TranZit

TranZit is the expansive exploration mode for Call of Duty: Black Ops II Zombies. The first map made available is "Green Run" and different locations are accessible by the bus or on foot. TranZit has rounds, and functions like a regular zombies game aside from the size and some of the new features. A new feature, buildables, allows the player to build items in game. Examples include Pack-a-Punch Machine; a new weapon, the Thrustodyne Aeronautics Model 23; a wind turbine-like handheld power source; an electric trap; improvised machine gun turret; and a Zombie Shield, a different version of the assault shield. Players can also add upgrades to the bus or inside the diner. Two new types of enemies appear, the Denizen and the Avogadro.

Bus Stop

 * M14 - Inside the bus stop, between a notice board and some lockers. Close to a Turbine part.
 * Olympia - Inside the bus stop, opposite the door.
 * Turbine
 * Turbine Parts - One near the Map, One nearest to the Telephones, Then one in the seats also.

Tunnel

 * Colt M16A1 - On the wall facing the player as they exit the bus.

Diner

 * MP5 - Inside the diner. Next to speed cola.
 * Zombie Shield - can be built in the building beside the Diner.   Part from Diner & car door required.
 * Galva Knuckles - On the roof of the diner, only accessable if the diner gets upgraded with the inner ladder of the bus

Farm

 * Remington 870 MCS - Inside the barn. Behind the crate to the player's left as they enter through the main doorway.
 * Claymores - Inside the shed. Open the shed by using turbine. Claymores are on the back wall.
 * Turret- Inside the House on the workbench. Must be built.

Power Station

 * AK-74u - On the side of the shack that leads into the generator.
 * Electric Trap- Must be built once the power is turned on.

Cabin

 * Bowie Knife - Near the back door of the cabin in the woods between the Power Station and Town.

Town

 * Semtex - In the room across the mystery box location; straight across the lava pit in front of the parked bus. Door opened with turbine. (Possible bus part inside)

Bus

 * B23R - On the ceiling of the bus, towards the back.



Features

 * At least five locations are located in the map: A bus stop, diner, farm, a power plant, and a town.
 * A method of transportation, the upgradeable Bus, driven by T.E.D.D. Zombies can latch onto it while it is in motion, and players can climb up to its roof or fight inside the bus to defend it.
 * Four all new playable characters: Misty, Marlton, Samuel, and Russman.
 * Misty is the girl that was first seen on the teaser poster of Black Ops II.
 * Some previous Perk-a-Colas will make a return, such as Speed Cola, Quick Revive, Juggernog, Stamin-up, and a new version of Double Tap named Double Tap 2.0
 * Two new types of zombies, the Avogadro and the Denizen of the Forest.
 * Buildables, a new system that allows players to build objects from individual items in the world. Currently, the confirmed buildables are a variant of the Assault Shield, called the Zombie Shield, the Turbine, a portable source of power, Thrustodyne Aeronautics Model 23, also known as the Jet Gun, a turret with a machine gun that must be powered by the Turbine, as well as an electric trap that must be powered by the Turbine in order to operate, along with the Power Switch and Pack-a-Punch Machine.
 * There are multiple easter eggs, including the major easter egg Tower of Babble, which has two different paths: the Richtofen path and the Dr. Maxis path.
 * The original Zombie map, Nacht Der Untoten, is featured on this map as an easter egg. However, it does not have the upper level or "HELP" room available, nor repairable windows. None of the previous buyable items are present either. A part to the Thrustodyne Aeronautics Model 23 and Tower of Babble easter egg can be found in here.
 * TranZit introduces a new Perk-a-Cola, Tombstone Soda. Tombstone Soda allows the player to drop down a Tombstone at their death site when they are down, allowing them to retrieve their perks and weapons when they respawn.
 * Black Ops II weapons (i.e. M8A1, Remington 870 MCS, B23R, etc.) can be Pack-a-Punched multiple times for a cheaper price (2000 points), occasionally changing the attachments. However, guns that were in previous games such as the RPD can only be Pack-a-Punched once.
 * A Fridge that is located in the Farm House that allows the player to store weapons and collect them later. The storage persists through subsequent playthroughs, but only one weapon per player can be stored.
 * Deposit boxes in the Bank safe (accessible by using the Ray Gun or explosives to open the safe door) also allow you to deposit and withdraw points for a price. The points remain for future games and will accumulate through deposits from multiple games. The maximum amount of points that can be placed in the deposit box is 250,000.
 * When the player enters the thick fog between bus stops, Denizens of the Forest appear, attacking the player. They can be killed by repeated melees.
 * There are flashing lamp posts in each of the main areas and at the half way points between them. By using a turbine or turning on the power the lamp posts will turn on and have a green light. If a player lures a Denizen to one of these lamp posts, it will dig a hole under it which allows a player to telport. If a player stands on the glowing spot and jumps, it will take them to a random lamp post in the TranZit overworld earning the Fuel Efficient achievement. Once one player uses an active teleporter it will disappear, but can be reactivated again with another Denizen of the Forest.
 * There are several locations on the map that are not bus stops but are also unaffected by the fog, allowing the player to move around freely, but still able to be attacked by the Denizen.
 * Between the bus stop and the Diner there is a tunnel. Located here is a Colt M16A1 Assault Rifle and the Jet Turbine, the first piece of the Jet Gun which can be found in one of three places inside.
 * Between the Farm and the Power Plant there is a corn field. Following the bus route the player will see a light post that flashes on and off at the right hand side of the road, marking an entrance leading into the corn field. If one were to follow the path into the field, one would see a broken down car and, shortly after it, that there is a path going to the right leading farther into the cornfield. Here, the player will encounter Nacht Der Untoten. There is a piece of the Jet Gun located here and sometimes, there is a piece of the navigation tablet located here too.
 * Between the Farm and the Power Plant there is a corn field. Following the bus route, the player will see several pathways leading into the corn field on his left. They form interconnecting pathways one of which leads to a small opening under a high voltage power line tower. This is where one builds the Navigation Table for the Tower of Babble easter egg.
 * Between the Power Plant and the Town, one can find the cabin from Evil Dead. Looking out the right side of the bus, the player will see several small fires burning in the distance, marking this location. Inside the house a Bowie Knife and a Pressure Gauge, one of the parts of the Jet Gun, can be found.
 * The ability to give points to players through keys in the bank. The keys are accessed by knuckling them with the Galvaknuckles equipped. Players pay 1100 points to create a point powerup that gives 1000.

Persistent Upgrades
New permanent effects, called "Perma-Perks" by the community, are a new feature in TranZit as well as playing Survival on the standalone maps. Not all of these effects have been discovered, nor is there an exact explanation on how to get them.

Some of these Perma-Perks stack with the normal perks, for example if one were to buy Quick Revive while one has the permanent quick revive, revives will be almost instantaneous.

When the player obtains a Perma-Perk a green flash will appear on the screen.

When a player loses a Perma-Perk, the game will play an eerie noise.

Some of these Perma-Perks can be achieved by doing certain challenges:
 * A player can get Quick Revive effect permanently by reviving players 10-20 times in one game. People have reported different numbers in that range. This can stack with Quick Revive itself making reviving near instant. This Perma-Perk can be lost by trying and failing to revive a downed teammate.
 * A player can get a form of Deadshot Daiquiri which increases the damage of headshots, causes zombies heads to explode even when shot in the body. It can be obtained by obtaining a double or triple headshot with just a single bullet. The zombies must die from this shot, not just bleed out from being headless, to obtain the perk. This can be easily lost, but how is unknown at this time.
 * Reinforced windows can be permanently turned on by rebuilding a large amount of windows in one game. This permaperk means when a player rebuilds a window, the player places stronger than normal planks which take longer for zombies to rip off. The numbers are speculated but an average of around 50 windows is the most known. In order to not lose it, the player must rebuild at least one barrier every round.
 * Electric Blast, zombies on fire explode with an electric field instead of fire and the explosion is stronger than the normal one and also kills zombies that are nearby the exploding zombie. The proper way to obtain this has not been confirmed at this time.

Sharing Points
Another major feature is the ability to share points in TranZit. To do this, a player must find a drawer with tags such as the one inside the bank vault. They then have to hit it with the Galvaknuckles. After doing this, the player can deposit 1,100 points in the safe, which will cause a 1,000 points powerup to drop, which any other player will be able to pick it up. The orb looks like a point drop from Dead Ops Arcade or the bonus drop by the QED from Moon.

Buildables

 * The Turbine is built from the Mannequin, Model Plane Tail, and Fan, all which are be found in the starting room where players spawn in the gas station. The turbine can be used to power the Perks-a-Cola machines before the power is turned on at the Power Station and to open certain doors. The Turbine is also used to provide power to the Electric Trap and Turret, two other buildables, and to open the Secret Vault at the bank in the Town where the Pack-a-Punch can be built.
 * The Zombie Shield is built from the Car Door and the Dolly, the car door is located either in the shop portion of the gas station or the room to the right of the workers' bench, the dolly is found inside the Diner. It is similar to the Assault Shield in the way that it is used. Players do not gain points for killing zombies with it and their backs will be protected.
 * The Turret is built from the Lawn Mower, RPD, and Ammo Pouch, all which are found at the Farm. Power from a Turbine is required for operation.
 * The Power Switch is built from the Forearm, Switch Lever, and Switch Panel, all which are found in the underground portion of the Power Station. Once the Power Switch is built and activated, green street lamps along the bus routes are lit and all of the Perks-a-Cola machines across Green Run are powered on. The power can be turned off, as well, at which point all perks will dim.
 * The Electric Trap is built from three pieces, all which are found in the brick building at the Power Station. It requires power from a Turbine to operate.
 * The Jet Gun is built from the Gauge, Motorcycle Handlebar, Wires, and Jet Engine on the bench in the Town at the Bar. These pieces are scattered around the map. The Jet engine is always in the tunnel between the Bus Station and the Diner, the Gauge is typically inside the Cabin between the Power Station and the Town, the Wires are located in the brick building at the Power Station, and the Motorcycle handlebar is located at Nacht Der Untoten.
 * The Pack-a-Punch machine is built from the three pieces of the machine, all found within the Secret Vault at the bank once this area is opened.
 * The Bus can be upgraded by adding on up to three parts, which also earns you the "Undead Man's Party Bus" Trophy. The Ladder can be attached to the back left of the bus and once attached allows players to climb on top of the bus. The Escape Ladder can be attached to the emergency exit hatch in the inside of the bus and allows players to climb on top of the bus from the inside. Alternatively, the Escape Ladder can instead be installed inside the Diner which opens the Diner's roof, allowing Galvaknuckles to be purchased. The Plow can be attached to the front of the bus and doing so prevents zombies from jumping onto the front of the bus. These parts are found randomly in the power-required rooms of the Bus stop, Diner, Farm and Town.

Easter Eggs

 * A musical easter egg is activated much like the previous songs; finding and hitting the action button on three Teddy Bears around the map. The songs played are "Carrion", sung by Clark S. Nova and "Carry On" By Avenged Sevenfold. Technically, one cannot play these songs if one have gotten the update on the Xbox 360 version. If the update is deleted, these songs should be able to be played.
 * The first one is outside the starting room, on a wooden bench, near a pool of lava.
 * The second can be found in the Farmhouse, on a matress in the second floor of the house.
 * The third one can be found on a cushioned chair, in the bar, next to the billiards table in Town.
 * The major easter egg, the Tower of Babble, can be performed on TranZit. It has 75G as an achievement on Xbox 360 and a silver trophy on PS3. There are two paths to the easter egg: Dr. Maxis', which requires turning the power off, and Richtofen's, in which the power is kept on, but the player must be playing as Samuel Stuhlinger to be able to hear Richtofen's instructions.
 * Another easter egg is a spot near the farm, in the corn field. Walking through a few cuts through this field ends at Nacht Der Untoten.
 * An old TV set in the Cottage of the Farm Area will play radio messages if the action button is pressed on it.

Achievements/Trophies

 * Tower of Babble (75 Gamerscore.png/ Silver Trophy Silver Trophy PS3 icon.png) - In TranZit, obey the voices.


 * Don't Fire Until You See (30 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, have all doors opened without being set on fire.
 * The Lights of Their Eyes ( 5Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In Green Run, pacify at least 10 zombies with 1 EMP.


 * Undead Man's Party Bus (15 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, complete all additions to the bus in 1 game.


 * Standard Equipment May Vary (25 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, acquire 4 different equippable items in 1 game.


 * You Have No Power Over Me (15 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, defeat "him " without being attacked by "him".


 * I Don't Think They Exist (10 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, kill one of the denizens of the forest while it is latched onto you.


 * Fuel Efficient (10 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, use an alternative mode of transportation.


 * Happy Hour (10 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In TranZit, buy 2 different perks before turning on the power.

Videos of TranZit
Undead Man's Party Bus Achievement Guide|Upgrading the bus. Black Op 2 Zombies Green Run Music Easter Egg Teddy Bear Locations|The location of the teddy bears.

Trivia

 * This is the third time in the Zombies mode where a female character is playable, the first being with Sarah Michelle Gellar in Call of the Dead, and second being Samantha Maxis in Moon after completing Richtofen's Grand Scheme.
 * The letters on the diner sign say "North Highway Diner", but only six letters light up, making it say "Now Die". Underneath this sign should read "OPEN 24 HOURS" but instead reads "ON 4 U" as only these 4 letters are lit.
 * In the Town there is a sign which only has the letters lit up to create the word "Moon"
 * Outside the bus depot the words "STOP BUS" is written on the floor, but a blood splatter covering the bottom part of the "B" makes it read "STOP RUS". In reference to Russman. Though this could be a coinedence.
 * T.E.D.D. can be harassed which can cause the player to have their door opening privileges revoked and eventually be forcefully ejected from the bus.
 * In the tunnel between the Bus Stop and Diner, the player can get off the bus without having to deal with Denizen, like the other locations, although the bus does not stop here. There is nothing there except from a buyable M16 on the wall and a piece of the Jet Gun. Sometimes there is the planks, a part used to make the navigation table.
 * Because T.E.D.D. is faulty, he often mistakes the bus stops for landmark locations that are not within his driving radius, such as Great Slave Lake, which is located in Northwest Territories, and the Grand Canyon.
 * T.E.D.D. can be disabled through the use of EMP grenades or being shocked by the Electro-Boss, Avogadro. He will cease to function and the bus will stop wherever you are at that point in time.
 * This is the first time in Zombies where the player can turn off the power after it has been turned on.
 * When the bus leaves with players on it, any remaining zombies or all zombies will begin to sprint faster than in previous maps after the bus, when the bus stops, they cease to sprint this fast, and will return to their normal speeds.
 * There are many posters in the spawn area, and a map in the center, which shows a second route.
 * There is a magazine rack in the spawn, holding magazines based from birdwatching to scientific research.
 * If you look closely at the bottom of T.E.D.D.'s seat, there is an empty notepad. Also, the seat itself has the numbers '1104' attatched to it.
 * The stepladder that attaches to the side of the bus goes on backwards, it should face the other way.