User blog comment:Griever0311/Ask A Marine Part По-русски/@comment-1260687-20100322223822

@Hk37: My favorite part about the Modern Wafare games is that they (usually) presented plausible military situations; it seemed that each level was built around that concept:
 * Charlie Don't Surf = Helo-borne snatch-and-grab
 * War Pig = self-extraction from a hot zone
 * Heat = EXCELLENT ambush and delaying action
 * Shock and Awe = All-in, heavy assault
 * Team Player = Relief of a cut-off squad under siege

Just a few that stood out. The situations are plausible, and the actions the characters take are usually sound (for the most part), but the biggest error I saw was that there were never enough friendly troops on the ground for what was being presented.

The M240 is commonly mounted on top of HMMWVs and set into an OP's defensive emplacements, but it's also organic to weapons platoons. In the Marine Corps, we have three infantry platoons (guys like me) to a company, supported by a logistics platoon, and a weapons platoon. This platoon is composed of machinegunners and mortarmen. The machinegunners in the weapons platoon operate M240s and can be tasked to operate as a support unit during a company-sized maneuver, or individual machine gun teams can be directly attached to infantry platoons or squads.