User blog:CoD addict/Ideas for the next Call of Duty game

Hi all,

I thought I'd make a list of what I want to see in the next Call of Duty game.

Engine-wise, the game performs just like the previous installments. Gameplay-wise, some major changes need to be made to keep the game fresh. The following is a list of additions, removals, and tweaks from my standpoint if I could make the next CoD game.

Gameplay
I'd like to see the return of the game modes, currency, viewable statistics, leaderboards, and customizable playercards from Call of Duty: Black Ops. With the currency system, some things should probably be priced a little differently. I would love the addition of a or similarly-priced stat reset which fully resets all kills, deaths, wins, losses, but not challenges, contracts, purchased items or rank. I would also like to see the return of camouflages earned by headshots; camouflages are meaningless in Black Ops. More shotguns, sniper rifles and handguns would be a welcome change as well.

Melee
Whenever the player melees, they strike the enemy with the currently equipped weapon; the speed and damage of the melee is determined by the class of weapon.
 * Submachine guns, shotguns, and handguns perform a two hit kill and melee very quickly
 * Assault rifles and sniper rifles perform a two hit kill and melee at a moderate speed
 * Launchers and light machine guns perform a one hit kill but melee slowly

Lethal

 * Claymore - The player spawns with two claymores that behave as they do in Call of Duty 4
 * C4 - The player spawns with two packages of C4 that behave as they do in Call of Duty 4

Passive

 * Jammer - The player spawns with a jammer that behaves as it does in Call of Duty: Black Ops but stays on the player (similar to Scrambler), able to be turned on and off. Requires a short animation to turn on and off
 * Night vision goggles - The player spawns with NVG's that behave as they do in Call of Duty 4 - Requires a short animation to turn on and off

Lethal grenades

 * Frag grenade - The player spawns with a single grenade that performs as it does in Call of Duty: Modern Warfare 2
 * Semtex grenade - The player spawns with a single Semtex that performs as it does in Call of Duty: Modern Warfare 2
 * Knife - The player spawns with a throwing knife that performs as it does in Call of Duty: Modern Warfare 2 and glows gold on the ground as in Call of Duty: Black Ops. This knife replaces the melee system with a one-hit, painfully slow knife lunge

Tactical grenades

 * Flashbang x2 - A combination of the flash and stun grenades of previous installments
 * Smoke grenade x2 - A smoke grenades that behaves as in previous installments
 * Willy Pete x1 - A white phosphorous grenade that behaves as Nova Gas, except with much more severe damage, a shorter throwing range, and larger blast radius (high probability to injure or kill yourself)

Appearance
The player can purchase differently-styled uniforms for each faction. The camouflage pattern changes depending on the map. The player can also purchase a ghillie suit.

Tier 1 (Equipment perks)

 * Bandolier - Doubles starting ammo for primary weapon
 * Bandolier Pro - Adds one lethal grenade and one tactical grenade
 * Appearance - Adds extra ammunition pouches and equipment to the player's body


 * Overkill - Replace secondary weapon with another primary weapon
 * Overkill Pro - Replace a primary weapon with a secondary weapon
 * Appearance - Adds tons of knives all over the player's body


 * Warlord - Place two attachments on your primary weapon
 * Warlord Pro - Place two attachments on your secondary weapon
 * Appearance - Adds high-tech equipment to the player's body


 * Tactical Mask - Highlights enemy grenades and equipment in red
 * Tactical Mask Pro - Provides immunity to gas grenades and flashbangs
 * Appearance - Adds a high-tech gas mask to the player's body


 * Flak Jacket - Explosive damage is reduced
 * Flak Jacket Pro - Immunity to fire
 * Appearance - Adds a flak jacket to the player's body

Tier 2 (Trait perks)

 * Lightweight - Move faster than normal
 * Lightweight Pro - Perform a higher jump
 * Appearance - Adds a pair of tennis shoes to the character model


 * Scout - Reduce the effects of weapon sway
 * Scout Pro - Hold breath for longer on sniper rifles
 * Appearance - Adds a pair of binoculars to the character model


 * Sleight of Hand - Reload with greater speed
 * Sleight of Hand Pro - Throw grenades and deploy equipment faster
 * Appearance - Adds a deck of cards to the character model


 * Hardline - The required number of kills for killstreaks is decreased by one
 * Hardline Pro - Reroll care packages for a chance at something better (or worse)
 * Appearance - Adds fuzzy dice (lol) to the character model


 * Camouflage - Invisible to enemy UAV recon
 * Camouflage Pro - No red name or crosshair appears
 * Appearance - Adds a you decide - I couldn't to the character model

Tier 3 (Skill perks)

 * Marathon - Have infinite sprint
 * Marathon Pro - Climb ladders and vault objects more quickly
 * Appearance - Adds a canteen to the character model


 * Commando - Recover more quickly after performing a melee attack
 * Commando Pro - Receive no fall damage
 * Appearance - Adds a beret to the character model


 * Ninja - Move silently
 * Ninja Pro - Reload and climb objects silently
 * Appearance - Adds throwing stars to the character model


 * Deadly - Increase bullet penetration
 * Deadly Pro - Decrease weapon recoil
 * Appearance - Adds sunglasses to the character model
 * (if combined with Tactical Mask, makes the eyes glow red)


 * Steady Aim - Increased hip-fire accuracy
 * Steady Aim Pro - Decreases weapon draw time after sprinting
 * Appearance - Adds rolled-up sleeves to the character model

Please make suggestions regarding categorization of perks and adding/removing/tweaking the rest. I'm terrible at making up killstreaks, so I spared you guys the misery. Let me know what you think of the changes. Thanks for reading!

P.S. If you tl;dr me, I'll rip off your wanker. :)