Satchel Charge x2

Satchel Charge x2 is a Tier One perk in Call of Duty: World at War. It gives the player two Satchels. Similar to Call of Duty 4's C4, it is meant to kill tanks and can be used as a very deadly trap. For the Xbox 360, press the "Left D-Pad" to pull out a satchel, then use "Left Trigger" to throw a satchel, then "Right Trigger" detonates. For the PC, press "5" to use, "F" to throw, and "Left Mouse" to detonate. And for the PS3, use the left D-Pad button, then "L1" to throw, and "R1" to detonate. It can be useful when put into a sniper's position. You wait, and when someone uses the position, then you detonate to result in an instant kill. One of the only things that makes this better than the Bouncing Betty for this purpose is that it has a much larger blast radius, but it does not have an auto-detonate. You can, however, quickly tap the X button on you Xbox 360 controller to quickly detonate the charges, without having to pull out the plunger, giving yourself some extra time to fend off enemies.

Multiplayer Tactics
Satchel Charges can be efficiently used in Search & Destroy, by planting them near the objectives, and once a bomb is planted by the enemy team, detonate the satchel charge for an instant kill allowing teammates to quickly run in and defuse the bomb, if enemies aren't nearby.

They can also be used as a deadly trap, e. g., if a player were to try and tank a tank, a satchel charge will be sitting right under it to that when the play gets in, the tank immediately explodes, or the player will get blown up by the satchel charge if it is placed near it.

Satchel Charges can be used to quickly and efficiently used to destroy a tank. One satchel charge strategically placed underneath a tank and detonated will cause the tank to destroy IMMEDIATELY, even if it has full health. This is very helpful when used with Extreme Conditioning, giving you the ability to run to a tank and get a satchel directly underneath and run away quickly. This strategy should be used whenever a tank is present, as stopping the tank as quickly as possible will minimize casualties on your team. A smart player would plant a satchel in a puddle of water because the tanks have the inability to see clearly into the water, in maps such as Outskirts, Seelow, and Downfall.

The Bazooka prefers much less suicidal activity as you can easily shoot at long ranges albeit you will need at least 5-6 Bazooka shots to kill the enemy tank. Thus, cooperation is needed if you are tank busting.

Triva

 * The satchel charge used in Call of Duty: World at War seem to be wired charges, and not the "backpack" type that explode with a set amount of time.


 * You are able to use satchel charges in Blowtorch & Corkscrew and hold three rather than two.