Zombies (Treyarch)




 * This article is about the game mode. For the enemy featured in the game mode, see Zombie.

Zombie Mode is a leisure game mode in Call of Duty: World at War and Call of Duty: Black Ops for both single player and co-op modes are available with up to four players online or two players in local split screen. It became highly popular upon its release. The name "Nazi Zombies" is official, but in some maps the player faces zombies of other nationalities, including American zombies and Imperial Japanese zombies.

The player must survive endless waves of attacking Zombies, buying weapons and perks in the process, and optionally repair nearby defenses to keep zombies out. There is no limit to the levels. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Sometimes, zombies drop power-ups.

Originally, the campaign of World at War was to be completed in order to unlock Nazi Zombies, however following an update, the playlist became available to every player no matter if they completed the campaign or not.

Altogether, Zombie Mode consists of seven maps; the first, second, fourth, fifth, and seventh feature Nazi Zombies (NDU, Verruckt, Der Riese, Kino der Toten, Dead Ops), while the third features Imperial Japanese Zombies (Shi No Numa), and the sixth features American civilian, military and scientist zombies ("Five").

Shi No Numa, Der Riese, and Kino Der Toten all have the same four playable characters, while 'Five' has characters who actually existed in real-life (non-canon to the storyline).

Point System
There is a point system is the Zombie game mode. This system applies to Normal Zombies, Hellhounds, Gas Zombies and the Pentagon Thief. There are also colors to divide the point counters among the four online players. The colors are white, blue, yellow, and green. Some colors may not apply depending on the amount of players; for example, if there are only three players in a game, green will not appear. If the player looks where the counters are, theirs will be the biggest or boldest out of everyone else's. In World at War, the player with the white counter is always the host, but it is unknown if the same holds true for Black Ops. The colors for the Zombies characters are below:
 * Non-lethal hit: 10 points
 * Lethal torso hit: 60 points
 * Lethal limb hit: 50 points
 * Lethal headshot: 100 points
 * Lethal melee: 130 Points
 * Tank Dempsey, John F. Kennedy - White
 * Nikolai Belinski, Richard Nixon - Blue
 * Takeo Masaki, Robert McNamara - Yellow
 * Dr. Richtofen, Fidel Castro - Green

Nacht der Untoten
"You drove them deep into the heart of Reich. You thought they were dead. You were wrong."

- Nacht der Untoten description

Nacht der Untoten is the first map of the Nazi Zombies campaign. It is also the smallest and simplest, there are only three rooms in this map. The Zombies in this map are less deadly than the ones in the others, as they do not reach through windows, they do not run as fast and they're the least smartest in terms of AI. This is the only map not to include perks, traps, or electricity. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the zombie story arc. It takes various design elements from a building in the multiplayer map Airfield, the building in the map therefore earning the name "Zombie House". However, it has nothing to do with that map story-wise. The version in Black Ops features every power up including the power up icon, Cold War weapons in the Mystery Box and zombies that reach through the windows to hit the players.

Verrückt
"Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"

- Verrückt description

Verrückt is the second map in the Nazi Zombies campaign. It may be based off Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows, deal more damage and run faster. This is also the first map to include traps, perks, and bouncing betties, as well as the first map to require the electricity to be turned on. There are ten rooms in this map, which require 'points' to open. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This level takes place in Wittenau Sanatorium in Berlin, Germany, and this is the only map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This map also introduces the PPSh-41, available from the Mystery Box.

Shi No Numa
"Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!"

- Shi No Numa description

Shi No Numa is the third map in the Nazi Zombies campaign, even though it includes Japanese zombies instead of Nazi zombies. The max zombie running speed has been reduced from a full sprint back to the original "zombie run", possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room,Warning Room and Mystery Box Spawn). This is the second map where the electricity doesn't have to be turned on. This is the only map where the perk machines spawn randomly and the second map where the mystery box can move, with a new feature: a yellow beam above the place which it has spawned. This is the only map where the players can walk outside of buildings without glitches or cheating and have zombies spawn next to them. This is the only map with a Zipline, and introduces Hellhounds. It is also the first map where the identities of the players are known. Shi No Numa also introduces a new weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can destroy up to 20 zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated 'trap'. Finally, this map introduces the Nazi Zombie back-story. This is the first map not based on a map built into the game, although it takes some design cues from Makin and Knee Deep, as this level takes place in a swamp somewhere in the Pacific.

Der Riese
"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"

- Der Riese description

Der Riese is the fourth map in the Nazi Zombie game mode. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-A-Punch machine, which for 5000 points, upgrades weapons to have increased ammo capacity, more power, high RoF, etc. It is the second map where the power is required to be switched on.Der Riese is the third map where Perk-a-Cola machines are included, and the second where perk machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every 5 rounds. It is the first map to have teleporters, the Monkey bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and the second to advance the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points.

Kino der Toten
"Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"

- Kino der Toten description

Kino der Toten is the fifth map in the Nazi Zombie game mode, introduced in Call of Duty: Black Ops. It has almost all the features from Der Riese including the Bowie Knife, Teleporters, Pack-a-Punch Machine, and Monkey Bomb, although the Wunderwaffe DG-2 does not return. Instead, it introduces two new Wonder Weapons called the Thundergun, and the Winter's Howl. It is the first map to have purchasable modern weapons, as well as the first map to have the new 'Gas Zombies'. After the Mystery Box has been used multiple times, a teddy bear will appear, and the box will teleport to a different room.

Quick Revive is now essential in solo play as when the player is downed, he can still revive himself, and therefore have a second chance. The Pack-a-Punch machine now does not only increase the power of a weapon, but also gives a random attachment (e.g. customized dot sight, or dual mag).

Five
"Five" is the sixth map in the Nazi Zombie game mode, introduced in Call of Duty: Black Ops. It has all the features from Kino Der Toten. The playable characters in this map are President John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro. New features in this map include the use of elevators, the DEFCON control system, special agent zombies, and the Pentagon Thief. The Thief substitutes to Hellhounds, which do not appear in the map "Five".

Story
In Shi No Numa, a radio message can be heard in the starting room by turning on three radios. The message is:

"R-4808n 37 14 06 115 48 40. I hope that you are receiving this transmission Peter, if not then all has already been lost. You must know by now that we failed to contain the Asylum and we had to move the experiment here. Location: the numbers will guide you. The giant must remain (static) at all costs, repeat, Der Riese must remain (static) at all costs. The DG experiments continues. You're our only advantage now. Find Doctor Richtofen (static is in this word, but it is still audible) and Doctor Max, they may know what's going on. The use of 115 is dangerous at best. I'm not sure how much longer we can continue here. We've lost most of our best people. I hope you get this. I hope I happen to be there too but I'm almost out of hope. 60 54 06.96 101 55 44.94."

- Shi No Numa radio message.

The numbers are the coordinates of Tunguska (end of message) and Area 51 (beginning of message). Dr. Max is probably Dr. Maxis. "DG experiments" is a reference to the Wunderwaffe DG-2. The asylum is the setting of the second level, Verruckt. 115 is element 115, an element found in meteors and known to power the Wunderwaffe. A meteor containing 115 is shown in the map Shi No Numa outside one of the swamp areas.

In Der Riese, the creation of the zombies and hellhounds is explained. Dr. Maxis was testing zombies for the government project christened "Der Riese" or "The Giant". . He was testing teleporters by sending people and/or dogs through them. They reappeared at the mainframe, but had been turned into zombies. He tried to control the zombies, but the problem was that they would always go berserk and try to kill him, resulting in their death. All of these experiments were done with his assistant, Edward. When he used his daughter Samantha's dog, Fluffy, as a teleporter test subject, he accidentally created the first hellhound. The dog was teleported, but like the rest of the subjects, she reappeared at the mainframe zombi-fied. When Samantha came running in and started questioning her dad about her dog, Edward left the room. Edward then betrayed him by locking him and his daughter in the room with the hellhound, which then killed them. Another radio message shows how after Maxis and Samantha are killed by Fluffy. Edward let loose the zombies on the factory, as on another radio message the player can hear screams and the sounds of Zombies moaning and attacking. Another radio message explains how hellhounds increased in quantity; in it, Maxis talks to his daughter about Fluffy's pregnancy. One of the characters, Dr. Richtofen, has obviously been to Der Riese before and probably worked there. He knows about connecting the teleporters and about Dr. Maxis. It has been revealed that he is Edward. In Black Ops it is revealed that he and the other three named characters survived the events at Der Riese and time-traveled to a Nazi Theater, where they continue to fight zombies.

In the intro to Kino der Toten, Richtofen reveals that he knows much more about the energy created by 115, and that he was excited to learn that it was also capable of time travel. He seems unconcerned that him and his partners have been teleported to Nazi Germany in an unknown year.

In another radio message in Der Riese, Dr. Maxis is contacting higher command. He states that he needs more 115 for his experiments and that the "Nevada Base" has some. The "Nevada Base" is obviously Area 51.

iPhone/iPod Touch Application



 * For the main article, see Call of Duty: ZOMBIES

On November 16th 2009, Nazi Zombies was released for the iPhone and iPod Touch as an application for $9.99. Originally, only Nacht der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Zombie Verrückt was released for $4.99 on February 11th 2010. The iPhone and iPod Touch versions are identical to each other. Although they have lower quality graphics than their console counterparts, they do include leaderboards, unique Achievements and three different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, Version 1.4 was released, and along with it, Shi No Numa, the third map to be released for the iPod/iPhone also for $4.99. As of September 30th2010 version 1.5 was released and includes Der Riese, the fourth map,for no additional payment, new achievements, better Zombie AI, improved graphics, the previous two maps also made free, and made the app itself $4.99.

Call of Duty: Black Ops
On August 12th 2010, Nazi Zombies was accidentally confirmed by a Gamestop employee to be returning with the four maps in Call of Duty: World at War upgraded with the Black Ops engine. Along with it's updated engine, it also contains some features, such as dive to prone, and weapons only available in the Black Ops game. The classic maps are part of the Hardened and Prestige Editions.

On September 29, 2010, Josh Olin officially confirmed on his Twitter that zombies will be in Call of Duty: Black Ops.

On the Xbox 360 the user can get the Call of Duty: Black Ops Zombie Hat when the user buys or renew their gold membership.

On the second "Zombie" update from GKNOVA6, new footage is shown of the new "creeper" zombies. People with gas masks are seen attacking the oncoming horde and defending themselves probably meaning the infection is probably contagious and therefore they need gas masks to survive. This could also be another connection to "Nova Gas" or the chemical "Nova-6", as all of them are strongly connected. This, however, could be a precaution being used by the Military.

The team of Tank Dempsey, Doctor Richtofen, Nikolai Belinski and Takeo Masaki return again to fight the Zombies. The World at War maps, Nacht der Untoten, Verrückt, Shi No Numa and Der Riese will be unlocked immediately for use if the Hardened or Prestige edition of the game is bought.

There is a Nazi Zombies mode for the Nintendo Wii edition of Black Ops. Currently the only map available is Kino der Toten, on which the graphics are scaled down in quality and the Winter's Howl is not available for use. Four-player games with voice chat are supported.

Call of Duty: Black Ops DS
Zombie Mode appears on Call of Duty: Black Ops DS, in a similar format to the consoles. The concept of the game and many mechanics are the same, but many changes have also been made, such as an increase in damage from the zombies (able to down the player in one hit at round one), an increase in zombies' health (knife takes 5+ hits to kill at round one), and barrier mechanics (can't be repaired while being destroyed, more bars, zombies able to attack when mantling the barrier).

Maps

 * House — abandoned house in the north
 * Facility — abandoned research facility
 * Temple — remotely located temple
 * Overlook — abandoned outpost

Call of Duty: World at War

 * A snippet of Hell's Gate plays at the end of each round.
 * Sometimes in every Map Pack, a zombie will glitch outside of a barricade, and attack as if it was inside.
 * When pausing the game, instead of saying resume game the screen will say "Resume Carnage".
 * Nazi Zombies is not available on the Wii and PS2 version of Call of Duty: World at War or Call of Duty: World at War: Final Fronts.
 * While playing co-op, it is not possible to use the "/record" console command.
 * ScrewAttack rated Nazi Zombies as the 5th best zombie game ever.
 * Most of the weapons that were used in zombies were American and German.
 * Nazi Zombies seems to have influences from Left 4 Dead where also 4 people of different backgrounds must team up in order to survive against a seemingly endless horde of zombies, although these may just be a coincidence.

Call of Duty: Black Ops

 * On the top left hand corner of either GKNOVA6 Videos there is a zombie trying to break the screen or more likely that is a scientist trying to escape the room because the zombies are coming (although you can't see them it is possible that he is trying to get away as they are getting nearer) and you can see he either falls or gets dragged to the ground by the zombies at the end.
 * On one of the bars above the screens on GKNOVA6 a number comes up, the number is 47093, which leads to an asteroid found in Croatia back in 1999, which leads to the possibility that the Russians didn't stop their research after the fall of Soviet Russia and found an asteroid that involved a much more stronger version of element 115 or an entire new element altogether. This could also be hinting at the continuation of the Zombie storyline past Black Ops.
 * During the 2nd zombie update on GKNOVA6, voices can be faintly heard in the background, and it is extremely difficult just to separate the whispers from background noise.


 * Zombies that have their legs blown off but are still alive are normally referred to as "crawlers". In World at War, these crawlers were used tactically by players as a way to delay the start of the next round. For example, the team would keep a single (preferably slow moving) crawler alive while they prepared for the next round (buying guns, perks etc) then kill him when they are ready for the next round.
 * The screens of the main menu when Zombies are selected actually show some soldiers from the singleplayer level Rebirth, during the fighting on Rebirth Island (e.g., the U.S. Marine who fails to put on his gas mask and pleas for help during his agonizing death.).
 * When you select "Zombies" on the main menu the Interrogator leaves his window and comes back as a zombie trying to break into your room. This; however, could be an illusion to Mason's memories.
 * On rare occasions the tips section under the loading bar in the Black Ops version of zombies will display text to the effect of "Manhattan DOWN!!!". This can happen on the loading screens of Kino der Toten or "Five". This could could have some reference to the Manhattan Project, a nuclear project, meaning that the project failed and the radiation, probably caused by element 115, was unleashed on Americans, causing "Five."
 * The number round you are on will tell you how much times you need to knife a zombie to kill it. e.g. round ten requires ten knives.
 * The AK47 seems to have been slated to appear in Zombie Mode, but was removed for an unknown reason. It can still be accessed using console commands on the PC.

Videos
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thumb|left|300px|GKNOVA6.com as of 12/22/2010 300px|Opening cutscene for the "FIVE" map for Black Ops zombies.

thumb|300px|left|Black Ops Nazi Zombies Gameplay