User blog comment:AntiScootaTwo/Advanced Warfare patch for Xbox One and PlayStation 4 released today/@comment-402843-20141204222710/@comment-4872910-20141205141834

Aug, when it comes to TTK it's always 'bullets to kill > fire rate'. A weapon that fires at 1200 RPM with a 4 hit kill will kill 50% slower than a gun that fires at 600 RPM with a 2 hit kill (in fact, it would take bumping the fire rate up another 600 RPM to make the 4 hit kill gun match the TTK of the 2 hit kill gun). None of the guns in the game have visual recoil. It's either view kick or gun kick (most likely you're referring to gun kick, the moving of the sights relative to the screen, unlike view kick which is moving the screen/your view itself). The stock EM1 has very moderate recoil. Unless you have a foregrip, you're not going to being holding down the trigger for long range kills. I luckily happen to use the 'Last Laugh' variant, which has less recoil. It's also very easy to check the amount of shots it requires to take for the EM1 by simply going into the firing range and shooting a target until its gone, then checking how many shots hit it (doesn't matter what stall you're in, the firing range isn't big enough to show its minimum damage).