SPAS-12

The | SPAS-12 is a Italian shotgun available in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Black Ops. In Call of Duty: Modern Warfare 2 it is pump-action, where as in Call of Duty: Modern Warfare: Mobilized and Call of Duty: Black Ops it is semi-automatic.

Singleplayer
The SPAS-12 appears frequently in several campaign levels; however, during the missions "Cliffhanger," "The Only Easy Day...Was Yesterday", and "The Gulag", a SPAS-12 with arctic camouflage can be found. It is also possible, although extremely rare, to find a SPAS-12 with woodland camouflage on "Loose Ends" and "The Enemy of My Enemy". Its range is regarded as long in terms of a shotgun in both the singleplayer and multiplayer.

Multiplayer
In multiplayer, it is the first shotgun available to the player, available in the "Grenadier" default class, with an attached Silencer. The SPAS-12 is one of three pump action shotguns in the game, the others being the W1200, which is only available in the Museum, and the Masterkey Shotgun attachment, which is unlocked by 20 Grenade Launcher kills with assault rifles.

The SPAS-12 is a popular shotgun due to its high damage and range. Since the update which reduced the range of the Akimbo Model 1887 it has become one of the most used shotguns in online multiplayer.

The SPAS-12 is very commonly used with the Grip, as many believe it helps the weapon performance-wise. However, the sights reset by the time the next shell is in place, even without the grip. The Grip does, however, keep the screen more still, allowing for easier detection and tracking of enemies in a pinch. Extended Mags increases the SPAS's magazine to 16 shells, which is highly useful for prolonged CQB engagements, although the reload time is increased considerably. Optics are nearly useless on a SPAS, as shotguns are often hip-fired, and even if aiming down, its iron sights are clear enough. Because there are few instances of taking cover in close quarters engagements, FMJ is not a very good choice for this weapon as it does nothing aesthetically or functional to the weapon.

Weapon Attachments

 * Red Dot Sight
 * Silencer
 * Grip
 * FMJ
 * Holographic Sight
 * Extended Magazines

Singleplayer
The SPAS-12 appears in Modern Warfare: Mobilized as one of the two shotguns in game, the other being the AA-12. The SPAS-12 is only found in "Wrecking Crew", "Closing In", "Oil Rig Confrontation", and "Last Chance", used only by the Insurgency. The SPAS-12 is the same in appearance as the SPAS-12 in Modern Warfare 2, but it has a few differences in performance. Firstly, it fires in the semi-automatic mode as opposed to the pump-action mode. This allows a quick second shot if the first shot misses or doesn't kill. Secondly, the pellets have an unlimited range. This allows the player to fire all eight shells quickly (if necessary) to kill an enemy at long range.

Multiplayer
In multiplayer, the SPAS-12 is unlocked by default for the Insurgency faction. It is a decent shotgun to use, though it has a long reload time and a capacity of only 8 shells. Unlike single player, it usually takes two shells to kill, unless at point blank range or when firing at the head. On the contrary, it usually doesn't take more than three shells at long ranges, except when moving or firing at great distances. The SPAS-12 is often considered one of the best close quarters weapons in the game, having high damage, and unlimited pellet range. The SPAS-12 has very predictable spreads when firing crouched as the pellets always hit the same spots. Therefore, using the iron sights is not necessary if accuracy is desired.BELOW.Third Person,First person and Iron Sights.

Call of Duty: Black Ops
The SPAS-12 is featured in Call of Duty: Black Ops. The SPAS-12 is semi-automatic and has its stock in folded position. In The Defector, the weapon is able to use Dragon's Breath incendiary shotgun shells.

Multiplayer
The SPAS-12 is featured in multiplayer. It must be pumped after picking it up and reloading, but operates in semi-automatic mode. It is available for purchase at level 24. The SPAS-12's only attachment is the Suppressor.

It deals medium-high damage, and is best suited for medium distances, although it will often take two or three shells to get a kill (however at close range more often than not the SPAS12 will kill in one shot). Contrary to what the stats say, the suppressor attachment does not affect range. It does affect the rate of fire, however.

Zombies
When Pack-a-Punched, the SPAS-12 comes out as the 'SPAZ-24' which fires 24 shots and when reloading it just takes one shell to fully reload. This version is also fully automatic. It can be very effective at killing masses of zombies in a fast rate making it more helpful when trying to get out of a large crowd. Despite it's one shell reload, it is still relatively slow to insert the first shell hence quick reload is recommended. Using double tap in conjunction with the SPAZ-24 is a love it or hate it as it can kill large crowds faster, but wastes ammo faster as well. The SPAS-12 is available in the mystery box. It is effective in the early-mid rounds, often capable of one shot killing zombies, but it has a long reload time as each shell is loaded individually. It is also available as a gun power-up in Dead Ops Arcade

Call of Duty: Modern Warfare 2

 * When the SPAS-12 is fired, the ejection port opens and closes as normal, however no shell is ejected; and then, when the player pumps it, the shell will eject but the port will not open.
 * There are multiple fingerprints visible on the SPAS-12. There appears to be one on the stock, a few on the receiver and one on the pump mechanism.
 * FMJ does not add the "fireworks" animation when pellets hit a surface and a YouTube video describing Modern Warfare 2 weapon glitches has said that FMJ on the SPAS-12 does not work at all.
 * Equipping a Silencer to the SPAS-12 in multiplayer gives it the name "SPAS-12 Silencer", rather than "SPAS-12 Silenced".
 * While Call of Duty: Modern Warfare 2 was in development, the SPAS-12 used the M1014's pick-up icon.
 * In The Gulag and some Special Ops missions, enemies can drop SPAS-12s with white pump and grip, serving as basic Arctic Camouflage. These SPAS' also have the firing sound of a M1014.
 * The third-person firing sound of the SPAS -12 is identical to the first-person firing sound of the W1200.
 * If the First Person view is zoomed out it can be seen that the SPAS 12 has a shell pasted on the ejection port. This also happens on the M1014.


 * In the Gulag, you can pick up two SPAS-12s, one with normal camouflage and one with an Arctic Camouflage on the pump and grip

Call of Duty: Modern Warfare: Mobilized

 * The weapon's inventory icon displays the stock folded up, but when viewed from first or third person, there is no stock attached.
 * This weapon can be seen being fired with one hand by enemies.
 * The SPAS-12 has a different rear sight than the one in Modern Warfare 2.
 * The SPAS-12 ejects pink shells. This happens also with the AA-12.

Call of Duty: Black Ops

 * The Butt-stock of the SPAS-12 is folded, unlike its Call of Duty: Modern Warfare 2 counterpart where the stock is unfolded.
 * In Black Ops trailers, the SPAS-12 is seen in the hands of both enemy (Viet Cong & Soviet Armed Forces) and friendly SOG forces.
 * In the Wager Match Trailer, the player is seen to pump the shotgun before anything else.
 * The SPAS has the same firing sound as the Stakeout. This can be heard in almost any Wager Match video.
 * Unlike in Modern Warfare 2, the SPAS-12 is a semi-automatic weapon, though it is still pumped during the reload and draw animation.
 * In the WMD trailer at GTTV, "SPAS" was the original name/place holder name for the SPAS-12 before it was later changed to "SPAS-12" after the end of development.
 * The SPAS-12 in single player fires incendiary shells is named Dragon's Breath in one level, The Dragon's Breath rounds make hostiles catch fire.
 * Dragon's Breath is not an available attachment in multiplayer.
 * In reality, the SPAS-12 would have to be set to pump-action to reliably fire the Dragon's Breath shells. This is because gas-operated semi-automatic shotguns can not reliably fire low-pressure shotgun shells, such as tear gas, bean bags, and incendiary shells, which must be used in a Pump-action shotgun to be fired reliably.