FAL

The FAL is a semi-automatic rifle featured in Call of Duty: Modern Warfare 2. It is very powerful, though its semi-automatic fire limits its effectiveness at close range.

Campaign
The FAL is most commonly used by the Brazilian Militia in Takedown. The FAL is used by Russians in the early stages of the invasion, but the AK-47 is more commonplace later in the conflict. It is mostly seen with a Red Dot Sight, ACOG Scope, or Shotgun.

Multiplayer
In multiplayer, the FAL is unlocked at Level 28. This rifle's semi-automatic nature reduces its effectiveness at close range. Utilizing the Shotgun attachment, carrying a close quarters secondary weapon, or using Commando is recommended. However, this same semi-automatic firing increases the FAL's effectiveness at long range, even though the shooter must pause briefly between shots to let the recoil settle. Because of this long-range prowess, the FAL closes the gap between assault rifles and sniper rifles.

Because of the FAL's damage of 55-35, Stopping Power has a minimal effect. Shots will always kill in two hits at close and medium range, but three are required for a long range kill, regardless of the use of Stopping Power. However, with Stopping Power, the FAL is able to achieve one hit kills with a headshot. Moreover, like the UMP45, the FAL is one of the few non-sniper weapons in Modern Warfare 2 that can kill in a maximum of three shots regardless of range, perks, or attachments.

The FAL's rear iron sight sways when aiming down the sights, although this has no effect on accuracy. Equipping the Shotgun attachment removes said swaying.

The Red Dot Sight is not properly aligned on the FAL, as shots land below and to the right of the dot.

Equipping a Holographic Sight is recommended, as it increases the FAL's minimum damage to 40. With Stopping Power equipped, this means that the FAL can kill in two shots at any range. This works even with Bling.

The FAL is considered an intermediary between the G3 and M14 from Call of Duty 4: Modern Warfare, as its damage and recoil fall between the two.

Weapon Attachments

 * M203 Grenade Launcher
 * Shotgun
 * Red Dot Sight
 * Holographic Sight
 * Silencer
 * Heartbeat Sensor
 * ACOG Scope
 * Thermal Scope
 * FMJ
 * Extended Mags

Trivia

 * Militia and Russian soldiers in campaign can fire the FAL fully automatically from around corners or behind doors (while blindfiring), but the player cannot.
 * An effective tactic for the FAL is to use a Holographic Sight to increase damage at long ranges.
 * The FAL with a Grenade Launcher is misspelled FAL w/ Grenade Laucher (without an N) in the singleplayer pick-up text.
 * The FAL in Multiplayer holds only 20 rounds, despite using a model for a 30 round magazine.