LF57

Light/medium machine guns:

US: M249 SAW, M240, M60E3

Militia: RPD, RPK

Spetsnaz: PKM, RPK-74m

SAS/TF141: MG3, MG36, L86 SAW

Ultranationalists: FAL 50.42, PKP

Sniper Rifles:

US: R700, Barrett M95, M107, M40A5, SAM-R, M39 DMR, SR-25,

Militia: Dragunov

Spetsnaz: "Vintorez" VSS, SVU, SV98

SAS/TF141: C-14 Timberwolf, GOL sniper magnum, Accuracy International Arctic Warfare L96A1, Macmillian TAC-50

Ultranationalists: Same as Militia

Secondary:

Shotguns:

US: 870 Combat, Mossberg 500, M1014

Militia: Double Barrelled Shotgun, W1200

Spetsnaz: SAIGA BITCHES!! (lol jk)

SAS/TF141: AA-12, SPAS-12

Ultranationalists: Armsel Protecta, Neostead 2000 Combat

Machine Pistols:

US: G18

Militia: MP5kSD

Spetsnaz: Stetchkin APS, 6P13 APB

TF141/SAS: MP7A1, M93r

Ultranationalists: TMP?

Handguns:

US: MK23 MOD 0, Anaconda, M9 Beretta

Militia: Makarov PM

Spetsnaz: Serdyukov SPS, MP443 "Grach", 6P9PB, PSS

SAS/TF141: MK23 MOD 0 also, SIG Sauer P226, Five-seveN

Ultranationalists: Desert Eagle, Automag V

Launchers:

US: AT4, FGM-148, M79

militia: RPG-7

Spetsnaz: RPO-A Shmel, RPG-16, RPG-26, RPG-29, RPG-32, 9K34 Strela-3, 9K38 Igla-1S

SAS/TF141: Stingers, M2 Carl Gustav, Milkor MGL

Ultranationalists: RPG-27

Equipment:

M67 Frags Composition-4 Claymore Night Vision Goggles Laser pointer Throwing knife Molotov Cocktail RGN (direct impact fragmentation after 2 seconds, 4 second fuse) Spotting Scope Gas masks

Special grenades:

Stun Flashbang Concussion (damages enemy significantly more than the stun or flash but has shorter throwing radius) Smoke grenades Gas Grenades Sting grenades

Attachments:

Assault Rifles:

M68 CCO (15 kills)

Grenade Launcher (50 kills)

Suppressor (75 kills)

ACOG sight (150 kills)

Eotech Holo (Kill 50 people with M68)

XM26 MASS (Get 75 kills with grenade launcher)

Muzzle Brake (reduces recoil, flash, unlocked after aquiring 30 kills with suppressor)

Extended magazines (50 bullet penetration kills in general)

Foregrip/handguard (250 kills)

Bipod (150 kills with foregrip attached)

AN-PEQ (laser "aimer", unlocked after 500 kills)

Bayonet (unlocked after 300 kills)

RIS (Four accessory rails allowing for four attachments anywhere on the barrel; excepts grenade launchers, XM26 MASS, BIPOD, AN-PEQ, Bayonet, and optics, unlocked after 750 kills)

SOPMOD (four accessories anywhere on the gun, unlocked after aquiring 1250 kills with gun)

Submachine Guns:

M68 CCO (15 kills)

Flashlight (30 kills)

Suppressor (50 kills)

foregrip (stable, vertical grip allowing for better accuracy during full auto firing, unlocked after 100 kills with gun)

ACOG sight: (150 kills)

Bayonet: (farther, but slower melees, aquired after 250 kills)

Eotech holo sight: (50 kills with M68 CCO)

AN-PEQ: (50 kills with flashlight equipped)

Muzzle Brake: (30 kills with suppressor)

Rate buffer (lowers gun's fire rate to reduce recoil A LOT for better accuracy in fully automatic firing, unlocked after 100 kills with foregrip attached to gun)

extended magazines (500 kills)

RIS (unlocked after 750 kills)

SOPMOD (Unlocked after 1250 kills)

Light/medium machine guns:

Foregrip (unlocked after 10 kills)

M68 CCO (unlocked after 25 kills)

Flash hider (unlocked after 50 kills)

Heavy Barrel ("anybody who comments, please make suggestions for what heavy barrel should do" unlocked after 100 kills)

ACOG (150 kills)

Bipod (mountable bipod eliminating all recoil while mounted, unlocked after 100 kills with foregrip)

Rate buffer (lowers fire rate dramatically to increase accuracy, unlocked after 50 kills with flash hider)

Eotech holo sight (50 kills with M68)

Prototype 2×100 round drums (200 kills with heavy barrel)

RIS (750 kills)

SOPMOD (1250 kills)

Sniper rifles:

Muzzle brake (eliminates a fraction of recoil, 50 kills)

Suppressor (Eliminates noise and flash, but increases recoil, 100 kills)

ACOG (150 kills)

Foregrip (200 kills)

Incendiary bullets (Target catches on fire after being hit. Does 75 damage when bullet hits, every 1 second, the flames do 5 damage to the target. If there are people by the target, they will be affected as well. Does well against vehicles too, but NO penetration is capable with this bullet. Unlocked after 300 kills)

Hollow point bullets (Target will take +10 damage, including multipliers. The hollow point bullets add no extra damage when shot at the legs though. Takes 450 kills to achieve)

Bipod (Mountable bipod increasing accuracy and recoil control. Also eliminates sway. 50 kills with foregrip attached)

SOPMOD (limited to 2 attachments. Takes 600 kills to achieve.)