User:Thundervolt/Sandbox

My very own sandbox. Yay!!!!

Call of Duty Wiki - Clan Event
This is my plan for the Clan Event. It's very rough and details are coarse, so please leave your discussions or comments in the stated section below.

This is not the actual page. Do not edit any section (apart from the discussion section) unless you have been given permission by me or the administrators. However, administrators should also notify me of any changes)

General Overview
The Call of Duty clan event is simply as the title says - a Call of Duty clan event. Because of the nature of the games not having a specific tool or ability to host such large communities or competitions, a lot of work and research will need to be done for this to happen.

Games Covered
Because of the nature of the Call of Duty Wiki community, the only games that should be covered in the event are the main ones starting from Call of Duty: Modern Warfare. Just to make it easy for you: If you wish for another game to be covered, please note down the request below in the 'Discussion' section.
 * Call of Duty: Modern Warfare
 * Call of Duty: World at War
 * Call of Duty: Modern Warfare 2
 * Cal of Duty: Black Ops

Time of the Event
This is under a lot of discussion, for this community is a world-wide community - it's very hard to fix a certain time under a certain date that allows most people to play without too much trouble (late night, weekday work/school)

Please note down your location. The final time will be fixed to suit the largest number of people, although it is not guaranteed all regions will have a suitable time.

Types of Games
Due to the nature of the games, there are a lot of different types of possible game modes. To make it concise, the entire plan is below.

Call of Duty: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops: Multiplayer

Call of Duty: World at War, Call of Duty: Black Ops: Zombies

(CoD:MW's Arcade Mode, CoD:WaW Co-op Mode and CoD:MW2 Spec Ops Mode are excluded due to limitations of the number of people participating in one game. However, if you feel one of these modes should be included, please note down your suggestions in the discussion section.

Hosting
Hosting is, of course, a very large problem. However, I have given what I believe is the best way to carry out the event without too much trouble. Of course, there are a lot of problems that I have not been able to overcome. You'll see all the 'Pros and Cons' of my proposed plan below.

My plan for hosting games is that a select number of users will be 'Hosts' for these games. These 'Hosts' will have specific users that can only join their designated Host in playing. If it's confusing you (I know I was, and it's MY OWN PLAN!!!!), an example is below.

Host: Dude 1

Players:

Dude 2, Dude 3, Dude 4, Dude 5, Dude 8, Dude 9

As you can see, Dude 6 and Dude 7 are not in this 'selection'. Therefore, they are not allowed to go into this 'selection'.

Now, as that hurdle has been overcome, let's move on. A host, although the leader, must act under a democracy - the players all vote for what they wish to do. Whether it be a simple Team Deathmatch, or a Quickscope Lobby, or a Gun Game Lobby, the host must follow the overall outcome of the the players' vote.

Simple, right? But what if we'll list the 'What If' down below:

Q: What if the players leave? Can they come back?

A: Yes, but only to that specific lobby. The host must note down who they have in their lobby. This is to ensure players don't frantically go looking around everywhere for a Call of Duty Wiki lobby.

Q: If I'm not part of a 'selection', I can't join that 'selection', right?

A: Right.

Q: What if there's space in that selection?

A: That's a point that I have not been able to solve.

Q: What if a lobby disbands for some reason? Like the host having to go, or there are no players in that lobby apart from the host.

A: Again, another problem.

Q: What if something prevents a player from playing with the rest of the 'selection'? Like if they don't have a DLC?

A: Now, here's the tricky part. A 'host' must have a list of 'requirements'. For example, one 'host' may have a multiplayer lobby that only allows players if they have all the DLCs, while another 'host' will only play on the original maps.

Q: What if the players want to play Zombies?

A: -_- Wait....

Q: Is there free food?

A: Shut up....

Competitions
A host is responsible for listing down the scores and whatever else may be important in that match. Therefore, a host should have a laptop or a pen and paper ready for every game. For example:

At the end of the event, all the 'hosts' could e-mail the results to me or somebody else, then the results could be posted on the wiki...

Zombies
Similar to Zombies, users on the Wiki should try to organize a small team. It is totally up to them to decide how many players (and who, for that matter) and what map to play on. However, one of those players should record their best scores for a map (honesty problem here), and hand them (e-mail or something like that) over to me or an administrator. For example:

Map: Call of the Dead

Players: 4 - Dude 1, Dude 2, Dude 3, Dude 4

Round: 115

'''And that's all I have planned........... I hope your mind hasn't exploded from reading too much or seeing the site of such stupidity........'''

Discussion
How do you like this? 09:17, August 17, 2011 (UTC)