Awakening

Awakening is the fourth Extinction map of Call of Duty: Ghosts. It is featured in the Invasion DLC. It features Intel like in Nightfall and Mayday. There are three new enemies: Gargoyles, Bombers and Mammoths. Schematics also return. There is also an attachment known as the ARK, which can be attached to select weapons. With the release of the Invasion DLC trailer, some of the new features have been confirmed and showcased.

Official Description
In Episode 3: Awakening, the CIF Team descends into the perilous depths of an alien underworld. Armed with a range of new hi-tech weapons and equipment, our heroes must penetrate a series of defensive barriers to reach the Ark and retrieve “The Cortex” – the key to unlocking the secrets of the Ancestors’ psychic powers.

Episode 3: Awakening, introduces three new Cryptid species, each posing a unique and lethal threat. The team will quickly learn to keep an eye in the sky to defend against airborne assaults from the flying Gargoyles, as well as the explosive strikes of the swarming Bombers. At ground level, good tactics and teamwork will be needed to defeat the Mammoths that guard the Ancestors’ lair.

Prologue
Captain David Archer and two American soldiers are fighting Cryptids inside the Ball's Pyramid colony. One soldier calls out last mag while the other runs out. Archer tells them to stand fast as the Ark is just a short distance ahead. But then a Gargoyle attacks the first soldier, who then drops a grenade upon death. Archer quickly pushes the other soldier in front of him in order to shield himself from the blast. The soldier dies as a result, but the explosion still knocks Archer backwards, his arm brushes against a Cryptid bush, then he is knocked back on an Obelisk. Dr. Samantha Cross then walks towards him, holding a machete blade. She examines his injured arm and explains that the poison is lethal. Archer realizes that in order to be kept alive his arm should be removed, but he believes that what is happening right now is not real. Cross retorts that this shouldn't hurt: she cuts his arm off, saving him from the Cryptid poison, and Archer screams in pain. Archer agonizingly asks what she wants, she says she wants the same as everyone else: to make a deal.

Intel
Classified Intel are found randomly in search boxes, while Encrypted Intel are found in laptops hidden around the map.


 * Classified 1: Guardian Angel (Intel 01)


 * Encrypted 1: Fugitive (Intel 02)


 * Encrypted 2: Defector (Intel 03)


 * Classified 2: Dead or Alive (Intel 04)


 * Classified 3: The Cortex (Intel 05)


 * Encrypted 3: Executioner (Intel 06)

Epilogue
Breaking news shows the Cryptid outbreak has been unleashed throughout the entire world; every colony under the earth has erupted and released Cryptids to ravage its surface. Back at Ball's Pyramid, V-22 Pilot callsign: Arclight picks up CIF Team 1 with the Cortex, a tissue sample of one of the Cryptid Ancestors. Godfather copies and orders Arclight to take the team to the "Exodus launch site" and he will save four seats for them. But Arclight says to make it five as he finds Cross waving at him from the top of the island, which Godfather finds it unbelievable. The President calls Godfather asking for options, but Godfather says that the war is over, and that the human race has lost; he predicts 80% of the earth's surface will be overrun within 200 hours. The only option left would be the play "Scorched Earth," a worldwide nuclear response which will sacrifice the planet in an attempt to destroy the Cryptids. The President believes that it is over for mankind. Godfather says that the ancestors survived the last apocalypse with their Arks under the surface, but as the V-22 carrying CIF Team 1 and Cross approaches the West Coast and the Exodus launch site, Godfather says the humans have an Ark of their own, "hanging right over their heads."

Features
Here are some major differences in Awakening compared to previous Extinction episodes:

Enhanced Jumping - Archer mentions that human biochemistry is enhanced near Arks. Thanks to this, players can jump over twice their normal heights while playing Awakening. Jumping on the large mushrooms launches players even higher into the air, granting access to certain parts of the cave which cannot be accessed with regular jumps.

Schematics - These buildable items return from Mayday in the form of computer tablets found in hidden rooms where Mammoths often appear. Parts for schematics are once again found in red toolboxes.

ARK Attachment - In some hidden rooms, players will find a deceased soldier with a special ARK attachment which turns weapons into laser weapons, greatly increasing their power. Cryptids killed by ARK weapons explode upon death, slightly damaging nearby aliens. Note: The ARK attachment automatically transfers to newly purchased weapons. Unlike other attachments, it isn't lost in the exchange.

Optical Scanner - Instead of the laser drill used in previous maps, Awakening features a drill chassis outfitted with an optical scanner. Players use this scan Obelisks found on the map. Once all the Obelisks in an area are scanned, they must be destroyed by using the Vanguard, a quadrotor drone similar to Multiplayer's Gryphon. Players controlling the Vanguard are protected by a force field. Other players should defend the Vanguard, because if it's destroyed, the team must wait about 10 seconds before another can be activated. Once all of the Obelisks are destroyed, players can proceed to the next area.

Gargoyles - These large new aliens spend most of their time flying in the air. Their rapid-firing acid attack can down players in one volley, similar to the Breeder's attack in Nightfall. Gargoyles can also absorb quite a lot of damage and can be difficult to hit with great accuracy, making them one of the more deadly foes encountered so far in Extinction. Gargoyles typically stay in the air until they are injured, in which case they will sometimes land on the ground for a few moments. They appear to have a weakness to Venom attacks—particularly the new Venom Grenades, which can kill a Gargoyle in one strike. Of course, good aim is needed to hit a flying creature with a grenade in mid-air.

Bombers - Flying Bombers replace Seekers in Awakening. Bombers are small, making them difficult targets to hit, but can normally be killed in just a few rounds. Once they lock on to a player, they turn red, dive at extreme speeds, and explode on impact. They are spawned from green turret plants similar to those planted by Seeders in Mayday. These plants also release acid clouds when approached.

Mammoths - These new Cryptids are essentially blue Rhinos in all but two ways: First, they can unleash a ground-pounding attack which spawns two additional Hunters. These Hunters can accumulate and become quite a pain if the Mammoth isn't dealt with quickly. Second, Mammoths can burrow underground and reappear at just about any location. Due to these differences, Mammoths usually require planning and teamwork to bring down. fortunately, Mammoths only spawn in hidden rooms and will not spawn randomly during the course of the game.

Weapons

 * Remington R5 - ($2000)
 * Maverick - ($1500)
 * K7 - ($2000)
 * Ripper - ($1500)
 * Ameli - ($3000)
 * Chain SAW - ($3000)
 * MK14 EBR - ($2000)
 * IA-2 - ($2000)
 * USR - ($1500)
 * VKS - ($1500)
 * Bulldog - ($2500)
 * Tac 12 - ($2000)
 * Kastet - ($1500)
 * Venom-X - (Free; built with schematics)