User blog comment:AndImBatman/Apocalypse DLC Review/@comment-5619949-20130827202933

My opinions:

Dig: I love this map. There is very little cover on a small map, which makes for good firefights for any weapon. Also this map gets nostalgia points for me doing good there with an Iron Sights Ballista.

Frost: Only played on it twice, but the spawn system feels very screwy on this map. I can kill two people, and my team spawns behind me, then we get flank killed by one guy. I guess that is part of the map, as it is set up for staying out of sight.

Pod: This literally felt like the stereotype of all Black Ops II maps. Literally three hallways with "diverse combat" set by putting a bunch of crap in the center. It is hard not to find people, and even if you do play defensive, it is only a matter of time until the enemy moves forward.

Takeoff: Take one of the best and diverse maps of Black Ops and make it better. Treyarch did a great job on making this map feel new, and I even feel that the new scenery makes for better sniping lines. Personally, this is the best in the DLC for me.

Origins: SINCE WHEN DO ZOMBIES GET FLAMETHROWERS? On a serious note, I didn't get that far, but it is already my favorite map of BO2 Zombies. The weapon list is good and refreshing, new powerups, mechanics, and enemies. The characters also feel more like the MOTD crew, as they put survival ahead of bad jokes as the "new crew" did. This map will definitely be played by me for months to come.

Overall/TLDR: The remake maps were better than the new maps. Zombies are cool and they kill you with fire. Probably my favorite DLC tied with Uprising.