Perk-a-Cola



s are a feature that can be found in the Zombie levels Verrückt, Shi No Numa, Der Riese, Kino der Toten, Five, Ascension, Call of the Dead, Shangri-La and Moon. Each drink gives the player a perk to help them survive and fend off the zombie horde. Some are also based off real perks found in Multiplayer (Juggernog - Juggernaut, Speed Cola - Sleight of Hand etc.). The same machines spawn on fixed locations on each map, with the exception of Shi No Numa, Shangri-La, and Moon, where the Perk-a-Cola machines will randomly spawn at a spawn point. If a player is knocked down, they will lose all the perks they have purchased and will have to buy them again, unless they are playing Shangri-La and have the Focusing Stone, the player is playing as Richtofen after step 10 of the Richtofen's Grand Scheme, or the player has completed the final step of Richtofen's Grand Scheme.

In Ascension, Call of the Dead, Shangri-La, and Moon, there are more than four Perk-a-Cola machines available for the player. However, the player can only have four at a time, unless the player has four perks and they get the "Random Perk Bottle" which will give the player a randomly chosen Perk-a-Cola. There is also another way to get more than four perks. This one is extremely difficult and only available on Shangri-La. The required easter egg must be completed and the player desiring all seven perks must be the person to reach the meteor. If done correctly, all seven perks will be received. Also, these seven perks are permanent and the player will keep them until the game ends. In Moon, it is even more difficult. Once step 10 of the easter egg is finished, the person playing as Richtofen will receive the 8 perks permanently, and once the final step is completed, all the players will receive and keep the 8 perks permanently. thumb|right|400px

Juggernog-icon-2.png Juggernog


"When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, Sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!"

- Juggernog Jingle

Juggernog Theme

Juggernog doubles the player's health. Therefore, in order for a player to be downed, it will take 4 normal zombie and space monkey hits instead of only 2. Juggernog will also make it so that it takes 5 special zombie (Hellhounds and Creepy Crawlers) hits to down the player instead of 3, which is very important in the later rounds as the player can get 'double-swung' a lot more often. George A. Romero will down the player in 2 hits without Juggernog, 3 hits with. According to the machine, it is made with real eggs. This perk costs 2500 points to buy. It is located in the German starting room of Verrückt, on the left side of Der Riese next to Bouncing Betties, the theater in Kino der Toten next to the bowie knife, in the war room next to the bunker in "Five", in the PM63 room in Ascension, in Call Of The Dead at the base of the ship, to the right of the Zip Line fall point, through the doors and down the stairs. In Shangri-La, it is found either opposite of MPL, or between the bridge and mudpit. In Moon, it randomly spawns in the Receiving Area. It mirrors the multiplayer perk Juggernaut. It is liked by all characters.

Speed-cola-icon-2.png Speed Cola


"Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!"

- Speed Cola jingle

Speed Cola Theme

Speed Cola reduces the time spent reloading weapons by half. It also allows the player to put up barriers faster, but the time between individual boards is longer to balance it out. Speed cola is considered the second best perk under Juggernog as it allows quicker reloads, but it is easily lost without Juggernog. Speed Cola costs 3000 points to buy, making it the second most expensive of all Perk-a-Colas available. The Speed Cola machine is located in the room between the right balcony and the kitchen in Verrückt. In Der Riese, it is located in the middle of the map next to the FG-42. In Kino der Toten, it is located in the foyer. In Five, it is located in the second hallway. In Ascension it is near Lunar Lander B. In Call of the Dead, it is located behind the lighthouse at the bottom of the Ice Slide. In Shangri-La, it is found either opposite of MPL, or between the bridge and mudpit. In Moon, it randomly spawns in the Receiving Area. Speed Cola mirrors the multiplayer perk Sleight of Hand.

Quick_Revive_Zombies_Icon.png Quick Revive


"Whenever things, been draggin you down, grabs you by the hair and pulls you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE!"

- Quick Revive Jingle

Quick Revive Theme

Quick Revive allows the player revive other players about 4x faster. As said by the machine, it's ice cold. Quick Revive is the only Perk-a-Cola machine not based off a tier 2 perks from World at War multiplayer. It is essential in later levels when players are going to be downed incredibly often and reviving team-mates is crucial in zombie infested environments. Quick Revive costs 1500 points to buy, making it the least costly of the eight Perk-A-Colas. In Verrückt, the Quick Revive machine is located in the starting room with American weapons. In Der Riese, it is located in Dr. Maxis' office. In Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La, and Moon it is located in the starting room. Many players have noticed that if two teammates get downed next to each other, they have been able to revive them both at the same time. According to the characters, this Perk-a-Cola has a very fishy taste. In Call of Duty: Black Ops, if the person is playing solo, the Quick Revive machine is available right from the start, regardless of whether the power is on or off. It costs 500 points when playing solo. When downed in solo, the player temporarily receives the Pack-a-Punched M1911 (Mustang & Sally) while the player is downed before being automatically revived by the perk. After three purchases in solo, the machine disappears. If Quick Revive is received from a Random Perk Bottle, it will count as one of the three purchases in solo. Quick Revive mirrors the multiplayer pro version of Second Chance.

Double-tap-root-beer-2.png Double Tap Root Beer


"Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-haa) Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?"

- Double Tap Root Beer Jingle

Double Tap Root Beer Theme

Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway. On the inverse side, shooting faster only helps pump-action and bolt-action guns, which have a long pause before being able to shoot again. Shooting too fast can cause ammo to be drained at an alarming rate if not used properly. This effect is the most noticeable on weapons like the PPSh-41, which has an extraordinary rate of fire. The effect is also amplified by the Pack-A-Punch Machine as many of the upgraded weapons gain increased rate of fire. This perk costs 2000 points to buy. According to the characters, it is chewy. In Der Riese, the perk machine is on the right of the bridge if the player is facing away from the Pack-A-Punch machine and is on the left balcony next to the Bouncing Betties in Verrückt. In "Five," it is located at the entrance to the the first elevator in the War Room. In Kino der Toten, it's in the alley right outside the theater exit. This perk is not available on Ascension but returns in Call of the Dead, and can be found in the back of the crashed ship near the claymores. In Shangri-La, it changes places between Deadshot Daiquiri, PhD Flopper and Stamin-Up. It mirrors the multiplayer perk Double Tap.

Stamin-Up_Icon.png Stamin-Up


"Stamin-Up-Up-Up (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamin-Up-Up-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, drink it baby. Drink it!"

Stamin-Up Theme

Stamin-Up is a perk that was introduced in Ascension and later featured in Call of the Dead and Shangri-La. It combines Lightweight with the Black Ops equivalent of Marathon, giving the player a swift run that lasts for approximately two times longer than usual. It is favored for assisting with teams during a Space Monkey round to help stop a Perk-a-Cola machine from being destroyed, although this Perk-a-Cola machine is located much further away than the other machines of each other, leaving it vulnerable, especially in solo. It is constantly downgraded as "a useless perk" for not really helping in fighting off zombie swarms, only running away from them. However, it can be very useful, as it helps evading zombie attacks, possibly saving the player's life. The machine resembles a juke box. It costs 2000 points. According to the characters, this Perk-a-Cola is very sour. In Ascension, it is located near Lunar Lander F and AK74u. In Call of the Dead, it's located behind the lighthouse, through the water and inside an abandoned house next to the Stakeout. In Shangri-La, it changes places between Double Tap Root Beer, PhD Flopper and Deadshot Daiquiri.

PhD-flopper-clear-icon.png PhD Flopper


"The night-time scene. The streets are mean. The things I have seen, the good, it's the bad, and the in-between. When you dive to prone, you are surely gonna own, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song. PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (PhD Flopper)! Damn straight!"

- The jingle of the PhD Flopper.

PhD Flopper Theme

PhD Flopper is a perk introduced in Ascension, and later found in Call of the Dead and Shangri-La. The PhD Flopper absorbs any explosive and fall damage done to the player and creates a small shock-wave that damages zombies when the player dives-to-prone from an elevated position. It was originally intended to activate when the player went down, however this was removed. According to the characters, this perk appears to be made of prunes. In Ascension, it is located near Lunar Lander D. In Call of the Dead, it is found next to a desk in the building underneath to the lighthouse. In Shangri-La, it changes places between Deadshot Daiquiri, Double Tap Root Beer and Stamin-Up. In Moon, it spawns by the box in the bio-dome. PhD Flopper mirrors the multiplayer perk Flak Jacket, without the shock-wave effect.

Deadshot-daiquiri-clear.png Deadshot Daiquiri


"To err is human, to forgive is divine. Well I'm not forgiving any error of mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give them the shock of their lives! Yeah, we got the guns and we got the balls! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got! So quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of Deadshot Daiquiri!"

- The jingle of Deadshot Daiquiri.

Deadshot Daiquiri Theme

Deadshot Daiquiri is a perk seen in Call of the Dead and Shangri-La. The perk's icon consists of a dark gray background color with the foreground being a head in front of a set of cross-hairs. This perk changes auto-aim so that it locks onto an enemies head rather than the body, makes the reticle smaller similar to Steady Aim and removes the idle sway from sniper rifles. It costs 1500 points to buy. The characters deem it sweet-tasting. On the PC version, costs 1000 points to buy, but only makes the reticle smaller and removes idle sway, as aim assist isn't present on PC. In Call of the Dead, it is found on top of the lighthouse, next to the Zipline. In Shangri-La, it changes places between Double Tap Root Beer, Stamin-Up and PhD Flopper. In Moon, it is located in the lab on the first floor. It mimics aimbot.

Mule kick.png Mule Kick
The Mule Kick Machine plays no jingle.



Mule Kick is a new Perk that made its debut in Moon. The achievement, Fully Armed and Operational, states to acquire three Pack-a-Punched weapons at once. The perk will allow you to obtain a third weapon. The perk costs 4000 points, making it the most expensive perk in Zombies. Once the perk is bought, the HUD icon indicating the perk will be seen, and there will be an open space for a third weapon.

Amm-O-Matic


Amm-O-Matic is a canceled vending machine in Verrückt, Shi No Numa and Der Riese. Although it cannot be seen or used in Der Riese, there is a stairway that leads up to it. The stairway is visible, but the player is unable to climb to the top of it. It is located somewhere near Juggernog. It seems that the idea was scrapped at the last second by Treyarch. Unused sound files that remain on the games disc confirm that this machine was designed to give the player a Max Ammo upon purchase. It is likely that this machine would have been expensive or could only be used a specific number of times. It is not known if it will appear in future projects. Its color is sky blue, similar to the Quick Revive machine, and its symbol resembles a bullet.

Candolier


Candolier is a Perk-a-Cola machine that was originally set to appear in Call of Duty: Black Ops, but was cut from the game. Not much is known about the machine, but it is most likely going to be the same function as the perk Bandolier from Call of Duty 4 and World at War by giving the player the ability to carry extra ammo. Its color is light green, and its symbol is a showing of a row of bullets, implying the idea of carrying extra ammo upon the perk being bought and used.

Tufbrew
Tufbrew is a cut Perk-a-Cola referenced in Ascension's game files. The name suggests the perk may have increased the player's strength in other ways than Juggernog.

Pronaide
Pronaide was a cut perk in Ascension that would make the player prone faster than normal. It can be assumed it was an early predecessor to PhD Flopper. Not much else is known about the perk.

Trivia

 * The Perk-a-Cola machines' exact locations are not determined in Shi No Numa, as one of them spawns randomly when a hut is opened.
 * All together, the perk-a-colas cost 18,500 points on the X-Box 360 and PS3. On the PC version it is 18,000 points due to Deadshot Daiquiri being 1,000 points.
 * In Shangri-La, the Perk-a-Cola vending machines for Juggernog and Speed Cola spawn randomly above ground, and Deadshot Daiquiri, Double Tap Root Beer, PhD Flopper and Stamin-Up spawn randomly underground. Quick Revive is the only one to have a fixed location.
 * If the player lies prone in front of a Perk-A-Cola machine in Der Riese, one will get 25 points for free. This only works on each Perk-A-Cola machine once, and is a little joke from Treyarch about how a quarter can sometimes be found under a vending machine. In World at War, since the score goes by tens, it appears to give you 20-30 points, but in reality its value is 25. For example, if you had 920 and receive 25 pts from a Perk-A-Cola machine (results in 950), you would not be able to buy from the Mystery Box. On Black Ops version of Der Riese, the player receives 25 points exactly, which causes all points to end in a five instead of a zero.
 * These machines are powered by Element 115.
 * When the player buys the Perk-a-Cola, the jingles is shortened and only its ending can be heard. They play the song randomly throughout the game.
 * When a player already has four perks, trying to buy a fifth one will cause the cola machine to make a clicking sound. No fifth perk is given, and the character groans in disappointment.
 * Speed Cola and Stamin-Up are the only machines where the player can actually see the drink.
 * An unusable Juggernog bottle can be found on the table near the pool in the multiplayer map Villa in Call of Duty: Black Ops.
 * An unusable Juggernog, Double Tap, Speed Cola, and two Quick Revive bottles can be found in the glass case just in front of the Quick Revive vending machine in Kino der Toten.
 * On all the Perk-a-Cola machines there is a blood stain in the shape of a hand.
 * After completing the Easter Egg on Shangri-La, the person who obtains the focusing stone also acquires all seven perks, which stay permanently.
 * After completing the Easter Egg on Moon, all players in the game will receive all eight available perks, which stay permanently.
 * In Samantha's destroyed room, there are soda bottles for Juggernog, Quick Revive, Speed Cola, and Double Tap Root Beer on the floor, which happen to be the four original perks.
 * On Moon, Juggernog and Speed Cola share the same spawn location, at Area 51.
 * When the player drinks a Perk-a-Cola and starts to revive a downed teammate while still drinking, once the player finishes drinking, they will pull out a weapon and still be reviving them.
 * On moon, the player can drink perks with the P.E.S. on.

Video
thumb|300px|left|All 7 Perks at once

thumb|300px|left|All 7 Perks permanently