Talk:Persistent Upgrades

Can you obtain them on split screen on consoles? Or only online?
I've been testing these persistent power-ups and I have noticed several errors in this page, I'm not a member or anything so I don't want to change the page but these are the mistakes

1. Head popper increases the headshot damage multiplier (but no others) M14 lost its 1-shot headshot ability at round 7 instead of round 4. 2. Head popper is lost by killing 25 zombies in a row without a single headshot

3. Super-nog paired with juggernog can allow the player to survive up to 10 hits from a single zombie (due to the gaps between hits) but 6 for a pack of zombies

4. Super-nog is lost by reaching round 15, not dying from fall damage or dying with it and Juggernog combined

5.Two "no-kill insta-kills" are needed for a red insta kill, not one, red insta kill lasts 20 secs, if the player is hit within the remaining 10 secs the zombie that hit them dies, and the upgrade is lost

6.  Not 100% sure on this one but I believe that killing a zombie with carpentar is how you unlock Iron Curtain (the carpentar upgrade)

7. Iron Curtain (the carpentar upgrade) is lost after the carpenter that uses the steel boards repairs all the windows

Dudeguy92man (talk) 21:22, February 12, 2013 (UTC)

I can confirm that Head Popper is not lost at end of round, I've had several occasions of loseing it, then regaining it in the same round. Althogh I have not check the 25 concevutive Zombie kills

Super-nog is just 6, we're looking at total life, not hit times and regen rates.

I've confirmed Red Insta-kill is gained by doing two pacifist Insta-kills in a row. It's lost on contact with a zombie hit, regaurdless of Red/White combos.

Persistent Upgrades only work on Tranzit and Die Rise, custom or online. If you have them, your guest will too, just like the Tranzit fridge. I'm not sure about offline co-op.

Dudeguy92man (talk) 21:22, February 12, 2013 (UTC)

The Greenz?
I have played Black Ops 2 for a long time and when I see the Youtube videos

The community does not call the spark "The Greenz"

I think we should change it!

Ancientballs67 (talk) 13:00, February 16, 2013 (UTC)AncientBalls67Ancientballs67 (talk) 13:00, February 16, 2013 (UTC)

they took out phd flopper perma perk
There is a perma perk similair to flopper with no splash damage or damage from lava. We should try to discover new perma perks. By the way can someone upload a video for perma stamin up and a better one for deadshot.

who took out perma stamin up flopper and speed cola
People are just changing this website please someone add these again

None of thoes exist?

Dudeguy92man (talk) 02:27, March 10, 2013 (UTC)

Cashback?
Is someone going to add the recently discovered "cash back" persistent perk to this list? For those unaware, it can be obtained after you've drank at least 100 perk-a-colas. Then, as soon as you finish drinking a perk-a-cola, you need to go prone in front of the machine. It may take a couple tries, but eventually you'll see the green flash. From then on, as long as you go prone in front of the machine after drinking a perk-a-cola, you'll get 1000 points free.13:39, March 8, 2013 (UTC)98.221.26.98

Upgrade Combos?
In my zombies play, I've never found that one upgrade will replace another and I'm pretty sure I've had them all at the same time befor. I'm not 100% on that though but I've removed the whole section posted below. I'd love to see some evidence and maybe have a chart added instead of a hard to read paragraph.

It has been seen that some replace others leading to the idea that certain perks are compatible with others, but so far "Perma-Jugg" and Head Popper along with "Perma-Jugg" and "Perma-Stamin-Up" have been confirmed to be simultaneously acquirable. "Fast Revive" and "Steel Barriers" have also been confirmed to be "Perma-Perks" that can be obtained at the same time, along with "Head Popper" and "Steel Barriers".

Dudeguy92man (talk) 02:31, March 10, 2013 (UTC)

perma phd flopper
There is a permaperk similair to flopper as you take no splash damage or damage from lava. It does not negate fall damage. There are rumored ways to get but none proven yet. Somebody please add it I'm using a mobile phone.

The page isn't for rumors and speculations, the readers want the facts, I don't think we should include them. If someone wants to make a Speculations and Rumors section on the page go for it. I don't think there's anything wrong with that.

Dudeguy92man (talk) 18:52, March 10, 2013 (UTC)

Knife Upgrade?
So, I had this happen to me today, and I've seen a video of a similar occurrence: during the first Minion round on Die Rise, I was using the ballistic knife, which happened to be a one-hit kill. I started knifing them as they climbed up that ledge leading out of the initial mystery box spawn, and after, I dunno, about 6 kills I got a green flash. Absolutely no idea what this new upgrade could do. I know it's not related to carpenter, as I wasn't knifing a zombie tearing down a barrier since it was a minion round. Maybe it's just increased kinfe damage, but that doesn't seem like enough to warrant a persistent upgrade. Any ideas?

Link to video of similar conditions: http://www.youtube.com/watch?v=iohJepIVpJA

24.205.54.212 05:47, March 12, 2013 (UTC)

This has happened to me on multiple occassions, actually so often that it has to be an upgrade of some kind. I use the Galvaknuckles and I've had several green flashes now while playing where I'm just punching zombie after zombie and after a while I just get it. I don't know what the upgrade is though, which is a bummer. A knife upgrade sounds awesome (but it would need a dramatic increase in one-hit kill duration for it to be worth anything). I hope someone pursues this cause I know I don't have the time or patience. Juggernaut10 (talk) 00:20, March 23, 2013 (UTC)

dudeguy92man
Its not a rumor its a fact its just that no one knows how to get it

Ghosts are real too. There's just no proof and nobody knows how to find them.

Get me some evidence that it exists and I'll do reasearch and put some facts in. PhD is my favorite perk ^.^ I do believe that PhD is too strong with Stang and Sally combo and I don't think it'll be anywhere in Zombies 2 without a major drawback. Also could you guys sign your posts with four tildas?

Dudeguy92man (talk) 03:25, March 15, 2013 (UTC)

dudeguy92man again
Look I have only a mobile phone, my computer is jacked up. I have seen perma flopper myself. My friend got a green flash then tried to shoot himself with Mustang and Sally over and over again. Nothing happend to him. People have had similair accounts.
 * Interesting, although it can't formally be put on page without at least proof. Any word on how he obtained it? 15:23, March 17, 2013 (UTC)

perma quick revive
I have lost perma quick revive even though I didn't do what it says on how to lose it

Red instant kill can be lost while the red skull is still active
There's an error in the red instant kill one; I'm not a member so I don't want to change things (I'm not the guy in the post below) it doesn't matter if red insta kill is over or not, a zombie just has to harm you for you to lose it. Sometimes when the red instant kill is still active, a zombie can reach you without directly touching you and you can lose it like that. Red insta kill only kills zombies who you come into body contact with, but the zombie's arm doesn't count as part of his body instead it counts as their weapon and their arm hitting you doesn't always kill them.

Levels for Perks
Different people seem to take different ammounts of tries to unlock their perma-perks. I have a theory that it takes different ammounts of tries for people of differennt levels in zombies. Could someone or a group of people test this out. Justcallmeivan (talk) 16:32, April 6, 2013 (UTC)Justcallmeivan

New Persistent Perk?
This could be a misunderstanding, but I think this may be a new one. I'm not 100% sure though. I was playing Die Rise and it was a minion round (probably not important). We're all in the corner with trample steams besides one person. Well, he goes down so he crawls to us. He's right on top of the trample steam, and when he gets revived he flings and there's a green flash. Now, I really doubt it's quick revive as the guy who revived the downed person had no revives prior to that one. I'm stumped, and unfortunately the game didn't save so I can't review this any further. Saturable (talk) 01:46, April 10, 2013 (UTC) Saturable, April 9 2013

Unknown Perma Perk
https://www.youtube.com/watch?v=M7TUEv2oZRY&feature=youtube_gdata_player

I was looking around YouTube and I found this video. He's standing in the spawn elevator, and his buddy jumps down in front of him and the guy in the elevator gets a green flash. I have no idea what this could be... at all. He says it's at the beginning of the game so that basically rules out all known persistent upgrades. It has to be new, but what is it and what does it do? Saturable (talk) 04:59, April 15, 2013 (UTC)

Mob of the Dead
If Quick Revive is gone does Perma-Jug or any other perma-perks work?


 * Perhaps, perhaps not. Also, only the perk is gone, not the persistent variation. Also, try to remember to sign your posts, it reminds you to every time you edit the talk page. LukeZaz (talk) 19:59, April 22, 2013 (UTC)


 * No. Persistent Upgrades have been removed all-together from Mob of the Dead. It is not possible to acquire or use your previously earned Persistent Upgrades. Quick Revive was removed because of the introduction of Afterlife mode. Saturable (talk) 21:04, April 24, 2013 (UTC)

Teddy Bear Perma Perk
I'm not 100% sure about this but i got the Teddy Bear Perma Perk a few days ago while playing on Tranzit, then i played a few matches later on that day and got some pretty useful guns with it. A few days later I lost the perma perk I'm not sure how, but I think if you hit the Mystery Box repeatedly in a round, you will lose it.

184.18.44.206 01:06, July 1, 2013 (UTC) AungOO7

perma phd flopper for real
Ali a has a video on this. All effects work. Useful for die rise

"

This PhD Flopper perk may be what I've noticed on Buried. When I've jumped from the tops of buildings and gotten the all-too-familiar red screen of (near) death, I've seen the green flash. Jumping again produces a red flash (I think) and causes me to lose the upgrade. Problem is, I've never noticed any effects. I'm certain there's no reduce in fall damage, but I'm not sure about the other effects of PhD. I don't think I ever dived far from prone with the Upgrade.

Agent R72 (talk) 00:07, July 3, 2013 (UTC)

Okay, nevermind. The "mini-nuke" of PhD flopper is active when Perma-PhD is applied. There is no reduction in non-dolphin-dive fall damage though.

Agent R72 (talk) 15:06, July 4, 2013 (UTC)

I'm not 100 percent sure but I beleive that to get the bonus health upgrade you have to go down more than once in a round without getting a kill. I'd like to test this but I'd really need multiple people. Also it might be possible to get it in mulitplayer in Die Rise using Who's Who. Just some ideas that I need help testing. 162.40.204.65 22:03, July 2, 2013 (UTC)

The description for Flopper is a little off. I've messed with it a lot in the last few days on Buried and it is lost from taking fall damage, not from taking a zombie hit while diving. Also, because of this, the fall damage part of Flopper is not included, but the other two parts (diving from damage-height creates explosion, no friendly splash damage) are part of the upgrade. Very easy to confirm on Buried, just drop from a high enough second story a few times. Drop again once you have it and you'll hear the sound of losing it.

Dterrell6868 (talk) 18:17, July 4, 2013 (UTC)

"Perma-Jugg" Upgrade??
To my complete shock and horror, I realized Treyarch changed the method of obtaining the perma-jugg upgrade. I'm sure everyone is aware that all you had to do to get it was to get quick revive in solo and go down 3 times, while refraining from shooting any zombies with the mustang & sally. I tried that about a dozen times, I tried going down twice in a round without killing any zombies (I had to point-whore with shots to the legs in a horde), and I tried getting swiped at least two dozen times. Please, we need to find out how to get this back, it's a great safety cushion to have. Juggernaut10 (talk) 05:33, July 3, 2013 (UTC)

I also noticed I lost Perma-Jugg early on in Buried (not saying it was the map, just saying it came with the DLC), and trying my usual method (Tranzit, buy Quick Revive, get downed, get downed again permanently) did nothing. Anyone lose it and get it back yet?Dterrell6868 (talk) 18:34, July 4, 2013 (UTC)

Just played Buried and got the green flash (later confirmed as Jugg) by dying in Solo play. I had taken maybe 3-4 hits through the whole game, died in round one, and got it as the game ended. I never bought QR.

173.230.73.88 18:17, July 5, 2013 (UTC)

Good news, I confirmed how to get it. The user above me is correct, you simply get it by getting downed without reviving yourself with quick revive. I stumbled upon it by accident when I was screwing around and accidently got double-swiped in round 1 and saw the green flash. I have subsequently gotten it again after getting downed in about 3 games at a time. The problem now, is that I believe the way to lose it has also changed. I heard an eerie noise as round 5 started but I didn't want to check if I lost it cause if I did then I'd end the game. The next game I played, I didn't have it anymore. This will be the new goal. Juggernaut10 (talk) 19:31, July 5, 2013 (UTC)

Teddy Bear/Mystery Box Upgrade
I know for a fact that you automatically lose this upgrade at the start of round 10.. Every time I add it to the page someone deletes it. If you don't believe me try it yourself.. -GoalieOfUnholy GoalieOfUnholy (talk) 20:53, July 4, 2013 (UTC)

Unknown Pack-A-Punch Persistent Upgrade/Permanent Perk
There is a new Persistent Upgrade/Perma Perk involving Pack-A-Punch.. Once you Pack-A-Punch 5 - 6 times a green flash appears. Effects unknown.. http://youtu.be/MBa5olsPino GoalieOfUnholy (talk) 21:01, July 4, 2013 (UTC)

PHD Flopper dissappears when you fall off stuff without dolphin diving

I cannot confirm this entirely, but I believe that it reverses the order of attatchments on weapons as pap and re-pap. After pack a punching quite a few weapons, I got the perma-perk flash and came back a few rounds later - pap'd the AN 94 and got a MMS sight first, then pap'd the DSR 50 and got silencer first.

98.214.9.1 22:09, July 27, 2013 (UTC)

Unknown Flash
I got a flash as I was running over a zombie appearing out of the ground. My character did make note, so it was definitely an upgrade, but I have no idea what it could be. Already had Jugg, and didn't earn any other ones that I know of. Anyone else come across something like this?

173.230.73.88 18:24, July 5, 2013 (UTC)

A few new unknown persistent upgrades
Ever since the release of Buried, I've noticed a lot of new persistent upgrades. I have no idea how to obtain them or how they are lost, but the most notable (for me at least) is something to do with the nuke drop. I've gotten this about three times and lost it. I picked up a nuke, and once every zombie died from it, I got a green flash. Then, when we got another nuke, I lost it. This is similar to the steel barriers. To obtain that, you must kill a zombie coming in. To lose it, you have to not kill a zombie coming in when another carpenter is picked up. However, I have no clue what the nuke upgrade does... but I think both times I lost it, I didn't pick it up the second time. So perhaps there would have been a cool effect, but same as carpenter, you must pick it up in order for each window to be repaired with steel barriers.

Another one is the still widely unknown knifing perma-perk. If you melee a lot of zombies, you'll get a green flash. It's unknown how it's lost or what it does, but I'm just saying it's out there.

And then there's been several instances where I've received a green flash for no apparent reason. One time, I just picked up some gold and ammo from the ground (Using Vulture Aid) and I got a green flash.

And then...I lost perks I didn't even know I got at the beginning of a new round. They've added a lot, but i have no clue what most of them are or how to acquire them.

Saturable (talk) 22:28, July 5, 2013 (UTC)

In addition, I got another upgrade whilst drawing a weapon on the wall with chalk. I got it at round one, and lost it for no reason at round 11. I don't know what it does.

Saturable (talk) 01:43, July 6, 2013 (UTC)

The chalk one is not an upgrade. If you observe carefully, there is small green flash every time you draw the weapons on the wall. I've gotten the knife upgrade many times while using galvaknuckles, and I believe the perk speeds up your melee. I don't pay enough attention to the regular knifing speed to confirm this but I think I swiped quicker and more quickly in succession (as in a shorter delay between swipes). I've gotten a lot of random flashes and a lot of no-no noises (the eerie sound of losing a perk) randomly as well. Juggernaut10 (talk) 02:59, July 7, 2013 (UTC)

No, I'm positive that it was a perma-perk green flash as it was not close to the wall and I heard the explosion it makes. Saturable (talk) 07:20, July 7, 2013 (UTC)

If it's an upgrade, the character will comment about it on a supernatural basis. The only comments the characters make pertain to drawing the weapons. This always happens upon finishing the drawing, and there is always a noise made. It wouldn't make sense for there to be a perk related to the drawings anyways, as they can only be done on Buried. Juggernaut10 (talk) 20:43, July 7, 2013 (UTC)

Paralyzer Persistent Upgrade/Permanent Perk
Kill a dozen or so Zombies with the Paralyzer and a green flash will appear. Effects unknown.. GoalieOfUnholy (talk) 21:50, July 6, 2013 (UTC)

This is actually the double shot perma perk. Read below on this talk page. The paralyzer counts towards this perk which is why it gets confused with double shot.

To the user above ^^, please sign your post with 4 tildes (4 ~). There is also a "signature" button that will do it for you. Juggernaut10 (talk) 20:55, July 9, 2013 (UTC)

Can somebody clear up 2x Points?
It' s rather confusing. Does it mean you cannot fire any bullets unless a Double Points power-up is active, or do it mean you cannot knife during a Double Points power-up? I've tried the first way in solo to no avail. I really want this upgrade.

This should clear everything up http://www.youtube.com/watch?v=QiGrNobtT_Q Infinity Arch (talk) 20:45, July 7, 2013 (UTC)

No, that's not it. That's the half price perma perk, not the double points one. For example x2, it always awards you double points as if you picked up a drop. Ex: non-lethal shots award TWO +10's; not just one. You lose it by lethally meleeing a zombie. Saturable (talk) 20:54, July 7, 2013 (UTC)

New sniping perma-perk
This new perma-perk, which I call point-scope, provides about 400 points per sniper headshot. I have consistently gotten the perk after losing it several times by standing in the alley between the chalk room and juggernog in vulture's green mist and sniping zombies that crowd around jugger. I seem to lose it for being inaccurate or when hip-firing.

http://www.youtube.com/watch?v=TK5TPxkbzGk

Bakernator (talk) 22:06, July 7, 2013 (UTC)

I've seen this in another video. Apparently, you are awarded extra points when you quick scope, according to the video. Headshots may have something to do with it, but I have no idea.

Saturable (talk) 23:52, July 7, 2013 (UTC)

My friend and I have figured out a few more things. It is obtained by sniping distant zombies. We were able to consistently obtain it by having one person run a train by the chalk room and the other snipe it from next to juggernog. It offers a bonus of 300 points (30 points 10 times) per kill made with a sniper and is lost by hip firing, or missing several shots in a row. It is not based on having a scope, as the upgraded dsr 50 with no scope works fine, however the weapon must be a sniper and you must be aimed down the sights. Also, quick scoping is not required, you can aim down the sights for any amount of time and it still works.

Bakernator (talk) 08:32, July 8, 2013 (UTC)

This is true. You get it by distance sniping. Also the amount of points x10 increases as well. It goes to 60,90, and eventually 120 x 10 if you keep it long enough. Check PTGC video proof. I'm not sure why it hasn't even been mentioned on the wiki.

^ Please sign your post using four tildes.

Anyways, the increase is a misconception. Sure, you may see 60, 90, 120, and 150, but the only reason it says that is if you get multiple kills. Instead of displaying +30 twenty times, it will just display +60 ten times. If you get three kills, then it will say +90. It does NOT give you +90 for each kill, it always gives you +30. Saturable (talk) 02:12, July 10, 2013 (UTC)

Perma Tombstone
Super Revive - To obtain this you have to buy 4 perks before round 4. It would not make sense if you can only get it in buried. This is seen in Syndicate's live stream where he buys 4 perks by round 3 and gets a green flash. He doesn't get the extra perk bottle/8th perk and manages to get all his perks (except quick revive) when he is revived. You loose the perk if you fail to obtain 4 perks before round 4. I have tried this and it works for me. Like I said before, the theory on the wiki can't be true if it only works on buried.

1. Please use 4 tildes to sign your post. 2.Have you tried this after round 4? Infinity Arch (talk) 03:30, July 8, 2013 (UTC)

Sorry I am new to this. The effect of the perma perk works after round 4 but you must buy your 4 perks before that. 15:06, July 8, 2013 (UTC)

Okay, so I just wanted to vouch for this person. He claims that you have to buy 4 perks by round 4 and I tested it myself. I never got this Persistent Upgrade and then I tried this on round 1 on Buried and got the green flash. I then downed myself (I had Quick Revive as one of my 4 perks) and got back up with my 3 other perks. I only did this on Buried and I know for a fact I did not have this Persistent Upgrade before. Hesitation (talk) 05:12, July 9, 2013 (UTC)

He's right, I just got it on TranZit.. You buy 4 perks before round 4 and you'll get the green flash.. Tried getting 4 perk bottle drops from the Mistress in Buried (after buying 4 perks) and it didn't work for me.. Maybe because you have to wait 4-5 rounds before she reappears in the window.. GoalieOfUnholy (talk) 17:56, July 9, 2013 (UTC)

I don't know if this is 100% accurate. I've went to round 5 without buying any perks, and I still kept this upgrade. I don't believe you need 4 perks before round 4 to keep it. Somebody thoroughly test this to get accurate information. Saturable (talk) 19:57, July 9, 2013 (UTC)

I'm glad some people believed me. I have confirmed that it is not round 4 but round 5. I know this sounds random but you can test it yourself. People have been reporting hearing the sound when your perk goes away on round 5. I made sure to have this perk and waited until round 5 where it went away. It's called perma Tombstone. Many you tubers have made videos about this. A lot of them say get all 4 perks by round one but I got it on round 3 and 4 in two separate games. I also lost it in a separate game for not buying 4 perks on round 5. The initial idea of getting 8 perks through the ghost lady is confirmed to be false.

One of the latest updates on the main page says that this is "automatically lost at the end of the game." This cannot be true. I've lost several games and still kept this upgrade. And another thing: I played a game yesterday and we were blasting through the early rounds. I managed to buy Juggernog and Speed Cola before round 5, and Vulture Aid during round 5. There is no way that you need to purchase FOUR perks BEFORE round 5 in order to keep this perk. Maybe it's only 1 perk. So right now, I don't believe there is a known way to lose it.

Saturable (talk) 18:10, July 10, 2013 (UTC)

The wiki says to obtain it you have to get 4 perks before round 1 ends but I got it multiple times. One game on round 4 and another on round 3. Syndicate also got this on round 3 and I saw a couple other youtubers get it round 2.

You Do Not loose this perk at the end of the game. It is lost when you get downed and do not have any perks. As we have noticed, you loose a perk (solo quick revive) every time you get revived and have this perma perk. If you do not have a perk to loose, you loose the perma perk instead. That is how it is lost. I have seen this perma perk being carried on to other games.

Also, someone needs to confirm this but I think this perma perk only works in Buried just like PHD.

Two new perma-perks
I've experienced one firsthand, but the other I saw several times on a YouTube video.

The first one I can hardly explain. Basically, I was working on the Mined Games easter egg for Maxis. We were having a lot of trouble with the firing range as one person was having issues with their connection. We tried several times... which includes a lot of bullets fired. I shot around two and a half full ammo clips of the PDW... so in other words I had to buy ammo twice. That's a lot of bullets. Over 700. All of those bullets never made contact with a zombie.

The first zombie I came across (this actually happened to me twice, as we took a break from the shooting range twice) was coming in from a window, so I shot its head off. It stayed headless for a while, and when it died, I got a green flash. There was NO carpenter power-up so it could not have been that. It was NOT deadshot, because it was the only zombie I shot with that one bullet. I killed some more zombies, and we got another crawler to continue the easter egg. We went another long while shooting bullets without killing any zombies. After that, we accidentally killed the crawler again and the next round started. The first zombie I killed, once again, gave me a green flash. This time, it was fully out of the ground and there is simply no expanation for what it is I got. The next game I played, I entered solo and shot a zombie in the leg and got two +10s which would indicate the x2 Points perma-perk. However... in the game before that where I got two green flashes, I never heard the eerie noise I would hear when I lost a perma-perk. Perhaps I got two different perma-perks? How would I get the x2 Points perma-perk if I never killed any zombies during a double points? Also, both kills were headshots, so maybe that has something to do with it. I've tested this again by shooting off a load of bullets and headshotting a zombie and I even got it again. And then, a few rounds later, for no reason, I lost it. I don't know what it is or what it does.

Sorry for the block of text, but I wanted to include as much information as possible.

The second perma-perk is the Ray Gun off the wall. Basically, both people in the video purchased an olympia off of the wall and got a few kills with it. Then, they went to buy ammo for it and got a green flash along with a Ray Gun. I doubt it's fake... both videos would be hard to tamper with. Thoughts?

Well, that's all for now.

Saturable (talk) 19:55, July 9, 2013 (UTC)

Yup, Ptgc released a video about this but their theory is slightly false as well. This is called the double shot perk. You have to have a consistent bad aim. This can be done with any gun. Not just wall weapons, pistols, etc. After that you actually kill about 5 zombies and you get it. It is like you described where you essentially get double points. You loose it after a while of having good aim. Tip: Fly around with the paralyzer and then kill a hoard. It counts. This perma perk has been confused with 2x and a paralyzer perma perk. There is no paralyzer perma perk, it is double shot.

As for the ray gun, I would like to believe it but it seems too good to be true.

Half off
I'm not sure why they changed the method of obtaining this on the wiki. You can either get 0 points or 3000+ to get this perma perk. The old theory still stands along with the new one.

You can also get a "Raygun" persistent perk. What it does is when you buy the Olympia off the wall, you get a raygun... you may get it from buying the actual gun or frombuying ammo. Proof on Youtube. 75.62.46.114 15:59, July 10, 2013 (UTC) Nick

Here's is the proof, mates. http://www.youtube.com/watch?v=2wuf9BuE9lE Infinity Arch (talk) 02:55, July 12, 2013 (UTC)

Bank Deposit Persistent Upgrade?
I was playing buried, and i had alot of money in the bank (30,000+) i was withdrawing all of it but a quarter of a way into taking all of my money out, a green hazy spark appeared like it would for other perma-perks. i don't know what it did, because it didn't do anything while i was depositing it, or when i was transferring it into a points power up drop. 174.113.99.134 09:48, July 11, 2013 (UTC)maliq

By any chance, was this during a Double Points? If so, this is just for the Half-off upgrade.

Saturable (talk) 03:05, July 12, 2013 (UTC)

I think there's a way to keep half-off
I was playing today and I got the Half-off upgrade. I find this hard to believe, because there has to be some way to maintain this upgrade. Think about it: every upgrade has a way to keep it and a way to lose it. Today, during my Half-off time during a Double Points, I purchased two doors and did not hear the eerie noise when you lose it. The next double points: I still had it. Saturable (talk) 03:08, July 12, 2013 (UTC)

Double Pistol Points not working as video suggests
I don't know if it's the certain type of pistol I'm using, but every time I get a headshot (at least with the M1911) I lose the upgrade. To get is correct: fire off all of your bullets and then melee 5-15 zombies. I used the dual five-sevens to acquire the upgrade. I ended the game, shot a zombie in the leg, and was awarded 20 points. Then, I headshotted it and lost the upgrade. However, in the video, the guy is using a Remington and gets a headshot and is awarded 200 points and keeps the upgrade. Perhaps something isn't quite right here. Can I not use the M1911 to get a kill? I guess I'll have to test it some more. Saturable (talk) 21:04, July 12, 2013 (UTC)

Offline perma perks do not work
I never really came across perma perks until one day I found them on the wikia. Well anyways I found videos of how to do perma jug since it seemed the easiest to do but I was doing the testing offline and found that none of the methods worked. I jumped to online solo and I did what the wikia said to do and it worked. So I'm about 100% sure that perma perks don't work offline. I also wanted to point out that I think when playing split screen it takes a away the perma jug the player attains. I'm not if its because I went to die rise when I did the perma jug on Tranzit or it was because I did split screen.

Abigail Misty Briarton (talk) 11:11, July 13, 2013 (UTC)

Extra Pistol Points information
The persistent upgrade for Extra Pistol Damage appears to be lost, through my experience, through either getting a headshot kill or simply shooting a zombie in the head, kill or not. I obtain this perma perk quite often to help farm some extra points for the bank, and that occurence always seems to make me lose it.

98.214.9.1 16:26, July 13, 2013 (UTC) crimsonBZD

350 Point bonus for flopper & red insta kill
Getting Bonus Points with Persistent Perk Combinations.

Sniper Perma + Flopper: Hold any sniper as your primary and when you flopper you will get 350 points per kill. If you hold any other weapon you will not get the bonus points even if you have the sniper as your secondary weapon

www.youtube.com/watch?v=o54FnAo67kQ

Sniper Perma + Insta Kill Perma: You need to shoot one zombie (sometimes a bit more) with a sniper then you can touch them and they will die by your red insta kill and give you 350 points per kill.

www.youtube.com/watch?v=8Yv30C3eRFc

As far as I know I was the first one to upload Sniper Perma + red insta kill to youtube by 16 hours. I tested both of these until I 100 % understood it.

I hope you all enjoy go try to find out more combinations that give you bonus points !

Posted MadeItToTheUSA (talk) 18:20, July 13, 2013 (UTC) 7/13/13 by MadeItToTheUSA

Remove double points perma perk. This perma perk is not confirmed and is confusing. The zombie community has refused to recognise it

The loss of persistent tobstone
The way to loose persistent Tombstone is by being revived by a balistic knife

Gbury07 (talk) 18:38, July 17, 2013 (UTC)Gbury07 7/17/2013

You dont actually lose the perma perk its just when you are revived by a PaP'd Ballistic Knife you lose all your perks if you go down after that you will only lose 1 perk (Coop) if you are revived normally by another player or with QR (Solo). I have never lost this persistent upgrade since I got it the day Buried came out but then again i always buy 4 perks by round 1 and then get the others ASAP. 176.249.113.48 01:23, July 20, 2013 (UTC) xVx Sm1ThY xVx 02:21 july 20, 2013 (UTC London) 20/07/2013

Perma-Revive Upgrade
First of all, I do sincerely apologize for not being able to provide any video information with this. 360 doesn't supply enough power to split to my card and my TV since I upsized on the TV.

Perma-Revive Upgrade. I have upgraded my Perma-Revive twice by getting 70+ revives in a single game. With it upgraded, it is a noticably faster revive than Perma-Revive and Quick Revive stacked. I would estimate it is approximately 1/6 the speed of a normal revive, versus stacked Perma and Quick Revive at a 1/4 of a normal revive.

If anyone can do the proper research and either confirm or debunk this that would be highly appreciated. Thanks.

CrimsonBZD (talk) 03:18, July 21, 2013 (UTC)crimsonBZD

Is the Revive message still purple or does it change to a different color? GoalieOfUnholy (talk) 03:52, July 21, 2013 (UTC)

It is still purple.

CrimsonBZD (talk) 04:09, July 21, 2013 (UTC)crimsonBZD

Sorry, forgot to mention that there is, of course, a comment made by the character and a green flash. The flash appears at the same time and location as when originally obtaining Perma Revive.

CrimsonBZD (talk) 04:14, July 21, 2013 (UTC)crimsonBZD

Double Pistol Points
You can actually obtain this Persistent Upgrade by using the Paralyzer as well, simply by flying with the Paralyzer and then getting 5 kills. So naming it "Double Pistol Points" is misleading. I would call it "Low Accuracy" or "Double Shot", I believe you can obtain it with any weapon.. GoalieOfUnholy (talk) 03:49, July 21, 2013 (UTC)

I've always noticed that this Perma Perk is lost when I get a headshot, supporting your low accuracy theory. I wouldn't personally call it "Double Shot," that would say to me that each bullet counts as two or something along those lines.

CrimsonBZD (talk) 04:12, July 21, 2013 (UTC)crimsonBZD

"Extra Sniping Points" is lost after exactly 3 misses
Like the title says, Extra Sniping Points is lost after exactly three missed shots, whether firing from a scoped or hip position. I can absolutely confirm this because using this perma-perk is what I do the most in zombies. After losing the perma-perk however, it can be quickly regained by killing two to five zombies (instead of the normal five to fifteen) with long range headshots.

CrimsonBZD (talk) 19:47, July 26, 2013 (UTC)crimsonBZD

I lose it also after 3 misses... And if my next shots are long shot kills I also quickly get it after two or five kills, use it every time I play to make points quickly--67.5.200.16 00:42, July 30, 2013 (UTC)

thanks. what other confirmation do we need to get the page edited?

98.214.9.1 16:29, July 30, 2013 (UTC)