Concussion Grenade


 * For the grenade with the similar effect, see Stun Grenade.

"Two stun grenades that slow movement, disorient targets, and temporarily disable enemy equipment and turrets."

- Create-a-Class 2.0 description

Concussion grenades are a type of Tactical Grenade featured in Call of Duty: Black Ops. Concussion grenades are very similar to stun grenades. They are designed to deliver concussive trauma to the enemy while not killing them, the grenade will disorient them from the shock force. However, if a player is downed and is using Second Chance, the grenade will kill the player, sometimes not. It takes 0.3 seconds to prepare and will detonate on contact with the ground after one second. It's effect reaches out to 512 inches (12.8m), and the thrower will receive a hit marker if the enemy is within this range.

It may be noted that it is possible to stun yourself, although this produces no hit marker. It is also possible to stun a friendly in hardcore game types, which does produce a hit marker.

Using concussion grenades has severe disadvantages when the enemy is already aiming in your direction - especially when ADSed at a doorway you are entering - because their visibility will barely be altered and they can still fire and kill you when you enter, they just cannot move their reticule, therefore, moving quickly through a doorway after using a concussion grenade is more important than with a flash grenade. The flashbang grenade will completely blind the enemies in a larger radius, meaning that it's only advantages over the flashbang grenade are that it slows horizontal and vertical movement, allowing a fast moving player to breach and clear an area before any unsuspecting targets can turn to fire on the player, and that it has a smaller effect radius, meaning that players are less likely to affect themselves while entering a building or cover.

Trivia

 * The concussion grenade's pin is pulled significantly faster than a flashbang's.
 * The Wii version uses the same soundfile as a flash grenade