User blog comment:Deathmanstratos/Some Call of Duty: Advanced Warfare singleplayer background information revealed/@comment-5290320-20140504234906/@comment-2080691-20140505233055

In today's world of first person shooters, it's almost a necessity for the playable character to talk. For instance, despite the fact that I loved BF4's campaign I felt there were times when Recker not talking made the situation feel really weird and their attempt to make sure he didn't speak felt way too deliberate. Same with Ghosts, the story was great but it would've been better if Logan actually had a personality or at least spoke because sometimes it felt as though Hesh was speaking up for his speaking-impaired brother.

Games are slowly coming closer and closer to movies and having one of the most important characters (if not the most important character) not talk really ruins the chance for the player to connect with who they're playing as. I agree, having the playable character talk could also be a bad thing but when you look at how well BOps 1 & 2 did, it's a no-brainer. I don't see how FPS's can continue to have non-speaking playable characters.