User blog comment:Ebon Shadowshot/The loss of Multiplayer's Difficulty/@comment-4122733-20120720184906

I found it pretty easy to rank up in CoD4 in all honesty. WaW was a challenge though, i'll give you that. I don't see what your point is, surely you want a game to be easier to play? I know i'm harking back here, but in the first Elder Scrolls game, Arena, the first dungeon was nigh on impossible. It took me literally 150 attempts to do. Now for some people that may be fun, but for me thats boring. Ofcourse since CoD has become the Juggernaut it is in the FPS world its going to be made easier, so a wider variety of people with varying skill sets can play and enjoy the game. But I don't think it has changed as drastically as you make out. In all three MW games as soon as you reach Level 4 you have access to the M4. Twenty kills later you can stick a Red Dot on it, and an easy to use all round weapon is available to you. As far as your opinions on Strike Packages go, the Support is stupid IMO. Why it has the Stealth Bomber especially is beyond me. I, like many people use Specialist not because I want a MOAB but because the Assault killstreaks in MW3 are quite frankly terrible. You get a five second immuity from them after spawning, plus all of the maps are infested in buildings, making the powerful and fun to use ones (Reaper, AC-130, Osprey etc.) useless. So my opinion is that MP has changed little from CoD4, getting much better in MW2 and much worse in MW3, with the Treyarch clone games inbetween offering little.