User blog comment:Damac1214/Why Shooters Need Good Stories/@comment-4814368-20130513155911

There were moments in Mass Effect 3 where, no joke, I set down the controller, stood up, and just walked around trying to make up my mind. I care a lot about these characters, so decisions mattered. But even more notably than that, even in mid-combat, when I know there is no way a main character will die (because it's scripted), it still raises the stakes. I see no need to go back to frivolous stories in shooters.

Unless you're Far Cry 3: Blood Dragon.