Thundergun

"So this is what Maxis was hiding from me!"

- Richtofen upon receiving a Thundergun.

The Thundergun is a weapon featured in the zombie mode of Call of Duty: Black Ops, and can also be found via an easter egg in the campaign mission "Numbers". It appears in Kino der Toten, Ascension and the Black Ops edition of Nacht der Untoten. The Thundergun is a large, cannon-shaped weapon that fires blasts of incredibly strong compressed air. It has no iron sights, meaning it must be fired from the hip. It is able to kill large numbers of zombies with a single shot, sending them flying backwards or up. Those who are not killed by the blast are thrown backwards and will remain on the ground for a few seconds before getting back up. The Thundergun holds two rounds in its magazine, and has twelve reserve rounds. The Thundergun can only be reloaded when all shots have been fired. The Thundergun is most important during the later rounds as it is useful for clearing large groups of zombies in order to reach a downed teammate or make an escape. It is extremely useful when swarmed because it will easily kill a large group of zombies in one shot.

It is often used as a reserve weapon, as it has a low amount of ammunition and a moderately slow reload. It can only be reloaded when the entire magazine is empty, except on PC and in the single player campaign mission Numbers, where one can execute a partial reload. Because of this, it is advised to shoot any extra rounds in a magazine before obtaining a Max Ammo. Wasting ammo on one zombie is not advised. It is also a decent weapon against Hellhounds as it can easily take large numbers of them out and will always kill them in one hit. Since the last hellhound will always drop a Max Ammo, it is a good strategy to use the Thundergun on the Hellhounds until they are either all dead or the Thundergun is on its last drum, in which case the user should switch to their secondary if there are any hounds left.

Finding the Thundergun in the Campaign
The Thundergun appears in the singleplayer level "Numbers" as an easter egg, similar to the Ray Gun in "Little Resistance." The steps and video on how to do it are as follows:
 * 1) After the interrogation scene ends there are six big white canisters in front of the player on the walls. (Note: they are not the small propane tanks on the ground; they are the big white ones).
 * 2) Shoot, or throw grenades at all six canisters until Nova-6 comes out (note: the player must cause damage to the canisters before the enemies do, so the player might want to flashbang the enemies to prevent them shooting the canisters).
 * 3) Run past the ladder to a small room connected to where the player first starts the mission.
 * 4) If done correctly the player will see a black tape sticking out of a cassette player next to the door way.
 * 5) Hold down the action key and the tape will disappear from the cassette player, or the obvious shake in the screen as cue.
 * 6) Continue on until the player gets to the first of Clarke's weapon caches, behind the fridge after the rooftop jump.
 * 7) Look to the left and the player should find a cassette player.
 * 8) When at the cassette player, press the use button and notice the cassette go in.
 * 9) If done correctly, notice the tape goes in and the player hears several tunes, and the screen shakes.
 * 10) The Thundergun will appear on the wall above the cassette player.

The gun found in "Numbers" comes with two shots in the magazine and 12 shots in reserve. It also gains a full ammunition refill after sliding down the pipe and at the second weapons cache. Because of this, it becomes very useful when playing on Veteran. In essence, it works much like an extremely powerful shotgun, throwing and almost always instantly killing anyone caught in its massive spread, often with enough force to tear off limbs.

The player can swap out for another weapon, and the player will be able to pick it up. Sometimes after picking up another weapon, the Thundergun becomes unusable because of a bug. Also, if the player jumps up onto the table with the cassette player and look behind it the player will see an arrow like some that the player would see in Nazi Zombies. This Easter Egg is even available on the Wii.

Zombies
The Thundergun can be obtained through the Mystery Box for 950 points in the maps Kino der Toten and Ascension, and the revamped Call of Duty: World at War map Nacht der Untoten. It shoots a compressed air shock-wave blast that knocks any zombies backwards that survive the original hit.

When Pack-A-Punched, it becomes the "Zeus Cannon". The Zeus Cannon's magazine capacity is increased to 4, and its reserve capacity is increased to 24. It has increased range and radius, and can now knock over and slightly damage zombies off screen. The Thundergun has many uses to the player as it can kill multiple zombies without hassle and can save the player's life, but the downsides that at long range, it will only blow away zombies and no power-ups will drop. Despite being unusable, the Thundergun makes an appearance in "Five" in the weapons-testing lab. This likely means that the Thundergun was found and is being reverse engineered. It is arguably better then the Wunderwaffe DG-2 because it can kill all the zombies close enough and dosen't hurt the player when fired close. However the Wunderwaffe can kill zombies which would normally be out of the Thundergun's blast range and kill zombies around corners.

Trivia

 * The Thundergun is the only gun in Zombies that cannot aim down the sights or reload mid-magazine.
 * The sounds you hear when receiving the Thundergun in Numbers come from transmissions of GKNOVA6.
 * The gun has "Osterezheniye" written on its side, which is the misspelled Russian word for "Warning", which correctly spelled is "Предострежение" (Predostrezhenie). This hints that the Thundergun was made by Soviet scientists.
 * And to prove the above, in one of the radios in Ascension, Gersch says that 'Project Thunder' is in completion. This has been proven to be the Thundergun.
 * The two red glowing lights on the front of the canister when loaded into the gun indicate how many shots are left in the magazine, when upgraded there are three lights visible as one of them is hidden by other parts of the gun.
 * If zombies that are knocked down by the Thundergun's blast are attacked by players, they will instantly be back up on their feet, instead of slowly rising up.
 * Richtofen states that this weapon was invented by Ludvig Maxis, and was deliberately hidden from him.
 * The Thundergun and the Ray Gun are the only Wonder Weapons that can be found in campaign. These are also the only two Wonder Weapons to have an official pick-up icon.
 * Despite its rarity, the Thundergun's pick-up icon is actually very detailed.
 * The Thundergun deals no friendly fire damage in "Numbers".
 * There is an unusable Thundergun in a metal locker in "Five". It is in the same room as the unusable Winter's Howl and Death Machine.
 * On all consoles, when the Thundergun is being used in the campaign, the Russians start screaming like zombies.
 * If the player turns off rag doll effects, zombies will not fly backwards when shot, just fall as if they were taken out by conventional weapons.
 * Occasionally, zombies caught at close range in the blast will not be affected at all, as if the weapon missed them entirely. This can be annoying when reloading or trying to revive a player.
 * Richtofen sometimes refers to the Thundergun as the DG-3 and mentions that Maxis was "hiding it from him". This is odd, as the upgraded Wunderwaffe DG-2 was called the DG-3 (although the Wunderwaffe is still designated as DG-2, despite it being called DG-3 when upgraded); also, the Thundergun is a Russian-made weapon and therefore cannot have a DG designation (DG stands for 'Die Glocke'), and Maxis probably would not have received a weapon from the Russians as they were on opposite sides of World War II. However, it is possible that Maxis designed this weapon originally, but the Russians stole the idea later on.
 * "Stainless Steel" can be seen written on the Thundergun.
 * The Thundergun was originally going to be a usable weapon on "Five", as there are quotes in the games files for each character, as can be seen here
 * It is impossible for two players to have the Thundergun simultaneously.
 * The reload sound of the Thundergun in third person is that of the Crossbow.
 * The Thundergun has a unique cross-hair that only the Wunderwaffe DG-2 and the Thundergun have. V-R11 has a similar one, though, it is still different.
 * The Thundergun and the Wunderwaffe DG-2 are the most powerful weapons guns in zombies as they always kill at any round but the Wunderwaffe DG-2 is stronger due to the fact it instantly kills at any range.
 * The Thundergun in "Numbers" can be reloaded mid-magazine, though Hudson reloads it as if it had an empty magazine. This is same with the Olympia.
 * Zombies killed by the Thundergun will not drop power-ups.
 * The Thundergun could be the a joint effort of the Ascension group and Group 935.
 * In one of the radios in Ascension, Gersch is heard mentioning the Thundergun.
 * When Gersch talks about the Thundergun he talks about the range which means he knew that the Thundergun couldn't kill from distance, the power cells are obviously the lights that show how much ammo is stored.
 * With all the evidence it has been proven that the Thundergun was infact a Russian made weapon that was invented by Gersch and his staff.

Video
 Video:Call Of Duty:Black Ops Zombies New Badass Gun(Thunder Gun)|The Thunder Gun in action. Video:Call of Duty Black Ops Kino Der Toten Every Weapon Upgraded! Missing ThunderGun(Chuck Norris Cannon)|The Thundergun pack-a-punched into Zeus Cannon Video:Upgraded Thunder Gun and Ray Gun on Kino der Toten|The Upgraded Thunder Gun and Ray Gun Video:How to get the Thundergun in Black Ops Easter Egg|How to get the Thundergun in the level "Numbers".