Laser Sight

"Increases hip fire accuracy."

- Create-A-Class description.

The Laser Sight is an attachment featured in Call of Duty: Black Ops II, which increases the hip fire accuracy of the player's weapon.

Call of Duty: Black Ops II
The Laser Sight essentially replaces the Steady Aim perk from previous Call of Duty games. When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The attachment is available to all weapon classes excluding launchers and special weapons. The laser, which emits from the gun, can only be seen by the player using it and not the enemies, and the beam of light becomes completely invisible when the player aims down the sights of the weapon.

It affects each weapon class differently. Submachine Guns benefit the least from this attachment, whereas the Shotguns benefit the most, with Sniper Rifles, Light Machine Guns, and Pistols in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is little disadvantage to this attachment; unlike some which increases recoil, this attachment is only beneficial to the weapon, unless the player wants a larger hip fire area in order to hit more often when not directly looking at the enemy.

Trivia

 * If used on Sniper Rifles (without ACOG scope), when the player aims down the sights, the laser beam will disappear. The Laser Sight shares this trait with "cg_laserForceOn 1" console command from earlier games, this is because the weapon model disappears while in a scoped view (scope layer).
 * In the campaign, the player can seldom find a weapon with Laser Sight and Dual Band despite this combination is impossible when customizing the loadout.
 * When affected by the EMP, the laser sight will turn off, like any other electronics, but the steady aim effect will still be present.
 * When a laser sight and a foregrip are equipped on a weapon, the normal pick-up animation will play, but at a faster rate.