MP5

The MP5 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Modern Warfare 3.

Call of Duty 4: Modern Warfare
"Fully automatic with good accuracy. Effective at close to medium range."

- Weapon description

Singleplayer
In singleplayer, the MP5 can be found frequently, being used by the Ultranationalists in the missions, Blackout", Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father", and "No Fighting In The War Room". The suppressed version, used by the SAS, can be found in "F.N.G.", "Crew Expendable", "Ultimatum" and "Mile High Club", in which it is renamed as the "MP5SD". Pilots appear to use the MP5 as a weapon when they crash. An example would be in Shock and Awe. The player can see Pelayo using it to defend her self from the Insurgents.

Multiplayer
In multiplayer, the MP5 is available at level 1, and can be equipped with a Red Dot Sight, Suppressor or ACOG Scope. It is arguably one of the most popular submachine guns in Call of Duty 4: Modern Warfare multiplayer because of its low unlock level, relatively decent accuracy, and high damage. Carrying the M9 as a sidearm while using the MP5 will add extra ammunition to the reserve ammunition for both weapons, somewhat negating the need for Bandolier. However, as the weapon is common, ammunition is easily picked up. This weapon is usually better in close to medium range combat. Its recoil, while low, can throw off one's aim at long range. This, combined with its low damage at range, means that it is almost futile to try and kill someone at long range.

The MP5 has a very fast raise time after sprinting, and the character's arms move faster when sprinting, unlike any other weapon. Infinity Ward probably added this to give it a sense of speed.

Weapon Attachments

 * Red Dot Sight
 * Silencer
 * ACOG Scope

Gallery
For Camouflage images, click here.

Call of Duty 4: Modern Warfare (Nintendo DS)
In Call of Duty 4: Modern Warfare (Nintendo DS), MP5 is very different compared to the console and PC version. It takes the appearance of its silenced variant, but this is only cosmetic.

Singleplayer
The MP5 is the starting weapon for every SAS mission, excluding The Russian. It has a very high rate of fire, similar to those of the MAC-10 and Mini-Uzi.

Multiplayer
The MP5 has a 40-round magazine in multiplayer as opposed to having a 30-round magazine in singleplayer.

Singleplayer
The MP5 returns in Call of Duty: Modern Warfare: Mobilized, remodeled, to resemble the one from Call of Duty 4 more. The MP5 is the starting weapon in "Training", "Distant Information", "Wrecking Crew", and "Interception". Despite the same appearance as its console, and PC counterpart, it has a higher rate of fire, more damage, and only holds up to 120 rounds of reserve ammunition.

Multiplayer
In multiplayer, it is unlocked by default as well, but its hipfire accuracy is worse than the MP5 in Call of Duty 4 DS and on the console, and PC version, except while crouching, where its hipfire accuracy is perfect. Its magazine holds 30 rounds but the high rate of fire and slow reload make this weapon inferior to the more powerful weapons like the M4A1 or the P90.

Call of Duty: Modern Warfare 3
The MP5 returns in Modern Warfare 3. It sports a new appearance, with a fixed stock instead of the retractable stock in Call of Duty 4: Modern Warfare, and a rail integration system instead of a handguard.

Single Player
The MP5 is first featured in the campaign in "Hunter Killer" with a Red Dot Sight and Suppressor. It is then featured again in "Mind the Gap" with a Holographic Sight and Suppressor. It is also used by Yuri and Price in their infiltration into Karlstein castle with a Red Dot Sight, Suppressor, and a AN/PEQ-2A

Multiplayer
The MP5 is available from the start in multiplayer. The gun features a 30 round magazine and a moderately high recoil that is quite unpredictable, making the Kick proficiency very helpful. Compared to the other SMGs, the MP5 has few merits - the P90 does the exact same damage with a larger magazine and a slightly faster rate of fire. The MP7 also has a larger magazine, a faster fire rate, and less recoil. However, the MP5 can be a solid choice before these weapons are unlocked as its stats compare more favorably to the UMP45 and the PP90M1, against which it has a faster rate of fire and better damage at range, respectively.

Extended Mags used in conjuction with Scavenger is an excellent choice due to the MP5's high rate of fire and moderately high recoil; it is common for the player to empty the magazine in two kills.

Attachments

 * Red Dot Sight
 * Grip (singleplayer only)
 * Silencer- Unlocked at weapon level 5.
 * Rapid Fire- Unlocked at weapon level 11.
 * ACOG Scope- Unlocked at weapon level 16.
 * Holographic Sight- Unlocked at weapon level 19.
 * HAMR Scope- Unlocked at weapon level 22.
 * Extended Mags- Unlocked at weapon level 24.
 * Thermal Scope- Unlocked at weapon level 26.

Proficiencies

 * Kick- Unlocked at weapon level 4.
 * Range- Unlocked at weapon level9.
 * Attachments- Unlocked at weapon level 12.
 * Focus- Unlocked at weapon level 15.
 * Melee- Unlocked at weapon level 21.
 * Stability- unlocked at weapon level 28.

Video
thumb|left|340px|MP5 gameplay with extended mags

Call of Duty 4: Modern Warfare

 * The MP5 in Call of Duty 4: Modern Warfare is the only weapon in the Call of Duty series to have camouflage applied to the silencer, due to it using the integrated silencer.
 * When using this gun with a silencer, this gun uses a different camouflage pattern. This has been confirmed with Red Tiger.
 * The Mini-Uzi and the M9 can share ammunition for the MP5

Call of Duty: Modern Warfare 3

 * Even though it is fully automatic, the fire selector is set to semi-automatic.
 * In the "Hunter Killer" singleplayer reveal, the MP5 had a grip. However, the gun was held as if it didn't have one.
 * It has the same reload animation as the MP5K from Modern Warfare 2.
 * On the stock of the weapon there is a label with the letter "A" written on it.
 * In the level Stronghold, it has a vertical foregrip on it, although it is held as if it doesn't have one.
 * It uses the same rear sight as the P90.