WA2000

The WA2000 is a semi-automatic sniper rifle featured in Call of Duty: Modern Warfare 2. It is used by the Ultranationalist forces.

Campaign
The WA2000 can be found during Loose Ends, in the weapons cache in the basement of the Estate, with a Thermal Scope. This can be very useful for taking out enemy snipers while getting to the LZ. It can also be found on dead enemy snipers wearing ghillie suits during the ambush or in "The Enemy Of My Enemy". It is housed in the "Museum" level as well, sans the attachments.

Special Ops
It can be found in Estate Takedown in the Weapons Cache in the Estate basement, with a Thermal Scope. It is also used by enemy snipers wearing ghillie suits in Hidden.

Multiplayer
The WA2000 is unlocked at level 36 in multiplayer. It is very similar to the Dragunov from Call of Duty 4: Modern Warfare, as it does the exact same damage and does not receive any benefits from Stopping Power if unsilenced, due to its damage multipliers. Obvious exceptions to this are shooting at enemies who have already taken damage or when firing through thin materials. When used with either both a Silencer and Stopping Power or without a silencer or Stopping Power, the WA2000 can kill in one hit from the chest up. Its low recoil makes it a popular choice in both of these categories. Compared to the M14 EBR, they have both low recoil, allowing for any shots that fail to kill in one shot to be quickly corrected by a follow up shot. But the difference is that the WA2000 can achieve one-shot kills to the chest without Stopping Power while the M14 EBR will always need 2 shots if the perk is unequipped.

Any player that uses the WA2000 should note that it has the slowest weapon switch time of any gun in the game; 1.25 second pull out time, tied with the Intervention and second only to the RPD and MG4, and a 1.25 second put away time, tied with and second to none. It is generally advisable to switch to a different weapon in situations where a sniper is at risk of being forced into close quarters combat.

The WA2000's greatest advantage would be its flexibility in use; because one does not need Stopping Power (if unsilenced), many types of classes can be utilized for different maps and scenarios for example: An anti-sniper class can be made using Cold Blooded, or a rushing designated marksman kit can be utilized through the use of Lightweight.

Tips and Tricks
Since the WA2000 has the slowest switch time of any gun in the game, it would be advised to use Sleight of Hand to decrease the amount of time to reload so that you won't need to switch weapons and so you can rack up kills faster. It would also be advised to not put a silencer on the WA2000 without at least putting on Stopping Power, as it greatly weakens the gun, usually requiring at least two shots to kill an enemy. FMJ can also benefit the weapon, allowing the damage drop off through thin materials at enemy to be increased. The use of FMJ on this Sniper Rifle is questionable, as the majority of the time, the thin cover will be protect the lower half of an enemy, which even with Stopping Power, would require 2 shots to kill the target. With the effect of a Silencer and Stopping Power on this weapon allowing it function exactly the same to no Stopping Power and no Silencer, this Sniper Rifle is arguably the ideal stealth sniper rifle for Core Modes. With a Silencer, it will prevent you from showing up on radar, allowing multiple targets to be dispatched without detection. Without a Silencer, Cold-Blooded can be used, allowing you to hide from enemy UAV and Thermal Scopes, making detection more difficult when moving. The Extended Magazines on the WA2000 give the player an ease of not having to reload as much, since the WA2000 will get 2-shot kills frequently, allowing only 2-4 kills per magazine. This gun is also useful when equipping a sniper rifle with a silencer and stopping power, as it has the same one hit kill region as the Intervention and Barrett, while having more manageable recoil and a faster rate of fire.

Also, due to the slow draw and switch time, the M93 Raffica, or a pistol that also doesn't benefit from Stopping Power such as the Magnum as they have the fastest switch time of all weapons, is an ideal sidearm as it has a high damage, large magazine, and very capable close quarters ability. The M93 also draws very quickly with the WA2000 which makes it ideal for close quarters. It is also recommended to use the WA2000 in extremely long range combat (i.e. across the map in Wasteland) as it surprisingly is capable of standing up to the Barrett .50cal and Intervention. It is also interesting to note that the WA2000 (from a point of view) mixes the Barrett's fire rate and accuracy with the Intervention's sort of finesse and style with the recoil of the M14 EBR. Also, the WA2000's independence from being affected by Stopping Power opens up a lot of options for many types of terrain and combat style.

Weapon Attachments

 * Silencer
 * Heartbeat Sensor
 * ACOG Scope
 * Thermal scope
 * FMJ
 * Extended Magazines

Trivia

 * There is a fingerprint visible on the upper left-hand side of the stock. It is easiest to see with Urban Camouflage but can be seen with all camouflages.
 * When the default scope is attached when picked up, the player will open the lens cap to reveal the "Mr. Yuk" sticker.
 * Like the FAMAS, the WA2000 also has a bipod folded on the side of the gun. This is easiest to see from first person view, but is absent in the Create-A-Class picture.
 * The WA2000 is the only bullpup sniper rifle featured in any Call of Duty game so far.
 * When using a Heartbeat Sensor, it will read "WA2000 Heartbeat".
 * The Barrett 50 Cal. and the WA2000 share the same model for their scopes.