User:Thundervolt

About Me
Hello! My name is Andre Fajardo, but you can call me Andre. I am a Wikia user, and have been up and running helping to maintain this amazing for. My PSN is AndreFLS (Andre Fully-Loaded-Stuff), and I only have Black Ops and a few other games. My level in Black Ops is a mere Level 40, Prestige 0, since I mostly play Zombies. If you need some help or just want to socialize, I'm the man!

Zombies and Tactics
I usually post my tactics here (I don't want too many comments on each of them, but if you do, please leave a message on my talk page.

All my high scores have been achieved on Solo, apart from Call of the Dead.

Kino Der Toten: Round 49

Weapon Loadout: Porter's X2 Ray Gun, ZeusCannon, Monkey Bombs, Bowie Knife, M67 Frag Grenades

Perks Used: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer

Cause of Death: Electroshock Defenses and Fire Pit recharging, out of ammo on both guns, unable to reach the Mystery Box, cornered, died.

Five: Round 22

Weapon Loadout: HK115 Oscillator, Winter's Howl, Bowie Knife, M67 Grenades

Perks Used: Juggernog, Quick Revive, Speed Cola

Cause of Death: Thief stole Winter's Howl, cornered in Pack-a-Punch room with teleporter still recharging, HK115 out of ammo, died

The following scores are from a friend's XBOX 360 - I can't play on any of these maps.

Ascension: Round 32

Weapon Loadout: Thundergun, Mustang and Sally, Gersch Device, Sickle, M67 Frag Grenades

Perks Used: Juggernog, Quick Revive, PhD Flopper, Speed Cola, Stamin-Up

Cause of Death: Forgot about Space Monkey attack on Juggernog and PhD Flopper, lost those perks, zombies double-swiped me

Call of the Dead: Round 21

Weapon Loadout: Hyena Infra-Dead, V-R11 Lazarus, Matroyshka Dolls, Sickle, M67 Frag Grenades

Perks Used: PhD Flopper, Juggernog, Deadshot Daiquiri, Stamin-Up, Speed Cola

Cause of Death: George A. Romero chasing us around, attempted to reach the water, ambushed, died

Nacht Der Untoten, Verruckt, Shi No Numa, Der Riese: Round 24

On all maps, my record is 24 on Solo. Lucky 24.

Weapon Loadout (NDU): HK21, Ray Gun, Stielhandgrenade

Cause of Death: Cornered in Stielhandgrenade area, Ray Gun splash damage

Weapon Loadout (V): Winter's Howl, Ray Gun, Stielhandgrenade

Perks Used: Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer

Cause of Death: Bouncing Betty didn't work, trapped near Double Tap Root Beer on all sides, no ammo on both guns (I could have survived if the Bouncing Betties let you buy it more than once, dang it!)

Weapon Loadout (SNN, DR): 'Wonder Waffle DG-2', Ray Gun

Perks Used: None (tried it without any perks at all)

Cause of Death: Double Swiped

Kino Tactics
Harder Tactic

Round 1 - 3: Knife the zombies at the windows, and repair all barricades before the next round.

Round 4: Shoot one M1911 magazine at zombies, double-knife. Buy the Quick Revive if possible, and buy the M14. M14 requires the equal number of shots to kill as the round number. 3 M14 shots, knife.

Round 5: If Hellhound Round, sprint to Stakeout Room and buy Stakeout and MP40. If Mystery Box is encountered, skip first, then buy at the end of the round. If normal round, continue M14 strategy.

Round 6: If Hellhound Round, sprint to Stakeout Room and buy Stakeout and MP40. If Mystery Box is encountered, skip first, then buy at the end of the round. Buy the Olympia as a back-up weapon if necessary, and start using grenades.

Round 7: If not done, sprint to the Stakeout Room and buy Stakeout and MP40. Use Stakeout to keep zombies at bay, with MP40 as back-up and points-gathering weapon.

Round 8: Stay within the Stakeout Room.

Round 9: Stay within the Stakeout Room. If cornered, open the Dressing Room, but do not buy the theater.

Round 10 - Next Hellhound Round: Continue to stay inside the Dressing Room until the hellhounds spawn. If they do, quickly run into the theatre and turn on the power, then run to Juggernog and buy. At the end of the round, you should have enough points to buy the Speed Cola, but if not, stay in the theatre.

Second Hellhound Round Onwards: Run laps around the stage with the Stakeout. Use the Stakeout and kill any zombies along the way. When a hoard of zombies is behind, spray the MP40 and continue. The Stakeout is a two-hit kill, so be vigilant.

Third Hellhound Round: Survive.

Third Hellhound Round Onwards: Open all doors on the map, and obtain wonder weapons if necessary. Runs laps around the entire map. Begin in the theatre, holding off any loose zombies. When needed, run into the starting room, and run (not sprint) either way. If you keep to the Stakeout and MP40, go left, as you'll need ammo. Spray-and-run every room, and when you return to the Theatre, continue. Be careful for crawlers or slower zombies, as they may go the other way and surprise you.

TIPS:

From Round 20 or 25 (depending on your preference), use Electroshock Defenses whenever needed. Don't use it if there's one zombie, but then again, don't keep on buying any you encounter.

The Bowie Knife and Claymores are good investments if in a hurry or if you encounter any more hellhounds.

Pack-a-Punch both weapons before Round 25.

If you are downed, do NOT rush to buy the lost perks. Chances are, zombies will kill you before you get to any of the machines.

When you teleport back from the Pack-a-Punch room, do not return into the Theatre. Zombies will occasionally spawn in the window behind you and you will be trapped. Instead, run to the MP40 room direction, and reverse around if the zombie ranks thin out.