User blog comment:Damac1214/Some Zombie Polls/@comment-3573125-20130424145134/@comment-25496444-20130424150357


 * What is this "teammate" you speak of? Oh, I forgot, I only play solo (in which V-R11 is nearly useless). :c
 * They all are very powerful and weird/unusual weapons, which is the wiki's definition of a Wonder Weapon.
 * By that logic I'm surprised you didn't mention Juggernog since it's the #1 perk to help bad players. It's not a bad thing to have a perk to aid people who use explosives. I use PhD mostly because I'm tired of dying to little fall damage after I take a couple hits (Battlefield 3 style), and so I can use explosives like Crossbow and Scavenger, hell, even grenades without setting myself to risk of killing or shellshocking myself.
 * Why should Mule Kick be put outside the map? You didn't say anything bad about that.
 * I agree that it's usually not a waste of money, although I just have to say I like it even though I dislike auto aim (and how disabling it doesn't work).
 * I'm not one of them, I like "Five", but a friend of mine dislikes it not because it's difficult (for him and me it's even good for being a bit more difficult), but because of other reasons such as the Thief. And that it just doesn't appeal to him.