SCAR-H


 * For the "light" variant in Call of Duty: Modern Warfare 2: Force Recon, see SCAR-L.

The SCAR-H is an Assault Rifle featured in Call of Duty: Modern Warfare 2.

Single Player
In Single Player, the SCAR-H is commonly used by the U.S. Army Rangers in the campaign, and is one of the weapons in the starting loadout for "Wolverines!" and "Exodus".

It can be scavenged from dead friendlies or found at specific points in the American campaign. It can be found with or without various attachments, depending on the situation including: a foregrip (in S.S.D.D.), a Red Dot Sight combined with the Shotgun (in Wolverines!), as well as a Red Dot Sight with no other attachments, ACOG Scope, M203 Grenade Launcher, and a Thermal Scope. Furthermore, in Exodus it has a laser targeting sight, which is used to paint targets for the Stryker Armored Vehicle "Honey Badger" to engage.

The SCAR-H is also a starting weapon for the Task Force 141 in "The Only Easy Day... Was Yesterday" and can also be found in the mission "Loose Ends" dropped by allies and "Just Like Old Times", with a Thermal Scope or underbarrel attachment (Shotgun or Grenade Launcher).

The SCAR-H is also the starting weapon in the Special Ops missions "Homeland Security" and "Body Count", and "Wardriving".

Multiplayer
The SCAR-H is unlocked at level 8 in multiplayer, and combined with its high damage and low recoil it is a popular weapon. Its main drawback is its low magazine capacity, which results in a low starting ammunition capacity, which means it runs out of ammo fairly quickly and also has a slow reload. Its measured rate of fire, however, somewhat helps in using ammunition to its fullest extent, meaning less ammo is wasted.

Unsuppressed, at close and long range, the SCAR kills in 3 hits without Stopping Power, but when suppressed, the damage will reduce drastically by range (with or without Stopping Power). At long range, it deals 30 damage meaning it kills in 4 hits. Stopping Power is useful due to the weapon's slow rate of fire compared to most automatic weapons. The SCAR-H is very useful at long ranges compared to other automatic assault rifles such as the AK-47 or M4A1 as it has high damage with little recoil.

The SCAR-H also features what most consider very simple iron sights, which give a clear, uncluttered view, meaning that sight attachments are not commonly used.

In Hardcore, the SCAR-H is a one shot kill at any range - unless shooting upon enemies using Painkiller, Last or Final Stand, or at targets behind cover. This somewhat negates the need for extra ammo, making Sleight of Hand a useful alternative as the SCAR-H has a fairly long reload time in comparison to other assault rifles. It is also, due to its low recoil, useful with an ACOG as it has no sway, along with fully automatic fire.

The SCAR-H does not work well with Reload Cancelling as the animation stops a very short period of time after ammunition is added, making Sleight of Hand useful, although low ammo becomes a problem.

The perk Scavenger Pro effect along with the Extended Magazines attachment both mitigate its low reserve ammunition and magazine capacity.

Weapon Attachments

 * Grenade Launcher
 * Shotgun
 * Red Dot Sight
 * Holographic Sight
 * Silencer
 * Heartbeat Sensor
 * ACOG Scope
 * Thermal Scope
 * FMJ
 * Extended Magazines
 * Foregrip (Only found in The Pit; in "S.S.D.D.")
 * Under mounted laser (Only found in the campaign mission "Exodus" to mark targets for the Stryker Honey Badger, and also found in the Special Ops missions "Overwatch", where it cannot mark targets, but point them out for the player in the AC-130, and "Wardriving", where it marks targets for Honey Badger)

Trivia

 * Directly under the iron sight is text that reads "INFINITY WARD, USA. ENCINO, CA. www.infinityward.com and IW BROCK," and on the side it reads, "Infinity Ward, USA, MK 17 Mod 0 Cal. 7.62x51 0048762".
 * Because of a glitch, in 3rd Person Multiplayer modes a SCAR-H will lose any camouflage applied after switching to a different weapon.
 * In S.S.D.D., a SCAR-H with Foregrip can be found in The Pit. This configuration cannot be found anywhere else in the game; however, the SCAR-H's pick-up and multiplayer killfeed icon shows a foregrip, showing that it could have been an attachment fairly late in development.
 * The SCAR-H has a different reload animation with the Heartbeat Sensor attached because the Heartbeat Sensor is in the way of the bolt release, where the play normally hits.
 * In singleplayer, the SCAR-H's M203 makes the sound of a GP-25, but in multiplayer, it makes the regular sound of a M203. This is probably just a sound file mistake.
 * The SCAR-H that Dunn uses in Museum, has a Thermal Scope which cannot be steadied and has the lower recoil of the Red Dot Sight or Holographic sight. This weapon is unique in this way.
 * There is a fingerprint on the rear Iron Sight that is visible under the correct lighting.
 * The SCAR-H is tied with the UMP45 for the second lowest rate of fire for all fully automatic weapons in Modern Warfare 2 multiplayer, beaten only by the AA-12.
 * In multiplayer, all optics and the Heartbeat Sensor on the SCAR-H are tan when no camouflages are applied.
 * The SCAR-H uses every optic attachment in the campaign with the exception of the Holographic Sight.
 * The SCAR-H has a bigger magazine capacity in single player and Special Ops than in multiplayer.
 * In the multiplayer menu, a Ranger can be seen holding a SCAR, however, he is holding a SCAR-L and not a SCAR-H. This is ironic because the SCAR-L is never used in the game.

SCAR-H