User blog:Fire Angel Mike/MW3 Perk Analysis

The perks in MW3 shouldn't be any more different from the perks we have seen in MW2 and Blops. Honestly I think it would be nice if they made the perks more reasonable, because you always end up finding campers with Ninja and Ghost. So here are basically my thoughts and suggestions on the subject. I'll be narrowing down the 3 tiers, perks, pros, and perks within the tiers.

Going Pro:

Here is my problem with Ghost, it just gives another reason for people to camp. Although it is different for people who run around the map with the Ninja perk doing their professional stuff that Machinima pays them for. But we barely run into those gamers online like FPS Russia and Whiteboy7thstreet online and we can't forget about those cheap campers. My friend said that Ghost should have its own tier, meaning that if you choose it, you are limited on choosing other perks. This would make the game unbalanced. I like to say that the better the pro, the harder the work, which means it is harder to make the perk go pro if the pro is actually good. This also means that when people get a pro perk that is good, they will earn it because they worked hard for it. Which also means that the nooby campers can't get it pro because it's too hard for them. So the theme of this post: if a pro perk is good, make the gamer work for it!