User blog comment:Ebon Shadowshot/The loss of Multiplayer's Difficulty/@comment-1897394-20120717212217

I agree One Hundred and Ten percent. Here's some statistics for XP needed to prestige:

CoD4: 125,490

MW2: 2,434,700

MW3: 1,746,200

Now keep in mind that after WaW, all xp was basically multiplied by 10 starting in MW2 for challenges and kills etc. So think of CoD4 as 1,254,900 XP. In MW2, you had the many bonuses added to the game, almost every other kill you got you would get one that counted for XP (longshot, headshot, etc...). Challeges were made more bountiful, with many, many more than in CoD4. But it was still very difficult (or maybe slow is a better word for it) to rank up in MW2. Now we have MW3, which decreased the amount of XP per prestige from MW2 drastically, making it so much easier to rank up, considering the bonuses and challenges present in MW2 were about equal to the ones present in MW3. Now everyone can understand why they had to add 10 more prestiges to MW3, because it was so quick to rank up. I got to 10th prestige in just about 6 and a half days. In MW2, each prestige took me about a day or even more i bet. In CoD4 and WaW, it took me like a day and at least a quarter to prestige. Now i look at mw3 and see that it took just over half a day and it's sad how the challenge of getting to a higher rank was taken away.

Wooh, rant over. Sorry Guys!