G36C


 * For the light machine gun variant, see MG36.

The G36C is an Assault Rifle featured in Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 3.

Call of Duty 4: Modern Warfare
"Fully automatic with a high rate of fire. Effective at medium range."

- Weapon description

Campaign
The G36C is first introduced to the player in "F.N.G." as the weapon used for target practice. It is later available to the player in all SAS missions, though it never appears in any USMC missions. The G36C always comes with a TASCO Red Dot Sight, being one of the only two weapons that are found with one during the campaign, the other being the M4A1.

In the campaign, the G36C is fairly unique in the fact that its hipfire accuracy is extremely high, rivaling that or being better than most Submachine Guns in the game. However, this characteristic is absent in multiplayer, where the hipfire accuracy is reduced to that of an Assault Rifle.

Multiplayer
In Multiplayer, the G36C is available to the player at Level 37. It is worth mentioning that it has one of the fastest draw times of any primary weapon (barring the equally fast M16A4), rivaling even the speed of sidearms. This means that switching to a G36C is almost as fast as switching to a secondary, with arguably much more killing power. Taking the Overkill perk with a G36C as a secondary is an excellent alternative to carrying a sidearm.

The G36C has the same damage as the M4 Carbine; however, its handling is very different. Choosing the G36C or the M4 Carbine is a matter of personal taste as both weapons have their pros and cons. The G36C has a notably smaller idle sway, a lower rate of fire, arguably worse iron sights, and more recoil than that of the M4 Carbine. The M4A1 Carbine is more common because it is unlocked at an earlier level (10 as opposed to 37 with the G36C). Both guns share the same type of ammunition, so a player can restock their ammunition from dropped G36Cs or M4A1 Carbines.

Most players choose Stopping Power as their Tier 2 perk, but Double Tap is equally if not more effective. Double Tap only slightly increases the amount of visible recoil when aiming down sights, and allows for a much greater killing speed. Bandolier can make up for the faster ammunition depletion, and Steady Aim allows the G36C to perform better at close quarters. Along with a Suppressor, the G36C becomes a deadly close range stealth weapon able to perform well at medium and even long range.

The G36C is capable of attaching the Grenade Launcher, Suppressor, Red Dot Sight, and the ACOG scope, the same as all assault rifles, with the exception of the MP44. The Red Dot Sight is usually the attachment of choice among most players, but due to its minimal sway, the ACOG scope is also quite effective.

Weapon Attachments

 * M203 Grenade Launcher
 * Red Dot Sight
 * Silencer
 * ACOG Scope

Gallery
For Camouflage images, click here.

Call of Duty: Modern Warfare 2
The G36C was originally supposed to appear in Call of Duty: Modern Warfare 2, but was cut during production. It can still be found in game files.

Call of Duty: Modern Warfare 3
The G36C makes its return in Call of Duty: Modern Warfare 3 as seen in the Special Ops Survival Mode trailer with a Red Dot Sight. It is quite similar in appearance to its Call of Duty 4: Modern Warfare variant, except for the magazines: instead of being made partially of translucent plastic they appear to be opaque. Statistically, it has a similar rate of fire, recoil and damage, but with a different, more "tactical" reload animation. It now has its own grenade launcher, the AG36, as well, replacing the M203 from Call of Duty 4.

Multiplayer
The G36C is unlocked for Create-a-Class at Level 42 in Call of Duty: Modern Warfare 3's multiplayer, but is available from the start in a default class, equipped with a Grenade Launcher and a Red Dot Sight.

Attachments

 * Red Dot Sight
 * Holographic
 * AG36 (Underslung Grenade Launcher)

Call of Duty 4: Modern Warfare

 * In Call of Duty 4: Modern Warfare campaign, players cannot find any G36C with iron sights. This also applies to the M4A1 (though in the PC version using the "give all" command in Ultimatum will give an M4A1 SOPMOD with iron sights).
 * In-game, the translucent plastic magazine always appears full, no matter how many rounds are actually in the magazine.
 * The G36C's first-person firing sound is the same as the third-person firing sound of the G3.
 * The G36C with a Red Dot Sight attachment is Gaz's signature weapon and is used by him throughout the campaign, except in the missions, Blackout, Crew Expendable, and No Fighting In The War Room, where he will use an M4A1 or a W1200.
 * This weapon is the first usable firearm in the Campaign of Call of Duty 4: Modern Warfare.
 * From the third-person view in multiplayer, the G36C will always have the Tasco Red Dot Sight mounted on the top rails, regardless of any attachments.
 * Its pick-up icon always shows a TASCO Red Dot Sight, regardless what attachments are on the G36C.
 * Localization strings confirm that the there was AG36 grenade launcher in early version of game, which is used on the G36C.
 * The G36C's fire selector is set at semi-automatic, even though it fires as if it were fully automatic.
 * When reloading the G36C, the player doesn't press the magazine release lever.

Call of Duty: Modern Warfare 2

 * One of the Xbox 360/PS3 Themes for Modern Warfare 2 include a G36C with a TASCO Red Dot Sight, neither of which appeared in Call of Duty: Modern Warfare 2.

Call of Duty: Modern Warfare 3

 * The G36C in the Create-a-Class image lacks the ironsights.