Sleight of Hand

Sleight of Hand is a Tier Two perk in Call of Duty 4: Modern Warfare, Call of Duty: World at War and Call of Duty: Black Ops and a Tier One perk in Call of Duty: Modern Warfare 2. Sleight of Hand reduces the time spent reloading weapons by half. This perk is unlocked at level 20 in Call of Duty 4, level 28 in Call of Duty: World at War, and from the start in Call of Duty: Modern Warfare 2. Sleight of Hand is confirmed to appear in future Nazi Zombies under the name Speed Crap.

Call of Duty 4: Modern Warfare
This perk is commonly used in tandem with weapons with relatively slow reload times, such as shotguns and light machine guns. As these weapons leave the player vulnerable, especially in close may not have the chance to reload before engaging another enemy. However, the first shell loaded into the W1200 or M1014 shotguns will not receive the full perk benefit (+50% and +10%, respectively). POOP

Call of Duty: World at War
The perk Sleight of Hand is useful for two very different situations. First off, as stated above, this perk is excellent for a player who does not want to reload often with weapons having a huge ammo capacity, such as the G18. This way, the long reload time is sliced in half and the player does not have to wait as long until they can start firing again. The second way this perk is used effectively is with weapons with low ammo capacities that don't have very long reload times such as the FG42 or the Double-barreled Rifle. The experienced player knows that in close quarter maps, reloading can and often does cost one's life. That is why this second option, fast reload with a small ammo capacity, is crucial in staying alive and avoiding pointless deaths. The perk is also available in Nazi Zombies under the name Speed Crap. It costs 3,000 points and is denoted by a green version of the perk.

Call of Duty: Modern Warfare 2
In Call of Duty: Modern Warfare 2, Sleight of Hand is a Tier One Perk. As with Call of Duty: World at War and Call of Duty 4: Modern Warfare, Sleight of Hand drastically reduces the time spent reloading. Once again, it is best used with support weapons with long reload times such as the MG4 and the RPD. Sleight of Hand is also useful with the new bullpup rifles (such as the TAR-21, AUG HBAR, FAMAS, and others) as bullpups all have slower reload times than regular rifles.

The Pro version of this perk halves the time needed to aim down the sights, and is unlocked by getting 120 kills with a class using Sleight of Hand. This benefit is ideal for quick-scoping and hard-scoping with sniper rifles (mostly the Intervention), as the time spent to bring up the rifle is drastically reduced. Likewise, it is a useful pro perk for LMGs, as they possess the slowest ADS time. This effect stacks with Lightweight Pro's faster aim-after-sprint ability.

The benefits of this perk are debatable with weapons that have low ammo capacities or weapons that have a high rate of fire, such as most SMGs and the F2000, as other Tier One Perks, such as Scavenger or One Man Army will grant an increase in ammo. However, there are many players who favor Sleight of Hand simply for the Pro effect of halving ADS time, as this can (and often does) make the difference between getting a kill and being killed. Furthermore, the Pro effect can actually help to conserve ammo by giving players more time to ADS their weapon in a pinch so that precious rounds need not be wasted through inaccurate hipfiring.

In order to complete the final challenge, "Sleight of Hand Pro: VI," players must get 750 kills while using this perk.

Call of Duty: Black Ops
The perk returns in Call of Duty: Black Ops. It is similar to its Modern Warfare 2 version, and the only currently known differences is that Sleight of Hand appears in the Tier 2 section of perks, and has a different emblem. The pro version allows aiming down the sight faster, but it will not work with sniper class weapons.

Trivia

 * In third person, the player reloads at normal speed, causing the player model's being able to fire while reloading.
 * Sleight of Hand is one of the two perks included in all games with Perks under the same name, with the other being Steady Aim.