Talk:Juggernaut (perk)

lol alright, who's the nub saying that juggernaut is technically better than stopping power in CoD4??? I can tell their k/d ratio is below 1... Either one can be used to it's full advantage but let me explain my opinion in why Stopping Power is overall better than Juggernaut: Any experienced player will tell you the same. There's bunch of elements that decides the efficiency of a gun, Activision were nice enough to lay them out to compare a weapon with another; Each weapon's Attributes. Any experienced player can avoid death, with the right strategy. All juggernaut does is help you do that by giving an extra split second to avoid incoming fire once you're sprayed upon. On the contrary, Not every player in a game is going to use that one specific (juggernaut) perk. So compared to Stopping Power, You have the ability to kill people faster, that is if you see them 1st. Although if they see you 1st... whats stopping you from kiting? Stopping Power & Juggernaut cancel each other out; so both you (using Stopping Power) and other player (the Scrubernaut user) are on the same playing field, fair enough? I say so myself. In addition, range plays a great deal in most maps & guns (ex. whats the point of using a rifle if you can't finish off the kill fast enough at long range?, by the time enemies notice you're shooting at them, they're most likely to start kiting, especially if you're using a gun not designed for desired range) Stopping Power reduces the necessary bullets needed to finish off long range kills leaving enemies little to almost no time to react to incoming fire at great distances. My case is closed. -Sinic