Wonder Weapons

Wonder Weapons are a series of powerful and fictional weapons featured in the Zombies game mode of Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: WWII and Call of Duty: Black Ops IIII .

The 56 weapons in order of introduction are the Ray Gun, Wunderwaffe DG-2, Monkey Bomb, Thundergun, Winter's Howl, Gersh Device, Matryoshka Dolls, V-R11, Scavenger, 31-79 JGb215, Wave Gun, Quantum Entanglement Device, Thrustodyne Aeronautics Model 23, Sliquifier, Blundergat, Hell's Retriever, Golden Spork, Ray Gun Mark II, Paralyzer, Time Bomb, Staff of Wind, Staff of Fire, Staff of Ice, Staff of Lightning, G-Strike, One Inch Punch, Sekhmet's Vigor, Apothicon Servant, Li'l Arnie, Apothicon Sword, Ragnarok DG-4, Wrath of the Ancients, Skull of Nan Sapwe, KT-4, Spider Bait, GKZ-45 Mk3, Dragon Strike, Gauntlet of Siegfried, Forge Freeze, Dischord, Face Melter, Head Cutter, Shredder, Vlad, Smiley, Modular Atomic Disintegrator, Entangler, Tesla Gun, Jack-in-the-Box, Ripsaw, Barbarossa's Pommel, Wunderbuss, Blade of Barbarossa, Holda, Nachtmahr, Perchta, Thulian Shield, Thulian Scythe, Thulian Flail, Thulian Hammer, Chakram of Vengeance, Hammer of Valhalla, Scepter of Ra, Viper and Dragon, Hellfire, Overkill, Path of Sorrows, Ragnarok DG-5, Homunculus, Kraken and Death of Orion

The Monkey Bomb, Gersh Device, Matryoshka Dolls, Quantum Entanglement Device, Hell's Retriever, Time Bomb, G-Strike, Li'l Arnie and Homunculus are special/tactical grenades and will replace one another when a new one is picked up.

The majority of the Wonder Weapons are different forms of energy weapons and have each got a unique function that separates it from the rest of the available weapons. The unique abilities vary from weapon to weapon but are generally devastating to the zombies in the later rounds, helping the player's chance of survival.

Order of Introduction (by map)
Each Wonder Weapon is typically exclusive to one map, though a few ones have proved popular enough to feature in other maps – an example of this is the Thundergun, which debuted in Kino Der Toten and was popular enough to return in Ascension, Black Ops Nacht der Untoten and Revelations. The weapons, per game and map they were introduced in, is as follows:

Call of Duty: World at War (2008)

 * Ray Gun (Nacht Der Untoten, all other WaW, BO, BO2 and BO3 maps, Blood of The Dead and Classified )
 * Wunderwaffe DG-2 (Shi No Numa, returns in Der Riese, Call of the Dead, The Giant and Black Ops III Verrückt)
 * Monkey Bomb (Der Riese, returns in multiple later maps)

Call of Duty: Black Ops (2010)

 * Thundergun (Kino Der Toten, returns for Ascension, Black Ops Nacht der Untoten and Revelations)
 * Winter’s Howl ("Five", returns for Black Ops's remastered version of Verrückt)
 * Gersh Device (Ascension, returns for Moon)
 * Matryoshka Dolls (Ascension, returns for Call of the Dead)
 * V-R11 (Call of the Dead)
 * Scavenger (Call of the Dead)
 * 31-79 JGb215 (Shangri-La)
 * Wave Gun/Zap Gun Dual Wield (Moon)
 * Quantum Entanglement Device (Moon)

Call of Duty: Black Ops II (2012)

 * Thrustodyne Aeronautics Model 23/Jet Gun (TranZit)
 * Sliquifier (Die Rise)
 * Blundergat (Mob of the Dead and Blood of The Dead)
 * Hell’s Retriever (Mob of the Dead and Blood of The Dead)
 * Golden Spork (Mob of the Dead and Blood of The Dead)
 * Ray Gun Mark II (Buried, retroactively added into all other Black Ops II maps, also added into Black Ops III with the Zombie Chronicles pack)
 * Paralyzer (Buried)
 * Time Bomb (Buried)
 * Staff of Ice (Origins)
 * Staff of Fire (Origins)
 * Staff of Wind (Origins)
 * Staff of Lightning (Origins)
 * G-Strike (Origins)
 * One Inch Punch (Origins)
 * Sekhmet’s Vigor (Origins)

Call of Duty: Black Ops III (2015)

 * Apothicon Servant (Shadows of Evil, returns for Revelations)
 * Li’l Arnie (Shadows of Evil, returns for Revelations)
 * Apothicon Sword (Shadows of Evil)
 * Wrath of the Ancients (Der Eisendrache)
 * Ragnarok DG-4 (Der Eisendrache, returns for Revelations)
 * Skull of Nan Sapwe (Zetsubou No Shima)
 * KT-4 (Zetsubou No Shima)
 * Spider Bait (Zetsubou No Shima)
 * GKZ-45 Mk3 (Gorod Krovi)
 * Gauntlet of Siegfried (Gorod Krovi)
 * Dragon Strike (Gorod Krovi)
 * Rocket Shield (Shadows of Evil, returns for Der Eisendrache)
 * Guard of Fafnir (Gorod Krovi, returns in Revelations)
 * Staff of Ice (Origins)
 * Staff of Fire (Origins)
 * Staff of Wind (Origins)
 * Staff of Lightning (Origins)
 * G-Strike (Origins)
 * One Inch Punch (Origins)
 * Sekhmet's Vigor (Origins)

Call of Duty: Infinite Warfare (2016)

 * Forge Freeze (Zombies in Spaceland)
 * Dischord (Zombies in Spaceland)
 * Face Melter (Zombies in Spaceland)
 * Shredder (Zombies in Spaceland)
 * Head Cutter (Zombies in Spaceland)
 * Vlad (Rave in the Redwoods)
 * Smiley (Rave in the Redwoods)
 * Modular Atomic Disintegrator (Attack of the Radioactive Thing)

Call of Duty: WWII (2017)

 * Tesla Gun (The Final Reich & The Shadowed Throne)
 * Ripsaw (The Darkest Shore & The Shadowed Throne)
 * Jack-in-the-Box (All maps)
 * Barbarossa's Pommel (The Darkest Shore)
 * Wunderbuss (The Shadowed Throne)
 * Blade of Barbarossa (The Shadowed Throne)
 * Holda (The Shadowed Throne)
 * Nachtmahr (The Shadowed Throne)
 * Perchta (The Shadowed Throne)

Call of Duty: Black Ops 4 (2018)

 * Chakram of Vengeance (Voyage of Despair and IX)
 * Hammer of Valhalla (Voyage of Despair and IX)
 * Scepter of Ra (Voyage of Despair and IX)
 * Viper and Dragon (Voyage of Despair and IX)
 * Hellfire (Blood of the Dead and Classified)
 * Overkill (Blood of The Dead and Classified)
 * Path of Sorrows (Blood of the Dead and Classified)
 * Ragnarok DG-5 (Blood of The Dead and Classified)
 * Kraken (Voyage of Despair)
 * Homunculus (Voyage of Despair and IX)
 * Death of Orion (IX)

Do note that the special weapons see in the Zombies mode of Call of Duty: Advanced Warfare (CEL-3 Cauterizer, Magnetron, LZ-52 Limbo  and KL03-Trident), despite sharing some aspects of Wonder Weapons and serving the same roles in each map, are not counted as Wonder Weapons themselves; they are instead classified as Energy Weapons. Likewise, the NX-1 Disruptor from Extinction is classified as a Special  Weapon, not a Wonder Weapon. The Venom-X from the same mode is classified as a Special Weapon in Call of Duty: Ghosts and as a Launcher in Call of Duty: Infinite Warfare.

Ray Gun


The Ray Gun is a fully-automatic (semi-automatic in the iOS version) pistol-like weapon that was created by Group 935, appearing in every Zombies map, and as an Easter egg in the Call of Duty: World at War mission "Little Resistance". It has a magazine size of 20 rounds of a plasma ray, with a relatively slow reloading time (slower in Call of Duty: Black Ops III, where the character places the two cartridges one at a time in the gun instead of having them both in the same hand and having them slide down in the weapon). When Pack-a-Punched via the Pack-a-Punch Machine, it becomes Porter's X2 Ray Gun (named for its creator at Treyarch, Max Porter), the splash damage is left unchanged, the magazine is increased to 40 rounds, along with the standard damage, capacity and rate of fire boost. In the Call of Duty: Black Ops version, the reticle is also different colors such as red, green, blue, purple, yellow and orange. PHD Flopper will take away the splash damage.

Wunderwaffe DG-2


The Wunderwaffe DG-2 appears in the later two Call of Duty: World at War Nazi Zombies maps (Shi No Numa and Der Riese) along with their Call of Duty: Black Ops remakes as well as the Der Riese remake in Call of Duty: Black Ops III known as The Giant. It can be obtained in Call of Duty: Black Ops on the map Call of the Dead by completing the Original Characters Trapped Easter egg and killing George Romero after the easter egg is done. It fires blue lightning bolts from a three-round magazine, capable of killing up to 10 zombies at a time, and has infinite damage. Of note is the fact it is one of the slowest reload times of any weapon in both games. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Wunderwaffe DG-3 JZ, and can shock up to 24 zombies at a time, the shots also changing in colour to red. Negative effects of the weapon include its high splash damage, electrocuting and weakening players if fired in close proximity to themselves, and the projectiles cancel out the effects of Juggernog should players be hit with the Pack-a-Punched version. In Call of Duty: Black Ops, the Wunderwaffe DG-3 JZ also gains a Golden Camouflage, can only electrocute 10 zombies at once, and no longer negates Juggernog if a player is shocked with it. Both version, due to their damage, remain effective at every round, thus allowing the player to survive during the more difficult higher rounds. The Wunderwaffe DG-2 was created by Dr. Richtofen for the war effort, however, it never saw actual service."Wunderwaffe DG-2" translates to "Wonder Weapon The Bell-2", DG standing for "Die Glocke", which is "the bell" in English.

Monkey Bomb


The Monkey Bomb is a secondary tactical grenade weapon which can be acquired in Der Riese, and the Call Of Duty: Black Ops maps Kino der Toten, "Five", and Shangri-La. The Monkey bomb also appears in Nacht der Untoten, Verrückt, and Shi No Numa in the Call Of Duty: Black Ops versions. It can be also be obtained in Green Run, Nuketown Zombies, Die Rise, Buried, and Origins alongside the game mode Turned in the Call Of Duty: Black Ops II. In Turned, it takes on the appearance of a human player when viewed through the eyes of zombies. The Monkey Bomb can also be found in the Call of Duty: Black Ops III remake of Der Riese, called The Giant, then in all subsequent maps except for Revelations. A creation of Edward Richtofen, It is a wind up "clapping-cymbal monkey" toy with sticks of explosives strapped to its back. When thrown, it attracts zombies toward it, glowing, playing music, and dancing. After the song is finished, the bomb detonates, damaging the zombies around it. The blast radius is rather small, so it is usually used to distract zombies while the player is retreating or reviving a teammate.

Thundergun


The Thundergun is a weapon featured in the maps Kino der Toten and Ascension in Call of Duty: Black Ops, also appearing in the revamped version of Nacht der Untoten featured in special editions of the game, or through the Rezurrection map pack. It returns in Revelations as well. In Call of Duty: Black Ops III's, Zombies Chronicles remaster of Kino der Toten, the weapon returns once again. The weapon fires an astonishing amount of compressed air with enough force to kill zombies instantly at close range (due to its infinite damage), and knock zombies down not in the center of the blast. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Zeus Cannon, acquiring doubled magazine capacity and reserve ammo, with a slight increase in the effective range. The Thundergun also appears in as an Easter Egg in the Call of Duty: Black Ops campaign mission "Numbers".

Winter's Howl


The Winter's Howl is a weapon featured exclusively in "Five", Classified and Verrückt, but only in Call of Duty Black Ops and Call of Duty: Black Ops 4. The gun has a six round magazine and 24 shots in reserve, firing a projectile capable of freezing zombies on impact, lowering their health drastically and slowing them down. A second shot will encase the affected zombies in ice cubes which will shatter in about a second, killing the zombie. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Winter's Fury, gaining a nine-round magazine and 36 in reserve.

Gersh Device
The Gersh Device is a weapon featured in Ascension and Moon. Working as a special grenade, much like the Monkey Bomb, it creates a miniature black hole upon use that sucks nearby zombies in. When active, players, upon to jumping into the black hole, will be teleported to a random location. Taking a couple of seconds to prime, the grenade lasts around four to five seconds, pulling all zombies in its effective radius to its centre. The affected zombies themselves will be unable to attack the players during this time.

Matryoshka Dolls
The Matryoshka Dolls are a weapon introduced in Ascension and returned in Call of the Dead. It works as a special grenade and acts as a cluster bomb. Once activated, the doll will explode, popping out another doll. This process is repeated three times, for a total of four explosions. The explosions are extremely powerful, killing zombies in one explosion until extremely high rounds, and can down the player in two explosions should they be unlucky enough to be in the vicinity and do not have PhD Flopper.

V-R11


The V-R11 is a weapon in Call of the Dead. It fires a green blast of energy similar to the Ray Gun. It turns zombies back to humans. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the V-R11 Lazarus. The new human will run to the nearest body of water and freeze. One exception to this is if the player has not completed the second part of the third step of the Original Characters Trapped Easter egg, in which case the human will run to the green light in the lighthouse. Zombies will pursue him, but only if he's the closest to them (meaning they will chase the player if he's closer). The player can also shoot another player with the V-R11 Lazarus, giving them a red tinted screen and having zombies ignore the player for 10–15 seconds. The player appears to have red lightning coming out of his body, like George A. Romero, except differently colored. It also appears to give the player Insta-Kill capabilities, allowing them to clear out groups of zombies or allowing them to revive downed players without interference.

Scavenger


The Scavenger is a weapon featured in the map Call of the Dead. It is a bolt-action sniper rifle that fires high explosive rounds, similar to the Crossbow, although with a much larger explosion that vaporizes the zombies. It has extremely high damage and accuracy. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Hyena Infra-Dead. It has higher ammunition capacity and double the damage per round (compared to its non-upgraded version), as well as an Infrared Scope with Variable Zoom.

31-79 JGb215


The 31-79 JGb215 is a weapon featured in the map, Shangri-La. It fires a blast of energy that shrinks zombies down for a couple of seconds. As long as the zombies are shrunk, any hits or physical contact into them will kill them instantly. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes The Fractalizer, which results in zombies staying shrunk for longer periods of time.

Wave Gun
The Wave Gun is a weapon featured in the map, Moon. It fires a purple beam which makes the zombie start to cough up blood, then expand and float up into the air and then explode. When Pack-a-Punched, the Wave Gun becomes the Max Wave Gun. It has a larger blast radius.

The Wave Gun can also be split apart into two separate weapons at will. The Dual Wield version, known as the Zap Gun Dual Wield, electrocutes the zombies, killing them instantly, much like the Wunderwaffe DG-2. When Pack-a-Punched via the Pack-a-Punch Machine, the Dual Wield version becomes the Porter's X2 Zap Gun Dual Wield. It fires blasts like the Porter's X2 Ray Gun, but it still electrocutes only one zombie at a time.

Quantum Entanglement Device
The Quantum Entanglement Device is a Tactical Grenade featured in the Zombies map Moon. When thrown, the QED has no definite effect, as its name would imply - it has been shown to have multiple random effects, varying from doing damage to giving players power-ups to spawning more zombies. It can either produce positive or negative effects, helping or cursing the player.

Thrustodyne Aeronautics Model 23


The Thrustodyne Aeronautics Model 23, also known as the Jet Gun, is a buildable weapon that is featured in TranZit. It resembles the Thundergun aesthetically, but is functionally opposite. While the Thundergun blows zombies away, the Thrustodyne Aeronautics Model 23 pulls them closer and gibs them in the rotors. After 15 seconds of constant fire without cooling down, the Jet Gun will fall apart and the four pieces will remain where the Jet Gun broke.

The four parts needed to create the Jet Gun are:
 * 1) Jet Engine - Found in the Tunnel between the Diner and the Bus Depot.
 * 2) Cables - Found in the building at the Power Plant.
 * 3) Pressure Gauge - Found in the Cabin between the Power Plant and the Town.
 * 4) Handbrake - Found in the building of the Nacht der Untoten Easter Egg in the cornfield after the Farm.

Sliquifier


The Sliquifier  is a buildable weapon that is featured in Die Rise. It requires four parts to create, which can all be found in the floor of and above that which the workbench is found. The Sliquifier will turn zombies into thick, purple liquid that will cause puddles in which the player, and zombies, can slide in. It can also chain between multiple zombies at a slow rate if they are touching each other. It is short-ranged, and like the Jet Gun, cannot be Pack-a-Punched.

Blundergat


The Blundergat is a Wonder Weapon featured in Mob of the Dead and Blood of the Dead. It is based on civil-war weaponry, seen as a combination of the Blunderbuss and Gatling Gun. It acts like a single-shot break action shotgun normally. It is capable of creating crawlers. When upgraded to the Acid Gat, It will fire three explosive canisters filled with acid that explode after a few seconds. When Pack-a-Punched via the Pack-a-Punch Machine, the Blundergat becomes The Sweeper and the Acid Gat becomes the Vitriolic Withering. The Sweeper has a larger magazine size, while the Vitriolic Withering acts like a Monkey Bomb, attracting zombies to the rounds fired; like the Acid Gat, it will fire three explosive canisters filled with acid. In Blood of the Dead, there is a new upgrade for the Blundergat called the Magmagat. When you shoot the weapon, it cause a small lava on the floor (or walls) that near by zombies will chase it and will die once close enough to the lava. You can upgrade it in the Pack-a-Punch and get Magmus Operandi. One of the only differences is that you get an extra clip and get little bit of extra ammo.

The regular Blundergat is one of the only non-explosive weapons capable of creating crawlers.

Hell's Retriever


The Hell's Retriever is a Wonder Weapon featured in Mob of the Dead. It is a mystical weapon that is unlocked by feeding six zombies to each of the three Cerberus Hound heads scattered around the map. The Hell's Retriever acts like a boomerang when thrown and can be charged up to deal more damage. It has infinite uses, but requires a cooldown time between each throw. It can also be used in some Easter Eggs on the map such as getting a Blundergat by throwing it at the five skulls around the map. It can be upgraded to the Hell's Redeemer via a series of steps.

Golden Spork


The Golden Spork is a Wonder Weapon featured in Mob of the Dead. It is a mystical weapon that is unlocked via a specific chain of actions. It is the first Wonder Weapon that is a melee weapon. It is a one-hit-kill up to round 34. Before the player unlocks the Golden Spork, they will receive the Silver Spoon, a melee weapon about as powerful as the Galvaknuckles.

Ray Gun Mark II


The Ray Gun Mark II is a Wonder Weapon that is introduced in Buried and retrospectively added to all Call of Duty: Black Ops II Zombies maps. It is also available in all 8 of the remastered maps featured in Zombies Chronicles in "Call of Duty: Black Ops III". As its name implies, it is an updated variant of the Ray Gun which fires in bursts of three rather than in single shots like its predecessor. Just like its predecessor, it fires laser beams, but these ones are much stronger, which can kill multiple zombies with one shot. It reloads from the back, as opposed to reloading from the front like the Ray Gun. It also pushes the player backward when it is shot, like its predecessor and the Winter's Howl. It doesn't have splash damage.

When placed in the Pack-A-Punch Machine it becomes the Porter's Mark II Ray Gun and shoots red lasers.

Paralyzer


The Paralyzer is a Wonder Weapon that is introduced in Buried. When shot, it makes the zombies move very slowly and eventually makes them explode. It doesn't have a magazine, and instead it will overheat once it reaches 115 on its counter, and will need to cool down. Another feature of the Paralyzer is its ability to propel the player into the air when it is fired at the ground. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Petrifier and can fire for a longer period of time without overheating. Unlike the Jet Gun, the Paralyzer can cool down on the player's back.

Time Bomb


The Time Bomb is a Wonder Weapon that is introduced in Buried. When thrown, it will act as a checkpoint for the player. If the player has made a mistake, they can teleport back in time to when they first threw the bomb. However, the player will have all the Perks and weapons that they had when the bomb was thrown, as well as the round being changed to the round it was placed on if the round has changed. Doors and barriers, however, will remain open if they were opened. It will also revive all downed players and can be used  to retrieve lost perks if they were downed. Activating the Time Bomb while the player has another one at hand will cause them to lose the spare Time Bomb.

Staff of Ice


The Staff of Ice is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it slows zombies down, freezing and killing them, much faster than the Winter's Howl. When upgraded via specific tasks, it becomes Ull's Arrow.

Staff of Fire


The Staff of Fire is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it shoots three horizontal balls of molten lava, stunning zombies and quickly killing them. When upgraded via specific tasks, it becomes Kagutsuchi's Blood.

Staff of Wind


The Staff of Wind is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it shoots gusts of wind that kills zombies closer to the gun, but merely stuns zombies farther away, similar to the Thundergun and the Subsurface Resonator. When upgraded via specific tasks, it becomes Boreas' Fury.

Staff of Lightning


The Staff of Lightning is a buildable weapon featured in the map Origins. it is one of four Elemental Staffs found in the map. When fired, it shoots bolts of lightning that can chain to kill multiple zombies, similar to the Wunderwaffe DG-2. When upgraded via specific tasks, it becomes Kimat's Bite.

G-Strike


The G-Strike is a tactical grenade obtainable in the zombies map Origins. It is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target. It can be obtained via specific tasks.

One Inch Punch


The One Inch Punch is a melee wonder weapon featured in Origins. It is obtained by filling up four chests around the map. It is a one-hit kill up to round 19 and it works like the Thundergun. The chest locations are: These chests can be filled up by killing 30 zombies in the footprint they are located in. If a robot steps in the footprint while the player is filling it, the chest will reset. Once the chest is filled, it will sink into the ground. Once all 4 chests are filled up each player will receive a notification symbol which can be received from the Rituals of the Ancients chests at Generator 6 and 1. It can be upgraded via specific tasks during the Little Lost Girl Easter Egg.
 * In front of the church.
 * Behind Juggernog at Generator 4
 * By the burning wagon at the Excavation Site.
 * By Generator 5 and Stamin-Up

Sekhmet's Vigor
Sekhmet's Vigor is an attachment wonder weapon featured in Origins. It is attached to all four upgraded Elemental Staffs and acts as a Grenade Launcher type weapon. It is able to one shot kill until high rounds and it's capable of reviving downed teammates.

Apothicon Servant


The Apothicon Servant is a buildable wonder weapon obtainable from the Call of Duty: Black Ops III Zombies map Shadows of Evil. It returns in the map Revelations where it can be obtained from the Mystery Box. It shoots out a black hole that sucks in zombies, similar to the effect of the Gersh Device. It will only suck in Zombies that are close to impact of the projectile, meaning zombies at the other side of the map are not affected whatsoever. When acquired in Shadows of Evil, it comes with its own name depending on the character. It can be upgraded in Revelations by completing a small easter egg within the map.

Li'l Arnie


The Li'l Arnie is a tactical grenade that can be obtained in the Call of Duty: Black Ops III Zombies maps Shadows of Evil and Revelations. It acts as a Monkey Bomb as it attracts the zombies once it hits the ground. The grenade contains a small squid-like creature that when thrown, will grow and kill the zombies that go near it.

Apothicon Sword


The Apothicon Sword is a wonder weapon that can be obtained in the Call of Duty: Black Ops III Zombies map Shadows of Evil. The sword is a melee taking the place of the Specialist weapons from multiplayer, activated by pressing both Lethal and Tactical simultaneously. The unupgraded variant also has the ability to "ground pound", in a similar fashion to Ruin's Gravity Spikes, whilst the upgraded variant can launch a smaller copy of itself, which then chases zombies around in a manner similar to that of the Hell's Retriever.

Wrath of the Ancients


The Wrath of the Ancients is a wonder weapon featured on the Call of Duty: Black Ops III Zombies map Der Eisendrache. It is a bow that fires arrows that explode on impact. It can be upgraded in four different ways through a variety of different tasks.

Ragnarok DG-4


The Ragnarok DG-4 is a buildable wonder weapon featured on the Call of Duty: Black Ops III Zombies map Der Eisendrache and on the map Revelations where it can be obtained from the Mystery Box. It takes the place of the Specialist weapons from multiplayer, activated by pressing both Lethal and Tactical simultaneously. Like Ruin's Gravity Spikes from mutliplayer, it can be used to "ground slam", sending nearby zombies flying. It is also capable of being planted into the ground, creating a forcefield which can trap zombies as well as Panzer Soldats.

Skull of Nan Sapwe


The Skull of Nan Sapwe is a wonder weapon featured in the Call of Duty:Black Ops III zombies map Zetsubou No Shima. It takes up the Specialist weapon in the characters HUD. It can not be upgraded and has the ability to mesmerize and vaporize large groups of zombies

KT-4


The KT-4 is a buildable wonder weapon featured in the Call of Duty: Black Ops III Zombies map Zetsubou No Shima. It causes zombies to grow spores on its body that make it explode. It can be upgraded to the Masamune.

Spider Bait
The Spider Bait is a wonder weapon featured in the Call of Duty: Black Ops III Zombies map Zetsubou No Shima. It transforms the player into a spider for a short period of time, allowing them to kill zombies with their web. It can be obtained through various tasks unrelated to any easter egg.

GKZ-45 Mk3
The GKZ-45 Mk3 is a dual wield wonder weapon featured in the Call of Duty: Black Ops III zombies map Gorod Krovi. When the left gun is fired then shot with the right, it will make a black hole like the Gersh Device, albeit the black hole created by the GKZ-45 Mk3 does much less damage. When Pack-a-Punched, it becomes Maelstrom of Eris.

Gauntlet of Siegfried


The Gauntlet of Siegfried is a wonder weapon featured in the Call of Duty: Black Ops III Zombies map Gorod Krovi. It takes up the Specialist weapon in the characters HUD. It allows the player to wield a 'whelp' or baby dragon on the right arm. The whelp can act like a flamethrower, similar to Firebreak's Purifier. A melee attack can be also used while equipped, which is stronger than the Bowie Knife. The whelp can also be launched, turning it into a 'sentry' type companion. In this mode, the Gauntlet has an enhanced melee, the 115 Punch, which launches the player through a horde, sending them all flying. The whelp will launch fireballs at zombies, causing splash damage to anything in the vicinity.

Dragon Strike
The Dragon Strike is a wonder weapon that appears in the Call of Duty: Black Ops III Zombies map Gorod Krovi. The weapon works similarly to the G-Strike as it can be used to mark a certain location for the Dragons to fire at, whilst luring the Zombies into the location of attack. It can be upgraded into the Draconite Controller which will increase its damage and radius.

Forge Freeze


The Forge Freeze is a wonder weapon that appears in Zombies in Spaceland. It can be purchased for 500 tickets. After installing the alien fuses to the Pack-A-Punch it can be upgraded into the '''Frostbite. '''The weapon shoots a light blue beam that freezes zombies it touches. Frozen zombies are instantly killed by anything, including melee damage.

Dischord
The Dischord is a buildable wonder weapon that appears in Zombies in Spaceland. It makes some shot zombies spin on their heads, knocking and killing zombies it touches. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the M.C. Pop Locker.

Face Melter


The Face Melter is a buildable wonder weapon that appears in Zombies in Spaceland. It makes some shot zombies burst into the air, spray fire on the ground and explode like a firework. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the '''Fourth of July. '''

Shredder


The Shredder is a buildable wonder weapon that appears in Zombies in Spaceland. It "shreds" zombies by disintegrating them with enough shots. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Meat Grinder.

Head Cutter


The Head Cutter is a buildable wonder weapon in Zombies in Spaceland. It causes shot zombie's heads to explode, and if other zombies are near when the head explodes their heads explode too. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Guillotine.

Vlad (Harpoon Gun)


The Vlad is an explosive-tipped harpoon gun featured in Rave in the Redwoods that shoots deadly projectiles. It can be upgraded into the Whirlwind EF-5, Ben Franklin, Acid Rain or Trap-O-Matic, which each have their own special abilities.

Smiley


The Smiley is a circular saw featured in the map Rave in the Redwoods, and can be obtained from the underground after completing the main easter egg. It has strong ranged attacks, as well as melee attacks.

Modular Atomic Disintegrator (M.A.D.)


The Modular Atomic Disintegrator is a super powerful atomic weapon that can only be obtained through the Magic Wheel in Attack of the Radioactive Thing and can be upgraded with parts found around the map.

Entangler
The Entangler is a special wonder weapon featured in The Beast from Beyond. It appears in all of the Ghosts 'N Skulls machines and can also be used outside of the machines, where it plays a pivotal role in the map's main easter egg.

Tesla Gun


The Tesla Gun is a semi-automatic craftable wonder weapon found within The Final Reich. It is one of the byproducts of the German research that occurred in Mittelburg, the other being the zombies themselves. It was originally created to eliminate any zombies that were threatening the Germans. It is powered by Geistkraft energy, the same energy used to reactivate a dead person's nervous system, while the weapon itself is created with the use of the automated Weapon Assembly Station.

It can be upgraded into four different variants, the Bloodthirst, the Hurricane, the Midnight and the Reaper, each having a different ability that sets them apart from each other.

In The Shadowed Throne, the Tesla Gun can be acquired by typing "WONDER" in the hangman game.

Jack-in-the-Box


The Jack-in-the-Box is a is a secondary tactical grenade weapon featured in the Mystery Box in all Nazi Zombies maps. In The Shadowed Throne, the Jack-in-the-box can be acquired by typing "THEJACKBOX" in the Hangman game.

Ripsaw


The Ripsaw is a craftable wonder weapon found in The Darkest Shore. The weapon is described as a combination of a buzzsaw and a gun which fires a saw blade with Geistkraft energy that can power special batteries around the map which involves in the main quest. The Ripsaw can be upgraded into the R.I.P. saw via the Ubersprengen with a fuse. The wonder weapon can also be acquired in The Shadowed Throne by typing "WONDER" in the hangman game.

Barbarossa's Pommel


The Barbarossa's Pommel is a secondary tactical grenade weapon and a main part of Frederick Barbarossa's Sword that can be acquired in the secret ritual room in The Darkest Shore. Once the player(s) have sacrificed a Wüstling, a Pest and a Meuchler respectively for Nerthus, the wonder weapon will appear. When thrown onto the ground, it creates an explosion that will instantly kill zombies and will form a energy bubble afterwards. The weapon has a 10-15 seconds cooldown time before it can be used again. The Barbarossa's Pommel must be used to defeat the Meistermeuchler bosses.

Wunderbuss


The Wunderbuss is a craftable primary wonder weapon featured in The Shadowed Throne based on the Blunderbuss. The weapon has two firing functions, one that fires a Geistkraft beam and one that fires an infinite amount of siphon bolt that can replenish ammunition for the beam. The Wunderbuss beam can also charge up pods located around the map which relates to the main quest.

Blade of Barbarossa


The Blade of Barbarossa is a melee wonder weapon and a part of Frederick Barbarossa's Sword featured in The Shadowed Throne. To acquire the blade, the player(s) must unlock the Refuge within the church by placing all three special melee weapons on the wall. After completing the puzzle in the refuge and placed the ravens on the correct spots, a portion of the statue of Frederick Barbarossa will break and the blade is revealed. The Blade has two functions, one that acts as a powerful standard melee weapon and one that sends an arc of energy that kills Zombies.

Holda


The Holda, also known as the Nazi Axe is a melee wonder weapon featured in The Shadowed Throne. The weapon can be obtained by completing the puzzles involving morse codes and the magnifying glass. The Holda is one of the three melee weapons that must be placed on the wall to unlock the refuge within the church.

If the player holds out the Holda and holds down the firing button whilst running, the player will move incredibly fast for a short period of time. This can be useful for traversing the map quicker.

Nachtmahr


The Nachtmahr, also known as the Smuggler's Bat is a melee wonder weapon featured in The Shadowed Throne. The weapon can be obtained by completing The Smuggler quest, whether the smuggler is saved or not, the Nachtmahr will be seen lying on the wall once the player(s) have knocked the door. The Nachtmahr is one of the three melee weapons that must be placed on the wall to unlock the refuge within the church.

Unlike the Baseball Bat, if the player presses the "aim down sights" button while holding the Nachtmahr, the bat will send out a ball of energy in a straight line.

Perchta


The Perchta, also known as the Dancer's Dagger is a melee wonder weapon featured in The Shadowed Throne. The weapon can be obtained by completing the locked safe quest, the Perchta is seen stabbed into a Nazi Officer's head after the safe is opened. The Perchta is one of the three melee weapons that must be placed in the wall to unlock the refuge within the church.

Uniquely, if the player performs a heavy attack on a zombie, it will restore the player's health. If the player's health is full, it will instead fill up a single slot of Geistchild armor for the player for free.

Gallery
Armas maravillosas Wonder Weapons