Semi-automatic rifle



A Semi-Automatic Rifle is a rifle that fires one round each time the trigger is pulled. During World War II, Germany and the Soviet Union deployed semi-automatic rifles in limited scales, while the United States deployed the semi-automatic M1 Garand as their main service rifle. Semi-automatic rifles are generally used where accuracy is important for taking out targets rather than rapid firing and giving away one's position. Selective fire modes often include semi-automatic fire. The semi-automatic function is also a feature on battle rifles, and some sniper rifles. Generally, semi-automatic rifles have high power, but a low fire rate, in comparison to other weapons. Some people have built controllers which push the fire button much quicker than a human could, achieving deadly, though morally questionable, results (commonly called "mods"). Before using a semi-automatic weapon, one should take into consideration whether it has a Firecap or not. A firecap determines its maximum rate of fire.

In the first games, from Call of Duty to Call of Duty: Roads to Victory, semi-automatic rifles have their own weapon class. This is not the case in any following games starting from Call of Duty 4: Modern Warfare, where semi-automatic rifles do appear, but are classed with other fully-auto/burst assault rifles and sniper rifles.

Call of Duty: Finest Hour

 * M1 Garand
 * Gewehr 43

Call of Duty 2: Big Red One

 * M1 Garand
 * M1 Carbine
 * Gewehr 43

Call of Duty: Roads to Victory

 * M1 Garand
 * M1A1 Carbine

Call of Duty: World at War (DS)

 * M1 Garand
 * SVT-40
 * Walther G41

Call of Duty: World at War: Final Fronts

 * M1 Garand
 * M1A1 Carbine

Call of Duty: Black Ops (DS)

 * M14
 * SKS
 * Dragunov

Call of Duty: Ghosts

 * Additionally, assault rifles can be equipped with the Semi-Automatic attachment in multiplayer.