User blog comment:AntiScootaTwo/Ghosts Multiplayer: The Good, The Bad, and The Ugly/@comment-3171236-20131222071751/@comment-5619949-20131222152728

The problem I had with the space/underwater combat was that it was simply too slow. It felt like any normal mission with the addition of height changing, but I got killed multiple times during the final space mission just because my character took too long to descend to cover.