War Machine

The War Machine (referred to as M32 in the game files) is a scorestreak and weapon in Modern Warfare 2: Ghost, Call of Duty: Black Ops II, and Call of Duty: Black Ops III. The War Machine is a rapid semi-automatic grenade launcher. It has a six round magazine with another six grenades in reserve which are reloaded individually.

Modern Warfare 2: Ghost
The War Machine is briefly seen in Modern Warfare 2: Ghost. It isn't mentioned by this name, nor any other though. In the comic "Dead Won't Leave", Marcus Washington uses it to blow up a room Ghost was in. However, Ghost manages to escape before he does so.

Campaign
The War Machine is unlocked for the single player loadout by completing five challenges in Old Wounds. It holds less ammo than the MM1 Grenade Launcher, but has a faster rate of fire and a rangefinder sight. It is a good choice for missions where large groups of enemies are encountered, otherwise a rifle-mounted launcher would be better as it frees up a weapon slot.

The War Machine can be seen in the rioting cutscene in any of the endings in which the player kills Menendez. A police officer can be seen firing tear gas from the War Machine.

Multiplayer
"6 round semi-automatic grenade launcher."

- Create-a-Class Description.

Appearing as a Scorestreak, this grenade launcher comes with six grenades in the cylinders and six in reserve, for a total of 12 grenades. Rewarded to the player after 900 points (or less if Hardline is equipped), it will only disappear after all of its ammo has been expended, like the Death Machine. It is considered to be one of the strongest scorestreaks in the game, due to each grenade being capable of one-hit kills and its thorough reserve of 12 grenades. However, Flak Jacket users are highly resistant to the explosives, usually requiring three hits.

Since a multiplayer patch, the War Machine is no longer automatically reloaded every time the player dies.

Zombies
"Given my admittedly limp throwing abilities, I welcome this more efficient means of explosive propulsion!"

- Marlton Johnson, when obtaining the War Machine in Die Rise.

In Zombies, the War Machine is available in the Mystery Box in all maps, with the exception of Mob of the Dead. Unlike in multiplayer and singleplayer, the grenades do not explode on impact (instead just bouncing off walls) and take a little while to fuse. In addition to this, the rounds do little damage, requiring multiple explosions to kill during even the first ten rounds, and the reload speed is extremely slow. The explosions can stun and damage the player as well. The grenades can damage zombies on impact, although this type of damage is rather weak. Also, the grenades bounce wildly, unlike conventional grenades, making accuracy with the War Machine highly dependent on luck. In Green Run the lava pools defuse the grenades and make them not explode, further reducing the effectiveness of the weapon. Overall, the War Machine is very inefficient, as its capabilities in killing zombies are offset by its cons to the player, including movement speed loss and splash damage. Should the player choose to use the War Machine, PhD Flopper (available via Der Wunderfizz in Origins or as a persistent upgrade in Buried) is extremely useful as it negates the self-inflicted splash damage completely, though the player should be aware of not hurting The Giant unless he is no longer needed. Speed Cola also helps with the lengthy reload speed, and Juggernog can work as a less effective alternative for PhD Flopper on maps where the latter is not available.

Once Pack-a-Punched, it becomes the Dystopic Demolisher and the grenades explode on impact, in addition to dealing greater damage and reloading all six grenades at once. This makes the weapon much more useful, as there is always a certain chance of killing a zombie in the low to middle rounds and many of the War Machine's flaws (non-lethal grenades, wild bouncing, etc.) are removed. However, splash damage is still a problem, so it is advisable to only use the Dystopic Demolisher when in a wide space, the player has PhD Flopper or when absolutely necessary.

Campaign
The War Machine is unlocked at level 15 as a secondary weapon, classified as a launcher. It's useful for taking out mass groups of enemy Grunts, usually killing many with a single shot.

In ideal situations, a player could utilize the bouncing grenades to score constant multi-kills in a small environment, providing large score boosts.

Specifications

 * Ammo: 40x46mm
 * Length: 711mm
 * Weight: 6.5kg
 * Barrel: 304.8mm
 * Production Years: 2061 - Present
 * Country of Origin: South Africa

Multiplayer
The War Machine is Battery's Specialist weapon in multiplayer. Unlike in Black Ops II, the grenades fired from the War Machine will only explode on impact if they hit an enemy.

If the grenade hits a surface instead of an enemy, it will break down into three smaller grenades, which will slightly bounce then explode on impact.

If any of the grenades impact on an enemy, it is an instant kill, and the three smaller grenades also deal high splash damage, making the War Machine devastating in close to medium range. The War Machine holds 8 grenades, but has no reserve ammunition in multiplayer.

Call of Duty: Black Ops II

 * This is Russman's favorite weapon, according to the other characters.

Call of Duty: Ghosts

 * In Extinction mode, the MK32 is frequently referred to as "War Machine" when it is equipped.