Forum:Murphy's law of Modern Warfare 2

In response to Zealot guy's Murphy's law of Bad company 2 (On a BF wiki blog) i made murphy's law of MW2.

1.	Friendly fire- isn’t. 2.	Recoilless rifles- aren’t. 3.	Suppressive fire- won’t. 4.	If at first you don’t succeed, call in an air strike. 5.	If you do not have an air strike, then get one. 6.	You will not have an air strike if you do not succeed. 7.	There is always a way. 8.	The easy way is always claymored. 9.	The hard way is also claymored. 10.	KDR math- 30 kills divided by 5 deaths plus 0 assists equals obvious Akimbo douche. 11.	Every sniper on your team is a noobish intervention quickscoper. 12.	Every sniper on the other team is a professional WA2000 hardscoper. 13.	Right when you need camouflage the most, your ghillie suit will get you spotted. 14.	This is because the enemy had thermal and you didn’t use cold-blooded. 15.	If the wings are traveling faster than the fuselage, then it’s a helicopter; and therefore, dangerous. 16.	If the wings are traveling slower than the fuselage, then you are hallucinating; and therefore, suck. 17.	There are no three most dangerous places on the battlefield. Everywhere is the most dangerous. 18.	The amount of knife fights a player has lost is directly proportional to how many commando users a player has encountered. 19.	When a player says, “I am the fast and the furious!” they are an obvious knife monkey. 20.	The distance to your chosen knife victim is one foot farther than your maximum stabbing range. 21.	And that victim had akimbo Model 1887s. 22.	Never share an emergency airdrop with anyone more noobish than yourself. 23.	Right when you need that claymore, it will not be there. 24.	Right when you think you have placed your tactical insertion where nobody will find it, a sitrep dude will smash it. 25.	Or he will wait for you to respawn so he can kill you. 26.	Snipers always go after easy targets. 27.	You are an easy target. 28.	Those footsteps you hear belong to you or your team. 29.	Those footsteps you don’t hear belong to the enemy. 30.	If you were to use sitrep pro, this still wouldn’t change. 31.	The minimum safety distance for a frag grenade is one foot farther than you can run. 32.	If you can GL the C flag from your spawn, then the enemy can GL the A flag from their spawn. 33.	Odd objects attract fire. 34.	The object you are taking cover behind is an odd object. 35.	You are an odd object. 36.	When you have low ammo, you can’t hit a thing. 37.	When you have a decent amount of ammo, you still can’t hit a thing. 38.	There are no silent killers on the battlefield. 39.	If you are a killer, then you are not silent. 40.	AC-130s are indestructible. 41.	Unless you are controlling the AC-130. 42.	The same goes for riot shields. 43.	The best chopper gunner user in the server is on the other team. 44.	And he has stolen your care package. 45.	Said care package had a chopper gunner in it. 46.	If it looks stupid but works, it isn’t stupid. 47.	Unless it is your only solution. Then it is a stupid solution. 48.	The easiest way to get shot at is to start shooting. 49.	Teamwork is essential- it gives the enemy more noobs to shoot at. 50.	9 times out of 10, you will lose your nuke to a shotgun camper who has just earned HIS nuke. 51.	When the going gets tough, the tough get behind hard cover. 52.	The dumb will not know or care where cover is. 53.	The weak will not make it to hard cover, instead getting mowed down by a minigun. 54.	Damage does not drop off for snipers. 55.	If you try to run away from a sniper, hoping the damage will drop off with range, you will be headshotted. 56.	Your streak of success will come to an end because of some punk with a riot shield. 57.	A predator missile will slam down a foot from you right before you make it into a building. 58.	This is because you refuse to look at your mini-map, and only run when you see it streaking toward you. 59.	Your harrier will be wasted on a dude with a riot shield. 60.	Right when you are about to hit a guy on the other side of the map with a throwing knife, the game will lag out. 61.	When you really need the game to go on, host migration will fail. 62.	You will be gunned down by an M240 because the enemy saw you first. 63.	If you see the enemy first, you will be gunned down by an RPD. 64.	If you and the enemy lock eyes at the same time, you will be gunned down by an MG4. 65.	9/10 of the players who killed you had 2-5% health. 66.	What goes around comes around. 67.	What comes around won’t go around. 68.	Your noob tube and rocket launcher fire duds. 69.	The enemies’ noob tubes and rocket launchers fire HE rounds because they have danger close. 70.	Shepherd does not care about danger close (Not the perk). 71.	Neither does that 6 year old on your team who just took your care package with a stealth bomber.