Hard Landing (campaign)

"Damn, this ain't gonna be easy"

- Polonsky

"It never is, but we can do this Polonsky, okay?"

- Roebuck

Hard Landing is the third singleplayer mission of Call of Duty: World at War. At the start of the mission, the player is treading through a swamp, in order to out-flank most of the Japanese defense. They come across a downed F4U Corsair, which a group of Marines are examining and trying to remove the dead pilot from the plane. However, the pilot is wired with a booby trap and explodes, signaling a Japanese ambush consisting of well camouflaged Banzai Chargers. If they get too close, the player might need to fend them off. After dispersing yet more enemies, the player is out of the swamp and is faced with trenches and turrets. After clearing these out, there is yet another machine gun nest. A Marine with a M2 Flamethrower runs up and goes prone behind an earth mound, but the player need not follow him. When he gets up, he is shot and the player is told to retrieve the flamethrower. The player then proceeds to burn the pillbox. The group of Marines then moves down a road, and is faced with a large Japanese stronghold. The player is then told to pick up an M1 Garand with an attached grenade launcher. After clearing out the building, the player proceeds to help out some tanks that are trying to enter an enemy airfield. After covering the tanks, he must clear out the main building and nearby trenches. Once he kills the soldiers manning anti-aircraft guns, a whole load of enemy reinforcements arrive. As soon as a tank threatens them, the player is told to man an AA gun and destroy it. When it is destroyed, the mission ends.

Gameplay Tips

 * It is usually inadvisable to rely entirely on the flamethrower. It will overheat and cannot be used at long range situations. However, be aware of the many rifles around, especially if playing on a higher difficulty.


 * The flamethrower will overheat, use it sparingly.


 * When using the M1 Garand w/grenade launcher, go back to the truck to pick up more rifle grenades.


 * The tanks can run the player over if walking in front of them.


 * On Veteran, when shooting the tanks right at the end of the level (the Japanese counter-attack), use the bazooka which was used to destroy the last set of tanks, because it is much easier than using the Triple 25. The player will stand less chance of dying if standing back a bit and get the tank in sight by aiming. Keep going back to the crate where the bazooka was found to get more ammo.

Trivia
See Hard Landing (Single-Player)/Trivia.