KF5

"Fully automatic. Best in class range. First five rounds in each magazine have increased damage."

- In-game description.

The KF5 is a submachine gun in Call of Duty: Advanced Warfare.

Attachments

 * Red Dot Sight
 * Hybrid Sight
 * Auto Focus Sight
 * Target Enhancer
 * Thermal
 * ACOG Scope
 * Laser Sight
 * Foregrip
 * Stock
 * Tracker
 * Advanced Rifling
 * Extended Mags
 * Dual Magazine
 * Rapid Fire
 * Suppressor
 * Parabolic Microphone
 * Quickdraw Grip

Supply Drop Variants

 * Breakneck [Elite] (Fire Rate  +3, Accuracy  -1 ; can't use rapid fire, extended mags, dual mags, stock, or quickdraw grip)
 * Spanner [Elite] (Range +3, Fire Rate -2 , Handling -1 )
 * Genuine [Professional] (Accuracy  +1, Damage  +1 , Range  -1 , no optical attachments)
 * Endless [Professional] (Range +1, Mobility +1 , Magazine Capacity -10 rounds)
 * Locomotive [Professional] (Mobility +2, Fire Rate -1 , Reserve Magazines -1 )
 * Scout [Enlisted] (Mobility  +1 , Fire Rate  -1 )
 * Single Stack [Enlisted] (Fire Rate +1, Damage -1 )
 * Sporter [Enlisted] (Range  +1, Handling -1 )
 * Savior [Enlisted] (Accuracy +1, Damage -1 )
 * Marxman [Marksman (300 kills)] (Range +2, Damage -1 , Accuracy -1 )

Trivia

 * The first six shots fired of each magazine have noticeably more muzzle flash than the following shots do.