MP5


 * For the compact variant, see MP5K.
 * For the similarly named sub-machinegun, see MP7.
 * For the similarly named machine pistol in Modern Warfare 3, see MP9.

The MP5 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Modern Warfare 3.

Call of Duty 4: Modern Warfare
"Fully automatic with good accuracy. Effective at close to medium range."

- Weapon description

Single-Player
In single-player, the MP5 can be found frequently, being used by the Ultranationalists in the missions, Blackout", Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father", and "No Fighting In The War Room". The suppressed version, used by the SAS, can be found in "F.N.G.", "Crew Expendable", "Ultimatum" and "Mile High Club", in which its is renamed as the "MP5SD".

Multiplayer
In multiplayer, the MP5 is the only submachine gun available at level 1, and can be equipped with a Red Dot Sight, Suppressor or ACOG Scope. It is arguably one of the most popular submachine guns in Call of Duty 4: Modern Warfare multiplayer because of its relatively decent accuracy and quick, efficient damage. Carrying the M9 as a back-up while using the MP5 will add extra ammunition to the reserve ammunition for both weapons, somewhat negating the need for Bandolier. However, as the weapon is common, ammunition is easily picked up. This weapon is usually better in close to medium range combat. It has high recoil, even through burst-firing, so it isn't useful at long range.

The MP5 has a very fast draw time (the time it takes to ready the weapon after performing an action such as vaulting over a wall) and the character's arms move faster when sprinting, this was probably Infinity Ward's decision as the MP5 is used in some of the more dramatic parts of the single player game to give it a sense of speed.

Weapon Attachments

 * Red Dot Sight
 * Silencer
 * ACOG Scope

Gallery
For Camouflage images, click here.

Call of Duty 4: Modern Warfare (Nintendo DS)
In Call of Duty 4: Modern Warfare (Nintendo DS), MP5 is very different compared to the console and PC version.

Singleplayer
It has a highrate of fire, although the silenced variant does not appear and it has a 30-round magazine.

Multiplayer
The MP5 has a 40-round magazine in multiplayer as opposed to having a 30-round magazine in singleplayer.

Singleplayer
The MP5 returns in Call of Duty: Modern Warfare: Mobilized, remodeled, to resemble the one from Call of Duty 4 more. The MP5 is the starting weapon in "Training", "Distant Information", "Wrecking Crew", and "Interception". Despite the same appearance as its console, and PC counterpart, it has a higher rate of fire, more damage, and only holds up to 120 rounds of reserve ammunition.

Multiplayer
In multiplayer, it is unlocked by default as well, but its hip-fire accuracy is worse than the MP5 in Call of Duty 4 DS and on the console, and PC version, except while crouching, where its hip fire accuracy is perfect. Its magazine holds 30 rounds but the high rate of fire and slow reload make this weapon being soon discarded for more powerful weapons like the M4A1 or the P90.

Call of Duty Modern Warfare 3
The MP5 will return in Modern Warfare 3, however with a fixed stock instead of the retractable stock in Call of Duty 4: Modern Warfare and a different handguard.

Multiplayer
The MP5 is unlocked at Level 26.

Attachments

 * Red Dot Sight (MW2 Variant)
 * Red Dot Sight (CoD4 Variant)
 * Holographic Sight
 * Suppressor
 * Grip
 * HAMR
 * Rapid Fire

Call of Duty 4: Modern Warfare

 * The MP5 in Call of Duty 4: Modern Warfare is also the only weapon in the Call of Duty series to have camouflage applied to the silencer, due to it using the integrated silencer.
 * In Call of Duty 4: Modern Warfare, when using this gun with a silencer, this gun uses a different camouflage pattern. This has been confirmed with Red Tiger.

Call of Duty: Modern Warfare 3

 * The MP5 appears alongside the MP5K, its compact variant, for the first time.
 * The MP5 loses its front sight if a Red Dot Sight is attached.
 * Even though it is fully automatic, the fire selector is set to semi-automatic.