User blog comment:Capt. Miller/Infinite Warfare Zombies Trailer Released/@comment-25285565-20160818211213/@comment-25285565-20160818224853

@CoaZ "Because that would require putting effort into making a map visually appealing" - You know what makes a game great is when effort is put into all fields, especially the artwork. And I don't see it too hard, they have a lot easy options to choose from such as; military outposts, satellite stations, weapon factories, submarine bases, etc. Plus these locations have been used before in multiplayer maps, and they managed to look cool.

"and designing something other than a 3 lane map" - I never said they should ditch the three lane system, in fact they should keep it (just loose the symmetry). And there have been maps without vibrant colors that have used the system such as; Firing Range, Yemen, Slums, and Strikezone.

"I'd also disagree that Favela wasn't colorful. Sure it didn't have a bright, "wacky" color scheme, but there was a nice variety of color in the map. The colors weren't vibrant, but there was still quite a bit of variation in color around the map." - Yes I guess it is a little bit vibrant, but I don't think it compares to maps like Grind, Magma, Splash, etc.

Well if you disagree with what I have to say that's fine, I know not everyone will agree with it.