User blog comment:Jar teh marksman/Advanced Warfare's biggest issue/@comment-24756040-20150804143323

XMG and the NA-45 aren't even that bad. It's how you use them which makes them good or not.

And for the case of the neglected weapons, the EPM3, the pistols, and the S-12 are pretty damn good at this point. You can effectively use most of the pistols, the EPM3 is a great weapon for more static players due to its great damage, and the S-12 can just eclipse players in close quarters.

For the case of the overused weapons, I only find the HBRa3 to be the big problem, because the Insanity is one of those "effective at any range" weapons that push the limit. The Insanity can overthrow SMG users in close quarters (because most of the SMG's deal four shot kills), has a long three shot kill range of 22.4 meters, has an infinite four shot kill range, and fires from 1000 to 720 RPM. Using the iron sights is piss easy in my opinion, and the hip-fire spread penalty isn't even that bad.