User blog comment:Damac1214/Call of Duty: Black Ops is coming to Backwards Compatibility on Xbox One/@comment-1263839-20151110082019/@comment-1055346-20151111022513

I was the anon, I commented from my phone and didn't realize I wasn't logged in so I'll elaborate my point a bit:

-I think the campaigns gameplay is absolutely fantastic. Gunplay aside, the amount of variety you can bring to each fight is staggeringly interesting. Customizing classes to suit your playstyle, using the Cyber Core that best suits the mission, upgrading your abilities and modifying them is awesome.

-The stealth missions are a beast of their own. Gone are the days of All Ghilled Up interactive movies that weren't so much about stealth as they were following directions. I was so shocked and excited to find that there were MULTIPLE instances where a stealthy approach to eliminating all the enemies wasn't just a possibility, it was even a preferred one in some cases. I'd love to play the campaign again Co-Op/On Realistic to make these sequences even more tactical and rewarding.

-The enemy variety is awesome. Standard Soldiers, Cyber-Soldiers, Juggernaut-Cyber-Soldiers, Robots, Quad Drones, Mechs, etc. make for a ton of interesting battles where, to be totally honest, not every solution is going to work for every enemy.

-The level design is impressive as well. CoD Devs have gushed for years about how their game has "Multiple paths through a level" and you "Pick how you approach every situation". But with BOIII, Treyarch has actually achieved that. Left, Right, Up, Down, Over that building, through those bushes, down that alley, etc. The amount of routes and approaches to each situation make me feel like re-playing each level will actually be fun instead of relatively tedious.

-The story is weak. Taylor's squad isn't developed at all, the lack of an identifiable main character is disappointing, and the game does not connect nearly enough to Black Ops II to really justify being called a sequel. I haven't finished the story yet, but this is the general impression i'm getting.

-Ranking up feels slow, but it's likely meant to make the harder difficulties feel more rewarding.