Forum:Non-Zombie Pack a Punch Ideas

This page is open for anyone who wants to create and name a Pack-A-Punched version of a weapon that currently does not appear in a Pack-A-Punch level. This can include weapons from the Modern Warfare series, Black Ops weapons that aren't in Zombies, or weapons like the Springfield, which appear in zombies, but not with Pack-A-Punch. You can also change an existing PaP weapon.

WWII Weapons
By #mjay120 Powerups/Guns/Perks/Map === I reckon there should be a power up where everything is half price on the map but its only hot for 10 secs.

Another Power up should be Freeze all Zombies for like 20 secs so could revive/ go the mystery box/ get ammo or just have a breather

Alright lets get to the guns.

Ammofyier - This a gun for a Team player this basically gives your team mates max ammo on the gun they have on them by shooting them with Ammofyier. Ideally you would have 6/6 ammo on this gun. In return you will get points from your team mates 1000 points.

MaxAmmofyier- When pack a punched it gives your teammates max ammo on all their guns/monkey bombs etc and in return you will receive triple the points (3000 points) you would get if it was not pack a punched. The point system is either retracted from your team mates or from the game itself. This should hold 12/12 of ammo.

Even gun: This basically levels down the a bunch a zombie shoots a plasma ball at the group of zombies and if they where at level 10 they zombie would become a level 5 zombie so they become slower or easier to kill.

Balancer: When the even gun gets pack a punched it becomes more power full so if the zombie was a level 20 zombie it would become a level 10 zombie and you will get more ammo

Perk: Run; this would allow you to run faster then usual

Last Chance Perk: This is for co-op you could buy this perk only once and it would allow you to revive yourself for 15000 points

Maps: A school (Something to do with Samantha) Airpor ( they try to get away) Church ( Don't know why it would be dope) London Bridge Berlin Wall Many more but yh thats my ideas i hope they listen to it because it sounds DOPE ===

Double-Barrel Shotgun

 * Quad Barrel-4 barrels,higher damage,faster reload,more ammunition.
 * My Boomstick- More damage, 4 shots, More ammo, more accurate.
 * Little Friend Damage, reload, extra 2 chambers, range, ammo, FMJ

Walther P38

 * Flint and Stone - Dual wield, fires incendiaries, twenty round magazine, 200 carried ammo, ripple effects (A burning zombie can ignite another zombie), Increase in damage. US Army OF-6.png Commissar NCD Эй, что рифмы!! 08:58, February 25, 2011 (UTC)

Nambu

 * Emperor's Disdain- 35 round magazine, Full-Auto Upgrade (MG42 RoF), 350 carried ammo, Tactical Knife (bowie knife capable), Increased Damage (Type 100 power)

Springfield

 * S115 Spring Fever - Can fire two rounds quickly before cycling bolt. Has ten rounds. Cycling action is quick. Damage increased drastically. Generally two shot kill below round 20.
 * SummerField - 10 Round mag, Sniper Scope, 100 spare ammo, Bolt action is half of normal time. --Morgan-- 12:19, February 25, 2011 (UTC)h
 * Summer Prarie - Semi-auto, 15 round mag, higher multipliters and damage, bayonet with PaPed Balllistic Knife w/ Bowie Knife power.Jar teh marksman 15:45, April 16, 2011 (UTC)
 * Autamnpillar-Becomes a semi-automatic laser rifle with a scope that is both Thermal and Variable Zoom.Higher stats.

Mosin-Nagant

 * The Iron Pen - 12 rounds per clip, Bayonet (Bowie Knife power), Increased damage, 120 carried ammo, increased head and chest multipliers
 * War Cry-Becomes semi-auto,higher damage,more ammo,faster reload.If you kill a zombie in any way exept headshot it will send out a Shreiker type scream that kills sorounding zombies.
 * The End- Faster cycle speed, fires explosive bullets like the Scavenger,scope that auto aims for the head.

DP-28

 * Blood Platter - increased damage, 470 carried ammo, increased hip-fire accuracy, faster reload
 * D3EP-TR0U13L3 - Increased damage, bigger disc capacity size, faster ROF, faster reload

SVT-40

 * Iron Curtain - Full Auto, 30 round magazine, 360 carried ammo, damage increase, rifle grenade (The Imploder)
 * S115 Detonator - Semi-Auto, 20 round mag,180 spare ammo,fires explosive rounds and bigger blast radius

Tokarev TT-33

 * TT-115 Totalitarian - Fires shotgun shells, 12 round magazine, Dramastically increased damage, 60 carried ammo
 * Stalin's Might - 20 round mag,360 reserve ammo, dual wield and double damage
 * January and February-Dual weild,higher damage,faster reload,much more ammo.Temporarily freezes Hounds,Crawlers,Shreikers,and Monkeys.The mane is a pun off of Russia's most powerful WW2 generals:the coldest months of January and February.
 * T115 Terminator - Full auto 300RPM, launches grenades, 12 round magazine, 120 reserve. Wuster1000 19:01, October 2, 2011 (UTC)

Sten

 * Stab In The Heart- Masterkey, Reflex Sight, Drum Magazine that wraps around underneath, 100 round magazine. 600 carried ammo, slightly increased damage, increased chest multipliers, slightly slower reload time
 * Slayer of Dragons-Higher damage,ROF,reload,ammo,powerful flamethrower

Bren

 * Brain Splatters-Higher damage and ROF,100 sized clips with 12,000 reserve ammo.Has a Deadshot Daiquari effect on itself.
 * Undead Nightmare - Increased damage, 400 spare mags, 50 round magazine, higher ROF  RC  ™  

Lee-Enfield

 * Stake Driver- Quick three-round burst, 15 round clip. three clips loaded into gun but slightly faster, Variable Zoom Scope, Rifle Grenade (Imploder) increased power, increased penetration

Type 99

 * 9999 Ninjas - 64 rounds per mag, 256 spare rounds, higher damage. Registered contributor


 * O Ver. 9000 - 90 round mag, 400 spare rounds, increased damage, shoots 3 round bursts at a slow, but automatic, fire rate. Large standing hip-fire, small crouched and prone hip-fire. Bayonet. Changed to being green. OverseerTange 02:32, March 4, 2011 (UTC)

PPS-42

 * Rampage - Drum mag, higher rate of fire, higher damage 70 rounds per mag, 350 spare. 69.111.193.35 02:03, March 11, 2011 (UTC)

Bazooka

 * B115 Seeker - Rockets will hit the closest zombie when ADS, more damage, 6 rockets per "mag", 50 spare, reloads 2 rockets at once, larger explosion

Monkey Bomb

 * The gorilla bomb. Attracts zombies and, hellhounds and works as a mini nuke that kills every zombie in the area
 * King Bomb-Stops all zombies on the map and triggers any Perks in the room to be given to all players for free.
 * Donkey Kong- Attracts Zombies, Hellhounds, Monkeys, George Ramero, Screecher Zombies, Napalm Zombies, nova gas crawlers, Phase Zombies, Cosmic Silver back. If it is thrown off the map, all zombies on the map will go back through the barreirs and go to the monkey bomb, has a bigger explosion, it will suck the zombies it when it explodes like a gersch device, but it will not kill George Ramero, but instead it will teleport him to a random part of the map, it will hurt him but will prevent him from going into beserk mode. Even though it acts like a gersch device, monkeys that jump in will be killed.

Nuclear Sapiens:when detonated it melts zombie's with toxic goo.

Grease Gun

 * Bullet Hose: Ammo 32/224, higher ROF, more damage  RC  ™   03:26, April 30, 2011 (UTC)

M1 Garand

 * Get Off My Lawn! - Gains a 20 round magazine, custom camouflage, faster reload, FMJ, more damage, and a Bayonet that is an instant kill until Round 20. JerryWiffleWaffle (Same Schizer, Different Day)

Frag Grenade

 * Dynamite: Replaces frag grenade with sticks of dynamite. Dynamite has shorter fuse and larger explosions. Thrown dynamite can be stomped out and picked back up (by thrower only) by pressing the throw back button. Grenades can be Pack-A-Punch by cooking it and using the Pack-A-Punch machine.

Semtex

 * 53MT3X 115 - A 115 equiped version of the semtex. Five equiped, acts like Monkey bomb, also acts like napalm strike (leaves a ball of fire for 10.000 seconds).Idea From:NOVA7 16:34, March 13, 2011 (UTC)
 * SOME TEXT(Already Pack-A-Punched) Releases an EMP powered by Element 115, effectively electricuting any zombies in the blast radius. The blast radius is increased, and after the EMP, comes another, then a little spark on the ground which attracts zombies. The damage gets lower after an EMP blast, so by the time the spark releases it's final small explosion, the damage will only be able to kill Zombies in one hit from Rounds 1-15, to prevent being overpowered. You carry 5 and it takes 1.7 seconds to fuse. It'll look like a BlackBerry Bold, which you press the power button, then "115" and throw. XxGodOfPwnxX 01:20, March 17, 2011 (UTC)
 * Bouncing bomb - Bounces around.

Tomahawk

 * Scalper No. 115 - Capacity of 4, has the power of 3 thrown yet only counts as 1 thrown, has a boomerang effect, can go through zombies, when 1 is used 3 times it disappears, if needed 1 is given back at the start of a round.
 * Axe- Instant kill to round 50, melee attack is always instant kill.Can be picked back up.
 * Crazy Bull-Impales Zombie's and glows bright Green.

Claymore

 * Scimitar-Wider explosion,attracts zombies and Nova Gas.
 * Irish Nightmare- Explodes into 10 orbs of light that chase and blow up when touching a zombie after initial detonation.
 * NO-MORE- A silver claymore that can make the same explosion 3 times. Each explosion is more powerful than the last- And after the last explosion, it drops a perk. (Death Machine, Max Ammo, Double Points, Fire Sale, or Carpenter)

Uzi

 * The Regurgitator: 48 round magazine, grip added, RDS added, faster rate of fire, more reserve (720 rounds), Faster reload, higher ROF
 * Jesus's favorite weapon-increased damage, higher ROF, red dot, and 60 round mag
 * U115 Undenianator - Grip added, RDS added, lower rate of fire, sharp increase of damage, 64 round mag with 448 reserve ammo.
 * Uupzi 115-higher damage,ammo,and reload.If you hit a teammate a random power up is made.

Mac11

 * SMacT-115 duex-k1ll3r - Duel wield, 50 round magazine, 900 spare rounds, Will one hit kill up to round 14. Double fast reload. Mkvsdc7 05:46, 2/25/11
 * Max-115 - 40 round magazine, with reflex sight. Increased damage.
 * MACH115 - Dual Wield, Incendiary Ammo , Extended magazines to 50 rounds , 200 rounds spare , Fire rate is Heavily Increased. Idea from:NOVA7 16:37, March 13, 2011 (UTC)
 * MACH-100 - Faster reload, More damage, 45 round mag. Jar teh marksman.
 * Speed of Light and Sound-Dual Weild,higher damage,higher ROF,faster reload,much more ammo
 * Mack-11-40 round magazine, dual wield

RPG-7

 * RUDEAD-1337 - 10 round 'magazine', 50 spare rounds, damage increased to 1000, high mobility, 50% faster reload, faster switch speed. Mkvsdc7 05:50, 2/25/11
 * Rocket Propelled Grenade - 10 round mag, 70 spare, 1 rocket reload, damage, optional aim, missiles move straight forward, pressing down on the dpad, or 4 will have the ability to control rockets like Valkeyrie Rockets, but slower rockets for easier control


 * RPG-8 - Dual wield, faster reload, high mobility. Rocket goes straight.
 * R115 Restrictor - After the missile is launched,it will "become" 3 missiles. Faster reload, Wind and speed velocity won't have an effect on the missile's Direction. Idea From:NOVA7 16:40, March 13, 2011 (UTC)
 * RPG2G-More rockets,higher explosive range,leaves behind napalm.By firing this at or near a fire trap you start it up for free (with the cost of one rocket)
 * RP-Jesus- Increased damage, More ammo, Incendiary rounds.

Skorpion

 * Caktus- Shoots needle like projectiles that gib zombies,more damage,higher ROF,more ammunition.
 * Deathstalker - Incrased damage, extended mags, grip, rapid fire, damage no longer decreases over range. Dr3adnaught 00:09, August 4, 2011 (UTC)
 * skorpian and sting-35 round magazine, dual wield
 * Venom - Grip, Rapid Fire, 45 round mag, fast reload 10% faster, Increased 2.4 seconds of sprint (or the same when using Stamin-Up)

AK-47

 * A11Ki115-47 Peeps -higher damage, dual mag included, flamethower that has more widespread and a one-hit kill till round 15. Takes longer after that. GunsSwordsFlames 00:15, February 25, 2011 (UTC)
 * Annihilation - Flamethrower attachment, 45 rounds per mag, 450 Spare mags, Red Dot Sight, higher damage  RC  ™  
 * A115 Eliminator Double damage, 50 rounds per mag, 550 in spare ammo, flamethrower that always kills a zombie in half a mag, tiger camo.
 * Soviet Annihliation- Faster fire rate, 55 round per mag, 555 in spare ammo, red dot sight, duel mag, higher damage Crossbowcac.png 50 cal. Talk?Crossbowcac.png. 02:01, February 25, 2011 (UTC)
 * Ak OVER 9000!!!!!-60round mag, increased damage, reduced recoil, and red dot.
 * AK-115 Uses the RPK's drum mag, increased damage, higher ROF, and with underslung GP-25 grenade launcher.
 * A55-K1ck3r - Dual AK47 with Incendiary ammo and Drum Mags.
 * AKWTF-Very powerful,high ammunition,and a powerful Masterkey.Named for the internet term wtf (what the fuck)
 * Ass-Kicken 47x - Higer Damage. Acog sight. 50 round mag. Undermounted Flamethrower. More
 * Ackafurteesivan-Extremely powerful with a huge clip,and the fastest reload in the game and highest ROF
 * In Soviet Russia, AK-47 Shoot You! - Tentative title, but should give X1.5 health, 50 round mag, PK-AV, and Steady Aim Pro Perk.

PSG1

 * P115 Deceptor - ACOG, 10 rounds per Mag, 100 spare mags, higher damage  RC  ™  
 * Pulvarizer- Fully automatic(Skorpion RoF) 30 round per Mag ,100 spare mags,Higher dmamge,High penetrationSgt Sprinkles 02:18, March 4, 2011 (UTC)
 * PSG1+15 - Becomes three round Burst, SUSAT scope( in multiplayer,select ACOG for L96A1/Enfield,The SUSAT scope will be added) , Extended Mag's up to 48 , Adds the ability to Quickscope very easily ( has a +100 bonus) Becomes 3 shots , One kill! Idea from:NOVA7 16:45, March 13, 2011 (UTC)
 * P115 Predator - 10 round magazine, 80 reserve ammo, one shot kill up to round 30, thermal scope

KS-23

 * KS115 Exterminator - Explosive buck, More damage, 7 rounds per mag, 42 spare mags.  RC  ™   19:33, February 24, 2011 (UTC)
 * K115 Killer: - Incendiary rounds, bayonet added (Bowie knife power) 15 rounds per clip, 81 spare ammo. Spaceblast March 3rd, 2011 20:04 hrs. (UTC)
 * KS 57 - Dragons breath ammo bayonet 20 shells in gun 680 carried ammo semi auto 1 hit kill to round 50
 * K2837456 Bug zapper: electric shots 10 shells in gun 200 carried ammo
 * KSerphent- Special blue shells that do more damage. Faster reload. Recovers ammunition from dead bodies.
 * KicK-S-aSS23 - 15 bullet clip. reloads 5 shots at once. More Damage, More Ammo,Rediculous range. Spreading Dragon's Breath that sets them on fire and hurts them and that spreads to other zombies and hurts them. Causes Blood Eruptions.
 * KISS-46 - 14 bullet clip,grip,reloads 2 shots at once,More Damagee,More Ammo,Retains Dammage from long range,pump amimation is faster,182 carried ammo

ASP

 * Aut0-Sup4h-P1$t0l - Fully Automatic 750 rpm. 35 round magazine, 700 spare rounds, slower reload, faster switch time.
 * LazerB33M - Shoots a continuous laser beam for 5 seconds before reloading. Laser penetrates enemies. Can also be fired semi auto and not reload after every shot.
 * L1TTL3 M0TH3R F***3R(ASP) - Exactly Like HolyPistol Idea From : NOVA7 16:50, March 13, 2011 (UTC)
 * Mr. & Mrs. DeAnimator. Dual Wielded ASP's with a small Thundergun style blast for each pistol. 8 rounds per clip and faster reload (2.4 seconds). You slap the reloading pistol on your leg to remove the clip (unseen) then quickly insert the next clip, and flipping the safety. The blast instantly kills Zombies Rounds 1-15 and makes any dead (zombie or crawler) explode, like a Frag. Also only effective from Rounds 1-15. From then on, it'll take multiple shots to kill a zombie and/or make dead ones explode. The first few blasts for dead zombies will ignite it, burning any others nearby. Then they'll (dead ones) explode. It'll look like ASPs' with a pure black finish and the paint job of Mr. Smith on the left pistol and Mrs. Smith on the right pistol. (Reference to the movie, Mr. and Mrs. Smith) XxGodOfPwnxX 01:27, March 17, 2011 (UTC)

Makarov

 * Marx-a-rock X17- Shoots grenades, 6 round magazine, 50 spare rounds.
 * Annihilov- Shoots lasers, 12 round magazine, 100 spare rounds.
 * Zakhaev - Extended Magazines, Shoot's laser bombs( a ball of laser wich explodes after 3.000 seconds), Adds the clan tag "Zakhaev" on it's side. Idea from:NOVA7 16:31, March 13, 2011 (UTC)
 * Vladmir and Viktor-Dual weild,full auto,higher damage,reload,and ammo.
 * Vladimir - 3 Round burst 33 round magazine,165 spare rounds
 * Krav and Drag: 23 round magazine,Fully automatic and dual weild,and 115 spare mags.
 * Vladimir 1MP4L3 - 12 round magazine, 72 held ammo, single action (like pump action), damage is twice as much as the masterkey on the AUG-50M3,

Grim Reaper

 * GR115 Anihilator - 8 rounds per mag, 24 spare rounds, fully automatic, incendiary rounds The mercenary 20:50, February 24, 2011 (UTC)
 * Roosevelt's Revenge-36 spare rounds,9 rocket's per cache and Frost camo.
 * Devil's Pawn-Heat seeking rockets fire and leave behind napalm that only kills zombies,there is also a knockback sheild that protects the player from his own explosion
 * Angel of Death-Launched rockets propel zombies away from themselves, like a thundergun blast. Explosion kills any enemy within 50 feet.

Enfield

 * He3ry's 3m0n3 mak0r - 45 round mag, 630 spare rounds, underbarrel shotgun, increased rate of fire, increased damage, ACOG. Mkvsdc7 16:15, Febuary 25, 2011 (Pacific time, America)
 * Burn em out-flamethrower, 45 round mag, increased damage, and increased fire rate
 * Endvalley-higher damage,ROF,reload,ammo
 * Dickens 6R34T-XP3CT4T1ON5 - Faster ROF, 55-round mag, black-matte finish

Stoner63

 * 13ONER69 - 160 round clip, Custom RDS, 360 spare mags, more damage and multipliers. Cpt. RileyLet's Talk 04:30, February 28, 2011 (UTC)
 * Stoner64 - explosive rounds 200 round clip 400 spare mags red dot grip
 * 1337 W34P0N - Shoots rockets, 60 rounds per mag, 360 spare mags RC  ™  
 * The Punisher - flamethrower, increased damage, ACOG, dual mag, 120 round mag, dual wield.
 * Waster64-Higher damage,drum mags,more ammunition,higher ROF.The name is a pun of wasted similar to the actual weapons name,which could be turned to stoned,both meaning drunken.
 * Stoned-Dead- 125 round mag, custom RDS, grip
 * StonER115 - 115 rounds, 805 spare ammo, damage of 350 to chest, smiley face reticule, dual mags.
 * PO7-H34d 667 - 150 rounds, 450 held ammo, red dot sight, mobility is the same as an smg. The name PO7-H34d refers to potheads, who are sometimes called stoners.

M60

 * M6000- Big Ammo, 800 carried ammo, Increased RoF, Grip
 * B115 accelator - turns into the pack a punched Browning m1919
 * Genocide - Gets a faster RoF, enhances damage slightly, has slightly faster reload time, gains a Grip and Reflex Sight. Tiger, Gold, or PaP comuflages can be chosen. Whe bullets hit zombies, they will fly back a few inches, indicating the firepower and force from the bullets. Bullets get a red finish (indicating blood) and are glowing (indicating 115).
 * M115 Decimator - 175 Bullets per Magazine, 875 Carried Ammo, Faster RoF, Increased Mobility, Acog or Reflex sight (Random), Grip CDaLITE 02:43, July 22, 2011 (UTC)
 * 60 MEN - 300 Bullets in Magazine, 900 for carried ammo, Super Fast Reloading Time, "Homing Bullets"
 * Deathmatch - 250 bullets/mag, 40% increased fire rate, damage, reload 20% percent, explosive bullets

Enfield

 * 1N M41 51735 - Reflex, Dual Mags, Masterkey, Higher damage, 270 spare rounds.
 * L115 Locator - American ACOG sights, 60-round drum mag, dark blue gun finish and a higher ROF.

Death Machine

 * Spray and stay-500 ammo permanent and fires bright green nuclear bullets.
 * ANG3L 0F D34TH (When Pack-a-Punched). Permanent Death Machine and doesn't take up a slot. To use, press down on the D-Pad. Instead of Infinite ammo for 30 seconds, it's 499 bullets permanently, stronger, faster electricified bullets that will instantly paralyze strong zombies and kill rapidly in low levels. Until pack-a-punched again, it turns into the UND34D D3V1L. Which will have 999 bullets now, very fast, very strong incendiary lasers that burns zombies, if not able to kill. Still takes up "Down" slot on the D-Pad and never reloads, though it burns through ammo quickly. Double Tap is NOT recommended. (TO AQUIRE ANG3L 0F D34TH, you need to get it from the Mystery Box (All Zombie Maps Exculding Five and Ascension) or get the pick up (Five and Ascension) then pack-a-punch it. For Five and Ascension, You'll have to be quick or you'll run out of time. IF YOU GET THE 90 SEC DEATH MACHINE, the rules are still the same. Run as fast as you can to the Pack-A-Punch. XxGodOfPwnxX 01:09, March 17, 2011 (UTC)
 * Barrled Death-Explosive ammunition,unlimited ammunition,and replaces grenades with 3 Nukes.
 * Barrled Death-Explosive ammunition,unlimited ammunition,and replaces grenades with 3 Nukes.

Valkyrie Rockets

 * ArchAngel - Laser Guided, 2 missiles per mag, cluster explosions.

WA2000

 * W0mB4tZ 2 Ki11 - 30 round magazine, ACOG, Higher damage, fires explosive rounds (Only for show. Who does'nt love seeing a zombie simply explode into a bloody mess?), Has "1KWZ" scratched into the left hand side (Referring to the quote by Takeo.), and has standard Pack a Punch camo.

Ray Gun

 * Rondald's Raygun - Painted in US national colours and fires circles to match. When active, plays the US national anthem. Comes with a 'big red button' attachment which will nuke the map (can only be used once). Every three rounds 'election time' will come, if you get the most kills in this round your ammo will refill. -By Spikitiger
 * Ray 0F Lit3: Increased damage and light crawler zombies (Gas zombies) on fire and prevents them from exploding. fires blue green and red shots (randomly cycles) and can be found on the wall in a secret area on the next zombie map (map pack 3) but only from round 13-33. -OminousStudent
 * Pew Pew: Increased damage higher rate of fire and has a chance of reducing a zombie into a fine green mist which will instantly kill any zombies around it and 800 reserve ammo.- Boomerang 6387
 * Ultima X3 Ray Gun - 3000 Damage, 60 Round Magazine, 300 Spare Ammo, Gold and Silver WAW Styled Camo, Blueish-Purpleish Rays with Crimson Red 115 in the form of Lightning. Any Zombies that survive will be further damaged by the lighting. If a Special Zombie survives a shot they will be temporarily stunned and dealt further damage. If a teammate is shot wiht this there is 15% chance that the zombies will avoid him or her for 5 Seconds. - DraGan9087
 * The Absolver:Fires purple shots which makes light shoot out of Zombies and has 500 reserve ammo.
 * Gersh gun-fires a blast which makes a zombie collapse into himself like if there was a black hole inside him, only effective if it hits the zombie, 20 round magazine, yellow-black cammo
 * porters x2 howl-upgraded raygun and wintershowl dual wield

Modern Warfare Weapons

 * M40A3 
 * The Silent Assassin: 10 round magazine, silencer and bayonet, increased damage and rate of fire.
 * The Rampager: 50 round magazine, one shot kill at any round, can shoot teammates to revive them. Can only be accessed through the mystery box.78.86.56.26 10:02, December 11, 2011 (UTC)Graeme Wardrope

G3

 * G3000 -40 shots per mag, adds underbarrel HK79 grenade launcher, fully automatic with high ROF, more ammo than un-upgraded version.
 * G115 ﻿3-Judgements - HK79 grenade launcher. More damage. more ammo. 30 round mag. 3 round burst. 3 judgements - 1) wen u get a headshot with this gun, u get back 3 spare rounds 2) if this gun is out of ammo, all the points u get are tripled 3)ur total claymore/spikmore is increased to 3, u can get a third gun, and u recover 3 grenades (any grenade-frag,semtex,gersch device, matryoshka dolls, or monkey bombs) every round. Causes blood eruptions.

M16A4

 * Bone breaker - Explosive rounds, M203, Masterkey fires at same time. Grip, red dot, FMJ, dual mag, bayonet, dual wield, and select fire. 1 hit kill to round 100. Increased fire rate. 600 round mag. Freezes and blows back enemies. Jumps from one to the next. No recoil at all. 2 hit kill past round 100 until round 500 then three hit kill. Always knife while reloading. Aim all the time. Camo according to map
 * The Desert Warior - desert camo, 45 round mag, ACOG sight, grenade launcher, increased damage.
 * M115A4 - Becomes fully automatic, has Extended Mags, Red Dot Sight, and Red Tiger Camo. It has more firepower and is able to penetrate light surfaces as well as zombies. The bullets in a magazine can be seen while reloading and they are glowing. Has a slightly faster reload time than the regular M16A4.
 * M115 Aero-4000 - acog scope. more damge. mor ammo. becomes full-auto. less recoil. grenade launcher, that wen it explodes it sends out 40 other really small explosive 115 fragments that cause damage. 60 round mag. Causes blood eruptions.

Intervention

 * Divine Intervention - Faster cycling action. Variable zoom scope. One shot kill always. Fires a beam of high powered air that sends enemies flying, similar to the Thundergun, but shot is very narrow. 8 round magazine.
 * I115 Quickscoper - Faster cycling action.Variable zoom scope.Magazine's Extended by 4 bullets. One shot, One Kill . . . , The Ability to Quickscope Very Easily , Quickscoping gives a bonus of +100 points. Adds Urban similar like camouflage. Idea by NOVA7.
 * C115 Challenger - Variable zoom scope, 10 round mag, 1 shot kill to body 'till 18, 1 shot headshot kill till round 38. BTW, it has the C because, it's the Cheytac M200.
 * 115 Lazer Scope - Lazer Stylized Bullets ,Extra Bullet Damage,Thermal/Variable Scope (Randomly Spawns), 10 Bullet Extended Mags, Extra Backup Ammo, 1 Shot, 1 Kill (Bullets Explode like Scavenger), Can Kill up to 8 Zombies Per Shot, Fall Camo Equipped. Hope you like my Idea! (By: LoneWolf0907)


 * QS 115: More damage (one hit kill untill round 25), twice as much ammo, rounds explode 10 seconds after being fired
 * Redemtion-Higher damage,reload,and ammo.If you miss a shot while ADS then you will recover that bullet.
 * Hand of God- Higher damage and reload, Thermal/variable zoom scope, bullet always hits if the zombie/zombies are within crosshairs and can hit three of the zombies if it's a group of them.

Model 1887

 * Terminator - 10 rounds per mag, 90 spare mags, Dual Wield, more damage, faster lever-action animation.  RC  ™  


 * MODEL 115 Termination - Duel Wield, 12 Shells, 102 Spare, Faster lever action, reloads two shells at a time.00:36, March 17, 2011 (UTC)
 * Proto-type and DIEagram-Dual weild,fast reload,more powerful,after 5 shots a M203 grenade fires off
 * Skynet 115- Semi-auto, dual wield, fires slugsthat stick into zombies and then explode afterwards.
 * Model 2012- Dual wield, shoots like a Thunder Gun.
 * CS188 RIFLE - More damage, larger magazine, faster cycling action. The weapon grants cosmetic abiility to shoot shovels saying "JoJ" - the special gift from HoH SiS Foundation Repair; Writing "The Nun that won the Nun WoW" can be seen on the left side of the gun (the name of a gun is the reference to |this video [0:33] and |this Youtube user).

Ranger

 * Power Ranged - 4 rounds (2 in each barrel) before reloading. Increased range and shoots exploding buckshots.
 * Aragorn and Borimor-dual wield,higher damage and range,more ammo.Named after the 2 Rangers from Lord of the Rings:Fellowship of the Ring

Riot Shield

 * R115 Protector - Higher melee damage, Lunge ability, sprinting will run over zombies inflicting damage.  RC  ™  
 * The Slammer- Will not do any damge but when the melee button is pressed it will send out a shockwave that throws back all zombies in a 90 degree radius and stuns them for several seconds. The mercenary 17:16, March 12, 2011 (UTC)
 * Mob Control Sheild-Comes equpipped with 3 Masterkeys on the sheild.ADS will make you impenatrable from the front.

G18

 * Hacksaw - 66 round magazine, 330 carried ammo, increased damage, ability to use while downed, increased multipliers to limbs
 * G185 - Damage of the Porters x2 raygun but ROF is 750 rpm and has 50 round mag each dual wield
 * Tick and Tock-Akimbo,higher damage,reload,and ammo,if you do not kill a zombie they will be slowed down

Desert Eagle

 * Mountain Hawk - Reduced recoil, 30 round magazine, Tactical knife which strengthens knife and can use Bowie knife/Sickle, three round burst, increased power. Kills in one burst up to round 30. Faction Rangers.png NCD Эй, что рифмы! 07:09, March 2, 2011 (UTC)
 * Arctic Fox - One hit kill (but high recoil and small magazine). Comes with tactical knife.
 * Pain and Bring it on-Akimbo, increased damage, increased awesomeness
 * Hong Kong Akimbo- Gives you dual weld, a random camoflage from any call of duty, double shot burst, less recoil, 20 bullets per magazine, expolsive rounds, you can put them into one gun, one shot kill until round 70.
 * Snow Falcon - 10 round mag, damage, reload, recoil 5% less, Winter's Howl effect

M240

 * M115 Deconstructor - Higher damage, 125 round mags, FMJ-style bullets, higher ROF. Sgt. S.S. 15:43, February 24, 2011 (UTC)
 * Killers anonymous- higher damage,increased accuracy, 750 round mag, no spare ammo, and increased ROF
 * M24000 - Increased damage, ACOG sight,

MG4

 * MG4T33N - Higher damage and rate of fire. 200 round magazine. Grip and red dot sight.
 * M115 Mutilator - Grip, RDS, more damage, 150 round belt, 750 reserve ammo

M14 EBR

 * M21 DeaDLY MaKeR RiFLe - 10 rounds, variable zoom, reloads quicker, and undermounted shotgun (for CRC) GunsSwordsFlames 00:23, February 25, 2011 (UTC)
 * M1400 Ember - Higher damage multipliers to the head, neck and chest, fires incinedary rounds, ACOG scope, no fire cap.

Barrett .50cal

 * M82A5 Penetrator - Near-infinite penetration, 30 round box mag, fully automatic, less recoil.  Shotrocket6  Talk  11:49, February 25, 2011 (UTC)
 * B115 CALaderal - Infinite penetration. more damage. more ammo. bigger mag. variable zoom. caladeral earn extra points. it doesnt cause blood eruptions, it blow the zombies up.
 * Barret 115 Multi-Killer - Has an iron sight instead of a scope. More accurate. Virtually no recoil. With one bullet you can kill five to ten zombies. You have faster sprint speed and longer time sprinting (Faster and longer than an SMG). You shoot a downed player to revive them. Infinite penetration. Twenty-five round drum mag. Effective from rounds one to one hundred.

AA-12

 * A115 Destructor - 30 rounds per Mag, 270 spare rounds, FMJ, Grip, longer range. Registered contributor 20:13, February 26, 2011 (UTC)
 * AA-115 Anihallator- uses the 30 shell drum mag, higher ROF, much more ammo, less recoil
 * AA115 Avenger - Causes Blood Eruptions. More damage. more ammunition. 30 round mag. Does a lot more damage for every teamate thats downed. Grip.

SCAR-H

 * F135-H - 30 round mag. Holographic sight. Increased rate of fire.
 * S115 Gasher-EH - Causes blood eruptions. More Damage. RDS. More ammunition. Dual mags. Bigger Magazine. Undermounted Bowie Knife ( acts like bayonet ). Makes dead zombies sing "Highway to Hell".
 * SCAR-Face- 35 round mag, acog sight, grip, red bullets when fired, flamethrower with blue flame User: Gen.Cain

Striker

 * S115 Obliterator - Reloads by taking out the magazine and putting in a new one, 18 rounds per mag, higher ROF, Wider spread (when not ADS), ricochet bullets, higher damage via multipliers.  RC  ™  
 * Strikeout - Automatic fire. 20 rounds. Reloads 4 shells at a time.

M93 Raffica

 * Terrorizer - Shoots 6 round burst, Upgraded iron sights, 48 rounds, 288 spare rounds, higher damage registered contributor
 * m1337 suck it - shoots 100 round bursts, red dot
 * M115 RAFreaky - Shoots 3 round bursts automatically. 60 round magazine. High damage. One burst kill (all bullets need to hit).
 * M115 R-Bragadier - Gains tactical knife that can be switched out for a Bowie Knife/Sickle. More Damage. More ammuntion. 30 round mag. Causes Blood Eruptions.
 * The Dragon Tamers - Dual wield w/ 30 round Magazine, becomes full-auto with high hip-fire accuracy. If the upper d-pad button is pushed, becomes a flamethrower with 16 spare canisters. 00:42, August 16, 2011 (UTC)

M1014

 * BoomStick - 12 rounds, 72 spare rounds, higher damage, reloads 4 shells at once. RC
 * M11014 Boomer - 14 rounds, 154 spare ammo, higher damage, increased range, explosive buckshots, reloads all 14 shells with one 22:41, May 13, 2011 (UTC)~
 * M10115 - 15 rounds, 195 spare, 2000 damage to chest, explosive rounds, reloads 5 shells at once, high mobility, Red Dot Sight with custom reticule, and Heartbeat Sensor.

M4A1

 * N7 X8 - Higher damage, no extra time reloading when empty, Increased penatration, Select Fire, Shoots lasers instead of bullets.  RC  ™  
 * The Patriot - Higher damage, grenade launcher, FMJ, 100 round mag, ACOG sight, woodland camo.
 * BEST GUN EVER - choose attatchments, 1 hit kill always
 * M5X2 Carbine - Higer damage, M203, RDS, 55 round mag.
 * Apex-50 - Higher Damage, Faster ROF, 50-round mag, ACOG sight.

M40A3

 * M115 Decapitator - Reloads in one bullet, Higher damage, 20 rounds per mag, 100 spare rounds, Kills any zombies in one shot when shot to head, reticle is A LOT smaller

G36C

 * Compact Killer- Increased damage. RDS and Dual Mags. 36 bullets in the magazine. <span style="-moz-border-radius-topright:10px; -moz-border-radius-topleft:10px; background-color:black; border: 4px ridge #CD2626; -moz-box-shadow: 0 0 7px; -webkit-box-shadow: 0 0 7px; box-shadow: 0 0 7px;"> Conquerer of all Zombies Talk 04:43, March 13, 2011 (UTC)
 * G115 Gore machine - Increased damage, underbarrel DG-2 (makes much more less damage), Reflex sight added, 37 round magazine, Spaceblast
 * G115 ConDonDie - EVERYTHING!!!!!!!!!!!
 * G115 Castrator - Tasco RDS. Grenade Launcher. 100 round mag. More damage. more ammo. Causes blood eruptions.
 * TH3 G3RM4NAT0R - 60-round mag, same ROF, faster reload, half recoil

M9

 * Tundra Phoenix - 10 round clip, 100 reserve, chambered for Desert Eagle rounds, fires in a blue fog, not red

W1200

 * W9000+: Red Dot, Foregrip, 75 rounds, 0 spare (never need to be reloaded, upon getting max ammo: fills up entire clip), higher damage, electric buck.  RC  ™   01:27, March 17, 2011 (UTC)
 * Warrior 11500 - Grip. 12 buck clip. Causes Blood Eruptions. Extra damage. More ammunition. The smoke it puffs is nova gas that will only hurt the zombies and kill them.
 * W115 Warfare Warrior - 15 round mag. more damage. more ammo. crazy range. grip. reloads 3 shells at once. causes blood eruptions.

R700

 * The Wall Banger: Bullets will go thorugh ANYTHING (no matter how thick the object is). Doubled damage, more ammo. no sway in scope.
 * One shot, Five Kills- Massive FMJ increase, always 1 shot kill, optional alteration between ACOG scope and Sniper Scope, 1 bullet rechamber reload

.44 Magnum

 * Revolving Doom - Dual Wield, Laser sight, 8 bullets per mag, 160 spare, more damage, quicker reload speed.
 * Shepherd - Has FMJ, a laser sight, 10 bullets per mag, 500 spare, more damage, and surface penetration. It also ges a custom gold finish and has "Shepherd" written on each bullet. The bullets for 3 to 5 times more powerful than regular .44 Magnum bullets.
 * .444 Stallion - Dual Wield, 15 rounds in each cylinder, fast reload speed, 225 spare rounds, high accuracy and more damage.
 * Sp1nner- More damage, faster reload, pressing up on the D-pad turns the bullets into proximity mines, great for room-camping.

USP .45

 * XSP .4115 - Extra damage, No recoil, ammo increased to 20/200, small red dot sight, and automatic rather than Semi automatic (Single fire)

UMP45

 * HUMP115: Red Dot, more damage, ammo: 60/240
 * The Negotiator: Extended mags, bullets are electric and stun zombies on impact, more carried ammo.

ACR

 * A Cool Rifle - Higher damage, a faster reload time, gains a Holographic Sight, Grenade Launcher, and extended Mags. However, it cannot penetrate surfaces whatsoever, but also has a faster weapon swap time as well. The classic PaP camouflage is only available. JerryWiffleWaffle :) 01:12, April 3, 2011 (UTC)
 * The Fight Me Now-Gains 5000 Damage how ever reamins 30 rounds and every 5th shot is a winter howl shot and every first bullet is fire
 * A115 Accelerator - Special Scope. Higher Damage. 100 round mag. Semtex Grenade Launcher. Extra Ammunition. Causes Blood Eruptions. 
 * 5PE3D R-ACR - 80-round drum, insane ROF,  holographic sight.

Throwing Knife

 * The Amputator - MUCH higher damage, 1 shot kill until round 30, able to amputate limbs/heads/torso, able to nail zombies onto solid objects.  RC  ™   23:30, April 4, 2011 (UTC)
 * Blade of the Gods-Explodes immediatley after it hits a zombie.Always an instant kill.Named after the famous Greek mythical weapon.

AT4

 * AT115 Apocalypse: ammo: 5/45, fully auto, shoots 5 rockets that spread, increased damage, dont need to ADS when shooting

M249 SAW

 * MG115 Destroyer - ammo: 150/700, higher ROF, higher damage.
 * M115 Chain Gun - RDS. Grip. 1000 round mag. more damage. no spare ammo. Causes blood eruptions.

RPD

 * R115 Decimator - ammo 200/800 higher damage  RC  ™   01:16, April 8, 2011 (UTC)
 * RPD115 Reanimator - More damage. more ammunition. Grip. bigger magazine size. Heals downed players when you shoot them similar to the ballistic knife.

M21
Incendiary rounds. With one shot it kills five to ten zombies. You have greater sprint speed (faster             than an SMG).
 * Ghillie in the Mist - Gains suppressor (has no effect, except zombies don't go to you as much) and ACOG scope. It gets a special camouflage PaP camo mixed with Gold) and has more damage. The player can also choose to put a Ghillie wrap on it or not.
 * Barret 115 Multi-Killer - Has no scope but has iron sights. Has virtually no recoil. Larger magazine.

<li style="margin-left: 40px">Caktus- Shoots needle like projectiles that gib zombies,more damage,higher ROF,more ammunition.</li>===AK-47===
 * A11Ki115-47 Peeps -higher damage, dual mag included, flamethower that has more widespread and a one-hit kill till round 15. Takes longer after that. GunsSwordsFlames 00:15, February 25, 2011 (UTC)
 * Annihilation - Flamethrower attachment, 45 rounds per mag, 450 Spare mags, Red Dot Sight, higher damage  RC  ™  
 * A115 Eliminator Double damage, 50 rounds per mag, 550 in spare ammo, flamethrower that always kills a zombie in half a mag, tiger camo.
 * Soviet Annihliation- Faster fire rate, 55 round per mag, 555 in spare ammo, red dot sight, duel mag, higher damage Crossbowcac.png 50 cal. Talk?Crossbowcac.png. 02:01, February 25, 2011 (UTC)
 * Ak OVER 9000!!!!!-60round mag, increased damage, reduced recoil, and red dot.
 * AK-115 Uses the RPK's drum mag, increased damage, higher ROF, and with underslung GP-25 grenade launcher.
 * A55-K1ck3r - Dual AK47 with Incendiary ammo and Drum Mags.
 * AKWTF-Very powerful,high ammunition,and a powerful Masterkey.Named for the internet term wtf (what the fuck)

PSG1

 * P115 Deceptor - ACOG, 10 rounds per Mag, 100 spare mags, higher damage  RC  ™  
 * Pulvarizer- Fully automatic(Skorpion RoF) 30 round per Mag ,100 spare mags,Higher dmamge,High penetrationSgt Sprinkles 02:18, March 4, 2011 (UTC)
 * PSG1+15 - Becomes three round Burst, SUSAT scope( in multiplayer,select ACOG for L96A1/Enfield,The SUSAT scope will be added) , Extended Mag's up to 48 , Adds the ability to Quickscope very easily ( has a +100 bonus) Becomes 3 shots , One kill! Idea from:NOVA7 16:45, March 13, 2011 (UTC)

KS-23

 * KS115 Exterminator - Explosive buck, More damage, 7 rounds per mag, 42 spare mags.  RC  ™   19:33, February 24, 2011 (UTC)
 * K115 Killer: - Incendiary rounds, bayonet added (Bowie knife power) 15 rounds per clip, 81 spare ammo. Spaceblast March 3rd, 2011 20:04 hrs. (UTC)
 * KS 57 - Dragons breath ammo bayonet 20 shells in gun 680 carried ammo semi auto 1 hit kill to round 50
 * K2837456 Bug zapper: electric shots 10 shells in gun 200 carried ammo
 * KSerphent- Special blue shells that do more damage. Faster reload. Recovers ammunition from dead bodies.

ASP

 * Aut0-Sup4h-P1$t0l - Fully Automatic 750 rpm. 35 round magazine, 700 spare rounds, slower reload, faster switch time.


 * LazerB33M - Shoots a continuous laser beam for 5 seconds before reloading. Laser penetrates enemies. Can also be fired semi auto and not reload after every shot.
 * L1TTL3 M0TH3R F***3R(ASP) - Exactly Like HolyPistol Idea From : NOVA7 16:50, March 13, 2011 (UTC)
 * Mr. & Mrs. DeAnimator. Dual Wielded ASP's with a small Thundergun style blast for each pistol. 8 rounds per clip and faster reload (2.4 seconds). You slap the reloading pistol on your leg to remove the clip (unseen) then quickly insert the next clip, and flipping the safety. The blast instantly kills Zombies Rounds 1-15 and makes any dead (zombie or crawler) explode, like a Frag. Also only effective from Rounds 1-15. From then on, it'll take multiple shots to kill a zombie and/or make dead ones explode. The first few blasts for dead zombies will ignite it, burning any others nearby. Then they'll (dead ones) explode. It'll look like ASPs' with a pure black finish and the paint job of Mr. Smith on the left pistol and Mrs. Smith on the right pistol. (Reference to the movie, Mr. and Mrs. Smith) XxGodOfPwnxX 01:27, March 17, 2011 (UTC)

Makarov

 * Marx-a-rock X17- Shoots grenades, 6 round magazine, 50 spare rounds.
 * Annihilov- Shoots lasers, 12 round magazine, 100 spare rounds.
 * Zakhaev - Extended Magazines, Shoot's laser bombs( a ball of laser wich explodes after 3.000 seconds), Adds the clan tag "Zakhaev" on it's side. Idea from:NOVA7 16:31, March 13, 2011 (UTC)

Grim Reaper

 * GR115 Anihilator - 8 rounds per mag, 24 spare rounds, fully automatic, incendiary rounds The mercenary 20:50, February 24, 2011 (UTC)

Enfield

 * He3ry's 3m0n3 mak0r - 45 round mag, 630 spare rounds, underbarrel shotgun, increased rate of fire, increased damage, ACOG. Mkvsdc7 16:15, Febuary 25, 2011 (Pacific time, America)
 * Burn em out-flamethrower, 45 round mag, increased damage, and increased fire rate

Stoner63

 * 13ONER69 - 160 round clip, Custom RDS, 360 spare mags, more damage and multipliers. Cpt. RileyLet's Talk 04:30, February 28, 2011 (UTC)
 * Stoner64 - explosive rounds 200 round clip 400 spare mags red dot grip
 * 1337 W34P0N - Shoots rockets, 60 rounds per mag, 360 spare mags RC  ™  
 * The Punisher - flamethrower, increased damage, ACOG, dual mag, 120 round mag, dual wield.
 * Waster64-Higher damage,drum mags,more ammunition,higher ROF.The name is a pun of wasted similar to the actual weapons name,which could be turned to stoned,both meaning drunken.
 * StonER115 - 360 damage units (1.5x to head), 115 rounds, 805 spare, Red Dot Sight with smiley face reticule, high mobility and dual mags.

M60

 * M6000- Big Ammo, 800 carried ammo, Increased RoF, Grip
 * B115 accelator - turns into the pack a punched Browning m1919
 * Genocide - Gets a faster RoF, enhances damage slightly, has slightly faster reload time, gains a Grip and Reflex Sight. Tiger, Gold, or PaP comuflages can be chosen. Whe bullets hit zombies, they will fly back a few inches, indicating the firepower and force from the bullets. Bullets get a red finish (indicating blood) and are glowing (indicating 115).

Enfield

 * 1N M41 51735 - Reflex, Dual Mags, Masterkey, Higher damage, 270 spare rounds.

Death Machine

 * ANG3L 0F D34TH (When Pack-a-Punched). Permanent Death Machine and doesn't take up a slot. To use, press down on the D-Pad. Instead of Infinite ammo for 30 seconds, it's 499 bullets permanently, stronger, faster electricified bullets that will instantly paralyze strong zombies and kill rapidly in low levels. Until pack-a-punched again, it turns into the UND34D D3V1L. Which will have 999 bullets now, very fast, very strong incendiary lasers that burns zombies, if not able to kill. Still takes up "Down" slot on the D-Pad and never reloads, though it burns through ammo quickly. Double Tap is NOT recommended. (TO AQUIRE ANG3L 0F D34TH, you need to get it from the Mystery Box (All Zombie Maps Exculding Five and Ascension) or get the pick up (Five and Ascension) then pack-a-punch it. For Five and Ascension, You'll have to be quick or you'll run out of time. IF YOU GET THE 90 SEC DEATH MACHINE, the rules are still the same. Run as fast as you can to the Pack-A-Punch. XxGodOfPwnxX 01:09, March 17, 2011 (UTC)
 * Barrled Death-Explosive ammunition,unlimited ammunition,and replaces grenades with 3 Nukes.

Valkyrie Rockets

 * ArchAngel - Laser Guided, 2 missiles per mag, cluster explosions.

WA2000

 * W0mB4tZ 2 Ki11 - 30 round magazine, ACOG, Higher damage, fires explosive rounds (Only for show. Who does'nt love seeing a zombie simply explode into a bloody mess?), Has "1KWZ" scratched into the left hand side (Referring to the quote by Takeo.), and has standard Pack a Punch camo.

Ray Gun
</li> </li> </li> </li>
 * Rondald's Raygun - Painted in US national colours and fires circles to match. When active, plays the US national anthem. Comes with a 'big red button' attachment which will nuke the map (can only be used once). Every three rounds 'election time' will come, if you get the most kills in this round your ammo will refill. -By Spikitiger

G3

 * G3000 -40 shots per mag, adds underbarrel HK79 grenade launcher, fully automatic with high ROF, more ammo than un-upgraded version.

M16A4

 * Bone breaker - Explosive rounds, M203, Masterkey fires at same time. Grip, red dot, FMJ, dual mag, bayonet, dual wield, and select fire. 1 hit kill to round 100. Increased fire rate. 600 round mag. Freezes and blows back enemies. Jumps from one to the next. No recoil at all. 2 hit kill past round 100 until round 500 then three hit kill. Always knife while reloading. Aim all the time. Camo according to map
 * The Desert Warior - desert camo, 45 round mag, ACOG sight, grenade launcher, increased damage.
 * M115A4 - Becomes fully automatic, has Extended Mags, Red Dot Sight, and Red Tiger Camo. It has more firepower and is able to penetrate light surfaces as well as zombies. The bullets in a magazine can be seen while reloading and they are glowing. Has a slightly faster reload time than the regular M16A4.

Intervention

 * Divine Intervention - Faster cycling action. Variable zoom scope. One shot kill always. Fires a beam of high powered air that sends enemies flying, similar to the Thundergun, but shot is very narrow. 8 round magazine.
 * I115 Quickscoper - Faster cycling action.Variable zoom scope.Magazine's Extended by 4 bullets. One shot, One Kill . . . , The Ability to Quickscope Very Easily , Quickscoping gives a bonus of +100 points. Adds Urban similar like camouflage. Idea by NOVA7.
 * C115 Challenger - Variable zoom scope, 10 round mag, 1 shot kill to body 'till 18, 1 shot headshot kill till round 38. BTW, it has the C because, it's the Cheytac M200.


 * QS 115: More damage (one hit kill untill round 25), twice as much ammo, rounds explode 10 seconds after being fired

Model 1887

 * Terminator - 10 rounds per mag, 90 spare mags, Dual Wield, more damage, faster lever-action animation.  RC  ™  


 * MODEL 115 Termination - Duel Wield, 12 Shells, 102 Spare, Faster lever action, reloads two shells at a time.00:36, March 17, 2011 (UTC)

Ranger

 * Power Ranged - 4 rounds (2 in each barrel) before reloading. Increased range and shoots exploding buckshots.

Riot Shield

 * R115 Protector - Higher melee damage, Lunge ability, sprinting will run over zombies inflicting damage.  RC  ™  
 * The Slammer- Will not do any damge but when the melee button is pressed it will send out a shockwave that throws back all zombies in a 90 degree radius and stuns them for several seconds. The mercenary 17:16, March 12, 2011 (UTC)
 * Mob Control Sheild-Comes equpipped with 3 Masterkeys on the sheild.ADS will make you impenatrable from the front.

G18

 * Hacksaw - 66 round magazine, 330 carried ammo, increased damage, ability to use while downed, increased multipliers to limbs
 * G185 - Damage of the Porters x2 raygun but ROF is 750 rpm and has 50 round mag each dual wield

Desert Eagle

 * Mountain Hawk - Reduced recoil, 30 round magazine, Tactical knife which strengthens knife and can use Bowie knife/Sickle, three round burst, increased power. Kills in one burst up to round 30. Faction Rangers.png NCD Эй, что рифмы! 07:09, March 2, 2011 (UTC)
 * Arctic Fox - One hit kill (but high recoil and small magazine). Comes with tactical knife.
 * Pain and Bring it on-Akimbo, increased damage, increased awesomeness

M240

 * M115 Deconstructor - Higher damage, 125 round mags, FMJ-style bullets, higher ROF. Sgt. S.S. 15:43, February 24, 2011 (UTC)
 * Killers anonymous- higher damage,increased accuracy, 750 round mag, no spare ammo, and increased ROF
 * M24000 - Increased damage, ACOG sight,

MG4

 * MG4T33N - Higher damage and rate of fire. 200 round magazine. Grip and red dot sight.
 * M115 Mutilator - Grip, RDS, more damage, 150 round belt, 750 reserve ammo

M14 EBR

 * M21 DeaDLY MaKeR RiFLe - 10 rounds, variable zoom, reloads quicker, and undermounted shotgun (for CRC) GunsSwordsFlames 00:23, February 25, 2011 (UTC)
 * M1400 Ember - Higher damage multipliers to the head, neck and chest, fires incinedary rounds, ACOG scope, no fire cap.

Barrett .50cal

 * M82A5 Penetrator - Near-infinite penetration, 30 round box mag, fully automatic, less recoil. <span style="-moz-border-radius-topleft:15px; -moz-border-radius-bottomright:15px; border:4px ridge maroon; -moz-box-shadow: 0 0 0.6em black; -webkit-box-shadow: 0 0 0.6em black; box-shadow: 0 0 0.6em black; background-color:black"> Shotrocket6  Talk  11:49, February 25, 2011 (UTC)

AA-12

 * A115 Destructor - 30 rounds per Mag, 270 spare rounds, FMJ, Grip, longer range. Registered contributor 20:13, February 26, 2011 (UTC)
 * AA-115 Anihallator- uses the 30 shell drum mag, higher ROF, much more ammo, less recoil

SCAR-H

 * F135-H - 30 round mag. Holographic sight. Increased rate of fire.

Striker

 * S115 Obliterator - Reloads by taking out the magazine and putting in a new one, 18 rounds per mag, higher ROF, Wider spread (when not ADS), ricochet bullets, higher damage via multipliers.  RC  ™  
 * Strikeout - Automatic fire. 20 rounds. Reloads 4 shells at a time.

M93 Raffica

 * Terrorizer - Shoots 6 round burst, Upgraded iron sights, 48 rounds, 288 spare rounds, higher damage registered contributor
 * m1337 suck it - shoots 100 round bursts, red dot
 * M115 RAFreaky - Shoots 3 round bursts automatically. 60 round magazine. High damage. One burst kill (all bullets need to hit).

M1014

 * BoomStick - 12 rounds, 72 spare rounds, higher damage, reloads 4 shells at once. RC

M4A1

 * N7 X8 - Higher damage, no extra time reloading when empty, Increased penatration, Select Fire, Shoots lasers instead of bullets.  RC  ™  
 * The Patriot - Higher damage, grenade launcher, FMJ, 100 round mag, ACOG sight, woodland camo.
 * BEST GUN EVER - choose attatchments, 1 hit kill always
 * M5X2 Carbine - Higer damage, M203, RDS, 55 round mag.
 * M4A115 Massacre - Higher Damage, Larger Magazine, More Spare Ammo, RDS with Blue Dot, Enhanced M203 Grenade Launcher, Faster Reload, If you kill 20 Zombies or more with 1 Clip in under 4 Seconds with this Weapon then you will recieve 1 Extra Magazine (Once a round, must do this every round). When using this gun you get an Increased Chance of getting a Power-Up. - DraGan9087

M40A3

 * M115 Decapitator - Reloads in one bullet, Higher damage, 20 rounds per mag, 100 spare rounds, Kills any zombies in one shot when shot to head, reticle is A LOT smaller

G36C

 * Compact Killer- Increased damage. RDS and Dual Mags. 36 bullets in the magazine. <span style="-moz-border-radius-topright:10px; -moz-border-radius-topleft:10px; background-color:black; border: 4px ridge #CD2626; -moz-box-shadow: 0 0 7px; -webkit-box-shadow: 0 0 7px; box-shadow: 0 0 7px;"> Conquerer of all Zombies Talk 04:43, March 13, 2011 (UTC)
 * G115 Gore machine - Increased damage, underbarrel DG-2 (makes much more less damage), Reflex sight added, 37 round magazine, Spaceblast

M9

 * N10 - Dual wield, Extra damage, accuracy. CoD1 Weapon PPSh.pngSignatureSpecialOpsGenralMinigun.pngRay Gun 3rd person view WaW.png 05:00, March 13, 2011 (UTC)

W1200

 * W9000+: Red Dot, Foregrip, 75 rounds, 0 spare (never need to be reloaded, upon getting max ammo: fills up entire clip), higher damage, electric buck.  RC  ™   01:27, March 17, 2011 (UTC)

R700

 * The Wall Banger: Bullets will go thorugh ANYTHING (no matter how thick the object is). Doubled damage, more ammo. no sway in scope.

.44 Magnum

 * Revolving Doom - Dual Wield, Laser sight, 8 bullets per mag, 160 spare, more damage, quicker reload speed.
 * Shepherd - Has FMJ, a laser sight, 10 bullets per mag, 500 spare, more damage, and surface penetration. It also ges a custom gold finish and has "Shepherd" written on each bullet. The bullets for 3 to 5 times more powerful than regular .44 Magnum bullets.
 * .444 Stallion - Dual Wield, 15 rounds in each cylinder, fast reload speed, 225 spare rounds, high accuracy and more damage.

USP .45

 * XSP .4115 - Extra damage, No recoil, ammo increased to 20/200, small red dot sight, and automatic rather than Semi automatic (Single fire)

UMP45

 * HUMP115: Red Dot, more damage, ammo: 60/240

ACR

 * A Cool Rifle - Higher damage, a faster reload time, gains a Holographic Sight, Grenade Launcher, and extended Mags. However, it cannot penetrate surfaces whatsoever, but also has a faster weapon swap time as well. The classic PaP camouflage is only available. JerryWiffleWaffle :) 01:12, April 3, 2011 (UTC)
 * The Fight Me Now-Gains 5000 Damage how ever reamins 30 rounds and every 5th shot is a winter howl shot and every first bullet is fire

Throwing Knife

 * The Amputator - MUCH higher damage, 1 shot kill until round 30, able to amputate limbs/heads/torso, able to nail zombies onto solid objects.  RC  ™   23:30, April 4, 2011 (UTC)
 * Blade of the Gods-Explodes immediatley after it hits a zombie.Always an instant kill.Named after the famous Greek mythical weapon.

AT4

 * AT115 Apocalypse: ammo: 5/45, fully auto, shoots 5 rockets that spread, increased damage, dont need to ADS when shooting

M249 SAW

 * MG115 Destroyer - ammo: 150/700, higher ROF, damage.

RPD

 * R115 Decimator - ammo 200/800 higher damage  RC  ™   01:16, April 8, 2011 (UTC)
 * RPD115 Reanimator - More Damage. More ammunition. Grip. Bigger magazine size. If u shoot a downed played u will heal them like a balistic knife.

M21

 * Ghillie in the Mist - Gains suppressor (has no effect, except zombies don't go to you as much) and ACOG scope. It gets a special camouflage PaP camo mixed with Gold) and has more damage. The player can also choose to put a Ghillie wrap on it or not.

AUG-HBAR

 * A115 Ascender - 135 round mag. Swarovski Scope. Dual Mags. Grip for less recoil. More Damage. More Ammunition. Causes Blood Eruptions. ( Makes Chuck Norris run away screaming like a little girl ).

Javelin

 * Sky Demon - Very large explosive radius, zombies will stop moving and watch it, 3 rockets without reload. 21 spare rockets. 03:19, July 22, 2011 (UTC)

</li> </li> </li> </li> </li> Desert Eagle/Steven and Colber(1): Dual Wield, more ammo, larger mag, more damage. A referance to the Comidy Central news reporter Steven Colber.

Desert Eagle/Night Hawk(2): more damage, more ammo, larger mag, tactical knife.

.44 Magnum
Normal- Smith Damage: 600-400 Multiplier: Head: X7 Chest: X3 Abdomen: X1 Magazine Size: 6 Rounds Starting Ammunition: 14 + 6 Max Ammunition: 45 Rounds Reload Time: 1.5 Seconds Rate of Fire: 1000 RPM (Max) Fire Mode: Semi-Automatic Mobility: High

Akimbo- Smith & Weston Damage: 1200-800 Multiplier: Head: X7 Chest: X3 Abdomen: X2  Magazine Size: 12 Rounds Starting Ammunition: 28 + 12 Max Ammunition: 90 Rounds Reload Time: 1.5 Seconds Rate of Fire: 800 RPM Fire Mode: Automatic Mobility: High </li> </li> </li> </li>

<li style="margin-left: 40px">==Modern Warfare 3 weapons== </li></li>

<li style="margin-left: 40px">=== Type 95/w/Hybrid sight=== </li><p style="margin-left: 40px">R3DRAG0N: more damange, more ammo, ext magazine, rapid fire, silencer (Only estetical use)

<h3 style="margin-left: 40px">L118 L115Lobotomizer: more damange, more ammo, variable zoom, incendiary rounds </li>

Black Ops 2 Weapons (Pack a Punched)
'''These are the weapons that are not in Zombies. You can see that I missed some. Some of the weapons are already in other sections.'''

Tac-45
Terminate-45000: 20 rounds, 13 clips, Long Barrel

Torment Annihilate Crusher Model 90(Probably the worst one): Tactical Knife, 16 rounds, 12 clips

Wunderwaffe DG-2
Wunderwaffe DG-3 JZ: 6 rounds, (6+30), obviously returns.

Vector K10
(Rejected) Vengeful Massacre K1000: 65 Rounds, 12 clips, Target Finder

(Improved) Vicious Killer 100: 70 rounds, 12 clips, Long Barrel, Target Finder, Grip

MSMC
Miller's Spoliating Muliator Carbine: 50 rounds, 650 carried ammo, Reflex Sight, Grip

Browning HP
Breaking H**** Power: Dual Wield, 350 carried ammo, 30 rounds each pistol.

Crossbow
Awful Lawton: Returns, when pack a punched, it comes with 5 arrows in each clip, and 45 carried ammo.

Skorpion Evo III
Skorpion Enhanced Vap0rizer 3000: 64 rounds, 768 carried ammo, Target Finder, Grip, Stock

KSG
KS47- 20 rounds, 200 carried ammo, MMS, reload 4 shells at a time and at a higher rate. Pump-action, full auto when holding RT (example: Holding RT will continue firing after pumping.)

SMAW
Suffering Mobocracy Assault Weapon: 10 rounds, 40 carried ammo, reloads all 10 rounds at once.

Ballista
B115 C355AT10N: 10 rounds, 60 carried ammo, Variable Zoom, Ballistics CPU

Mk48
MK115 Obliterator 4800: 200 rounds, 2000 carried ammo, much quicker to reload, Target Finder, Grip, Stock

Peacekeeper
Ravage: 50 rounds, 650 carried ammo, Reflex

MP7
Macro Pandemonium 700 (Could not be 117): 60 rounds, 14 mags, suppressor, EOTech, Quickdraw

Swat-556
Anarchy-1112: 45 rounds, 495 carried ammo, Reflex, Grenade Launcher, Fully Automatic

Fal Osw
WN O115: 25 rounds, 225 carried ammo, Grenade Launcher, Fully Automatic

QBB LSW
AB0L15H3R-115 LSW: 125 rounds, 1250 carried ammo, Dual Band, Zoom, Fore Grip, Stock

FIM-92 Stinger (without the lock on mode)
Hornet-184: 4 rounds, 32 carried ammo, reloads all 4 rockets at once

Minigun
The Terror: Includes 1500 bullets with no carried ammo

Storm PSR
Lightning FSR (Flaming Shot Rifle) Each level of rounds is doubled. Ex. Holding the trigger at 5 will be double as powerful. 45 rounds, 630 carried ammo.

Titus-6
Vulcan-12: Fires 6 blue fletchettes at once with 60 carried ammo. Buckshot is extended and contains 20 rounds, and 60 carried ammo.

MM1 Grenade Launcher
A115 Semtex Launcher: Launches 36 rounds of semtex grenades, 216 carried ammo, reloading all 36 semtex grenades at once, added iron sights.