M1014

The M1014 is a semi-automatic shotgun in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS) and Call of Duty 4: Modern Warfare''

Single Player
In Singleplayer, the magazine holds 7 shells (up to approximately 77 total), loaded individually. It can be found in Hunted, Safehouse, Ultimatum, All In, No Fighting In The War Room, and in Mile High Club.

Multiplayer
In Multiplayer, the M1014 has a 4 shell capacity, and is unlocked at Level 31. The M1014 can be equipped with either a Red Dot Sight attachment (after killing 25 enemies) or a Foregrip attachment (after killing 50 enemies), which replaces perk 1. The M1014 is also one of the golden weapons.

However, the M1014 has a number of distinctions likely to preserve game balance. The M1014 has a relatively small ammo capacity (4 shell capacity, compared to the W1200's 7 shell capacity and tied with the R700 for the smallest ammo capacity in the game) and a long reload time. In addition, like the W1200, the M1014 will not be able to inflict damage beyond a certain range.

The Steady Aim perk will increase accuracy, but the effect is negligible in close quarters combat. However, the M1014's effectiveness does increase at close to mid-range combat. The regular reload time of the M1014 exposes a defenseless player in the event that the entire four shell magazine fails to kill an enemy or additional enemies appear. The Sleight of Hand perk remedies this by decreasing reload time, reducing player vulnerability with the shotgun.

Call of Duty 4: Modern Warfare (DS)
The M1014 appears as the only shotgun in the Nintendo DS version of Call of Duty 4: Modern Warfare. As mentioned before, the M1014 is the only shotgun in game, used by all factions. The NDS version of the M1014 looks vaguely similar to the M1014 on the consoles, but sports a black color scheme, as opposed to a brown color scheme. The M1014 is semi-automatic as well, but it has a very low Firecap, so it seems like it isn't semi-automatic, like the W1200. This causes most players treat it as a pump-action shotgun, despite the lack of a pumping animation. Despite these facts, it has a couple unique advantages not seen on other shotguns. First of all, its pellets have unlimited range, though they will spread apart as the range between the player an the target increases. The spread actually stops after a certain distance, though is still spread apart enough to eliminate its one-shot kill ability. The pellets also spread in the same pattern each time. This allows the player to expend all eight shells to make a kill at long ranges.

The qualities of the M1014 makes it excellent for all ranges, though it is recommended to keep an assault rifle or submachinegun with you. Even though the M1014 is an excellent weapon, it is only recommended for close ranges in multiplayer. This is because the player will be overwhelmed by long range weapons (M16, AK-47), or submachineguns (MAC-10, MP5).

Singleplayer
In Singleplayer, the magazine holds 7 shells (up to approximately 77 total), loaded individually. It's used by the U.S. Army Rangers, Task Force 141, and the U.S. Navy SEALs.

Multiplayer
The M1014 returns in Call of Duty: Modern Warfare 2, and is unlocked at Level 54 in multiplayer. Unlike the Call of Duty 4: Modern Warfare version, this M1014 is classified as a secondary weapon, can accept a silencer, lacks the spare shell holder on the side, and has a flashlight mounted under the barrel which is purely for aesthetic purposes.

Although the M1014 is very powerful and has a high rate of fire, it holds only 4 shells and needs to be reloaded frequently, albeit with a modest reload time. This makes Extended Mags a useful attachment for it, though it only increases its ammo count by 2. Interestingly, if you manage to pull the trigger quickly enough, you can actually shoot 2 shells simultaneously, something not achievable with the Striker. It is the second most accurate shotgun in the game (after the Model 1887.) Unlike the Model 1887 it fires 8 pellets instead of 6.

When fired quickly, the weapon has decent vertical recoil and some slight, random side-to-side recoil, though this may be purely visual. The weapon resettles back to the original aim point and the grip speeds this settling. Using a silencer is not at all recommended because the range is made very short, and the rate of fire is lowered for reasons unknown.

The M1014 benefits from a variety of perks: Steady Aim and Stopping Power both increase the chances of one shot kills. However, since the weapon can be fired as quickly as the player can tap the button, two shot kills do not take much longer. However, two-shot kills require more frequent reloading, which can be offset somewhat by Sleight of Hand. Lightweight is very effective with this weapon, as it allows the player to close the distance a little bit between shots, making the second shot more deadly but this reduces the overall damage of each pellet meaning it will be more difficult to kill at longer distances. The M1014 also benefits greatly from Commando, as when the shotgun runs empty, the player will usually not have enough time to switch to the primary weapon, therefore the knife could be used as a last resort to kill one more player.

Weapon Attachments

 * Red Dot Sight


 * Silencer


 * Grip


 * Holographic Sight


 * FMJ


 * Extended Magazines

Golden M1014
Video:Benelli M1014

Trivia

 * If the game is set to the French language, the M1014 will be called the "Benelli M4", and when playing in German the M1014 is called "M4".
 * The M1014 in Call of Duty 4: Modern Warfare sounds different from Call of Duty: Modern Warfare 2's.


 * In the Museum level in MW2, there is an M1014 with arctic camouflage applied to it. You cannot apply a camo on any secondary weapon in multiplayer.


 * Under the ironsights there is a reference to San Diego, CA.


 * In the Create-a-class image for MW2, the M1014's trigger is not visible.


 * When using the "Bling" perk with Extended Mags and a Red Dot Sight, the name appears as M1014 W/ RDS, not M1014 Bling