Peacekeeper

"The Peacekeeper... the first DLC weapon ever offered in the history of Call of Duty."

- David Vonderhaar "A hybrid between an SMG and an assault rifle."

- Dan Bunting The Peacekeeper is a submachine gun featured in the Call of Duty: Black Ops II downloadable content pack Revolution. It is the first weapon to be offered as downloadable content for multiplayer in Call of Duty history. The Peacekeeper has the lightweight design of an SMG, but with better range and accuracy at the cost of close quarters firepower. Because of its being added in DLC, this weapon is not available in campaign loadouts. It has the one of the lowest damage outputs and the lowest RPM out of all SMGs; as a result suffering in CQB, even being outgunned by certain ARs and LMGs; however, it outperforms all other SMGs in terms of range, with its 4-6 hit kill range matching (and in some cases, exceeding) those of Assault Rifles. In exchange for this impressive range, its close range time to kill is relatively long and it has moderate-low recoil. In order to unlock Diamond Camo for the Peacekeeper, all other SMGs must have Diamond, then the player must get Gold for the Peacekeeper. However, unlocking Gold for the Peacekeeper doesn't affect obtaining Diamond on other SMGs.

Trivia

 * "5.7x28" can be seen written on the side of the gun. This trait is shared with the PDW-57.
 * The Peacekeeper seems to have an upgraded iron sight when no optic is attached. A set of back-up iron sights is visible when using an optical attachment. In addition, these iron sights use blue tritium, contrary to the green, red, and white tritium commonly used on other weapons' luminous sight effects.
 * According to Murad Ainuddin, lead artist at Treyarch, the Peacekeeper was designed as a weapon to deal with counter-terrorist threats and VIP protection.
 * The Peacekeeper creates two muzzle flares in third person, making it seem like the player is using Dual Wield. This is likely a bug.