User blog comment:AugFC/MW3 - Review/@comment-92.84.105.123-20111231161301/@comment-1191892-20111231195945

I'd have to agree with the initial comment; MW3 didn't have any level where the player has a decent amount of freedom (eg Loose Ends, Wolverines!) or one where the player has a lot of choice of weapons and therefore how they approach combat (eg Numbers). Most of the levels are straight-line shooting galleries where almost all the available weapons are medium-range (subguns and rifles) and there are few or no choices as to how the enemy is engaged; Goalpost in particular never really feels like the player is contributing anything of particular value to the proceedings.

It's not as bad as Battlefield 3's singleplayer (where you often feel like the game resents you actually being there and almost all encounters are overdesigned to the extent there is exactly one "right" way to do them or the enemy AI will fuck up) but it's a step backwards for the series, which has done far better in the past.