User blog comment:Damac1214/Why Shooters Need Good Stories/@comment-1854594-20130516061406/@comment-1854594-20130516062307

Also may I ask what games don't give you a reason to be invested? Primal Carnage has no story, you still have a reason though, those motha' *bleep*ing dinosaurs are trying to eat you. Doom has a paragraph of text at the end of the game, the demons are obviously hostile and evil, kill those motha' *bleep*ers. XCOM's exposition dump is in the last mission, you still know these aliens have hostile intentions.

Here is an excellent example:

How about Team Fortress *bleep*ing 2, do you realize how popular that game is? How much money Valve makes on microtransactions of OVER-PRICED HATS!? While there is a back story you have to purposely go out on the internet to find it, and I can assure you 95% of it's massive fan base probably doesn't know that back-story exsists, and only see it as a whole bunch of random people killing whichever onces have a different colored shirt on for no real reason other then it's a *bleep*ing entertaining game.

I declare the point made in this blog's title invalid.