Call of Duty: Ghosts

"Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels. We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community."

- Mark Rubin "We've always had the power. Not anymore. All we have is each other. We're Ghosts, fighting for something that can't be killed."

- Unknown Ghosts soldier in the Reveal Trailer Call of Duty: Ghosts (also known as Call of Duty 10) is the tenth main Call of Duty game. It is being developed by Infinity Ward, Neversoft and Raven Software. Confirming that a Call of Duty game was in development on February 7, 2013 and was officially revealed on May 21, 2013 via a Reveal Trailer during the Xbox One reveal. It will be released on 5 November 2013 for Xbox 360, PlayStation 3, PC, and Wii U and will be a launch title on PlayStation 4 and Xbox One.

Set to occur ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.

Players are able to peek around cover while still being able to fire, automatically mantle objects, and customize their character. Finally, it was stated that players will be able to activate environmental hazards, rather than the hazards automatically activating without player interference. It will also allow players to do some hidden sub-missions which will result in new twists in the campaign storyline. Campaign is linear, but hidden sub-missions will be Easter egg-like, and they will be unlocked if players pick up certain objects or if they do a specific action.

According to Mark Rubin, the game will have reduced latency of the controllers which will result in quick movements.

Single player
Call of Duty: Ghosts will feature a completely new setting, characters, and system. It will still feature linear sections, but is said to have "easter eggs" within the game to alter missions slightly. The setting of the game is a war-torn America ten years after an ODIN strike, launched via satellite after a hijacking, devastated the landscape and invasion from the Federation, a conglomeration of several South American countries. The single player will feature a dog companion named Riley (after the eponymous Simon "Ghost" Riley), fighting in outer space, a story featuring a team of "Ghosts," who are remnants of elite U.S. special forces teams, and various other features.

Weapons
So far, over 30 new weapons have been confirmed, with returning ones unconfirmed. Among those unconfirmed, but shown are the UMP45 and the M4A1. It is possible that they have new models, that are not finished, are placeholders, or have not been shown yet due to not being new.

Multiplayer
As confirmed in the Behind the Scenes video released by Call of Duty, the multiplayer in Call of Duty: Ghosts will be unlike that in any previous Call of Duty titles to date. The developers have confirmed character customization, dynamic maps, and many new players movements such as sliding, leaning around corners, and better interaction with the environment. Mark Rubin said that there will not be a "lean button", like it was in previous games, but instead, approaching the wall, looking at the edge of the wall and aiming down the sights will lean the player out. Players that have pre-ordered Call of Duty: Ghosts via GameStop will receive a bonus map, called Free Fall.

Squads
Squads is a new game mode in Ghosts. In it, the player can play with AI controlled teammates or even with friends against AI. XP is shared between Multiplayer and Squads, so levelling up in Squads helps your character in Multiplayer as well. There are five modes within Squads:

Squad vs Squad: Involves two opposing players versing 1v1, with squad members filling in the rest of the team, making 6v6.

Wargame: The player and five other squad members verse a team of six opposing bots in a mode set to "replicate" the full MP experience. This mode will be available on every single MP game type.

Safeguard: The player and up to three other players take part in a match based on Survival in Modern Warfare 3, with Perks and Scorestreaks also involved.

Safeguard Infinite: Supposedly similar to Safeguard with no limit to the waves.

Squad Assault: The player and up to five other players or squad members verse a squad consisting of another player's squad. Any XP goes to Multiplayer progress.

Perks
On August 14, in the Multiplayer Reveal, Mark Rubin introduced a similar customization system to BOII's Pick-Ten System for Perks:

"Every Perk has a set point value from 1 to 5, and you have 8 points to use how you want. So for example: I could choose 4 Perks, each valued at 2, or 8 Perks, each valued at 1. I could also choose to get rid of my Secondary and my Equipment and get up to 11 Perks."

The classic three-tiered perk system has been done away with, replaced by seven categories of five perks. These tiers are Speed, Handling, Stealth, Awareness, Resistance, Equipment and Elite. Speed will feature perks meant to allow the player to move faster overall, Handling will let the player move more consistently and better, Stealth perks will grant immunities to certain things in the game. Awareness perks will give the player a better overall view of the game, and what is going on around them, Resistance is set to grant resistance to common factors of the game, like explosives. Equipment will give the player's Tacticals, Lethals and Attachments a healthy boost, while Elite perks are more based around situational benefits.

Pointstreaks
Pointstreaks return from Call of Duty: Modern Warfare 3, and are also available as Assault, Support or Specialist pointstreaks. Assault Pointstreaks include the brand new SAT COM pointstreak, "Riley": the five point Guard Dog streak and the new Maniac Juggernaut pointstreak. Support Pointstreaks include the Box of Guns (recieve a random weapon), the new MAAWS launcher and the Heli Sniper.

Multiplayer Maps
In Call of Duty: Ghosts, for the first time, the player will be able to alter their experience on each map, with Dynamic Maps coming into play for the first time. Examples given include knocking down a stack of logs, destroying a map with the new Odin Strike Streak, collapsing a gas Station and blowing up doors. There are limits to these factors though, and they are only available on preset spots.

Locations

 * Mexico
 * San Diego, California
 * The Caribbean Sea
 * Caracas, Venezuela
 * Antarctica
 * South Atlantic Ocean (Near Brazil)
 * Brazil

Hardened Edition
The Hardened Edition includes:
 * ''Call of Duty: Ghosts' disc
 * Player Pattern
 * Player Card
 * Player Background
 * Official SoundTrack
 * Free Fall Bonus Map
 * Collectors Steelbook
 * Paracord Strap
 * Call of Duty: Ghosts Season Pass

Prestige Edition
The Prestige edition includes:
 * 1080p Tactical Camera
 * Call of Duty: Ghosts disc
 * Player Pattern
 * Player Card
 * Player Background
 * Official SoundTrack
 * Free Fall Bonus Map
 * Collectors Steelbook
 * Paracord Strap
 * Call of Duty: Ghosts Season Pass

Next-Gen Upgrade
Call of Duty: Ghosts offers players the ability to transfer their progress from an Xbox 360 to an Xbox One or a PS3 to a PS4. This includes all multiplayer progress, including unlocks, statistics, and the Season Pass DLC.

Trivia

 * This is first game in the Call of Duty series to feature sliding.
 * This is the first CoD game on Xbox 360/PS3 to feature leaning, but is technically the third time on consoles since Call of Duty 2: Big Red One, and Call of Duty 3 on Wii. The PC however has had lean in every CoD game with the exception of Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3
 * This is first game in the Call of Duty series where you can see your body when mantling objects.
 * This is the second game in the series to feature character customisation, the first being Call of Duty Online.
 * This is the second game in the series to feature father-son relationship (first being Call of Duty: Black Ops II), and second to feature brother relationship (first being Call of Duty 2: Big Red One).
 * This is the first Call of Duty game to introduce almost entirely dynamic maps driven by player's actions.
 * In the beginning of the reveal trailer where Riley and Hesh's brother are seen looking toward the crater, the United States flag can be seen, and it appears to have 48 stars instead of 50. The flag below the U.S. flag is a California State flag.
 * This is the first game in series to feature controllable animals.
 * This is the first game in the series where players have the option to play as female soldiers in multiplayer.
 * This is the first game in which the cover does not feature any weapon.
 * This is the second Call of Duty game that has the player being in space with the first being Call of Duty: Black Ops with the zombie map Moon.