Pack-a-Punch Machine





The Pack-a-Punch Machine is a utility powered by Element 115 found in every Zombies map after Shi No Numa (excluding Dead Ops Arcade and Farm). This utility is much like the Mystery Box or the Perk-a-Cola machines. The Pack-a-Punch Machine allows weapons to be upgraded to better versions of themselves. The machine also changes the names of weapons, putting attachments on the weapon, as well as putting elaborate engravings on them.

Effects on weapons
When Pack-a-Punched, most weapons have increased damage, larger magazines, added effects, and/or more reserve ammo. Some weapons may gain attachments, change fire mode and some may even fire different projectiles after Pack-a-Punching. Heavier weapons, such as LMGs and launchers usually gain increased mobility resulting in the player being capable of higher speeds. Off-wall weapons can replenish ammo by buying ammo for it in the place where you bought it for 4500 points.

How to access the Pack-a-Punch Machine

Der Riese
The Pack-a-Punch machine is inaccessible at the start of the game and is blocked by a door. The door can be unlocked by turning on the power and subsequently linking three teleporters to the mainframe back in the starting room. This is done by pressing the action/use button on the teleporter pad, and then within 30 seconds the player or a teammate must press the action/use button on the mainframe. As each teleporter is linked, the door blocking the machine goes down and the Pack-a-Punch machine is usable. The player can also use the teleporters now.

Kino der Toten
The Pack-a-Punch machine is accessed by turning on the power behind the teleporter, then using the teleporter, which must be linked to the Mainframe first. The Mainframe is located in the starting room. The room that the player(s) teleports to is above the theater, where the Pack-a-Punch machine is located. In this room is a projector near the front. When you leave, sometimes you will be teleported to a room before you are teleported back to the mainframe in he starting room. In each room you can teleport to contains a tape, if you tap the action button on the tapes, you pick them up and next time you teleport you can press action button on the projector and it will play the tape. There are 3 tapes in all. Every time the teleporter is used, the players must wait two minutes for it to cool down before re-linking it in order to teleport again. Also, sometimes when you leave the teleporter they can teleport you to another random room, if you find all of the films 4 to be exact (3 audio, 1 movie projections) and insert them into the projector the next times you teleport, Pack-a-Punch will only cost 1,000 for the rest of the game. This process could take a few times to individually find each film, teleport and insert it, they sometimes don't send you to a room or give you a film in a random room; so when you find them, insert them and eventually you'll find all films and make the pack-a-punch cost 1,000. *Note: you have to individually find and INSERT each film to get to the next film to insert.

"Five"
The Pack-a-Punch Machine is accessible by hitting all four DEFCON switches in the war room after the power is turned on to lower the DEFCON level to 5. After that, the panic room (the conference room), where the Pack-a-Punch Machine is located, is accessible by going through any teleporter. After 30 seconds, the door of the panic room will open, allowing the players to enter or leave the room directly. Also, zombies will come through the doorway. However, after the doors are opened, the Pack-a-Punch Machine will disappear. Also, after every player has left the panic room, the doors will close, and the player must reset the DEFCON level once again.

Ascension
The Pack-a-Punch Machine is accessible by turning on the power and using all three Lunar Landers. When each lander is used, one third of the diagram of the rocket (shown in the Spawn room as well as the power room) will turn green. After all three are used, the diagram will be completely green, signifying that the rocket is ready to be launched. The player must then go back to where the power switch is located at the top of the main building and launch the rocket. Once the rocket is launched, the door blocking the room below the rocket will open, making the Pack-a-Punch Machine accessible to the player. Unlike other Black Ops maps, the Pack-a-Punch can be reached by conventional methods without any special requirements after being unlocked.

Call of The Dead
Once the power has been turned on, after a short amount of time the screen will flash orange and the lighthouse light will start to spin erratically. It will eventually settle and point to where the Pack-a-Punch machine has spawned. The Pack-a-Punch machine will always be found in a water source. It can spawn in the pool near Stamin-Up, the water near Juggernog or near Quick Revive. Each spawn point is indicated by a large boulder that will sink into the ground and reappear as the Pack-a-Punch machine when it spawns there. After some time, the Pack-a-Punch machine will disappear and respawn somewhere else.

Shangri-La
There are four statues that spin once the power is turned on. These statues are spread out along the entire map. The first is in the center of the spawn. The second is on the far side of the rope bridge from the spawn. The third is in the power room. The fourth is in the niche in the tunnel that leads to AK74u. In front of the statues are pressure pads. Depending on how many players there are, there will be the same number of raised pads, they will be random out of the four. All players in the game will need to step on one of these pads. If there are four players, all pads must be stood on at the same time. If there are three, one pressure pad will already be locked down. The remaining three pads must then be stood on at the same time. In single player, there is only one pad that must be stood on. After all the pressure pads are stood on simultaneously, the bottom of the staircase in front of the Quick Revive appears, allowing access to the top where Pack-a-Punch awaits. Two gears then start to ascend the stairs. When they reach the top, a cascade of water will send the players back to the bottom, and Pack-a-Punch is again inaccessible. If the players are attempting to get Time Travel Will Tell achievement, the Pack-a-Punch machine will be lower to the surface in the process, shortly after the player gets the easter egg, the Pack-A-Punch machine will be available again. Once all four players get easter eggs, the machine will not lower anymore.

Moon
The Pack-a-Punch machine is located in Area 51, A.K.A No Man's Land. At the beginning of the game, players spawn next to it. To reach it again, players have to use the moon base's teleporter, which will only activate when every player is on it. The moon base's teleporter is located just past the bio-dome, near the AK-74u. When the players are in Area 51, Zombies will spawn and attack. When the teleporter is ready to be used again, an alarm will sound and hellhounds will begin spawning. The teleporter will activate either when all of the players are on it or the alarm ends. A player can hack the Pack-a-Punch Machine, causing the gates surrounding it to close and locking the player inside. The gates are lowered after a set amount of time, creating a potential trap for whoever was inside.

Green Run
To get the Pack-a-Punch room open located in Town, the player must first blow up the first two doors of the bank vault with explosives. Then, at the Power Plant, a turbine should be used on the door with a green electricity sign. When the Turbine is there, the vault door to the Pack-a-Punch is open. With multiple players, another player may simply wait at the vault for the other to get the turbine in position, but in solo, the player must quickly run or take a bus to Town. An unused turbine is almost a necessity, as a used will break much easier, closing the vault door before the player can get to the Town.

The Pack-a-Punch must be constructed from parts found in the Bank Vault in the Town. Grenades or similar explosives can be used to open the bank vault and inner vault doors. At this point the players must build Turbines and use them in the Power Station. They must be placed next to the wall directly behind the players when they drop down into the Power Station. This will cause the next part of the bank to be accessible. This part of the bank contains a table and the parts for the Pack-a-Punch machine. There are three parts required to construct the Pack-a-Punch Machine, the top and bottom of the machine itself and a battery. Once these are built at the table the Pack-Punch can be used.

Certain weapons can now be upgraded multiple times. The first upgrade, costing 5000, upgrades the weapon to its Pack-a-Punched variant. Any subsequent upgrades cost 2000 and cycle through that weapon's attachment cycle, if the weapon has one.

This video explains how to build the Pack-a-Punch:



Town
The player spawns next to the Pack-a-Punch machine. It is located in the center of the map, in the middle of a lava pit. The player is advised to have Juggernog before Pack-a-Punching because the lava may cause the player to go down when placing or retrieving their weapon.

Nuketown Zombies
The Pack-a-Punch Machine will fall from the mushroom cloud (in the sky), similar to perks and will have a probably of happening after each one-hundred kills.

Die Rise
The Pack-a-Punch Machine can randomly be found in one of four of the seven elevator shafts. It can spawn either in one of the two shafts located in the power room, or in one at the far end of the roof area, or in the area under the roof area. It shares these positions between games with Juggernog, Double Tap Root Beer and Mule Kick.

Call of Duty: World at War

 * Wacker Packer (25 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - is for Pack-a-Punching a gun for the first time.
 * Pack Addict (25 Gamerscore.png/ Silver Trophy Silver Trophy PS3 icon.png) - is awarded for Pack-a-Punching five guns in one game.

Call of Duty: ZOMBIES

 * Mein Shiny (250 Points) - is awarded for Pack-a-Punching a gun for the first time.
 * Pack Addict (500 Points) - is awarded for Pack-a-Punching five guns in one game.
 * The Touch of Gott (1000 Points) - is awarded for having 2 Pack-a-Punched weapons at once.

Call of Duty: Black Ops

 * Sacrificial Lamb (15 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - is awarded for killing 6 zombies after getting shot by a Pack-a-Punched crossbow bolt.
 * See Me, Stab Me, Heal Me (15 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - is awarded for firing a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance.
 * Space Race (45 Gamerscore.png/ Silver Trophy Silver Trophy PS3 icon.png) - is awarded for Pack-a-Punching a weapon before round 8, on the map Ascension.
 * Fully Armed and Operational (25 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - is awarded for acquiring 3 Pack-A-Punched weapons at the same time on Moon.

Call of Duty: Black Ops II

 * Shafted (35 Gamerscore.png/ Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, use Pack-a-Punch and all perk machines in one game.

Trivia

 * On the Wii version, the Pack-a-Punch Machine itself looks different since the machine consists of brighter colors.
 * Above the Pack-a-Punch Machine, there are two depictions of a Ray Gun, one with a 'flaccid' barrel and the other with an 'erect' barrel. Sarah Michelle Gellar might comment on this in Call Of The Dead.
 * On "Five", during a "Pentagon Thief" round, if a player is targeted to have their weapon stolen and tries to Pack-A-Punch it before the Pentagon Thief would normally take it, the player will begin the Thief's animation, but will instantly freeze the screen for around 30 seconds for all players. Eventually, all the players in the session will be returned to the lobby and an error message will appear.
 * There is a picture on the machine. The picture is a "no symbol" (a red circle with a diagonal slash inside) with a hand inside of the circle; indicating that one should be careful not to get their hand caught when putting their gun into the machine.
 * In all maps except Kino der Toten, when a weapon is being upgraded, a small red flag that says "Please Wait" rises on the right side of the Ray Gun depictions, above the machine.
 * Sometimes, the player's character (excluding Takeo) will sing a Perks-a-Cola jingle while waiting for their gun to be upgraded. Tank Dempsey sings part of the Juggernog jingle, Nikolai the Quick Revive, Richtofen the Double Tap.
 * In the Spanish, Polish, French, Italian and Czech versions of World at War, the names of the guns will remain the same after being Pack-a-Punched.
 * If a weapon is left in the machine for too long, the gun will be lost.
 * On the Wii version of Black Ops, after Pack-A-Punching a weapon the gun's design is yellow and blue. It still retains the purple muzzle flash, but some weapons lack the strange firing sounds.
 * In "Five", the Pack-A-Punch machine will turn back around if the player leaves the room.
 * In the PC version, if specular maps are disabled, Pack-a-Punched weapons will turn almost completely black.
 * In "Five", if the player Pack-A-Punches their weapon as the machine is turning back around, their gun will be lost.
 * Kino der Toten is the only map to have its Pack-A-Punch room completely cut off from the zombies.
 * In the multiplayer map Firing Range, there are 'please wait' flags from the Pack-A-Punch machine on the edges of buildings.
 * The engravings on Pack-a-Punched weapons in Black Ops are different to the ones in World at War as they are lines and circles similar to a circuit board.
 * Some of the weapons in Black Ops II Zombies mode can only be Pack-a-Punched once. These weapons are reserved to weapons from the original Black Ops that are present in Black Ops II, such as the Colt M16A1 and the Ray Gun.
 * The Pack-a-Punch machine appears to have a battery on the left side of it in Town. This is probably due to the machine requiring the battery in order to be built in TranZit.
 * Oddly, this occurs in Nuketown Zombies and in Die Rise as well, despite the two maps not being in TranZit.
 * If an EMP grenade is thrown at the machine while a gun is inside, the gun will be lost and the player will not receive a refund. This could heavily detract from a team of players if a player were to lose a weapon due to a poorly-placed EMP grenade.
 * Richtofen compares it to a bowling ball polisher in a Der Riese quote, which matches its appearance.