Death Machine

The Death Machine is an obtainable minigun in Call of Duty: Black Ops and Call of Duty: Black Ops II. It is obtained from Care Packages in multiplayer, as a power-up in the Zombies maps "Five", Ascension, Dead Ops Arcade, Call of the Dead, and Moon in the former and obtainable in the latter's multiplayer as a scorestreak and also as a weapon in the Zombies map, Mob of the Dead in the Mystery Box. It is also available in the campaign mission "Vorkuta" in Call of Duty: Black Ops and is a selectable weapon in the Call of Duty: Black Ops II campaign loadout. It is also featured as a random weapon in the Wager Match game mode, Sharpshooter.

Campaign
The Death Machine is obtainable in the mission "Vorkuta", where the player uses it to "Wield a Fist of Iron", "Raise Hell" and fight through the Soviet prison guards trying to prevent their escape. It is very effective at killing Riot Guards, requiring minimal body shots. The Death Machine has a maximum capacity of 999 rounds, so the player is unlikely to run out of ammo; however it can overheat. Unlike its multiplayer counterpart, it occupies a normal weapon slot.

Multiplayer
The Death Machine, similar to the Grim Reaper, can only be obtained in a Care Package and is kept in the player's inventory for as long as the match lasts. It will only become active upon firing the first shot.

The Death Machine has a maximum capacity of 499 rounds and it acts somewhat identically to the version in the campaign, but it is not limited with the ability to overheat. The Death Machine takes 0.25 seconds to spin up, however this can be negated by using the ADS button to keep the Death Machine spun up. The user's movement speed while holding the weapon is slower than their primary weapon, and the player also cannot go prone with it. However, while firing, the player can still sprint for an effective, albeit lower than average, boost to their speed. When keeping the Death Machine spooled using the ADS button, the movement speed is reduced (unlike in campaign and Zombies, where it remains at full speed). If the player holding the Death Machine is killed, the weapon disappears and cannot be picked up.

The Death Machine has very low recoil and very high damage (two-shot-kill anywhere, one with headshots). It has a very high fire rate, and does not need to reload. It can be effectively fired full-auto at long ranges with surprising accuracy. These characteristics make the Death Machine ideal for pre-firing and long distance combat.

Using any other weapons or equipment will cause it to be dropped, losing it permanently. The gun has unlimited ammo in the Wager Match gametype Sharpshooter.

The killstreak, which can be quite useful in Core modes, sees less usefulness in Hardcore modes, where almost any other gun can kill in little more than a single hit, as well as the fact that the amount of time to spool up the Death Machine may prove fatal in a firefight. In addition, the artificial aiming reticule is not present given the limited HUD, making aiming more difficult.With the death machine you cannot zoom in like with most guns.

It can also be quite effective against enemy helicopters, specifically the Attack Helicopter, but is also very useful against the Care Package helicopter, Chopper Gunner, and Gunship.

Zombies
Death Machine Theme





The Death Machine can be found in the Zombies maps "Five", Ascension, Dead Ops Arcade, Call of the Dead and Moon as a power-up. In power-up form, it appears as a three-dimensional model of the icon for the Rapid Fire attachment. It is easily identifiable, casting a blue glow instead of the usual green. The Death Machine lasts for 30 seconds with unlimited ammo, and firing it constantly will not affect its duration. Only the player who picks it up gets to use it (with the exceptions being completing the Kassimir Mechanism and Cryogenic Slumber Party). Unlike in Multiplayer, using the ADS button to spin up the Death Machine does not decrease the user's movement speed. It does a great amount of damage to Zombies at early to medium rounds as well as the Pentagon Thief, who can also steal it. However, the player cannot switch to other weapons, sprint (and it is somewhat heavy to begin with), go prone, Pack-a-Punch it, buy another gun or a Perk-a-Cola, or revive teammates while using it, meaning the player should avoid picking it up if it is not needed. The player can still repair barriers, open doors/clear debris or use the knife. When the power-up is almost over, a low ammo quote will be heard and the icon will start flashing.

The Death Machine also appears in Dead Ops Arcade as a pick-up. Once the player gets it, the player is able to use it for several seconds or until its ammo runs out. The player that is awarded with "The Fate of Firepower" will be granted a permanent Death Machine that replaces their default M60. Additionally, on Ascension, the Death Machine can be obtained by all players at the same time, for a total of 90 seconds, when the Casimir Mechanism Easter egg is completed. Also, it can be wielded for 90 seconds on Moon if one complete the Cryogenic Slumber Party. It also drops when George A. Romero is killed, unless the player has completed the Original Characters Trapped Easter egg, where the Wunderwaffe DG-2 will be dropped. Note that the Death Machine takes about three seconds to draw before being able to fire, and this leaves the player vulnerable.

Call of Duty: Black Ops II
The Death Machine in Call of Duty: Black Ops II is a new "future" model, while the Call of Duty: Black Ops Death Machine model appears as the Minigun. The Death Machine gun model is also used on the Call of Duty: Black Ops II Sentry Gun.

Campaign
The Death Machine is available in singleplayer for the loadout selection once the player has completed at least five challenges on "Judgment Day". It has 999 bullets, and does not overheat, unlike the campaign version of its Black Ops counterpart. However, the Death Machine's ammunition can only be replenished via ammo boxes.

Unlike the Minigun, the player can sprint while holding the Death Machine. Both versions lack sights, but the Death Machine has a small amount of zoom when the aim button is used (doing this also spins the barrels); however, as a downside, the movement speed is reduced when using the aim button (unlike the Minigun).

Multiplayer
Unlike in Call of Duty: Black Ops, it is an actual scorestreak and it is not received exclusively from Care Packages, and will last until the player runs out of ammo, rather than ending when the player dies. It requires a scorestreak of 850. The Death Machine can be reactivated after death or deactivation with whatever ammo the player has left. It has less ammo than in Call of Duty: Black Ops, with only 200 rounds. Players can also sprint while holding it, but the player still cannot go prone with it equipped. Also, when playing game modes with rounds, such as Domination, once a kill has been acquired with the Death Machine, the Death Machine will either be unavailable in the next round, stay at its current ammo, or reset to 200 ammo.

Zombies
The Death Machine makes an appearance in the Zombies map Mob of the Dead. It starts with a 150-round magazine and 300 in reserve. It is only available in the Mystery Box. It is very powerful due to its very high rate of fire and magazine size, but the player is incredibly slow while holding it. In addition, it has an extremely slow reload speed similar to that of light machine guns. It is advised to use it when stationary and a relatively safe distance away from zombies, as the player can run only slightly faster than them. Double Tap II Root Beer can make the Death Machine even more powerful for this purpose due to the increased damage and rate of fire, although the player should be aware of the increased ammo consumption. Speed Cola is highly recommended to shorten the reload, and Electric Cherry can help protect the player whilst doing it. As the player cannot aim down the sights whilst using it and it already has very high hipfire accuracy, Deadshot Daiquiri is effectively redundant.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Meat Grinder. It holds 550 rounds with 550 in reserve, and gains increased movement and reload speeds.The reloading time is shortened by three seconds.

Call of Duty: Black Ops

 * In Call of the Dead, the player can still fire the Death Machine on the zipline, and unlike its multiplayer counterpart, it does not disappear after the player lands.
 * The Death Machine has the word "Sparky" written on its underside.
 * Just behind the front grip there is a plate with writing on it. It reads "AIRCRAFT MACHINE GUN 7.62MM GAU-2B/A", along with some other writing.
 * There is an unusable Death Machine located on some shelves in the weapons lab along with an unusable Ray Gun, Thundergun, and Winter's Howl in the weapons lab on "Five".
 * Obtaining Double Tap Root Beer will increase the Death Machine's rate of fire.
 * The player wielding the Death Machine can still knife in Zombies.
 * The Death Machine is incorrectly stated to have 1000 rounds in campaign in the official guidebook for Black Ops. It also classifies the weapon as a WMD.

Call of Duty: Black Ops II

 * The Scorestreak menu icon for the Death Machine is mirrored.
 * On the left side of the Death Machine, it reads: Peacemaker V-32 Date: (near unreadable) Serial: 0877181212 Code: SFW. The numbers are difficult to see because of their size.
 * In Mob of the Dead, sprinting with the Death Machine is about as fast as the speed of a zombie past round 10. Upgrading the Death Machine will allow the player to move faster.

Call of Duty: Ghosts

 * In the Extinction mode of Call of Duty: Ghosts, the portable Minigun is referred to as "Death Machine".