User talk:Codfan

Greetings comrade!


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 * Callofduty4 |    What you after?  09:47, 10 July 2009 (UTC)

Hi, I'm just wondering why you seemed to delete my trivia post in All ghillied up. It has been justified, I've done it like twelve times, plus I've seen it on youtube. I was just asking, sorry if I sound rude in any way. Cpt. Carebear, 27 Oct. 4:34pm (AEST)

RE: sorry to bother you
Check out the first loadout on my on my user page for an assault kit that's decent at any range (just remember that if the AK is exactly the same as the 360 version, don't use an RDS or suppressor because it decreases the damage slightly) If it turns out you don't like the AK, you can always use the M4 instead. Hope that helps! --WouldYouKindly 04:09, November 6, 2009 (UTC)

PC Version
Well they may have taken our console, our dedicated servers and our leaning abilities but I still love the PC version. Yeah we don't have auto aim because mouse is more accurate. I don't know why people slag it off it has typing in multiplayer which is good because you don't have to hear the little kids. Also due to the keyboard we have a different button for everything. None of this holding down stuff.AdvancedRookie 11:12, January 24, 2010 (UTC)

Also this whole unuser friendly thing is nonsense. PCs have tighter communities because you can communicate easier through stuff like forums. Plus our internet is free. Also you can mod PC and our updates are free (so far) so I wouldn't say its less user friendly.AdvancedRookie 11:15, January 24, 2010 (UTC)

Well I have managed to get console controls and use cheats such as noclip, god etc. Look at the screenshots you can get with them. Check out the Brazilian Miltia page pictures for some of mine. Yeah we may be a minority but PC feels like home and it feels natural to me. How can controllers be more accurate if they can have aim assist? That means they need it other wise they would be less accurate. Also PC don't hold down aim they click once and it is held which I find easier than holding it down.AdvancedRookie 22:51, January 24, 2010 (UTC) Console commands are commands you enter into a drop down menu called the console. These are commands often used in testing for instance God mode to test if the whole mission works perfectly without the annoyance of dying.AdvancedRookie 16:16, January 25, 2010 (UTC)

Marine
Depends. Sometimes you don't think about it. When you know they're armed hostiles who would LOVE to get a shot on a American you're alert, kind of get your heart beating. If you know there's a sniper, who knows directly where you're at, and is going to shoot whoever they see you're scared to shit. Peter Griffen Boy 00:21, January 25, 2010 (UTC)

No. I'm don't go around yelling "Johnson, provide support and move up, Davis, go get the Javelin and cover Johnson!" and I'm hardly ever in hot combat, but I have been in it before. I've killed five people, but mostly I don't go around a city and hip fire my M16 everywhere I go. Peter Griffen Boy 01:00, January 25, 2010 (UTC)

Just so you know
I wouldn't worry abut the loss of PGB's knowledge; a lot of what he said didn't add up; and a number of his explanations of squad dynamics didn't make much sense for what he claimed to be: a Sergeant in the Marine Corps - a Sergeant in the MOS he claims (and all Sergeants as a matter of fact) go through extensive small unit leadership training and mentorship by higher-ranking SNCOs, and there'd be no excuse for an infantry Marine to give incorrect information regarding something as simple as that. I never spoke to him about it, I'm just saying there's a huge dissonance in the way he talks and acts and what he claims to be. If you have any questions regarding the United States Marines Corps, military infantry weapon systems, customs/courtesies, small unit tactics/leadership, or general military knowledge as it pertains to infantry and armored combat, you can ask me. Echo Four Delta 03:19, January 31, 2010 (UTC)

Care Package/Emergency Air Drop glitch
It's performed by equipping your smoke signal, and walking up to an object you can mantle over, such as a low wall, step-up, or car. Once you see the "Press A to ^" message, hold the right trigger to prime the signal, and while holding the right trigger press and release the A button. While your character is in the process of climbing up, press and hold right on the directional pad, while continuing to hold the right trigger. If done correctly, your character will pull the smoke signal back out once he finishes climbing. Once you throw the signal, and use the care package that arrives, another smoke signal will be placed into your inventory to use again. Once someone starts this, they've got it until the end of the match, and we've found the only effective countermeasure is bunkering down in one location with ample overhead cover, posting up snipers and marksmen armed with launchers and generally just hoping your entire team has cold-blooded. It quickly turns into a game of "keep-away," as they'll do nothing but spam close air support, and their team will generally bunker up around them to keep them safe whilst they rain down the drops.

As a disclaimer, Griever0311 and the "1775 Crew" in no way support the use of the CP/EAD glitch, and wishes to state that the aforementioned event was carried out with the strictest of scientific detachment, and was performed for the specific purpose of researching effective tactical countermeasures once we were aware of the evolving strategic impact the CP/EAD glitch threat presented. -- Echo Four Delta 02:27, February 1, 2010 (UTC)

RE: you leaving
I'll still be here, just not as active as I once was. I'll evantully come back. It's matter of time before I get back. I'm having some issues in real life, I might be getting married, my girlfriend is most likely going to have a baby in December or November, depends on how it goes through. My concerns are on that. But, I'll still play some Call of Duty though. Peter Griffen Boy 21:40, February 1, 2010 (UTC)

Firearms
I own a number of firearms, and I used to have a lot more before I moved and had to sell a number of them I currently own complete Desert Eagle package (.357, .44, an .50, with both the 6- and 10-inch barrels for each), a Five-seveN, a Glock 22, a Les Baer Thunder Ranch 1911, an XD9 (V10), an S&W M29, a Px4, a Rorbaugh 9mm (but my girlfriend carries that one), a Ruger P95PR, an M4 Super 90, a Mossberg 590, a SPAS-12, an AR-15, and a Mountain Eagle rifle. As soon as I can get the money together, I'm going to purchase the civilian model of the SCAR-H. -- Echo Four Delta 04:12, February 24, 2010 (UTC)

I got to fire the SCARs during a weapons evaluation/demonstration while I was still in. The SCAR-L honestly doesn't feel much different than firing an M4, although the sights are a lot cleaner, and the weapon feels a lot more comfortable in your hands; it's way more ergonomic The SCAR-H, on the other hand, is seriously the finest weapon I've ever fired, bar none. Even with the cartridge it fires, its recoil is really smooth; it doesn't buck around like lot of 7.62 rifles do in full-auto, it just rides right up. -- Echo Four Delta 04:32, February 24, 2010 (UTC)

It's not that bad. The extra weight helps mitigate some of the recoil; you gotta remember that the M16 weighs about 7 pounds, and the M249 tips the scales at close to 20 when it has a 200-round drum attached to it (which can be easily fired from the shoulder). Weight's honestly not much of an obstacle compared to bulkiness when you're considering firing a weapon from a standing position. If you have a weapon that dangles out in front of you and that you have to constantly strain to support, it's more of a hindrance to accuracy and mobility than a heavier weapon that you can keep held closer to your center of mass. -- Echo Four Delta 04:47, February 24, 2010 (UTC)

Oh shit, dude, I'm only 3 inches taller than you. And don't worry, you can get all that crap about breaking bones from firing weapons out of your head. A lot of the guys on this wiki say stuff like that because they have no idea what they're talking about. It's true that large-bore handguns (like the Desert Eagle) can buck around a lot when you fire them, but only if you have bad shooting stance and hold onto it too loosely. The same goes for every weapon For example, a lot of people complain about 12-gauge shotguns having too much recoil, and hurting when they fire. That's because they don't hold it tightly enough against their shoulder when they fire, so the weapon moves a little and it's like someone hitting them really hard with a 1-inch punch. Get what I mean? My sister (about your height) fires my Eagle all the time when I go home and we go camping and she has no problem at all with it. With most larger weapons, it all comes down to stance and weapons handling; you'd have NO problems firing it from the prone as long as you had someone to make sure you were holding it right in the first place.

PS A 13-man squad's the perfect size; they can split up into fire teams if they need to cover a larger area or flank a target; the firepower's not too shabby either, 3 M249s, 4 M203s, and 10 M16s. There're usually a few shotguns, handguns, and the odd AK47 (picked up) tossed in there, in addition to whatever grenades and anti-armor they happen to be packing. -- Echo Four Delta 05:03, February 24, 2010 (UTC)

RE:deletion article
Taken care of, thanks.--WouldYouKindly 04:51, March 4, 2010 (UTC)

RE: Bad Company 2
Sorry, but I play on 360. It's been two days and I'm practically addicted already. Imrlybord7 05:03, March 4, 2010 (UTC)

If you forget to sign your posts, you can always go back and add the four tildes at any time. But so far, my favorite guns are the SCAR-L, M24, SV98, and the 443 Grach. I only use the Engineer and Recon classes. Stealth all the way. Imrlybord7 13:22, March 4, 2010 (UTC)

Sup.
Yeah, join the group of little kids. Im 14. But no like you were saying, it is funnt because I know more than a few people on this website about guns. I just asked Greiver because he said he has been arounda lot of AT-4 missles during his tour. Ill ask you next time. Slowrider7 12:15, March 4, 2010 (UTC)

RE: Breaching and taking point
The squad leader usually has the same guy take point in every patrol; usually the one that's best at land nav, communicating vocally and through hand/arm signals, and is exceptionally perceptive. As to breaching structures, I've done quite a few. I was usually the first in, due my small stature, completion of several CQB schools/training ops, and an extremely nice set of Pinnacle armor that I purchased out of my own pocket and had shipped overseas. I was the smallest, and most well-armored member of the squad, so he sent me in first most of the time. After a while, it made more sense to do so anyway, because once you have a Marine/soldier that knows what he's doing in a given situation, it makes more sense to use them for that purpose, as opposed to a guy that doesn't do it that often.

Anyway to elaborate; a simple, single-room breach-and-clear goes thusly:
 * 1) The squad leader/fire team leader determines which side of the door he wants his squad/team to enter from, and he either splits his his personnel in half with one half on either side of the door, or with all along a single wall, with the exception of the "door-buster" who is opposite the first man in.
 * 2) The first man in preps a frag grenade (if the walls are thick/sturdy enough to absorb the shrapnel [to prevent injury to the breaching team]) or a stun grenade. Once the grenade is prepped, the "door-buster" violently and quickly removes the door by either A) blowing the hinges off with a shotgun, or B) using "Thor's Hammer", basically a GIANT mallet that will bust most doors out of their frame if swung with sufficient intensity.
 * 3) The first man in throws the prepped grenade as hard as he can against the closest wall to keep it bouncing/rolling around long enough to prevent possible hostiles from grabbing it and throwing/kicking it back,
 * 4) After the grenade detonates, the first man in enters the doorway and checks his immediate front, ensuring that there are no hostiles that will present an immediate danger to the entry team, and calls out the presence of any additional doors/mouseholes to the rest of the team. At this point, adrenaline is flowing, lots of people are moving around, and everyone is on edge; loud, clear, concise vocal communication is necessary to maintain awareness throughout the entry team. He then immediately sweeps either left or right, depending on the layout of the structure, and proceeds to the closest corner of the room, and bumps down as more personnel enter the structure.
 * 5) The second man in takes the opposite direction of the first man in, still checking his immediate front as he enters, and then immediately directing his attention in an arc opposite that taken by the first man.
 * 6) Personnel outside quickly flood the interior of the structure, alternating left/right (if that was the initial setup) and bumping down along the inside of the structure until the entire breaching team has made it inside. If any casualties are taken, they are for the most part ignored until.
 * 7) Once personnel are inside, and the fighting has stopped (if there was any) the entry team calls out whether or not their sectors of fire are clear The ceiling is checked for mouseholes/hidden firing positions, and the team stacks up along the next point of entry. If it is part of a larger operation, with numerous units operationg together, the house is usually marked in some way to show that it has been secured, i.e. chemlights, spraypainted designs on the doors, etc. If any casualties are taken during entry, they are, for the most part, ignored until the area is secure; no medical treatment can be given anyway if the structure is a continuous barrage of back-and-forth, close-quarters gunfire. Bottom line, once that first man goes through the door, the squad is committed to taking the house, hell or high water.

That's a basic rundown of basic breach-and-clear under assumed hostile conditions; this is by no means the only way to clear a structure, and all squads develop their own individual "flavor" as to the actual performance of house-to-house fighting. There are also a number of other ways to make an entry; if no door/window is deemed safe, or is likely to be guarded, tanks/SMAWS can be used to perform what is called a dynamic entry, in which case the assaulting forces create their own "doorway." --   Griever0311   17:38, March 4, 2010 (UTC)

RE:
Taken care of, thanks, I've protected the page title this time as well, so hopefully that's the end of it. Kinda makes you wonder what whoever keeps creating that page is trying to say lol.--WouldYouKindly 02:03, March 5, 2010 (UTC)

Eh, I might type it into google translator sometime if my curiosity piques or he does it again, but its not really important.--WouldYouKindly 02:08, March 5, 2010 (UTC)

Spammer
That Russian page is actually pure spam. Russian spam has been appearing all over Wikia for a while, but its mostly under control now. If you see it again, let an admin know. :) Darkman 4 02:15, March 5, 2010 (UTC)

Sure
If you've got a question, I've got answers. --   Griever0311   07:28, March 5, 2010 (UTC)

Sure thing
You ain't gotta worry about bothering me; when I'm on here, I'm usually doing laundry, waiting for food to cook, or trying to stay awake while my girlfriend and her sister are watching America's Best Dance Crew. --   Griever0311   03:58, March 12, 2010 (UTC)]

Just give me few ideas as to which weapon systems you want practical info on (US service weapons/weapon systems up for adoption are easiest) and what type of info you're looking for, and I'll toss some stuff in from time to time. --   Griever0311   04:07, March 12, 2010 (UTC)

Sure thing, dude.
I'm on it, as soon as I get a few minutes. --   Griever0311   07:33, March 14, 2010 (UTC)

ATEFI Experiences
Just to let you know, the AA-12 does stand for Auto Assault. -- EightOhEight  02:19, March 18, 2010 (UTC)

That was its primary designation, however, it changed. -- EightOhEight  02:58, March 18, 2010 (UTC)

Naw dude, just wanted to let you know. -- EightOhEight  03:19, March 18, 2010 (UTC)

Young Buck
Honestly dude, he's on the right track. He's young as hell, but I'm not about try and tell anyone what to do. An criminal record is frowned upon, but you shouldn't have one anyway. The kid's already two inches taller than I am, and a little more weight is good, but at his age, he's got nothing to worry about. The biggest thing he's got to worry about is to not le go of what he wants to do. He's got plenty of time to make up his mind. Also, West Point is for the Army, just so he knows. --   Griever0311   05:08, March 19, 2010 (UTC)

Thanks for the support
I'm gonna make a blog thanking everyone that votes whether I get it or not, but you beat me to the punch on my talk page. Thanks again dude; a few days ago when Cain asked to put an RFA up for me, I wasn't sure if I'd get any votes or not. --   Griever0311   23:34, March 21, 2010 (UTC)

No problem.
You should never feel hesitant or nervous about contacting me or any other administrator. It's what we're here for. As it says on my user page on the Battlefield Wiki, I will gladly help out if someone relegates me to a specific task. I don't really have the time to take charge on another wiki, especially since I am now working on the Splinter Cell Wiki. But like I said, if you or anyone else needs help with something specific on the BF Wiki, anything at all, please feel free to contact me. I've been feeling bad about not helping out there more, especially since Bondpedia was so generous as to make me a sysop there. Oh, and the founder of the BATF is Doc.Richtofen. You should hit him up. Imrlybord7 01:36, March 26, 2010 (UTC)

Battlefield Wiki
Our tour ends at the end of his month. I'm staying there, many other are too. It may not be official, but they are receiving help from us. Doc.  Richtofen  07:18, March 26, 2010 (UTC)

PSN
What is your PSN? I'll add you. Reply on my talk page(I know that this is obvious, but I, have no point here). --Conqueror of all Zombies 00:14, April 4, 2010 (UTC)

No problem. I will add you next time I'm on. Conqueror of all Zombies 00:20, April 4, 2010 (UTC)

Yup. Conqueror of all Zombies 00:23, April 4, 2010 (UTC)

I wouldn't know. I only use Submachine guns and Assault Rifles. Conqueror of all Zombies 00:27, April 4, 2010 (UTC)

I use the AEK and the SCAR. I want the XM8. What do you think of the M1911. I think that it's okay. Conqueror of all Zombies 00:34, April 4, 2010 (UTC)

I don't have Magnum ammo unlocked yet. Conqueror of all Zombies 00:42, April 4, 2010 (UTC)Why am I signing my posts, you know it's me...

I need to get that... NEED TO!

RE: Signature
No problem, is this good:  Codfan Talk

  Sgt.Ex  'Ask the Expert, He'll answer!Post Command 00:32, April 4, 2010 (UTC)

To get it as your sig, follow these instructions: First, go to edit mode and click on the button that says Source in the Controls box then copy your code here:  Codfan  Talk

then click on the More button on the right-hand corner of your screen then click on preferences, once your on preferences, go to your signature, click on the custom signature box then paste your signature code on there and save your preferences. If you have more questions, ask me.