Forum:MP40, BBetties and Juggernaught

MP40, BBetties and Juggernaught
Im not here to bitch and moan and tell you what you should be doing and what you shouldnt be doing on a game that you purchased. Im just laying out the facts and what i feel could be done about them to make the game more balanced and encorage people to use some variety in there perks and weapons. enjoy ;)

The Combo
1.MP40:The MP40 without stopping power is a 2 hit kill SMG so there is no reson to use stopping power unless you come up against a person using juggernaught, it also has a good reaload time making it not worth while to put sligh of hand on it. The aimer on the mp40 does bounce around a bit but the ironsight is easy to use and if your like me its preferable to the appature sight, also if your enemie is a range you can just fire in 2-3 bursts and usually get a kill or a headshot. The gun also has a great fire rate and managable ammo (especially with dual mag). The true power of the Mp40 comes from hip firing because it has a small aimer and good fire rate and power so it is easy to strafe and prone when encountering an enemy.

2. BBs:Bouncing betties really are a free/cheap kill that are practically invisible unless you take care at all times. They have a massive kill radious and take a bit of time to get rid of. The bouncing betties are so powerfull because call of duty is such a fast pased game and you cant afford to be looking carefully around every corner or in every patch of grass for a tiny yellow line poking out of the ground. you also cant afford to sit there trying to get rid of one because you will probably get seen or give away you position. What about bomb squad? well you have to ask yourself weather your going to use something that helps you see the explosives that an unknown number of enemies are using or use something that will get you get you 2 kills LOL.

3.Juggernaught:Probably the most overpowered perk in call of duty because you take more shots from all guns and can survive a sniper bullet. The downfall of juggernaught that it takes up one of the slots that could be powering up your weapon, but as i mentioned before the mp40 doesnt need any perks to help it out and this is because it deals 50 damage per shot and you only get 100 health. juggernaught will give you the upper hand against against an enemy unless they have it as well or they have stopping power.

4.Final perk: Your final perk is up the the individual and what game type you are playing and when you unlock it. i personally use extreem conditioning or deep impact. when unlocked i use reconasance untill i prestige.

Im not saying the game is shit but when your playing for the win this combo is by far the best to get use to (unless you are a skilled sniper). to make this game a lot funner i think they should make the mp40 a 3 hit kill but make the aimer bounce around less. With bouncing betties, they should make them have a smaller kill radious or make them more visible. What do you think? ? ? Thanks for reading --IIReaVeR 06:30, 19 May 2009 (UTC)