Dive to Prone

Diving to prone, commonly known as dolphin diving, is an ability featured in Call of Duty: Black Ops, triggered by pressing and holding the stance button while sprinting.

Usage
In Call of Duty: Black Ops, the player is able to dive to prone; this ability allows the player to get low quickly. The player also needs to wait a few seconds to be able to get back up. This move has been said to be purely defensive. The player makes a somewhat loud 'grunt' noise when diving which can be heard by others, which can be dangerous when trying to be stealthy.

If the player's sensitivity is high enough (5), they can "twist" at a 90 degree angle mid-dive by turning in the direction he wishes to face. This is particularly useful, as turning at angles greater than 90 degrees when lying prone is extremely slow, no matter the player's sensitivity. This technique is perfect for turning corners quickly while presenting as small of a target as possible.

While diving, the player cannot use a weapon, and there is a small recovery time during which the player cannot use his weapon. This makes it a possible attempt to counter a practice known as "drop shotting" in which a player drops to the ground and shoots, making a counter-attack difficult, if not impossible.

Controls
To initiate the Dive to Prone on the PS3 and Xbox 360, press and hold the "prone" button while sprinting.

On the PC, however, the player must hit the 'TOGGLE PRONE" button while sprinting. This button must specifically be bound to "TOGGLE PRONE" "PRONE" or "GO TO PRONE" in the current version of the game.

Trivia
thumb|300px|left|A real-time example of a player diving.
 * In Zombies mode, some players use dive to prone in order to have power-ups dropped more frequently. It is simple: One player must go prone in a corner or against a wall and the other player dives on top of him, in response both players are downed (killed in two player matches) and each lose 30 points and Samantha's laugh can be heard.
 * Enemies are able to dive and roll in both the singleplayer Campaign and in combat training.
 * In multiplayer, the player can break glass by diving through it and can complete challenges by doing so.
 * When diving, the player can dive over obstacles; when hitting the ground, dust, water, or snow rises and the player slides.
 * Diving towards a Headquarters objective or a Demolition bomb site can sometimes land the player on top of the box if timed and aimed carefully, but can give the enemy an easy kill.
 * It is possible to pass a napalm strike fire wall by diving to prone.
 * There is no weapon animation when players dive with any of the guns from the bonus Zombie maps that were not in Black Ops. The gun would simply look like a regular prone animation while diving.
 * The dive can be used to jump over RPG rockets and other explosives.
 * If the player were to dive off a high area at the end of the game in multiplayer (Time limit ends) when the screen stops to show the winners the player will slowly float down to the ground.
 * In Zombies, when the player activates the electric barrier, and they attempt to dive through it, they will be still downed whether they have Juggernog or not.
 * There are a series of challenges entitled "Action Hero" that involve getting kills within a few seconds of diving prone.
 * Players can also dive over zombies who are missing legs (Crawlers). This can be helpful when in a bind or just to access an area the crawlers blocking and not wanting to make move out of the way.
 * Diving causes players to take more falling damage; diving down stairs, which typically does little or no damage, will usually kill a diving player.
 * The challenges for diving through glass are not available on the Wii, as most of the glass on multiplayer maps are gone.
 * The Dive to Prone is commonly named the "dolphin dive" or the "swan dive".
 * When playing on Kino der Toten, a player can go down if they are still injured and they dive to prone going down the stairs. Diving to prone and going down the set of stairs hurts the player slightly anytime they do it.
 * It isn't possible to dive to prone on any multiplayer map that includes water gaps on it (EX: Jungle, Crisis, etc.)
 * If the player dives to prone from a high altitude and falls in water, they won't take falling damage
 * In Zombies In order to Use PhD Flopper the player must Dive to prone from a High Distance which would normally cause damage, Making Them let off a little explotion.