War Machine

"6 round semi-automatic grenade launcher."

- Create-a-Class Description.

The War Machine is a new scorestreak and weapon in Call of Duty: Black Ops II. The War Machine is a rapid semi-automatic grenade launcher. It has a six round magazine with another six grenades in reserve which are reloaded individually. It goes away only after all the grenades are used; even after death in which it can be reactivated. It requires a scorestreak of 900.

Zombies
In Zombies, the War Machine's grenades do not explode on physical contact. Instead they bounce off surfaces and explode after a three second duration. The blunt force of the grenades is strong enough to damage or on earlier rounds potentially kill zombies. However, since the grenades do not explode on impact, most players do not use the War Machine due to the difficulty of using the weapon, often causing more collateral damage than beneficial damage. Once Pack-a-Punched, it becomes the Dystopic Demolisher and the grenades explode on impact, in addition to dealing greater damage and reloading all six grenades at once.

Trivia

 * This weapon is based off of the real-life Milkor MGL.
 * This is the second grenade launcher to have an alternative means of iron sights, the first being the XM25.
 * The War Machine is the only Scorestreak weapon to be found in the Mystery Box.
 * It's scope has the same kind of reticule as the default 'hip-fire' reticle.
 * One shot with a direct hit with the War Machine can destroy a CLAW instantly and can destroy many AGRs at once if they are in group.
 * In 1st person view, the player is holding the foregrip. However, in 3rd person view, the player will hold the gun as if it has no foregrip.