Dunn

"I don't know what's worse, man - dodging falling helicopters or freezing my ass off in this monsoon."

- Cpl. Dunn's comment on the rain in Second Sun

"Yeah, I'm cuttin' through history class now."

- Cpl. Dunn in Team Player when he clears a classroom.

Corporal Dunn is a United States Army Ranger with Hunter Two-One, 1st Battalion, 75th Ranger Regiment who fought under the command of Sgt. Foley. He fought in Afghanistan in 2016 against OpFor forces and participated in the opening attacks of the Russo-American War.

Ranger Corporal
Corporal Dunn makes his first appearance in "S.S.D.D.", in Afghanistan checking his Desert Eagle and then running PFC Allen through "The Pit". Dunn then accompanies Sgt. Foley and PFC Allen during "Team Player", to take a school controlled by local militia. Dunn (with Foley) does not make an appearance again until the next Rangers mission "Wolverines!". Hunter 2-1 appears to have been called back to America in the intervening days. He, along with Sgt. Foley, as well as Allen's replacement, James Ramirez fight through Virginia, extracting Raptor and evacuating civilians with the help of a Stryker APC callsign Honey Badger. The Rangers then move on to Washington, D.C., where U.S. forces are fighting a losing battle against Russian troops. Hunter Two One takes a Russian stronghold, to take out Russian BTR's and attack choppers, buying the evacuation forces valuable time, only to get swarmed by Russian forces. They board an UH-60 Black Hawk with the help of U.S. Navy SEALs to strafe Russian soldiers in various landmarks, only to get shot down by a massive SAM site atop the Department of Justice. After crashing, they are swarmed by numerous Russian forces. As the squad runs out of ammunition, Dunn is hit in the shoulder moments before the EMP caused by Captain Price knocks out the helicopters of both the significant Russian air presence and remaining U.S. forces, killing the Russian soldiers surrounding the Rangers. The Rangers escape into a building amid falling helicopters and meet a Ranger runner, who tells them that Colonel Marshall is gathering forces to retake the White House. After fighting through Russian stragglers, they reach the White House. They defeat the Russian forces there, and the squad reaches the top of the White House, waving green flares to show that D.C. is in U.S. hands. They are saved when the U.S. fighters abort the airstrike, and they then start to talk whether they will be deployed to Moscow or not. Dunn insists on getting revenge on the Russians, saying that he will "...burn it down when we get there."

Personality and traits
Dunn is the comical relief of the Ranger missions, as heard by his witty dialog. He does little to hide his feelings, as heard when he complains to Joseph Allen about how Rangers receive few "Special Ops" missions compared to other U.S. special operations units and to Foley on how their request for air support was denied. He also panics during intense and abnormal situations, as seen during Second Sun where he screams as he sees aircraft falling from the sky. He harbors a dislike towards General Shepherd, as the latter cares little about his men. He cares about his squad mates too, as he may be a combat medic performing life-saving skills on his downed fellow soldiers. He hates Russians with a vengeance ever since the mission "Wolverines!" and says that if the Rangers ever get deployed to Moscow, he will burn it to the ground like how the Russians devastated Washington, D.C. Dunn, like Sgt. Foley, wears unique equipment compared to other Rangers. He wears a MTV (Modular Tactical Vest), as well as a Delta Force-style helmet similar to Foley's with Night vision goggles. He also carries more equipment than others. His signature weapon is a SCAR-H with a Thermal scope.

Trivia

 * He is the second in command of Sgt. Foley's squad.
 * If one waits a few seconds before entering the Pit in S.S.D.D., Dunn will talk about how he thinks the Rangers should get more "Special Ops" missions, that the Rangers can do anything Army's Delta Force and Army Special Forces can do and that he's tired of pulling security for "SEALs and D-boys."Deagledunn_6.png modeled after the one in Call of Duty 4: Modern Warfare.]]
 * In "S.S.D.D.", he holds a Call of Duty 4: Modern Warfare version of the Desert Eagle.
 * Despite him having a Desert Eagle or M9 as his sidearm, he never uses them during the game.
 * Dunn is one of the only four American main characters in the Modern Warfare era not to die. The others are his squad mates Pvt. James Ramirez and Sgt. Foley, and Frost.
 * In Of Their Own Accord, after using Javelins to take out multiple Russian tanks and Helicopters, Dunn does not follow the rest of the team up to the Black Hawk helicopter, instead staying in the enemy 'crow's nest'. Dunn, however, will appear at the crash site.
 * Dunn, like Sgt. Foley, wears unique equipment compared to other Rangers. He wears an MTV (Modular Tactical Vest), as well as a Delta Force-style helmet similar to Foley's with Night vision goggles. He also carries more equipment than others.
 * Before opening the weapon crates in S.S.D.D., Dunn puts the Desert Eagle into his holster while there is already an M9 in it.
 * Dunn's signature weapon is the SCAR-H Thermal Scope, which is never available to the player in the game, and still works even after the EMP.
 * Dunn's screaming during the EMP has become an internet meme.
 * In addition to working during the EMP, Dunn's Thermal Scope on his SCAR-H has the lower recoil of the Red Dot Sight or the Holographic sight, and cannot be steadied.
 * Dunn and Foley are the only characters in the game who use the SCAR-H, the only difference being is that Dunn has a Thermal Scope on his SCAR-H and Foley as the M203 on his.