User blog comment:Crazy sam10/Some thoughts surrounding Ghosts/@comment-3123696-20140321183613/@comment-1187559-20140322033203

In my opinion, killing characters, that are soldiers, in a war game has a much lower impact than those killed in an RPG. I mean, hardly anyone has had much character development, so as far as I'm concerned, it's just another soldier dying in war, which while is quite sad in real life, in the case of a game, and in a case where we think of them only as soldiers and not humans, there's no impact. I understand some people felt bad when Soap died, but I honestly think that was just because he'd been around for 3 games, since aside from that we knew basically nothing about him. Throwing in a bunch of civilian deaths is also lost on the player when none of the players in game seem to care themselves. After the airport massacre and gas attacks seemingly no one seems to care, compare that to Spec Ops: The Line where the characters actually realise what they've done after using White Phosphorus on a civilian encampment, then it hits home a bit more. I think the closest CoD has come to any kind of character development is BOII, but this IW Hydra company can't seem to get all it's heads pointing in the same direction, which is why the story and its plot holes are all over the place.