User blog comment:AndImBatman/Call of Duty: Black Ops II Review - Die Rise/@comment-198.217.126.37-20130205231137

I don't think the Sliquifier deserves that low a rating. Somewhere around 6-8. As stated below, the Sliquifier can take out an entire round due to the "acidic chain reaction". Maybe you didn't shoot directly at the Zombies, AndImBatman. The Sliquifier is incredibly useful against the minions, preventing them from doing parkour for a reasonable amount of time to dispatch them. It is also a very good panic weapon, as if you're stuck in a corner, the Zombies just stumble around and burst into purple goo, while you escape. The only real disadvantage appears when other *ahem* "unexperienced teamates" (aka noobs) fire the Silquifier in front of you and cause you to smash head-on into your own train of zombies. I have never fallen off a building or down an elevator shaft using the Sliquifier. It's quite amusing to see zombies fall down stairs and off cliffs, though.

Regarding the Minions, although they can be a pain on Mulitplayer when no one has Juggernog or the Galvaknuckles, they do not deserve to have a 1. I am thinking around 3-5, while they're are more challenging than the Teleporting Zombies, you do a get a free perk for knifing all of them. And 2000 extra points, further compounded by the chance of having your knife points doubled.

Who's Who is a genius perk on Treyarch's part. In Solo, when used in conjunction with Quick Revive, all you have to do is avoid getting hit, and you revive yourself. Even in Multiplayer it's useful, allowing teamates to revive the other you. While I admit it's slightly annoying when both copies go down, and both have to be revived, realize Treyarch has bestowed the ultimate version of Second Chance, surpasssing Tombstone by a long shot. Asking for all your weapons and perks back while a clone, is just too easy. If you're rating perks soley on how useful they are, it depends on the playstyle. An aggressive, lone wolf, rape trainer would have little need for this perk in Multiplayer. A less experienced, support player would do rather well with it. I'm thinking a 6-8.

The PDW and the AN-94. Oh, I understood that combo the first time I set eyes on both those weapons. I'm happy Treyarch made a reliable Wall Weapon.

Overall, I think you're pretty close. I just have to say basing your ratings on how you feel rather than performance and/or creativeness can priduce really biased ratings. (I may be guilty of that also.) Otherwise, it was a pretty intelligent review, with a few opinions thrown around.