User blog comment:CoDE-2K/Suggestion for Infinity Ward and Treyarch/@comment-5189447-20140120060918/@comment-1593171-20140120084455

The problem is, what is defined as camping and what is defined as defending a strategic position or providing overwatch, whether it be on an objective, or a strategic position like the tower on Rust in MW2, the overlook with a container tunnel on Carbon in MW3, or the central section of the deck on Hijacked and the building overlooking the center of Cargo in BO2? Certain gametypes like Domination or even Capture the Flag aren't conducive to such a system.