MP5


 * For the Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops variant, see MP5K.

The MP5 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS) and Call of Duty: Modern Warfare: Mobilized.

Single-Player
In single-player, the MP5 can be found frequently, being used by the Ultranationalists in the missions, "Blackout", "Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father", and "No Fighting In The War Room" on regular difficulty. The suppressed version, used by the SAS, can be found in "Crew Expendable", "Ultimatum" and "Mile High Club".

Multiplayer
In multiplayer, the MP5 is the only submachine gun available at level 1, and can be equipped with a Red Dot Sight, Suppressor or ACOG Scope. It is arguably one of the most popular submachine guns in Call of Duty 4: Modern Warfare multiplayer because of its relatively decent accuracy and quick, efficient damage. Carrying the M9 as a back-up while using the MP5 will add extra ammunition to the reserve ammunition for both weapons, somewhat negating a need for Bandolier for some players. However, as the weapon is common, ammunition is easily picked up.

The MP5 has a very fast draw time (the time it takes to ready the weapon after performing an action such as vaulting over a wall) and the character's arms move faster when sprinting, this was probably Infinity Ward's decision as the MP5 is used in some of the more dramatic parts of the single player game to give it a sense of speed.

Call of Duty 4: Modern Warfare (Nintendo DS)
In Call of Duty 4: Modern Warfare (Nintendo DS), MP5 is very different compared to the console and PC version.

Singleplayer
It has a higher rate of fire, the silenced variant does not appear and it has a 30-round magazine in singleplayer as opposed to having a 40-round magazine in multiplayer.

Multiplayer
The MP5 has a 40-round magazine in multiplayer as opposed to having a 30-round magazine in singleplayer.

Singleplayer
The MP5 returns in Call of Duty: Modern Warfare: Mobilized, remodeled, to resemble the one from Call of Duty 4 more. The MP5 is the starting weapon in "Training", "Distant Information", "Wrecking Crew", and "Interception". Despite the same appearance as its console, and PC counterpart, it has a higher rate of fire, more damage, and only holds up to 120 rounds of reserve ammunition.

Multiplayer
In multiplayer, it is unlocked by default as well, but its hip-fire accuracy is worse than the MP5 in Call of Duty 4 DS and on the console, and PC version, except while crouching, where its hip fire accuracy is perfect. Its magazine holds 30 rounds but the high rate of fire and slow reload make this weapon being soon discarded for more powerful weapons like the M4A1 or the P90.

Video
400pxGameplay with the MP5 in Call of Duty 4