User blog comment:Callofduty4/Black Ops II up for some SPIKE GoTY awards/@comment-70.75.138.144-20121120050157/@comment-1263839-20121127214726

/sigh

WaW/Black Ops Zombies (a.k.a TranZit):


 * All of the map is unlocked
 * All of the map's features (such as Teleporters/Electro Barriers/The Bus/Pack-A-Punch) are unlocked and are all optional (you don't have to take teleporters or the bus, it's just convenient).
 * All of the map's potential wall weapons are unlocked
 * All of the map's potential perk-a-colas are unlocked.
 * Survive for as long as you can
 * All of the map's potential enemies are unlocked (Hellhounds on Survival isn't Zombie Canon as it's a Custom Games option for Max Ammo rounds)

Survival:


 * Limited to a specific section of the map
 * Limited amount of Wall Weapons available
 * Limited Perk-A-Colas
 * Limited features (such as lack of Pack-A-Punch sometimes, no Bus, no traps)
 * Survive for as long as you can

Grief:
 * Same as Survival but:
 * 4v4
 * Knifing enemy players moves them
 * Can't revive enemy team members
 * When one team dies the surviving team must survive the round to win, which ends the game.

Tell me now how TranZit is ANY different rule-wise from WaW/Black Ops. Green Run brings the Bus, Denizens and all that stuff, because TranZit unlocks the entire map, those things become available.