Forum:Zombies Perk-a-cola ideas/Archive 2

Bold text It's V, ive got a new page, check it out. These are Cam37's, mine should be able to be found in my blog.

Bullet Brewski
Bullet Brewski costs 3500 and gives you more clips to carry around (even more when upgraded), slightly increases your magazine size, and makes Max Ammos appear more often. When you lose the perk, you lose your extra mags and extended mags.

Color: Maroon

Tastes: Tangy

Quotes: Dempsey- Definitley got a sort of kick to it

Nikolai- Uhh... I need some vodka to wash down this aftertaste

Takeo- Mmm... this drink is bold like me

Richtofen- More mags and a good taste?! Finally, no longer will I have to pick between the two

Knife-Aid
Foreword: I really hope Treyarch looks at this page, if anyone can get Treyarch to notice this page, that would be great and everyone here would appreciate it.

This perk has a black machine and a black drink (like diet coke). It doubles your knife range and triples your knife damage. (crappy with normal knife, DEVASTATING WITH THE BOWIE KNIFE) It should cost somewhere around 2500or 3000.

Pro Perks
You can pay double for what you paid for a certain perk at the original Machine to make that perk pro. In addition to what the original per does, it adds new abilities such as:

MuleKick Pro: Gives you 20% more ammo per weapon.

Quick Revive Pro: If you go down, it lets the your teamates just knife you to revive you.

Speed Cola Pro: Take out your weapon faster and aim down sights faster.

Juggernog Pro: Makes player flinch less when hit and recover from hits by zombies faster.

Doubletap Root Beer: Bullets carry through materials better and makes you knife faster.

Stamin-up Pro: Infinate sprint and lets you throw monkey bombs or equipment faster.

PhD Flopper Pro: Not effected by traps (such as fire traps that would usually down a player).

Deadshot Daiquiri Pro: Gives you double points on head shots.

Quick Revive
'' Is basically if u go down early,you pull out mustang and sally which r pack a punched pistolsd and the you have to wait bout 10 secs u get back up but 1nce ur down u dont keep it u nhave to get it again. ''

 Quicki Revive-500 

 Jugger-nog-2500 

 Speed Cola-3000 

 DoubleTap-2500 

Deadshot(only on COTD) 1300

Mule Kick-1200

MENTAS VODKA
(Note: Instead of being a Perk with a Favorable effect, Its a Negative Perk)

Mentas Cola ( Named after 'Mentos') Its a Negative Perk, It Uses Evil 115 Prossesed. The Effect of the Vodka is To make the Player Harder to Aim, As The Contrary of Steady-Aim. After drinking it The Player will Have a Black Purple Aura Covering Them, Making The Player Weak In a Matter of Seconds, As of the 115 The Player Stats will also Be Altered By a 5% ( Sprint Time, Sprint Speed, Stabilization Time), It Also Makes Your Screen Blury, More Like Motion Blur, And Enable Funky Colors to the Camera.



This is a waste of money and no one will buy it. Treyarch wouldnt put something like this into the Zombies series.

Dude you should let the perk have a great quality with a bad quality.

like if you drink it you would reek of element 115 and the zombies reaction time upon hitting you would be

slower like the reaction time in nacht der untoten.And when they see a player for the first time they would stop for 1 and a half sec's like that glitch in der rise then attack.

But the players acresy would be weaker like you said as if he was drunk and would shift from left to right when moving (but only slitely).

And belive me eventually you don't aim down sight just from the him so that perk would help a lot

Whats wrong with you why don't you say that you can get a pack a punched weapon if you buy it and that iut has a price to it

Dumbbest idea I've ever heard of.Goodboy12 12:29, June 1, 2011 (UTC)

And if you drink it while your character is nikolai you automatically win the game.

The only way it could be good is if you get money for buying it, like 2500 points and there is an antodote that cost 3000 points. So it is like a loan.

I think its an awsome idea cause when you kill george on call of the dead, or the monkeys on asention, there is the chance of it being bad. but there would have to be an antidote or it wears out over time.

I reckon it should be randomly put in every machine. And that if you get it it makes your screen blurry and your aim sensitive. But as nikolai they should give you free jugg xD

Tanker Tea
This Perk would make the player's gun do more damage and carries through zombies and matirials better, but it would also slow the player down which would affect gameplay in later rounds. The color of the drink would be white and it costs 2500. When a player is downed with Tanker Tea, a medium sized explosion will surround the player killing all the zombies in its radius, just like PhD Flopper.

Double
the perk Makes everything 2x as fast and makes well everything twice what it used to be173.80.168.110 21:29, December 3, 2011 (UTC)

Monsoon IT Mist
Monsoon IT Mist is a zombie perk that is based on the Overkill multiplayer perk from Call of Duty: World at War. You are now able to carry 3 weapons instead of the normal 2. It costs 2500 points to buy. Its color is turquoise, as is the vending machine. It is a pun on Sierra Mist. (This now exists in the form of Moon's "Mule kick" perk.

MountLine Dew
MountLine Dew is a zombie perk partly based on Hardline, a multiplayer perk from Call of Duty: Black Ops. You can randomly select another weapon from the Mystery Box for free and you ride utilities, such as the Zipline, faster. It costs 2500 points to buy. Its color is tan, as is the vending machine. It is a pun on Mountain Dew.

Gren-Aid
Gren-Aid is a zombie perk that is based on the perks Flak Jacket, Primary Grenades x2, and Fireworks from the multiplayer of Call of Duty: World at War. It makes you immune to grenades, gives you the ability to carry 8 grenades instead of usually 4, and makes your grenades give more damage to zombies. It costs 2000 points to buy. Its color is dark blue, as is the vending machine. It is a pun on Kool-Aid.

It should be 2500 and makes you throw grenades further.

I really like the name and perk idea. And it could replinish 3 grenades per a round.

Your gonna have to take out the Flak Jacket part because of PhD Flopper, but other than that its a great idea.

Extreme Ale
Extreme Ale is a zombie perk that is based on the perks Scout, Steady Aim, and Sleight of Hand from the multiplayer of Call of Duty: Black Ops. It gives you the ability to switch weapons faster, to ADS faster, and to ADS faster after sprinting. It costs 2000 points to buy. Its color is red violet, as is the vending machine. It is a pun on Ginger Ale.

Dr. Lunger
Dr. Lunger is a zombie perk that is based on the Commando multiplayer perk from Call of Duty: Modern Warfare 2. It gives you a larger melee range/distance, it takes half as many knives to kill a zombie, and you don't take any fall damage. It costs 1500 points to buy. Its color is yellow, as is the vending machine. It is a pun on Dr. Pepper.

I think this is a really good idea,especially the switching guns faster part,because with guns like the HK21 and RPK and most wonder weapons,it takes a long time to switch weapons. :)Andrewscity(:

Diet Marathon
Diet Marathon is a zombie perk that is partly based on Greased Bearings from the multiplayer of Call of Duty:World at War and Marathon of Call of Duty: Modern Warfare 2. This perk gives you the ability to jump 30% higher, you are able to climb objects faster, and you can turn around faster. It costs 1500 points to buy. Its color is light orange, as is the vending machine. It is a pun on Diet Coke.

If you want to turn around faster just turn up your sensitivity? Derp?Mr. Raptor Jesus 04:43, July 10, 2011 (UTC)

Why would you want to climb faster? I don't believe there are any objects you can climb in zombies.

Stiller Lite
Stiller Lite is a zombie perk based on the perks Hardened and Ninja from Call of Duty: Black Ops's multiplayer. It reduces flinching when hit by zombies, removes splash damage, and triples the sound of enemy footsteps. It costs 1500 points to buy. Its color is yellow green, as is the vending machine. It is a pun on Miller Lite.

Sqaushyfire 1000 21:59, July 9, 2011 (UTC) Isn't this just the same as juggernog + phd flopper with ninja?

PEPSENSORY
Gives the player a multiplayer-like minimap with radar in the top left-hand corner of the TV, gives grenade-like alerts when zombies are behind or to the side of you like on the iPod

Costs 2000, tastes like Strawberry

And it could show you where the perks are and where the downed people are.

Power Up Soda
When drank, Power Up Soda makes it so power ups spawn 2X more than they did, and the effects of the power ups last 1.5X longer when ingested. It is a play on 7uP, and characters who drink it will remark on its lime taste. It's bottle, perk, and vending machine colors are green and yellow.  Zombie Dropper Talk   01:57, June 4, 2011 (UTC)

Cool idea.--Goodboy12 23:34, July 6, 2011 (UTC)

Attach-a-...something...
I have no skill at making pics or names, but I still have an idea. A Perk-A-Cola machine that gives an attachment you pick or a random attachment could be a useful thing. Is that an idea? Please say it is. Trueblade74 15:54, June 10, 2011 (UTC)

Great idea!--Goodboy12 19:55, June 12, 2011 (UTC)

Seeing-Eye Soda
Seeing-Eye Soda has a similar effect to the SitRep perk from MW2. If you drink it, zombies will appear as glowing green-yellow silhouettes through walls and solid objects, up to a distance of approx. 25 metres. Costs 1600 points. Spearmint-flavoured. The soda and vending machine are both turquoise in colour. Sgt. S.S. 20:43, June 20, 2011 (UTC)

Good idea, but maybe another affect should be added on.--Goodboy12 01:02, June 21, 2011 (UTC)

I would, but I'm a bit stuck for ideas, lol. Anyone else got any ideas? Sgt. S.S. 10:40, June 21, 2011 (UTC)

Maybe you can also see the outline of wall weapons through solid objects at the same distance? --Cep9641 22:11, June 28, 2011 (UTC)

Sounds good to me. Sgt. S.S. 21:01, June 30, 2011 (UTC)

Jumpa Juice
It allows the player one "Super Jump" that has the equivalent effect as the flinger in Call of the Dead. It would have to be bought a second time for a second use, sort of like Quick Revive in solo play. It has a limit of three uses per game. It would be activated by holding the jump button. It would cost 3000. Both the drink and vending machine would be orange and green. It would taste fruity. It is a parody of Jamba Juice. --Cep9641 00:13, June 28, 2011 (UTC)

== A Pack A Punch Special, Safe Lock, Fire Bird, Explosa-Clip, Guardian Angel, Akim Bones, Wonder Carrier, Use It, The Nuke, Seeing Cry, Pepsonpary, Easter Egg, Chug Heavy, Hypmotize, 1 Dye, Emergency Cola ==

A Pack A Punch Special: This perk lets you pach a punch guns infanetly, making them stronger each time. Every time a gun is re-pach a punched, the price goes down 50, eventually being free. It lets you pach a punch perk a cola effect, and the machine itself. Each ending with pap'd. Each is enhanced 5X. Cost: 3000.

Safe Lock: When you get downed or die, you keep all you perks, guns, and equpment, including Safe Lock. Cost: 2500. Aqua

Fire Bird: Lets you fly with a trail of fire behlnd them. Cost: 4000. Scarlet

Explosa-Clip: Allows clips to be ground-impact grenades. Cost:2000 Grey

Guardian Angel:Makes you invincible while reloading or when you have no ammo. Cost:3500 Light Green

Akim Bones: Gives you dual held of every gun. Cost:2000 Yellow

Wonder Carrier: Let's you carry all 4 wonder grenades. Cost:1000 White

Use It: Let's you use whatever you want in the world. Cost:2500 Dark Green

The Nuke: All zombies die when tou go down. Cost:1500 Dark Blue

Seeing Cry: Gives you a mini-map of the game world, That shows you everything. Cost:2000 Charcol

Pepsonary: Let's you run and kill zombies by hitting them. Cost:2500 Glassy Transparent

Easter Egg: Let's you Have all perks. Cost:500 Pink

Chug Heavy: Gives your perks 2X Effect. Cost:1500 Tan

Hypmotize: Make zombies aid you, you get the points for their kills.Cost:15000 Blue

1 Dye: Makes your bullets 2X strong and gives you 2X ammo. Cost:2000 White

Emergency Cola: Gives your knife Insta-Kill. Cost: 10000 Brown

I Don't Know.... Much of this is overpowered.. (by overpowered i mean OVERPOWERED)

.some good ideas but and im not hating:

> how are you going to throw all the different wonder grenades(wonder carrier).

>some should have time limits or certain conditions to reach(eg no ammo) eg pepsonary, hypmotize.

>pack a punching too many times would make the game boring and too easy. PaP special should have a limit of say 3-5(at the very most) and go up in price rather than down)

>fire bird is a bit too far(no offence)

>you would need to lose safe lock only when you go down, especially in solo or the game will go on forever and ever(cause of revive)

>id increase the price of that easter egg or the game would be too easy( i mean jug for 500)

but all together some like chug heavy, PaP special and safe lock could really make a game interesting.

Finders Keepers
When a player gets downed and then dies they have to buy new guns and buy perks all over again, but when this perk is drank a player will keep both weapons and 1 random perk(including finders keepers) everytime they respawn after dying the last round.


 * Colour: Silver

I like this idea. Would be a LIFESAVER after round 15.
 * Size Of Machine :Double Tap Size
 * Flavour: Apple Juice
 * Cost: 3000

=

Fantastic Idea, now players would not have to worry so much if one player has been equipped with a Krauss Refibrillator. However, it appears to be a multiplayer perk, than for a solo. But great perk to use of.

Ju-Jatzu
This perk makes you have the ability of self-defense. Instead of dying after getting hit by zombies, the zombies around you blow up (Like in a nuke). Works only one time per round, and if you do die while having this perk and being revived you'll be awarded with one free perk, or keep this perk (This is randomly generated).

Price: 3500

Color: green and brown

Taste: Chocolate

The name is from the martial art Ju-jitsu.

Regener-ade
this perk makes health and stamina regenerate faster.

price: 2000

Color: bright orange

tastes like gatorade, or a similar energy drink

-Emerald Zeus 16:14 EST 8/7/11

Midas Touch
With this perk it's more likely that zombies drop power-ups than they normally would.

Price: 4000

Color: Gold (obviously)

Name:price popper

cost: 3500

effect: makes every thing you buy half price... at the cost of you not being able to pick up power-ups

p.s it tastes like GRAPE SODA!!!

Paranoia
This perk allows you to keep one random perk after going into final stand mode. It's name is a reference to when players go down and get paranoid about loosing there perks.

Cost:3500

It's color is purple and it tastes like Gatoraid. Tr0529 I'm a nub  01:31, September 4, 2011 (UTC) DOWN POUND New perk should be called DOWN POUND so when you get down to help you can kill all the zombies that are 5 feet in front of you. Jingle:Your friends don't want zombies around when you get down so make a bang that will own all THE ZOMBIES IN TOWN DOWN POUND we need to pound ALL the zombies in town DOWN POUND yeaaaa.

Emergency Soda
Price: 10,000 Flavor: Like regular cola Color: Dark Brown

This perk is expensive for several things. The fact that the need or desire of it may be great for the player- If it was cheaper, then it wouldn't seem as impressive- Like the Pack-A-Punch's debut in Der Riese as if Pack-A-Punching a weapon costs like only 1000 points. If you run out of ammo in all of your guns (This excludes Masterkey separate ammunition, grenades, and equipment), You get your own personal insta-kill! The insta-kill (You will need a knife... of course.) will remain for you until your ammunition is replenished for one of your guns, or you receive a new weapon that is fully loaded with ammo. This is extremely useful when in the later rounds, you will not get any max ammos appearing. There is also a disadvantage- Emergency Cola is a permanent perk, and thus, you must choose your perks wisely- The fact that you can carry only 4 Perks. (excluding via Easter Egg)

The perk is stored in a refrigerator that is locked in chains and has blood stains are on it, and written in blood is Emergency Soda. It may not seem a dire emergency... But if the player HAS NO POINTS WHATSOEVER- THEY WILL BE ABLE TO PURCHASE THE PERK FOR FREE. Tell me what you think, so I will be able to know what I should improve or stuff like that.

thats a good idea

Smart-Tea
Price: 4,000 Flavor: Sweet and Fruity Color: Pink - Dark Red

This perk technically upgrades some of the perks you currently have at the moment or about to purchase.

With Juggernog: Take 8 Hits instead of 4/5 hits. With Quick Revive: Revive 1 player, revives all other players that are also downed in a quick amount of time. With Speed Cola: Increases the mobility of all weapons to the max (like Lightweight Pro) With Double Tap Root Beer: Bullets "go homing" (follow) its target. With PhD Flopper: You can carry up to 4 Claymores, 8 Tactical Grenades, and when you "Dolphin Dive" and make the explosion, the range of the explosion is doubled, and so is the damage. (Because the explosion gets weaker in high rounds) With Stamin-Up: You can sprint forever. With Deadshot Daiquiri: All bullets shot in the torso or other parts below the zombies neck automattically go to the head, instead. With Mule Kick: Carry 4 Weapons.

However- This comes at a price: If you have Smart-Tea for example, the perks become harshly expensive- So it is best that you have perks prior to getting Smart-Tea.

it should be at least 4,500-6,000 for balance reasons and if bought other perks become 2 1/2 times as muchSoap1231 00:10, October 7, 2011 (UTC)

@Soap1231 I edited it to 4,000 Points. Just over that seems at bit unreasonable. :P

perhaps since mule kick is 4,000 it should be a little higher, 4,500-5,000

Mystonic
Much like average tonic, Mystonic is a perk that always has a random price, random taste, and random effect. The highest price for Mystonic would be: 10200, and the lowest price for Mystonic is 300. The price changes every round, so you would be lucky if it was 300 points... BUT you would find out the random effects which can result as: (NOTE: When I say Mystonic disappears- The perk disappears but the machine remains)


 * Max ammo is replenished at the end of every round. *RARE*
 * You can take 6 hits instead of 2. (Enhanced Juggernog Effect)
 * You are downed after drinking it. (You hear the Teddy Bear laugh as a result) *RARE*
 * You are teleported somewhere randomly on the map after drinking it, then Mystonic disappears.
 * The round ends after drinking it (You receive no points though), then Mystonic disappears *RARE*
 * More zombies appear to go after you.
 * Less zombies appear to go after you.
 * Your reload time slows down.
 * Your reload time is tripled.
 * Your rate of fire is increased.
 * You receive Double Points permanently after drinking it, then Mystonic disappears. *EXTREMELY RARE*
 * You receive a random Wonder Weapon after drinking it, then Mystonic disappears. *EXTREMELY RARE*
 * Boxes spawn in all locations on the map (Fire Sale, without the discount) permanently after drinking it. Then Mystonic disappears.
 * You and your teammates receive all the perks on the map permanently except Mystonic. Mystonic AND the Machine will vanish. *NEARLY IMPOSSIBLE TO GET*
 * Nothing Happens.
 * You can take 1 hit instead of 2. (Negative Juggernog Effect)

This perk is truly a very large gamble- But if you happen to stumble on something that is truly remarkable- May the world know of your success. Or if you happen to get something that is an utter waste- Well, let the world point and laugh at you forever.


 * What to do you mean by perk disappears but machine stays?? AK47 menu icon CoD4.png  AK47 lover   Talk 15:03, November 3, 2011 (UTC)

I think it means that you lose the perk and have to buy it again. Anyways, not a bad idea...by my standards, anyway. 18:47, March 21, 2012 (UTC)

i think the QED kind of does that now but its still a good idea

Witty Pint
This perk costs 3,000 points but it allows the player to pick up items from around the maps and use them to fight against zombies. It also allows the player to see, albeit in red, places where the player can get to and things that could help the player in the game. It takes like "Irish Beer" according to Dempsey and all characters love this beer. It makes them feel "smart". 20:41, October 11, 2011 (UTC)

Lift-Off Lemonade
Costs 1000 points. Allows players to quadruple their jump height, bounding over barriers and up whole floors. 20:43, October 11, 2011 (UTC)

Mr. Perk
This perk saves all your other perks when you go down EXCEPT for that perk. So you lose your Mr. Perk, but you still have your Juggernog. The price would be the least amount of points, coming up to a total of 1000 points. It's so cheap because this way, you have some left over points for other perks to protect. This DOESN'T save your Quick Revive on solo. This is a play on the soda Mr. Pibb. 23:58, October 24, 2011 (UTC)

Overpowered. 00:12, October 19, 2011 (UTC)

Chrono Brew
It costs 7000 points, and whenever you shoot or knife a zombie, they will move much slower. You also move very fast. With A combination of Speed Cola and Stamin-Up, you will make yourself a very quick adversary for the undead. Also when you make crawlers, they move much slower.

Warp Water
It is an "unpurchaseable" perk- But it can be found in a random perk bottle perk (As seen in Ascension). Warp Water allows your weapons to be thrown at zombies instead of knifing. You can also have other players pick up the weapon that you have just thrown (Which obviously ends up on the ground). Warp Water also gives the special effect when you throw a weapon with no ammo in the magazine, and you have no carried ammo- Which results the weapon to act as a grenade which explodes in a "Scavenger"-like or QED fashion... or in rare cases, as soon as the weapon runs out of ammo completely, the weapon changes into a random weapon. For example- As soon as you run out of ammo in a MP5K, the MP5K disappears and you end up holding a FN FAL. Warp Water, if it was purchaseable, would be for a convenient price of 1750 points. The machine would be in a style of a modern-day vending machine.

Please note that Warp Water does not include any flavor. Also note that Warp Water does not include any nutrients or supplements. Warp Water is not an official perk-a-cola until it has been accredited and approved for use.

Warlord Whiskey
This perk costs 100000 points, and is permanent. This lets you hold all perks on the map permanently without doing the Easter Egg. If used on Solo, Quick Revive will still disappear, but all other perks will remain. Also, if you have Mule Kick, you do not lose your weapons, even if you died. However those weapons will have no ammo, thus waiting for a Max Ammo to arrive, or purchasing another weapon. Also, Warlord Whiskey can allow you to throw infinite frag grenades. And one more thing: Warlord Whiskey gives you permanent double points, and lets you purchase weapons on the wall that are pre-upgraded only for you. A bit overpowered? Maybe. But it makes you feel like a true warlord.

Ram Bull
Cost: 2500

Color: Red

Effect: When the player purchases this perk, they will glow bright red when sprinting. When sprinting, they will be able to charge through zombies, and cannot be hurt while sprinting. However, sprinting time is cut in half.

Stopping up stopping power for zombies cost 1400 red color

command -oh

increases knife range nad damage by 200 percent

Repairman
This perk in wood-brown in color and costs around 3500 points. Gives the player to rebuild any windows 3x faster with special rebuilding tools that will make the window harder to tear down. In addition, players can activate ANY trap at ANY time regardless of whether or not it is still charging, the trap will cost 2.5x more however. Point bonus of 2x for every board / pipe repaired in windows.

red scout
This perk makes zombie bleeds for 5 seconds when you knife them(using bowie knife or normal knife), 2 when you shoot them. Bleeding damage is half of the weapon damage. It costs 2500 points.

 THEROFLBOAT talk 22:08, January 13, 2012 (UTC)

Dr. Tracer's 'Splodey Brew
Once you buy this perk all explosives home in on a zombie. As an example say you have a grenade launcher. You could fire it straight up into the air and it would change direction to the nearest zombie. It could also affect regular grenades, but due to their low velocity the homing would be quite temporary and can only change direction once. The price would be 2000 and the colors would be a dark red with golden lettering.

The jingle could have this line somewhere in it: "Help the zombies meet their maker, grab a bottle of Dr. Tracer."

Galil O&#39;Malley 16:57, March 23, 2012 (UTC)

ARMAGGEDON COLA
cost:1,000,000 points

color:black and orange and red

this perk cost a lot of kills because it will make it almost im possible to die.also when you buy it the game starts over but you will keep armaggedon cola.you will start out with a ray gun and ppsh-41(ya the ppsh-41)and will have infinity ammo.and the guns are already pack-a-punched.and one kill will give you 1000 points.and if you are on solo quick revive will never disappear.on mulyiplayer quick revive will instantly revive a teammate(Note:on multiplayer everyone has to purchase armaggedon cola to start over)and every door cost 10 points.once you unlock pack-a-punch you can pack a punch the gun 5 times.thunder gun order 1:thunder gun,2:zues cannon,3:nano-cannon,4:omega-cannon,5:chuck norrises hair drier.and it takes 100 hits to get you down.and once you get pack-a-punch you instantly get all the perks.and it is possible to get these guns from the box:smaw,acr,thompson,scar-l.this perk will make zombies a google times easier.you could probably get to round 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Dude that FAILS.

how come it fails

Gravi-Dew
This perk, gravi-dew will stop all fall damage. This will be a great perk for very large and expansive maps with places to jump off of. Plus, it will be very fun to jump off a 7 story high building andtake no fall damage at all. This could also be used for ziplines incase you want to jump off of a zipline at some point.

PERK INFORMATION PICTURE: 
 * Affect: Player takes no fall damage
 * Cost: 2500 points
 * Color: sort of darkish/lightish blue
 * Flavor: Chicken!
 * Size of machine: Double Tap size

overdeath
price:1000

color:red,black and white

wat this perk does is like overkill pro from mw3.you can get 2 of the same weapons from the box or on the wall.and plus a zombie will sometimes drop a gun and there is a 5x chance you can get a max ammo

SunPOP And Butter-Me-Up
color:green and yellow

Cost:7000

when you buy sunpop when you knife a zombie they pop.and your knife turns into a katana so there is more range.this is a parody of sundrop.

by:Fightingtiger45

Butter-Me-Up

Lets you run through zombies withoout getting trapped.

Cost: 4000

By: hoboken hobos

juggerNAUT
Color:white

Prive:7000

this is a lot different than juggernaug.wen u buy this u get juggernaut armor and you automaticaly have a pkp pecheneg.2 downsides,1:you run slower,2:you cant pap the pkp :(.but it takes 8 hits to go down.if you think the price is 2 high or sum other problem just tell me

By:Fightingtiger45(this is also my ps3 name so you can add me as a friend if u want)

tiger-man
price:4000

Color:orange and black

taste like:deer meat

when you run at a zombie u have a 75% chance of that zombie getting shredded up and have a giant scar on their torso.there is a 15% chance of it loosing half its health and 10% chance of the zombie not getting damagged atall.and just to tell hoboken hobo that butter-me-up perk is a pretty good idea.

By Fightingtiger45

== 	skullcracker ==

price:2000

Color:Brown

qoute taste:dempsey"this taste like piss"nikolai"mmm worth smashing skulls with knifes"takeo"this is punishment(looks at knife)but i look more,in style"richtofen"i will blow there minds!!!!!!!"

when you buy this perk if you have a sickle or bowie knife a zombies head auotomaticaly explodes when you knife them until round 40.if you have a bowie knife it will last to round 50.if you have cz75 it will last to round 60.also if you have the skullcracker gun(PAped m16)it will last to round 75.

by:fightingtiger45

bloodwhore
cost:5000

Color:red and blue

Taste like:blood

when you buy this perk your gun turns all bloody and every zombiw willl glow red,and when you shoot or knife the zombies blow up till round 30.but,when you knife a zombie it splashes blood allover the screen.

by:fightingtiger45's bro

tank's warlord beer
cost:10,000

color:white

taste like:whatever tank says it taste like(qout:damn this is better than nikolias special vodka)

when you buy this the screen goes blurry for 1.5 seconds and then tank starts singing the juggernog jingal and then you will have to type in the gun you want then the gun you want will appear in your hand and it will have infinity ammo.then you will have 100,000 points.then pack-apunch is free.if you make it to round 100 tank will say "wow this beer is better than juggermog,i dont need juggernog anymore".zombies health is 1 m1911 bullet.tank will be glad to drink this perk for 10,000 points.

by:fightingtiger45

perk-upgrade
price:7000

Color:multi color

Taste like:rainbow(idk!?!?!)

when you buy this perk it upgrades the perks you have

Quick revive solo:can buy it 6 times/multi:instantly revives teamate

juggernog:takes 8 hits to go down

Speed cola:instantly reloads gun

doulbe tap:1 bullet does as much damage as a full mag

phd flooper: the flop kills all zombies on the map and you take no trap damage

stamin-up:you can sprint forever and when you knife you knife faster

deadshot daiquari:the bullets home in on the target and go instantly to the head

mule kick:you can have 4 weapons,8 grenades and you can have each special grenade

by:Fightingtiger45

Red Bomb
Cost: 4000

Colour:Well...red

Taste; Like a sweet blackcurrant drink

It will work like a combo of Danger Close and Flack Jacket with some extras. All explosives (including RayGun)will go towards the nearest zombie (weapon range still takes effect) the explosion radius will be bigger and more damage will be done HOWEVER explosives will not affect the player or any friendlies in the game.

A pun on Red Bull.

Genie Juice
Cost:3000

Taste:A mix of fruits

Taste quotes: Nikolai:"Mmm..Russians love fruit!" Dempsey:"A juice made of fruit? How original" Takeo"I possess power like no other" Richtofen"OHOHOHO! I love zis!" Samantha"Mummy always said fruit juices are good!" Richtofen and Sam are interchangeable depending on who is announcer

It will allow to board up windows instantly (like carpenter but works only at the window the player is at) and instantly charge traps whilst reaping a small reward in the process.

Upgr-ade
It costs maybe 5500-6000, and "upgrades" the player's perks. Tastes like energy drinks, and the characters remark on how they feel "enlightened". It is coloured gold, and it's symbol is a gold perk-shield with a white upward facing arrow. It does NOT matter whether Upgr-ade was purchased before or after the other perks, the player will still have their perks upgraded. The effects are as follows:

Juggernog: Increases flinch resistance OR increases number of hits you can take before downing (haven't decided yet).

Double Tap Root Beer: For every shot fired, there is a 1-2% chance that it won't count towards the ammo count.

Speed Cola: Decreases time taken for ALL hand actions (i.e. gun switching, grenades being primed, equipment being taken out, etc).

Quick Revive: Solo - Upon downing you keep all of your perks aside from Quick Revive itself. Multiplayer - Makes reviving almost instant and revives ALL downed players upon reviving one.

Stamin-Up: Infinite sprinting and increases overall movement speed.

PhD Flopper: Increases damage and blast radius of mini-nuke, also reduces distance taken to fall before the nuke is "activated".

Deadshot Daiquiri: Regardless of remaining zombie health or round, there is a VERY small chance (<1%) that a headshot will instantly kill the zombie.

Mule Kick: Automatically Pack-A-Punches a random gun in your inventory. Once all guns are Pack-a-Punched or if Upgr-ade is purchased when you have 3 Pack-a-Punched guns, then you gain a new Perk slot.

Ammo-a-maticcola
Cost:2500 Color: like the ammo-a-matic blue and white but whit a little of gree

Effect: like the unused ammo-a-matic it gives ammo to players but it also give more ammo capacity for both weapons and the weapons that it will be buy, 30% more posibilitys for max ammo, gives an more capacity for the slot for special and normal granade and claymore and a perk-a-cola and in the wall-weapons the ammocost 250 and for PaPed weapons cost 2000 and for the box-weapons it can be buy ammo!!!

Conclussion: this will do all players ammo no cost too much and the players dont have to worry too much for the ammo and more they lifes!!(this is my first edit and im saying that i made it cool)

Mr.Pimper
Cost:500

Color:Random colors

Taste like:Banaana juice

Taste Qoute:Dempsy"Finally they made banana juice.oh my gun is pimped out"Nikolai"Add a little wiskey to this and this would be a lot better"Takeo"pshh this needs fish"Richtofen"zis is so good taste so beutiful"

This does good things even though its cheap.1. it makes your gun looked pimped out2. it doesnt take a perk slot.so you can buy 4 more perks if you buy this cuz it takes no perk slots.when you pap it willl turn black and white or gold.

By:Fightingtiger45

double jug
double jug is sortove like juger nogg but insted of taking 4 or 5 hits u can tack 9 or 10 hits and cost about 5 thousand or 8 thousand.

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Perkaholic and scavenger
Perkaholic costs 2000 and lets players buy another perk after buying four.You buy the perk after having four perks than you buy perkaholic and it lets you buy another perk then you keep the perk you bought and lose perkaholic and then repeat again to buy another perk so you can all the perks in the game. Scavenger cost 4000 and gives players 2 extra mags for your guns so the the bigger the clip the more ammo you get and at the end of the round of drops a bag like in multiplayer and gives the players a clip on their weapons and a grenade and monkey bomb,gersh device, or QED and another claymore. By landa 47

Bullet Brewski
Bullet Brewski costs 3500 and gives you more clips to carry around (even more when upgraded), slightly increases your magazine size, and makes Max Ammos appear more often. When you lose the perk, you lose your extra mags and extended mags.

Color: Maroon

Tastes: Tangy

Quotes: Dempsey- Definitley got a sort of kick to it

Nikolai- Uhh... I need some vodka to wash down this aftertaste

Takeo- Mmm... this drink is bold like me

Richtofen- More mags and a good taste?! I like it

Warm-Blooded and a lot more
Color: Pinkish-Redish

Tastes: Cherry, very hot

Cost: 1,250

Does: You do not take any fire damage (Useful against flamers)

Quotes: Dempsey: MY TONGUE! HOT! HOT! HOT!

Nikaloi: Why does my mouth taste like what my 5th wife smelled like when I burnt her-oh wait.

Takeo: The spice in this drink, displeases me!

Richtofen: IT BURNS! IT BURNS!

Ninja

Color: Fine Dark Green

Tastes: Grape Juice

Cost: 2,000

Does: Zombies don't hit you for 5 seconds while standing still, refills every round.

Dempsey: I feel like hiding all of a sudden...wicked.

Nikaloi: I feel like playing hide and seek with my sister.

Takeo: I must find a hiding spot before someone finds me.

Richtofen: Time to hide and do some testing!!!

Rocket Boy

Color: Perfect Yellow (Double Tap is Flat Yellow)

Tastes: Pepsi Zero

Cost: 3,500

Does: Adds a weapon slot containing 10 round of a Rocket Launcher. Cannot be activated the same time as Mule Kick

Dempsey: TIME TO BLOW SOME SHIT UP!

Nikaloi: Oh look, a rocket!

Takeo: I think the idiot (Dempspey) would love this more then that retched monkey.

Fight da Powa

Color: Perfect Cobalt

Tastes: Blueberry

Cost: 4,250

Does: Adds the guns damage x2.

Dempsey: I want to punch a zombie in the fucking face

Nikaloi: I am fighting the power! Let's celebrate with more vodka!

Takeo: I should get my katana out and use it against these zombies. Whispers: and dempsey

Richtofen: Demspey, I should kill you with a butcher knife now, come here for me please.

Spotter

Color: Flat Sage

Taste: Lime

Costs: 5,000

Does: Adds a radar, Appears every zombie on the map for 5 rounds.

Dempsey: IMMA COMING FOR YOU FREAKBAGS!

Nikaloi: Now I can run away and drink more vodka

Takeo: The killing will continue when I find them!

Richtofen: Now I know where to grab some specimens!

Post script

I worked really hard to make these, thanks. -- 08:49, August 6, 2012 (UTC)

Punch-a-Pack (upgraded Pack-a-Punched weapons)
Punch-a-Pack acts in the same way Pack-a-Punch does, but you need to Pack-a-Punch the gun in order to use it. It makes the weapon stronger/with special-effects (like rockets instead of bullets or freeze zombies when shooting).

How you get the Punch-a-pack machine is simple yet hard.To activate it someone has to find 3 parts around the map(a generator,toolbox and new sign).You have to get to pack a punch and you have to sit there for 30 seconds making the Punch-a-Pack machine.Now,if you make it on maps like kinodertoten,its easy,but on maps like call of the dead or acension,it will be hard.after making the macine,you can punch(code for Punch-a-Pack,like pack for pack a punch In higher rounds, guns that normally don't kill zombies anymore, now will be extremelly effective again.
 * Costs:
 * 10000 (Pack-a-Punched weapons) or 15000 (normal weapons)
 * Some Punk-a-Patched gun names:
 * Jesus Cannon (Zeus Cannon - 8 rounds magazine, 40 ammo,kills zombies at medium range)
 * Lamborghini & Ferrari (Mustang & Sally - grenades freeze zombies when exploded)
 * M720 Holocaust(M72 Anarchery-Holds 30 missiles,missiles explode with fire,shoots faster)
 * M44K(Mnesia - Full-auto, bullets are replaced by glowing balls, just like Ray Gun)
 * Night's Edge (The Krauss Refibrillator - Knife replaced by a sword, knifed zombies will freeze)
 * Type-115 (G16-GL35 - Burst-fire, shoots incenidary grenades instead of bullets)
 * Destruction(lamenation-reflex sight,masterkey,dual mag,bullets electrify zombies,100 bullets in mag)
 * Hong Kong & Venus Flytrap(Tokyo & rose-extended mag,hong kong shoots fire,venus shoots ice,rapid fire)
 * Anaconda(Cobra-24 bullets,full auto,Acog sight)
 * Aug-15-8345T(AUG-50M3-masterkey,dual mag,reflex sight,red dot sight or acog sight(random)shoots fire)
 * BodyCruncher(skullcruncher-dualmag,full auto,masterkey,90 bullets in mag)
 * China Ocean(China beach-20 bullets/grenades in mag,full auto,grenade electrocutes zombies)
 * Obliteration & John(Calamity and Jane-50 bullets in each,they are ice grenades)
 * Porter's Twin X3 Ray Guns(Porter's X2 Ray Gun-1000 rpm,bullets are blue,Dual Weild)
 * AK740Fu411(Ak74fu2-Reflex sight w/ treyarch,1500 rpm,Shoots Fire,Masterkey,Grip,80 bullets in mag)
 * Grim Reaper(Phantom-50 bullets in mag, red dot sight, grip,shoots electricity)
 * Apex Predator(Predator-80 bullets in mag,Reflex sight,shoots explosive ammo(NOT GRENADES)
 * H115 Anhilator(H115 Ocsillator-500 round magazine,2,500 ammo,Reflex sight,)
 * 8345TLY PWN(EPC WN-Acog Sight,Full Auto,50 bullets in mag,250 ammo,shoots Electricity
 * Massacare(Raid-holds 10 bullets in mag,100 ammo,Shoots missiles,unlimited range)
 * Helios(Hades-*Pretty much turns into a flamethrower)
 * SpazBros + 100(Spaz-24-Dual Weild,Full Auto,100 shells each)
 * R115 DeathBringer(R115 Resonator-250 bullets in mag,1,250 ammo, red dot sight,shoots ice)
 * Lonely Anhilation(Typhoid and mary-1 gun,50 bullets in mag,300 ammo,full auto)
 * MPLF-FZ45(MPL-LF,Dual Weild,Rapid Fire,50 bullets in mag,200 ammo
 * Blizzard(Winters Fury- no matter what round it will always freeze zombie, 50 mag,1000 ammo)


 * does not turn into a flamethrower.it just gets that cooler thingy for the flamethrowe from cod waw.

Dr.Lightning
Price:6000

Color:Lightning blue

Taste:Blueberry

Effects:for now on every time you knife the zombie it will electrocute the zombie(best used with juggernog since it does splash damage)

Qoutes:

Dempsey:your going to be dead freak bags

Nikolai:it makes me feel more....good.aww fuck you give me some vodka

takeo:they will be shocked...haha that was a good one

Richtofen:id rather have the wunderwaffe

pep soda
Color:Blue,red,white,

taste:pepsi

price:3000

Does:it makes you jump 1.5x higher,sprint twice as fast,and you can run right past zombies,you also flinch less

Dempsey:I sould be in the olympics

Nikolai:I wish they had this when i was in the war

Takeo:now my kung fu has enhanced.i should use it on dempsey.(dempsey)tak has been giving me shit even though ive been pretty nice.i think hes mad cuz we wooped his ass in the war!!!!!oh rah

Richtofen:i wish i had this back in the 1900s.i could of beat jesse owens and inpressed hitler.

Slobber-Shot
Abilities: This will allow players to be able to toggle 'slobber-mode' which makes the players character take a shot of the drink which will cause the character to groan and slobber like a heavily drunk person which will make the character act like a zombie because of the groaning similar to the zombies themselves. This will make the zombies stop for a few seconds in confusion and then run away from you. They will run away from you for a few seconds which creates a good distraction for you to get away. When in slobber-mode, the players HUD will become fussy and will make the player near enough unable to move but only for the first few seconds after drinking it. Of course this is a ridiculas idea if the player could just toggle slobber-mode at any given time they want, as many times as they wish but, this perk will be much different to other perks so far. This perk will go into your 'special equipment slot' and will be in the form of a shot glass (hence the name, Slobber-Shot). When used 2 times, the player will have to rely on a max ammo to replenish the shots or simply replace them with another special equipment item such as the monkey bombs etc. The animation of the character will last 2/3 seconds so it is an fast/easy distraction for you to get away from the zombies (or also, drive them away from you so you have chance to revive another player).

Price: The player will purchase 2 shots for 2500 points (one shot being the equivalent to 1250 points). As said earlier, the player will have to rely on a max ammo to get them back. If the player is downed on the other hand, they will have to buy the shots again. Although this perk goes into the special equipment slot, there will still be a symbol for it on your HUD.

Color: White. Main reason being, is because there isn't any perk colors very close to white at the moment.

Taste: Dreadful (vodka-like). When drank, the characters will let out various slobbery zombie-like groans depending on which character you are. No actual dialogue is said when drank other than the slobbery groans in reaction to the awful taste.

Character phrases: Bare in mind, you wont actually drink the perk when simply purchased. This obviously means that the characters wont say something in reaction to the taste, instead the characters will say something in reaction towards the purchase of the shots. (The phrases will be said once the purchase has been made and when the animation to show the shot glasses being raised to the players eye level and then back down has started). 1. Tank Dempsey- "Looks like I'm gettin' shit-faced tonight! uuuh-ra!" 2. Takeo Masaki- "BIG impact in small portion? This sorcery pleases Takeo!" 3. Nikolai Belinski- "Wow, this shit looks stronger than my Vodka!" 4. Edward Richtofen- "Ah, look at 'ze tiny little drink inside! Cute (pronounced with a German accent 'koot') haha!"

Symbol: The symbol displayed on the machine and on your HUD after purchase will be a very simply drawn drowsy face (much like a simple smiley face) and a tilted question mark at either the left or right side of the face. The color surrounding the picture will be white (like the color of the shots).

8-Perk
8-Perk gives you all 8 Perk-A-Colas until you are downed.

Phrases: Dempsey:Ooh rah! All 8! Nikolai: This is useful.... like vodka. Takeo:I am pleased with this. Richtofen:Ooh! this is veeeeeeery goood! Samantha:I am happy. Very happy.

Cost:7000

Taste:Sweet And Sour.

Spirit Sprite
Spirit Sprite

golden colored

good if your the type of person dies, alot. for the price of a pack-a-punch weapon, three times a game (to avoid people from spamming it for eternal life), the player can buy this perk to bring themself back from an untimely death. When brought back, the player will spawn at the intial spawn point, or to the nearest teammate. " when quick revive and your team mates fail, let this perk take you from heaven back to hell!"

Power ups
i made this because i dont have an account and cant make a page for made up power ups so.......

 Unlimited ammo 

effect:Gives you unlimited ammo in your mag for 15 seconds

Image:a Bullet belt

HUD image:a bunch of bullets

Qoute:"hehehehehe Have fun"samantha in evil voice

 Teddy Bear 

Effect:Gives you super health for 10 seconds(takes 10 hits to go down

Image:Teddy bear with a bottles of juggernog

HUD Image:a arm flexing

Qoute:"DONT STEAL MR. TEDDY!"

God's Raygun

Effect:Gives you ray gun with unlimited damage and unlimited mag.shoots blue

Image:ray gun with blue aura

HUD Image:Ray Gun

Qoute:"rrrrrrrrrr your cheating"

 Inferno Bullets 

Effect:Makes your bullets on fire for 30 seconds

Image:Death machine image with fire on the bullets

HUD Image:a bullet with fire on it

Qoute:INFERNO BULLETS

 WildFire Sale 

Effect:Makes everything free for 30 seconds

Image:A little town that caught on fire

HUD Image:A tree that caught on fire

Qoute:"WILD FIRE SALE"then plays rock version of fire sale song

 Midas Touch 

Effect:Gives you quadruple points for 15 seconds

Image:Stack of Gold

HUD Image:4x with a finger touching it

Qoute:IM RICH!!!!!!!!Dempsey yelling

 All Rivive 

Effect:*revives everyone thats down

Image:Quick Revive Bottle

Hud Image:None

Qoute:"Whoa did i get super fast and revive everyone at once"nikolai saying stupidly


 * only can get when somebody is down

Ultra-Up: Kills every zombie on the map, ends the round, gives full ammo in the magazine and reserve, revives/respawns all players, and builds up all windows, in addition to giving each player the ability to pick four perks of their choice FOR FREE (Said Perks then become permanent, except for quick revive in solo), and gives players 600 points for the windows and nuke, regardless if they are alive or dead, and puts a fire sale that lasts for a full minute, and last but not least, the pack a punch machine and all doors are free.

Image: A Smiley face

Hud Image: A smiley face

Quote:

Takeo: The Emperor rewards us for our honor.

Tank: This is just unfair, but then again, it's free.

Nikolai: You forgot the Vodka (Player who is Nikolai will recieve a Vodka Bottle in their inventory (Activated via pressing the up button the the D-Pad), and if they choose to drink it, Nikolai will become invincible for a full minute.)

Richtofen: Finally Samantha obeys her master- I mean, FREE STUFF FOR EVERYBODY!! Except Dempsey.

Improved Zombies Perks:
 Quick Revive  : Self-revives; -50% revive time ($1500)

 Speed Cola: -50% reload, ADS, switch, time to recover from grenade & equipment usage, sprinting and knifing, and launcher lock-on time by 50%; -50% vehicle reload & cooldown time ($3000)

 Double Tap Root Beer: +20% fire rate ($2000)

 Juggernog: Doubled health & health regeneration rate; Immune to Gas Grenades; Resistant to explosive % fire damage by 65%; Resistant to Stun & Flash Grenades by 90%; Resistant to bullet damage by 25%; vehicle self-heals ($2500)

 Stamin-Up: Increased speed by 30%; Doubles sprint time; Walking speed is the same for all weapons regardless of mobility (130% walking speed); Eliminates fall & self-damage taken; Increased Armstrong mobility by 35% ($2000)

 PhD Flopper: Upon diving to pron off a hightened surface, the player will create an explosion strong enough to kill all zombies and damage stronger enemies within radius. Increased bullet & explosive damage by 40%; Increased penetration; Increased damage vs. vehicles & buildings by 60% ($2000)

Dead Shot Daiquiri : Increased hip-fire accuracy by 33%; Identifies enemies at longer ranges; Decreased recoil by 20%; Eliminates sway by 25% & flinch by 50%; Increased range by 25%; Auto-aims; Projectile speed is increased by 30% ($2500)

 Mule Kick: Adds 3rd & 4th weapon; Adds additional weapon for vehicles; Doubles max ammo; Regenerating ammo ($4000)

How about a perk, that costs 3000 in solo and 4000 in a team game, that makes you invincible for 3 rounds, and all zombies will ignore you completely, and run/walk away from you just like the solo downing with quick revive, and can be used at any time, but the perk will disappear as a result? Useful if dealing in higher rounds, with a lot of zombies? It could be called Invinci-juice or something like that.

Good idea in conjunction with my idea of improved perks. I'm also coming up with an idea of a mech-style vehicle inspired by the Silverback from Gears of War 3 and the Hrunting/Yygdrassil from Halo Legends. Its weapons include a gatling gun that 850 rounds high-explosive gyrojet ammunition before reloading; a mounted grenade launcher that can fire 15 incendiary grenades (reserve ammo 60) before needing to reload (as a secondary attachment for the gatling gun) with a large shield that functions as a larger version of the riot shield; a recoilless rifle that can fire up to 10 shots before reloading (reserve ammo 40); 6 grenades (function is similar to the frag grenade from Gears of War (i.e. meleeing it will attach it to a surface)); and a 4-shot rocket launcher (reserve ammo 16) that can heat-seek enemies before needing to reload. The vehicle will be in third-person mode and the player can fly by using a jetpack for 10 seconds.

Controls (360/Wii U):

A/A: jump (press twice for double jump)

B/X: melee (for grenades, plant)

RB: jetpack

LB: secondary function (recoilless rifle: sniper scope zoom, riot shield: mount shield, rocket launcher: heat-seeking)

RT: Fire

AT: Aim

L: move player (press to sprint)

R: move camera/aim

Y/B: reload (double tap for active reload)

X/Y: get out of mech

D-Pad: Select weapon

V

Wolf Eye Energy Drink

Cost: 2500

Color: Dark Blue

Taste: Coke-A-Cola with a bit more punch

Shape of Machine: Same widness of Deadshot daiquiri but as tall as Double Tap root beer

Affect: This perk has 4 affects

1: Allows player to see better in dark places.

2: Zombies are lighted up white at long-distances.

3. Player gets the ability to see how many zombies are coming this round.(Example: Round 1 = 5 Zombies)

4. Player gains A mini-map witch shows Zombies = White, Friendly Players = Blue, Wall guns = Yellow, Perks = Green & Mystery Box = Red.

Slogans

Dempsey: Damn I feel like I got 3 eyes now.

Nikolai: This Vodka...it feels like...Hey Hey why the hell is that zombie white or is the Takeo, well I don't like neither.

Takeo: Now The Great dragon spirt ads me in my quest to slaughter the dishonered.

Richtofen: Hahahaha Wunderfa now I see in 4D HAHAHA!

Song/Jingle

"Its time to widen them eyes. And say goodbye to them, blurry eyes. Now is time to whiten them up, from long distance they stand. You ready your view, seein how manys left. Lookin on your new map you see them come, wolf eye is here to save from, A blurry death. So drink a bottle, and stand for the final fight......."

---

Rumenade

Cost: 1500

This perk mainly focuses on grenades and Claymores

Taste: Rum

Color: White with red

Shape of Machine: Same as Speed Cola

Affects:

1. Grenades do not harm players, even if detonated in hands, aswell as Claymores, Spikemores.

2. Grenades do twice as much damage

3. Special Grenades have added affects as well (Monkey Bombs: Do stun damage after detonation on zombies that survived the explosion.) (Gercsh Device: Last longer.) (Matryoshka Dolls: Release 2 more.)

4. Multiplayer only (Unless you have Quick Revive on Solo) Can throw grenades when down.

5. Carry 2 more Claymores, Spikemores, aswell as 2 more grenades & special grenades

6. Claymores do more damage & Spikemores release more spikes.

Slogans

Dempsey: More Claymores, more grenades.....MOTHER FUCKING BADASS HAHAHA!!!!!

Nicholai: Yippy! now i can finally be suicide bomber....

Takeo: Now i may blast more of the undead....WITH MORE POWER! HAHA!

Richtofen: Interesting.....wait i have more claymores now...HAHAHAHAHHA WUNDERFA!!!!

Song/Jingle

Grenades...Claymores you will have ARRRR! this rum has a punch like a pirate with explosives of a claymore ARRRR! Grenades have more with pirate punch ARRRR! DRINK SOME PIRATE RUMENADE!! DEINK SOME PIRATE RUMENADE!! ARRRRR!!!

Ammo-aid

This cola is helpfull as it increases your chances of getting a max ammo and adds 100 extra bullets that you can reload with it enables max ammo power ups on round where they are not enabled

KillSprem Dew

You gain infinit ammo untill you go down or diee this will costt 10000 because its infinit ammo you never have to relode untill u either go down or die.if you go down u lose the perk and have o buy it again74.106.89.179 01:01, December 16, 2012 (UTC)

sharp radar with this u can see the zombies where are they u can go up to them and kill then cost 1000

crazy gunner-cost 5000 because u can have six guns at a time from the mystery box

super life-its kin of like quick revive cost 2500 you have it for 4 times if u go down u get up again then if u go down agasin u get up aghain when all those 4 are over u go down and stay down and if someone revives u u can buy it again and it stays there forever

zombie pro-when u die for the whole round u turn into a zombie and u can punch the other zombies to do the whole round for them and rescue them and when the round is over u turn back into a person cost 1500

alein g aid-when u drink this u can go to the mystery box and auto maticley get thunder gun ray gun wunder waffle or monkeys until u go down sounds cool to me cost-8000 color green

Capacity Coffie

Cost: 5000

Color: Brown

Shape of Machine: Same as PhD Flopper

Effect: Player can purchase 2 more Perk-A-Cola's allowing 6 total perks.

This perk can be purchased more then once (Same cost) to further increase capacity, even 2 more allowing 8 Total Perk-A-Cola's

eagle eye energy price-1500 you never have to hold your breath with snipers and when aming in zombies are highlighted blue and also see better in the dark and you can see items dull through walls (random box,perk machines,and the pack a punch,power ups)

the perk machine is very short and very wide is blue and has flashing lights on machine when bought the machine makes a screech of a eagle

50.70.13.97 01:38, January 1, 2013 (UTC)Aidan

Lucky Charm
Perk name: Lucky charm

cost: 3000

taste: horrible

effect: gives you better luck of getting a good gun from the mystery box.

quote:

Dempsy: OH GOD THIS TASTE IS HORRIBLE!.....it better be worth my money ill tell you that.

Nikolai: ehh taste not so great but im used to it.

Takeo: OHH THIS TASTE BRING GREAT DISHONER TO EMPORER!

Richtofen: ......still not satisfied by the taste.

PERK-ANAID
enables ability to get perks from the mystery box. costs 5,000 but there are 5 new perks. 1. boom-boom// roundsexplode on impact. 2. thorn// when a zombie hits you. the zombie take damage lasts 10 times. 3. 1/2 it. all perks cost half, this only lasts 60 sec, but you can activate it whenever you need it, only lasrs 1nce. 4. perk-a-punch// you can choose 1 of your perks(only the world-at-war perks) to pack-a-punch. quick revive: lasts 2 downs. double tap: you get extra clips. jugger-nog: no splash damage taken (including gas.) speed cola: gun aims faster. 5. dead buddy.// gives you an item that can befriend 3 zombies. the zombies attack other zombies for 30 seconds, then they explode, killing all mobs in a 10 ft radius. you can only have 3 of the 5 perks. there is a seperate perk bar for these perks. 1 is neon red// 2. is bright green// 3 is orange// 4 is a rainbow// 5 is a zombiesh green.

taste: a bland tangerinish taste (is very very faint)

DEMPSEY: it tastes like... water.

NIKOLI: i feel somber, i need more vodka.

TAKEO: this doesnt taste bad,... or good.

RICHTOFEN: now i have a new variety of weapons TO TORCHER MY MINIONS!

-

--- how about a perk that lets you recover from damage twice as fast.

or one where zombies [say the soldier ones] will have a 1-5% chance of dropping small random ammounts of ammo, say 5-20 rounds.

perhaps an extended clip perk where all your ammo is in the clip so you dont have to reload.

or an ammo machine that fillls your ammo for 10-20k

maybe one where all your stats are increased 10% whem you're within 20 meeters or so of your teamates.

buying fmj ammo for increased penetration for 2k

Luck Bull
Luck Bull is a perk that increases your luck. It does the following:
 * Increases luck at box
 * Increases chance of power upsLuck_Bull.png
 * 15% of  zombies will ignore you (on solo they will go for when only 20% remain)

The perk can be quite effective to anyone who still needs guns from the box. I'd recommend at least one person has this so there's more chance of a nuke or max ammo. It costs 2000 points and the name is a reference to Red Bull. It tastes of oranges. The Jingle is Rock:



What happened to you?

Did the 4 leaf clover burn in your hand? Just look around.

<p class="MsoNormal">and ask me how to make your last stand

<p class="MsoNormal">Skill is gone

<p class="MsoNormal">and help is lost

<p class="MsoNormal">now all thats left is 

<p class="MsoNormal">luck with no cost

<p class="MsoNormal">Luck bull, Luck bull

<p class="MsoNormal">Luck bull, Luck bull

<p class="MsoNormal">Skill is gone and help is lost

<p class="MsoNormal">Luck bull, Luck bull

<p class="MsoNormal">Luck bull, Luck bull

<p class="MsoNormal">Now all that's left is luck with no cost

<p class="MsoNormal">Luck Bull

<p class="MsoNormal"> <p class="MsoNormal">

<p class="MsoNormal">Dempsey: "Ha, I don't need luck bitch"

<p class="MsoNormal">

<p class="MsoNormal">Nikolai: "Maybe I can use the bottle to store Vodka"

<p class="MsoNormal">

<p class="MsoNormal">Takeo: "Tastes like oranges... What? You expect me to say something about honor?"

<p class="MsoNormal">

<p class="MsoNormal">Richtofen: "Luck bull, Luck bull... Ah shit it's stuck in my head"

<p class="MsoNormal">