M1 Carbine

The M1A1 Carbine is a semi-automatic rifle featured in Call of Duty, Call of Duty: United Offensive, Call of Duty 2, Call of Duty 2: Big Red One, Call of Duty: World at War, and Call of Duty: Black Ops.

Call of Duty and United Offensive
"The M1A1 Carbine, a .30 caliber semi-automatic rifle with a folding stock, is commonly issued to paratroopers. Though it lacks the stopping power of larger rifles, it's lightweight, accurate and compact."

- Call of Duty manual description.

Campaign
The M1A1 is an American semi-automatic rifle which is quite scarce through both Call of Duty and United Offensive. It is fairly powerful, killing in just one shot to the head or chest, or two to the head at long distance in UO. With a fifteen-round box magazine and a fairly quick semi-auto action, makes this weapon effective and versatile in most situations. However, its main flaw (like all other Allied weapons), is the lack of ammo. It has the earliest reload cancel-capable animation in the game.

Multiplayer
This is a weapon issued to the American team. It will take at least two rounds to kill one enemy. Its quick semi-auto action, decent-sized magazine, and fairly high accuracy make it a fair choice for medium-long range combat. However, it pales at long and close-range extremes where bolt-actions and submachine guns, respectively, will out do the M1A1.

Campaign
The Carbine in Call of Duty 2 is slightly less powerful at range than previous installments, being a two-shot kill at extreme ranges. Other than that it handles pretty much identical: It still retains its accuracy, magazine capacity, and semi-auto rate of fire, making it still a good weapon for mid-range combat. It is worth noting that the Carbine model in Call of Duty 2 is actually the M1 Carbine, and not the M1A1. The M1A1 was a carbine with a folding metal stock for paratroopers, while the M1 Carbine was the version with the more popular wooden stock. This is also the case for Call of Duty: World at War as well.

Multiplayer
In multiplayer the M1 Carbine is issued to the American team, however it is incorrectly named in the menu. It is a two-shot kill to the head and a three-shot kill otherwise. It holds 15 rounds in a magazine, and is semi-auto. Outside of medium-range it is outclassed by rifles and sub-machine guns at long-range or close-range, respectively.

Call of Duty 2: Big Red One
The M1 Carbine appears Call of Duty 2: Big Red One and is first seen as being used by Pvt. Roger in "Piano Lupo", but becomes the standard issue in the levels "Crucifix Hill", and "The Last Train".

Call of Duty: Roads to Victory
In Call of Duty: Roads to Victory, the M1A1 Carbine is seen during most of the American campaign levels. In later levels, however, it is replaced by the M1 Garand, but it is seen in the last level of the American campaign.

Campaign
It can be found during the American campaign, although it is quite rare. It can be most easily found late in the game during "Blowtorch & Corkscrew" and "Breaking Point", where many American riflemen carry one, but the M1 Garand is still more common. One marine can be found with one at the beginning of "Burn 'em Out", as well. If he is killed the player can pick up and use his Carbine. It can also be found near the top of the third mortar pit, the one that the player can choose to circumvent. The rifleman carrying the Carbine can be found next to two support gunners, near the machinegun nest.

Multiplayer
The M1A1 Carbine is an excellent weapon for its high accuracy, damage, and magazine capacity, however, it is only accessible by Level 65 (or on Level 1 if the player pre-ordered the game, but the class will be replaced by a 6th Custom Class slot if the player enters Prestige Mode). This weapon is not very popular because it is only unlocked at Level 65, and since most players Prestige at this level, they will lose the weapon. Also, the weapon's iron sights are regarded as inferior to other rifles' by most players, and it is the only gun that does not provide clearance for the bottom half of the Aperture Sight, as the bottom half of the sight is almost completely blocked by the weapon. The reload is also just a tad longer than most weapons; however, because of the extra rounds in the magazine, the extra time is compensated for.

Its accuracy and damage are equal to the Gewehr 43 and SVT-40, and coupled with a larger magazine capacity, which allows the user to take down multiple targets with single magazine. As a result, the Carbine is often used by players with modified controllers. The Box Magazine attachment increases the magazine size to 30 rounds, much larger than the SVT-40 and Gewehr 43. The Tier 1 perk slot Bandolier gives the weapon a large ammunition reserve which is often not needed.

Due to the weapon's high accuracy and damage, it is possibly one of the better weapons to use in a stealth class. With Camouflage, Dead Silence, and a Flash Hider equipped, it would allow the player to find a quiet spot, easily pick off a few enemies, and then move along to another location without too much trouble. This gun is a good choice for Hardcore, as it is capable of one shot kills, even without Stopping Power, with the exception of players using Juggernaut, as at a range, it may take several shots to manage this.

The M1A1 Carbine also has a very raspy and unique firing sound, so attentive players will know when someone on the enemy team is using said weapon.

With a Box Magazine, players with fast trigger fingers should be self-regulating in how fast they fire, as it is remarkably easy to be firecapped with the weapon.

Nazi Zombies
The M1A1 Carbine is available on all of the Nazi Zombie maps. Like most semi-automatic rifles, it loses its effectiveness after round 5, but in the right hands, it can be effective as far as round 8. If the player upgrades the weapon via the Pack-a-Punch Machine machine in Der Riese, the M1A1 will become the "Widdershins RC-1", which is fully automatic, has increased damage and reserve ammunition. The word "Widdershins" is a German word which means "in a direction opposite to the usual". Some players think that upgrading this weapon is a waste of the 5000 points, as it has a low magazine capacity, as well as a relatively low amount of ammo, but its increased damage and fire mode can sometimes be worth the points.

Weapon Attachments

 * Flash Hider
 * Aperture Sight
 * Bayonet
 * Box Magazine

Call of Duty: World at War: Final Fronts
The M1A1 Carbine is used only in "Mount Tapochau". It features the same reload animation as its Call of Duty: World at War counterpart, uses the same firing sound as the Call of Duty version, and its in-game model resembles the Call of Duty 2 version. It is a good weapon on medium to long range fighting, and kills an enemy with 2-3 shots at the torso and 1 headshot. The weapon is not very useful on short range and against Banzai Chargers.

Call of Duty: ZOMBIES
In the iOS version, the M1A1 is essentially the same as in the console/PC versions, and can be an effective weapon in low-mid levels.

Call of Duty: Black Ops
The M1A1 returns in the revised Call of Duty: World at War zombie maps for the Call of Duty: Black Ops Hardened and Prestige Editions, and with Rezurrection, available off the wall. It is almost exactly the same as it's Call of Duty: World at War counterpart, with the only differences being the weapon model is slightly more detailed and the firing sound is slightly louder and deeper than it was in Call of Duty: World at War.

Trivia

 * This is the first usable weapon in the Call of Duty series, found in the training level.
 * This gun could have been accessed 64 levels early if the player pre-ordered the game from GameStop when Call of Duty: World at War debuted.
 * In Call of Duty: Roads to Victory, the M1A1 has the same reload animation as the BAR.
 * A kill with the bayonet attachment on this gun is credited as a knife kill instead of a gun kill, unlike other bayonet capable weapons.
 * In the first Call of Duty, every time the player changes their equipped weapon from the M1A1, the character folds the stock in before switching weapons.
 * In the first Call of Duty, if a player uses the M1A1 Carbine, it is seen by other players that the stock is not out. However, from the player's view it is opened when the gun is taken out.
 * In the Wii version of Call of Duty: World at War, the M1A1 Carbine with Box Magazine has no reload noise.
 * In Call of Duty 2, the aiming prongs lean a bit to the left when using the iron sight.
 * In Call of Duty: World at War, if the player sprints while inserting a new magazine, it is possible to see the players full arm which isn't connected to the rest of the body.
 * In the Wii version of Call of Duty: World at War, the M1A1 has a more metallic sound when shooting.
 * In Call of Duty: World at War there was an attachment to make this weapon fully automatic. However, it was removed for balance issues.
 * In Call of Duty: World at War multiplayer, when an aperture sight is attached, the M1A1 Carbine is shown with a flash hider.
 * The M1A1 Carbine in Call of Duty: World at War uses Call of Duty 2 ' s reload animation, which is incredibly similar to its reload animation in the first Call of Duty.
 * In Call of Duty 2: Big Red One, the M1A1 Carbine lacks the rear sight.
 * The pick-up icon for the M1 Carbine in Call of Duty 2: Big Red One is incorrect, being an M1A1 Carbine with a folding stock, though the version in this game is a M1 Carbine with a fixed stock.
 * When the M1 Carbine is taken from the Mystery Box it is named the "M1 Carbine", but when bought off the wall it is called the "M1A1 Carbine".
 * In Call of Duty: World at War, the M1A1 Carbine in multiplayer seems to have no firecap, as compared to Campaign and Zombies.

Videos
thumb|left|300px|M1A1 gameplay in World at War

Carabina M1A1