RPD

The RPD is a light machine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, and Call of Duty: Online. It serves as the main light machine gun used by the Ultranationalist forces.

Call of Duty 4: Modern Warfare
"Fully automatic with good power and quick fire rate. Effective at medium to long range."

- Weapon description

Campaign
In the campaign of Call of Duty 4: Modern Warfare, the RPD is frequently used by the Loyalists, Ultranationalists, and OpFor. To this end, it can be more useful than the M249 SAW in some stages, as ammunition is frequently available. A mounted form of the RPD can be found in the mission "Shock and Awe" in the building after rescuing the stranded platoon, as well as the mission "Safehouse" in two of the houses.

Multiplayer
In multiplayer, it is available at level 4 and can be modified with a Red Dot Sight, ACOG Scope, or a Grip. It is primarily used for medium to long distances and is particularly liked for its magazine's high capacity as well as high power. It is capable of getting long distance kills as the recoil is less than the AK-47's visual recoil and it has no idle sway. Also, in terms of damage per second, the RPD is better than both the M249 SAW and M60E4 when using the Stopping Power perk. The M249 SAW does significantly less damage per second than the RPD or M60E4, and the RPD and M60E4 take the same number of bullets to kill (except in close quarters or mid-range, where the M60E4 can kill in two shots without Stopping Power). Many players use the Grip to increase the RPD's long range capabilities.

In the hands of a skilled player, the weapon, even without any attachments, can be very powerful. A medium rate of fire of 700 rounds per minute as well as taking two shots to kill (with Stopping Power) makes the RPD nearly unbeatable. Even more, it has rather low recoil, making it a preferred weapon by many. However, it does have some drawbacks, such as having the longest reload time of all guns and poor hip fire accuracy, which can be mitigated somewhat by Sleight of Hand and Steady Aim. At close range firing from the hip, some players meet some success by waving the RPD slightly from side to side to compensate for the poor hip fire accuracy by taking advantage of the high rate of fire.

The RPD's iron sights are large and unobstructed, so many players like the RPD's iron sights and prefer to use it with the Grip or stand-alone rather than the Red Dot Sight or the ACOG Scope, as the front sight is not removed when using the Red Dot Sight so it will be more obstructed, and the ACOG Scope adds sway.

The RPD has fairly low recoil when fired automatically, so it is very helpful for keeping enemies at bay and spraying large groups of enemies down.

Weapon Attachments

 * Red Dot Sight
 * Grip
 * ACOG Scope

Campaign
The RPD is occasionally found on Russian soldiers throughout the campaign, as well as in the hands of the Brazilian Militia, Opfor, and Shadow Company soldiers.

It is one of two starting weapons in "Endgame" if the player does not play the level through the previous mission, along with the Mini-Uzi. It sees very little use however, as it is unusable as soon the player enters the Zodiac.

It is usually found with a Red Dot Sight, ACOG Scope, or no attachments at all.

Multiplayer
The RPD in Call of Duty: Modern Warfare 2 handles very similarly to how it does in Call of Duty 4: Modern Warfare. A notable difference, like with most firearms in the game, is that the ACOG Scope no longer sways. A rail has also been added which is not seen in Call of Duty 4: Modern Warfare. The RPD benefits greatly from the Bling perk, which allows players some flexibility in their attachment choices. Bling is useful for all light machine guns due to their large ammo capacity and magazines, making Sleight of Hand and Scavenger redundant, and the RPD is no exception to this. ACOG and Thermal Scope have their obvious benefits, allowing players to perform an "overwatch" role and provide longer range fire support in most situations.

Stopping Power and FMJ are advised for a player going for a loud and all out attack class with a similarly powerful secondary weapon. Attaching FMJ with the RPD can yield multi-kills as increasing the penetration can also increase the penetration through enemy players, though it does not increase the base damage. Unsilenced with Stopping Power, the RPD delivers two-hit kills anywhere to the body, unless shooting through a surface or against an opponent with Painkiller. The gun can be a surprisingly good stealthy light machine gun with a Silencer, especially in Hardcore game modes where it can deliver one-shot kills at any distance without Stopping Power, while carrying 100 rounds of ammunition; this makes it very difficult for the player to run out of ammunition before the player dies, or the game ends. However, the effectiveness of a Silencer in Hardcore is limited, due to the lack of radar. The RPD also has very high bullet penetration, just like the AK-47 in this game; this makes it much easier for the RPD to get penetration kills quickly due to the high damage even without Stopping Power. An experienced player can unlock Extended Mags in a few days, or even a few hours of consistent use. Using Extended Magazines with One Man Army Pro can be very effective, as it allows for 18 seconds of continuous firing, followed by a 3 second class swap, which is very useful when suppression is needed.

The RPD has the second highest damage output per second due to the high capacity magazines, but falls short to the L86 LSW due to the lower rate of fire. The RPD's one major disadvantage is its reload time. It takes approximately 10 seconds to reload the RPD, the same reload time as the MG4. In this time, the player could fire off almost two magazines with the AUG HBAR.

To compensate for it's the slow reload, there are a few options available. Sleight of Hand is a great option to counteract the slow reload, not only due to speeding up the reload but also halving the sighting time with the Pro version. One Man Army Pro is actually faster than reloading the RPD while replenishing both ammo and equipment. The Extended Mags attachment places all of the ammunition into a single drum, and makes One Man Army or Scavenger needed if the player wishes to reload (One Man Army is faster, making Scavenger less useful), however usually not necessary. When using Extended Mags, do not use Sleight of Hand. The player should instead consider using One Man Army, Bling or Marathon for the long run. A Grip is an optional attachment that also works well with an optic and Bling (for example, Red Dot Sight w/ Grip). The grip is also surprisingly effective on its own, allowing for a perk other than Bling to be used. This combination is also unlocked very early, the weapon at Level 4 and the grip at the first Marksman challenge.

Weapon Attachments

 * Grip
 * Red Dot Sight
 * Silencer
 * ACOG Scope
 * FMJ
 * Holographic Sight
 * Heartbeat Sensor
 * Thermal Scope
 * Extended Mags

Call of Duty: Black Ops
The RPD is cut from final version of the game, but it is possible to find it in weapon files, and it is most likely replaced by the RPK. Although the RPD does not appear in the final version of Call of Duty: Black Ops, occasionally on the main menu, footage on the TV screens will show Viet Cong using RPDs. It does appear in the sequel, Black Ops II.

Call of Duty: Black Ops (Nintendo DS)
The RPD appears in the Nintendo DS version of Call of Duty: Black Ops, first spotted in the game's launch trailer. It can be seen with its original iron sights. It has a 100 rounds magazine, decent rate of fire and relatively fast reload time, however suffers from poor damage, (Stopping Power is recommended), though the almost non-existent recoil helps placing all shots on target. It is pre-unlocked for the enemy faction in multiplayer and 150 kills with it will unlock the PPSh-41. It is also possible to find the RPD in Zombie mode, in the Mystery Box. It can be found very frequently in the campaign and is extremely useful overall. It retains its original look from Call of Duty: Modern Warfare 2 despite the fact that no attachments can be used. Overall, compared to the other LMGs, the M60 and XM22, the RPD has lower damage and slow reload, that are however compensated by much clearer ironsights and minimum recoil, which is almost the opposite, as the M60 and XM22 have both high recoil but high damage.

Call of Duty Modern Warfare 3
The RPD has appeared on the first two trailers of Call of Duty Modern Warfare 3, however it was cut later in development and most likely replaced with PKP Pecheneg. Also, in a cutscene in "Return to Sender", one of the militiamen is holding the RPD

Call of Duty: Modern Warfare 3: Defiance
The RPD returns in Call of Duty: Modern Warfare 3: Defiance with the same stats as in Call of Duty: Black Ops DS.

Call of Duty: Black Ops II
The RPD appears in Call of Duty: Black Ops II in campaign and Zombies. It has a high rate of fire, low recoil, clean iron sights and a 100-round magazine. Its appearance is very similar to its Call of Duty: Modern Warfare 2 counterpart, but has a different firing sound. In the campaign, it is used by many enemy forces, (occasionally mounted) and is also available in the customized loadout from the beginning.

Attachments

 * Reflex Sight
 * ACOG Sight
 * Suppressor
 * Extended Clip
 * Foregrip
 * Rapid Fire

Zombies
The RPD can be acquired from the Mystery Box for 950 points in TranZit, Die Rise, and Nuketown Zombies. It only does decent damage, but has a high rate of fire, large magazine and ammo reserve, making it good for earning points. However, it has extremely high visual recoil, which may disturb prolonged fire, making burst fire essential and limiting the advantages of the high rate of fire. It is inferior in almost every way to the HAMR, notably magazine size and reload speed. It falls short in its extremely slow reload time, therefore, Speed Cola is important. Double Tap II Root Beer is also a good fit, doubling damage and adding 33% increase to rate of fire, although this makes the recoil almost unmanageable under constant fire as well as emptying the magazine even faster.

When Pack-a-Punched via the Pack-a-Punch machine, it becomes the Relativistic Punishment Device, and gains a magazine of 125 rounds and increased damage. It can only be Pack-a-Punched once, like all other non-2025 weapons. Pack-a-Punching this gun gives the player the same style of shooting with more rounds and more power. Its overall effectiveness when Pack-a-Punched surpasses that of the HAMR; it has less recoil, and a good rate of fire. Compared to the SLDG-HAMR, the Relativistic Punishment Device has significantly less recoil and has cleaner iron sights, but the SLDG-HAMR has a higher rate of fire, much faster reload time, and has the ability to support attachments. It is mostly up to personal preference and playstyle as to which is better.

The RPD was nerfed in a patch, the same one that increased the recoil of many 2025 weapons (including the HAMR) by 30%. It too had a recoil increase of 30%. The Relativistic Punishment Device is not affected by this, and retains its low recoil.

Call of Duty Online
The RPD appears in Call of Duty Online with a modernized model.

Attachments

 * Foregrip
 * Pistol Grip
 * ACOG Scope
 * Holographic Sight
 * Reflex Sight
 * Red Dot Sight
 * Thermal Scope
 * Long Barrel
 * Suppressor
 * Heartbeat Sensor
 * EMP Shielding Device
 * GPS
 * Mark Ammo
 * Increased air support damage
 * Adjustable Stock
 * Extended Mags

Call of Duty 4: Modern Warfare

 * The RPD has increased zoom in the campaign than its multiplayer counterpart. The same is true with the AK-47 and the AK-74u.

Call of Duty: Modern Warfare 2

 * The Create-a-Class image also shows it with a grip attachment, mostly obscured by the drum.

Call of Duty: Black Ops II

 * The RPD uses 7.62mm rounds, according to Marlton Johnson.
 * When put into the Weapon Locker in TranZit or Die Rise, it becomes the Galil in Buried.