HAMR

"Fully automatic LMG. Reduces fire rate over time, becoming more accurate."

- Description.

The HAMR is a Light Machine Gun in Call of Duty: Black Ops II. It has a fairly similar appearance to the SCAR-H.

The HAMR is a unique LMG that features a faster fire rate that slows down as you hold the trigger. The iron sights are fairly clean reducing the need for optics, but the muzzle flash can be bothersome to some. It also has a fast reload compared to other LMGs, but it only comes with 75 bullets per mag. The Quickdraw Handle is extremely helpful for all LMGs, and this one is no different. Partnered with the Grip attachment, this weapon can be deadly at medium and long ranges. If your playing more objective modes like Domination, then the Target Finder can help you find and block off several enemies from an objective even if they are concelead in smoke, dust or darkness if you are in a fortified postion.

Zombies
The HAMR appears in Zombies. It becomes the "SLDG HAMR" when Pack-a-Punched and it can be equipped with an ACOG Scope, a Grip or Reflex Sight. It is also one of the weapons that can be Pack-a-Punched multiple times which cycles through various attachments each time it is Pack-a-Punched.

Trivia

 * There is a barcode on the side of the gun.


 * The name of the Pack-a-Punched HAMR is "SLDG HAMR", which sounds like "Sledge Hammer".


 * When picking up a HAMR, Marlton Johnson will sometimes briefly talk about the real weapon's ability to switch from closed to open-bolt operation as it heats up from firing.
 * When reloading, the player will use a new magazine to discard the old one, similar to the FAL from MW2, the FAL OSW and the AN-94.
 * There is an unused bipod on the bottom of the HAMR.


 * SCAR M.ARS CAL. 7.62 mm is written on the side of the gun.


 * It has its sling wrapped around the body, similar to the Commando from Call of Duty: Black Ops.