Call of Duty: Black Ops III

"Call of Duty: Black Ops III deploys players into a dark, twisted future where a new breed of Black Ops soldiers emerges and the lines are blurred between our own humanity and the technology we created to stay ahead, in a world where cutting-edge military robotics define warfare. With three unique game modes: Campaign, Multiplayer, and Zombies, providing fans with the deepest and most ambitious Call of Duty ever."

- Official Description

Call of Duty: Black Ops III is a first-person shooter video game developed by Treyarch. It was announced on February 5th, 2015 for release later that year, and officially named on April 9th of the same year. The official, full gameplay reveal was shown on April 26th, 2015. The game will be Treyarch's fifth game in the Call of Duty franchise and their first to be developed in a three-year development cycle. It is the fourth game in the Black Ops series, following Call of Duty: World at War, Call of Duty: Black Ops, and Call of Duty: Black Ops II.

Development
On February 4th, during DICE, Treyarch head Mark Lamia gave a presentation about the Zombie Mode found in Treyarch's Call of Duty games. He touched upon its importance to Treyarch as a company establishing its identity, how it built up the companies relationship with its fans, and the opportunities the modes success brought to Treyarch. At the end of the presentation, Lamia claimed Treyarch was excited to "Continue the Journey" with its fans, confirming that Zombie mode would return in the next Call of Duty.

Campaign
Call of Duty: Black Ops III is set 35 years after the events of ''Call of Duty: Black Ops II. ''Black Ops III follows up on the events of Call of Duty: Black Ops II, specifically in regards to the drone strikes that took place at the hands of Raul Menendez at the end of the game. It's now 2065 and technology is embedded on the battlefield.

Directed energy air defense systems serve as umbrellas over cities to nullify air assaults so ground combat is brought to the fore. Elite Black Ops soldiers have embedded direct neural interfaces that let them communicate with combat robots and Net-connected weaponry, as well as other cybernetic bio-augmentations such as super-powered prosthetic limbs make soldiers more deadly

The game emphasizes multiple protagonists in each of it's levels, where four distinct characters experience the events of the story all at once. Levels feature larger environments and "off the rails" sections where players engage in large scale open area battles created to increase the possibilities available to the player on the battlefield, with the intent of these new open sections aiming to increase the replayability of the campaign. The campaign also features a new animation system and A.I to be more reactive to the diverging approaches players take.

Cyber Cores and Cyber Rigs are new technologies that are available to the players. Cyber Cores consist of skills like remote hacking and deploying swarms of nanodrones, while Cyber Rigs provide players new movement and defensive capabilities. Players also have access to T-Mode, which enables co-op players to visualize the battlefield with threat assessment overlays and highlights so that they can help each other out more quickly.

Also featured is a "safe house" where co-op players congregate between campaign missions and show off their earned medals and achievements. Players can also access an in-game wiki to learn more about the backstory of Black Ops III and the state of the world that they are playing in.

Multiplayer
Multiplayer has evolved substantially since Call of Duty: Black Ops II while still meant to evoke the same spirit. Building slightly off Call of Duty: Advanced Warfare, players can now wall-run, power slide, and boost jump their ways across maps that have been built from the ground-up with these new traversal options in mind. Swimming, as well as underwater shooting, has also been added as a new way to approach the battle. The boost jumps function similarly to the exo-jumps in Advanced Warfare. Where the exo-jumps deliver sharper angles and straight lines, the boosted jumps deliver curves and drifts in Black Ops III.

The Pick 10 system from Black Ops II is returning, and the 10 points will be used for picking Gun, Grenades, Attachments, and Perks. Players will have a lot of freedom in customization, even being allowed to put up to 6 attachments on a gun using Pick 10. Pick 10 does not cover Scorestreaks, as those are chosen separately.

In addition to the traditional Pick 10 class customization, you now play as one of nine specific characters, called Specialists, instead of as a generic soldier. The four specialists are:


 * Ruin: an infantry soldier from a tough neighborhood who volunteered for cybernetic limb replacements despite not having an injury necessitating it.
 * Seraph: an enforcer for the 54I crime syndicate who is known for her discipline in combat.
 * Outrider: a product of the Brazilian favelas, where she earned a place in the ranks of the Brazilian Special Forces.
 * Reaper: a combat robot prototype from a canceled government R&D project.

Each specialist one gives players the option of either taking a power weapon or a special ability into battle. The power weapons and abilities have the potential to be game-changers. Rather than being able to access your weapon or ability at-will, a continually charging meter dictates when you can use it. The meter charges more quickly based on player performance, but typically takes between two and four minutes to fully charge for weapons, while only taking around two minutes to fill up for abilities. Each Specialist also has their own personality, and will shout quotes and orders in the field freely.

There will be around nine specialists in the game, though only 4 have been revealed so far.

Maps are being built primarily with an emphasis on three lanes and no more than two stories of verticality, similar to maps in Black Ops II. Most maps only have two or three wall running spots and only a couple will actually feature water. . Three maps have been revealed so far:


 * Combine: A Saharan research facility with an open area in the middle and tight interiors throughout the rest of the map.
 * Hunted: An Ethiopian hunting lodge with long sightlines and an underwater path that takes full advantage of the new underwater combat.
 * Stronghold: A Swiss chateau up in the Alps with asymmetrical design that mixes open areas with close quarters.

The Gunsmith is another element of Black Ops III multiplayer meant to give players even more choices when customizing their soldier, allowing them to choose how attachments look and apply custom paintjobs and camos to their weapons.

Zombies
Treyarch has confirmed that Zombies mode will return in Call of Duty: Black Ops III, but little is known about it at this time. What is known is that Zombies is being touted as it's "own experience" and will have it's own XP-based progression system. This systems effect on gameplay is currently unknown. Treyarch has also indicated that Zombies will have it's own distinct storyline, but did not mention wether or not it will be it's own story, or follow up on the endings of Origins or Buried in Black Ops II.

Zombies was teased quickly at the end of the Black Ops III reveal trailer, where a Zombie could be seen ripping a plank out of a window, with a horde of other Zombies following up behind it.