Kino der Toten

"(static) Entry 741021! Perhaps the station will hold the key to the real goals of group 935. I still do not trust my unconventional allies, but they are of great use to me. But, I digress. Who would have thought the MDT was capable of time travel? How many stations does this group have? Where did that little girl disappear to? Only time will tell what new questions awaits us in this...THEATER OF THE DAMNED! (static)"

- Dr. Edward Richtofen

Kino der Toten (German for "Theater of the Dead") is a Nazi Zombies map featured in Call of Duty Black Ops. The map is automatically unlocked for play at the start of the game, and takes place in an abandoned cinema/theater. The map introduces some new components to the Nazi Zombies mode, including Crawler Zombies and the Fire Pit trap. The Thundergun is also a new wonder weapon. Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen, the cast of Shi No Numa and Der Riese also return.

Lobby (starting room)
This is where players spawn in at the start of the game. It is quite large and has plenty of room to run around. It also contains the teleporter "mainframe link." Quick Revive for 1500 points (500 points on solo), an M14 for 500 points, an Olympia for 500 points, and a Mystery Box for 950 points spawn are located here. There are a total of four windows. There are 3 doors available for moving to new rooms and areas: at the top right of the staircase, one to the left under the staircase, and one directly ahead under the staircase which can not be opened until the power has been activated. It is not advised to stay here past round 5. There is also a meteor players can find in the corner of the room in a jar by the bottom window, if they hold the use button/key (F on PC, Square on PS3, X on 360, A on the Wii and X for the CCP) on all three of them you can listen to the new song "115", by Elena Siegman. A great strategy to use here is to shoot zombies with a whole magazine of pistol ammo in the legs, and then knife them. This is the best for points, usually getting you about 2,000 before you run out of ammo, but runs a higher risk of being overwhelmed by zombies. Players can also see the mystery box from the far window near the Quick Revive. If players go to the window on the top floor and look towards the right, they can see a couple of portraits of an unknown person, like the one next to the portraits of the four main characters. A glitch exists where one player lies prone in the corner near the Quick Revive machine, facing the corner, and another player dives on top of him. Both players will be immediately downed. Some players claim this to be a deliberate easter egg added by Treyarch, and that it makes more power-ups spawn from killing zombies.

On the Wii, the mystery box spawn is moved. It is no longer on the balcony. It is now straight up the stairs and to the left a bit.

Lower Hall
This room is accessed by opening up the downstairs door of the Lobby. It is a fairly confined space, but with only two windows, it is very easy to hold out in here. An MPL for 1000 points and a Mystery Box spawn point are also in here. This room also has the only Fire Pit trap on the map.

Alley
The alley is very tight and can be difficult to maneuver around, but it can be easy to defend. It is recommended to go by the side closest to the Back Room during a Hellhound round. Double Tap is located on the end closest to the starting area-and it's right by a Zombie spawn point. An AK-74u, which costs 1200, is also located in the Alley. Note that Zombies will jump down from the roof of the building very often. Watch everywhere, or you may find yourself overwhelmed. İf you look far away from the first window (Next to Double Tap Root Beer) you can see a tower that's very similar to Auto-Turret tower in the Berlin Wall map and the real life Berlin Wall. İt shows that Berlin Wall map has some elements from Kino der Toten. There is also a secret radio in this room.

Even though this is one of the only ways to get to the power switch (The other being through the door to the right of the mainframe in the starting room), it is advised that people who are new to Nazi Zombies should not go this way, for the reasons above.

Back room
This room connects the Alley to the Stairwell down to Stage Right. It's suggested to get out of this room as fast as possible. There are three Zombie spawns located here, one Electroshock Defenses and a Mystery Box spawn point. This room consists of one the three meteors you can hold down the "use" button to listen to the new song. You will find the meteor next to one of the windows on a shelf next to a bunch of random black letters. There is a glitch where outside, down the stairs, if you go to the left where the barrels are, and stay there for a Hellhound round, the hounds will not attack you.(Confirmed on Wii)

Upper hall
This room is small and hard to maneuver around. However, there is a narrow hallway with an Electro-Shock Defense in it, making holding out in this room easy as long as there is a person covering the window that's behind the hallway and watching for the zombies that fall from the ceiling. There is a Mystery Box spawn and a PM63 here.

Foyer
The foyer is one of the larger rooms, and it has plenty of room to run around in. However, there are three windows in here. The second, and only other Sentry Gun on this map is located here. Speed Cola is also located here, along with an MP40 and the Stakeout.

Dressing room
This room is a little larger than the Back Room. There are two windows, two Electroshock Defenses, and a Mystery Box spawn. The MP5K is also available for purchase off the wall in this room. This is the last room with a meteor in it to unlock the new song. By holding the 'use' button down on the meteor on a black table near one of the windows, this will unlock you the song, if you have already obtained the other two meteors. Watch out, because there is also a hole in the ceiling here, perhaps added to balance this side out with the left side (as the left side has the alley, where zombies can jump down from the roof). Do not dwell in this room too much as zombies can get in fast and it is a small, cramped area.

Theater
This area is the largest room, but it can be very disorienting. Two Mystery Box spawns are located here. The Power Switch is located here too. The power switch is located near the teleporter. Claymores, an M16, the Bowie Knife, Juggernog and the AUG (Wii only) can all be bought here. The only Teleporter is located on the stage and must be linked to the mainframe in the main lobby every time before being used. With this teleporter, you teleport to the projector room, above the theater. Zombies spawn from the four windows in this large room and from numerous places on the ceiling and balconies. The podium on center stage has a Sentry Gun which can be activated for 1500 points and runs for approximately 30 seconds. NOTE: The Bowie Knife and Juggernog are almost right next to each other, so make sure you are buying the right perk/weapon. A glitch can occur in this room where, if the player turns on the power when the round designator is white, you will skip rounds (confirmed on Xbox 360 & PS3).There is also a glitch where, in you stand on the corners of the stairs closest to the Sentry, dogs will not attack you (Confirmed on Xbox 360 and PS3) This is probably due to the fact that, no matter what angle they try to attack you from, the dogs will not be able to hit you, causing them to stand on the ground in front of you until you move or they die.

Pack-a-Punch/Projection room
This room is only accessible via the Teleporter on the Stage. The Room is directly above the main floor entryway and is the Projection room for the Theater. It contains Grenades, the Pack-a-Punch Machine and the projector. This room is the only source of purchasable Grenades. The projector can be loaded with various film reels found in the random rooms. The film reels will project images on the theater screen, some will contain audio difficult to hear over the screams of the undead. Try to upgrade weapons as soon as you teleport in, or else you might leave with your gun still in the PaP machine. If all players (excluding downed ones) take the Teleporter to this room at the same time the Zombies gather directly in front of the stage which is visible from the only window. After 30 seconds, the player will teleport out of it, possibly into a random room for a few seconds and then always back to the Main Lobby Telepad. Note that all the zombies that previously gathered in front of the theater, now run to the mainframe to attack the player(s), so it is not wise to run to the theater immediately. Also on a table to the right of the Pack-a-Punch machine, there is a name tag that say Ludvig Maxis M.D, a book titled Edward Richtofen and fragments of the meteor. It is recommended to get 5000 points before the player teleports, as there is a small chance that the player's weapon is placed in the Pack-a-Punch machine, but then they are teleported out before they could get their gun, wasting a hard earned 5000 points.

Random Rooms
The Random Rooms are, as they say, random. Upon taking the teleporter back from the Pack-a-Punch room, the player will enter one of these rooms for a few seconds. They sometimes contain a power up. Also sometimes a film roll will appear in the rooms.

Dentist's Office
There is also a room that looks like a dentists with a chair and large lights surrounding it. A tooth drill can be heard nearby. This seems to be one of the rooms in Verruckt. It is also possible that it is the room from the main menu. If you noclip (PC version only), you can see exactly the same chair that Mason sits in along with the same blood splatter. The film reel is sometimes on the table by the chair or counters.

Conference Room
Another room resembles one of the rooms in the map "Five", possibly the film room that is seen through the windows, or a completely different area, there's also a vending machine in the room as well. The film reel in this room is on the table in the middle of the room or on the projector cart on the trey below. Occasionally a power up will spawn in the room with the player. There is also a miniature rocket on the table, just like the one in Executive Order and Ascension, which can be launched by pressing the action button near it. There's also a small television showing images of the multiplayer map Villa. There also a picture of Richard Nixon on the desk.

Samantha's Room
This room contains a bed with a Monkey Bomb on it, an open toy chest in the corner that resembles the Mystery Box, a chess table with a teddy bear sitting in front of it, a smaller table with a teddy sat on a chair in front of it, along with the four Perk a Cola bottles on top set up like a tea party and a wood carving of Der Riese with Dempsey, Nikolai, Takeo and Richtofen on top of it as little dolls and a Teddy Bear standing over them nearby. This room is moderately disturbing as it takes place in a very subtle environment, yet it still brings unpleasant eeriness to the room. Samantha can be heard laughing and giggling along with other eerie voices whispering and a voice calling for her. A destroyed version of this room is also available to view in the level. The film reel is on the chess table, bed or window sill.

Samantha's Room (destroyed/zombified)
The room's structure is the same except there is blood splattered everywhere giving the room a deep dark red tint. It appears as everything is knocked over and/or destroyed. The room brings a more disturbing and frightening touch to the once lonely and slightly disturbing room. There is a pile of Teddy Bears covering the scale model of Der Riese with one big Teddy Bear over all. One of its eyes is glowing red, like a Hellhound's, possibly suggesting that it is possessed, although on the Wii it is holding a massive Bowie Knife, like the Teddy bear from the Fly Trap in Der Riese standing on a windowsill on a building on the left side from if just spawning at the mainframe. The film reel sometimes is on the bed or standing up on the over turned table as if glued there then knocked over. Also occasionally a player will hear a power up noise in this room, to get it go on the pile of teddy bears (unconfirmed).

Story
Kino der Toten was originally where Dr. Ludvig Maxis would teleport to and unveil the Teleporter itself to military officials. But Maxis was killed by Richtofen along with his daughter Samantha Maxis, so the theater remained closed. When the four playable characters time travel to the 1960s Richtofen is excited that the teleporter was capable of time travel and wonders if Samantha is still alive. During the 1950s the zombies most likely spread from Der Riese, Nacht Der Untoten and Verruckt to Kino, explaining how the zombies got there and most likely to Ascension and Five.

Film Reels and Radios
See: Kino der Toten Film Reels and Radios

Strategy
﻿See: Kino der Toten/Strategies

Quotes
See: Kino der Toten/Quotes

Trivia

 * Near one of the power generators on the stage, there is some writing. The only word that can be recognized is "Project" though there may be more to the message.
 * This is the third of the zombies maps to take place in during the day, not at night. The others are Zombie Verrückt & Shi No Numa.
 * In the Pack-a-Punch room there are pictures of a zombie and a hellhound. These can also be found in Der Riese and Five.
 * In the starting room, going up the left flight of stairs (next to the barricade) a poster labeled 'Pygmalion' is visible, with futuristic depictions of buildings. Pygmalion was actually a play by George Bernard Shaw that is generally categorized as a romantic comedy. The poster may have been actually that of Metropolis, a 1927 German film featuring a futuristic urban dystopia. This may have been either a mistake by Treyarch or a deliberate attempt at irony.
 * It seems that the Wunderwaffe DG-2 was originally supposed to be in the map, as there are unused sound files of the characters' reactions to getting the Wunderwaffe from the Mystery Box.
 * There is a glitch that is involved with grenades and monkey bombs. If the player has a Ray Gun, CZ75 or M1911 equipped and throw a grenade, if you tap the grenade button at a certain time you will throw another grenade without cooking it or priming the Monkey Bomb and it still acts as if you tossed a grenade or Monkey bomb twice.
 * The Speed Cola machine in the foyer doesn't show how many bottles are left in the machine unlike in World at War. However, as in World at War, this has no effect on the available amount of the perk.
 * The song played at the end is an excerpt from the main riff of Abracadvre, the musical easter egg in the new map Ascension, as with all the Zombie maps, where the game over song is the easter egg song of the next level released in a map pack, or in case of 115, the next game.
 * If you shoot a gas zombie when it is crawling down a wall the zombie will fly in a random direction, die and explode. This leads to some point-related glitches, as the player gets 10 points by firing toward the zombie while he is crawling down the wall, but you only get the kill when he reaches the ground.
 * When playing as Takeo with all perks bought, killing multiple zombies very quickly will result in quotes to be said very quickly.
 * After every use, the Teleporter must cool down, then be re-linked to the mainframe. The cool down session takes approximately 2 minutes.
 * The four playable characters look relatively the same from Call of Duty: World At War, with the exception of Takeo, who looks significantly older and has a mustache. The reason for this is undetermined, unless all four underwent accelerated aging when they went to the future, which is unlikely. Dempsey has also grown a beard, and is covered in more blood and dirt than the other three.
 * Also, it is unknown how long the four survivors spent in Der Riese and it is quite possible that Takeo and Dempsey grew their facial hair prior to entering the teleporter.
 * When playing solo, the Quick Revive machine will function as an auto-revive; when the player is downed by a zombie, the player will be put into Last Stand and receive Speed Cola (only until you get back up), in which the player wields Mustang and Sally (Pack-A-Punched Colt M1911s). During this time zombies will begin to walk away from the player, and after about five seconds, the player will get back up again. The machine can be used for a total of three times before disappearing. This is most likely a feature Treyarch has put in to make it easier for people who are playing Nazi Zombies solo. Note that this functions in all of the Zombie maps in Black Ops, including the classic maps.
 * Whenever the player turns on the power the teleporter will look like it needs to be cooled down (the light bulb being colored red), however, it is actually ready to be linked up.
 * At the Mystery Box spawns, there is a map showing the cinema. It also shows the location of the mystery box; the location(s) are marked by green lights. Keep in mind that the location can be seen only after the power has been turned on.
 * Also, as in previous zombie maps and Ascension, the mystery box can be located by an blue vertical glow to the sky. However, it is very hard to tell where the box is as the light can only be seen from the alley, and since the map takes place during daytime, the glow is almost invisible. Also, the mystery box spawns are very close to each other.
 * The Pack-A-Punch machine on this map can only be accessed by teleporting to it. After a certain time you will be teleported back. A clock above the Pack-a-Punch machine will count down the time.
 * After opening the upstairs room and going behind the wall, the player can see text that says "The element is here" indicating that Element 115 is there.
 * Zombies can now jump down from the roof of the building instead of having to break through windows.
 * This is the map that was originally going to be in Map Pack 4 for Call of Duty: World at War but was canceled because its date was too close to Call of Duty: Modern Warfare 2.
 * A musical easter egg can be found by using the action button on three rocks of Element 115. One is in the lobby, where the player starts the game. Another one is in the dressing room, close to the MP5K. The last one is in the small room at the top of the stairs by the alley, on the shelf near the window to the alley. After activating all three rocks the song "115" by Elena Siegman starts to play, the theme of which is played when all players die on the map Der Riese.
 * When you get near one of the three meteor pieces, you will hear a distinct space like noise.
 * This is the first, and so far, only Nazi Zombie map available on the Wii.
 * There is always music playing on during the match. It is only possible to hear it when there are no Zombies nearby, due to the fact that it plays very quietly. The song is "Damned" by Kevin Sherwood.
 * When playing in solo, the player's character is randomly chosen so that people can play as anybody, unlike in World at War. However, when playing in split-screen, the first player is Tank Dempsey and the second is Nikolai.
 * Note that occasionally the game can glitch and the mystery box will not spawn anywhere on the map.
 * After the player spawns, the player can open the room to the left and look at the books scattered on the floor. One of them says "Edward Richtofen".
 * Each of the random rooms has a different video reel that can be picked up and put into the projector to play audio, just like the radios in previous maps.
 * Once the power is turned on, a rumbling can be heard and pieces of the roof crumble. Zombies can jump through these holes and Gas Zombies crawl along the walls through them.
 * There are two radios located on this map. One is located in the hanging chandelier in the theater and the other is located on a building (specifically, a Berlin wall guard tower) seen from the window in the alley closest to Double Tap. It can be seen using a sniper rifle.
 * In the theater room inside the first window on the left is a note that say IGNOMO JUBILUS which in Latin translates to a disgrace to, rejoicing. related video
 * The bar in the starting room contains several perk bottles, mainly Juggernog. These are unusable, however.
 * On the Wii Version there is a purchasable AUG under the Sentry Gun on the Stage.AUG in Wii.jpg
 * If the player is in split-screen, if the players go to the Pack-A-Punch room, the clock on the wall above the PaP will read different for each player.
 * A glitch occurs on the door leading to the theater from the dressing room. Sometimes, if the player opens the door that leads to the theater, a random zombie will spawn and try to break through an "invisible" barrier. (Confirmed on Wii)
 * Another rare glitch is that a zombie will spawn in a random room after the player teleports from the Pack-A-Punch machine. (Confirmed on Wii)
 * If the player goes to the Dressing Room to the barrier being lit up with a greenish light, the player should be able to hear something thumping in one of those dressing crates.
 * If the player noclips out of the map, they will notice what appears to be a section of the Berlin Wall out front of the theater. Players can see a segment of the wall along with a guard tower. On the opposite side of the wall, players can see an East German television tower, the Fernsehturm. This suggests Kino der Toten takes place in West Berlin. It also possibly suggests that Kino der Toten is set in 1968, as said television tower is under construction (it was completed in 1969).
 * If a player no-clips out of the map and looks around like in Der Riese they will see a black box that has the teleporter images in it. Also if the player looks around, the player will see the random rooms they can be teleported to. (Ex. Samantha's Room, Verruckt, etc.)
 * There is writing on the wall that says "Beware of the Six", which is a possible reference to Nova 6.
 * In the Pack-A-Punch room, there is writing on a bulletin board that reads "Durchhalten, Männer, wir machen sie fertig" which translates to "Hold on, men, we finish them."
 * Sam's destroyed room has a small table with a teddy bear sitting at it. On the table, are orange, red, blue, and green bottles. These are the Double Tap, Juggernog, Quick Revive, and Speed Cola bottles, respectively.
 * Several pods are in the theater containing what appear to be monkeys.
 * In Der Riese at the box spawn in the "Animal Testing Laboratory" a picture of a Nazi Theater can be seen on the board on the wall.
 * There are posters of what appears to be ads for a film called "Die Bismark." The Bismark was an actual ship, a German battleship that was sunk in 1941.
 * If the player goes to the window (not the zombie barrier) next to the mystery box spawn in the courtyard and looks in it, they will see a room with a door that has a hole in it. If the player looks in the hole they may hear whispering, or they may hear a strange noise that will stay around for a while.
 * The Eye of Providence appears in two places on this map. First is under the staircase, on a canister where the frozen monkey is, and second is on a book inside a zombie barricade.
 * There is a very rare glitch on Kino der Toten. If a horde of zombies are after you, and you kill them, one zombie will be stuck, and not move; then it just dies. (Confirmed on Wii)
 * There is a very rare glitch where a player can skip a round by linking the teleporter at the very moment a round starts, automatically going to the next round after that (example, round 11 ends, 12 starts and you initiate the link, round 13 starts). Another way to do this glitch is to turn on the power as soon as the round starts.
 * If a player lies down in a corner, and has another player dive to prone on top of them, both players are automatically downed. When the players are downed, a child, presumably Samantha, is heard giggling. It was believed that if this glitch was performed then zombies would drop more power-ups when killed. This has been proven false. This also works on Five. (Confirmed on Xbox 360 and PS3)
 * Sometimes, when a player is downed on higher levels, they will randomly gets back up without being healed by a teammate, this will also happen when a player is being healed by a teammate, they will get back up after being healed only half way (Confirmed on PS3 and Xbox 360).Kino Der Toten comic.png
 * The random room that looks like a conference room has a model of a rocket like the one in Executive Order.
 * The rocket on the table in the conference room can also be launched by holding down to action button infront of it.
 * On this map, it is possible to find posters with the word Faust on them, a German character of legend and the main icon for Gounod's work Faust.
 * Some pictures of what appear to be early drawings of Kino Der Toten can be found on the Central Intelligence Agency Data system under the Dreamland Server username vbush.
 * Kino Der Toten is one of the only zombies map that doesn't strikingly resemble a map from multiplayer, or single-player. Although if one noclips outside of the map, then the Berlin Wall is visible, which was a map released later in the First Strike map pack.
 * When in the alley, one can shoot/knife in the direction of the sun. When this is done, the sun disappears for a short while.
 * If subtitles are enabled, the loadup screen's comic misspells Richtofen as "Richtofan" on the Xbox 360 version. However, on the PS3, it's spelled correctly.
 * In the room that has the letters on the shelves, some of the letters sprawled across the floor spell Manhattan Down.
 * Kino der Toten has the most musical easter eggs. Kino Der Toten has Damned always playing in the background, Beauty of Annihilation plays at the beginning and end of a dog round, 115 plays when the player finds all three meteor shards and Abracadavre plays when the game ends. However, Dead Ops Arcade has the most songs (which aren't easter eggs).

Videos
Video:The Wet Onion Builds Windows And Looks For A Box|Kino Der Toten Gameplay

Video:Black Ops Zombies PC

Video:Call of duty: Black Ops - Zombie - Solo - Kino Der Toten - Gameplay - PC - PL|First 15 minutes of kino der toten

Video:Let's play Zombies on the Wii (1/3)|Wii version of kino der toten </videogallery