Create-A-Soldier

Create-A-Soldier is a multiplayer feature in Call of Duty: Ghosts which allows players to not only create a custom class, but actually create a custom soldier for that class.

Creating a Soldier
Upon creating a soldier, the player is given the option to customize the head, headgear, uniform, patch, background, and even the gender of their soldier. It has been stated by Mark Rubin that there will be well over 20,000 possible soldier combinations.

Building on the popularity and freedom of the Pick Ten System used in Black Ops II, Infinity Ward expanded upon the Create-A-Class mechanic and developed a similar system. The player is allocated a budget to edit their soldier's loadout however they deem fit for their primary weapon, secondary weapon, lethal and tactical equipment, and Perks; weapon attachments and pointstreak options are free of charge.

Perk Points
The Perk system has also been revamped for Ghosts, consisting of 35 different Perks broken up into seven distinct categories, five Perks per category. The categories are as follows:
 * Speed, which allows the player to move faster
 * Handling, which allows for better maneuverability
 * Stealth, which grants the player certain immunities
 * Awareness, which gives the player a better overall view of the environment
 * Resistance, which grants resistance to common factors of the game
 * Equipment, which boosts the player's attachments and equipment
 * Elite, which grants the player certain situational benefits

Each Perk has a set point value ranging from 1 to 5, and the player is automatically allotted 8 Perk points per loadout. Choosing to remove one's secondary weapon, lethal, and tactical equipment can potentially allow for a total of 11 Perk points.

Squads
In Ghosts, the player is able to create a squad of ten soldiers, each with their own unlocks, loadouts, and appearances. However, each new soldier must be unlocked through the new Squad Points currency system. Once an individual soldier has reached its maximum rank, that soldier automatically Prestiges. Unlike previous titles, the player does not lose any weapons, unlocks, Perks, or progress upon Prestiging and the player's overall Prestige level is determined by the number of soldiers that have been maxed out. Each of the ten soldiers can be Prestiged only once, thus allowing for the maximum level of 10th Prestige.