Call of Duty 3

Headline text
Call of Duty 3 is a first-person shooter that takes place during World War II. Call of Duty 3 was released on November 7, 2006 for the Xbox 360, PlayStation 3, PlayStation 2, Xbox and Wii. It was developed by Activision and Treyarch. Call of Duty 3 is the third installment in the Call of Duty series. Two map packs have been released for this game, that are available on Xbox Live Market Place: the Bravo Map Pack and Valor Map Pack with a free bonus map called Champs. It was re-released in the Call of Duty: The War Collection as part of a bundle.

Story Mode
The single player campaign is modeled after the Normandy breakout, where the British, Canadian, American, Polish, and French Resistance forces pushed into the village of Chambois, France, also known as the Falaise Gap. Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 playable campaign missions.

American Campaign
In the American missions, the player assumes control of Private Nichols, recently arrived in France and eventually attached to the 29th Infantry Division. He meets fellow squad members Sgt. Frank McCullin, Cpl. Mike Dixon, and Pvt. Leroy Huxley (voiced by Benjamin Diskin). Nichols and his squad participate in the capture of Saint-Lô where they meet Pfc. Salvatore Guzzo, a radio operator who becomes a member of the squad. After that, the squad is folded into the 90th Infantry Division and sent to secure the wooded area of Saint Germain-Sur-Seves, where intense hedgerow fighting took place. Soon after, the 90th assaults the town of Mayenne, where Huxley is tasked with defusing bombs planted on a bridge, which is heavily guarded by German infantry. Huxley is wounded in the leg before he can carry out the order and Sergeant McCullin successfully defuses the bombs, but is killed in the process. His last words (to Dixon) are "Tell.... tell.... Guzzo... tell him... tell him to go to Hell. Hahahaha...." Dixon then assumes command of the squad and is promoted to sergeant. The squad is later tasked with clearing out Forêt d'Ecouves, so the 2nd Battalion can move through. In the end, Nichols clears the last roadblock with a mortar. The squad then participates in clearing out a nearby town with a vital crossroads. Towards the end of the assault Dixon is wounded but survives. After taking a shortcut through the sewers, they find the crossroads and take it successfully, with the help of Sherman tanks. The unit is then sent to defend the town of Chambois from Axis forces trying to escape out of the Falaise Gap. The squad ends up firefighting with Germans on one of the roads, and Huxley is ordered to get a bazooka to fend off enemy tanks. Eventually, the squad falls back from the position to a rallying point. Later they arrive at a large area with many Germans and tanks on the other side. Guzzo marks German positions with flares for air support while Nichols covers him and is tasked to take out an MG42 position that has Guzzo zeroed.

Afterwards, Guzzo is wounded in the leg. Dixon then tells Nichols to cover him as he goes down there to get Guzzo away from the flares before air support arrives. When Dixon and Nichols come to his aid Dixon carries him back up the hill and extracts him to relative safety. While treating Guzzo, Dixon is shot in the back, and dies a few moments later giving his last words to Guzzo: ".... Guzzo...before McCullin died, he told me to... tell you to go to Hell." "Don't worry about him, you won't end up like him!" Guzzo says. Dixon then says "... but you're you're ok, Guzzo, you're O.K....." After that a U.S. soldier comes up to the squad telling them that they are needed on the other side of town. Guzzo takes command of the squad afterwards. A U.S. soldier then needs help getting to a tank so he can destroy it, with that the squad covers him and he takes out the tank. After fighting through the rest of the town, the squad then holds off the Germans until reinforcements arrive. Guzzo is then promoted to sergeant and is also shown as the new leader of the squad, giving McCullin's "pep talk" to some fresh soldiers. Presumably, Huxley and Nichols were promoted to corporal and Dixon and McCullin were awarded a Bronze Star or another similar military honor. Then four days later the allies liberate Paris, closing off the Falaise Gap.

British Campaign
During the British and French campaign, the player controls Sgt. James Doyle, a returning character from Call of Duty: United Offensive and member of the British Special Air Service. Doyle rides in a jeep driven by Call of Duty newcomer, Cpl. Duncan Keith. They arrive at the base where Doyle is reunited with Maj. Gerald Tiberius Ingram, also of Call of Duty: United Offensive fame, where he explains to Doyle about their meeting with the French Maquis resistance and about the the cargo of the Handley Page Halifax they are riding in: Vera and Lynn, two SAS jeeps.

Due to fire from an 88 mm gun, their plane is shot down. The plane drops the squad and the two jeeps. Soon after, another soldier of the SAS, Pvt. Wilkins, is killed by a German soldier. Doyle is saved by the Maquis contact, Pierre LaRoche, before he shares the same fate. Shortly afterwards, Doyle, Keith and LaRoche find Vera, which was lost in the drop, and they drive her to a rendezvous point where they meet up with Isabelle DuFontaine, another Maquis soldier, who informs them of a Maquis soldier who went missing, Marcel. While LaRoche stays behind to meet Ingram, Doyle, Keith and DuFontaine find Marcel in a nearby mansion. Doyle, Keith, DuFontaine, and some Maquis soldiers then attack the Flak 88s, with Doyle destroying all three. Later, the remaining soldiers escape on the jeeps. The Marquis and SAS then try to destroy a German-held fuel plant. Doyle, Kieth and Pierre LaRoche are sent on first to open the main gate to the fuel plant, they meet up with heavy German resistance, and LaRoche must provide covering fire from above, so he snipes German soldiers with a Lee Enifield-Scoped. Doyle and Cpl. Kieth open the main gate allowing SAS troops and the French Resistance to attack the fuel plant. They then proceed to attack the fuel plant. The SAS jeeps are attacked by a German half track and are forced to get out. Once they get in, they split up three different ways. Kieth leads some of the men through the bottom part, Ingram goes through the office section and the remaining Maquis go through the catwalks. Doyle takes point meaning he can go with any of the men. While Doyle is planting a charge he is rifle butted by a German. Once the German does this he plans to shoot him right away but his rifle is empty and Doyle then gets himself in a melee fight. Doyle attacks him and throws him over the edge of the railing after a long struggle. Ingram then comes by with the others and finds a way out of there after Doyle and Keith planted the rest of the charges. While escaping the fuel plant in a German vehicle, Ingram's truck is blown away by a nearby explosion and is soon captured. Tensions rise as Corporal Keith accuses Marcel of collaborating with the Germans. Against the advice of the French Resistance, Keith and Doyle attempt to locate Ingram, with Marcel, LaRoche, DuFontaine, and other members of the Maquis soon following. Soon after Doyle, Keith, and Marcel rescue Ingram, the Maquis and SAS fighters rescue three Maquis prisoners. Later in a fierce firefight, a German armored car comes into the battle making Doyle and DuFontaine flank it around and DuFontaine sets the charges from behind. Unfortunately, Isabelle is killed in the explosion. After the fight is over, Keith is then seen comforting Marcel over her loss and praising the bravery of the Maquis, showing that he does have some respect for the French resistance.

Canadian Campaign
The Canadian aspect of the campaign involves members of the 4th Canadian (Armoured) Division. It is centered on Pvt. Cole, led by World War I veteran Lt. Jean-Guy Robiechauld, who demonstrates a proud and often haphazard style of leadership, often making assaults and completing objectives beyond his assigned mission at the risk of his own men which consists of Sgt. Jonathan Callard, Pvt. Leslie Baron the radio operator, and Pvt. Kyle Peterson. Robichaud commands a platoon of the Argyll and Sutherland Highlanders of Canada. The platoon captures an industrial area and successfully defends it from a larger German force. While they do so, tensions start to rise between Robiechauld and Baron over the latter's hesitance to go into combat. While the Polish 1st Armored Division guards their western flank, the unit clears a forest near the Laison River, during which Robiechauld continues to berate Baron over his lack of combat participation. Tension continues to build between the two, and Baron insists that he is not a coward. Robiechauld dismisses him and eventually assigns him to act as radio operator for a Polish unit where he then dies. Robichaud proceeds to clear a town to rescue a captured Canadian tank crew, but rather than withdraw with the rescued servicemen he decides to assist in capturing the whole town. After a King Tiger tank appears, the men plant demolition charges in a German ammunition dump to destroy the tank. But one of the fuses is defective, and while Callard attempts to disable it, it explodes. Robichaud and Cole are wounded, and Sergeant Callard is killed. A saddened Robichaud decides to nominate Callard for the Victoria Cross and promotes Cole, and presumably Peterson, to corporal. They then start moving reinforcements through the town to help the Polish defending Hill 262.

Polish Campaign
The Polish campaign revolves around Cpl. "Bohater" Woychek, a member of a tank crew in the Polish 1st Armored Division, led by Maj. Stan "Papa Jack" Jackowicz, and consisting of Cpl. Joakim "Lucky Ruud" Rudinski, Sgt. Łukasz "Bang Boom" Kolwalski, Pte. Marek "Beksa" Ulan, and himself. The crew participates in a sweep across the French countryside, engaging German armor, and helping to destroy the tank of German General Richter.

The Poles later move into position at the base of Mount Ormel, or Hill 262 where they are assaulted by the remnants of the German 7th army desperate to escape the Falaise Pocket. Bohater and his crew defend the hill against German tanks, but eventually their Sherman Firefly is destroyed and the crew abandons it. They join in the battle alongside the Polish infantry units and other tank crews, holding off the German attack. When they get to Maj. Jackowicz he is with Kowalski defending against a wave of Germans assualting the hill. Kolwalski is then killed by a tank shell as well as many other Polish soldiers. The remainder of the crew and Polish soldiers start to retreat up the Mace through pockets of German-infested trenches. Baron arrives to call in artillery but is killed by a stray shot after refusing to retreat from an overrun position. Ulan scavenges his radio, which is used again to call in artillery strikes. In the final minutes of the level, while Rudinski is running up hill, a German tank fires and it kills Rudinski leaving the 3 remaining Polish to fight off the Germans. Papa Jack commands Bohater and Ulan to defend the hill against the advancing German troops. As the 3 fall back up hill they see they are the only ones left. As they look up, Ulan says he see's green flares but Jackowicz then explains its not the Canadians. The Germans all charge up the hill. The only three Polish soldiers left try to hold off the charge even with Germans coming over the walls. Then Green flares light the sky as the Canadian airforce attack the Germans making them retreat towards Chambois. The Canadian infantry arrive that day for the Poles on Hill 262. After the level, Lieutenant Robichaurd is seen talking with Major Jachowicz, saying that him and his men have done an excellent job at defending the hill, and also telling him that the Germans still have an escape route, that being Chambois. Presumably Bohater is promoted to Sergeant and Ulan is promoted to Corporal and the soldiers move to prevent the Germans from escaping in Chambois.

Multiplayer
The Call of Duty 3 multiplayer mode allows 24 players on the PlayStation 3 & Xbox 360 consoles, which is three times larger than the Call of Duty 2 multiplayer mode, but three times less than the PC version. The Wii version has no multiplayer at all. All team game modes feature the soldiers of the Allied nations, the Americans, Canadians, British Special Air Service, but with the Polish forces removed versus Nazi Germany. The PS2 version allows up to 16 players per game (although performance may limit it to as few as 10 players) and includes fewer maps, with only American and German teams.





A new option in Call of Duty 3 multiplayer is that instead of choosing a weapon, the player is put in special classes. Players select a class of soldier and a team, the chosen class defining both the player's weaponry and the unique abilities that they will hold over the other classes. There are seven classes of soldiers to choose from, with different weapons (although of similar specifications) depending on which side the player fights. Every class has a sprinting action used instead of the normal binoculars used when the usual binocular button (during single player mode) is pressed.

Classes include riflemen, light and heavy assault, medic, scout, support and anti-armor. Players select a class when entering a match, but can change classes after they have been killed. Each class has a primary weapon, a pistol, and a unique ability, such as reviving team mates as a medic, calling in artillery as a scout, laying mines as light or heavy assault, giving ammunition as anti-armor or support, or firing rifle grenades as a rifleman. Players cannot change classes until they have respawned, but they can pick up dropped weapons to replace their primary or secondary weapons. Players cannot change their primary weapon that goes with their chosen class.

During multiplayer many new players often choose the allies mostly because the weapons are quite easy to use. Though more veteran players often prefer the Axis. This is because the Axis weapons are generally more powerful but are more difficult to use.

Game Modes
There are 6 game modes available in Call of Duty 3 multiplayer including Battle, Team Battle, War, Headquarters, Capture the Flag, anf Single Flag Capture the Flag.

Multiplayer Maps
The first maps available in Call of Duty 3 multiplayer are Rouen, Mayenne, Merville, Eder Dam, Poisson, Verdun, Argentan, and Les Ormes.

Multiplayer Character Classes and Weapons
All classes are awarded points for using their special abilties. In addition, players accrue score points for completing objectives, utilizing their special abilities, not just for kills. You may find yourself moving up in rank, improving your abilities with things like decreased cool-down for your abilities and ability to carry more ammo. Also everytime you score 10 points, you rank up and receive more items, for example: grenades, ammo packs, more artilley shells to rain down, etc.

On the display in the Class Selection screen, you may see how each of the Classes stack up based on factors like accuracy, range, and firepower.

Special Grenades

Each Class carries a single type of Grenade such as Smoke, Fragmentation, and Sticky grenades (more precise to place; try placing one on a vehicle!). The classes each have unique abilities. For Playstation, use the L2 button to engage them.

Each Class carries one grenade, one sidearm, and one unique ability depending on rank.

Rifleman

This class is adept at medium-short range combat, favoring a Rifle to take down his enemies. His secondary weapon is a pistol.

Ger.: Kar98k, Rifle Grenade / U.S.: M1 Garand, Rifle Grenade

Heavy Assault

This class starts with an Assault Rifle. This class has the abilities to place Mines and can move quickly.

Ger.: MP44, Mine / U.S.: B.A.R., Mine

Light Assault

This class starts with a Submachine Gun. You can plant Mines as well.

Ger.: MP40, Mine / U.S.: M1A1 Thompson, Mine

Medic

This class has the unique ability to revive fallen comrades. If the Medic approaches a fallen ally, the Medic can use the class ability to revive and ready them for battle. After the Medic has used the revive ability, the Medic must wait until the Special Ability meter on the right side of the screen fills before the Medic can use it again.

Ger./U.S.: M1897 Trench Gun, Smoke Grenade (Both sides use the same weapon at start)

Scout

This class is useful for those who prefer long-range combat. It comes with a Sniper Rifle, and has the unique ability to use Binoculars to call in Artillery Strikes on foes. Much like the Medic, the Scout must wait until the Special Ability meter on the right side of the screen fills before being able to use the special ability again.

Ger: Kar98k Scoped, Grenade / U.S.: M1904 Springfield Scoped, Grenade

Support

This class starts with a Machine Gun that can be set up on the ground to rain down fire on opponents from a stationary position. Support also has the ability to drop ammo packs to refill allies' weapons. After achieving higher ranks, the number of ammo packs Support class can drop increases.

Ger: MG34, Grenade / U.S.: M1919A6, Grenade

Support Anti-Armor

This class starts with the Anti-tank weapon as the main weapon. Anti-armor may use ths to destroy vehicles and combat heavy armor effectively. You also have the special ability of dropping ammo packs to help teammates. The number of ammo packs Anti-armor can drop is affected by your rank.

Ger: Panzerschreck, Grenade / U.S.: M9A1 Bazooka, Grenade

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Trivia

 * Multiplayer for this game is absent from the Wii
 * This is the first Call of Duty game in the main series that wasn't released on home computer platforms.
 * Call of Duty 3 is available for download on Xbox Live.
 * Bohater actually means, "a hero" in Polish.
 * Pistols do not spawn in single player campaign, and therefore only exist in multiplayer.
 * In some levels, (especially trench warfare) occasionally the player can see a crate with a Nazi eagle emblem on it. If the player bashes it, it will open and he will either find ammo, grenades, or smoke grenades (just like in the first level, when the player bashes the crate to grab the Thompson).
 * Many of the scripted close fighting scenes and bomb fusing scenes make heavy use of the six-axis function on the PS3 controller. During normal gameplay, the Sixaxis fuction can be used by the player to bash with the butt of the gun, rather than pressing the right stick.
 * This is the only Call of Duty game set entirely in France in 1944, However there is one Multiplayer map set in Germany.
 * This is the third Call of Duty game without a Russian campaign: the other two are Call of Duty: Big Red One and Call of Duty: Roads to Victory.
 * Throughout campaign and multiplayer if the player looks at his weapon he should notice that it is extremely shiny like its made of some kind of glowing metal. However, this is not true with the Wii version.
 * The wood furniture on the Lee-Enfield changes from dark to light, depending on the direction the player is facing (confirmed on PS3 and Xbox 360).
 * The scene where McCullin points his gun at Guzzo is reminiscent of a scene in the famous war film Saving Private Ryan, where Horvath points a gun at Reiben's head for his intention to desert.
 * On the cover the person holding a Thompson may be Nichols.
 * This is the first Call of Duty game for the Wii.
 * The Rifle Grenades are only available in multiplayer, as well as the mine and sticky grenades.
 * Huxley uses a shotgun but is classified as a support gunner not a shotgunner except in the PS2 version when after Saint Lo it changes to "1897 Trench Gun"
 * All Germans in the scripted melee fights have a Kar98k.
 * This is the first Call of Duty game that allows the player to melee fight with an enemy and also to plant bomb in a more complex way (Like rotating the analog & pressing buttons).
 * This is the first game of the main series that doesn't include Cpt. Price.
 * This is the second World War Two game, and first Call of Duty game (the other being Call of Duty: Roads to Victory) to have Canada as a playable country
 * It is the only Call of Duty game to include Polish soldiers but Pvt. Polonsky and Cpt. Kowalski are from Polish descent.
 * Melee fights are unavoidable except in the PS2 version when the player can quickly throw a grenade near the German about to fight the player before he/she enters the room (confirmed on PS2 in the "Night Drop" mission of the British campaign)
 * When Huxley is injured if the player shoots him he cannot die.
 * This is the first Call of Duty game to include a Shotgun in singleplayer.
 * The melee attack in this game is replaced with a knifing action in the Call of Duty games after this.