Riot Shield/Trivia

Trivia

 * When the riot shield is being held by the player, and a Throwing Knife is thrown, in 3rd person, the player acts out a special animation. They will wave their hand and point with two fingers, acting out a finger gun animation.
 * The riot class skin in 1st person for the TF141 in snow maps is the same one used in "Cliffhanger" and "Contingency". Its appearance is white camo sleeves and black gloves instead of gray sleeves and green gloves.
 * Players who prefer the Riot Shield class skin with a gun can switch the shield for any dropped weapon and can play normally as a shooting class, but they'll be at a disadvantage for speed.
 * The Riot Shield can protect the player against Helicopter and Harrier attacks if the player angles it correctly or has the shield on his back while they are prone (It should be noted that the shield will not protect the player against the Chopper Gunner killstreak, as the bullets have a moderate amount of splash damage). This is especially effective due to the fact that the player gains points from deflecting the bullets as well as having the ability to shoot with the player's secondary. Once the Harrier and the helicopters lock onto Shield users, they appear to keep firing at them even if the shots are ineffective. This may help to prevent other teammates from being killed by occupying the aircraft until time runs out. The Riot Shield does not protect the user against explosive killstreak attacks such as the AC-130, Airstrike or Predator Missile. Also, the Riot Shield is ineffective against exploding objects, such cars, even if the Shield is pointed in the right direction.
 * If the player has a Riot Shield when in Last Stand, the shield will be moved onto the player's back and will continue to block enemy shots.
 * If the player with a Riot Shield has their secondary weapon equipped and is prone, they can block a Predator Missile, but the missile must hit the Shield directly.
 * Having a Throwing Knife equipped when using the Riot Shield is very handy, as it provides players with an effective and unexpected offense, given it can be used multiple times (unless the player can't retrieve it). Most enemies won't be moving or dodging the player all that quickly, and he can quickly use the knife to get a kill again and again. Actually throwing the knife, however, can be a problem, for while aiming the knife the player becomes vulnerable. The moment of vulnerability can be shortened by tapping the throw button, making the throw almost instant and the moment of vulnerability a brief second. However, this sacrifices the ability to aim with the knife. An experienced knife user should be familiar with where the reticule should be and thus can aim the Throwing Knife.
 * An interesting tactic is to equip a Riot Shield and crouch in front of an enemy Sentry Gun. It will keep firing at the player even though the bullets cannot penetrate the Riot Shield. The player will receive a large amount of XP for absorbing damage although at a certain point the experience the player gains decreases. Thus, this cannot be used for infinite XP, unless the player is killed and he or she begins the process again.
 * During a round transition (screen turns gray and says half-time) and if a player has a Riot Shield on their back with an enemy Harrier, the enemy Harrier will continuously fire at them and they will never get injured and will get fifty experience for deflecting the bullets. The player must only make sure that their Riot Shield is pointing at the Harrier or enemy aircraft.
 * The Riot Shield is capable of absorbing Javelins, Semtex, and other explosives if positioned correctly, however the user will still take damage.
 * If the Riot Shield is stuck with Semtex, the user can swap the Shield for a weapon on the ground and survive the blast, as the Semtex is dropped with the Shield.
 * M203 Grenades fired just to the side of a Riot Shield using player is a very effective tactic, except at short range.
 * Minigun rounds do not pierce through a Riot Shield. The only way it can kill is, because of its high rate of fire, some bullets may hit the player's body as they move. Aiming lower may assist in hitting them.
 * Bug: A Riot Shield that is stuck with enemy Semtex can be rotated towards a wall so the Riot Shield and wall are touching. The Semtex will detonate inside the wall and cause no player damage. This may expose the Riot Shield user to enemy fire, but is preferable if no Blast Shield is being worn and a death is inevitable anyway.
 * Bug: If a player hits the weapon swap button immediately when going into last stand, it is possible to have the riot shield in use.
 * Bug: If the player aims a Throwing Knife right enough, he can kill a Riot Shield user through the black part of the Shield. This is very hard to do.
 * Bug: In some rare cases a player may need to bash an enemy three times for a kill. However, this is quite rare.
 * There are several Accolades and Challenges related to the Riot Shield. "Unbreakable" and "Crowd Control" can be awarded to shield users, and "Protester" to shield victims. XP rewards are also available for deflecting fire, and providing a distraction for flanking teammates.
 * If the player has a Riot Shield equipped and is about to throw a Throwing Knife, the Shield stays in place until the knife is thrown. The user just has to be careful because when they move the cross-hairs, they also move the shield, possibly exposing themselves.
 * A popular strategy for when using riot Shields is the "Stealthy Turtle" technique. The player uses a riot shield and handgun with a tactical knife, then throws a smoke grenade. They then run in and go prone, waiting for someone to run by for them to knife. This is effective because even if the enemy sees the player, they cannot shoot the player through his Riot Shield, giving him the chance to knife them.
 * As of the update released on 3/29/10 with the Stimulus Package on the Xbox 360, players shooting at another player using a Riot Shield will see a small Riot Shield symbol under their weapon sights/crosshairs showing that their bullets are having little effect, similar to the Painkiller symbol showing up to players who fire on another player who is under the effects of the Painkiller deathstreak. This also happens when throwing an explosive at someone who uses a Blast Shield and when the explosive doesn't kill, a little Blast Shield logo is seen.
 * The Riot Shield cracks as it absorbs damage. It will always be usable, but the deformations can eventually make it difficult to see through the window. When too many cracks appear, the earlier cracks will disappear as new ones form on the shield.
 * While the Riot Shield does not protect from direct hits from a Chopper Gunner, splash damage from Chopper Gunner rounds are considered multiple explosives and if survived count substantially towards the Riot Shield "Unbreakable" challenge. Positioning one's self in a concrete corner and crouching can yield several dozen survived explosions if the Chopper Gunner has less than perfect aim.
 * Although many players are confused by how the Riot Shield "deflects" bullets, the black part in the middle of the shield deflects bullets. The blocked rounds do not come directly back at the player.
 * The pick-up icon for the Riot Shield isn't the same design as the Riot Shield used in-game. When wielding the Riot Shield, it is the all plastic riot police shield. But the pick-up icon resembles the military all-metal "body-bunker" shield. The pick-up icon also features eye hole, which is not appear on model.
 * A popular class setup for the Riot Shield is having a Riot Shield, an AA-12, C4, Stun grenades, Scavenger, Danger Close, and Commando. When being rushed at by someone, the player quickly pulls out his AA-12. If the enemy the player is facing runs away, he can stun him and use the C4 to blow him up. And of course, Commando for a longer lunge distance for the player's melee.
 * When facing the Riot Shield, the player can always hear the enemy yell or scream as they lunge at him. This will happen most of the time only in Single player and the player can hear them if it is quiet enough.
 * Shield users get a character model that wears full ballistic armor and a riot helmet, however, this does not offer any additional protection to the user.
 * Another common setup with the Riot Shield involves Scavenger, Danger Close, Commando, a RPG, and some Stun grenades. The Riot Shield user first deflects the enemy bullets, throws a stun grenade, then switches to the RPG and kills the stunned/slow moving enemy. Next, the player regains ammo from the dead body with Scavenger.
 * The Riot Shield is useless in trying to kill Makarov in "No Russian". If he keeps on shooting at the player, even when he reloads, the player cannot bash him or kill him. And after about five minutes of shooting at the player with no effect, he will suddenly teleport right next to the player and melee him to death.
 * Sometimes, the player's arm hitbox will move through the front of the shield, giving any shots full access to dealing damage. This is particularly noticeable at long ranges where the riot shield's level of detail gets reduced.
 * The Riot Shield users' static animations are taunting hand gestures. If a player using a different primary weapon picks up a Riot Shield, however, they will not perform these animations.
 * On the lower back area of the Riot Shield player model, there is a small sign that says, "Kick Me!" Juggernauts have the same sign.
 * When the Riot Shield is equipped the player has a riot uniform on as well although it does not stop any damage. If the player looks closely enough it there is a patch that says "Army" next to the 3rd Infantry Division unit patch..
 * A well timed melee can bounce back a Fragmentation grenade at the thrower, possibly giving the riot shield user a kill. Any kills gained using this method will count as 'Grenade throwback' kills.
 * The player cannot complete the "Cruelty" Challenge (kill an enemy, pick up his weapon, and then kill him again with his own weapon) with the Riot Shield.
 * In 3rd person gamemodes, when the shield gets hit with a Throwing Knife, what ever way the player was facing, he will remain facing. EX: facing north the player's character faces north until the knife is removed. Only the Shield bearer can see this.


 * Stun grenades will not affect Riot Shield users, but Flash grenades will. This is because the Riot Shield is mostly clear plastic, allowing the blinding light of a Flash grenade to travel right through it.


 * Any cracks on the Riot Shield are not visible when the user is in the smoke from a Smoke grenade.
 * There is no Veteran Title for the Riot Shield unlike most other weapons in Modern Warfare 2.
 * When the Riot Shield is on the back of a player, and the player is shot from the front, the bullets can go through the player, ricochet of the Riot Shield and come back out the front, dealing double damage.