Forum:Kino der toten walkthrough

(this is for XBOX 360 only)

Kino Der Toten is the first zombie map on Call Of Duty: Black Ops. It features the same people that were in the zombies mode on Call Of Duty: World at War. This map includes eight regular rooms, a pack a punch room, nine mystery box spawn locations, many electro shock traps and a new fire pit trap.

The main lobby is the starting room on this map. This room has 4 windows. This room is quite large and has plenty of space to move around. One up the stairs, one below the stairs to the right, and two by the front. Quick Revive is avalible in this room for 1500 points (500 on solo). If playing in solo, quick revive is a self heal perk. In multiplayer, it only takes half the time to revive someone. It has an electro shock trap. A mystery box spawn point is located here. There are three doors in this room: One in the upper right, one under the stairs past the trap, and one directly under the stairs to the theater. The third door will only open when the power gets turned on. An Olimpia and an M14 are avalible for purchace for 500 points. It is reccomended to be out of this room by round five The link for the teleporter is in the center of the room and has a cable connected to it from the teleporter. Both doors cost 750 points.

The door in the top right of the lobby takes you to the upper hall. This is a very narrow room and one major zombie breach can be horrible. Also zombies and later crawlers can come through a hole in the roof. There are two electro shock traps in the room. There are two windows in this room: One at the end of the short hallway to the right and one at the end of the room near the next door. A PM-63 is avalible for purchace for 1000 points. A mystery box spawn point is located here. The door to the next room costs 1000 points.

The bottom left lobby door takes you to the lower hall. This room has two windows: One just to the left of the lobby door and one next to the MPL which you can purchace for 1000 points. This room has a medium amount of space to move around and with it not being a narrow hallway it is very easy to hold off in. A mystery box spawn point is located here. The next door out of this room costs 1000 points.

The room down the stairs from the upper hall is the foyer. This is the second largest room in the game. Speed cola is avalible in this room for 3000 points. A Stakeout is avalible for 1500 points and an MP40 for 1000. There are three windows in this room: One at the top near the Stakeout, to the left of the bar and the speed cola, and next to the MP40. A mystery box spawn point is located here. A sentry gun is in this room can be activated for 1500 points. The next door that leads to the dressing room costs 1250 to open.

The area/room past the lower hall is the alley. Double tap root beer is avalible for purchace for 2000 points. There are two windows here: One to the left of double tap and one that is a window near the fence. This is the worst area to hold off in as there are zombies jumping from the roof in several places. It is very hard to get around and new players should not come this way as they will be overwhelmed with zombies and crawlers. An AK-74u is located here for 1200 points. A mystery box spawn is located here. The door out of here is a mesh fence gate that costs 1250 to open.

The dressing room is the room after the foyer and has little space to move around. An MP5K can be purchaced for 1000 points and a mystery box spawn is located here. There are two windows in this room: One down the hall past the MP5K and one across from the mystery box. The next door goes to the theater and costs 1250 to open.

The next room is the back room which links the alley and the theater. There is a mystery box spawn point here. There are three windows here: One is by the mesh fence down the stairs, one is between the mystery box and the door to the theater, and one is across from the mystery box. This is a very small room.

The next room is the theater. This is the biggest room on the map. Juggernog is avalible for 2500 points. An M16 can be purchaced for 1200 points and a bowie knife for 3000 points. Claymores are avalible for 1000 points. You get two claymores every round but you can only have up to six (frag grenades work the same way although you buy them to get extra quickly and you can only have up to four at once. The teleporter and one of the links is located here. A turrent can be activated for 1500 points. This can be very usefull for reviving a teamate or using one of the two mystery box spawn points. You do not get points for turrent kills. There are four windows in this room two at the front of the stage, one by the dressing room door, and one by the claymores and the M16. The biggest feature in this room is the power switch. This is what powers the perk machines, the teleporter and the mystery box sign. However, if you turn the power on crawlers will come which will double the amount of zombies so it is advised to wait until you have a good gun to turn it on. Crawlers come from the celing and emit nova gas which can eventually down you. You can't stop them from coming but they have half the health of a regular zombie. The only weapon you can't get without the power is the bowie knife. The next room is the pack a punch room. This is only avalible if you use the teleporter. Zombies can get on the teleporter but they die when you teleport and there are no windows in this room so there is no possibility of zombies getting in. There is no mystery box spawn point. Pack a Punch will make your gun a lot more powerfull and useful than before. It costs 5000 to use and you can do it with any weapon besides monkey bombs, frag grenades, any melee weapons (excluding ballistic knife) and power up weapons (death machine). Also frag grenades are avalible for purchace. You can have four at a time and you get two each round. However, if you have four grenades and you buy grenades it will take away the 250 it costs to buy them and it will still leave you with four. You get 30 seconds in here and there is a clock over the pack a punch machine the counts.

After the pack a punch room you will go to one of four random rooms. There will be film strips and monkey bombs in them. They are:

Sam's room. This is a small room and you get five seconds in here. On the bed are two monkey bombs and a film strip.

Zombified Sam's room. You get 5-10 seconds in here. In here is a harmless zombie teddy bear that is as tall as the celing and has a glowing red eye. It is sometimes holding a massive bowie knife that is unusable. On the bed is a film strip and/or a monkey bomb.

Dentist. This room appears to be from Der Riese in Call of Duty: World at War. Tou are in here for 5-10 seconds. There is a chair in the middle of this room. This chair will hold a monkey bomb or a film strip. A film strip is on a long narrow table in the back.

Panic room. This appears to be the pack a punch room on the zombie map "FIVE". There is no pack a punch or windows. There usually isn't a monkey bomb or film strip but 10-20% of the time there will be something. You will be in this room as short as a second or two but as long as twenty seconds.

There are nine mystery box spawn locations. here is what you can get out of the box:

Teddy bear

AUG w/ scope

Ballistic knife

China Lake

Commando

Crossbow

CZ-75

CZ-75 Dual Weild

Dragunov

Famas

FN FAL

G11 w/ low power scope

Galil

HS-10

HK21

L96A1

M72 LAW

Monkey Bomb

Python

Ray Gun

RPK

SPAS-12

Spectre

Thundergun

M1911 (0.0001% chance of getting this)

There are seven power ups on this map. Here they are:

Double points: Doubles your points earned for a period of time. Appears as a X2 symbol.

Insta-Kill: Insures that any damage a zombie takes is a kill for a certain amount of time. Appears as a skull.

Carpenter: Fully repairs all windows and kills all zombies jumping through. Appears as a hammer.

Nuke: Kills all zombies and gives each player 400 points (800 during double points)

Max Ammo: Replenishes all weapons. Appears as a bullet or a gun.

Death Machine: Gives the player who picked it up a death machine for 30-60 seconds. Appears as several bullets.

Fire Sale: Spawns all mystery boxes and drops the price from 950 to 10.

Here are the perks and what they do:

Quick revive: Revives teamates with double the speed. In solo it a self revive perk. Cost is 1500 (500 in solo).

Speed Cola: Faster reloding and reduced recoil. Some sway reduced on sniper rifles. Cost is 3000.

Juggernog: Increaced health. Cost is 2500.\

Double Tap Root Beer: Increased rate of fire by 33%. Cost is 2000.

Every several rounds, hellhounds come. This is known as a dog round or hellround. No other zombies come at this time. The first hellround is always at round six. After that, there is a three to seven round "break" before the next one. Hellhounds are not effected by monkey bombs. An SMG is best when fighting them.