Quick Revive



Quick Revive, sometimes known as Revive Soda or Revive, is a Perk-a-Cola in Call of Duty: World at War, Call of Duty: Black Ops, and Call of Duty: Black Ops II featured in the game mode Zombies. It makes the player revive teammates twice as fast or allows the player to revive themselves (only applies when playing solo).

Quick Revive costs 1500 points in multiplayer and 500 points in solo. Due to lack of teammates in solo, this perk in Call of Duty: World at War is useless, and players are advised to never purchase it. However, it has been suggested by several players that Quick Revive reduces the time it takes to recover upon taking damage. The color for this perk is light blue, and the icon is a grave with a man standing up from it.

In Call of Duty: Black Ops and Call of Duty: Black Ops II, this perk was given a more useful role while playing solo. It can be bought for 500 points and with the power switched off. The perk is also found in the starting location (if not close by) on every map unique to Call of Duty: Black Ops and Call of Duty: Black Ops II, which makes finding it much easier. When the player is downed, they will be equipped with an upgraded M1911 (Mustang & Sally) unless they have an alternative weapon that is capable of being used when downed and is able to shoot the zombies while they are down and will be revived shortly after. The zombies will move away from the player while they are being revived. After each use, the perk must be bought again and can be purchased three times until it disappears for the rest of the game.

On Moon, if the player hacks the perk and buys it again it will count as buying it a second or third time.

Locations

 * Verrückt - The American Spawn side.
 * Shi No Numa - Randomly spawns when a hut is opened.
 * Der Riese - To the right of the entrance of the room of the teleporter Z-C, in Dr Maxis' office.
 * Kino der Toten - Starting room, in the bar.
 * Five - Starting room, in the corridor.
 * Ascension - Starting room, in Centrifuge floor 1.
 * Call of the Dead - Starting area, connected to the courtyard of the lighthouse.
 * Shangri-La - Starting area, on the wall of the middle.
 * Moon - In the receiving area, on the Moon.
 * Nuketown Zombies - Any perk spawn locations in the first room
 * Green Run :
 * Tranzit - Starting area inside the bus terminal.
 * Grief / Survival Locations:
 * Farm - Outside, in front of the Barn.
 * Town - 2nd Floor of the bar in the corner next to the barrier
 * Die Rise - Compared to other perks, it will always spawn in the elevator shaft closest to the door in the starting area.
 * Buried - On the left side of the very first room upon descending from the surface into the mines.

Appearance
The Quick Revive machine is small, with a blue and white paint job. On the front of the machine, a quote written in blue "Quick Revive!" Is seen. Under it, a compartment where Quick revive bottles can be taken. Beside that is a bloody handprint. Under these, there is a bloodied coin machine and surrounding this are white bubbles with quotes such as "sold here" and "ice cold" are on the machine. On the top of the machine is a circle with the Quick Revive shield on it.

Trivia

 * According to the characters, this perk tastes like fish. Every character seems to dislike the taste, apart from Takeo who remarks its nice taste, a stereotype associating the Japanese with sushi, which is raw fish. Tank Dempsey particularly dislikes this perk, as he hates fish.
 * In GKNOVA6 and the Black Ops zombies screen, one of the screens shows Quick Revive where Speed Cola should be on Five.
 * In solo, after Quick Revive has disappeared, running into the spot where it previously was will still result in the sound of Perk-a-Cola bottles shaking around.
 * In solo, this perk is known as a "Revive". As when going up to a machine, the player will be prompted to buy a Revive. The message also appears in multiplayer zombies in Black Ops II.
 * Once the player has expended the three solo revives and the machine disappears, the player cannot receive another Quick Revive from Random Perk Bottles, even if the player has every other perk.
 * The Quick Revive bottle holds 240 ml (mililiters). This is clearly seen on the poster in Verruckt.
 * There are bottles of Quick Revive, Double Tap Root Beer, Speed Cola and Juggernog in Kino der Toten behind the glass right next to the Quick Revive machine.
 * Toward the end of the Quick Revive jingle, the singer can be heard chuckling.
 * If the player goes prone as the machine is disappearing and looks underneath, the machines texture can be seen laid out flat. This can also be seen in Nuketown Zombies while in theater mode if one pauses while the Quick Revive machine is falling down and looks at the bottom side.
 * When the player gets down with Quick Revive, the Sun is fully colored despite everything else being in black and white.
 * It is the only perk that has a different use in solo than co-op, though only in Call of Duty: Black Ops and Call of Duty: Black Ops II.
 * The jingle of the Quick Revive is sung by a different singer in Call of Duty: Black Ops.
 * If playing Die Rise on solo, the elevator shaft containing Quick Revive does not require the power be turned on to move between floors.
 * The Quick Revive jingle is in the style of Jazz music.
 * If the perk is bought before another player joins a Custom Games session in Call of Duty: Black Ops II, the player who bought it receives the co-op effect, saving the player 1000 points. However, if the power is off, the perk will be deactivated.
 * In Die Rise, this is the only Perk-a-Cola that doesn't randomly spawn.
 * When combined with Persistent Quick Revive, the player can revive a teammate in about three-quarters of a second.
 * If a player has the Cash Back Persistent Upgrade and they buy Quick Revive while playing in solo, they will receive 500 points since Cash Back gives back 1000 points to the player and Quick Revive only costs 500 points in solo.
 * Because of Afterlife, this perk does not appear in Mob of the Dead.
 * Strangly, it does not appear in Cell Block either, despite both the lack of Afterlife and the addition of both Mule Kick and PHD Flopper.
 * When a solo player is downed, and equips the Mustang & Sally, the weapons won't have the Pack-A-Punch camo, despite it being a Pack-A-Punched weapon.