Forum:Modern Warfare 3 Weapons Wishlist (Unlocked in order, top to bottom)

Assault Rifles

G3 (Moderate accuracy, High damage, moderate fire rate, small clip)

FAMAS (High accuracy, moderate damage, 3-round burst or fully automatic with a moderate rate of fire)

M14 (High accuracy, high damage, semi-auto, small clip)

SCAR-H (High accuracy, high damage, low fire rate, small clip)

M4 Carbine (High accuracy, Moderate damage, high fire rate)

FN FNC (High accuracy, 3 round burst, moderate damage)

FN FAL (Moderate accuracy, high damage, semi-auto, small clip)

TAR-21 (Low accuracy, moderate damage, high fire rate)

AK-47 (Moderate accuracy, Hight damage, low fire rate)

F88 AUSteyr (High accuracy, moderate damage, 680 - 850 rounds per minute)

AK-74 (High accuracy, moderate damage, moderate rate of fire)

M16A4 (High accuracy, moderate damage, fully automatic, unlock at 30)

ZM LR-300 (Moderate accuracy, moderate damage, high fire rate)

F2000 (Low accuracy, moderate damage, high fire rate)

ACR (High accuracy, Moderate damage, high fire rate)

ZM LR-300 (Moderate accuracy, moderate damage, high fire rate)

G36C (Moderate accuracy, low damage, high fire rate)

HK417 (High accuracy, high damage, low fire rate, small clip)

HK416 (Moderate accuracy, high damage, moderate fire rate)

TKB-022 (Decent damage, moderate accuracy, decent clip, high fire rate)

SIG SG 550 (High accuracy, Moderate damage, Low fire rate)

SIG SG 552 Commando (Moderate accuracy, Moderate damage, high fire rate)

K2 (Moderate accuracy, low damage, high fire rate)

Steyr AUG (Moderate accuracy, moderate damage, moderate fire rate)

Galil (Moderate accuracy, Moderate damage, low fire rate)

MP-44 (Moderate accuracy, high damage, low fire rate)

G11 (Moderate accuracy, low damage, high fire rate)

AN-94 (High accuracy, Moderate damage, moderate fire rate)

"Groza" OC-14 (Moderate accuracy, high damage, high fire rate)

SA-80 (Moderate accuracy,moderate damage,moderate fire rate)

REC7 (Moderate accuracy, high damage, low fire rate, switchable full/semi auto)

SCAR-L (Moderate damage, low fire rate, high accuracy)

Sub-Machine Guns

Skorpion (Moderate accuracy, high damage, low range, high fire rate)

MAC-11 (Moderate accuracy, high damage, moderate range, high fire rate)

Uzi (Moderate accuracy, moderate damage, high fire rate)

Mini-Uzi (Low accuracy, low damage, high fire rate)

M1 Thompson (Moderate accuracy, moderate damage, moderate rate of fire)

MP5K (Moderate accuracy, moderate damage, moderate fire rate)

Walther MPK (Moderate accuracy, moderate to high damage, high rate of fire)

P90 (Moderate accuracy, moderate damage, moderate fire rate, large clip)

MP5 (High accuracy, moderate damage, moderate fire rate)

AK-74u (Moderate accuracy, moderate damage, high rate of fire)

UMP 45 (Moderate accuracy, high damage, moderate fire rate)

HK MP7 (Moderate accuracy, moderate damage, moderate fire rate)

Spectre M4 (Low accuracy, low damage, high fire rate)

Kriss Super V (Low accuracy, Moderate damage, high fire rate)

K1A (Low damage, high fire rate, moderate mag size)

Light-Machine Guns

RPD (Moderate accuracy, high damage, moderate fire rate)

M60 (Moderate accuracy, high damage, low fire rate)

M249 SAW (Moderate accuracy, moderate damage, high fire rate)

AUG HBAR (High accuracy, high damage, moderate fire rate, small clip)

MG4 (High accuracy, moderate damage, low fire rate)

RPK-74 (Moderate accuracy, moderate damage, high fire rate)

MG3 (Moderate accuracy. low damage, high fire rate)

L86 LSW (Low acuuracy, High damage, moderate fire rate)

Sniper Rifles

Dragunov SVD (Moderate accuracy, low damage, semi-auto)

Dragunov SVU (Moderate accuracy, low damage, semi-auto, high fire rate)

Intervention M-310 SS (High accuracy, high damage, bolt-action)

WA2000 (High accuracy, moderate damage, semi-auto, small magazine)

Intervention M-200 (High accuracy, high damage, bolt-action, small small magazine)

M21 (High accuracy, low damage, semi-auto, high fire rate, large magazine)

Barrett M82 (Moderate accuracy, high damage, semi-auto, low fire rate)

Enfield L42A1 (Moderate accuracy, high damage, bolt-action, small magazine)

PSG-1 (Moderate accuracy, moderate damage, semi-auto)

L115A3 (High accuracy, high damage, bolt action, small magazine)

M40A3 (High accuracy, moderate damage, bolt-action, small magazine)

Arctic Warfare L96A1 (High accuracy, high damage, bolt action, small magazine)

Halo Maximus .50 BMG (High damage, high recoil, longe range)

Barrett XM-500 (High accuracy, high recoil, high damage, high penetration, 10 round magazines, semi automatic)

KSVK (Very high accuracy, very high damage, high penetration, 5 round magazines, bolt action, high recoil)

SV-98 (Lower-than-average range, high damage, very high accuracy, 10 round magazines, bolt-action)

DSR-1 (Very high damage, good accuracy, bolt-action, very high recoil)

Shotguns

W1200 (Moderate range, 8 X 40, pump-action)

Ranger (Low range, 8 X 80, double-barrel)

870 MCS (Moderate range, 6 X 80, pump-action)

Model 1887 (Moderate range, 8 X 40, lever-action, small clip)

Striker (Low range, 8 X 40, large clip)

SPAS-12 (Long range, 8 X 80, Pump-action)

M1014 (Long range, 6 X 40, small clip, semi-automatic)

Saiga (Moderate range, 8 X 40 ,semi-auto)

TOZ-194 (Moderate range, 7 X 35, Pump-action)

AA-12 (Moderate range, 8 X 48, full automatic)

SPAS-15 (Moderate range, 8 X 48, semi-automatic)

TOZ-34 (Low range, 6 X 40, vertical double-barrel)

Pistols

Glock 17 (High accuracy, low damage, high fire rate, large clip, semi-auto)

SIG-Sauer P226 (High accuracy, moderate damage, large magazine capacity, semi-auto)

SIG-Sauer P220 (High Accuracy, moderate damage, semi-auto)

Colt M1911 (Moderate accuracy, moderate damage, semi-auto)

M9 (High accuracy, moderate damage, large clip, semi-auto)

USP.45 (Moderate accuracy, moderate damage, semi-auto)

.44 Magnum (Low accuracy, high damage, revolver)

Desert Eagle (Low accuracy, high damage, low fire rate)

Makarov PM (Low accuracy, moderate damage, moderate fire rate)

.357 Python (Low accuracy, high damage, revolver)

Five seveN (Moderate accuracy, moderate damage, moderate fire rate, high bullet penetration)

Tarus Judge (revolver, choose in create-a-class .410 shot shells or .45LC pistol ammo)

- .410, high accuracy, low recoil, 30-20 x8 damage

- .45LC, moderate accuracy, high recoil, 50-30 damage

.600 Magnum (low accuracey, very high recoil, revolver, very high bullet penetration, 80-60 damage, available with foregrip)

THOR (Low accuracy, high recoil, 1 shot, VERY powerful)

Machine-Pistols

Tec-9 G.A.T. (Moderate accuracy, high damage, low fire rate)

M93 Raffica (High accuracy, high damage, 3-round burst)

Glock 18 (Low accuracy, low damage, high fire rate, large clip)

TMP (High accuracy, moderate damage, high fire rate, small clip)

PP2000 (Moderate accuracy, moderate damage, moderate fire rate)

Launchers

AT4 (Moderate accuracy, high power, free fire only)

M79 Thumper (High accuracy, low power, free fire)

Stinger (High accuracy, high power, aircraft lock-on only)

RPG-7 (Low accuracy, moderate power, free fire only)

M-202 Flash (moderate accuracy, low power, free fire only, semi automatic, incendiary rockets)

Javelin (High accuracy, insane power, location or aircraft lock-on only)

RPG-16 (Moderate accuracy, free fire or aircraft lock on, moderate power)

Milkor MGL (moderate accuracy (parabolic), 6 shot revolver cylinder,moderate power, semi automatic)

M72 LAW (Free fire only, decent power, 1 shot)

Melee

Knife

Bayonets

Tactical Knife

Pistol whip/Rifle butting (used as a countering and negating the enemy players ability to knife and instantly kill the player.)

Riot Shield

Spetsnaz Knife (ballistic knife)

Taser

Switchblade

Sickle

Lethal Grenades

Fragmentation (2) or (1)

Semtex (2) or (1)

Cluster Grenade (4)

Throwing Knife (1)

Tomahawk (1)

Needle Bomb (2)

Tatical Grenades

Flashbang (2)

Stun (2)

Smoke (2)

Smoke Pellets (4)

Equipment

Claymore (2) or less

C4 (2) or less

Tactical Insertion (1)

Blast Shield

Camera Spike

Land Mine

S Mine/Bouncing betty

Killstreaks

UAV/Spy Plane (3 kills)

Counter UAV/ Counter-Spy Plane (4 kills)

Care Package (4 kills)

Sentry Gun (5 kills)

Predator Missile (6 Kills)

Precision Air Strike (6 kills)

Counter-Comms (7 kills - disables enemies communicating with each other for 60 seconds)

Juggernaut (8 kills - Airdrop a juggernaut armour suit which gives you an extra 50% protection until you die, the armour does not regenerate)

Attack Helicopter (8 kills-Targets infantry, can shoot down other helicopters with chin-mounted gun, but said gun takes a while to destroy aircraft)

Emergency Airdrop (9 kills- airdrops 4 random care packages)

VTOL Strike (9 kills-calls in Harrier/Yak-38 VTOL jets, act exactly like Harriers in MW2)

Amored Helicopter (11 kills-Calls in Pavelow or Armored Mi-8 helicopter with side guns (Like in Black Ops Campaign) that functions exactly like the Pavelow in MW2, basically has same capabilites as attack helicopter, but stronger)

Chopper Gunner (12 kills)

Weapons Drop (8 kills - airdrops random weapons with random attachments)

Artillery Strike (7 kills-airdrops a laser-pointer device that, when held on the target, brings in an explosive cruise missile down on the target)

Attack Dogs (13 kills)

Special Airdrop (10 kills- Airdrop a crate that contains either a man-portable M134 minigun turret (reduces mobility heavily, can be placed as a stationary weapon or removed by pressing X on the Xbox or Square on the PS3), or an M202 rocket launcher (Grim Reaper) that holds 4 shots, is semi-automatic, and can lock on to aircraft or free-fire (reduces mobility in a way similar to other launchers or LMGs, comes with 8 shots total), or man-portable flamethrower. These can be accessed and used in the killstreak selection box until they are out of ammo)

Fighter Strike (10 kills-Sends in 2 fighter jets that drop bombs on certain targeted areas and launch missiles at vehicular killstreaks as they pass by)

Support Squad (11 kills-Calls in an AI-controlled 4-man squad dropped from a helicopter and equipped with random weapons; they fight/capture objectives just as any other person would, but whatever points they earn go towards the person that calls them in)

EMP (15 kills - disables enemy Equipment, some attachments, killstreaks, tactical nukes, and communication with other players, for 90 seconds)

Tactical Nuke (20 kills - Drop a nuclear bomb that will hit the ground and end the game. The person who called in the bomb will be the winner (or their team) of the match, no matter what the score is)

Light Ground Combat Support (6 kills-airdrops in an AI-controlled HMMWV / GAZ-3937 (American/Russian Humvees) with a 50-cal turret on top, drives around and shoots at or runs over various enemies, takes about 1 or 2 RPG shots to destroy)

Ground Combat Support (9 kills-airdrops an AI-controlled Abrams or T-90, slowly roams around the map, takes out groups of enemies with the cannon or individuals with a 50-cal turret, takes between 3 and 4 RPG-7 shots to destroy it)

Attachments Dual-Weild (SMG's, Machine Pistols, Pistols and select shotguns)

Zipline Launcher (Launches temporarily usable ziplines to attach to certain locations; underbarrel attachment)

Circumsizer (Underbarrel harpoon launcher)

FMJ (20% increased damage or 50% increased bullet penetration)

Rapid Fire (SMG's and Machine Pistols)

ACOG (2x Zoom)

PSOP Scope for Soviet Weapons (AK-47, OC-14, AN-94, etc) instead of the ACOG Sight

Holographic Sight

Red-Dot Sight

Grip (SMGs, Shotguns, LMG's and assault rifle's)

Tactical Knife (Pistols)

M203 Grenade Launcher (GP-25 only for AK-47, AN-94)

Masterkey (Assualt Rifles)

Extended Magazine

Heartbeat Sensor

Night Vision Scope

Thermal Scope

Tactical Laser Sight

Dual Mags

Supressor

Extended Cylinder (MGL, revolvers)

4x Zoom Scope

Variable Zoom

Incendary shots (Grenade Launchers)

HE shots (Grenade launchers and missile launchers)

Perk

Bling (Two additional attachments and extra grenades)

Sleight Of Hand (Increase reload time and reduce aim down sights)

Cold Blooded (Invisible to killstreaks such as UAV and Blackbird)

Steady Aim (Increase hip fire accuracy)

Double Tap (Guns shoots twice as fast)

Overkill (Allows to have two primary weapons)

Juggernaut (Increase health and requires one more bullet to kill)

One Man Army (Switch classes ingame)

Marathon (Double or Unlimited time for sprinting)

Scavenger (Picks up ammo from fallen players and double your ammo count)

Stopping Power (Increase damage and reqiures one less bullet to kill)

Lightweight (Players become faster)

Hardline (Allows one less kill to gain killstreaks)

Danger Close (Explosive damage increase)

Commando (Increase knife lunge)

Flak Jacket (Reduce indirect incoming explosive damage)

Scrambler (Jams enemy player's radar at a short distance)

Ninja (Reduces plyers ability to make to much noise, doubles the enemies noise and does not appear in Heartbeat Sensor)

Hacker (Allows players to see enemy explosives and equipment, plus sabotage them, booby trap them, and make them friendly)

Copycat (Allows player to copy the class the enemy player has killed when respawned)

Painkiller (Triple the health of the player for 10 seconds when respawned)

Martyrdom (Drops live grenade on death)

Deep Impact (No damage lost when shooting through walls)

Scout (It is like Iron Lungs; where you hold your breath longer and switch weapons faster)

Tactical Mask (Reduce the effects of flashbangs and concussion grenades, optional night vision pro version)