Hangar

Hangar is a multiplayer map in Call of Duty: World at War. It is a medium-sized map, and is quite open. It is comparable in size, placement, hiding, and sniping ability to Call of Duty 4s map Vacant. As the name suggests, the map features an aircraft hangar in disrepair. This is a good map to make use of Shotguns and Submachine Guns.

Multiplayer Tactics
Take advantage of the open area. Have a gun that has good mobility and high damage. Mainly, a machine gun would do this with flying colors. SMGs at medium to close range work as well because the map is not very large.

Have a team and gang up on people; this is a useful tactic in all game types and maps, but this map is definitely a place to stick together. Often, a well oiled team can easily defend the hangar interior with ease, sporting one or two snipers near the fighter planes and other players defending the entrances with Bouncing Betties. Do not "blob" with the team, a.k.a. sticking in a large group of people, it is never known if an enemy is equipped with a Rifle Grenade which could mean a large kill streak for the opposite team. Try to spread out, but stay together. Try to not be a sniper unless the whole map is memorized. Due to the graphical limitations of the Wii, the Wii version will be a lot harder to play as a Marine as they are easily visible and the hangar is extremely dark. Every piece of cover on this map is penetrable. Try using a weapon with high penetration or use Deep Impact.

Bouncing Betties can be a thorn if placed correctly. Place it not too close but in the killing zone.

Both teams spawn quite close to each other in Team Deathmatch.

Structure
Hangar: The interior of the hangar is the area where most of the fighting takes place. If a player can snipe the walkway efficiently, do it, although only an experienced sniper can do this well. The best place to snipe would be in the remains of the fighter planes. Remember, wood can be shot through relatively easy.

Hangar walkway: This area is small, but large battles take place here. If walking from one room to another, watch the nearby hut from a distance. Players are known to hide in the Garrison hut's balcony from time to time, waiting until players enter their range. To avert this, throw smoke or flares or just simply run if the ambusher is inexperienced. Enemies tend to hide in the crevasses of the rooms. If on the side that is partially destroy, put a Bouncing Betty or two on the sandbagged file cabinet.

Artillery Field: This is where the U.S Marine Raiders Spawn. This area is the most deserted area in the map but it can also be a battle ground on the rare occasion. Though, this place shouldn't be ignored due to the fact that this has several of the easy pathways around the map. If the area is deserted, then use it to gain an advantage.

Garrison Hut: This hut is the hut that has the holding cell. It is also the largest hut. It has two stories. 1st floor: Troop Quarters and B1 is the Holding cell. Some players camp out in spaces of this hut. An example would be, players hide in the windowless wash room of the Troop Quarters while others camp at the balcony, as said before. One thing is that there is an extra piece of hangar that you can jump from the balcony and aim at the office room in the hangar from there.

Officer's Quarters: This one story hut is where snipers and ambushers camp, as this is the high traffic corner of the map. If one is going into this hut, it is recommend to be wary of Betties. If camping, set the betties where an enemy could not see them from the outside, then quietly wait until prey obliviously wanders past.

Storage: This is the darkest hut on the map. This is a two story hut: 1st floor: Fuel storage 2 floor: Main Storage. Though, in the Wii version, everything changes, this is probably the most sought-after area and many snipers take this place to their advantage, but don't ever overlook here. If one is using a long-ranged weapon, then this is the place for them.

Communications Hut: This is where the Japanese Imperial Army Spawns. It is the least trafficked of all and quite useless to be precise. It doesn't have much effect to ambushing as it is rare for enemies to be inside.

Positions
Teamwork is the only way to last in the game because enemies usually traffic the important areas. With that being said, the player shouldn't group together as many players will use the "noob tube" and kill an entire squad meaning an easy 40-100 points for the other team. A good tactic is to find another route around the map.

Player 1: The lead man. This person should carry a rifle or an automatic weapon as one should be holed up in the Garrison Hut. Use a weapon that trades stopping power for a high rate of fire. Recommended: Type 99 w/ Bipod, TT-33, Bandolier, Sleight of Hand, Extreme Conditioning.

Player 2: This person should camp in the darker areas around the inside of the hangar. This person should make sure their teammates have their backs covered in other places as the flash of one's weapon will attract enemies. Make sure this player is the person who picks off enemies trying to reach the officer's quarters. The storage will usually ensure victory. Recommended: Springfield w/ Sniper Scope, Colt M1911, Bandolier, Stopping Power, Dead Silence.

Player 3: The mobile person. This man should carry an SMG to ambush around the officer's quarters. This person should always have a cooked Frag ready to throw into the area. Along with this, they should get ready to face fierce close quarters fighting. Recommended: Thompson w/ Suppressor, Nambu, Bandolier, Double Tap, Deep Impact.

Player 4: This is the support man. This person should always carry a heavy weapon or a shotgun or SMG. A shotgun is usually not recommended here as a shotgun lacks the range to do enough damage to kill a target at the range of fighting in this map. Though, one can never know when a shotgun might come in handy. This person needs to conserve ammo as they need to last a long time in the battlefield. Recommended: FG-42 w/ Bipod, Trench Gun w/ Bayonet, Bandolier, Overkill, Steady Aim.

Trivia

 * If the player goes into spectator mode and go outside of the map, they can see a lot of Zeroes and other hangars.
 * If the player dies on the wire cots placed in the huts they will fall right through.
 * In the upstairs part of the hangar there is a radio that plays messages in Japanese.
 * There is a phone much like the one in Shi No Numa in the hangar,
 * There is a type writer on a desk that says Shi No Numa.