User blog comment:Deathmanstratos/CONFIRMED FAKE:Modern Warfare Collection for Xbox One and PS4/@comment-1854594-20140523160053/@comment-1055346-20140526053503

Yeah, I'm bored, so I'll go at this:


 * Yeah, R870 was pretty powerful. You know what else was pretty powerful? Every SMG in the game, and most of the AR's. Plus, nothing was stopping you from using the R870 yourself.


 * Grief Mode was a fun experiment that got better and better every time a new map supported it. I would much rather the Zombie team try new stuff like Grief mode rather than just keep doing maps over and over again.


 * TranZit's a bad map, still had fun on it.


 * Strike Force Missions were another great experiment and I'm very glad they did them. It was just another part of what made the BO2 campaign actually special. They could use some improvement, but everything starts somewhere. Plus, they were entirely skippable.


 * SMR in Multiplayer was pretty beastly so that point doesn't work there. SMR in Zombies was poop, but Zombies always has poop weapons in the box so the game doesn't become too easy (See Mob of the Dead).


 * Again, LMG Recoil increase actually made the game more of a challenge then just point a laser beam. You seem to not like it when Zombies isn't a cakewalk.


 * EMP Grenades had their uses, especially in Grief. Got out of a tight situation or two by using them. Plus they only ever popped up in TranZit.


 * Die Rise was a pretty solid map. Just needed to play with the whole concept a bit more. And make it easier to get from floor to floor.


 * Nuketown Zombies was a Hardened Edition exclusive, then came with Season Pass, and then was released to everyone. I'm not really sure what your complaint was here, but everyone eventually got access too it which is more good news then bad. Season Pass owners even saved money while Hardened edition owners got extra content.

TL;DR - a lot of minor points being overblown as if they can make a whole game seem bad