Blunderbuss

"What the heck is this?"

- Lilith Swann in Descent when obtaining the Blunderbuss from the 3D Printer .

The Blunderbuss is a single-shot, muzzle-loading shotgun introduced in Call of Duty: Advanced Warfare.

Campaign
An unusable small version of the Blunderbuss can be seen in Irons' office in the campaign mission "Sentinel". It is a bit different in design than the Multiplayer variant.

Multiplayer
It became available first on July 21 on Xbox One, with a later release date for PlayStation and PC. . To unlock this weapon, the player first needs to receive a variant of it in an Advanced Supply Drop/Supply Drop (note that this must be done before the player can use it in Private Match either).

The Blunderbuss is a very high damage per pellet shotgun, on par with the Tac-19. The Blunderbuss deals 50 damage per pellet at any range shorter than 7.5 meters, which results in a two pellet kill. At any range between 7.5 meters and 16.5 meters, the Blunderbuss deals 30 damage per pellet, scoring a four pellet kill. At any range longer than 16.5 meters, the Blunderbuss ceases to deal any damage whatsoever. The Blunderbuss is also notable of possessing an incredible 18 pellets per shot, alongside being a one pellet kill at any range where the Blunderbuss can hit in Hardcore game modes. The Blunderbuss can deal a very deadly amount of damage with one shot, and can easily score multiple kills per shot if the opportunity should arise.

The Blunderbuss has a very slow rate of fire. Due to its single shot nature, a reload is mandatory to load up the next shot. Since that reload takes a very long 4.5 seconds, the Blunderbuss can only fire at a maximum potential of 13 RPM. This rate of fire severely limits the Blunderbuss' performance, as the player will frequently die while performing the reload, and will commonly be killed by groups of enemies if the player is incapable of killing all of them.

The Blunderbuss has terrible accuracy. Recoil isn't a concern for the Blunderbuss considering its one-shot nature, but the hip-fire spread is abysmally large, making its lethality per shot on par with the Tac-19, as the Blunderbuss will miss more pellets than the Tac-19 will in all situations. This makes the Blunderbuss much less reliable in Core game modes, where it misses more pellets than not. However, this increases its reliability in Hardcore, as the amount of pellets fired, in conjunction with the massive spread, allows the Blunderbuss to more easily hit opponents in a specific area, as only one of its eighteen pellets need to hit an enemy in order to kill them (within its limited range). With this in mind, usage of the Blunderbuss in Hardcore can be very easy, as hitting enemies are easier done than said, and the large amount of pellets allow multiple grouped enemies to be killed with ease.

The Blunderbuss' other handling traits are of the norm of the shotgun category. The player will move at 100% of the base speed, and will aim down the sight in 200 milliseconds.

The Blunderbuss only has three attachments on offer: the Quickdraw Grip, the Stock, and Advanced Rifling.

The Quickdraw Grip proves very useful, as players will commonly aim in order to better direct their pellets, and shortening the aim down sights speed to 100 milliseconds makes it so the player need not wait as long in order for the enhanced accuracy to take toll for their shot.

The Stock doesn't prove very useful unless the player will aim down the sight for an extended period of time, as players will usually aim for a very brief period just in order to tighten up the pellets.

Advanced Rifling will heavily increase the Blunderbuss' limited range, and as such, is near-essential for netting kills with the Blunderbuss. The Blunderbuss' 50 damage per pellet range is extended to 9.3 meters, while the 30 damage per pellet range is extended out to 20.3 meters.

The Blunderbuss has some good variants on offer. The Culverin greatly increases the likeliness of getting a one shot kill with the Blunderbuss, as two extra pellets are added into each shot, with the hip-fire spread also being 10% tighter. The downsides are relatively minor, as the player will only move at 98% of the base speed, and that the sprintout time is increased by 12 milliseconds.

The Handcannon will tighten the hip-fire spread by 20%, making the area of the Blunderbuss' hip-fire spread significantly smaller. However, the Handcannon only has 16 pellets per shot instead of 18, and the player will move at 98% of the base speed.

The Dragon Fire and Royalty variants offer two extra pellets per shot, and the user will move at 102% of the base speed. The only downside is that the user's sprintout speed is increased by 24 milliseconds, a very minor caveat at that.

Attachments

 * Quickdraw Grip
 * Stock
 * Advanced Rifling

Exo Zombies
The Blunderbuss appears in the last Exo Zombies map in Call of Duty: Advanced Warfare, Descent.

The Blunderbuss is a powerful weapon, capable of one hit kills up to round 10; if enough dedication is put into the Blunderbuss, it can turn into a very useful tool for getting out of situations when used with Exo Reload.

Trivia

 * Several of the variants make references to.
 * In Local multiplayer, the player cannot select the Blunderbuss in Create-A-Class or when customizing the default loadouts, even if the player has obtained one of its variants through a Supply Drop.