User blog:XxSolarEclipsexX/Rankings of all the Zombie Maps

Now that Black Ops II has finished it's DLC route, well, it still needs to release Apocalypse for PS3 and PC, it's time to rank all sixteen maps, I'm not including Dead Ops Arcade, in order of worst to best, in my opinion. Let the flaming begin.

Sixteenth
Nacht Der Untoten should probably still hold a place in all of our hearts, as it is classic, the first Zombies map ever. From this, we have come to this, within the span of a few years. Nacht Der Untoten was fun to play, but when you compare it to all the maps that have surpassed it, they're all full of way more features, and the quality is better. However, this map is still awesome to play when nostalgic, but, we all know it's not the best map.

Fifteenth
"FIVE" is a map, located in the White House, and we get to play as John F. Kennedy, Robert McNamara, Fidel Castro and Richard Nixon. Seems awesome, right? From the moment I first played this map, I thought it would be something special, however, from playing it further, I realized my hatred for this map. Sure, the characters are awesome, but the layout of the map is way too tightspaced, allowing little rooms for actual strategy, and I'd label it as one of the hardest maps in Zombies. The Wonder Weapons? We still got the Ray Gun, and stuffles, but the Winter's Howl... man is that gun horrible. I mean, really horrible. "FIVE" doesn't really pull it's weight, the teleporting was kind of horrible, seeing as the Zombies could teleport, the Thief was a dick, and horrible Wonder Weapon choice. I say, the Winter's Howl is worse than the Jet Gun.

Fourteenth
Moon looked very promising from the first bits of advertisement, I mean come on, slaying undead freaks on the Moon? Gravity? New perks, weapons, utilities. This map was going to be so awesome. Then, it came out, and I had really high expectations. Then, I thought the map was a flop. Looking at the good features, I loved those pad things which you jumped on in the Biodome, and the new weapons it introduced, well, the Zap Guns. They were cool. But the thing with Moon is... It felt empty. Described as the biggest map in Black Ops at it's release, admit it, almost everyone was in the Biodome for the entire match, sometimes leaving for weapons and perks. Not to mention that little asshole, well, giant asshole that stole your perks, and teleported you somewhere random afterwards, if you walk past him, and killing that mofo was annoying. He ruined a lot of the Moon experience for me. With the Gravity, traversing the map was a whole lot slower than usual, and I always found myself jumping high into the sky, and landing into a huge hoard. Just going through the doors, it opened, revealing about twenty zombies, because you can't see through them. Whoever the hell decided to make those Nova Gas Crawlers teleported has a lot of explaining to do. Getting Jug/Speed Cola and Pack-a-Punch? Most of the time when I play with people, they will not teleport there with me, leaving me to die without Jugg, and then they complain I went down. Ok, that's not the maps fault, it's the players, but it is still annoying. To me, it had little replayable value, and the Easter Egg was a cliff hanger in a suit, and Samantha was really annoying.

Thirteenth
Der Riese is arguably the most favourable maps in the Zombies series, with love for it pouring around every single corner of the fanbase. But, why don't I like Der Riese? Allow me to explain. Der Riese added it some cool things, Pack-a-Punch, teleporters, Monkey Bomb, Bowie Knife, etc. But, the map itself is ugly. The blue really did get on my nerves. Ok, the colour isn't the only reason I dislike the map. I just got so bored with it, I mean, really bored. When you Pack-a-Punch your guns, I feel the game just dragged on from there. Surviving didn't feel as fun as the previous three maps, as I'd say this is when Zombies started to get easier. I kind of enjoy the map sometimes, but it got boring for me fast, and was really ugly. Don't kill me.

Twelfth
Nuketown Zombies is arguably the weakest map of Black Ops II, yes, I didn't like it that much, even less than Green Run. Nuketown was even smaller than the multiplayer counterpart, and felt more compact. Spawning perks seemed like a good idea at first, until you find yourself on round 20, and still no Juggernog! Nice idea! I seem to remember Treyarch stating they'd make it more unique than the multiplayer counterpart, by making it bigger than what it normally was, with underground stuff, etc. I remember them saying that, but the end product was sub-par. It's a fun map, but it didn't deliver. Being nameless agents was also boring for character. Overall, it just lacked quality.

To be continued. We've still got Ascension, Kino der Toten, Shi No Numa, Verruckt, Buried, Origins, Die Rise, Mob of the Dead, Green Run, Call of the Dead and Shangri-La to get through.