User blog comment:Callofduty4/OMA./@comment-922890-20100415034201

ACR-Has low recoil, but is fairly weak. Harriers- I am usually able to shoot these down within 5-10 seconds. of the gun Harrier entering the map. Just use a class with Cold-Blooded and a Stinger. Chopper Gunner-Way OP. A perfectly accurate, three-hit kill gun that locks on to you and never has to reload? Definitely overpowered. SCAR-H- Balanced by the low ROF and magazine capacity. Model 1887- Definitely overpowered. Apparently, the Brazilian favela gangs, an international special operations team, the U.S. Army, the Navy SEALs, the Russian army, and the Taliban now all have the Terminator on their side. Ranger- OK in my opinion. Short range and small capacity. My only problem is that you reload via telekinesis when you use akimbo Rangers. UMP45- The .45 ACP round is one of the heavier pistol rounds out there. The damage isn't too unrealistic. F2000- Balanced OK, in my opinion. Large mag, high ROF, high recoil. Pave Low- Underpowered for a 9-killstreak. It should need two Stingers, or a Stinger and some LMG shots. Stopping Power- Should have Juggernaut to counteract it, like in COD4 and WaW. Painkiller- Needs a longer duration. OMA- Way overpowered. Infinite noob toobs and Claymores with only a 3-second wait in between? No way that's even close to fair. Map Pack- Dude, 1200 Microsoft Points for 5 maps is cheaper per map than 800 for three maps. Sometimes, I feel people who complain about the map pack are doing it for the sake of complaining.