M1911

The M1911 (known as the Colt .45 in the WWII-era Call of Duty games and the M1911 .45 in the Modern Warfare series) is a semi-automatic handgun featured in every installment of the Call of Duty series, making it the most featured weapon in the series.

Campaign
The Colt .45 is the standard sidearm during all American and British campaign missions. It is a very powerful weapon in close quarters, but its effectiveness over range is limited.

In United Offensive, the Webley Mk IV Revolver replaces the Colt .45 as the standard sidearm in the British Campaign.

Multiplayer
The Colt .45 is the sidearm used by the American infantry. It has a seven-round magazine, relatively low accuracy and does average damage. It is most useful when the player does not have time to reload their primary weapon, or if their primary weapon is a bolt-action rifle and they need to engage enemies at close range.

Campaign
The Colt .45 is again the standard sidearm during all American campaign missions. It is more powerful than the version in the original Call of Duty, doing almost 50% more damage at close range and double the damage at long range.

Multiplayer
The Colt .45 in Call of Duty 2 multiplayer is much weaker than in the original Call of Duty. It is still a decent pistol for use as a last resort, particularly if the player's primary weapon is out of ammo, or if the enemy is very close, but its effectiveness is severely limited over range.

Call of Duty 2: Big Red One
The Colt .45 is the standard sidearm for American soldiers in multiplayer levels. It is handy when the player is reloading or when the player is out of ammo for their primary weapon.

When the player gets eight points in a match, they get the ability to use two Colt .45 pistols at once (similar to Akimbo) in the Submachine Gun class, albeit with very limited ammunition.

Once the player gets sixteen points, they get more ammunition. The dual Colt .45 pistols are very effective when enemies are close, taking out three or four enemies easily. Despite its advantages, the Colt .45 is not used often by online players, as other weapons outmatch it in terms of accuracy, damage and rate of fire.

Call of Duty 3
The Colt .45 returns as the sidearm of the Allies, though only in Multiplayer mode. It has medium power (capable of killing within three-four shots) and a magazine capacity of seven rounds. However, it has a faster reload than the Walther P38, which compensates for its smaller magazine capacity. This is a weak weapon but this is compensated by its tight hip fire spread, which is very small and only changes when players jump. It also has an unusually large zoom.

Call of Duty 4: Modern Warfare
"Semi-automatic with medium capacity and power. Effective at close range."

- Sidearm description

Campaign
The M1911.45 possesses night sights and a seven round magazine, however, the weapon can hold an extra round in the chamber, explaining how SSgt. Griggs can fire his eight times. It is a starting sidearm in Hunted, Shock and Awe, The Sins of the Father, and Game Over, but also appears in War Pig, in which Marines sometimes draw it when their primary weapon runs empty while under fire. It can very rarely be found in The Bog. On the level Charlie Don't Surf, it can rarely be obtained by picking it up from dead Marines.

In Safehouse, Captain Price uses an M1911 to execute Khaled Al-Asad after he is interrogated. In Sins of the Father, Victor Zakhaev used an M1911 to commit suicide after being cornered by Bravo Team.

In the level Game Over, SSgt. Griggs is seen using a nickel plated M1911.45 while dragging &quot;Soap&quot; to safety. A nickel-plated M1911.45 can also be seen in the armory in the level F.N.G. The nickel plating led many people to think that it was a Desert Eagle. The M1911 plays an important role in "Game Over", when Captain Price slides is M1911.45 across the bridge to Soap, who then proceeds to kill Zakhaev and his guards with the pistol.

Multiplayer
In multiplayer, the M1911.45 has stats that are similar to the USP.45, except that it has a lower magazine capacity (The M1911.45 has eight rounds, where the USP.45 has 12), less muzzle climb, and higher hipfire accuracy, leading to a pistol that has a very different "feel" and playing style than the USP .45. Like the M9 and USP.45, it can be fitted with a suppressor.

Weapon Attachments

 * Silencer

Campaign
The Colt M1911 appears in some of the Marine Raiders missions as the player's standard sidearm. The Colt M1911 is a good weapon to draw quickly if the player's main weapon runs out of ammo. However, it is usually best to swap the pistol out for other weapons. Ammo for the Colt M1911 is not readily available, and, though the M1911 is useful in close combat, the player should remember that it is not a strong weapon and takes quite a few shots to take an enemy down. The player receives the Colt M1911 in the missions "Little Resistance", "Hard Landing" and "Breaking Point". Sgt. Roebuck will sometimes draw his Colt M1911 in the campaign. It should be noted that pistols in the campaign have much higher recoil than their Multiplayer counterparts, as well as a restricted rate of fire, which hinders their effectiveness.

Multiplayer
The Colt M1911 is one of the available sidearms, along with the Nambu, the Walther P-38, the Tokarev TT-33, and the .357 Magnum. As with all pistols, the Colt M1911 is best used as a last resort weapon. It is the default Second Chance pistol. Like all other non-Magnum pistols, the Colt M1911 holds eight rounds. The base damage and multipliers of the Colt .45 are exactly the same as the Nambu, Tokarev, and Walther. The M1911 only differs from these pistols in minor characteristics, such as reload time, rate of fire, and accuracy of the iron sights. Choosing a pistol in World at War is purely a matter of personal preference, and no pistol can definitively be declared better than another.

Nazi Zombies
In Nazi Zombies, players always start with the Colt M1911. It's a decent weapon for the early rounds, but even then it often requires an entire magazine to kill a zombie.

In Der Riese, the Colt M1911 can be upgraded by using the Pack-a-Punch Machine, turning it into a re-skinned M1911 with the name "C-3000 b1at-ch35". The weapon fires rifle grenades instead of regular rounds, and has a six round magazine. It is similar to the Dirty Harry, but somewhat weaker. The upgraded version causes lethal splash damage, and has a much slower fire rate than the regular version.

Call of Duty: World at War (Nintendo DS)
The DS version of the Colt .45 is essentially the same as the console versions, with the same accuracy, power, and recoil. The pistol looks similar to the one in Call of Duty 2 with a similar looking grip safety. The DS version also holds seven rounds unlike the console and PC version, which holds eight.

The Colt. 45 can fire as quickly as the player can pull the trigger button. There are two on the DS, and the player can rapidly push both, gaining a rate of fire higher than any of the automatic weapons in the game. However this tactic makes aiming impossible and will empty the magazine in less than a second.

Multiplayer
In Multiplayer, the Colt .45 is the standard sidearm for the American faction. Like in Singleplayer, it holds seven rounds in the magazine which, coupled with decent damage and moderate recoil, make it an overall good sidearm.

Call of Duty: ZOMBIES
The Colt .45 is the starting weapon in the iPod game. It is rather weak and only good for the first few rounds. Because of the slow rate of fire and small magazine size, it is best swapped out as soon as possible, unless being kept for Pack-a-Punching.

Modern Warfare 2: Ghost
Simon Riley uses a silenced M1911 on the first assault on Manuel Roba's Compound. He also uses it to injure one of Roba's men, and then tortures the man for information.

Call of Duty: Modern Warfare 2
"This belongs to you, sir."

- John "Soap" MacTavish, as he hands Price's M1911 to him in "The Gulag"

Campaign
The M1911 .45 that Soap has in Call of Duty: Modern Warfare 2 is the same one which was used to kill Imran Zakhaev during the mission Game Over in Call of Duty 4: Modern Warfare. It can be seen in Cliffhanger in Soap's holster.

In the Call of Duty: Modern Warfare 2 mission The Gulag, Soap gives it back to Captain Price saying "This belongs to you, sir." This is a reference to the aforementioned mission Game Over in Call of Duty 4: Modern Warfare. In Just Like Old Times, it is visible on Price.

The M1911 .45 is also visible in Takedown, where it is used by a Militia member to threaten Alejandro Rojas' assistant.

The M1911 .45 can be seen in the holsters of people from the various factions in-game. However, it can only be used in the bonus level, Museum, from the case in the first room (with Shepherd, Cliffhanger/Contingency, and the Takedown/The Hornet's Nest showcases, etc.), although it can be seen being wielded in Loose Ends.

When firing with an empty magazine, the player will appear to bring the weapon to his side instead of the usually instant weapon swap. The Colt .45 is one of three guns only usable in Campaign (the other two being the Dragunov and W1200).

Multiplayer
In Multiplayer, a player using a sniper rifle as their primary weapon will have an unusable M1911 .45 handgun in a holster on either their belt or side.

Call of Duty: Black Ops
The M1911 is mostly the same as its previous versions; packing high damage at close ranges, but low damage and fair idle sway beyond. Its iron sights are near-identical to that of the World at War version. There are two different possible appearances of the M1911: in Campaign, it has its standard parkerized finish appearance, while in Multiplayer and Zombies, it uses a nickel-plated finish.

Campaign
It is the standard sidearm of the USMC and CIA in the campaign. It can be seen first in "S.O.G." where it is used by a Marine who is struck by an artillery shell as Hudson is transported to the bunker. This is also when it first becomes available.

In Victor Charlie, the player uses the M1911 found on the floor of the Huey where the mission starts. It is used to kill the Viet Cong who killed the pilots of the Huey. It remains with the player throughout the initial, stealthy part of the mission until Mason detonates the C4, where it is replaced by a Commando and a WA2000. However, the Wii version retains the M1911 instead of the WA2000.

The M1911 later appears in the mission WMD. It is given to the player with a silencer attached in the first building, and can be swapped out for a Soviet weapon for use in breaching the next building. After the SR-71 sequence, it is replaced by a Crossbow with Variable Zoom.

Multiplayer
The M1911 is a selectable secondary weapon in Black Ops. It is an unlocked pistol at level 1 along with the Makarov and ASP in the default classes. It takes three shots to kill an enemy at close range and five shots to kill an enemy at medium to long range. All three sidearms have the same damage and multipliers. What sets them apart is that the ASP has a higher max firecap, lower recoil and faster reload and swap time, while the Makarov has a slightly larger magazine capacity (albeit with a lower Extended Magazine capacity). This means the Makarov is superior, capacity-wise, to the M1911 with most attachments. However, the M1911 with Extended Magazines gives it more ammunition than all other starting pistols, though at later levels it should be replaced by CZ75, as when the latter is used with Extended Mags, it has a 18 round capacity, superior to any other pistol. However, the M1911's recoil is more predictable and can be easier to manage than the CZ75's recoil, which can throw off a player's aim.

Without attachments, the M1911 is inferior to all other handguns. The ASP has the same amount of ammo, but a faster firing rate, reload, and draw time. The Makarov and CZ75 have higher capacity, and the Python has higher damage.

This weapon is also used in the "One in the Chamber" Wager Match game mode as the only available weapon, along with the knife.

The M1911 is also the default pistol for the Second Chance perk, as it is used in Second Chance if the player does not have a handgun as their secondary weapon, or is using one with Dual Wield or Full-Auto Upgrade.

Zombies
The M1911 is the starting weapon in all Zombie maps (with the exception of Dead Ops Arcade) with 8 bullets loaded in the first magazine and 32 in reserve. It functions exactly as it does in ''World at War. ''It is the weakest weapon available, and is only good for the first few rounds.

Although it is very ineffective at killing, it can be used for generating points for the first rounds, though with the lack of reserve ammo and inability to buy more ammo off the wall, it runs out of ammo very shortly.

When upgraded via the Pack-a-Punch Machine it is renamed the "Mustang & Sally". This upgrade gives it the Dual Wield attachment, firing grenades instead of regular bullets at the cost of the individual magazine size decreased to 6 and a decreased firecap.

The grenades are quite powerful, having a five second fuse time or exploding on impact and can be a one-hit kill as far as into round 17, provided the projectile as well as the splash damage hits. The M1911 can't be obtained from the wall or from the Mystery Box; it can only be obtained upon spawning.

Attachments

 * Upgraded Iron Sights
 * Extended Magazines
 * Dual Wield
 * Suppressor

Call of Duty: Black Ops ZOMBIES
The M1911 appears in Call of Duty: Black Ops Zombies on Kino Der Toten, and presumably future maps. It is the starting weapon every match. It doesn't have the nickle finish like the Call of Duty: Black Ops' M1911.

Call of Duty: Modern Warfare 3
The M1911 appears briefly in Call of Duty: Modern Warfare 3; it is first seen in the introduction as an injured John "Soap" MacTavish drifts in and out of consciousness, in a flashback to shooting Imran Zakhaev in Call of Duty 4: Modern Warfare.

Later, in "Blood Brothers", after Soap has died, John Price places the same M1911 on his body and takes his journal.

It can also be seen in the chest holsters of American Soldiers, SAS operatives and some GIGN throughout the campaign.

General

 * The M1911 is the weapon with the most appearances in Call of Duty games, appearing in all except Call of Duty: Finest Hour, Call of Duty: World at War: Final Fronts, and in the non-WWII DS games. A close follower is the STG-44, which does not appear in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, and Call of Duty: Finest Hour.

Call of Duty

 * In Call of Duty, while aiming down the sights, it is not possible to see the front sight. The same is true with the TT-33.

Call of Duty 2: Big Red One

 * When using the sights in Call of Duty 2: Big Red One one may notice a small gap in the textures on the left side of the hammer, allowing one to see through the weapon.

Call of Duty 4: Modern Warfare

 * Lt. Vasquez can be seen using this pistol when he runs out of ammo or executing an enemy after performing a hand-to-hand combat take-down.
 * If the "give all" cheat is used in "Safehouse", an M1911 with much greater zoom than normal can be obtained.
 * The M1911 is the pistol which kills three of the Four Horsemen. Khaled Al-Asad is executed by Captain Price wielding an M1911, Victor Zakhaev kills himself with an M1911, and John "Soap" MacTavish kills Imran Zakhaev with the M1911 Price slides to him.
 * During the beta, the gun was called "M1911 Colt .45".
 * The nickel plated M1911's texture is of much higher quality than that of the standard M1911 seen in the majority of the game.
 * When Khaled Al-Asad is executed by Price with an M1911, the firing sound of the Desert Eagle is used for dramatic effect.

Call of Duty: World at War

 * The M1911 In World at War (DS) is silver, unlike the traditional black in most Call of Duty games. This is similar to the M1911 that SSgt. Griggs uses in Game Over in Call of Duty 4: Modern Warfare and the Mulitplayer M1911 in Call of Duty: Black Ops.
 * When the player upgrades the M1911 in Der Riese, and has no other weapon, he will pull out a second one instead of having no gun.
 * It has the same firing sound as the Nambu, TT-33, Walther P38, and .357 Magnum on the Wii version of the game.
 * If read correctly the numbers and letters in the Pack-A-Punched version of the Colt M1911 seem to read "Biatches", a slang term for bitch.
 * When obtained via console commands in Zombies, the M1911 has significantly higher damage, similar to that of a machine gun.

Call of Duty: ZOMBIES

 * When reloading the M1911 with a magazine that is not empty, the player will reload the same as when the M1911 is empty in Call of Duty: World at War.
 * The fire rate of the M1911 is slower than the M1911's fire rate in Call of Duty: World at War.
 * It appears that the upgraded M1911 in the iPod version does not harm the player. The same goes for the WunderWaffe DG-2.

Call of Duty: Modern Warfare 2

 * There is a noticeable delay during the empty reload sequence. This can be counter-acted by pressing the reload button before the auto-reload.
 * In "Museum", the only level in the game that allows the player to use the M1911, it is not treated like the rest of the sidearms in that the player's movement is slower while aiming down the sights, which is similar to movement when ADS is used in Call of Duty 4: Modern Warfare and an Assault Rifle.
 * In "Museum", the hammer appears to be stuck on half-cock while the player is using it.
 * When the M1911 is out of ammo, it has a different and slower holstering animation.
 * In "Museum", if the player points the gun at a friendly just before the empty reload sequence cuts in, the gun will not reload.
 * The M1911 has the same firing sound as the USP .45.
 * When the player sprints with the M1911, it completely disappears.

Call of Duty: Black Ops

 * It is the only gun in Zombies mode to have two different Pack-a-Punched names (C-3000 b1at-ch35 in World at War, and Mustang and Sally in Black Ops).
 * The achievement, "Sally Likes Blood" is a reference to the M1911 on the cover-art for the game.
 * In the Wii version, the player holds the M1911 with one hand, just like all of the pistols due to Wii Twist.
 * In Zombies, if the player gets downed in Solo and has bought Quick Revive, the player receives the upgraded version of the M1911, Mustang and Sally, while being revived. This will not apply if the player has a Ray Gun, Winter's Howl, Wave Gun, Ballistic Knife, Python or CZ75.
 * In Zombies, even when Insta-Kill is activated, the Mustang & Sally can still create "Crawlers."
 * When the player uses a pistol with either a Dual Wield or Full-Auto attachment, or has a secondary weapon other than a pistol, such as a launcher, and he goes into Second Chance, the player will instead receive the default M1911 with no attachments.
 * The reload sound uses the same file as that from Call of Duty: World at War.
 * The Dual Wield M1911 on Multiplayer has a unique empty reload. During an interview with the Treyarch developers, one of the developers discussed the fact that they had been taught how soldiers reload their handgun one-handed, which is what it was based on in the game. Dual Wield M1911s also have a unique draw animation.
 * M1911's firing sound is different on Wii version.
 * The Ascension scientists in Executive Order, WMD, and Rebirth all have M1911s holstered that use the World at War model.
 * If the player is using the M1911 automatically given to them when they are in Second Chance, the player's death will not show up on their combat record for the M1911's stats.
 * The M1911 in singleplayer retains an appearance similar to the one in Call of Duty 4, except without night sights and having a higher quality texture. However, the M1911 in multiplayer is similar to Griggs' nickel-plated M1911, though without night sights.
 * On the Wii version of Black Ops Multiplayer, the M1911 lacks the Nickel plating, instead retaining the original design used in the campaign. The same can be said for the Wii version of Black Ops Zombies.

Call of Duty: Black Ops Zombies

 * The M1911 doesn't have a nickel finish in this game.
 * The reload animation is more similar to the reload animation of the M1911 in Call of Duty: World at War than the one in Call of Duty: Black Ops.
 * The player will get an extra magazine when starting out, so instead of having 8 bullets and 32 in reserve, they have 8 and 40.

Call of Duty: Modern Warfare 3

 * In "Mind the Gap", the player can see the M1911 holstered on some of the terrorists and a few SAS soldiers are seen with a shoulder-holstered M1911 at the end of the mission before leaving Westminster Station.

Videos
Video: M1911 Montage|An overview of the M1911 in World at War. Video:M1911 Pistol - All Attachments Weapon Guide Series (Call of Duty®: Black Ops)|All Attachments Showcase for Call of Duty: Black Ops.

M1911