Astronaut Zombie

Astronaut zombies are a new zombie type that appear on the map Moon. They are unaffected by the map's shifting gravity.

Overview
They violently explode upon death, sending the player flying many meters back, and if there are any zombies in its close proximity, they will die. They have a red player's name, always one of the host's friends, above them in an attempt to trick the player into disregarding them. On solo, it uses the random names used on Local Combat Training games, which are the Gamertags of Treyarch employees. However, it will change name every time it spawns. They grab and headbutt the player, causing them to teleport to a random point on the map; in so doing, it will take a random perk from the player and at the same time severely damage the player. If a player is unfortunate or unaware enough to be grabbed by this special zombie, they can escape by pulling back on the movement stick as long as they do it within the first few seconds of being grabbed. However, for about a second or two after being freed from its clutches, the astronaut behaves like a typical zombie and swipes at the player, causing normal damage typical of average zombies. Astronaut Zombies do not react when shot, and they move very slowly, similar to a Napalm Zombie. Astronaut zombies will spawn alongside other zombies, and do not have a special round. They also have above average health. Shooting them will not get the player points, however, points are awarded upon death.

Trivia

 * Astronaut Zombies can spawn as early as round 1, as long as the player(s) are on the moon.
 * They spawn via a flash of lightning, similar to George or Hellhounds.
 * Just like Napalm Zombies and Shrieker Zombies, the Astronaut Zombie does not count toward the regular round system.
 * The Astronaut Zombies are immune to the Wave Gun.
 * The Astronaut Zombies are the fourth type of zombie to be able to harm other zombies.
 * If you escape their grapple and get close enough to them shortly afterwards, they will hit you, like a regular zombie.
 * Insta-Kill and Nuke do not affect them.
 * This is the second type of zombie to be able to teleport the player, the first being the Pentagon Thief.
 * There are about 3-4 seconds where the Astronaut holds the player still before it headbutts them, so if the Astronaut grabs the player near other Zombies, since the player will be unable to move when held by the Astronaut, they will be forced to helplessly watch as they are attacked and downed by the other Zombies. This can be very frustrating, especially in Solo.
 * A glitch can occur with the Gersch Device. Sometimes when a Gersch Device is thrown, the Astronaut Zombies will be pulled into it like a normal zombie, and even teleport if he is pulled close enough to it. This does not kill him, and in fact makes him moonwalk towards the player at a significantly faster speed then when he was walking as shown here. This can be a huge problem, as he moves so quickly that he may sneak up on the player and grab them before the player even knew he was there.
 * The Q.E.D will sometimes produce an explosion similar to an Astronaut Zombie's.
 * The Q.E.D can also turn these enemies into friendly npc's, granting the zombie a random weapon.
 * This zombies is like the Pentagon Thief- if it gets too close it will grab you and take away something that you bought( gun or perk)