User blog comment:FromDvToZombies/Zetsubou no Shima pre-release interview revealing a few details about Jason Blundell's thought proccess with DLC 3 and DLC 4's Zombies map./@comment-1187559-20160516165012/@comment-27103116-20160516210916

To further Aug's point, he also gave it amazingly quickly, somewhat like a person dodging a question. Then later when asked whether he was joking, he used a pass. Seems like a dodgy technique.

I am one of those people who liked simple Zombies; it's gotten convoluted enough now that I sit down at my Xbox, thinking about binging some Zombies, get bored after a round or two, and go do something else. The maps feel like a campaign mission nowadays. There is little replay value (and I'd know whether or not a map has replay value, I have some 3,000 different games of Kino Der Toten under my belt.) I couldn't honestly stand Shadows of Evil, The Giant has been rehashed once to many for me, Der Eisendrache is boringly easy after spending 5 rounds setting up a bow, and Zetsubou No Shima hasn't arrived for me yet (that's what, Thursday?). So far, very underwhelming game. The Gunsmith-esque Zombies mechanic was cool for the first 15 games or so, but wore off quick. As for Gobblegums, I honestly forget they exist half of the time, because I never run anything that is amazingly useful (I do occasionally go for an In Plain Sight or Anywhere But Here), and furthermore, the idea of chasing down this machine of wonders (which was one of the things that sold me on the idea, I like mechanics that give round-based survival games something to hunt for that isn't a tedious wiki-read-and-copy) was removed. It seems like the gamemode is being engineered more and more towards the Easter Egg hunters and not the casual player.