User blog comment:Damac1214/Rumor: Map Pack 3 Leaked + Map Pack 3 Reveal Trailer coming soon/@comment-91.67.152.139-20130618144234/@comment-71.243.221.120-20130618215147

Thundergun Vs. Wunderwaffe DG-2, it's a very common argument which is like comparing apples to oranges. But seeing as people want to compare Kaiden Alenko to Ashley Williams, let's go right ahead.

Thundergun: It's a Russian Weapon built by the Ascension Group, it utilizes compressed air in a weaponized form against targets. The weapon is glitched to a certain extent, but this giltch is not a problem if you don't get yourself cornered. If you do get yourself cornered, then you better have a backup plan or die with honor. The weapon is powerful, and if you play your cards right, you can wipe out the entire maps worth of zombies with a single blow. The weapon should be used as little as possible, as 2/12 ammo loadout (14 shots total) is a terrible loadout. Using the weapon as a primary is ill advised, it's best usage is in a "I need to clear a space as fast as humanly possible" role. It's other main downside is that it has a very short range, about the same range as a shotgun's maximum damage range. The weapon is incapable of harming the player, which is an advantage over other wonder weapons. The glitch consists of the fact that the blast sometimes does no damage (unless of course, the zombie is outside of optimal victimization range), and the zombie keeps running. To rectify this problem, simply fire again. The weapon is incapable of being reloaded partially as well, which makes things a problem, Speed Cola is a must with this weapon, as with all double barelled (or in this case, double shot) weapons, reloads are very constant. Upgraded, the weapon has doubled capacity, four shots, with 24 shots in backup, for a total of twenty eight shots. Regardless of this ammo capacity, upgrade is really a matter of munition extension, rather than power. Upgrade only when there is no ammo in all weapons and a massive horde (as in large group of zombies upward of ten) is rushing you, or when you actually need to the Ascension Easter Egg.

Wunderwaffe: Developed by Edward Richtofen (who for obvious reasons is very jealous if another character gets the weapon from the box and literally goes through the roof should Dempsey acquire it while he shows great joy in getting it), it fires electricity. Range is infinite, but there is a slight travel time in shots, requiring a player to aim and lead shots, in contrast with other weapons which hit instantaneously. Upon impact, victim dies instantly, and 9 other zombies can potentially be made victims of a single shot. Ammo loadout is 3/15 (18 shots total, or 180 potential victims.). Due to this weapon being a World At War and A Black Ops weapon, it has had two differentiating versions which make a comparison much harder.

The World At War Version is glitched, much like the Thundergun, but upon impact with the bolt (caused by a point blank shot which shouldn't be taken), Juggernog is disabled (the icon remains though), which results in a player thinking they have Juggernog, but they really dont, which results in a much faster death. The Black Ops Version has this giltch removed, but in turn, is less powerful. While both ititerations are able to kill a zombie instantly on any round (yes if you get to Round 115 you can be assured you have a weapon that will actually kill the zombie in under ten seconds.) they have different kill chains. The Black Ops Version, in exchange for not being able to remove Juggernog, victimizes only ten zombies maximum, regardless of upgrade, while the World At War upgraded version can kill 24 zombies at once. Upgrade for the Black Ops version is really a matter of muniton extension, much like the Thundergun, while the World At War version is also munition extension, but also a matter of power.

So both weapons are equal, the Thundergun has better ease of usage, but less munitions, and a faster reload, the Wunderwaffe more ammo, but a slower reload and takes much more skill to use. The Thundergun can potentially kill all the zombies on a map, while the Wunderwaffe can only kill ten or twenty four zombies tops depending on version. Upgraded, the Thundergun is usable for the Ascension Easter Egg, while the Wunderwaffe serves no purpose for the easter eggs, only appearing as a reward.

Loosely put, the Thundergun can do more damage at the cost of less range, while the Wunderwaffe can do damage at much longer ranges, but has less damage potential.

Thundergun = WunderWaffe, they are equal to one another.