Forum:Modern Warfare 3 Weapons Wishlist (Unlocked in order, top to bottom)

Assault Rifles

G3 (Moderate accuracy, moderate damage, moderate fire rate, small clip)

FAMAS (High accuracy, moderate damage, 3-round burst or fully automatic with a moderate rate of fire)

M14 (High accuracy, high damage, semi-auto, small clip)

Scar-H (High accuracy, high damage, low fire rate, small clip)

M4 Carbine (High accuracy, high damage, high fire rate)

FAL (Moderate accuracy, high damage, semi-auto, small clip)

Tar-21 (Low accuracy, moderate damage, high fire rate)

AK-47 (Moderate accuracy, moderate damage, low fire rate)

F88 AUSteyr (High accuracy, moderate damage, 680 - 850 rounds per minute)

AK-74 (High accuracy, moderate damage, moderate rate of fire)

M16A4 (High accuracy, high damage, 3-round burst)

M16A1 Carbine (Moderate Accuracy, high damage, fully-automatic)

F2000 (Low accuracy, moderate damage, high fire rate)

ACR (High accuracy, low damage, high fire rate)

G36 (High accuracy, low damage, high fire rate)

HK417 (Moderate accuracy, high damage, low fire rate, small clip)

SIG SG 550 (Moderate accuracy, low damage, high fire rate)

K2 (Moderate accuracy, low damage, high fire rate)

Steyr AUG (Moderate accuracy, moderate damage, moderate fire rate)

Galil (Moderate accuracy, high damage, low fire rate)

STG. 44 (Moderate accuracy, high damage, low fire rate)

G11 (Moderate accuracy, low damage, high fire rate)

AN-94 (High accuracy, high damage, moderate fire rate)

SA-80 (Moderate accuracy,moderate damage,moderate fire rate)

Sub-Machine Guns

AK-74u (moderate accuracy, moderate damage, high rate of fire)

Skorpion (Moderate accuracy, high damage, low range, high fire rate)

UZI (Moderate accuracy, moderate damage, low fire rate)

Mini-UZI (Low accuracy, low damage, high fire rate)

MP5K (Moderate accuracy, moderate damage, moderate fire rate)

Vector (High accuracy, low damage, high fire rate)

Scar-L (High accuracy, high damage, low fire rate, small clip)

P90 (Moderate accuracy, moderate damage, moderate fire rate, large clip)

MP5 (High accuracy, moderate damage, moderate fire rate)

UMP 45 (Moderate accuracy, high damage, moderate fire rate)

HK MP7 (Moderate accuracy, moderate damage, moderate fire rate)

Spectre M4 (Low accuracy, low damage, high fire rate)

Kriss Super V (Low accuracy, Moderate damage, high fire rate)

K1A (Low damage, high fire rate, moderate mag size)

Light-Machine Guns

RPD (Moderate accuracy, high damage, moderate fire rate)

M60 (Moderate accuracy, high damage, low fire rate)

M249 SAW (Moderate accuracy, moderate damage, moderate fire rate)

Aug HBAR (High accuracy, high damage, moderate fire rate, small clip)

MG4 (High accuracy, moderate damage, low fire rate)

RPK-74 (Moderate accuracy, moderate damage, high fire rate)

MG4 (Moderate accuracy. low damage, moderate fire rate)

L86 LSW (Low acuuracy, High damage, high fire rate)

Sniper Rifles

Dragunov SVD (Moderate accuracy, low damage, semi-auto)

Dragunov SVU (Moderate accuracy, low damage, semi-auto, high fire rate)

Intervention M-310 SS (High accuracy, high damage, single-shot)

WA2000 (High accuracy, moderate damage, semi-auto, small clip)

Intervention M-200 (High accuracy, high damage, bolt-action, small clip)

M21-EBR (High accuracy, low damage, semi-auto, high fire rate, large clip)

Barret M82 (Moderate accuracy, high damage, semi-auto, low fire rate)

Enfield L42A1 (Moderate accuracy, high damage, bolt-action, small clip)

PSG-1 (Moderate accuracy, moderate damage, semi-auto)

L115A3 (High accuracy, high damage, bolt action, small clip)

Remington 700 (High accuracy, high damage, bolt-action, small clip)

M40A3 (High accuracy, moderate damage, bolt-action, small clip)

Arctic Warfare (High accuracy, high damage, bolt action, small clip)

Shotguns

W1200 (Moderate range, 8 X 40, pump-action)

Ranger (Low range, 8 X 80, double-barrel)

870 MCS (Moderate range, 6 X 80, pump-action)

Model 1887 (Moderate range, 8 X 40, lever-action, small clip)

Striker (Low range, 8 X 40, large clip)

SPAS-12 (Long range, 8 X 80, Pump-action)

M1014 (Long range, 6 X 40, small clip, semi-automatic)

Saiga (Moderate range, 8 X 40 ,semi-auto)

TOZ-194 (Moderate range, 7 X 35, Pump-action)

AA-12 (Moderate range, 8 X 48, full automatic)

Pistols

Glock 17 (High accuracy, low damage, high fire rate, large clip, semi-auto)

M1911 (Moderate accuracy, moderate damage, semi-auto)

M9 (High accuracy, low damage, large clip, semi-auto)

USP (Moderate accuracy, moderate damage, semi-auto)

.44 Magnum (Low accuracy, high damage, revolver)

Desert Eagle (Low accuracy, high damage, low fire rate)

Makarov PM (Low accuracy, moderate damage, moderate fire rate)

.357 Python (Low accuracy, high damage, revolver)

Five seveN (Moderate accuracy, moderate damage, moderate fire rate, high bullet penetration)

Machine-Pistols

Tec-9 G.A.T. (Moderate accuracy, high damage, low fire rate)

M93R (High accuracy, high damage, 3-round burst)

Glock 18 (Low accuracy, low damage, high fire rate, large clip)

TMP (High accuracy, moderate damage, high fire rate, small clip)

PP2000 (Moderate accuracy, moderate damage, moderate fire rate)

Launchers

AT4 (Moderate accuracy, high power, free fire or heat-seeking)

M79 Thumper (High accuracy, low power, free fire)

Stinger (High accuracy, high power, aircraft lock-on only)

RPG-7 (Low accuracy, moderate power, free fire only)

Javelin (High accuracy, insane power, location or aircraft lock-on only)

Melee

Knife

Bayonets

Tactical Knife

Pistol whip/Rifle butting (used as a countering the enemy players ability to knife and instantly kill the player.)

Riot Shield

Ballistic Knife

Lethal Grenades

Fragmentation

Semtex

Cluster Grenade (4)

Throwing Knife

Tomahawk

Tatical Grenades

Flashbang

Stun

Smoke

Decoy

Nova Gas

Smoke Pellets

Equipment

Claymore

C4

Tactical Insertion

Blast Shield

Camera Spike

Land Mine

Motion Sensor

Jammer

Killstreaks

UAV/Spy Plane (3 kills)

RC-XD (3 kills)

Counter UAV/ Counter-Spy Plane (4 kills)

Care Package (4 kills)

Napalm Strike (5 kills)

Sentry Gun (5 kills)

Predator Missile (6 Kills)

Precision Air Strike (6 kills)

Mortar Team (7 kills)

Counter-Com (7 kills - disables enemies communicating with each other for 60 seconds)

Juggernaut (8 kills - Airdrop a juggernaut armour suit which gives you an extra 50% protection until you die, the armour does not regenerate)

Attack Helicopter (8 kills)

Emergency Airdrop (9 kills- airdrops 4 random care packages)

Harrier Strike (9 kills)

Blackbird (10 Kills- shows enemies' position and direction for 75 seconds).

Advanced UAV/ Advanced Spy plane (10 kills - gives player a UAV that not only shows enemy players' location but also enemy equipment is shown on both map and from players view (like Hacker/ Sitrep) for 75 seconds).

Weapons Drop (11 kills - airdrops a random weapon with full ammo, with 3 attachments)

Pavelow (11 kills)

Chopper Gunner (12 kills)

AC-130 (12 kills)

Rolling Thunder (13 kills)

Attack Dogs (13 kills)

Special Airdrop (14 kills- Airdrop a crate that contains either a Death Machine (minigun) with a Grim Reaper (a rocket launcher with lock-on and can hold up to four rockets at once) so both of your current weapons are gone or a better Juggernaut suit (that gives instead 100% protection and regenrates) or Pack-a-Punched (both of the weapons you have, lethal & tactical grenades and eqiupment are upgraded, including semi-automatc and 3-round burst weapons are fully automatic) or Speed Cola, so running speed is doubled (Quadrupled with Lightweight perk), Running time is unlimited (No change will happen with Marathon Perk), reloading time is halved (Quartered with Sleight of Hand Perk), knfing speed is doubled and recovery time is halved (Knfing is Quadrupled and Recovery is Quartered with Steady AIm Pro Perk from Black Ops) and knifing distance is doubled (Quadrupled with Commando Perk from Modern Warfare 2).)

Gunship (14 kills)

EMP (15 kills - disables enemy Equipment, some attachments, killstreaks and chattering and tactical nuke (communicating with other players), for 90 seconds)

Tactical Nuke (20 kills - Drop a nuclear bomb that will hit the ground and end the game. The person who called in the bomb will be the winner (or their team) of the match, no matter what the score is)

Counter Nuke (19 kills - Launches a nuke in the air and detonates causing a massive emp lasting throughout the whole game and a flashbang effect for 10 secs.If the another player friend of foe launches a Tactical Nuke during while the player calls in the Counter Nuke, both nukes will destroy and cancel each other out thus making the game continue.)

Attachments:
Dual-Weild (SMG's, Pistols and select shotguns)

FMJ (20% increased damage)

Rapid Fire (SMG's and Machine Pistols)

ACOG (2x Zoom)

Holographic Sight

Red-Dot Sight

Reflex Sight

Grip (Shotguns and LMG's)

Tactical Knife (Pistols)

Grenade Launcher

Shotgun

Extended Mags

Heartbeat Sensor

Night Vision Scope

Thermal Scope

Heartbeat Sensor