Zombies (Treyarch)


 * This article is about the game mode. For the enemy featured in the game mode, see Zombie.



Nazi Zombies is a leisure game mode in Call of Duty: World at War, both single player and co-op modes are available with up to four players online or two players in local split screen. It became highly popular upon its release. Treyarch released this mode not knowing that it would become one of the most popular game modes of World at War.

The player must survive endless waves of attacking Zombies, buying weapons and perks in the process, and optionally repair nearby defenses to keep zombies out. There is no limit to the levels. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Certain zombies can drop power-ups.

Originally, the campaign of World at War was to be completed in order to unlock Nazi Zombies, however following an update, the playlist became available to every player no matter if they completed the campaign or not.

There are four maps in the Nazi Zombies game mode; the first, second, and fourth feature Nazi Zombies, but the third features Imperial Japanese Zombies.

Nacht der Untoten
"You drove them deep into the heart of Reich. You thought they were dead. You were wrong."

- Nacht der Untoten description

Nacht der Untoten is the first map of the Nazi Zombies campaign. It is also the smallest and simplest. There are only three rooms in this map, which is based on a bunker and some of the land surrounding it in Airfield. The Zombies in this map are less deadly than the ones in the others, as they do not reach through windows, and do not run as fast. This is the only map not to include perks, traps, and electricity. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the zombie story arc. It takes various design elements from a building in the multiplayer map Airfield, the building in the map therefore earning the name "Zombie House".

Verrückt
"Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"

- Verrückt description

Verrückt is the second map in the Nazi Zombies campaign. It may be based off Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows, deal more damage and run faster. This is also the first map to include traps, perks, and bouncing betties, as well as the first map to require the electricity to be turned on. There are ten rooms in this map, which require 'points' to open. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This level takes place in Wittenau Sanatorium in Berlin, Germany, and this is the only map to feature "sides". There is a German and American side, each with the faction's respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This map also introduces the PPSh-41, available from the Mystery Box.

Shi No Numa
"Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!"

- Shi No Numa description

Shi No Numa is the third map in the Nazi Zombies campaign, even though it includes Japanese zombies instead of Nazi zombies. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room,Warning Room and Mystery Box Spawn). This is the second map where the electricity doesn't have to be turned on. This is the only map where the perk machines spawn randomly and the second map where the mystery box can move, with a new feature: a yellow beam above the place which it has spawned. This is the only map where the players can walk outside of buildings without glitches or cheating and have zombies spawn next to them. This is the only map with a Zipline, and introduces Hellhounds. It is also the first map where the identities of the players are known. Shi No Numa also introduces a new weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can destroy up to 20 zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated 'trap'. Finally, this map introduces the Nazi Zombie back-story. This is the first map not based on a map built into the game, although it takes some design cues from Makin and Knee Deep, as this level takes place in a swamp somewhere in the Pacific.

Der Riese
"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"

- Der Riese description

Der Riese is the fourth map in the Nazi Zombie game mode. It may take some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-A-Punch machine, which for 5000 points, upgrades weapons to have increased ammo capacity, more power, high RoF, etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where perk machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every 5 rounds. It is the first map to have teleporters, the Monkey bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and the second to advance the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points.

Story
In Shi No Numa, a radio message can be heard in the starting room by turning on three radios. The message is:

The numbers are the coordinates of Tunguska and Area 51. Dr. Max is probably Dr. Maxis. "DG experiments" is a reference to the Wunderwaffe DG-2. The asylum is the setting of the second level, Verruckt. 115 is element 115, an element found in meteors and known to power the Wunderwaffe. A meteor containing 115 is shown in the map Shi No Numa outside one of the swamp areas.

In Der Riese, the creation of the zombies and hellhounds is explained. Dr. Maxis was testing zombies for the government project christened "Der Riese" or "The Giant". The problem was that they would always go berserk and try to kill him, resulting in their deaths. He was also testing teleporters by sending zombies through them, but they never reappeared at the mainframe. All of these experiments were done with his assistant, Edward. When he used his daughter Samantha's dog, Fluffy, as a teleporter test subject, he accidentally created the first hellhound. The dog was teleported, but like the rest of the subjects didn't reappear at the mainframe. It did however reappear in a ball of electricity and mutated into a hellhound. When Samantha came running in and started questioning her dad about her dog, Edward left the room. Edward then betrayed him by locking him and his daughter in the room with the hellhound, which then killed them. And then another Radio message shows how after Maxis and Samantha are killed by Fluffy, Edward let loose the Zombies on the Factory, as on another radio message the player can hear screams and the sounds of Zombies Moaning and Yelling and Attacking. How more hellhounds were created is shown in another radio message. In it, Maxis talks to his daughter about Fluffy's pregnancy, which makes it possible that Fluffy became a hellhound while pregnant. One of the characters, Dr. Richtofen, has obviously been to Der Riese before and probably worked there. He knows about connecting the teleporters and about Dr. Maxis. It has been decided that he is Edward.

In another radio message in Der Riese, Dr. Maxis is contacting higher command. He states that he needs more 115 for his experiments and that the "Nevada Base" has some. The "Nevada Base" is obviously Area 51, which is what one of the groups of numbers was the coordinates of in the message in Shi No Numa. This makes Area 51 a possible future level for Black Ops.

iPhone/iPod Touch Application



 * For the main article, see Call of Duty: ZOMBIES

On November 16th 2009, Nazi Zombies was released for the iPhone and iPod Touch as an application for $9.99. Originally, only Nacht der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Zombie Verrückt was released for $4.99 on February 11th 2010. The iPhone and iPod Touch versions are identical to each other. Although they have lower quality graphics than their console counterparts, they do include leaderboards, unique Achievements and three different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, Version 1.4 was released, and along with it, Shi No Numa, the third map to be released for the iPod/iPhone also for $4.99. As of September 30th2010 version 1.5 was released and includes Der Riese, the fourth map,for no additional payment, new achievements, better Zombie AI, improved graphics, the previous two maps also made free, and made the app itself $4.99.

Call of Duty: Black Ops
On August 12th 2010, Nazi Zombies was accidentally confirmed by a Gamestop employee to be returning with the four maps in Call of Duty: World at War upgraded with the Black Ops engine. The maps will be part of the Hardened and Prestige Editions. The return of the game mode and the four maps were soon after officially confirmed by Josh Olin on Twitter. Although in the trailer below you can see the quick revive Perk-A-Cola machine, Cold War weapons will be used, but it is unknown if weapons such as the Wunderwaffe DG-2 and the Monkey Bomb will appear. New Zombie maps (meaning a 'Zombies' mode) have been confirmed by the recent update on gknova6.com.

On September 29, 2010, Josh Olin officially confirmed on his Twitter that zombies will be in Call of Duty: Black Ops.

On GKNOVA6.com you can see that all of the screens show clips of zombies.

On the Xbox 360 you can get the Call of Duty Black Ops Zombie Hat when you buy or renew your gold membership.

On 18th october gameplay was reaveled on a new map called kino de untoten(the undead cinema)

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Call of Duty: Black Ops DS
On September 29th 2010 n-Space has confirmed on their Facebook page that there will be Zombie Mode on Call of Duty: Black Ops DS.

Trivia

 * A snippet of Hell's Gate plays at the end of each round.
 * Sometimes in every Map Pack, a zombie will glitch outside of a barricade, and attack as if it was inside.
 * When pausing the game, instead of saying resume game the screen will say "Resume Carnage".
 * Nazi Zombies is not available on the Wii version of Call of Duty: World at War or Call of Duty: World at War: Final Fronts.
 * While playing co-op, it is not possible to use the "/record" console command.
 * On one of the bars above the screens a number comes up, the number is 47093, which leads to an asteroid found in Croatia back in 1999, which leads to the possibility that the Russians didn't stop their research after the fall of Soviet Russia and found an asteroid that involved a much more stronger version of element 115 or an entire new element altogether.
 * ScrewAttack rated Nazi Zombies as the 5th best zombie game ever.