User blog comment:Drkdragonz66/Call of Duty: Ghosts Hands-On Multiplayer Gamescon premiere/@comment-5610200-20130829104137/@comment-5596583-20130830142249

A video (the creator of which I cannot remember) was complaining about the fact that the maps in Ghosts don't have a central location to push toward. I would argue that that's a good thing. If a map has a central location, typically the majority of players will be there. With no real central location, you actually have to thunk through what you're doing and where you're going, and it's more difficult to predict precisely where the enemy will be.