User blog comment:Drkdragonz66/Call of Duty: Ghosts Hands-On Multiplayer Gamescon premiere/@comment-5610200-20130829104137/@comment-75.70.245.159-20130907084237

The reason I hate BOps maps is because they are too far fetched and although they may be technically large, they are built to channel players to one part of the map. So even though there are some long range areas, we hardly ever get to use them. MW3 was a little better, plus the maps were actually somewhat realistic. MW1, WaW and MW2 had the best maps.

Maps like Crash, Overgrown, Highrise, Favela, Castle, and Makin were all a blast to play on. Mainly because anybody could do well on them. Shotgunner, SMG, sniper, you name it, you can perform well. Don't get me wrong, an occasional lightning-fast paced game is great, but I've been getting those kind of matches in an overwhelming quantity in BOpsII. I like slower paced game modes that require the player to think and use strategy opposed to running around like a chicken with it's head off. I like the way some of these Ghosts maps look. They seem to require players to use more strategy and seek cover instead of having it provided every few feet.