User blog comment:Cubuff37/My Official Review Of Call of Duty: Advanced Warfare/@comment-1263839-20150131213136/@comment-2080691-20150203232007

@AugFc- Let me stop you before you even finish your first paragraph... you say AW was on a tight deadline... it had 3 years of development. Every game in the MW series had almost 1 year of development. Already that argument is shot down. And regardless of if they had more dialogue planned for him or not, his character was boring. There was not one good moment of his in the story, so there's no reason to believe it was going to get any better with more dialogue. You're trying to excuse them for having a tight budget and a tight deadline, whereas there were just as many if not more restraints for the games in the MW series and BOps series.

Irons' character wasn't ambitious at all! He wanted to do the ridiculous task of killing the entire world just because some leaders created wars that didn't solve anything. Once again, your'e wrong about Makarov. They did explain why he hated the UN... first of all there's the obvious reason that they were responsible for killing Zakhaev. But just for you I wrote down these notes from the cutscene for 'Ultimatum' in MW1 and the intro to MW3 that all show why Zakhaev and Makarov hated the US...


 * 1) 1. They invaded Russia, implied by "they are the invaders"


 * 1) 2. Zakhaev thought they killed his son, or were at least responsible for his death, implied by "my blood... on their hands"


 * 1) 3. They fight in other people's wars, on the land of other countries, implied by "the west hypocrisy has made the world the battlefield".


 * 1) 4. They've killed a lot of Russians, implied by "while our brothers and sons spill their own blood"


 * 1) 5. They think they're the heroes, or at least are incorruptable, implied by "our enemies believe that they alone dictate the course of history"

All of those are reasons for Makarov and Zakhaev as well as all of the Ultranationalists to hate the US. Irons' reasons for wanting the entire world dead are...


 * 1) 1. His son (who didn't even like him by the way) was killed in a pointless war.


 * 1) 2. Leaders create pointless wars.

So much of the story in AW just didn't make sense and a lot of it felt extremely random. Like, why did Ilona disappear? Why did she pop up later with no explanation? I can almost guarantee you it's because the devs were so sick of their own story and characters, and at some point they realized "wait, what happened to Ilona?" and someone else said "oh crap I forgot about her, let's just throw her in since we're already too far along to put her in some of the missions we've already done". Also, why did Atlas blow up the Golden Gate Bridge? "Oh no reason, we just want to see it blow up".

COAZ completely over-dramatized Gideon, and you say it's one of the few interesting parts of the story, yet it was hardly recognizable. You can't give a game credit for a character that they almost created lol

And on your last point, I agree. Ghost isn't a great character at all but isn't it fair to say one of the objectives in having protagonists in a story is to make you like them? I think so. Some Modern Warfare characters do that. Some Black Ops characters do that. Advanced Warfare characters don't. Period. That's what the poll would prove.