Jumping Jack

Minions are round-specific enemies appearing in Die Rise. They look similar to the Crawlers in Call of Duty Black Ops but they come during specific waves, and can do short teleports around the environment. They go down really easily, but can pick off a survivor who strays out on their own with ease. The Minion round serves as Die Rise's Hellhound round, dropping a Max Ammo power-up at the end of the waves.

Appearance
Minions look very similar to Crawler Zombies from Call of Duty: Black Ops. They are surrounded by a number of circles of electricity, and can teleport short distances on the map. They are killed in one hit with the Bowie Knife until the third Minion round, similar to Hellhounds.

Abilities
Unlike the Crawlers in Call of Duty: Black Ops, the Minions will not spew Nova Gas upon death. Instead, they will explode in a flash of electricity which can hurt the player if they are too close to it. They will follow a player up elevator shafts by teleporting, so there is not an obvious way to run away from them. They will not teleport behind the player while the player is killing other Minions. Instead, they will teleport directly in front of the player and begin attacking. The first Minion round can be at round 5, 6, or 7.

If every Minion in a round is killed with the knife instead of a firearm, the player will be awarded a free Perk-A-Cola bottle and 2000 points.