Dog (animal)

"Dogs. I hate dogs."

- Cpt. John "Soap" MacTavish, during the level "Contingency".Dogs John Soap Mactavish Contingency MW2.ogg "Consider me a cat man now. We overcame ultranationalists, chopper crashes, danger close with gunships but a goddamn dog is what'll get me into an infirmary?"

- John "Soap" MacTavish Dogs are a type of animal featured in every main game ranging from Call of Duty 4: Modern Warfare to Call of Duty: Advanced Warfare.

Campaign
Attack dogs appear in the levels "The Coup", "Hunted", "Safehouse", "All Ghillied Up", "One Shot, One Kill", "The Sins of the Father" and "Ultimatum". They jump on the player and knock them down. Like for Banzai Chargers, the player can kill them before they kill the player by pressing the melee button to break their neck at the right time. They're easy to hear and spot due to their growling; also, sometimes when near the player their screen shakes. If the player breaks the dog's neck at the right time and survives the attack on the Xbox 360, they will get the "Down Boy Down" achievement. Dogs in single player mode only appear as German Shepherds.

Call of Duty: World at War
An attack dog appears at the start of the campaign level "Vendetta", which Petrenko has to snipe along with other enemy soldiers.

Campaign
Attack dogs appear in the levels "Takedown", "Contingency", "Just Like Old Times", "The Enemy of My Enemy" and "Museum".

Special Ops
In Special Ops, attack dogs appear in the missions "O Cristo Redentor", "Evasion" and "Terminal".

Call of Duty: Black Ops
An attack dog appears in the campaign level "WMD", after Hudson and his team hide from a patrol. The dog is accompanied by an enemy soldier, and they will move away after being seen, but if Hudson attacks them then the dog will come and strike the player.

Campaign
Attack dogs appear in the level "Eye of the Storm". Hyenas also appear in the game, attacking similarly to dogs.

Special Ops
In Special Ops Mission Mode, attack dogs appear in "Resistance Movement", "Invisible Threat", "Flood the Market" and "Vertigo". Dogs are also drawn as metal targets in the missions "Stay Sharp" and "Charges Set".

In Survival Mode, they may be strapped with timed C4 and appear on all tiers. Maps that are harder have only dogs strapped with C4 and no normal dogs. They can knock players down and the C4 still explodes after a dog is killed. Killing Dogs grant the player $100 and those strapped with explosives net the player $150. Dogs will treat the sentry as a enemy, but will just stand and bark at it. This can buy player much more time than 30 seconds to make preparations.

Campaign
A non-hostile dog is seen in the level "Fallen Angel", after Section and Harper open a gate and head up an alleyway. Dogs are also heard in "Pyrrhic Victory", but not seen.

Campaign
Riley, a friendly dog character, appears thorough the campaign. He is controllable in the level "No Man's Land", and can be instructed to attack specific enemies in Struck Down. Enemy wolves also appear in "No Man's Land".

Safeguard
Enemy attack dogs appear in Safeguard mode, and attack the players by biting at them. After a certain wave, the dogs will only appear on one round in a large pack; if not dealt with swiftly, they can down single players very easily.

Campaign
In campaign, attack dogs only appear in the PC and 8th gen versions of the game, near the end of the level "Traffic" after crossing the streets.

Exo Survival
In Exo Survival, dogs appear and act like they do in the campaign.

Call of Duty 4: Modern Warfare

 * When dogs jump on NPCs, the NPCs will not attempt to break the dog's necks, but rather shoot them in the side of the head with a sidearm.
 * When using the god cheat on the PC version, if the player is killed by a dog, their body will dissolve into a pool of blood but they will still be able to move around as a "ghost". Enemies will still shoot at the "ghost".
 * There is a specific point in the mission "Safehouse" in one of the buildings where, in the basement, if one crouches under the stairs, the dog that attacks the player at that point will either stand and bark or just growl.

Call of Duty: Modern Warfare 2

 * In the mission "Contingency," Soap says "Dogs. I hate dogs." This saying is a reference to Indiana Jones where he says "Snakes. I hate snakes.".
 * It is possible to permanently cripple a dog if the player shoots it in a specific part of its leg. This can be done in the mission Contingency where in the beginning the player sees a patrol with a dog and its master in front.
 * In "The Enemy of My Enemy", some dogs will not tackle the player and instead will stand still barking at them.
 * In game files it is possible to see a code for a "weapon" "dog_bite". However, using "give dog_bite" console command will not spawn this "weapon" and it will give an error as it doesn't have a world model.

Call of Duty: Modern Warfare 3

 * Dogs act slightly different in Special Ops Survival. The dogs wont immediately tackle the player. First, they will lunge, doing some damage, then, they will proceed in tackling the player on the second lunge.
 * A player being tackled by a dog becomes invulnerable to enemy damage until a few seconds after they get up.
 * If the player is wearing armor in Survival Mode, the dogs will not tackle the player until the armor is fully depleted.

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