WMD (mission)

"Big Eye 6, this is Kilo 1 requesting tactical recon."

- Kilo 1


 * For the similarly named multiplayer map, see WMD.

WMD  is a mission in Call of Duty: Black Ops set in Mount Yamantau where Kilo 1 is told to find codename Nova-6.

Overview
The player (as Mosely) is approaching an SR-71 Blackbird reconnaissance aircraft which sits on a runway in Beale, AFB in California. Whilst approaching the vehicle, the player's view is somewhat obscured by the high altitude flight suit helmet. The player can see personnel rushing to their positions or salute Mosely and Neitsch. After approaching the vehicle, Mosely and Major Neitsch shake hands before boarding the aircraft. After requesting for takeoff, the player is told, "You have the sky" by the control tower. Captain Mosely is then prompted to press a control to engage the afterburner, then pull back on the thumb-stick (or equivalent) to begin the ascent. After a short cinematic of Big Eye 6 on station, the screen cuts to a first person view of the rear cockpit, the player now playing as Major Neitsch.

The view is that of a thermal screen where the four man team can be seen prone in the snow. Neitsch's job is to assist them passing enemy patrols. After providing them with reconnaissance, the screen fades, and the player assumes control of Hudson, one of the members of Kilo 1 below. Throughout the beginning of the level the view switches between characters as the squad approaches enemies.

The player lies prone in the snow with his squad-mates on his flanks under some fallen branches, with a crossbow. Power lines can be seen in the distance. Heavy breathing can be heard. At that moment, a group of Russian soldiers on patrol slowly creep by north. Luckily, the squad is not detected and the troops continue on their path.

The objective is to make way to a sub station. The point of interest is that of evidence of weaponized Nova 6. Making their way down the snowy trails, Hudson's team is met by their first enemies. Shouldering the crossbow, the player picks off any targets while remaining completely silent. Continuing further down, the player is then required to hook up and rappel down the steep face of a mountain. After hooking up their ropes and beginning their descent, the player is required to manually rappel down the cliff face. Rappelling a second time and shooting through the facility's windows with suppressed AUG prototype rifles, the CIA is immediately met by a horde of Russian soldiers. Once the substation is taken, the objective is updated and the player is required to move to the "com-stat" the base's satellite ground station.

Going further down the mountain, the squad soon meets a group of enemies that require a bit more firepower. Switching over to explosive tips on the modified crossbow, the enemies are quickly eliminated; or it can be done without alerting the soldiers by using the crossbow on most enemies and then sneak behind the pairs at the garage and that at the door shoving show, use the suppressed weapon to cut them down quick. After taking out the enemy troops and taking the storage shed, the player moves onto the power room.

Alarms are sounding, enemy chatter can be heard. Switching to an assault rifle, the player heads towards the power room. Moving behind their teammate, he opens a door and is immediately faced with an enemy, resulting in the teammate killing the enemy with a throwing knife, in the neck. If done quietly so far, though, no alarm will be sound until you assault the control room. Opposition is heavy within the control room. Chaos ensues, but only shortly as the player and his teammate quickly kill the enemies inside the facility. Moving to the objective, the player finds the relay and yanks the fuses from the box, rendering the station useless.

Once Hudson and his squad have cleared the mountain and completed the objective, jumping across opening crevices pursues, and the player follows the team to what is hoped to be safety, before a Russian troop fires an RPG at the bridge, killing Harris after falling off the bridge. This results in a large avalanche. As the snow rushes behind, the CIA SAD team have no choice but to BASE jump down the mountain. With the aid of their parachutes they survive the jump. thumb|left|300px|Start of "WMD" in the Blackbird The team will land just outside the compound, not far away the enemies were burning documents in the open. The Kilo 1 takes care of them, and the player fights their way to the control room. The room is rigged to blow and Kilo 1 is contacted by Dr. Steiner - he calls Kilo Team from Rebirth Island to make a deal for his life, in exchange he'd tell the player how to crack the numbers that Dragovich use in the broadcast, so the player can stop the attack that's about to be carry out in America. Steiner tells the player he is located on Rebirth Island. Once Steiner finished talking, the control room is unlocked and the player has 3 minutes to get out before detonation. The player fights out and Hudson gets on a truck-mounted DShK machine gun and must lay down heavy fire upon incoming enemies until Weaver can hot-wire the truck to outrun the avalanche about to bury the facility.

Trivia

 * When using the Semtex, the player can see that the Semtex actually explodes before Hudson triggers the detonator.
 * After dispatching the enemies in the comms room and disabling their antenna, if the player can sprint ahead of everyone else and exit the door first, then it will instantly close and lock behind him. This causes Brooks and Weaver to suddenly spawn on the other side of the bridge, and for the RPG to hit instantly, sending the player flying onto the bridge, where Harris has just spawned to die.
 * Also, in the mentioned bridge above, after Harris falls, if the player dives to prone to the other loose end of the bridge it will "appear" to fall apart from the bridge. But, if the player looks down he/she will be standing on thin air.
 * WMD stands for "Weapon(s) of Mass Destruction." and is a term used for very destructive weapons such as nuclear, biological, or, in this case, chemical weapons: Nova-6.
 * When you are on the ground with the crossbow, the enemy troops passing by you disappear instantly when you look back at where they went.
 * The achievement "Pathfinder" is acquired by safely guiding the squad to the relay outpost, and not (as Hudson) dying once in the two firefights that occur before reaching the outpost proper.
 * The achievement "MR. BLACK OP" is acquired by making it to the comstat undetected, this achievement starts when you are told by Weaver to take out the guards with your crossbow.
 * No matter how many times you shoot the window with your AUG in the rappel, it will not break until you kick it.
 * When Brooks tells you then in position to breach the comstat, go back to were you shoot the hinges and you will see Brooks and Harris are still there, they appear to just spawn at the windows in mid-swing.
 * This mission seems to bear a similar appearance to the Multiplayer maps "Summit", "Array" and WMD.
 * When the player triggers the alarm at the com-sat, its sound is similar to the Tactical Nuke countdown alarm in the multiplayer of Modern Warfare 2.
 * This the first level in the Call of Duty series where the player controls 3 characters in a single level. (Hudson, Capt.Mosely and Maj.Neitsch)
 * When told to pull back to take off (while piloting the SR-71), if player doesn't, the game automatically does it after a few seconds at max velocity.
 * The usual practice for SR-71 pre-flight preparation is done within shelter, then taxi to runway for takeoff. As this level begins, the preparations are preformed on the tarmac.
 * In the cutscene before WMD, Mosely's profile is shown beneath Hudson's. However, it is stamped "CLASSIFIED" and everything besides his nationality and build is blacked out.
 * The TAC control joystick is actually in-tune with the player's operating instructions, including moving the camera and the zooming in or out.
 * According to Bashkir Language (Russia), Mount Yamantau means Bad Mountain. It's used by the Russian Army as a nuclear test facility.
 * The Russian troop carrying the RPG cannot be killed until he blows the bridge, even if a Explosive Bolt is directly shot into him.
 * Mosley's character model is never seen in normal gameplay.
 * In the beginning when you are watching enemy soldiers pass by you, the vibration of your remote vibrates in the rhythm of Hudson's heart beat. This happens again during the base-jump.
 * After the player rappel-breaches through the window if you look on the desk in the middle of the room facing the window you breached through you can see a piece of paper with all the continents except America.
 * After Weaver killed the patrol after shooting the door hinges, sometimes the patrol's eye will move as if he was still alive. This can be done by making physical contact just before the patrol dies.
 * This is the only mission where a throwing knife is seen. It is used by Weaver to kill a patrolling Russian. The hatchet then replaces the throwing knife for the rest of the game.
 * The patrol mentioned above is the only one to be seen, however, the SR-71 tells you that there are TWO tangos in the room.
 * This is the only mission in the game to have an attack dog in it
 * When the player breaches the com-sat building, a scientist wielding a shotgun can be seen. He is quickly dispatched by Brooks and Harris who breach through the windows.
 * The suppressed M1911 used by Hudson (before receiving the crossbow) has a maximum capacity of 7 rounds, rather than the standard 8.
 * Before entering the SR-71, the sounds made by the SR-71 are identical to the noises made by the Harrier.
 * It is possible when breaching the window to use a Crossbow instead of the AUG by pressing the switch weapon button.
 * Before rappelling down the second time to breach, look off the side of the roof to see the platform that Brooks throws an enemy soldier off of after exiting the breached room. There is no soldier on this platform or anywhere on the stairway below leading to it. No enemies exited out the door either as you breached, as it was always closed. The soldier only spawns during that scripted moment.
 * At the part where you must shoot the hinges on the door to breach the room, if you shoot the hinges before the hinges glow and flash yellow it will not do anything.
 * The air traffic controller you hear before entering the SR-71 mentions an at the base.
 * If you switch your AUG for a Famas before rappelling into he window, you will use it instead of the AUG when rappelling into the window.
 * Sometimes after clearing the barracks, before the player puts the Semtex on the power box a random invincible Russian will spawn and attempt to kill the player. He will try to melee the player with an invisible gun.
 * During the second breach through the window, if one watches Hudson's left hand throughout the sequence, his left thumb clips through the rope he's holding on to.
 * At the end of the level when you get locked in the room while listening to Steiner, you can actually avoid entering the room. There is a pause between when the scripted material starts and the door locking. If you trigger the scene, you can leave before the small room locks.
 * After silently taking down the guards, before the player must shoot the door hinges, an enemy will be down there. If the player is to sneak up behind the guard, Hudson will do a neck-snapping animation instead of knifing. Snapping the soldiers neck may of originally been scripted, but removed.