Gunship

The Gunship is a killstreak featured in Call of Duty: Black Ops. It is an Mi-24, A Model, better known by its NATO reporting name of Hind-A.

Overview
It costs, and is awarded upon achieving an 11 killstreak, or a 10 killstreak using Hardline. The player has full control of the gunship including movement, miniguns and missiles, however like in Payback, the player cannot control altitude. As such, the Gunship flies at a very low altitude over the maps, which can lead to it being easily shot down. To compensate for this however, the player can simply fly out of the way of an incoming, freefire rocket. To balance gameplay, the Gunship only comes equipped with 2 missiles at a time (however they will automatically regenerate after a while), but has unlimited rounds in its nose cannon that doesn't overheat. The helicopter used as the Gunship is the Hind.

In the new patch, the Gunship has a red diamond render delay. This means when enemy players spawn there will be a delay before the red squares (or diamonds) are seen around their bodies making it more difficult to spawn kill. This update also affects the Chopper Gunner killstreak.

The Gunship is often best used on objective gametypes, especially modes where Spawn Trapping can be utilized, as the Hind can be piloted and hovered above the enemy spawn for maximum kills, instead of in Killing-based modes (Team Deathmatch and Free-for-All) where the enemies' spawns often change, needing the helicopter to be moved.

The effectiveness of this killstreak depends entirely on the competence of the enemy. Most players will switch to a missile class as soon as the announcer calls in a Hind, effectively destroying it seconds after it is called in. However, if the enemy does not shoot down air support at all, then the Hind can easily destroy the entire enemy team in seconds. A wise tactic to prevent being shot down is to target enemies that are staying still, as they are most likely trying to get a lock on the Hind with a launcher, as opposed to targets running for cover.

It also may be effective to locate the enemy spawn and hover there untill it changes, making it so that players using ghost are visible and easily shot, or likely to be shot in fire meant for other enemies. The missles can also be used to clear out larger chunks of land of possible enemies.

If you hear an enemy call in a SAM Turret, make sure it is either hacked or destroyed so the Hind can move freely.

Be careful when flying the gunship, as some players are too distracted with the weapons, that they accidentally fly out of bounds, which causes the tail rotar to explode. After a short amount of time, the gunship will explode, ending the killstreak.

Quick, and well-skilled players that are experienced with the Gunship can outright evade locked missiles from Launchers even when all the flares have been depleted, assuming they are a distance from people utilizing launchers, and not close where as there would not be much time to maneuver around the rocket.

Trivia

 * This Killstreak is not available in the Wii version of the game, similar to Redemption, where the level starts with the Huey damaged after the Hind's assault. This is strange as the Hind in the singleplayer level "Payback" is still piloted. The same goes for Chopper Gunner. It is hinted that this is due to the fact that the Wii is unable to load the entire map as it lacks the necessary RAM. It is quite possible that in Payback, the map is much more linear as opposed to some of the bigger maps on Multiplayer such as Jungle.
 * Like all of the other helicopter killstreaks, the Gunship's skin varies depending on which side the player is on. It appears to friendlies with a desert camouflage scheme and a green nose turret and tail band, while to enemies it is shown having a grey camouflage scheme and red markings.
 * There is a known bug that randomly prevents the gunship from moving at all. It can still fire rockets and bullets.
 * If the player were to view a person using the Gunship in a kill-cam or a game winning kill-cam, the red squares surrounding enemy players would not appear; this goes for the Chopper Gunner as well.
 * Beneath the exterior of the gunship is a second, far less detailed version of the helicopter which is used as the actual cockpit in first person, and is at a much steeper angle than the perceived gunship.
 * The map shown for this killstreak's picture in the killstreak menu is Summit.
 * If the player gets killed by a Gunship missile, then the killcam will show the missile's path on the kill, instead of the usual first-person view of the Gunship.
 * The Gunship HUD is different in Multiplayer compared to the HUD in Payback. The reticule is an orange circle with outer lines, while in Multiplayer it has the same aiming reticule as the Death Machine and Chopper Gunner.
 * Redardless of faction your Gunship will always be a Hind and your announcer says "Hind standing by" or something simillar

Videos
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Gameplay with the Gunship