Dragunov

The Dragunov is a semi-automatic sniper rifle featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops: Declassified, Call of Duty: Black Ops II, Call of Duty: Heroes, Call of Duty: Advanced Warfare and Call of Duty: Modern Warfare Remastered. It also makes a brief cameo in Call of Duty: Ghosts.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered
"Semi-automatic sniper rifle. Effective at long range."

- Weapon description

Campaign
The Dragunov is used by the Ultranationalists, Loyalists, and OpFor. It is the most frequently encountered sniper rifle in the campaign and can be found in most levels. Unlike the multiplayer counterpart, the Dragunov in the campaign has virtually no recoil at all, but has a firecap whereas the multiplayer variant can be fired as fast as the fire button can be pressed.

Multiplayer
The Dragunov is unlocked at level 22. Like all sniper rifles, the only available attachment is the ACOG Scope. This weapon is capable of killing an enemy in one shot to the chest or above (excluding arms). Because the Dragunov lacks any 1.1 or 1.4 multipliers, Stopping Power has no effect on this weapon unless shooting at targets using Juggernaut or through walls. It is also one of the six weapons that can have a golden color scheme. The Gold Camouflage exclusivity is removed in Call of Duty: Modern Warfare Remastered however, as all weapons can accept gold camouflage.

In terms of one shot killing potential, the Dragunov is the best sniper rifle to use without Stopping Power by a considerable margin. It is tied, without Stopping Power, with the Barrett .50cal and R700 for damage and has a very high firecap. This leaves room for another tier 2 perk, such as UAV Jammer or Overkill. The Dragunov is also extremely effective in Hardcore. But take note of its length, as the barrel can stick out of cover, giving away the player's position.

Attachments

 * ACOG Scope

Old School Mode
The Dragunov appears in Old School Mode with 10 rounds in the magazine and 20 rounds of reserve ammunition.
 * Bloc - Found on the first floor to the southern end of the eastern apartment building.
 * Countdown - Found at the eastern part of the map, next to the center missile vent.
 * Downpour - Found on the roof of the center building.
 * Strike - Found inside the hotel at the southern end of the map.

Call of Duty 4: Modern Warfare (Nintendo DS)
The Dragunov appears in Call of Duty 4: Modern Warfare (Nintendo DS) as one of the two sniper rifles in game, and being the only semi-automatic one. The Dragunov looks very similar to the Dragunov in the console versions, though much brighter in color. The Dragunov is a semi-automatic sniper rifle, but it has a firecap, like the Dragunov in Call of Duty 4: Modern Warfare's campaign. When fired, the player can hear what seems to be a bolt being pulled back. This, combined with a lower rate of fire, make many players consider it as a bolt-action sniper rifle, though it is still superior to the M40A3. It is only available to use once by the player in the level "Exodus".

Multiplayer
In multiplayer the Dragunov is the only sniper rifle available for the insurgents, however there's no difference between it and the M40A3 as they both kill with one shot on any part of the body and for this reason have their magazine capacity reduced to one round, making the Dragunov essentially a bolt action rifle.

Call of Duty: Modern Warfare 2
The Dragunov returns in Call of Duty: Modern Warfare 2, but is only found in the campaign and Special Ops. It is seen used by the Brazilian Militia in "Takedown", and the Ultranationalists. It can be found and used in multiple levels, such as:
 * In "Museum". Rather than in the weapons casing, it is found in the hands of a Militia soldier and a Spetsnaz soldier in the displays, or from the Militia sniper near the dog.
 * From Russian or Militia snipers in the campaign.
 * "The Only Easy Day... Was Yesterday" on the scaffolding accessed after planting the C4 on the bodies.
 * "Cliffhanger" at one of the explosion sites used by a Russian sniper.
 * "The Hornet's Nest" at the front wall of the first building during the first fight.
 * "Loose Ends" near the M240s in the back room in the first floor of the house and in the armory, next to the ammo shelf.
 * "Contingency" near the M240s near the submarine.
 * "The Enemy of My Enemy" dropped at random by Ultranationalists.
 * Special Ops missions "Estate Takedown", "Wetwork", "Hidden", "Suspension" and "Armor Piercing".

It, noticeably, has the front lens cap still on it, a change from the Call of Duty 4: Modern Warfare version. It can be found with Arctic Camouflage in the mission "Cliffhanger", "Contingency", "The Only Easy Day... Was Yesterday" and "The Gulag", whereas the Dragunov with Woodland Camouflage can be found in "Loose Ends" and "The Enemy of My Enemy". Another noticeable change is that the bolt is now seen in the receiver. One peculiar difference from other weapons in Call of Duty: Modern Warfare 2 is that when the Dragunov is reloaded, the gun is held up with the magazine facing right, rather than with other guns the magazine faces left, or the barrel is facing up.

Campaign
The Dragunov appears in the missions "Crash Site," "Executive Order," and "Numbers." In "Numbers", the Dragunov is commonly found equipped with an Infrared Scope.

Multiplayer
The Dragunov is the first sniper rifle available in multiplayer, available at the unlocking of Create-A-Class. It is also part of the default Sniper class.

Damage is on the low end, as it will only kill to the upper chest and higher. Using a Suppressor removes the upper chest multiplier. As well, it has a very low centerspeed, making accurate shot placement critical and difficult.

It makes up for the need for precision with a large 10 round magazine, which can be increased to a massive 15 rounds with Extended Mags.

It has the usual assortment of attachments for the Sniper Rifle category. Variable Zoom is one of the best attachments for more traditional snipers, as it allows multiple zoom levels to be used. However, the ACOG Scope should be avoided unless the player is aiming to use the weapon in close-range combat, as it has a substantial loss in accuracy, which is key to using this sniper well.

The Suppressor should probably be avoided on the Dragunov. Although it has a 10 round magazine, its slower fire rate and high recoil make it much more unsuitable for the suppressor, especially when compared to the WA2000 (which has the advantage of lower recoil and zoom, allowing it to be fired faster without as much consequence).

Its statistics make it a very good sniper in Hardcore game modes, where its massive 10 round magazine will take it a long way.

The Dragunov has undergone many aesthetic changes via hotfixes, with some replacing the scope's reticule. As it currently stands, it will have its default scope (a chevron rangefinder reticule), and a backup chevron iron sight.

Attachments

 * Extended Mag
 * ACOG Scope
 * Infrared Scope
 * Suppressor
 * Variable Zoom

Zombies
The Dragunov can be obtained from the Mystery Box in all of the Zombies maps. It is a reasonably good support weapon until around round 8 where it starts to lose its power. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the D115 Disassembler. It sports higher damage and a Variable Zoom scope. The D115 Disassembler is a one-shot-kill until round 22, and a one-shot-kill to the head until round 34.

Prior to being Pack-a-Punched, the Dragunov does slightly less damage than the L96A1. However, the two sniper rifles do the same damage after being upgraded, thus making the Dragunov superior when upgraded, with a higher rate of fire and more ammo.

Call of Duty: Black Ops (Nintendo DS)
The Dragunov appears as one of two sniper rifles of the game (though other weapons can be scoped to be used as sniper rifles). The Dragunov has a five-round magazine, fires semi automatic but has such a low rate of fire, similar to a bolt action's rate. It can be fitted with a silencer. The Dragunov is the sniper rifle of choice for the Soviet Army, Viet Cong and the Cuban Forces both in campaign and in multiplayer. In multiplayer, the Dragunov is one of the pre-unlocked weapons, and it is possible to unlock the silencer for it after 100 kills. It is possible to get it for 950 points in Zombies out of the Mystery Box.

Call of Duty: Modern Warfare 3
The Dragunov was first seen during the Call of Duty: Modern Warfare 3 Multiplayer World Premiere trailer. It is similar to the previous variants, but this time with black, synthetic furniture, and a different scope.

Campaign
The Dragunov can be found in the mission "Return To Sender".

Multiplayer
The Dragunov is similar its previous iterations, being semi automatic with a 10 round magazine. It is unlocked at Level 12. It has an extremely high firecap, same as the Barrett .50cal, but with higher mobility. The Dragunov, however, is less effective than it was in previous installments because it is now only capable of getting a one-shot-kill to the head. However, the Dragunov's recoil is manageable and allows the rifle to be fired quite rapidly. Because of this, the Dragunov fulfills the role of a medium range support weapon, similar to Call of Duty: Modern Warfare 2's M14 EBR, but can be effective out to longer ranges as well.

The ACOG Scope is a useful optic for the Dragunov, as the one-shot-kill area is mediocre and the Dragunov is best used at medium ranges because of the high mobility and moderate recoil. The ACOG Scope allows the player to have a greater degree of peripheral vision and increased accuracy at closer ranges,and when paired with Kick, the Dragunov becomes a very effective marksman weapon, like an MK14 without the damage drop. The only downside to the ACOG Scope is that it causes the Dragunov to lose some long range capability because of the high idle sway of the ACOG Scope, something that can be partly mitigated by the Stability proficiency.

Another possibility is to attach a Thermal Scope to this weapon. The Thermal Scope, besides having a significantly good accuracy (although it is strongly advised that Kick proficiency be used too), increases the Dragunov's range. Once it may be difficult to have a fair combat between a Dragunov player and another sniper rifle with a larger one-shot-kill area, the Thermal Scope makes it simple to find the enemy's head.

The Kick proficiency is useful as the recoil becomes even more manageable, making follow up shots very easy to perform. However, one may also take full advantage of the Dragunov's high mobility by using the Speed proficiency, which will bring its mobility to a submachine guns' level, allowing the player to move to another location quickly to surprise enemies or avoid enemy fire.

The RSASS is often considered to be superior to the Dragunov, sporting a larger magazine, more ammo, and exactly the same damage. The Dragunov's main advantage is the high mobility, as the RSASS's mobility is the same as the Barrett .50cal, AS50 and light machine guns.

The Dragunov, therefore, compared to other sniper rifles, fulfills more of a mid-range battle rifle role, due to its low damage and jumpy recoil at longer ranges. Should one want to employ the Dragunov in a traditional sniper role, there is always the option of going prone. While prone, all sniper rifles receive a considerable reduction to recoil, as well as idle sway.

The Dragunov was buffed in Title Update 16 for the Xbox 360 and the corresponding PlayStation 3 update. Its recoil is now almost entirely vertical, making the necessary follow-up shots much easier to execute. The update put it much more on par with the RSASS.

Special Ops
The Dragunov is available in both Survival and Mission modes.

Mission Mode
The Dragunov is a starting weapon in the Mission Mode challenge "Hit and Run".

Survival Mode
The Dragunov is available in Survival Mode at level 16 and costs $2000. Similar to its multiplayer counterpart, the Dragunov sports high mobility, medium to high recoil (depending on stance), and a decent magazine capacity all which is good for the first few rounds. To take a more mobile approach, equip the ACOG Scope for easier close quarters engagements. However, its performance will suffer when the medium troops arrive, as it will lose its ability to one-shot-kill. At this point it is advised to purchase a new weapon.

Attachments

 * Variable Scope
 * Extended Mags
 * ACOG Scope
 * Thermal Scope
 * Heartbeat Sensor
 * Silencer

Proficiencies

 * Kick - Unlocked at weapon level 4.
 * Impact - Unlocked at weapon level 10.
 * Attachments - Unlocked at weapon level 14.
 * Focus - Unlocked at weapon level 18.
 * Speed - Unlocked at weapon level 24.
 * Stability - Unlocked at weapon level 28.

Call of Duty: Modern Warfare 3: Defiance
The Dragunov makes its appearance again in Call of Duty: Modern Warfare 3: Defiance as the Dragunov SVD-63, and retains the similar performance statistics of what its predecessor had. Differences are the fact that it has a different scope reticule with different crosshairs and a blue tinted edge around the scope lens.

Campaign
The Dragunov is rare compared to other weapons used by the Russian forces. It makes a notable appearance in "Running For Cover" when the player must eliminate enemy soldiers at far distance. Otherwise, it is a very rare weapon to find in other campaign missions.

Call of Duty: Black Ops II
"Semi-automatic sniper rifle. Effective at long range."

- Description

The Dragunov appears again in Call of Duty: Black Ops II, using the same appearance from the original Call of Duty: Black Ops with the exception of the wooden sections of the gun being green instead of the usual brown. This time it only appears in campaign mode during the 1980s arc of the game but it can still be used in the 2025 arc of the game if selected in the player's loadout.

Campaign
The Dragunov can be found in the first mission, "Pyrrhic Victory", resting against the shed that contains the Animal Traps. Initially, it comes with a low amount of ammunition, but the player can replenish the ammunition by using the ammo crate right next to the shack as well. The Dragunov is useful for covering Hudson as he carries Woods to safety at the end of the mission.

The Dragunov can also be found in the mission "Time and Fate" in the climbable tower at the villa. It is ideal for sniping the cartel in opposite side of the courtyard and in the buildings.

The Dragunov is almost always a one-hit kill, unless fired at limbs. It has low recoil and can be fired in quick succession to ensure that targets are killed.

Attachments

 * ACOG Sight
 * Variable Zoom
 * Suppressor
 * Extended Clip
 * Fast Mag

Call of Duty: Black Ops: Declassified
The Dragunov reappears in Call of Duty: Black Ops: Declassified.

Attachments

 * ACOG Scope
 * Suppressor
 * Weight Balance
 * Extended Mag
 * Adjustable Stock
 * Quickdraw Handle
 * Bipod

Call of Duty: Ghosts
The Remote Sniper seen in the campaign level Struck Down is visually a mounted Dragunov fitted with a silencer and a tripod.

Call of Duty: Heroes
The Dragunov is used by Soap in Call of Duty: Heroes.

Call of Duty: Advanced Warfare
The Dragunov returns in Call of Duty: Advanced Warfare as the SVO. It was introduced first to multiplayer on July 21 on Xbox One, and August 20 for PlayStation 4 and PC. To unlock this weapon, the player first needs to receive a variant of it in an Advanced Supply Drop/Supply Drop (note that this must be done to use it in Private Match as well).

Multiplayer
Statistically, it is similar to the Atlas 20mm. It is a semi-automatic sniper rifle, firing at a base of 300 RPM, with a one hit kill from the shins up (including the upper arms). The multipliers are different than that of the Atlas 20mm, although this makes little difference unless the target is using Exo Stim, as the Atlas 20mm can one-hit kill Exo Stim users with head, neck, upper torso and arms shots, while the SVO is only able to do that through headshots.

Its idle sway is identical to that of the MORS, and is lower than that of the Atlas 20mm. The Ballistics CPU further decreases the idle sway, making the weapon more accurate. The weapon has high vertical kick per shot, making rapid fire impractical, despite its high magazine size. The SVO has a base 10-round magazine, the largest in its category. As with all sniper rifles, hipfire accuracy is poor and not recommended.

Like all other sniper rifles, its ADS time is 300 milliseconds.

The default scope has the thickest frame of all sniper rifles. The Variable Zoom alleviates this issue, as it uses a separate scope, while the ACOG Scope and the Iron Sights can increase the weapon's effectiveness at close and medium ranges.

Attachments

 * Ironsights
 * Variable Zoom Scope
 * Thermal
 * ACOG Scope
 * Parabolic Microphone
 * Extended Mags
 * Ballistic CPU
 * Tracker
 * Stock

General

 * Each incarnation of the weapon has an unusable iron sigh mounted on the barrel, except in Call of Duty: Advanced Warfare, where it can be used.

Call of Duty 4: Modern Warfare

 * In multiplayer for the Call of Duty 4: Modern Warfare (DS), the Dragunov is tilted upwards until it has been fired.
 * When the Dragunov is given an ACOG Scope, the player will throw grenades slower.

Call of Duty: Modern Warfare 2

 * Posters showing a disassembled view of the weapon can be found in the map Salvage.

Call of Duty: Black Ops

 * On the left side of the gun there is a Hammer and Sickle and the number "N126 47". This is can be noticed easier with the Red camouflage applied.
 * In the Create-a-Class display, the magazine goes through the player's arm.
 * The name "115" in "D115 Disassembler" from Zombies, is a reference to Element 115.

Call of Duty: Modern Warfare 3

 * In third person, when pulling out the Dragunov it will be held by the magazine.

Call of Duty: Advanced Warfare

 * In Local multiplayer, the player cannot select the SVO in Create-A-Class or when customizing the default loadouts, even if the player has obtained one of its variants through a Supply Drop.
 * In first person view, the SVO lacks the rear sight. This can be fixed when equipping the iron sight attachment.

Call of Duty: Modern Warfare Remastered

 * A Dragunov with the original single render scope view is available via modding.