.44 Magnum


 * For the revolver in Call of Duty: World at War, see .357 Magnum.
 * For the revolver in Call of Duty: Black Ops, see Python.

The .44 Magnum is a revolver featured in Call of Duty: Modern Warfare 2.

Single Player
The .44 Magnum is almost always carried and used by General Shepherd throughout the campaign. Shepherd is seen using the .44 Magnum at the beginning of the mission "Team Player", the end of "Loose Ends" to kill Ghost and Roach, and in "Endgame" when he attempts to kill Soap and Captain Price.

This weapon is not available in the singleplayer campaign; however, while in the level "Museum", the player can pick up this weapon either from the display shelf or by killing General Shepherd.

Multiplayer
The .44 Magnum is available for Create-A-Class at level 26, being the second Handgun unlocked. The weapon always kills in three or fewer hits, regardless of the use of Stopping Power - the perk only increases the range at which a two-hit kill is attainable. In hardcore, the .44 requires just one hit to kill regardless of range or perks, unless used against a player using Painkiller, Final Stand or Last Stand, or if shooting through cover.

The .44 Magnum has moderate visual recoil, but has very low actual recoil, and can have all six rounds fired quickly with little loss of accuracy up to medium range. Its main drawback is its small six-round capacity, and a moderately slow reload animation - however, it does have a quick Reload Cancel, which reduces the reload time roughly by half.

The .44 is often compared to the Desert Eagle, as both have close to the same stats, with high damage and low ammo capacity. When looking very closely, one can see that the .44 Magnum has more damage and accuracy, while the Desert Eagle has a larger magazine capacity. When using the Akimbo attachment, the .44 Magnum is inferior to the Desert Eagle due to its lower capacity, longer reload, and virtually the same amount of recoil. However, when used alone, the .44 is overall better the Desert Eagle, with less recoil, correctly aligned iron sights, and ability to kill over a longer range without the need of Stopping Power.

This weapon is most commonly found in Multiplayer with the Tactical Knife Attachment, used with the combination of rushing perks Marathon, Lightweight, and Commando. This strategy is dubbed "MLC'ing", based off the first letters of said perks. As the knife attack is very effective with tactical knife and increased melee lunge, and if someone sees you advancing upon them and you are to far to stab, the Magnum's low recoil is perfect for medium range kills. A way to counter knife runners is to have Scavenger with Stun grenades and Claymores. The stun grenades will slow down any approaching knife runners and the Claymores will protect you if you are in a room with multiple entrances.

Weapon Attachments
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 * FMJ
 * Akimbo
 * Tactical Knife

Trivia

 * On the left side of the barrel, there is writing that reads: "BRAD ALLENCONDA .44MAGNUM," a portmanteau of Brad Allen, Infinity Ward's lead artist and the actual name of the weapon on which the .44 Magnum is based: the Colt Anaconda.
 * The .44 Magnum is the third revolver to appear in the Call of Duty series, the others being the Webley Mk IV, the 357 Magnum and the Python.
 * On PC, when using FMJ with the .44 Magnum, the finish will change from silver to black.
 * In Modern Warfare 2's multiplayer, all pistols say; "Semi-Auto" except the .44 Magnum. This may be because it is a double-action revolver instead of being a semi-automatic pistol.
 * In the museum, if you pick up the .44 Magnum from the display case and then kill general shepherd, you can pick up his .44 Magnum too without picking up ammo or dropping the Magnum you already have. General Shepherd's .44 Magnum and the regular one either have different coding or General Shepherd's has FMJ but has simply not been labeld.

.44 Magnum