M1 Carbine

The M1A1 Carbine was a semi-automatic rifle featured in Call of Duty, Call of Duty: United Offensive, Call of Duty 2, Call of Duty 2: Big Red One and Call of Duty: World at War.

Technically the M1 Carbine is the version with a solid stock which is featured in Call of Duty 2, Call of Duty 2: Big Red One, and Call of Duty World at War.

The M1A1, the version with the folding stock, and issued almost exclusively to Army paratroopers in Europe, is only featured in ''Call of Duty and Call of Duty: United Offensive. ''

Singleplayer
The M1A1 is an American semi-automatic rifle which is quite scarce through both Call of Duty and United Offensive. It is fairly powerful, killing in just one shot to the head or chest, or two to the head at long distance in UO, with a fifteen-round box magazine and a fairly quick semi-auto action, making for an effective and versatile weapon in most situations. However, its main flaw is, like all other Allied weapons, the lack of ammo.

Multiplayer
This is a weapon issued to the American team. It will take at least two rounds to kill one enemy, but its quick semi-auto action, decent-sized magazine, and fairly high accuracy make it a fair choice for medium-long range combat, although it pales at long and close-range extremes, where bolt-actions and submachine guns, respectively, will outdo the M1A1.

Singleplayer
The M1A1 in Call of Duty 2 is slightly less powerful than the older installments. It is a two-shot kill to the head at extreme range, although at close range it is still almost as powerful as the older version, capable of one-shot kills. It still retains its accuracy, magazine capacity, and fairly quick rate of fire, making it still a very good weapon for mid-range combat.

Multiplayer
In multiplayer it is issued to the American team. It is a two-shot kill when aiming at the head at distance; it is a three-shot kill otherwise. It has a medium-sized magazine, and can fire fairly fast, although outside of medium-range it is overshadowed by more dedicated long-range or close-range weapons.

Call of Duty 2: Big Red One
In Call of Duty 2: Big Red One the Carbine is the M1 model, not the M1A1, and is first seen as being used by Pvt. Roger in "Piano Lupo", but becomes the standard issue in the game by "The Last Train".

Call of Duty: Roads to Victory
In Call of Duty: Roads to Victory, the M1A1 is seen during most of the American campaign. In later levels, it is replaced by the M1 Garand.

Singleplayer
It can be found during the American campaign, though it is quite rare. It can be most easily found late in the game during Blowtorch & Corkscrew and Breaking Point, where many allied riflemen wield one, but the M1 Garand is still very much common. One soldier can be found wielding one at the beginning of Burn 'em Out. If the player kills him, the player can pick the Carbine up.

Multiplayer
The M1 Carbine is an excellent weapon for its high accuracy and high damage with a high magazine capacity as well. The biggest flaw, however, is that the weapon is only accessible on Level 65 or on Level 1 if the player pre-ordered the game, but the class will be replaced by a 6th Custom Class slot if the player prestiges. This weapon is not very popular because it is unlocked at level 65, and since most players prestige at this level, they will lose the carbine. Also, the weapon's iron sights are regarded as inferior to other rifles' by most players, and it is the only gun that does not provide clearance for the bottom half of the Aperture Sight, as the bottom half of the sight is almost completely blocked by the weapon. The reload is also just a tad longer than most weapons, however because of the extra rounds in the magazine reloading isn't as much of a problem. It it also seen commonly in conjunction with the tier 1 perk M2 flamethrower, most likely because they are both unlocked at level 65, and because they work well together.

Its accuracy and damage are equal to the Gewehr 43 and SVT-40, and coupled with a large magazine capacity, it allows the user to take down multiple targets with single magazine. Because of this, the Carbine is often used by players with modified controllers. The Box Magazine attachment increases the magazine size to 30 rounds, much larger than the SVT-40 and Gewehr 43. The 1st Perk slot Bandolier gives the carbine a large ammunition reserve which is often not needed. In close quarters environments, the Carbine is a good option for players who like to use rifles in close quarters.

Due to the weapon's high accuracy and damage, it is possibly one of the better guns to use in a stealth class with Camouflage, Dead Silence, and a Flash Hider equipped, allowing the player to find a quiet spot, easily pick off a few enemies, and then move along to another location without too much trouble. This gun is a good choice for hardcore, as it can pull-off one-shot kills even without Stopping Power.

The M1A1 also has a very raspy and unique firing sound, so attentive players will know when someone on the enemy team is using the gun.

Nazi Zombies
The M1A1 Carbine is available on all Nazi Zombie levels. Like all semi-automatics, it loses its effectiveness after the first seven rounds.

If the player upgrades the M1 carbine in the Pack-a-Punch Machine machine in the zombie map "Der Riese", the M1 carbine will become fully automatic, (similar to the M2 variant) and its name becomes the "Widdershins RC-1". The word "Widdershins" is a German word which means "in a direction opposite to the usual". Some players think that upgrading the weapon is a waste of 5000 points, hence the name.

Call of Duty: World at War: Final Fronts
The M1A1 Carbine is used only in Mount Tapochau. It has a reasonable rate of fire, the same reload as the regular World at War and uses the Call of Duty firing sound. It aso looks like the one in Call of Duty 2.

Trivia

 * This is the first usable weapon in the Call of Duty series, found in the training level.


 * The M1 Carbine has been in almost every WWII-themed Call of Duty game, with the exception of Call of Duty: Finest Hour, the Nintendo DS version of Call of Duty: World at War and Call of Duty 3.


 * This gun could have been accessed 64 levels early if the player preordered the game from GameStop when Call of Duty: World at War debuted.


 * A kill with the bayonet attachment on this gun is credited as a knife kill instead of a gun kill - unlike other bayonet capable weapons.


 * In the first Call of Duty, every time the player changes their equipped weapon from the M1A1, the character folds the stock in before switching weapons.


 * In the first Call of Duty, if a player uses the M1 Carbine, it is seen by other players that the stock is not out. However, from the player's view it is opened when the gun is taken out.


 * In the Wii version of Call of Duty: World at War, the M1 Carbine with Box Magazine has no reload noise.
 * In Call of Duty 2, the aiming prongs lean a bit to the left when using the iron sight.

players full arm which isn't connected to the rest of the body.
 * In Call of Duty: World at War, if the player sprints while inserting a new magazine, it is possible to see the


 * In the Wii version of Call of Duty: World at War, the M1 has a more metallic sound when shooting.


 * In the pre-order picture for Call of Duty: World at War, the M1 Carbine is called an "Assault Rifle" Which is incorrect since it's a carbine.
 * In Call of Duty2: Big Red One in the mission Piano Lupo you are the only one using the M1A1 Carbine
 * In Call of Duty: World at War there used to be an attachment to make this gun fully automatic. However, it was removed for balance issues.