User:Bovell

"Oh no, a company that wants to make money by selling products."

- Berserker_81

At ease comrades! My name is Bovell and I have been a part of this great wiki since February of 2009. I've been an admin here since mid-February of 2010, and I generally follow the "three strikes and you're out blocked" mentality when it comes to vandals.

My Call of Duty 4 Class Layouts
These five layouts I like the most, and I will very rarely change them these days.

Dead In Ten

 * Primary Weapon: AK-47
 * Sidearm: USP .45
 * Attachment: None
 * Camouflage: Blue Tiger
 * Special Grenade: Stun
 * Perk 1: Bandolier
 * Perk 2: Stopping Power
 * Perk 3: Deep Impact

God of Fire

 * Primary Weapon: AK-74u
 * Sidearm: USP .45
 * Attachment: None
 * Camouflage: Blue Tiger
 * Special Grenade: Stun
 * Perk 1: Bandolier
 * Perk 2: Stopping Power
 * Perk 3: Steady Aim

LZ Secure

 * Primary Weapon: W1200 with Grip
 * Sidearm: USP .45
 * Camouflage: Woodland
 * Special Grenade: Stun
 * Perk 1: → Weapon Attachment
 * Perk 2: Double Tap
 * Perk 3: Extreme Conditioning

Silent Night

 * Primary Weapon: MP5 Silenced
 * Sidearm: M9 Silenced
 * Camouflage: Blue Tiger
 * Special Grenade: Stun
 * Perk 1: C4 x2
 * Perk 2: Stopping Power
 * Perk 3: Dead Silence

Tango Down

 * Weapon: M40A3 with ACOG Scope
 * Sidearm: USP .45
 * Camouflage: Digital
 * Special Grenade: Stun
 * Perk 1: Claymore x2
 * Perk 2: Stopping Power
 * Perk 3: Deep Impact

My Modern Warfare 2 Class Layouts
Second prestige now, I've gotten to know what works and what doesn't. The extra class certainly helps when it comes to picking and choosing. I have the most success with these six layouts. Yes they are all named after ships.

USS Enterprise

 * Primary Weapon: SCAR-H with Extended Mags
 * Secondary Weapon: SPAS-12 with Red Dot Sight
 * Camouflage: Digital
 * Equipment: Claymore
 * Special Grenade: Stun
 * Perk 1: Scavenger Pro
 * Perk 2: Stopping Power Pro
 * Perk 3: Ninja Pro
 * Death Streak: Final Stand

RMS Titanic

 * Primary Weapon: TAR-21 with Holographic Sight
 * Secondary Weapon: SPAS-12 with Red Dot Sight
 * Camouflage: Digital
 * Equipment: Claymore
 * Special Grenade: Stun
 * Perk 1: Scavenger Pro
 * Perk 2: Stopping Power Pro
 * Perk 3: Ninja Pro
 * Death Streak: Final Stand

Old Ironsides

 * Primary Weapon: M4A1 with Holographic Sight
 * Secondary Weapon: SPAS-12 with Red Dot Sight
 * Camouflage: Urban
 * Equipment: Claymore
 * Special Grenade: Flash
 * Perk 1: Scavenger Pro
 * Perk 2: Stopping Power Pro
 * Perk 3: Ninja Pro
 * Death Streak: Final Stand

Yamato

 * Primary Weapon: Intervention with FMJ
 * Secondary Weapon: Ranger Akimbo
 * Camouflage: Urban
 * Equipment: Claymore
 * Special Grenade: Stun
 * Perk 1: Sleight of Hand Pro
 * Perk 2: Stopping Power Pro
 * Perk 3: Steady Aim Pro
 * Death Streak: Final Stand

Queen Mary

 * Primary Weapon: AUG HBAR with Grip
 * Secondary Weapon: Stinger
 * Camouflage: Woodland
 * Equipment: Semtex
 * Special Grenade: Stun
 * Perk 1: Scavenger Pro
 * Perk 2: Cold-Blooded Pro
 * Perk 3: Commando Pro
 * Death Streak: Painkiller

USS Maine

 * Primary Weapon: UMP45 Silenced
 * Secondary Weapon: M1014 with Grip
 * Camouflage: Urban
 * Equipment: Semtex
 * Special Grenade: Stun
 * Perk 1: Sleight of Hand Pro
 * Perk 2: Stopping Power Pro
 * Perk 3: Steady Aim Pro
 * Death Streak: Martyrdom

Research On Range
Many people claim that weapons can only go a certain distance before the bullets "dissipate". If not along the lines of that, they say that guns without the Deep Impact perk will not go through walls. I was intrigued by this, and decided that I should try it out for myself. Using the map Broadcast, I tested this theory on a Skorpion with a Red Dot Sight, and a M9 Silenced. Take a look at these results:





A little unexpected huh? Note that neither of these weapons had the perk Deep Impact. During the testing, I figured that choosing a spot behind the sound-proof room would cause the bullet to go through at least 3 surface: 2 glass, 1 wood. The intended target, I had projected, would be a door on the far side of the big room. I shot off one magazine of both the Skorpion and the M9 into the target area of the sound-proof glass. Not only did the bullets get through the 3 surfaces, but they remained accurate enough that anyone standing at the door would probably be dead. In fact, I decided to disprove both "theories" even further:





As you can see, not only can a weapon make it through 3 surfaces and still hit a target, but do it accurately enough to kill an enemy. Furthermore, Deep Impact is not required to kill an enemy through multiple surfaces. While Deep Impact does make the process faster, it's still possible to make the kill without the perk. Range is simply a myth. You can not only shoot half way across the map and get a kill, but shoot through multiple surfaces without Deep Impact and still get those 10 points. Bullet damage is decreased, but the bullets do not dissipate.

W1200 Double Tap vs. Stopping Power
It is a well known fact that Double Tap speeds up the pump action on the W1200. But by how much? And is it worth it? Well, I tested this out. The time elapse in the upper right is somewhat of an approximation, but the time is accurate to one tenth of a second.





The difference? Approximately 3 tenths of a second, or more precisely, about 0.2862 seconds. Not a huge difference, but fractions of a second can really count if you miss the first shot. In the end, it's up to you to decide. Shoot to kill, or prepared to make the second shot?

