G18

The G18 is a machine pistol featured in Call of Duty: Modern Warfare 2.

Single Player
The G18 is the sidearm when using the Snowmobile in "Cliffhanger", or the Spec Ops missions, "Race" and "Time Trial". It can also be found in some of the levels such as "The Gulag" in the armory, "Takedown", "The Hornet's Nest," and "Loose Ends". It is also found in a large number of Special Ops missions. The G18 is also the player's starting secondary weapon at the beginning of "The Hornets Nest".

Multiplayer
The G18 is unlocked at Level 22 and has low damage, high recoil, an "extended" 33 round magazine, and the highest rate of fire of all the guns in the game. This high rate of fire makes Stopping Power of questionable use, because it only reduces the amount of bullets needed to kill by 1.

The G18 is best used at close range because of its high recoil. A silencer makes the G18 an effective stealth sidearm and eliminates the large muzzle flash which can block the players view. It is widely regarded that Akimbo is the best attachment for the G18, as even without Steady Aim, the cross-hairs are one of the smallest of any Akimbo weapon, and the G18s high rate of fire makes this Akimbo pair devastating in close quarters, and even usable in medium ranges. However, using the G18 Akimbo is frowned upon by the majority of players because the relative ease of getting close to mid range kills. The G18 is an excellent compliment for riot shields, as the high fire rate and a relatively large magazine makes it deadly in close quarters, much like the default riot shield class which has the PP2000 akimbo.

Weapon Attachments

 * Red Dot Sight
 * Silencer
 * FMJ
 * Akimbo
 * Holographic Sight
 * Extended Magazines

Trivia

 * A good tactic when the G18s are used in akimbo is to pull the right stick (or mouse) down a bit when firing. This will counter the recoil for more accuracy.
 * On Infinity Ward's official website, the G18 was voted the favorite machine pistol in Modern Warfare 2.
 * In the campaign, Shadow Company soldiers fall into Last Stand with the pistol, but fire it semi-automatically. It changes to full auto once picked from the dead enemy.
 * All Task Force 141 soldiers use the G18 as a sidearm, explaining why Roach has one in Cliffhanger's snowmobile escape and why he had one as a secondary weapon during "The Hornet's Nest".
 * A Glock Pistol is shown in the Last Stand perk icon in both Modern Warfare games, but the G18 cannot be used while in Last Stand.
 * The serial number on the G18 is 2558914.
 * The G18 has a different recoil pattern in single player and Special Ops than in multiplayer.
 * On the left side of the slide, it reads "Gluke T0319 Pistol", and above that "Austria". It is the same on the right side, but the text is backwards.
 * In First person, the gun is held one handed. In third person, it is held with both hands.
 * When fired from the snowmobile, the G18 seems to have a lowered fire rate. This also happens to the Mini-Uzi on the single player mission "Endgame".
 * When the player changes their 1st tier Perk from One Man Army to another perk, the G18 is the default secondary.
 * In single player, the G18 is treated as a pistol instead of a machine pistol. This is shown when it isn't usable in Last Stand in Multiplayer, though it can be used in Last Stand in Spec Ops if the player is wielding it.
 * The way the character holds the G18 on a snowmobile and the achievement/trophy, Drive-by, may refer to gangsters in movies.
 * In Call of Duty: Black Ops, the ASP is held in the same manner as the G18.
 * During The Hornet's Nest, the player is scripted to not wield nor carry any weapon during the Pavelow chase. But, if the player goes prone while they are running, they will see a G18 /w Silencer in their right hand. However, the player cannot use it because he is scripted not to do so.
 * In Modern Warfare 2, the G18 is the only pistol the player pulls the slide back when it is going to be used. This is the same with the CZ75 in Call of Duty: Black Ops.
 * In a recent quiz on Call of Duty, the number of rounds in the G18's magazine was miscounted. In addition, many players thought that the G18's extended magazine capacity was 49 rounds, while it is 50. This is because the G18's starting ammunition in reserve is 49 in Multiplayer when the extended magazine is equipped. Proof here at 1:14.
 * In the mission "The Enemy Of My Enemy" an enemy can be found with Akimbo G18's with red dot sights on them.
 * In "Endgame" the G18's reload sound is the same as the Mini Uzi's.

Video
thumb|300px|left|G18 Attachment Overview

G18 Glock 18