Barrett .50cal



The Barrett M82A1 SASR ("Special Applications Scoped Rifle") and identified in Call of Duty 4: Modern Warfare, and Modern Warfare 2 as the Barrett .50cal is a semi-automatic anti-materiel rifle chambered in .50 BMG. It has manageable recoil due to its weight and recoil-reducing design. It is mainly used to take out vehicles by penetrating the engine block. The M82 is an extremely long-range weapon, allowing snipers to effectively engage targets at a mile and a half away. It is manufactured by Barrett Firearms of Tennessee.

Call of Duty 4: Modern Warfare
The Barret .50cal appears as one of the three semi-automatic sniper rifles in game. Although only available to use once in single player, the Barrett .50cal is seen in F.N.G, on the weapons rack, along with all the other weapons in game. It is then seen again in One Shot, One Kill, as a mounted weapon used to kill Imran Zakhaev. This Barrett .50cal has a variable zoom feature, meaning that the player can adjust the zoom, to help with the assassination. It also has unlimited ammo and no recoil (due to being mounted with a bipod). This is the only time it can be used, as it is not seen again until multiplayer.

In multiplayer, the Barrett .50cal is unlocked at level 49. Like all sniper rifles, it can use an ACOG Scope attachment and cannot accept a suppressor in-game. It is tied with the Dragunov and R700 with Stopping Power. If Stopping Power is used, it can take out a player using Juggernaut in one hit if shot in the chest, neck, or head. The Barrett also has the highest penetration of all the weapons in game.

Despite these advantages, the Barrett .50cal also has a few downsides. One of them is that the sound made upon firing is loud and distinctive and can give away the user's position. Also, it has very high recoil, but thankfully it doesn't last too long, it always travels in the same direction, and the reticle always resets right back on target afterward. A good way to compensate for its high recoil is to treat it as a bolt-action rifle, and only fire when it has returned to its original position. Because of its very high damage, firing rapidly with this gun isn't usually necessary - although can be used as a last-resort in close quarters.

Call of Duty: Modern Warfare 2
The Barrett .50cal is almost completely unchanged, with the exception of new attachments and a redesigned scope. The only notable change from Call of Duty 4 is that sniper rifles now have full mobility, just like SMGs. In addition, it is the first sniper rifle available to the player, while in Call of Duty 4 it is the last.

In Modern Warfare 2, the Barrett .50 cal can be found twice in the single player campaign. It is found in the mission Of Their Own Accord in the room where you must destroy the enemy vehicles. This version has a thermal scope instead of a sniper scope. However the weapon is immobile, similar to the way it was in One Shot, One Kill, including the zoom function and unlimited ammo. It is found again in Loose Ends in one of the basement rooms in the safe house. Unlike the version found in the earlier level, this one can be carried and used freely.

The Barrett is capable of firing faster than its non-visual recoil can settle. Firing too quickly makes the Barrett inaccurate as shots will no longer hit the center of the crosshairs. This is most noticeable with the ACOG where visual recoil is reduced over standard optics but non-visual recoil remains. This problem is easily mitigated by simply slowing the rate of fire. The Barrett is also excellent in medium and close combat due to it's good fire rate.

In comparison to its closest rival, the Intervention, this weapon does the exact same damage, but it is statistically better in many aspects. The rate of fire is faster, even when taking recoil into account. It also has double the magazine capacity and less sway while breathing, which makes it steady faster when the player begins to hold their breath. Also, the Barrett .50cal has much lower recoil in single player and Spec Ops than the Intervention.

Weapon Attachments

 * Sniper Scope (default attachment, does not take up an attachment slot).
 * Silencer (Marksman I)
 * Heartbeat Sensor (15 kills with the Silencer attached)
 * ACOG Scope (Marksman II)
 * Thermal Scope (20 kills while looking through the ACOG scope)
 * FMJ (Marksman III)
 * Extended Mags (40 kills with bullet penetration while using FMJ)

Trivia

 * The Barrett .50cal in Call of Duty 4 uses the Leupold 4.5x14 Vari-X scope, which is one of the only two scopes depicted correctly in the game, the other being the one on the R700.
 * The suppressors made for the .50 BMG rifles are much larger than those seen on the Barrett .50cal in Modern Warfare 2. These suppressors mostly suppress the muzzle flash, not the sound.
 * The PTRS-41 in Call of Duty: World at War is considered to be the Weapon Equivalent to this gun.
 * The Barrett .50cal has the same reload animation and firing sound in both Call of Duty 4: Modern Warfare and Modern Warfare 2.
 * Like the WA2000, the Barrett has a Mr. Yuk sticker on the lens cover, but is harder to see as the lens caps are open further on the Barrett.
 * In real life, this weapon is not used as it is in-game, due to its considerable weight and size. Instead it is used as an anti-materiel rifle by all branches of the US military, as well a number of other armed forces across the world.
 * The Barrett .50cal has far less recoil in campaign than it does in multiplayer.
 * The M82A1 model used in both games is strange as many users upgraded to the M107 Barrett model, although the M107 only has a few minor changes from the M82A1 for the purposes of a video game.
 * The Barrett .50cal is used extensively in Special Ops missions containing Juggernauts, excluding High Explosive.
 * During Special Ops missions featuring Juggernauts, it is advised to keep this weapon, as it has a good rate of fire, will always stagger a Juggernaut, and can even make Juggernauts stumble sometimes. However, if they do stumble, keep in mind that they are invincible until they get back up.
 * The Barrett .50 cal's front iron sight is incorrectly shown flipped up in CoD4, while in Modern Warfare 2, it is folded down.
 * There is a fingerprint that is barely visible on the gun in the right lighting.
 * The recoil representation with the Thermal Scope on the Barrett M82A1 is mediocre.
 * When firing the Barrett from the hip, it is possible to see the handle and the Mr. Yuk sticker move.
 * Although it is a lot more effective at distance, the Barrett can make a somewhat effective close quarters weapon, if there is absolutely no time to switch to a secondary, or knife. It can be fired very rapidly, and with its high power is likely to kill in one hit. Steady Aim is very helpful when doing this.
 * In the CoD4 single player campaign, it seems that the bipod is in both the deployed and undeployed position at the same time.
 * In real life, a suppressor can be fitted to the M82. However it is about half the total length of the rifle and adds another 3 lbs or so to the already 31 lb gun.
 * The weapon's official name is the M107/ M82A1; Barrett refers to the company that manufactures it.
 * Like the other .50 caliber weapon (Desert Eagle), the Barrett has a strange recoil when spraying. The gun's goes to the upper right.
 * Enemies using the Barrett .50cal can be easily found even if they are using Cold-Blooded due to the gun's huge recoil and discharge sound. This makes it a fairly unpopular gun with experienced players, who prefer to use the Intervention or the WA2000.

Gameplay montage
Video:Call of Duty 4 Barrett .50 Cal. gameplay montage