Aperture Sight

The Aperture Sight is a precision sight with an open view around it. There is a black cross-hair with a fairly large black dot center. This sight is useful for quick acquisition of targets and keeping scoped in while still being able to monitor your surroundings. It provides the same amount of zoom as iron sights, but with increased peripheral visibility. The aperture sight is useful for medium range sniping and medium to close combat. It is often seen on the STG-44, as the low recoil makes it relatively easy to home in on a target with the aperture sight attachment. The Aperture Sight does not actually lessen recoil, so recoil is a bit more noticeable when using different weapons.

The Aperture Sight is similar to the Red Dot Sight in Call of Duty 4: Modern Warfare. This is only unlocked by completing Marksman II Challenges (75 Kills with weapon) with Rifles and SMGs. The bullet(s) will then shoot where the black dot is currently pointing at, as is the case with the red dot of Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2.

Weapon Compatibility

 * Thompson
 * MP40
 * STG-44
 * PPSh-41
 * Type 100
 * Gewehr 43
 * SVT-40
 * M1A1 Carbine

Historical Inaccuracies
The Aperture Sight in World at War is of course fictional; no such device like the ones seen in the game existed in WWII. The reason such a futuristic device is even in a WWII title is because it serves mainly as a successor to the Red Dot Sight in Call of Duty 4: Modern Warfare ' s multiplayer. In reality, an Aperture Sight is a sight where a hole, known as an aperture, in the rear sight is aimed through to see the front sight, such as on the M1 Garand, M1 Carbine, M1A1 Carbine, or the M16-series of assault rifles. Another meaning of the Aperture Sight is a sight in which the front sight is always in-line with the rear sight. But these where too impractical and expensive, and so they were discontinued. However, none look like the one in Call of Duty: World at War. The overall construction of the aperture sight would also be very impractical as it would likely be too fragile to stand up to the stress and wear of combat.

Trivia

 * The Aperture Sight raises the users aim, so when the PPSh-41 is being fired, less expelled gas is visible than without the attachment.
 * If the player puts an Aperture Sight on a SVT-40, its iron sights will be removed.
 * An Aperture Sight seems to some-what light up dark areas a bit. This is most obvious in Makin.
 * When placed on the MP40 with bandolier, the player starts with 160 rounds of ammunition as opposed to 192 without it.
 * This attachment is commonly called the black dot sight, due to it functioning like the red dot sight.
 * This attachment isn't seen in Third Person.