Call of Duty Wiki:SPAS-12 Lovers

Do you like the SPAS-12? Do you like kicking ass with it? Do you like killing people using other shotguns with it? Do you like making people cry because they have been repeatedly killed by it? Here's the group for you; the SPAS-12 Lovers!

To join, all you need to do is add your username to the "Members" section below.

Userbox
Put this shiz on your profile page if you love the SPAS-12, even if you're not a member of the group!

Acceptable Overkill
Primary: M4A1 with various attachments usually M203 and/or holographic sight

Secondary: SPAS-12 with RDS or grip

Tier 1 Perk: Bling Pro

Tier 2 Perk: Hardline Pro

Tier 3 Perk: Commando Pro or Ninja Pro

Equipment: Semtex

Ryan Lee
Primary: UMP .45 with ACOG and Silencer

Secondary: SPAS-12 with Extended Magazine and Silencer

Tier 1 Perk: Bling Pro (both attachments on both guns)

Tier 2 Perk: Stopping Power Pro (really turns your already deadly class into an even more deadly class)

Tier 3 Perk: Commando Pro (Escaping from great height distances and melee further away from opponents)

P.S. This is my normal Stealth class, often used

Darkman 4
Primary: Riot Shield - to deflect backshots and to use when you're running through large spaces where the SPAS-12 isn't effective

Secondary: SPAS-12 with FMJ/Extended Magazines

Perk 1: Marathon - Makes getting to targets much easier

Perk 2: Lightweight -Lets you get to targets faster

Perk 3: Steady Aim - A tighter spread makes the SPAS-12 more useful at medium range.

MOE Breacher
Primary: MP5K or Vector

Secondary: Spas-12 w/ Full Metal Jacket

Perk 1: Sleight of Hand Pro

Perk 2: Stopping Power Pro

Perk 3: SitRep (Pro)

EightOhEight

 * Primary: Mini-Uzi w/ Akimbo - Just in case your SPAS runs out of ammo, or if there are multiple enemies in one room.
 * Secondary: SPAS-12 with Grip


 * Equipment: C4 - See below
 * Special Grenade: Smoke - This is a totally different tactic, but you can smoke out a room, and throw C4 in, and just detonate it. Perfect for clearing any small space.

Calvin A
 * Perk 1: Marathon - Close range classes usually need this to get up close
 * Perk 2: Hardline or Stopping Power - They're both purely for convenience. Personal preference.
 * Perk 3: Steady Aim - Same as Darkman


 * Primary: Roit Shield (This keeps people from shooting me in the back)
 * Secondary: SPAS-12
 * Equipment: Tactical Insertion - (I use this class mainly for Capture the Flag so if I die, I can spawn near my Flag)
 * Special Grenade: Flash Bangs - (If I place it right I can completely bind a foe in time to get their flag)
 * Perk 1: Marathon - It comes in handy when I am running with the flag
 * Perk 2: Cold Blooded - Keeps people from seeing me on a thermal display


 * Perk 3: Jammer - So you cant see me to call in a bombing run on me


 * (help me plz...cant get it to work right...sorry Calvin A)

WouldYouKindly
Primary: FAL with Holographic Sight, just in case there's someone I cant get to, like in a window or something, it's good to have a good long range weapon that isn't affected by stopping power as a backup

Secondary: SPAS-12 obviously

Equipment: Semtex

Special Grenade: Flashbang

Perk 1: Marathon

Perk 2: Lightweight

Perk 3: Steady Aim

I based this kit off of Darkman's SPAS runner kit, but I didn't really care for how much the riot shield slows you down, even when it's on your back, so its out with the shield, in with the FAL.

Maj.Gage
Primary: UMP45 with Red Dot Sight

Secondary: SPAS-12 (how did'ja guess that one?)

Equipment: Semtex

Special Grenade: Flashbang

Perk 1: Scavenger Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

daoneandonlyharry
Primary: M4 Holographic

Secondary: SPAS-12 with FMJ

Equipment: Semtex or frag

Perk 1: Scavenger Pro

Perk 2: Stopping Power

Perk 3: Ninja Pro

This is one of the most well-rounded classes you can have. Ever. You have a hint of stealth involved, insane close range combat power, and you can outgun 80% of other people at long range. One of my favorite classes.

J-money
Primary: RPD with Foregrip

Secondary: SPAS-12 with Grip

Equipment: Semtex

Special Grenade: Flashbang

Perk 1: Sleight of Hand

Perk 2: Stopping power

Perk 3: Commando

Totally PWNS, when some noob busts out an 1887.

Smuff
Primary: WA2000 with Heartbeat Sensor and Silencer. (Still one hit kills)

Secondary: SPAS-12 with Red Dot Sight and Foregrip, I'm hardly likely to hit someone about 20 yards away with an AA-12 am I?

Equipment: Claymore, C4 for Domination, Demolition or Search and Destroy (For obvious reasons)

Special Grenade: Flashbang

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Commando Pro

I like my SPAS-12 cause its good for CQB combined with the ghillie suit. Also, I like jumping off things, and I can't think of many good uses for the 3rd tier perks.

Lone Mayhem
Primary: UMP 45 with Silencer

Secondary: Spas-12 with Grip

Equipment: Semtex for when the little buggers hide together

Spec Grenade: Stun to keep them where you need 'em

Perk 1: Marathon Pro gotta get to those high trafficked areas easily

Perk 2: Lightweight Pro that quick aim after sprinting is a definate boost =)

Perk 3: Ninja Pro to be silent like

Brothertim
Primary: SCAR-H with FMJ (High damage, open iron sights, FMJ to shoot claymores when entering buildings)

Secondary: SPAS-12 with Extended Mags (Obviously to clean house when people step on your turf. rarely need to reload)

Equipment: Claymore + Stun Grenade (claymores to keep buildings on lock-down, stun grenades for clearing rooms)

Perk 1: Scavenger (to keep that SCAR fully stocked, and keep them claymores up and ready)

Perk 2: Stopping Power (to kill people with extreme prejudice)

Perk 3: SitRep (+ Pro, to make sure you don't run into a claymore or C4 pack and to hear enemies a mile away) -This perk has become my favorite, it's saved my ass countless times.

Cpl. Wilding
Primary: Vector w/ Red Dot Sight

Secondary: SPAS-12 with Grip

Equipment: Semtex and Stun grenades

Perk 1: Marathon

Perk 2: Lightweight

Perk 3: Commando Pro (yeah, i know it's the dreaded M/LW/CMMDO setup, but it works with the SPAS)

ViperJono08
Primary: Mini-Uzi w/ Holo + Rapid Fire

Secondary: SPAS-12 w/grip + Holographic

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Ninja Pro

SPAS for nearly all encounter but the Mini Uzi is there is someone tries to run away :P

DevilWarrior112
Primary: M4A1 w/Red Dot Sight + Grenade Launcher

Secondary: SPAS-12 w/Red Dot Sight + Silencer

Equipment: Frag

Secondary Grenade: Flashbangs

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Commando Pro

JrKillGore
Primary: ACR w/ Holographic Sight + FMJ

Secondary: SPAS-12 w/ Holographic Sight + FMJ

Equipment: Claymore (place at the door you camp)

Secondary Grenade: Stun Grenade x 2

Perk 1: Bling Pro

Perk 2: Stopping Power Pro

Perk 3: Ninja Pro (dont want anyone finding you now)

For the everday camper =]

Nastefu
Primary: WA2000 w/Heartbeat Sensor and Thermal Scope

Secondary: SPAS 12 w/ Grip

Equipment: Claymore

Secondary Grenade: Stun Grenade

Perk 1: Bling Pro

Perk 2: Cold-Blooded Pro

Perk 3: Ninja Pro

RDinator
Primary: Vector w/ Silencer

Secondary: SPAS-12 w/Grip

Equipment: Semtex or Throwing Knife

Secondary Grenade: Flashbangs

Perk 1: Scavenger Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

(This class short range-based but very accurate and doesn't even require aiming down your sights to still pwn)

ii T I T 4 N x
Primary: UMP45 w/ Silencer

Secondary: SPAS-12 w/Holographic sight

Equipment: Semtex

Secondary Grenade: Flashbangs or stun

Perk 1: Marathon Pro

Perk 2: Stopping Power Pro

Perk 3: Steady Aim Pro

W567123daniel
Primary: MP5K w/ ACOG (If you know how to use recoil to your advantage, this is AMAZING. You can shoot the stomach and get headshots.)

Secondary: SPAS-12 (SO hard to guess, right?) with RDS (Soon w/ Grip)

Equipment: Throwing Knife (If I have to reload, this thing is very useful. Also for sweet "Shepherd Kills")

Secondary Grenade:Flashbangs

Perk 1: Marathon (We are all rushers, right? ...? RIGHT?)

Perk 2: Lightweight (Per Perk 1)

Perk 3: Steady Aim (If I don't have Stopping Power, I will need this god-damn thing!)

David522
Primary Intervention With Heartbeat

Secondary M1887 Only messin Spas with extended mags and grip

equipment Claymore to watch my back while i blow peoples heads off

secondary Flashbangs blind my enemy why me and my spas clear the room

perk 1 sleight of hand for the sniper

perk 2 stopping power for the spas and intervention

perk 3 Ninja I like stealth

Chief z
Primary: ACR w/ Holographic Sight

Secondary: SPAS-12 with FMJ/Red Dot Sight

Perk 1: Sleight of Hand Pro - Pumps faster and ADS speed is insane

Perk 2: Lightweight - Mobility

Perk 3: Steady Aim - Like Dark said, a tighter spread makes the SPAS-12 more useful at medium range.

I wouldn't suggest extended sprinting with this one, rather keep walking and be aware of your surroundings. When you do come across a sprinter, your ADS will be so fast that you'd probably kill the guy before he even stops to aim. The ACR is great backup for longer ranges. This can dominate in Favela, especially in the middle area.

Ryan Lee
It's my second time to get a nuke using this stealth class. In Karachi, near the SEALs spawn point, I just went up a ladder and sniped from that roof top at guys that tried to stick their heads up from the other side of the road. I just used up my UMP's rounds (and unlocked both the Harrier and Chopper Gunner) when three guys tried to vault over the ladder and knife me. It was lucky that I had my silenced SPA-12 there. Three guys tried to get to the rooftop but were all finished off with my SPAS-12, having scored just enough skills for Chopper Gunner. I just went on using the Chopper Gunner and nuked everyone straight off.

I must admit that I'm a akimbo M1887 fan (I still use it nowadays, but a lot less ever since using the SPAS 12, which I haven't used it until lvl 50). But having achieved a nuke with the SPAS-12 (which I haven't when using the M1887, I just came to the fact that the M1887s might not be the best shotguns in the game. Subsequent games have led me to change the M1887 to SPAS 12.

Darkman 4
One time I managed to piss off a guy in Rundown by repeatedly killing him with the SPAS-12. I wasn't specifically targeting him, but it just so happened that he liked hanging out in areas where the SPAS-12 is most effective. :D He managed to kill me once, but I got him 5 times during the match. You could tell he was really angry about me dominating him with the SPAS-12 because at the end, he typed something like "Thank god this is over".

I also managed to make one guy type "wtf shotty" by blowing him away with the SPAS-12 in one of Scrapyard's abandoned airplanes. I don't think people expect to see a maniac like me charging them with the "worthless" SPAS-12 and blow them away.

Callofduty4
One time on Favela, some guy was owning all with Akimbo Model 1887s. So, I say to myself "Heh, Model 1887s, again?", and pulled out a specialized SPAS-12 class. As I expected, he couldn't stand up to it, because I just blew him away before he could even get in range. I didn't have any regret, because he was using Model 1887s over the SPAS-12, which cannot be tolerated in a modern warfare game, because the Model 1887s aren't "modern". (Well they are, kinda, but the days of lever-action are way behind us [like, 120 years behind us]).

As I expected, I received a nice little message over the PSN, which read "How the... Models own SPAS-12 anyday..." to which I replied "No, they don't. So you should start using them". And long behold, the next map was Scrapyard, and yes he did come top, because he actually used it. Just goes to show that the most underrated shotgun is probably the best.

Maj.Gage
Before I got MW2, I'd watch vids on Youtube and listen to my friends. My friends were talking about how much ownage they were doing with the SPAS-12, and I thought: "How could a pump action shotgun that holds 8 shells be preferred over a semi-auto shotgun that holds 12 shells (I already knew the AA-12 kinda sucked)?". When I unlocked it, I loved it. But when I tried out the Striker, I thought, "Just doesn't have that feeling".

After my 2nd Prestige, I got the Grip for the SPAS-12 in 1 day.   Maj.Gage   Talk. 23:25, March 12, 2010 (UTC)

Brothertim
I have always loved the SPAS-12 since Rainbow 6 Vegas. It was my favorite then, and it's my favorite now. So many people use the 1887s since they see everyone else using them, which is a big reason that I don't want to use them. I don't consider the 1887s as "modern" by any means. I love how the SPAS-12 is illegal to own in United States since it's "not for sporting use". I bust it out for almost all the maps that are CQB. I am also a knife-monkey. I love the tactical knife attachments. So I have two classes to chose from. If people are camping and using the HBS as a crutch, I switch to the knife class and tap them on the shoulder with it.

Recently I've gotten a 7-kill streak, within about 15 seconds while holding down the center building in Derail. Thereby solidifying it's awesomeness and place in almost all of my loadouts.

Lone Mayhem
So this is the first time I've ever even played a COD game and I just started to test out my classes. I disliked the launchers, handguns and even the machine pistols. The shotguns were the only secondary that apealed to me. I remember the first several games that I tested out the SPAS-12, I had gotten the Grip fairly easily and was running around on Domination on Favela. I got 40+ kills with the sniper system, I mean shotgun SPAS-12. My most favorite moment was killing a guy capping the C flag and I killed him ADS off the top of the building next to it. Three stories up and I killed him without Stopping Power, it was fantastic and has made the SPAS-12 my only secondary in the game.

Nastefu
Two of my favorite guns in one class! I almost never go sniping without a SPAS 12 as a secondary because more than once I caught a guy that was about to knife me and shoot him to hell with a SPAS-12. I have been a big fan of this shotty since modern day shooters came out. In Rainbow Six Vegas 2, I have saved my life against terrorists in Terrorist Hunt countless times. I find it really reliable with a grip because the recoil tosses it out of your hands. (Not Literally) I find a reliable shotgun to be a handy backup while blowing people's brains out with my sniper. One time I got to a Pave Low using just the SPAS-12. There was a match where all my enemies sat inside the house, most with Akimbo 1887s, I rush the house chuck a flashbang and kill a guy about to knife me and dashed upstairs and fired at three guys and got four kills that won the game. Turns out that they killed a guy going up before I did and the low rate of fire meant that all of them were flipping the shotguns when I came up and blew them to hell.

Cpl. Wilding
I had the SPAS-12 with RDS + Silencer for a while, and one day I decided I would rather use my shotgun than the Vector for a while. (this is on Derail) I run up to the building facing B and fly down the stairs to be confronted by two enemies. I shot and killed one, ran up, pumped and ran down to kill the other. I then waited in the corner for them to come back and lo and behold, they did. I killed them again plus another guy, earning me a Predator missile. I didn't have time to use it since about three more were coming my way. I waited again for them, ambushed them and shot two and knifed the third, giving me my precious Precision Airstrike. This time I bolted out, hit-and-run killed another tango, giving me my Harrier. Confident that I was doing well, I rushed to the enemy spawn...only to be sniped. But once I called in my Harrier/PAirstrike/Predator combo, there was little they could do.

DevilWarrior112
I was playing on Terminal on TDM and I kept owning everyone with the SPAS-12! Then I got an 11 killstreak with the SPAS-12 alone. It was a Chopper Gunner I got. Then towards the end with a minute left, I owned everyone again but I had 2 enemies coming toward me. So, I blasted them out of oblivion with my shotgun and it was the Game Winning Kill! I watched it again and thought "Great gun".

EightOhEight
Was playing in a tournament, and I was the last guy left on my team, in Favela. I turn the corner, and there's two guys waiting for me, so I jump, spin 90 degrees, and blast the first guy, and the second guy suddenly dies. Then, the match ends in a Victory. Turns out that some guy who was trying to snipe me missed and killed the second guy, and then got sat out for teamkilling. Epic triple kill?

Cpl. Dunn
I was playing in Terminal on Free-For-All and I was out of ammo for my ACR so I switched to my SPAS-12. I am about to go through the boarding dock to the airplane, and three enemies come at me shooting like crazy. I shoot one of them in the head, run for cover, run back and shoot another. The last guy is running now (probably out of ammo, I'm not sure) So I chase him down the hall and he just turns around. He stands still and waits for me. I just walk up and get a headshot. It was the game winning kill.

Offspring25836
I was playing team deathmatch on Sub Base and ran out of ammo in that room with the generators in it. I looked at my radar and I saw two blips coming from outside and popped around the window and shot my SPAS-12 and stepped back to cock it and All Pro popped up on my screen, 2 headshots, one burst. Then I wheeled around again and another poor victim was standing there and fell victim to the second shotgun blast. After that death Wargasm popped up on my screen. I had 3, 4, and 5 kill streaks selected. SPAS-12 FTW.

The-Dreamcaster
I love the SPAS-12, it's a beast. I no longer use the Grip, simply because a pump-action shotgun doesn't need the vertical recoil reduction and FMJ has been my standard attachment since figuring this out. Having almost got the 2500 kill title done for the SPAS-12, i've gathered an epic moment from the depth of my memory to commerate it's awesomeness. 1. Afghan, Domination, Bunker on the east side of the map. Occassionally, down to my SPAS-12 having FMJ as it's attachment now, i've got collateral damage kills with it, but this bunker gave me a double collateral. A UAV was up and i recently just shot someone with my Field Sniper Class (Intervention FMJ, Sleight of Hand) and I noticed 4 people were closing on my position. I whipped out my SPAS-12 and got ready for some fun. First guy came round the corner, BOOM, kthxbai and the person directly behind him was probably a little confused as to why he died. However, the next 2, wary of the maniac with the shotgun round the corner, still thought they could take me if they went into together. Wrong. Another shot, another 2 kills. a 5th guy went down when a knifer tried to flank me, at which point I left the bunker before the inevitable noobtube/semtex/anything explosive came in.

Member List

 * Darkman 4 - Started the group.
 * Callofduty4
 * FinalGypsy
 * TNT LotLP
 * II Superlative
 * Demon Magnetism
 * EightOhEight
 * WouldYouKindly
 * Maj.Gage
 * DevilWarrior112
 * luiSon
 * Skaterman23
 * Jewpacrabra
 * Elberto
 * Chief z
 * Nelo Angelo97
 * sidewinder82
 * Era of Anarchy
 * Brothertim
 * Speedyws
 * User:Daoneandonlyharry
 * SaintofLosAngelesXD(m)
 * Notthekingofmw2
 * Manoverboard158
 * J-money
 * Webbjr
 * Smuff
 * SPOOKYTOYMACHINE
 * CodExpert
 * Cpl. Dunn
 * mr.scorgie
 * Cpl. Wilding
 * ViperJono08
 * DJRosetta
 * Gman111
 * Nastefu
 * Bovell
 * Sgt.Safe-Sex
 * JrKillGore
 * Protecta06
 * Camper101
 * MdDy x GMON3Y
 * Moiz1224
 * PFC.Crockillerz
 * Scorpion979
 * 101st Airborne
 * The-Dreamcaster
 * Omega8o8
 * RDinator
 * W567123daniel
 * niceguy00007
 * CallOfDutyBullet
 * Lone Mayhem
 * Chris-the-killer
 * Offspring25836
 * Calvin A
 * EvilGRAHAM 0
 * CoD_BEAST
 * Alexwalker
 * David522
 * QuothTheRavenNevermore
 * Domoguyy97