Sabotage (Game Mode)

Sabotage is a bomb-based game type in Call of Duty 4 somewhat similar to Search and Destroy. Unlike S&D though, the bomb is neutral, there is only one round, and both teams are simultaneously trying to destroy the opposing team's base. Whichever player is carrying the bomb is given a marker (green with the word "Defend" for friendlies, red with the word "Kill" for enemies) that updates every 2 seconds. When a player is killed during regulation, he must wait 7 seconds to respawn. A team needs only one score to win the game, though this can take a lot if not all the 20+ minutes of regulation (clock starts at 20 minutes, though at any time the bomb is armed at one of the two attack points the main clock will be frozen). If no winner is declared by the end of regulation, the game goes into Sudden Death. At the beginning of Sudden Death, all dead players are respawned, and the mini-map will permanently show all enemy targets. There are no respawns, effectively turning the game into a neutral Search and Destroy. The game then ends when an entire team is eliminated, the target is bombed, or the 90-second sudden death timer runs out (thus ending in a draw).

This tends to be one of the more flawed game modes, mainly due to the scoring mechanism. Given that only one score is needed, games can end in under two minutes, or last the entire 20 minutes with no winner. Either result is often unfavourable for gaining EXP, especially compared to Headquarters. Also, since no team is actually winning until the game is over, a Host Ended Game scenario can be very ruinous to a team should their victory be imminent. Additionally, teams may be reluctant to plant the bomb on the enemy base so that they can prolong the game as long as possible so that the players will get more kills and more EXP. Whenever a talented team wins the game in the first few minutes, games become short, kills are few, and more downtime from more frequent intermissions can cause dismay.

A good class for this gametype should have either C4 to put under the target or claymores to block the entrance to the room. With C4, go prone facing the target and toss some C4. I f you do it right, the C4 will go under the boxes and be unable to be seen unless the player with the bomb goes prone. Then go away but keep it in your sight. When someone tries to arm the bomb, detonate the C4.

Claymores can be used to prevent the bomb holder from getting to the target. On the Broadcast map, if you are guarding the base in the building, put the claymores at the entrances to the rooms and keep someone in the room to finish them off if the claymores dont kill them.

Bomb Squad is a good perk to have because it lets the user disarm the C4 or claymores before they can kill you. The Bombholder should not have this perk. An escort should because if they die, the bomb is still possessed.