Cut Content

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Weapons

 * The FG42 was cut but, the files for this weapon, sounds, images, models, textures and the pickup icon still remain.


 * The Panzerfaust 60 was scrapped but low-resolution texture sheets and HUD icons are found in the game files, alongside seemingly-working animation strings, sound files, and the coding string "panzerfaust_mp".


 * The Default Weapon can be accessed via console commands.

Multiplayer Maps

 * A map named "EffectsEd box" was cut from the game.

Vehicles

 * The Panther was originally going to appear in that game but was scrapped as a sound file in which a Russian says "They got a Panther tank!" in the game files.

Characters

 * Sound files suggest that V. S. Zubov, a character from the first Call of Duty was going to appear.

Cut Weapons

 * The L85 assault rifle was scrapped from the game, but its model was modified and turned into the L86 LSW later in development. The L86 LSW's pickup icon in multiplayer still depicts an L85 rifle.
 * The Remington 870 was scrapped from the game. Its texture sheet remains in the game files.
 * There are numerous unused textures for the M14 that remain in the game files.
 * Power Drill
 * G3 - Is mentioned briefly in a few files.
 * G36C - Textures still remain, along with Cod4 red dot sight attachment
 * STG-44 - Create-a-Class images still remain.
 * Gold Desert Eagle - Almost functional, with files from Call of Duty 4: Modern Warfare.
 * MG4 Scope - The MG4 originally had its own scope, with texture files remaining.
 * AK-74u - Texture files remaining.

Cut Vehicles

 * MH-6 Little Bird - Although it can be seen in campaign, the MH-6 Littlebird was also meant to be a killstreak in multiplayer.
 * The L-Train - A image remains of an interactive train meant for a multiplayer map. A kill icon remains.

Cut Campaign Missions

 * Tulsa
 * Shipment -  A planned motorcycle level.
 * Downtown LA - Another motorcycle level; also a planned multiplayer map.
 * A mission called International Space Station was scrapped in favor of the mission Second Sun.
 * A mission called Roadkill was scrapped.

Cut Multiplayer Maps

 * Vertigo - Set on top of a building.
 * Oil Rig - Set on an oil rig.
 * Gulag - Based on the campaign mission The Gulag; the map description reads "Night time jail fight. Large scale russian prison fighting".
 * Fuel - Originally a base map, but was cut until being a DLC multiplayer map named Fuel.
 * Riverwalk

Cut Gamemodes

 * Die Hard - Basic game, but every player is given final stand, and players in final stand are marked in green on the minimap.
 * Arms Race - Only sound files remain.
 * VIP - Similar to Capture the Flag, but a player is selected randomly to be protected by their teammates.
 * Defcon - Each one of the five decons changes the player and the game, and are added on until Defcon 1 is reached.
 * Arena - Team Deathmatch but all players only have one life. When there is one player alive on each team left, a flag spawns and teams must control it.
 * Global Thermonuclear War - Teams have to guard the bomb until it goes off and a nuke ends the game.
 * One Flag Capture the Flag - Similar to Capture the Flag but instead with one flag.

Cut Perks

 * Blackbox - Longer killstreak duration.
 * Siege - Immobile but greater accuracy.
 * Amplify - Hear enemy footsteps louder.
 * Freerunner - Mantle obstacles faster.
 * Dive - Jump to dodge bullets.
 * Spy Game - No name above the player or red crosshair when targeted.
 * Mozambique - Weapons fire three-round bursts.
 * Improved Iron Lungs - Even longer breath when holding steady.
 * Feign Death - The player can fake a death.
 * Offhand - Use equipment in Final Stand.
 * Saboteur - Complete objectives quicker.
 * Explosive Bullets - Bullets explode on impact.
 * Free Fall - No fall damage.
 * Thermal Vision - Enemies appear white hot.
 * Steel Nerves - Improved marksmanship.
 * Rear-view - Minimap is replaced with rear-view.
 * Challenger - Extra experience points but easy death.
 * EMP Grenades x3 - Increase capacity for EMP Grenades.
 * Primary Stand - Weapon of choice in Final Stand.
 * Flash Grenades x3 - Increase capacity for Flash Grenades.
 * C4death - Pull out C4 before death.
 * Shellshock - Riot Shield on player's back.

EMP Announcement

 * When an EMP is detonated, the announcer will signal over a radio. Original audio files were said normal, not over a radio.

Cut Equipment

 * Instead of the Tactical Insertion, a lightstick was planned. The player would crack the lightstick and put it down.

Cut Killstreaks

 * Tank
 * Predator Airdrop
 * Super Airstrike
 * Auto-Grenade Launcher
 * Helicopter Blackbox
 * Littlebird
 * Shotgun
 * Advanced UAV
 * Helicopter MK19
 * Airstrike
 * Thumper

Weapon Changes

 * Thumpers were initially meant to have Akimbo.
 * The TMP was a cut primary and could've had camos.
 * The PP2000 was also a cut primary and also could've had camos.
 * The player originally could have had the option to throw the throwing knife either left or right.

Cut Camos

 * Blue Cheetah

Captain Price Mission Change

 * Captain Price was originally to appear in the mission Cliffhanger, and the player would control John "Soap" MacTavish.

Cut Weapons

 * The MP5 was cut, only HUD left.
 * The RPD was supposed to be on game but it was cut, and later replaced by the RPK.
 * Dirty Harry - Similar to the Dirty Harry in Call of Duty: World at War, but can given with the "give all" command.
 * P38 - A pickup icon still remains. Steiner can be seen carrying it in "Project Nova".
 * Model 1887 - Although can be used in the campaign mission "Vorkuta", coding suggests it was going to be used in "Redemption", "Rebirth", and "Payback". More coding suggests it was also usable in multiplayer.
 * MP40 - Strangely enough, voice announcers and text strings mention it as a killstreak. However, the MP40 itself still remained in "Project Nova" and in Zombies mode.

Cut Zombies Weapons

 * Thompson - Besides in the Resurrection DLC, game files suggest it was planned for other Zombies maps.
 * Sabertooth - Cut chainsaw intended for Zombies.
 * M2 Flamethrower - Besides being in Dead Ops Arcade, voice clips suggest it was intended for Five and Kino der Toten.
 * Thundergun - Voice clips suggest it was going to be usable in Five.
 * Wunderwaffe DG-2 - Voice clips suggest it was usable in Kino der Toten and Five. It also has a cut pack-a-punched variant, called the Wunderwaffe DG-3 JZ which also exists in game files.
 * AK-47 - The AK-47 in Zombies is half finished. It cannot be pack-a-punched and is missing gun sounds. However, the pack-a-punched variant still remains, The Red Mist. The Red Mist is fully completed and has a Flamethrower attachment.
 * Extra Pack-a-Punched Variants - Cut Pack-a-Punch variants include the Kiparis, the WA2000, the Stoner63, and the Skorpion.
 * The Grim Reaper has working sounds but does not have Pack-A-Punch texture.
 * Unlike the other cut weapons, the MAC11, the Enfield and the M60 have working sounds and existing Pack-A-Punch textures.
 * The Enfield and the Grim Reaper only have a placeholder name for the Pack-A-Punch variant.
 * The Uzi was cut but game files show it was set to appear.
 * The KS-23 was cut but game files suggests that shotgun was supposed to be on zombies.

Cut Zombies Enemies

 * Unused game files sugguest that Hellhounds were to be fought in Five.

Cut Zombie Maps

 * Temple of Doom - Could be related to Shangri-La.
 * Zombie_paris - The Zombies map for DLC 4 was supposed to be set in Paris, France, before being eventually changed to Moon.

Cut Zombies Perks

 * Candolier - Cut Zombies perk, high chance it could be related to the perk Bandolier from Call of Duty 4: Modern Warfare.
 * Pronaide - Cut Zombies perk, with remaining game files. Was made for Ascension, and replaced by PhD Flopper.
 * Tufbrew - Cut Zombies perk, with remaining audio clips. Was made for Ascension.

Cut Multiplayer Maps

 * War Museum
 * Munich - Early version of the DLC multiplayer map Stadium.
 * Landing
 * Berlin Wall - Later released in DLC.
 * Port
 * Jungle - Different from the map Jungle in Multiplayer, this map takes place with a storm occurring at an NVA military base.
 * Uranium
 * Golf Course - Early version of the DLC multiplayer map Hazard.
 * Snow Mine
 * Pentagon - Was originally a Multiplayer map, later turned into the Zombies map, Five.
 * Rooftops
 * Hotel - Later released in DLC.
 * Underwater
 * Discovery - Later released in DLC.
 * Sandstorm
 * Airbase - Possible predecessor to the DLC Multiplayer map, Hanger 18.
 * Sea Lab
 * Havana - Different from the map Havana in Multiplayer, this map resembles Favela from Call of Duty: Modern Warfare 2.
 * Shipyard

Cut Multiplayer Perks

 * The Second Chance perk originally had a unique animation in which the player's character would shoot themselves in the head when the player opted for the Coward's Way Out. This was cut from the final game due to the ESRB's strict rules about depicting suicide in video games.

Cut Weapons

 * M240 light machine gun - Was cut late in development. However, it still appears in the Wii version of the campaign level "Goalpost".
 * RPD - Appeared on a few trailers, but it was cut and replaced by the PKP Pecheneg.
 * FAMAS - Was planned to be used by GIGN, but it was cut on early development.
 * Vector - Was planned to be in the game and it was even seen on early trailers.
 * AUG HBAR - Was planned to be in the game but was cut. Game files remain for it.
 * F2000 - This gun was used for a cut killstreak as a Target Laser, and ported from Call of Duty: Modern Warfare 2.
 * M93 Raffica - Create-a-Class images still remain.
 * PP2000 - Bump maps still remain.
 * AK74u - Appeared in campaign, but Create-a-Class icons exist.
 * MK12 SPR - M4A1 with RSASS scope and bipod.
 * Ranger - Create-a-Class images remain.
 * M1911- Create-a-Class images from Call of Duty 4: Modern Warfare still remain.
 * Intervention - Uses Create-a-Class images from Call of Duty: Modern Warfare 2.
 * AT4 - Seen in early E3 game trailers.
 * Lee-Enfield - Cut from game, and uses cut icons from Call of Duty: World at War.
 * MP44 - Call of Duty 4: Modern Warfare gu files still remain.
 * TMP - Create-a-Class icons from Call of Duty: Modern Warfare 2 still exist.
 * TAR-21 - Images still remain.
 * MG42 - Call of Duty: World at War HUD icons remain.
 * M1014 - Uses Call of Duty 4: Modern Warfare weapon files.
 * M9 - Create-a-Class icons from Call of Duty: Modern Warfare 2 still exist. It can still be found in some campaign missions.
 * M21 EBR - Uses Call of Duty: Modern Warfare 3 engine images, suggesting being cut late in development.
 * Gold Desert Eagle - Uses images from Call of Duty 4: Modern Warfare.

Cut Perks

 * Extended Mags - Works just like the attachment does in the final game.
 * Blackbox - Cut perk from Call of Duty: Modern Warfare 2, would increase amount of time for air Killstreaks.
 * Akimbo - Works just like the attachment does in the final game.
 * Challenger - Would double the amount of XP earned for the trade of lower health.
 * Remote MG Turret
 * Tactical Insertion - Was seen in Call of Duty: Modern Warfare 3 ' mutliplayer reveal.
 * Javelin x1- Cut because Javelin was made a weapon, instead of a toggle-ability.
 * Sabotuer - Capture objectives faster.
 * Stinger x2 - Cut because Stinger was made a weapon, instead of a toggle-ability.
 * Freerunner - Run for an infinite amount of time.
 * Shellshock - Attached a Riot Sheild on player's back, less damage would be dealt on back.
 * Burst Fire - Player's gun shoots in 3 round burst.
 * Siege - Player cannot move, but gains better recoil and accuracy.
 * Endgame - Multiplies the player's health x4, but player's life only lasts 10 seconds.
 * Anytwo - Allows player to choose any perk for Slot 2 and Slot 3, but Anytwo takes Slot 1.

Cut Deathstreaks

 * Copycat - Copy the player's killer's class during KillCam.
 * Heartbreaker - Player is invisible to enemy Heartbeat Sensors.
 * Painkiller - Increase amount of health for limited amount of time at spawn.

Cut Multiplayer Maps

 * Alps
 * Meteora - Early version of Sanctuary. Later released as Sanctuary in DLC 3.
 * Plaza - Early version of Arkaden.
 * Warlord - Uses files from "Back on the Grid".
 * Brooklyn - Most likely replaced by "Downturn".
 * Coast - This map has ties to "Piazza" and is similar to "Black Box".

Cut Spec-ops Missions

 * Assualtmine- Shares similarities to "Fire Mission".
 * Defend_Ferris - This mission had the player defend the Ferris Wheel in Pripyat from Call of Duty 4: Modern Warfare.

Cut Gamemode

 * Grinder - Not much is known about Grinder, except there was Hardcore Grinder and the objective was to get to the target area.

Unfinished ACR Camouflage

 * The ACR has a white camouflage that is not known to be any kind of camo in game.

Cut Camouflages

 * Digital
 * Desert
 * Arctic
 * Red Tiger
 * Woodland
 * Red Urban
 * Blue Tiger

Cut Content

 * MPL - Was cut from the game.
 * TAR-21 - Was cut from development, but it was seen in the E3 trailer. It was replaced with the MTAR.
 * Type 95 - Was cut from the game, although it was seen in the E3 trailer. It was replaced by the Type 25.
 * XM25 - Has a menu icon within the game files.
 * DTSRS - A cut sniper rifle found in the game files.
 * RX4 Storm - Menu icons still remain in the game files.
 * Enfield - Game files remain.
 * G11 - Text strings remain.
 * MP-40 - Although being released in Origins, the WW2 version is mentioned in files.
 * AUG - Unused strings remain.
 * Strela-3 - Vehicle lock-on only launcher.
 * Strings mention that all old campaign weapons were to be used in multiplayer.
 * PM63 - Text strings remain.
 * Kiparis - Strings remain for buying akimbo and normal versions.
 * Stoner63 - Game files remain.
 * Stakeout - Text strings remain.
 * Commando - Images can be seen in a behind-the-scenes video that the gun was to be used.
 * MAC-11 - Strings for buying the gun remain.
 * WA2000- Text strings remain.
 * Skorpion - Game files remain.
 * RPK - Was used for testing the RPD.

Cut Zombies Weapons

 * SPAS-12 - Text files remain for buying the gun.
 * M1911 - Files remain for buying this gun off the wall.
 * Dragunov - Text strings remain.
 * Sabertooth - Cut chainsaw for Zombies.

Cut Power-Ups

 * Zombie Head - Game files remain.

Cut Create-a-Class Icons

 * Python
 * Thrustodyne Aeronautics Model 23
 * Ray Gun

Cut Attachments

 * Bipod - Attachment was cut from the game.
 * Ammo Pack - Attachment was cut from the game.

Cut Perks

 * Lockbreaker - Most likely fused together for the Access Kit perk.
 * Intruder - Most likely fused together for the Access Kit perk.

Early Multiplayer Maps

 * "Standoff" was originally called "Village".
 * "Slums" was originally called "Plaza".
 * "Plaza" was originally called "Promenade".

Cut Gamemodes

 * Hacker - AGRs are spread across map, teams have to capture them and attack enemies.

Cut Vehicles

 * GAZ-63 - Files suggest it was to be put in "Suffer with Me".

Cut Camouflages

 * Ice Blue
 * Mayan
 * Massacre
 * Tiger
 * Electric (animated)
 * DEV

Cut Weapons

 * G18- Game files refer to it as the Glock.
 * XM25- Game files still remain.
 * MP5- Very little remains, uses Remington R5 model in-game.
 * RPG- Fully usable in-game.
 * Stinger- Game files still remain.
 * USP- Fully usable in game.
 * P90- Versions with multiple attachments remain.
 * Five Seven- Game files remain.
 * M4A1- Versions with multiple attachments remain.
 * SMAW- Fully usable in-game.
 * AK47- Versions with multiple attachments remain.

Cut Perks

 * Comlink
 * Marksman
 * Gunsmith
 * Covert
 * Bounty

Cut Equipment

 * Tactical Insertion - Although it is featured in Infected, more audio clips suggest it was Create-a-Class equipment.

Cut Camouflages

 * Seven barbed wire camos were left in the code, all with different backgrounds.
 * What appears to be tiny gold pieces mashed together as a camo.
 * A image of gold chains, golden diamonds, and circles with the Ghost skull on it.
 * Apparently the Marijuana camo wasn't going to be in a DLC (Blunt Force); it was supposed to be in the original game.

Cut Gamemodes

 * Team Defender
 * Demolition
 * Sabotage
 * Hardcore Sabotage
 * Headquarters
 * Capture the Flag

Cut Pointstreaks

 * Strafe Run - Sends in a set of helicopters to fly across the map killing targets.
 * EMP
 * GPS Buddy
 * Cerberus Drone
 * Sentinel
 * Grenade Crate
 * Guardian Drone
 * Scout Drone
 * SAM Turret - Unmanned turret, designed to take down aircrafts.
 * Recon Marker
 * UGV
 * ODIN Battle Officer
 * Salvo Drone
 * Littlebird - A light helicopter, used for transport and/or support.
 * Spitfire Drone
 * Vanguard - Later used in the Extinction map Awakening.
 * A10
 * Halogen Gas

Cut Attachments

 * The Holographic Sight was cut from the game early in development.
 * The Heartbeat Sensor was cut, and uses the design from Call of Duty: Modern Warfare 3.

Cut Gamemodes

 * Gun Game - Was originally cut from the game late in development. However, it was added on 13 February, 2015.
 * Kotm - Uses Free for All as gametype, but has the menu description of: "Destroy the enemy base".
 * Atdm- Uses Free for All as gametype.
 * Boot - Most likely short for Reboot, as menu description says "Use enemy target to delay use of their exo powers".

Cut Third Person Mode

 * It is possible to enter third person mode in multiplayer, due to the fact that the coding for the mode is still in the game files.

Cut Weapons

 * FGM-148 Javelin - Rocket launcher.
 * SMAW - Rocket launcher.
 * Rhino - Pistol revolver, is known to have had multiple attachments.
 * RPG - Mentioned in a scrapped loading screen for Collapse.
 * RSASS - Gun files from Call of Duty: Modern Warfare 3 remain.
 * RPG-7- Was cut from the game, however, it can be found in the level "Throttle".
 * FAD - Gun files from Call of Duty: Modern Warfare 3 remain.
 * Riot Shield - The old Call of Duty: Modern Warfare 3 Riot Shield is still in the files. It can be deployed on the ground, but enemies can shoot through it.
 * Exo-Minigun - Infinite ammo, but has image issues.
 * M9 - The gun files are from Call of Duty: Modern Warfare 3, although the M9 was cut in Call of Duty: Modern Warfare 3 as well.
 * Throwing Knife Exo Launcher - The Throwing Knife was to be used via the Exo Launcher, and is completely usable.
 * Dragunov - Gun files from Call of Duty: Modern Warfare 3 remain. It was later added in a update.
 * Zombie Melee - A regular combat knife attck without the combat knife. When idle, the player's fist can be slightly see at the bottom of the person's view.
 * MP7 - Gun files from Call of Duty: Modern Warfare 3 still remain.
 * M160 - A new gun, fully usable, and cut for unknown reasons.
 * Atlas Sword - A melee weapon intended for Exo Zombies mode.

Cut Variants

 * Juggernaut - A cut ASM1 variant.
 * Base Weapon - A variant of the SAC3 which was the same as the normal SAC3 except it was to be single-wield and was going to have a Red Dot Sight. It was going to be released with the other single-wield versions in the update which added them.

Cut Scorestreaks

 * Attack Dogs - Send out dogs to attack enemies (set to be earned at 600 points).
 * Local Security Network Threat Detection System - Set to be earned at 600 points.
 * Super Suit Exo - Supposedly this scorestreak was for not only for the player, but for the whole team. It is also called Recovery in the code, which is a Multiplayer map. Set to be earned at 600 points.
 * Carrydrone - Cut scorestreak activator.

Cut Multiplayer Perks

 * Sleight of Hand - Also called Fast Reload.
 * Marathon- Sprint for an infinite amount of time.
 * Hardline Pro - Two assists count as one kill.
 * Stopping Power - Gives player more health.
 * Commando Pro - More melee length.
 * Sabotuer - Complete objectives faster.
 * Double Tap - Shoot bullets faster.
 * Explosive Bullets - Bullets explode on impact.
 * Final Stand - A second chance, makes player lay on ground with little health.
 * Quickdraw - Aim faster.
 * Faster Melee - Punch/melee faster.
 * Personal UAV - Gives player a permanent radar.
 * Engineer - Earn orbital care packages and reinforcements easier.

Cut Deathstreaks

 * UAV Deathstreak - Earn UAV upon death.
 * Juiced Deathstreak - Move faster for 7 seconds after death.

Cut Weapons

 * M27 - Appears in game files as base_rifle.
 * MP7 - Appears in game files.
 * R870 - Appears in game files.

Cut Perks

 * Hardline - Earn scorestreaks faster.
 * Lightweight - Move faster. Take no damage while falling.
 * Toughness - Flinch less when shot.
 * Dexterity - Aim faster after sprinting. Mantle and climb faster.
 * Marathon - Sprint for a longer duration.

Cut Game Modes

 * Sticks and Stones - Uses Free-for-All as the gametype. Combat Axe can't be picked up and the ICR-1 acts as the Crossbow.
 * One in the Chamber - Game files remain.
 * Purgatory - Similar to Team Deathmatch. If a player is cornered or ambushed it will say player is in "purgatory".
 * Sudden Death

Cut Weapons

 * Shovel (TEMP) - Appears in game files. Same weapon appears multiple times under different names.
 * Kamchatka-12 Auto Shotgun - Appears in game files.

Cut Camouflages

 * Muddy Desert Eagle - Appears in game files. Named Desert Eagle.

Original Source

 * https://www.reddit.com/r/CODModernWarfare/comments/5cvo7o/more_hidden_shit_mwr_shovel_weapon_more/