Pick Ten System



The Pick Ten system is a new class-building feature in Call of Duty: Black Ops 2 that allows more freedom for the player to customize their loadout.

Allocation Points
As its name implies, the Pick Ten system gives the player the ability to choose ten elements to make up their loadout. Each element costs one Allocation Point, which can be anything from a primary weapon, secondary weapon, weapon attachments, grenades, gadgets, and perks.

Using this system, the player can opt for more emphasis on particular elements, like spending points on more attachments and foregoing grenades entirely.

Wildcards
Aside from the ten points given for building a class, the player is also given three Wildcards, which allow further tinkering of the elements the player has previously selected, although the Wildcards cannot count towards the elements themselves (no more than ten allocation points).

Normally, a weapon can only have two attachments, but by using a Wildcard, it can add another. The same can be done for things like carrying another grenade, or installing another Perk.

Stipulations
With all this freedom, there are still a few restrictions.
 * A weapon can only have up to four attachments, costing five allocation points; one point for the weapon itself, two for the first two attachments, and two Wildcards for two additional attachments
 * A secondary weapon can be used as a primary, but requires the use of a Wildcard
 * Up to three Lethal grenades can be carried, using two allocation points and one Wildcard for the third
 * Up to four Tactical grenades can be carried, using three allocation points and one Wildcard for the fourth
 * One Perk can be installed from each category using one point each, and a second from each can be installed by using a Wildcard, but this also costs another allocation point