User blog comment:Damac1214/Why Shooters Need Good Stories/@comment-10363123-20130513123546

I do agree that most modern storylines do a good job at connecting you to the players. When you used the "Do I save X or Y" at a specific point, I immediately thought of Black Ops II, a game that basically revolves around choices. I still can't forget the scene of Farid shooting Harper in the head to keep Menendez's turst (I think I actually cried a little bit during that scene).

The only issue I have had with these recent stories though is that they are generally short. Most Call of Duty games can be beaten in less than a day of playtime, with little motivation to play it over. Black Ops II sort of solved this with being able to unlock loadout weapons upon completing certain tasks on missions, but I still have absolutely no motivation to go back and play, say, Modern Warfare 3 or Gears of War 3 just because I could be playing online and making progress at something.