User blog comment:Ebon Shadowshot/The loss of Multiplayer's Difficulty/@comment-5176950-20120722211715

I have been more of a fan of Treyarch's work in Mulitplayer in Call of Duty World At War and Black Ops at the very least, which excusing Call of Duty 3 (Not Modern Warfare 3, just 3), has really made something of a fanboy for their company, just starting that off as a disclaimer. Call of Duty has been able to find success comercially by both catering to the new players, and the old, the pros and the noobs. This level of commercial success inevitably leads a company to have to cater to its expanding markets, which would in fact be the noobs as more and more people buy the game each year. The Modern Warfare Series has made this a habit, over pumping the release of their games as if we were all ten year olds who only responded to explosions, and whined to our mothers to buy the game for us. The nitty gritty of the game that Infinity Ward has been making for the last few years is gone, and has been simplified down to a point where anyone can pick up the game, and acquire a stealth bomber, and get an adrenaline high that makes the player want to keep playing. They are marketing these games, and crafting them, in an addictive manner in order to allow new players to buy the game, stay hooked, purchase the DLC, and the next itteration. In this way, multiplayer has been reduced in difficulty, not by a fundamental change in which the game has been played, but rather by the oversimplifaction and support system that has been continuously crafted, as well as the flow of new players themselves. Don't blame the company, or even a real change in the game itself, just blame the natural cycle of business, it is what is best for them.