Nacht der Untoten

"You drove them deep into the heart of the Reich. You thought they were dead. You were wrong."

- Singleplayer Solo mission description in the Mission Select menu

Nacht der Untoten (German for "Night of the Undead") is the first level in the Nazi Zombies bonus campaign in Call of Duty: World at War for Xbox 360, PS3 and PC. Players can team up together with up to three other players online or in split screen co-op or as a single player solo mission. This is the smallest and simplest map.

Gameplay Information
Nacht der Untoten is set in a run-down building (almost identical to the one on Hard Landing) where up to four players must defend against an unlimited number of waves of zombies for as long as possible. Each room in the building contains a number of windows that can be barricaded with wooden planks. Zombies knock off each wooden plank in order to climb through the window and enter the building. Zombies do not carry, use, or drop any weapons, and only use melee attacks. Two consecutive melee attacks will put a player into last stand. When a player is down, another player may revive them by walking up to the downed player and hold the action button. This causes the reviving player to stick a "syrette" into the downed player. If the downed player is not revived in an amount of time, then they will bleed out and they will have to spectate other players until its the end of the round. The game ends when all players are down or dead.

The game is divided into rounds, sometimes referred to as "waves". Once a round is finished (by killing all the zombies), there is a small period of time, about 5-10 seconds, where players can repair barricades, buy weapons and regroup for the next round of the un-dead. As the game progresses, the zombies will come in larger numbers, have more health, and move faster. While the core elements of the normal game are still present (i.e. aiming down weapon sights, reviving team members in unique gameplay features have been added to Nacht der Untoten.

Point System
All players start off with 500 points. Players gain points by repairing barricades (reattaching wooden planks to windows or fixing stone walls) and killing/wounding zombies. Repairing barricades will give players 10 points for each wooden plank or piece of rock reattached. Only a certain amount of points can be gained every level from rebuilding barriers to prevent the accumulation of unlimited points (for example, in level 1, the maximum amount of points you can gain is 40). Shooting, meleeing, and killing zombies will also earn points. 10 points are awarded for each non-fatal shot, while the killing shot awards 60 points (70 for an upper chest or neck shot kill). A headshot will award 100 points, while a melee attack will be awarded with 130 points for the killing stab. A grenade kill will give 50 points. The points are used to buy weapons for varying costs (or from the Mystery Box for 950 points each), ammunition for half the price of the respective weapon (unless it is exclusive to the "Mystery Box", therefore ammo may only be retrieved from the box by trading in the weapon or from the Max Ammo power-up) and unlock new rooms in the building for 1000 points.

Power-Ups
Zombies occasionally drop power-ups that are beneficial to players.

NOTE: Zombies will only drop Power ups if they are in the building.
 * Double Points - All points a player gains are doubled. This power-up lasts for 30 seconds. Its in-game drop is a "x2" symbol.
 * Insta-Kill - This power-up will give players one-hit kills on Zombies. When a player kills a Zombie with this power-up in play, the Zombie's head will almost always explode regardless of where the bullet hit, killing it instantly. The player will be awarded 10 points for the shot, and 50 for the kill, once again regardless of where the bullet hit. Therefore, players should not aim for headshots during insta-kill. This power-up lasts for 30 seconds. The in-game drop is a human skull. If the player has a flamethrower, it will be most effective during Insta-Kill, as a very small burst of flame will kill any zombie instantly, allowing the player to incinerate a large group of zombies in under a second.
 * Nuke - This power-up causes an incineration of all zombies currently on the map. There is a small delay before the nuke activates and kills all zombies, who are set on fire and whose heads explode, causing them to die instantly, starting with the zombies closer to the bomb, and spreading outwards. Unlike Verrückt and Shi No Numa, or Der Riese, players receive no points for the zombies that were killed by the "Nuke". The in-game drop is an atomic bomb. (On the iPod Touch/iPhone version the use icon says atomic bomb)
 * Max Ammo - This power up gives all players full reserve ammunition for all weapons. However, it will not replenish rifle grenades, frag grenades or Molotov Cocktails in Nacht der Untoten and Verrückt. It will also not replenish the ammo of a person who is down. It will replenish the ammo of the weapon they are using WHILE down, but when they are revived their ammo will be the same as it was before being downed. The in-game drop is denoted by an ammo box.

Weapons
In Nacht der Untoten, all players start with an M1911. Players can purchase more weapons next to their specific buy zones, which are indicated by a chalk outline of the gun on a wall. Ammunition can be bought from the weapon's buy zone at half the price of the weapon. Ammunition for weapons that do not have buy zones (i.e. M1911, Deployable FG42) must be obtained from a Max Ammo power-up or by obtaining the same weapon from the Mystery Box (the latter option being possible but unlikely). It is possible for a player to have twice the amount of ammunition for a given weapon by carrying two weapons that use the same ammunition (i.e. carrying a Double-Barreled Shotgun and Trench Gun).

Players can also choose to pay 950 points for a random weapon from the "Mystery Box" (denoted by two question marks) in the "Help" room, an unlock-able room on the same floor as the starting room. When a player activates the box, it will open up and cycle through a variety of weapons, eventually stopping at a random weapon. The weapons that can be obtained from the "Mystery Box" also include weapons that cannot be bought from buy zones on the wall, such as the Ray Gun, M2 Flamethrower, and Panzerschreck.

No Japanese weapons can be obtained from the "Mystery Box" (or are available in Nacht der Untoten), and the only Russian weapon available is the PTRS-41. On the second floor of the building there is also a cabinet that will randomly give one of three sniper rifles at the cost of 1500 points.

Weapons available are listed below:

Starting

 * M1911
 * Stielhandgranate x2

Starting room

 * M1 Carbine (600 points)
 * Kar98k (200 points)

Help room

 * Double-Barreled Shotgun (1200 points)
 * M1 Thompson (1200 points)
 * Any weapon from the Mystery Box (950 points)

Upstairs

 * Sawed-Off w/Grip (1200 points)
 * BAR (1800 points)
 * M1897 Trench Gun (1500 points)
 * Stielhandgranates (250 points)

Sniper Cabinet (upstairs)
The sniper cabinet costs 1500 points, and gives a random sniper rifle, either the PTRS-41, the Springfield w/scope, or most commonly, the Kar98k w/scope.

Note: On the iPod touch and iPhone version, the upstairs cabinet will give out a flamethrower every time, not a sniper rifle.

The video here is showing you how to get a sniper: [|Nazi Zombies - Mystery Sniper Cabinet]

Other weapons

 * Holy Pistol (only available through use of the PC command console)
 * BRAAAINS... (only available through use of the PC command console)
 * Walther P38 (only available through use of the PC command console)
 * PPSh-41 (Only on the iPod Touch/iPhone)

Effectiveness of Weapons
See: Nacht der Untoten/Effectiveness of Weapons

Rooms
Nacht der Untoten contains only three rooms: The Starting room, the Help room and the Upstairs

Starting Room: The Starting Room has five windows that can be boarded up. It also has the M1 Carbine and the Kar98k in it. It is the largest and most open room on the map. It is not recommended to stay in this room past round 5.

Help Room: The Help Room has 2 windows and a wall that can be boarded up. It is slightly smaller then the Starting Room, but has a radio (if shot or knifed will start playing music), the mystery box, and better weapons (Double-Barrel Shotgun and M1A1 Thompson). There are many good strategies that go along with this room.

Upstairs: The Upstairs has 4 windows, and a slight elevation advantage. It is the same size as the Help room, but has more rubble around, so it is harder to maneuver around this room. It has the Sawed-off Double-Barrel Shotgun w/ Grip, BAR, Trenchgun, the Sniper Cabinet and Stielhandgranates. It also has some good strategies, but it is recommended to open the help room before the player opens this one.

Call of Duty: Black Ops
This map, along with the other three Nazi Zombie Maps, have been confirmed to appear in the Call of Duty: Black Ops Hardened and Prestige editions, and possibly appear as DLC, available to players who purchase the normal edition.

However, instead of four unnamed characters, players will be one of the four characters from Shi No Numa and Der Riese, and will be able to use the new weapons of Black Ops available only from the mystery box as well as the WaW guns from the wall or box.

http://www.callofduty.com/intel/406

Hints and Tips
See: Nacht der Untoten/Strategies.

Trivia
See: Nacht der Untoten/Trivia