Chaos Mode

Chaos Mode is a game mode in Call of Duty: Ghosts. It is very similar to its predecessor from Call of Duty: Modern Warfare 3, albeit with Cryptids as enemies. It was made available to PC players with the patch on April 18th, 2014 and it was released on April 22nd to both Xbox 360 and Xbox One, and on April 29th to the Playstation 3 and Playstation 4 systems.

Overview
The game mode is available on Point of Contact, Nightfall and Mayday. Like Safeguard, it is able to be played with four people, unlike two like each one's predecessor. The players start with their handguns and two minutes on the clock. Weapons are scattered throughout the map and can be picked-up. They also start with three Self Revives. The game can end several ways. Some are when all players die and have no more Self Revives, time running out and players losing their combo, or having no combo and time running out.

Weapons can be picked-up throughout the maps, and perks are awarded at certain combos.

Perks
Perks are awarded at every tenth multiplier.
 * Quickdraw is awarded at a multiplier of 10.
 * Mega Melee is awarded at a multiplier of 20.
 * Trap Master is awarded at a multiplier of 30.
 * Gas Mask is awarded at a multiplier of 40.
 * Sleight of Hand is awarded at a multiplier of 50.
 * Stopping Power is awarded at a multiplier of 60.
 * Steady Aim is awarded at a multiplier of 70.
 * Stalker is awarded at a multiplier of 80.
 * Quick Revive is awarded at a multiplier of 90.
 * Fast Health Regen is awarded at a multiplier of 100.
 * Marathon is awarded at a multiplier of 110.
 * More Cash is awarded at a multiplier of 120.
 * Super Stopping Power is awarded at a multiplier of 130.
 * Juiced is awarded at a multiplier of 140.
 * Double Health is awarded at a multiplier of 150.
 * Feral Vision is awarded at a multiplier of 160.

Weapons
Weapons can be found throughout the map, and can be picked-up, but the same weapon then cannot be picked up for a certain amount of time.