MK32

"Revolving cylinder semtex launcher that fires 2 rounds in quick succession."

- Description

The  is a six-shot grenade launcher featured in Call of Duty: Ghosts that fires Semtex grenades.

Campaign
The MK32 is available in the mission "Struck Down", equipped with a Holographic Sight, and it is double-action (semi-automatic). In the beginning of the level, the Semtex grenades fired on enemy vehicles do not explode directly, being blown up using a detonator instead. However, after this part, the fired grenades explode right after sticking to a surface (with a much shorter delay than the multiplayer version). Furthermore, the grenades have a "safe distance", unlike in multiplayer and Extinction.

Attachments

 * Holographic Sight (Campaign only)

Multiplayer
The MK32 is purchasable as a secondary weapon. It does not have sights. Instead, the screen zooms in slightly. It fires two Semtex grenades at a time, and has six rounds loaded per cylinder. The rounds fired by the MK32 count towards Semtex challenges. Furthermore, it cannot be reloaded mid magazine (though this usually doesn't matter as it only comes with one magazine to start). The two shots it fires recoil considerably, making it hard to get the two shots in the same place. Pulling your aim down while it's firing may help.

Extinction
"Powerful 6 round grenade launcher."

- In-game description

The MK32 Launcher appears in Extinction under the Equalizer category. Unlike its campaign and multiplayer versions, it fires normal impact grenades instead of Semtex ones. When fully upgraded, its name becomes MK32 Flame Launcher.

Upgrades
Initial - Powerful 6 round grenade launcher.

+1 - Cost: 1 - Blast shield prohibits grenades from damaging the player.

+2 - Cost: 1 - Faster Movement and explosions have a larger radius.

+3 - Cost: 2 - Fire grenades do increased damage.

+4 - Cost: 3 - Doubles the grenade count to 12.

Trivia

 * In campaign, when reloading, the cylinder clips through the Holographic Sight.
 * The rounds present in the cylinder glow red in campaign, but not in multiplayer or Extinction.
 * When called in during a round of Extinction, the player character will refer to the weapon as a "War Machine".