User blog comment:Gen.Cain/Class Hunt/@comment-1260687-20100319225033

I have one for your "CQB/Midrange assault", as well as some more specialized variants for the ranges of combat you're encapsulating into that general classification.

Tactical Assault Primary - SCAR-H w/Grenade Launcher and Heartbeat Sensor Secondary - SPAS-12 w/FMJ and Holographic Sight Equipment - Throwing Knife Special Grenade - Stun Grenades Perk 1 - Bling Pro Perk 2 - Stopping Power Pro Perk 3 - Last Stand Pro Death Streak - Final Stand This loadout enables tactical dominance in almost any conceivable situation. The SCAR-H and Grenade Launcher allow the suppression and termination of targets at medium to long range - including targets in cover - while maintaining hard-hitting utility in close combat. The Heartbeat Sensor provides ample early warning and additional situational awareness; the SPAS-12 provides tight, focused fire should any enemy troops get too close, or if ammo for the SCAR-H runs low. Stun Grenades allow the player to press the assault into structures and built-up areas, and the Throwing Knife can prove a quick and lethal surprise to any enemy who may attempt to overrun the playr's position during consolidation or a lull in fire.

In Hardcore, I'm golden, and all I have to do is switch out Stopping Power for a preferred second-tier perk. In Core modes, even if someone starts shooting me first, I usually have a better than %50 percent success rate in coming out on top if I can get the SCAR on their ass fast enough.