User blog comment:Damac1214/Nuketown Zombies now available to Xbox 360 Season Pass Holders/@comment-174.27.199.250-20121213080020/@comment-173.58.101.127-20121213210145

Kino is terrible, no catwalk strategy available, no Wunderwaffe DG-2, no Gersch Device, no eight perks, only one teleporter, too short a time to stay up in the PAP room (Should be at least a minute), predictable Zombie Spawns, the electric barriers are in the wrong places, and the lack of the M1 Garand. In addition, you have to link the teleporter, use it, and relink, and that ain't easy to do while being chased by a mob of gas freaks and walkers. And also, the box flies around too much for my taste, it should be in the power room for starters, rather than being random. Plus the turrets are in weird spots, I mean, not that many people defend the frelling foyer, and the stage is too wide for one turret to cover. Gas Zombies spawn from basically anywhere, and once you have your strategy planned out, the game is instantly boring, run around, shoot some zombahs, grab ammo and box, build barriers, grab power up, shoot more zombies, it's basically the same thing.

If that isn't enough, I found that the alley is arguably the worst place to be, I just walk in, and bam, ten billion zombies are raining from the sky trying to rip my head off. THat and the side room on the left with the MPL, I only go there when I'm chasing the box.

And the weapons? MP40, M16, AK74u, M1911, box weapons, and the Mp5K are really the only good things there. M1911 is good, basically pack a punch it, and you have dual ray guns or something similar.