User blog:TheAmazingBBP/Scenario thingy

I saw Griever's scenario thingy, and wanted to make my own- only for black ops, and for PS3 players, as Griever's was for MW2 on Xbox. It will be similar, where each side gets it's own guns, and maybe killstreaks. (TO GRIEVER: If you feel I am copying you and you do not like it, then tell me. If you want, I will shut it down, but only if you TELL ME.)

If you want to get all of this stuff, then start playing TDM in combat training, with time limit set to unlimited, score limit set to 30,000, Recruit difficulty, and 1 friendly vs. 9 enemies. After you get to level 10, buy Chopper gunner, Gunship, or attack dogs ASAP. TRUST ME, IT WILL WORK. (Unless you plain suck at everything. :P)

Perks allowed (All factions)
If it does not say pro, then the pro version is not allowed. If you already have bought the pro version, too bad, don't use that perk. (Unless it's hardline pro, in that case, you are just not allowed to change CPs.)

If you feel a perk is unrealistic, then tell me, i will then ask the rest of the people, and eventually remove it.
 * Scavenger Pro: Soldiers don't go into battle with 4 magazines
 * Lightweight: You may want to run faster if you're being SHOT AT
 * Hardline: Lack of killstreaks. (Pro is useless, as CP is not in the allowed killstreaks)
 * Flak Jacket pro: Hey, bomb squad dudes exist! The flamethrower attachment isn't allowed anyway.
 * Scout: You can hold your breath for a while, and some people may be able to switch weapons faster (Hey, a sling)
 * Warlord pro: A soldier can have 2 attachments if he wants (I hear in RL, you have to buy your own red dot sight, please confirm/deny this), and they will most likely carry more than one frag grenade
 * Steady aim pro: Bullets don't go all wild JUST because you don't aim. Some people swing a knife faster, and some can aim faster after sprinting.
 * Sleight of hand (For HK21 & RPK): I really don't think a gu with a 30 round mag should be reloaded slowly JUST because it is an LMG.
 * Second chance pro: Gunshosts that aren't headshots aren't usually going to kill instantly.
 * Tactical mask pro: I am sure there is SOMETHING soldiers wear that protect them from these things.

Attachments allowed (All factions)

 * Red dot sight
 * ACOG
 * Reflex sight
 * Grenade launcher
 * Dual mags
 * Variable Zoom
 * Suppressor
 * Grip
 * Extended mags (On HK21, RPK, Pistols)
 * Upgraded iron sights
 * Speed reloader
 * Snub nose

Things allowed
Lethal Grenades Tactical grenades Equipment
 * Frag
 * Tomahawk
 * Flashbang
 * Willy Pete
 * Jammer
 * Claymore
 * C4
 * Camera Spike

WEAPONS
All U.S. backed factions will have the Crossbow as the available Special weapon. All Communist factions get the ballistic knife as their special weapon, just to be fair.

SOG/Black Ops Op 40 Spetsnaz NVA Tropas
 * Assault: Commando, M16A1, Enfield, AUG, M14
 * SMG: MP5k, MAC-11, MPL
 * LMG: HK21, M60, Stoner 63
 * Shotgun: HS-10, Stakeout
 * Sniper: WA2000
 * Pistol: M1911, Python
 * Launcher: M72 LAW, China Lake
 * Assault: Galil, FN FAL, M16A1, M14
 * SMG: Skorpion, Uzi
 * LMG: HK21, RPK
 * Shotgun: Olympia, Stakeout
 * Sniper: PSG-1
 * Pistol: ASP, Python
 * Launcher: RPG-7, M72 LAW
 * Assault: AK-47, FAMAS, Galil
 * SMG: Kiparis, AK-74u, PM-63
 * LMG: RPK
 * Shotgun: SPAS-12
 * Sniper: Dragunov
 * Pistol: Makarov, Python
 * Launcher: Strela-3, RPG-7
 * Assault: AK-47, FN FAL
 * SMG: Skorpion, Uzi
 * LMG: RPK
 * Shotgun: Olympia
 * Sniper: Dragunov
 * Pistol: Makarov
 * Assault: FN FAL, AK-47
 * SMG: Skorpion
 * LMG: RPK
 * Shotgun: Olympia
 * Sniper: Dragunov
 * Pistol: ASP, Python
 * Launcher: M72 LAW, RPG-7

Killstreaks (All factions)
Players may choose two of
 * Radar Jammer (Counter-Spy Plane)
 * Napalm Strike
 * Mortar team
 * Rolling Thunder
 * Valkyrie rockets (Communist only)
 * Attack helicoper (US-Backed only)
 * Chopper gunner (US-backed only)
 * Gunship (Communist only)

Rules

 * This will be played hopefully in combat training, if there is no limit to human players.
 * It will be team deathmatch, with time limit set to unlimited, and score limit set to 30,000, to simulate a long battle (Most battles last longer than 10 minutes).
 * Combat tips will be off.
 * Rules will be updated if the combat training thing doesn't work.

Peace.