Forum:Ideas for Zombies

This forum is for any ideas that the community has for zombies, whether it be guns,perks,maps,powerups whatever. Lets here em.

Ive had the idea for a wonder grenade like monkeys and black holes. The way it would work is that it would be thrown ang get stuck on the surface it is thrown on, then after about a half second it would deploy a spherical energy shield thats last a little shorter than a trap that zombies could not get in or out of but players can freely enter exit and shoot through. Imagine being surrounded and throwing one on the ground and everybody getting inside it, that would give everyone time to build health back, reload and shoot the zombies surronding trying to get inside. You could also use it to block off doorways for a while by keeping zombies on the other side. I also had the idea that when you buy a perk soda, instead of imidietly drinking it it goes in your inventroy with claymores and underbarrel attachements. This would allow a few things, firstly lets say you already have speed cola, you could buy another to keep in your inventory so if you get downed instead of having to tread back to the machine and build the points again you can just drink the reserve that you had. Also I had an idea for sing this to packapunch the perk while you hold it, then you get it back better than normal, for example juggernaut instead of 6 hits you get 10! Also since you would have 2 slots to hold perks I had another idea. Since there are now 7 perks and no doubt more to come I thought of maybe a mixer that you pay let's say 3000 and put in your 2 perks, then you get you soda that gives both affects allowing to have more than 4 perks. Ive also had the idea for a few perks. The first is a perk that increases the time a person can be downed before they die. I also had an idea for a new "type" of perk so to speak. A perk that has a manual activation and a cooldown. So imagine seeing the perks logo at the bottom left and you use the affect, i the symbol would lose all it's color and would gradually fill with color from bottom to top again, when it's full you can use it again. The first I've called diet flopper, you would activate it and a flopper explosion would happen, without the need to flop, It's happened to all of us, a few zombies get you trapped while reloading in a corner and you cant move, well a littler diet flopper and that goes away. Also a perk that allows you to refill your health instantly after taking some hits, you know when your screen is red all around and you really want to get that gone. Also a perk that would teleport the player to a random spot on the map like the gersch device. when surrounded giving a player a quick escape. The only thing about these manual perks is that you should only be allowed to have one to avoid god like power. Another idea I had would be for each player to be able to buy 1 and only 1 gun sling, that allows you to carry an extra gun. probably priced around 4000. Also instead of pressing the knife button to knife, it would pull out your knife and be used like a weapon like some parts in campaign, also allowing player to dual wield bowie knives or sickles while easily just swithing back to your guns with the weapon switch button. The animation to pull out your knives could be similar to when you first buy a better knife. Finally to wrap it up I had 2 ideas for map "gimmick" in a sense along with 1 special zombie type. So let's start with my idea of time travel. Imagine a map that has a giant machine that resembles the teleporters, you get inside it and get sent to the past or future versions of the same map. Each time period would have wall weapons to match, the future and present would have normal weapons, but the past would have WWII weapons on the walls. Also doors would work according to time periods, for example opening a door in the future would open the door, awesome :D. But in the past and present the same door would have to be opened, but If you buy a door in the past it would open in past, present, and future. This could make thing interesting, imagine in the past a perk being PhD flopper, then you go to the present, and its not there at all, but when ou go there in the future it's a diet flopper machine. Also imagine in the present what looks like to be a simple wall, you go to the past and the wall can be bought and knocked down, but it's an empty room. What the hell! you go in the present bac there and now the wall is knocked down and you can go in, still empty except that you see a poster on the wall saying, Jugernogg coming soon! Suddenly your like "Now I get it" you go to the future and see an nice juggernog machine just waiting for you to have some. The other map idea I had would be to have multiple power switches around the map that activate only certain areas around the switch. Let's say there's 5 switches and a set of 5 giant doors each linked to 1 of the switches, once all 5 are on all doors open leading to the pack-a-punch. Now that might sound a little too easy to get the pack-a-punch, but there's more. Instead of switches they're power generaters, each cost 1000 to get going. Now does it sound now? still to easy well how about a new special zombie that comes every 7 or so rounds, like others, that has some electrical powers. Now when he spawns he doesn't go for players he goes from generator to generator, shocking them and turning them off, forcing players to play like it was a monkey round except with only 1 attacker. If he turns off a generator then all the things related to it turn off, perks, traps, the door that it is linked too. After all the generators are off then he leaves in a lightning bolt that drops a max ammo. If you can kill him before he turns any generators off then you get a max ammo and, something else I couldn't think of a new power-up. And also just while typing this I thought of a new wonder weapon Idea. Perhaps a weapon that you shoot at a zombie and it gets this blueish aura around it and stands still confused and not attacking, but like the vr-11 only 1 at a time, well that's useless. But If you shoot it at the moon then a giant blue shockwave in the sky happens, all the zombies get the aura around them and stare at the sky aimlessly, reaching up trying to get to the moon. You could also use it on the electric zombie, as a way to make him stop for a few seconds and stare a them moon, but unlike normal zombies, he'll quickly lose interest each time you do it. On normal zombies it would last for a while probably 10 seconds, and pack-a-punched lets say 25.

Boy that's a lot of writing. Thats longer than some pages on this site, oh well.68.196.41.74 23:05, May 28, 2011 (UTC)