All Ghillied Up

"It was the first time our government had authorized an assassination order since the Second World War... I was under the command of Captain MacMillan..."

- Captain Price

 is the thirteenth level of Call of Duty 4: Modern Warfare. This is a flashback of one of Lieutenant Price's earlier missions. He and Captain MacMillan must sneak to a vantage point in a hotel.

Synopsis
The level takes place in 1996; 15 years before the main events of Call of Duty 4: Modern Warfare, and the first time since World War II that the British government had authorized an assassination order. Price, who was then a Lieutenant, is placed under the command of Captain MacMillan. The two, under cover wearing ghillie suits, must make their way to a hotel vantage point and wait for the assassination target, Imran Zakhaev. However, to reach the hotel, they must sneak around guards and keep out of the radioactive areas created by the Chernobyl disaster. When they get to their position, the level ends.

Walkthrough
Follow Captain MacMillan to the shack, making sure to follow directly in his footsteps. This is to prevent you from accidentally wandering into radioactive areas.

Crouch when MacMillan crouches and go prone when he does. He will ask you to take out the two guards while they are not looking; get a good view through the grass and take out the left one while he's looking the other way. MacMillan should take out the right one for you. If you screw up, just restart by dying and try again.

Follow MacMillan to another makeshift building. He decides it is better if you go around, so follow him to the building "around." Just continue following him, waiting when he tells you to wait and going when he tells you to go. At the corner of the building he'll give you two choices: either take out the lone tango by the car or stealth past him.

Either way, you will run past the car and hop a fence. Follow him to a tree and don't move when he tells you not to move. He'll explain to you the situation and then both of you will crouch a little closer to the tower.

Now you are asked to kill the guy in the tower. When he passes close to the window shoot him. After that you can either sneak past the hostile near the car or kill him. Killing him is preferred, but either way works.

Follow MacMillan to the car, stop when he stops, and then follow him into the church. No one is in the church, so you'll exit through the opposite door and run through a graveyard. At the white cement fence drop down prone and let the helicopter pass. Jump back up and follow MacMillan again.

After jumping a white pipeline it's time to drop down again. Just crawl right behind the good Captain, and boy will you crawl for a while. Literally stay right behind him. When he stops completely, wait for the troops on the left to pass and then move to the left of MacMillan; that way, when the troops to the right walk by they won't step on you.

Another option is to go to the two trees on the left. Crawl to the far one and keep it to your right and slightly in front of you. All of the guards walk around the tree and will not spot you.

You can also crawl towards the wrecked tank on the other side of the field. DO NOT crawl right up next to it because there is a radioactive zone right there. It's usually easier to crawl between the Ultranationalist walking the closest to the destroyed tank mentioned above and the Russian tank that is moving instead of having your face too close to Captain McMillan.

However, the easiest way to complete this part of the mission is to slowly follow MacMillan to the pipeline (DO NOT jump over it) until you hear the music start and him say to get down. Turn around with your pistol out and sprint back to the church. Go prone in the graveyard and wait for everyone to pass. You could also go up to the bell tower in the church, but if you miss the ladder on the way down and fall, you will die. MacMillan will navigate his way between all the enemies himself, so you don't have to worry about him being spotted. Eventually, all the infantry will run down the road. When that happens, get up and run to MacMillan (the tanks can't spot you).

If at any time you are noticed, just let them kill you and start over. When MacMillan starts crawling again just do more of the same and crawl right behind him. Sooner or later he'll rise again and run over to a destroyed tank for cover - follow him over there.

Again he decides to move up for a better vantage point, so follow to the yellow tractor. From here you have another decision: take out the guards or stealth past them. If you choose stealth, go prone, crawl northeast, and after a few meters MacMillan will take the lead. Just follow MacMillan as he quietly passes the guards.

If you choose to kill the guards, aim at the guards walking to the left. Wait for one to stop and the other to continue. When the second gurad is far enough, take out the first, and then the second quickly. Wait for MacMillian to reposition himself and then shoot one of the guards by the truck. MacMillian will take out the other.

Stand and sprint when MacMillan does. When he stops, just wait for him to rifle-butt the enemy troop. Follow MacMillan and wait behind the shadow of the orange cargo. Just wait and MacMillan will shoot him dead.

When MacMillan stops suddenly because there are two hostiles to your right, go prone so they don't see you and crawl over to the capsized cargo container. He'll start running again until you're inside a cargo container with doors at the end.

MacMillan will wait until the hostiles aren't looking and then burst open the doors and sprint to the convoy of vehicles. Just stay right behind him and take cover behind the same car. He'll then go prone and start to crawl under the convoy; do exactly the same and follow him to the end. If you are constantly being seen, you can just let him go and sneak, prone, to the tank. Stay prone and crawl under the line of vehicles to where he is waiting.

At the end you'll have to wait a small bit before the enemies clear out. Pop up from prone quickly like MacMillan and take cover behind the car. After that, on MacMillan's signal sprint with him to some cargo containers as cover.

Follow MacMillan again to a dark wall. He'll tell you to take out a sniper on the fire escape on the fourth floor. Just hold your breath and shoot him silently.

Sprint with MacMillan to the stairs and climb into the first floor window. From here jump back down and follow MacMillan again. Make your way forwards but do not attack the dog. Just stay on MacMillan's left so you definitely never get too close. He might bark at you while you're walking past the building but he won't alert anyone.

Infiltrate the empty building; when the Captain tells you to move, just jump out a few paces ahead of him and then he'll take point again. He'll weave in and out of the house and then over to another small building. After pointing out the hotel you'll be assassinating from, the mission ends.

Tips
thumb|right|202px|Killing the convoy stealthily
 * In arcade mode, it is best to try to kill as many enemies as one can get away with rather than the usual silent approach. Plenty of time is given for the mission for this to be done.
 * It is possible to kill everyone in the first house (where MacMillan says: "Four tangos inside. Don't even think about it.") without alerting anyone. Shoot the patrol guy ("tango by the car"), then walk around the building to the back door and crouch/go prone. Peering around the corner there should be a dog sleeping on a sofa, a soldier sleeping on a chair, and two soldiers smoking. Line the two smokers up and shoot them (aim at the second person's head while still hitting the upper-torso of the first person for a one-hit kill) and no one should wake up; however, the soldier sleeping on the chair will usually wake up a few seconds after the smokers die, so it's best to quickly put a round into his head too. The dogs will not wake up unless alerted to a loud sound; you can jump on them, swing knives next to them, and sprint, and they will not wake up. Don't fire any unsupressed weapons though, or they will.
 * It is also possible to take out the entire enemy group at the container area (right after the two soldiers dumping corpses into the river). Grab the silenced P90 off Suzy, then instead of going left with MacMillan go right. There should be a sleeping soldier and two or three soldiers that are lined up (depending on timing). Aim at where their heads generally are and do a short spray, or try to line up all of them with a sniper rifle. The former way is much easier. If done correctly, all three (or two, again depending on timing) should die and the sleeper should not have been distracted at all. Knife or shoot him as you see fit. If there are only two people lined up, the third is on his patrol round; he'll generally be taken out by MacMillan unless you're fast and take him out too. There is also a intel laptop in this area on the barrels by the sleeper.
 * Incredibly, It IS possible to kill all enemies in the level, including both Mi-24 Hind helicopter gunships, the soldiers patrolling with BMPs, the soldiers in the truck convoy, and the pack of dogs. The BMPs cannot be destroyed without using the cluster bombs and infinite ammo cheats.
 * There are FIM-92 Stingers in the church that can be used to destroy the Mi-24 Hind that flies over the graveyard. It will usually take two missiles, because the helicopter will deploy flares after the first Stinger is fired. It is best not to fire from the church bell tower or to hide inside as the Mi-24 Hind can destroy the tower and roof with its rockets. Fire the first missile from the graveyard, then run back to the church, grab another Stinger, and fire the second from in front of the church when the Hind appears over the roof. Upon destroying it, Captain MacMillan will say, "Alright, now you're just showing off."
 * In relation to the above, strangely, the patrol that appears soon after in the field beyond the church, will not react at all to the Hind being shot down. They will perform their movement through the field as normal.
 * If you open fire on the enemies throwing bodies in a pond with an unsuppressed weapon quickly enough, the enemies from the armored patrol you just crawled past will hear the shots and return to attack you without causing a mission failure. This is best achieved by quickly killing all enemies near the pond without a suppressor and taking cover behind an armored vehicle with an RPD to mow down the rest as they come running over the hill.
 * You can actually kill every member of the enemy truck convoy that you are supposed to crawl past without alerting anyone. An easier way, often overlooked, is to head to the very top of the fire escape (Where the Sniper is) and take a Stinger. Destroy the Mi-24 Hind with a Stinger, then swap it for the P90 and take cover inside the room. Toss grenades onto the fire escape as the entire convoy comes running up the stairs, led by dogs.
 * If you kill the wild dog near the end of the mission, a few seconds later you will hear dogs barking and howling in the distance, and MacMillan will say "That doesn't sound good" before you are attacked by a large group of dogs (13 dogs). The easiest way to kill the pack of dogs is to shoot the first before going through the corridor. This funnels the pack, allowing you to spam grenades. MacMillan also takes proper cover at the entrance, making him less susceptible to being killed. If you and MacMillan survive the attack, he will say "That was a close one".
 * There is a P90 with an attached suppressor and Red Dot Sight in the area with the men disposing of bodies in the lake. It is found when Captain MacMillan strikes the guy with his M21 saying: Oi, Suzy! The silenced, red dot P90 can also be found on the nearby group of stationary soldiers.
 * The best places to be while waiting for the enemy patrol to pass are near MacMillan and on the far side of the area, which has more room.
 * The enemy by the blue car by the church carries a G3. If you swap your pistol for it, there is an ammo combo between the M21 and the G3 which gives you 400 rounds in total. The G3 will be also carried to the next level.
 * When you have to dodge the bad guys, using the Ragtime Warfare cheat, you can run past a radiation zone on the right and get out of the game zone.
 * If you really can't get past the part where you have to crawl while the enemies are standing almost on top of you, you can run back to the church. Once you jump over the fence that has one rail, MacMillan will say "Get down!" At that point, run back to the church and go up the bell tower. You will notice that they walk extremely slowly so if you already have the achievement, you can put Ragtime Warfare on which will make them run faster. When they are gone, (the people will run ahead of the tanks when they reach the road, so when the tanks are gone,) run back out into the field and keep on with the mission.
 * Weapons that are carried by the enemies in the next level (One Shot One Kill) can be carried over (G3, RPD, Dragunov, RPG). For other weapons you will start with an AK-47 instead.
 * You can also go to the right side by the line of trees at the convoy part and lie prone under the white pipes, but be careful if you run too far you will go into a radiation zone.
 * What most people do not realize is that after you jump the pipeline, when the patrol comes, go prone behind any of the trees on the left. They are not in a radiation zone, and they're much closer than the tank. This is the easiest way to do this part.

Enemy Intelligence

 * Laptop 19 is located in the church, at the top of the bell tower. The enemy helicopter can pose a threat while collecting this laptop.
 * Laptop 20 is in the center of the area with shipping crates. There are three enemies around it, but the guards will not notice the player if he is quick and moves in at the right time (best way is to use a suppressed P90 a patrolling guard nearby drops when killed). Successfully collecting this laptop will result in a compliment from MacMillan.
 * Laptop 21 is in the room at the very top of the fire escape that has an enemy sniper.

Xbox 360 Achievements

 * The Shot (40 points) is obtained by completing both this and the next mission on Veteran difficulty.
 * Ghillies In The Mist is obtained by completing this mission without alerting any enemies.

Transcript
See All Ghillied Up/Transcript.

Trivia

 * A glitch can occur when after crawling out from under the truck. MacMillan will simply stand there, practically face to face with one of the guards. Your cover won't be blown unless you make an attempt to flee or shoot the guard. You can dash back under the truck and after taking out a few of them (a Hind will also fire on you), try sprinting behind the containers, which should trigger MacMillan to move. However you will most likely have a Hind, a pack of attack dogs and a lot of angry Russian soldiers on your tail.
 * In reality, it is nearly impossible to crawl in front of the soldiers without getting detected even if you are wearing a ghillie suit, a mission like that would be too risky to do even if you are a specially trained sniper.
 * If you follow the enemy troops that you had to sneak by, they will run into a radioactive zone.
 * After the BMPs have reached the road and all the enemy patrols have left, you can shoot at the BMPs without raising any alarm.
 * If you shoot the two guys by the lorry (truck) as they bend over to pick up a body, they will fall but sometimes their invisible "ghosts" will continue to pick up and throw the body into the pond.
 * Towards the end of the level, after the player and Captain MacMillan pass the rabid dog and enter the large building, it is possible to hear children laughing faintly.
 * This also happens if you shoot down the heli with the Stinger in the sniper's room, next to the fire escape.
 * If you go prone in the house with enemies inside at the beginning of the level enemies will not see you until you are almost right next to them.
 * After a fight triggered by alerting enemies, MacMillan will say things like "You lead a charmed life, Lieutenant." or "The word 'stealth' means nothing to you, does it?" or "Now you're just showing off..." This is assuming you both survived the fight of course.
 * As above, if you get MacMillan in a situation that almost resulted in death, he will say "What the bloody hell was that? Move up... and don't do that again" in an angry tone. If you do this in the tower area, he will kick the door in anger, rather than opening it in a stealthy way.
 * There is a very rare glitch where if you play on god mode, and you go ahead and kill a guard, when the dogs come, they will keep killing you. This has caused peoples' computers to crash, because they will just keep and coming and you will keep on respawning. If you turn on the no-noticeable cheat, there will be a lot of dogs killing nothing, and a lake of blood. Another glitch can happen when you and MacMillan sprint out of the shipping container towards the trucks, a guard will spawn almost right next to the exit and MacMillan will run past him undetected but you are spotted and killed over and over again. This can only be stopped by restarting the level.
 * If you wait to get into the building past the rabid dog before shooting it, it is possible to sprint away unharmed. However, if you stop to turn around, the dogs will immediately run around the corner behind you and attack both Price and MacMillan.
 * In this mission, it is possible to make the dogs in the first house temporarily friendly. You do this by eliminating the guard that comes out of the house silently, then picking up his weapon. If you shoot and kill both of the guards within a half-second, the dogs won't notice. In fact, you can even walk up to them, and even shoot near them. They will not attack you unless you raise the alarm later.
 * The developers decided to change the weapons that the two men would carry, because in the E3 trailer and the in first screenshots, from the game, Cpt. MacMillan was carrying a silenced M4A1 SOPMOD. You can also see this picture on the top of the back-cover of the game's original box. Here is a back-cover picture:047875834019B.jpg
 * If you look closely at Captain MacMillan's right boot you can make out what appears to be the U.S. Marine Corps symbol.
 * At Intel Number 21, you will see that there are Stinger Missiles in that room. Grab one and aim it in the direction of the hotel that you're supposed to get to. You will notice that the Stinger will lock on the building and you're able to fire the Stinger, even though a warning onscreen will say that a lock on must be acquired before you can fire at the target.
 * Sometimes a glitch occurs if you sneak by the soldiers after the part where you must sneak by soldiers and armored vehicles where MacMillan will either say "Oi, Suzy" and melee into the air about 2-3 feet from the soldiers head, or he will walk by and the soldier will randomly collapse with seemingly no cause.
 * Even if you fire beside their faces, silenced weapons don't alert enemies upon being fired, unless it wounds an enemy.
 * Enemies can be alerted by corpses and the site of a death, even with the 'A Bad Year' cheat.
 * With the "A Bad Year" cheat on, the wild dog is biting and standing over a pile of blood and bites into the air.
 * The two guards by the lorry (truck) appear to have an unlimited number of bodies to throw into the pond.
 * If you decide to kill all the people in the first part of the mission (including the dogs) when you get the the church do not kill the guy near the car, he won't come to you, instead to the house where you killed them, McMillian will say something like, "He can call for help all he likes. Good thing there's no one left." This will also happen if you silently kill everyone but the tower guard and he sees a body. However, MacMillian had no way of knowing if there were additional soldiers in the church or on the other side of the building.
 * When the soldiers by the "lorry" are throwing bodies in the water, if you kill them, you will find out the bodies they are disposing of are actually Russian Loyalists, and sometimes one of the bodies will be of Sgt. Kamarov.
 * Some players mistake the mission for taking place in 1992, thinking that the game's story takes place in 2007. The majority of Call of Duty 4 is in 2011 with the fact that Captain Price mentioned it was a decade after the Chernobyl disaster in 1986, meaning this mission took place in 1996.
 * In the load screen before the mission you will hear Price say: "It was the first time that our government had ordered an assassination order since the Second World War." possibly referring to the plotted assassination of Adolf Hitler in 1943.
 * "All Ghillied Up" is another level in which a statue holding a PPSh-41 can be found (or two statues, rather). The statues can be seen as a giant grave marker in the cemetery next to the church (the building with the "guard tower").
 * Whilst under the trucks, you may notice some of the Ultranationalists. are carrying RPGs in a strange way, much like they would carry an AK-47 while patrolling.
 * If you let the sniper on the fire escape see you, but just run through the flat windows and out onto the rubbish boxes, the dead Ultranationalist soldier which is being eaten by the rabid dog will just re- incarnate from the dead, get up and start shooting at you.
 * There is a glitch where the dog (as mentioned above) will chase you, all you have to do is run into the building and when you reach the windows (at the end of the stair case) the dog will just stand there, barking and growling at you once again. It will magically disappear when MacMillan walks up.
 * In the area where you must shoot the sniper on the fourth floor fire escape, after MacMillan jumps through the window, he and Price will be seen, even though there is nobody after the soldier on the Fire Escape.
 * The first 2/3 of this level is used in the Spec Ops Mission Hidden in Modern Warfare 2, played in reverse and with various updated weapons.
 * This level is much more colorful in the Wii version of the game. Instead of the gloomy gray and brown colors, the Wii version features fall colors, such as orange, red, yellow, green.
 * If the player kills the third guard and allows the patrol by the church to pass, it will trigger different dialogue from MacMillan when the player exits the church, even causing the Hind that passes overhead to circle around.
 * Captain MacMillan will sometimes comment "Ouch," if the player blows up the guy on the fire escape.
 * At the start of the level, if you throw a grenade over the shed before Captain MacMillan gets there, the dogs and guards will all rush out, but they won't know your location. Follow Captain MacMillan when he goes prone, and all the dogs will go back to the house, whilst continually barking. One of the guards will be stuck at the steps, preventing the others from going in. Kill one of the two guards, then go to the stuck guards, and kill them all in one. The dogs will stay inside the house and just keep barking.
 * You can get out of the map in this level: when you go over the pipeline and MacMillan tells you to go prone, turn left and turn the ragtime warfare cheat on, then run through the radiation zone as fast as you can and, as simple as that, you are out of the map. This also turns the music off. If you go onto the invisible ground and turn left and run forward across a road then run through another radiation zone (make sure ragtime warfare is on) then run through a hedge, you will skip half of the level as it puts you below the fire exit. The sniper WILL be spawned so take him out, and if you do, MacMillan will say "Oi, we are team, remember, wait for me," as he will be on the other side of the level.
 * If you continue the level from the above, the rabid dog will still be there, but the guy who was supposed to be dead will be alive and if you kill the rabid dog, you will get away with it, without the usual price you will pay.