User blog comment:Cainelee20156/Black Ops 3-DLC 2016/@comment-1916935-20150907020530/@comment-1263839-20150908070342

It consists mostly of very claustrophobic and tight areas, with the exception damn near every door way or entrance having a wide area right next to them, making it easier to get you cornered. Even some of the open spaces like the furnace area are littered with items to block your path like the pile of barrels, or the turbine type things in the Type 100 room.

The teleporters are balanced, giving you an escape but transporting you in to a very awkward to manage starting room. The map's major issue is the billion Zombie spawns. The corridor-fest wouldn't be so bad, and the open areas wouldn't be so awkward to manage if there wasn't a Zombie spawn every five steps. The spawns are also very interlocked, Zombies will jump down from the balcony by the FG42, while also spawning at the window in the entrance, and at the window by the spawn and the window to your left near the other entrance to the power corridor.

There's a reason many people like camping the catwalk, and that's because there are only two ways to get to you, and there aren't any obstacles to get in your way like there are in the Type 100 room or the MP40 room. Der Riese doesn't have the worst level design, but it's just a bit of a mess that could be sorted by cutting down on the amount of Zombie spawns, and removing the odd turbine type thing here and there. Still a lot of fun to play though.

Yeah, I love Shi No Numa. It is my favourite map in World at War. I feel like any map trying to go for a simple design like Kino, "Five" or Origins need to look at Shi No Numa and see how they balanced basic structures with challenge.