User blog:Thundervolt/Custom Zombie Map - Fabrik Der Unterwelt (Factory of the Underworld)

This is a revision of my other custom map. Please comment - I really love your comments!

"Group 935 has stations all across the world, each notorious for it's horrific designs and experiments. One of concern is the Fabrik 115 - the factory where Element 115 was truly discovered. The horrors have been unleashed and the horde of nightmares wreak havoc upon the abandoned factory. But deep in the heart of this unholy building, lies the key to the end of the zombie threat. Will the team pull it off, or will they join the dangers that lurk in the depths?"

Planned description.

Story
John F. Kennedy and the rest of the 'Five' characters are holding off in the Pack-a-Punch room, about to be swarmed by massive numbers of zombies. Meanwhile, Richtofen and his gang are directing Robert Englund, Danny Trejo, Michael Rooker and Samantha Michelle Gellar to help them escape. When they teleport, they seemingly appear to be trapped in a void. However, they can see the factory and the landscape around it. The teleporter in the Pack-a-Punch room begins to release huge energy outbursts, causing zombies to teleport into the War Room. With no other choice, John F. Kennedy and his squad jump into the teleporter. Both parties arrive in the factory's lobby. When they meet, they have a brief shootout, believing the other to be zombies that can now use weapons. However, when Dempsey rushes them, he realizes that they are not zombies and orders everyone to stand down. When discussing the circumstances relating the teleportation to a new place, zombies begin to charge the factory. They are forced to leave the complex, and land up in the outdoor laboratory.

Location
The map is located on a desolate island, right in the middle of the soon-to-be Bermuda Triangle. The island is mostly flat, with the plateau the site of the main factory. The factory is extremely large, presumably larger than Ascension. The total playable area is almost twice as large as Call of the Dead.

The area consists of the factory (with three levels, the Ground Floor, the Restricted Access Floor, and the Roof), the underground caves, the above-ground labs with the teleporter (and the starting point), the beach (Workers' Quarters), and the waterfall (the Neutron Assembly Facility).

Utilities

 * Sonic Wall: A replacement for the electroshock defenses and the fire pit, the Sonic Wall is a mechanism fitted with prototype sonic-technology. Fitted to be lethal against zombies, humans (and therefore, the players) can walk through without harm. To compensate for the ability to pass through, the cost is 1100.
 * Cable Car: Located above the waterfall, the Cable Car acts like the Zipline in Shi No Numa - it is activated to bring it down the waterfall into the Workers' Quarters. It costs 1500, and zombies can breach into the cabin. When the Neutron Assembly Easter Egg is completed, the Cable Car will crash into the mountain, and plunge into the waterfall.
 * Conveyor: Located in the factory, the Conveyer activates when the power is turned on. The Conveyor has four entrances, which both zombies and players can use. It is free, and is always on. The Conveyor accesses the Management Office, where the Maintenance Lift brings players to the caves, while the Management Lift brings players up, onto the roof.
 * Auto Turret Mechanism: Located in the Courtyard, it acts as like the Automated Turrets. Activated for 2000 points, the mechanism will attack any zombies that are in the courtyard. Zombies begin to be able to cross the courtyard under fire without dying by Round 30. At the completion of the Neutron Assembly, the Auto Turret Mechanism switches to using a plasma-like projectile. It kills instantly.
 * Vonder Power: This upgraded Pack-a-Punch Machine. Upgrades Pack-a-Punched Wonder Weapons. Like the Pack-a-Punch, this will create new benefits. It costs an astounding 10,000 points.

Special Grenades
Cluster Flash: The Cluster Flash acts as the Special Grenade. It releases an extremely powerful flash, which decapitates any zombies in the vicinity on any round.

Gersch Device: Returning from Ascension, the Gersch Device pulls zombies close to it. Unlike the Ascension version, jumping into the portal will not teleport the player - rather, the zombies close to the player will receive heavy damage for a short amount of time.

Weapons
Rashmaker: The Rashmaker is the new wonder weapon. It creates an extremely powerful shower of metallic fragments that disintegrates zombies. Upgraded, it becomes the Rash-Neutron Disassembler, which increases the magazine size and spare ammo, larger blast radius, and will not hurt the player. When it is Vonder Powered, it becomes the Kinetic Railgun. Zombies shot will emit a pulse that turns itself and zombies caught in the initial pulse to fight for the player. At the end of the round, they simply drop and die.

Original Magazine Size: 1 - Spare Ammo: 9

PaP Magazine Size: 3 - Spare Ammo: 12

VP Magazine Size: 5 - Spare Ammo: 18

Trinity Shower: The Trinity Shower is the second wonder weapon. It releases a plasma cannon that tracks zombies and kills them, having a limit to how many it kills before the projectile finally burns out. Upgraded, it becomes the Infinity Storm. It has more spare ammo, and zombies hit by the projectile will emit a sonic pulse that kills or damages zombies, depending on the distance. Vonder Powered, it becomes the Six-Star Shocker, which will kill all zombies on the map. It can only be obtained after the completion of the Neutron Assembly.

Original Magazine Size: 1 - Spare Ammo: 3 - Kill Limit: 10

PaP Magazine Size: 1 - Spare Ammo: 3 - Kill Limit: 10

VP Magazine Size: 2 - Spare Ammo 4 - Kill Limit: 24 (36 if Mutated Zombies spawn)

Ray Gun: Vonder Powered, it becomes the Ray 115Trio. The Ray 115Trio is more powerful, and releases a powerful blast that will radiate zombies that go through the cloud. Zombies will receive damage, but zombies will need to stay inside the cloud for a full three seconds to die. Damage increases every round, so the number of shots needed per zombies is always 2 (1 on Round 1 - 20).

Original Magazine Size: 20 - Spare Ammo: 160 - Damage: 1000

PaP Magazine Size: 40 - Spare Ammo: 200 - Damage: 2000.

VP Magazine Size: 60 - Spare Ammo: 240 - Damage: 2000, increases by 50 every round until Round 30. Damage increases by 1.1 from Round 31 onwards.

Kirparis: A new addition, the Kirparis costs 1000. It has a magazine size of 20, and spare ammo is 160. Damage is 110 - 130. Pack-a-Punched, it becomes the Kirtains Klosed. Magazine size is now 100, and spare ammo is 300. It has an increased fire rate, and damage is 150 - 210.

Enfield: Again, the Enfield is a new addition. It costs 1250. It has a magazine size of 30, and spare ammo is fixed at 270. Damage is 100 - 150. Pack-a-Punched, it becomes the Enigmatic 115. It has a magazine size of 50, and spare ammo is now a whopping 450. It also has an underbarrel flamethrower, which shoots Element 115 powered flames. This causes the zombies to eventually burn from the inside.

Grim Reaper: Obtained from the Mystery Box, it is a powerful rocket launcher. With 4 shots and 12 spare shots, it could be a lifesaver against large crowds. Pack-a-Punched, it becomes The Big Bang. It shoots 4 rockets at the same time, but has 12 shots and another 24 spare shots. Also, it reduces damage to the player if he/she is caught in the blast radius.

Characters
Now supporting eight players, the characters have returned and there are no new exceptions.

Tank Dempsey: Now wears a combat vest.

Nikolai Belinski: Multiple scars in his pants and shirts, while gloves are shredded.

Takeo Masaki: He wears a jacket and there is a large scar on his face.

Edward Richtofen: There is a small backpack on his back. His space suit from Ascension has been discarded, and he now wears a Spetznaz uniform with his original officer's hat.

Robert McNamara: His jacket has been removed, and he resembles Hudson in his short-sleeved shirt, with dark glasses similar to Hudson's.

John Fitzgerald Kennedy: He now wears a decorative army commander's uniform, with lots of medals and studs.

Richard Nixon: He wears a long black overcoat.

Fidel Castro: He now sports an American MP uniform, having discarded his Cuban attire.

More to Come!