FP6

The FP6 is a pump-action shotgun that appears in Call of Duty: Ghosts.

Multiplayer
The FP6 is the second least expensive shotgun, costing 7 Squad Points. It has the highest damage of all the shotguns, but this damage begins to drop off almost immediately at range, where it then has the lowest minimum damage. It does have a slightly higher range than the two semi-automatic shotguns, but it is still lower than the Tac 12. To compensate for this, the FP6 has a slightly higher rate of fire than the Tac 12, and has a rather quick reload time, which allows for quick follow up shots if a one-shot kill is not achieved.

As with all the shotguns in Call of Duty: Ghosts, the Muzzle Brake attachment is a neccesity to increase the chances of one-shot kills. Optics are not needed as the effective range of shotguns do not need to have exact precision that optics can give. The Foregrip does absolutely nothing to shotguns as the weapon will settle before another shot can be done. The slugs attachment can increase the FP6's deadliness at range, and this in conjuction with the Muzzle Brake will make it even more so, but the Tac 12 is better suited to this role as it has a longer range and better iron sights for ranged aiming.

Attachments
Sights Barrel Under Barrel Mod
 * Red Dot Sight
 * Holographic Sight
 * Silencer
 * Muzzle Brake
 * Foregrip
 * Slug Rounds

Trivia

 * A unique fact among the pump-action shotguns in the Call of Duty series is that the FP6's reloading animation shows the player's hand with the proper number of shells needed, instead of being a cycled one-at-a-time animation.
 * Unlike the Tac 12, the FP6's reload cannot be interrupted by shooting (it can be done by other methods of Reload Canceling instead).