User:N7/FAMAS/FAMAS BO

The FAMAS returns in Call of Duty: Black Ops, this time as a fully automatic weapon with an uncapitalized name, as the Famas.

Campaign
The Famas can be found in the later missions of Call of Duty: Black Ops, (Such as "WMD") mainly carried by CIA and Spetsnaz operatives, with various attachments. In the level "Redemption," a Famas with a Reflex Sight and Dual Mags is Mason's primary starting weapon.

Multiplayer
The Famas is the fourth assault rifle unlocked in Create-A-Class, and is available for purchase at level 14. Being an assault rifle, the Famas excels at close-mid range, due to its decent damage and high rate of fire. However, at long range, firing the weapon in short bursts is recommended due to its relatively high level of recoil. The weapon is very popular with both beginners and experienced players, due to its versatility, high damage output, ease of use and relatively early unlock. However, because of these traits, excessive or exclusive use of the Famas in multiplayer is widely frowned upon by most players.

It requires three shots at close range and four at longer ranges to kill, which is the same as many other assault rifles, though it cannot kill with two headshots, nor can it kill in one shot at long range in Hardcore modes, and has a slightly shorter 3-hit-kill range than the higher damage Assault Rifles. The gun's major drawback is the relatively high recoil during sustained fire compared to most other assault rifles. The Famas suffers from a significant recoil pull up and to the right, which can drag a player's aim off target during sustained automatic fire. More experienced players using the Famas will pull down and to the left whilst firing full-auto, and burst fire at longer ranges in order to compensate for the recoil. A loadout including Extended Mags or Dual Mags, Sleight of Hand and Scavenger would be a good choice for the Famas, as its high rate of fire chews through its 30 round magazine and ammo supply rather quickly. Hardened Pro is also a wise perk to use with this weapon, as flinching from being shot, combined with the Famas's strong recoil pull, can often be fatal during a firefight.

As of Title Update 10, released June 23, 2011, the Famas was altered to diminish its effectiveness, due to its disproportionately high usage within the online community. The Famas now has the second lowest hipfire accuracy and slowest ADS time of the assault rifles. Although Sleight of Hand Pro and Steady Aim are able to counter the effects of the patch, it is currently the poorest handling fully automatic assault rifle available in these respects (only the FAL possesses worse hip-fire accuracy in its category). The Famas' recoil has been marginally increased as well, making it somewhat harder to compensate for during sustained automatic fire. Players using the Famas will need to be aware that the characteristics of this weapon will put them at a slight disadvantage when facing other assault rifles in direct firefights.

The Famas has very similar statistics to another assault rifle, the AUG, possessing nearly identical stats before the rebalancing alterations. The main difference between the AUG and Famas lies in the recoil. The Famas has a predictable kick upwards and to the right, whereas the AUG's recoil pulls upwards with a strong side-to-side kick. Many players prefer the Famas' style of recoil, as it is arguably easier to predict and compensate for, thus giving the Famas the advantage at long range. However, at middle and close ranges, the AUG holds the advantage, due to its superior ADS time, hipfire spread, and more centred recoil pattern. Overall, the AUG favours a more aggressive, rushing playstyle, while the Famas' impediments at close range cater the weapon towards a more defensive style.

The Famas is a very versatile weapon, due to its three-four shot kill ability and high rate of fire compared to other assault rifles. The Famas and the AUG both have the second highest damage-per-second of any fully automatic gun in close quarters after the Skorpion, while at long range are second only to the Stoner63. Before it was rebalanced, the Famas was widely considered to be the best overall weapon in Black Ops, with the weapon's pre-patch statistics earning it ire and infamy amongst the online community. With the patching of the weapon however, players will need to be aware of the gun's recoil and handling disadvantages.

Attachments

 * Extended Mags
 * Dual Mag
 * ACOG Scope
 * Red Dot Sight
 * Reflex Sight
 * Masterkey
 * Flamethrower
 * Infrared Scope
 * Suppressor
 * Grenade Launcher

Zombies
In Zombies, the Famas can be acquired only from the Mystery Box. It has a high rate of fire and power, but ammo becomes problematic as the player is likely to burn through it quickly. As with most weapons, it is most efficient to go for headshots, since the Famas only requires a few bullets to kill a zombie even past round 8. Overall, it's not an ideal weapon to use, as the ammo reserve is very low, added on top of the high rate of fire which could leave the player dependent on Max Ammo or their other weapon after one or two rounds.

When Pack-A-Punched, it becomes the "G16-GL35". The gun comes with an increase to magazine capacity and adds a Red Dot Sight with a happy face reticle but with a random color. However, ammo is still a problem, and it would best be traded for something better by round 20.

Video
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Trivia

 * The name for the Pack-A-Punched Famas (G16-GL35) is leet speak for "giggles."
 * Below the iron sights, the player can see "III-ARC FIREARMS," which is a reference to Treyarch.
 * In the Playercard weapons section, the Famas will not have a pistol grip, but a trigger guard similar to that of the AUG.
 * On the left side of the gun "86-2" is engraved. This writing is most easily seen in "Redemption" when Mason holds the Famas diagonally or if an underbarrel attachment is equipped.
 * Also engraved on the side is "MAS .223" and "SA 3750402."
 * On the Create-A-Class display, the Famas's magazine goes through the player model's right forearm.
 * On the Wii version, the sound files for firing and reloading the gun are different from those on the PS3, Xbox 360, and PC versions.
 * When a camouflage other than gold is applied, the tape on the weapon's stock changes color to match the gun.
 * The fire selector, behind and below the back sight, is set on 3 round burst mode. In the game, however, it is fully automatic