User blog:Seijana/Deniable Operations (Custom Special Ops)

(Be advised, this blog is long)

I like Black Ops, but don't get me wrong, I am annoyed about the cooperative missions not having returned. Anyway, I was playing Modern Warfare 2's Special Ops mode and realised that a game like Black Ops, full of all the covert operations, just cried out for missions like these.

Thinking the idea over, I remembered the emphasis on customisation Treyarch has been focusing on and I had the idea of custom-made Cooperative missions. I've typed up a whole load of options such as location, objective, ect. which could be combined to form a fairly unique mission which you could play through with up to three teammates with a totally customised loadout. Hell, you could add recording abilities to make awesome clips of your missions on Theatre Mode and place them on your file share along with the mission setup itself!

For an added touch of flexibility the ability to pick your side would also be enabled. The idea is the host would select one option from each variable and the game, using predesignated coding for the combination, would translate it into the mission. For example; a the host picks Hardened Difficulty, Jungle, Infiltration, Location, Rainy, Dusk, Foot (required for stealth) and Viet Cong, the Mission would have the players start as Viet Cong at one point of the map and have to sneak past the enemy patrols (who would be a little easier to alert due to the Hardened difficulty) to reach another location on the map, while the low lighting and rain would aid stealth while reducing visibility.

I realise that there will be some options that are not compatible. This is no huge flaw, players won't be able to customise their uniform if the mission calls for space suits. Not a very big deal, especially given the number of options still availible.

Maps
Cosmodrome: Space launch facility, good for all missions.

(Spetsnaz vs Black Ops, based on Executive Order and Launch)

Mountain: Secret base on a snowy mountain, very equipment-friendly.

(Spetsnaz vs Black Ops, based on WMD and Summit)

Prison: Prison camp in Vietnam, great for “objective” missions.

(NVA vs SOG, based on Hanoi)

Village: Rural village in Vietnam. Good for all sorts of missions.

(Viet Cong vs SOG, based on Victor Charlie)

River: River valley in Laos, perfect for vehicle rampages.

(Viet Cong vs USMC, based on Crash Site and Payback)

Jungle: Small rivers wind their way through this foliage-heavy map, brilliant for stealthy missions.

(Viet Cong vs SOG, based on Victor Charlie)

Kowloon: The crazy blending of rooftops, bridges, corridors and balconies makes for hectic and equipment-friendly missions.

(Spetsnaz vs Black Ops, based on Numbers and Kowloon)

Arctic Base: Secret base in h Arctic Circle. Good for lots of missions.

(Spetsnaz vs Black Ops, based on Discovery)

Missile Base: Hidden missile base in Cuba, lots of indoor and outdoor combat at all ranges.

(Op 40 vs Tropas, based on Crisis)

Missile Silo: Missile base in Siberia, good for most missions and quite vehicle-friendly.

(Spetsnaz vs Black Ops, based on Countdown and All In)

Freighter: Battleship disguised as an ocean liner, good assault-oriented missions.

(Spetsnaz vs Black Ops, based on Redemption)

Underwater: Underwater submarine base, lots of fast and fierce combat in this claustrophobic environment.

(Spetsnaz vs Black Ops, based on Redemption

Cuban Town: Coastal township in Cuba, good for all manner of missions and combat styles.

(Op 40 vs Tropas, based on Havana and Operation 40)

Canal: Dock on the Suez Canal, good for aggressive and stealthy missions.

(Spetsnaz vs Black Ops, based on part 1 of Rebirth)

Oil Field: Oil facility in Egypt, lots of long-range combat.

(Spetsnaz vs Black Ops, based on Fuel)

MACV Compound: Multilevel office building, good for non-stealthy missions.

(NVA vs SOG, based on The Defector)

Hue City: War-torn streets of Vietnam, good door-to-door warfare.

(NVA vs USMC, based on The Defector and Cracked)

Moon: The numerous open spaces in and around this secret Lunar base is ideal for sniping, while the low gravity and use of spacesuits makes for some very unusual gameplay.

(Spetsnaz vs Black Ops, has a similar layout to the bases in Cliffhanger and Discovery)

Scenarios
Assault

Wave Defence

Timed Defence

Infiltration

Elimination (open)

Elimination (stealthy)

Capture and Extract (open)

Capture and Extract (stealthy)

Search and Destroy (open)

Search and Destroy (stealthy) === Objectives ===

Structure

Object

Individual

Location === Conditions ===

Rainy/snowy/dusty

Bright Sun/moon

Heavy fog/blizzard/duststorm

Time of Day
Dawn

Day

Dusk

Night === Modes ===

Foot

Hind/huey

Spy Plane Recon

Gun Boat

Jeep

Tank

Loadout

· Primary weapon

· Secondary weapon

· Grenade

· Tactical grenade

· Equipment

· Equipment

Equipment Options

· Camera Spike

· Rappeling line/zipline

· 2 Claymores

· 2 C4 Blocks

· Extra Ammunition

· 2 Breaching Charges

Uniform

Note that uniform/uniform means that they vary depending onf action and/or climate.

Head:

· Bandana/beanie

· Hat

· Helmet

· Hood

· Ghillie hat

Face:

· Balaclava/facecloth

· Face paint

· Goggles

· Goggles and balaclava/facecloth

Top:

· Shirtsleeves/jacket

· Body armour

· Camo jumpsuit (includes trousers)

· Ghillie top

· Bare chested/jumper

Trousers:

· Normal

· Camo

· Ghillie