Differences of Call of Duty games on the 7th generation

Some minor features in Call of Duty: Ghosts and Call of Duty: Advanced Warfare differ in the seventh generation consoles (Xbox 360 and PlayStation 3) compared to the PC and eight generation ones (Xbox One an PlayStation 4).

Call of Duty: Ghosts

 * Sniper rifles in campaign mode still have the scope view of older games instead of the new dual render seen in multiplayer and Extinction, whereas in the next-gen versions the new scope view is applied in all game modes.

Call of Duty: Advanced Warfare

 * In the campaign, enemy Atlas forces never use the ASM1, AMR9 (except in "Captured") and IMR against the player, and neither do the KVA (and Atlas hazmat soldiers in "Bio Lab") use the ARX-160, MK14 and MP11.
 * In the mission "Atlas", in the bathroom next to the room where POTUS is located, a mirror can be seen above the sink (though with no proper reflection), whereas in the next-gen versions there is no visible mirror.
 * In "Traffic", no enemy dogs appear after crossing the streets near the end.
 * In "Utopia", there is a hole in the window for the intel, whereas in the next-gen versions the window must be smashed in order to acquire it.
 * The RPG that can secretly be found in "Throttle" lack any textures.
 * In "Captured" and "Terminus", Gideon wears a hat.
 * Additionally, in "Captured", the bodybags hanging from the ceiling don't sway when knocked into.
 * In "Terminus", there are no explosions below when Irons hangs onto Mitchell's arm.