MAC11


 * For a similarly named weapon, see MAC-10.

The MAC11 is a submachine gun featured in Call of Duty: Black Ops.

Call of Duty: Black Ops
The MAC11 is available at Level 11 in multiplayer, and like all primary weapons, costs 2000 CODPoints. The weapon has a 20-round magazine, and due to its high fire rate, it is emptied very easily. This is compensated for by the weapon having very low side-to-side and upwards recoil, along with decent damage and the shortest reload time out of all the SMGs if not using reload cancel. The MAC11 also has one of the most accurate hip-fire spreads of all SMGs, even without the use of Steady Aim, and is often found being used my players online with Sleight of Hand instead. It is similar to the TMP from Call of Duty Modern Warfare 2. The low magazine size can be negated by purchasing the Extended Mag attachment, which gives the weapon a 30-round magazine. Despite its decent stats, the MAC11 is generally overlooked by players due to the more powerful or popular submachine guns in the game, such as the AK74u and Spectre.

Campaign
The MAC11 is one of Mason's starting weapons on board the Rusalka, with multiple attachments. Enemies will occasionally drop MAC11s with a red dot sight or extended mags. There is also a MAC11 with dual wield found near the helipad.

Attachments

 * Reflex Sight
 * Dual Wield
 * Suppressor
 * Red Dot Sight
 * Extended Mag
 * Rapid Fire
 * Grip

Trivia

 * The reload animation is almost identical to that of the Mini-Uzi's.
 * When attaching a grip onto the MAC11, it adds a stock onto the end of it. Originally, this stock was meant to be on the weapon in it's folded position without the grip attachment. Dual Wield MAC11s oddly retain this feature, likely due to Treyarch forgetting to remove them in the final product. On the Wii version however, the stock is folded when a grip is applied.
 * The pickup icon shows no magazine in the weapon.
 * It also has the folding stock on the pickup icon.
 * This gun also has a very visible emblem when putting it on.
 * In first person, your character is holding the MAC11 in one hand, but in third person, it's both hands.
 * When an AI holds the MAC-11, they hold it as though it was a larger gun, resulting in a hovering hand.
 * If you have gold camouflage on the MAC-11 the reflex sight is gold too.
 * On the Create-A-Class icon, there is a visible folded stock that the MAC11 does not have ingame.