ICR-7

"Full-auto assault rifle. Improved accuracy with low recoil."

- In-game description

The ICR-7 is an assault rifle featured in Call of Duty: Black Ops 4.

Specifications

 * Ammo: 5.56 mm
 * Length:
 * Weight:
 * Barrel:
 * Country of Origin: Czech Republic

Multiplayer
The ICR-7 is a low-damage, low-recoil assault rifle that handles quite similarly to its counterpart, the ICR-1. At close range, the ICR-7 will take five shots to kill, which gives it a lower-than-average time to kill in close quarters. The low time-to-kill is the ICR-7's most limiting characteristic and prevents it from competing with most SMGs in close quarters. However, this is balanced out by the weapon's low recoil, which allows an accurate player to effectively suppress enemies across long distances. The ICR-7's accuracy is its biggest strength and enables the player to compete to some degree against LMGs and tactical rifles at ranges at which other assault rifles struggle. The rate of fire is around 600 RPM, which contributes negatively to the rifle's time-to-kill, but allows it to be accurate at longer ranges.

Handling is average for the assault rifle category. The hipfire spread is not as tight as SMGs, but is by no means limiting. The reload speed is on the quicker side. The ICR-7 possesses a 35-round magazine, which when combined with the lower-than-average RPM and the fast reload, allow the player to hold their own in prolonged gunfights. However, the weapon's slower time-to-kill at close range makes it quite dependent upon the player's accuracy, a factor which may limit its usability in certain situations. The iron sights are a mixed bag; the front sight is pinpoint accurate and easy to use, but the rear sights are somewhat large, so optics such as the Reflex or Holographic Sight may be in order. However, this is entirely up to personal preference. Using a longer-range sight such as the Recon Force may also aid the user in winning long-range engagements, but the centerspeed reduction the Recon Force provides may not have a substantial impact on the ICR-7's performance due to the already low recoil.

The Quickdraw is a solid choice to allow the player to enter ADS more quickly, which aids the ICR-7's usability in close quarters; however, in most situations the Grip proves unnecessary, as the recoil is already low enough to handle in most engagement scenarios. The AP Rounds carry no detriment, but the player may want to save the attachment slot for an attachment that is less situational and more consistently functional, such as High Caliber.

In conclusion, the ICR-7 is an easy-to-use weapon that excels at medium to long range, and is usable in close quarters in the hands of an accurate player. Holding down long sightlines and chokepoints from a distance helps cater to the ICR-7's strengths and ensure success on part of the user.

Zombies
The ICR-7 appears in the Zombies. When upgraded via Pack-a-Punch Machine, it becomes the Impertinent Deanimator, and it holds 45 rounds.