Tac 12

"Pump action. Largest ammo capacity in its class with a built-in Smart Choke for a tighter spread when ADS."

- Description

The Tac 12, referred to within game files as the UTS-15,  is a pump-action shotgun featured in Call of Duty: Ghosts.

Multiplayer
The Tac 12 is the last unlocked shotgun. It boasts the longest range of the shotguns, as well as the second least hip-spread (just behind the Bulldog). It has the least spread when ADS however, decreasing it by half of what it is from the hip, thanks to the integrated Smart Choke. This paired with its long range and better minimum damage makes it one of the deadliest shotguns at their range extent.

Extended Magazines will increase magazine capacity from 10 to 15. Players who use this attachment with the Tac 12 should be precautious as the increase in magazine size combined with the shell-by-shell reload will make reloads longer if they don't top up regularly. The Grip is basically useless on the pump-action shotguns due to their slow fire rate, as the gun will recenter before the next shot can be put out. The Silencer is not recommended, as even though the Tac 12 has the highest range of the shotguns, the Silencer will still heavily limit its lethality and is not worth the gain of stealth benefits. The Muzzle Brake is a very recommended attachment, granting a 15% boost to range. This will increase the likely chance of a one shot kill at the extent of its range.

Slug Rounds will change the ammo type from the regular buckshot to a single accurate slug. At close and medium ranges, the Tac 12 can be deadly with the Slug Round as there is no maximum range at which the shot disappears. When combined with the Muzzle Brake it can be very deadly, dealing one hit kills out to medium range. However, when using Slug Rounds, it is beneficial to equip a Red Dot Sight or a Holographic Sight, as the iron sights can be obstructive.

When building a class for the Tac 12, main priorities should be mobility and maximizing the potential of a one shot kill. Most maps in Ghosts are quite large, which gives other weapons a natural edge over shotguns, as using shotguns requires the player to get close to the enemy. Especially with pump-action shotguns, it is critical to ensure one shot kills, as the slow rate of fire means that you usually won't have enough time for a second shot before the enemy can retaliate.

The combination of Ready Up and Steady Aim is almost vital for the Tac 12 (as with other shotguns), as Ready Up decreases the time it takes to recover from sprinting and fire, while Steady Aim tightens up the hipfire box, making pellet stread tighter and enhancing the chance of one shot kills. Marathon and Agility are highly recommended to move faster and get close to the enemy. Sleight of Hand can be used to offset the slow reload time, but is not necessary with the Tac 12 as long as you keep at least a few shells loaded at a time. Dead Silence is also an excellent perk for shotguns, allowing you to sneak up on unsuspecting enemies.

When using slugs, equipping Stalker will help you stay mobile while ADS, though it is still advisable to not move too much when aiming to ensure accurate shots on target.

Integral

 * Smart Choke

Sights

 * Red Dot Sight
 * Holographic Sight

Barrel

 * Silencer
 * Muzzle Brake

Under Barrel

 * Foregrip

Mod

 * Slug Rounds
 * Extended Mags

Trivia

 * A lot of scribbles can be seen on the shotgun, such as on the top, where there's a big red scribble, on the iron sights, where there's a circle, and various others.