Call of Duty: Modern Warfare 2

"The most anticipated game of the year—Modern Warfare 2."

- Adam Sessler, co-host of X-Play Call of Duty: Modern Warfare 2 (also referred to as simply Modern Warfare 2 or CoD 6) is a first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing along the same storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console. In addition, a comic book series based on one of the game's characters will also be produced, entitled Modern Warfare 2: Ghost.

Modern Warfare 2 has received highly positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Upon its release, the game sold approximately 4.7 million copies worldwide in 24 hours. On March 16, 2010, Activision confirmed that the game had sold over 14 million copies worldwide, making it the second best-selling game of all time in the UK, and third best-selling game of all time in the U.S.

Gameplay
Although Modern Warfare 2 runs on a different game engine, the gameplay is similar to the previous two games, similar enough for players of these two games to feel right at home. There are a few new additions to gameplay, mainly in multiplayer, which will be covered later in the article. See Infinity Ward Game Engine Mechanics for more information.

Single player
Call of Duty: Modern Warfare 2 continues five years after the events of Call of Duty 4: Modern Warfare.

Plot
"This is for the record."

- Captain Price

Call of Duty: Modern Warfare 2 is set five years after the conclusion of Call of Duty 4: Modern Warfare. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and enshrine Imran Zakhaev, the deceased leader of the Ultranationalists, a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terror attacks. The game begins in Afghanistan, where US Army Ranger Private Allen of 1st Battalion, 75th Ranger Regiment participates in an operation to retake an Afghan city from local militia. Impressed, General Shepherd recruits Allen as a CIA operative and places him in Makarov's organization as an undercover operative. Meanwhile, Soap and Roach infiltrate a Russian airbase to recover an American ACS module. Allen then participates with Makarov under the alias of Alexei Borodin in a terrorist attack on Zakhaev International Airport in Moscow. However, Makarov is somehow aware that Allen is an undercover CIA agent, and kills Allen before fleeing the airport. The terrorist attack was made to look as if done by Americans as Makarov and his squad speak English and use NATO weapons (i.e. M4A1 and M240). Allen's body is left behind for the Russians to find, which will be identified as American. Angered by what they believe is an American-supported terrorist attack, Russia initiates a surprise invasion of the United States East Coast. The 1st Battalion, 75th Ranger Regiment is called upon to defend Virginia and Washington D.C. from the Russian attack. Meanwhile, Task Force 141 now shifts their attention to Makarov. They go to Rio de Janeiro to investigate one of Makarov's alleged suppliers (traced by a shell from Makarov's rifle), Alejandro Rojas. After capturing and interrogating Rojas, the Task Force discovers that one of Makarov's most hated enemies, known as Prisoner 627, is being held in a Russian gulag (political prison). However, the Russian invasion of the US has cut off aerial support for Task Force 141, leaving them stranded in Brazil. Nikolai is enlisted by Soap to extract Task Force 141 from Rio de Janeiro. Piloting a Pave Low, he manages to rescue the Task Force 141 members from the Favela gangs ('militia'). Soap believes that breaking Prisoner 627 from the Russian prison will draw Makarov out. General Shepherd orders Task Force 141 to link up with the 6th Fleet to lead a counterattack against the Russians near the Bering Strait. With assistance from the Navy SEALs, Marines, and American Navy, Task Force 141 break through oil rigs being used as SAM (Surface to Air Missiles) platforms and storm The Gulag to free Prisoner 627, who is revealed to be Captain Price. After a close escape involving a Pave Low and SPIE Rig, Price agrees to join Task Force 141 and help them track down Makarov. Price believes that something extreme must be done to end the war in the US. Task Force 141 temporarily goes rogue, infiltrating a Russian submarine base. Price then hijacks a Russian nuclear submarine and launches an ICBM at Washington D.C. However, Price programs the warhead to airburst (detonate) high over the city, which destroys the International Space Station but spares Washington and creates a electromagnetic pulse. The electromagnetic pulse cripples both the US and Russian forces in the city. Helicopters and other aircraft crash to earth, and Sergeant Foley and his squad discover that the Air Force has orders to carpet bomb Washington D.C., as the US military believes that the city has been lost to Russian control. The only way to abort the operation is to set off green flares on the roof of the White House (which was still occupied by Russian forces) to signal that the friendly American forces have control of the city. Foley and his squad fight their way to the roof the White House and manage to set off their flares just as the bombers arrive. Green flares on the roofs of other D.C. landmarks signifies that the city is once again firmly in American hands. Foley and the rest of the Rangers vow to take the fight to the Russians, and to burn Moscow just as Washington, D.C. was targeted. However, Makarov is still on the loose. General Shepherd informs Task Force 141 that two of Makarov's safe havens have been identified, ordering them to split up and to secure both locations simultaneously. Soap and Price go to the aircraft scrapyards in Afghanistan, while Roach and Ghost raid Makarov's safehouse in the Caucasus Mountains. It is revealed to be a trap, but Task Force 141 fights their way through the safehouse and obtain vital intelligence to put an end to him for good. However, General Shepherd betrays them, killing both Ghost and Roach. He intends to take advantage of the crisis to become an American war hero and secure the support of the American population. Price and Soap manage to escape Shepherd's ambush, fighting both a new enemy, known as Shadow Company, and the last of the Ultranationalist forces at the same time, in the middle of a battle. They convince Makarov to reveal Shepherd's location to them, Site Hotel Bravo in Afghanistan. Once they arrive, Soap and Price decide to take him out in one final, bloody suicide mission, not only as revenge but to prevent his rise to power. They attack his base there, Shepherd narrowly escaping on a boat. They chase him down an Afghan river, through some caves, guarded by OpFor, who are also engaging Shadow Company. Price shoots down the helicopter Shepherd tries to escape in, but he and Soap fall down a waterfall. The heavily wounded Soap stumbles through the crash site and chases Shepherd, who gives him a short lecture about being able to "do what is necessary". Soap makes a fruitless attempt to kill Shepherd, getting a knife in the chest in the end. Shepherd eventually prepares to execute Soap, but Price tackles Shepherd at the last second. As Soap lays dying, Shepherd and Price fight. By ripping the knife out of his own chest, Soap manages to kill Shepherd with a knife throw to the eye. Nikolai arrives to extract them, Price and Nikolai both knowing that they will be international fugitives for what they have done, but Nikolai insists he knows a safe place to take them. The game ends with this cliffhanger.

Act I

 * S.S.D.D. — Help train the Afghan National Army and run the training course for General Shepherd.
 * Team Player — Assault an Afghan town after the bridge is destroyed by OpFor soldiers.
 * Cliffhanger — Infiltrate a Russian mountain base with Capt. MacTavish and recover a downed ACS module.
 * No Russian — Assault a Russian airport with Vladimir Makarov while undercover.
 * Takedown — Engage in a running firefight throughout Rio de Janeiro's Favela to capture an arms dealer named Alexandro Rojas.

Act II

 * Wolverines! — Locate and protect codename Raptor during the beginning of the Russian invasion of America.
 * The Hornet's Nest — Fight through the Brazilian Militia defenses and escape the favela.
 * Exodus — Crush Russian forces in the suburbs and retrieve the HVI from the panic room.
 * The Only Easy Day...Was Yesterday — Infiltrate an oil-rig, rescue hostages, and clear the way to the Gulag.
 * The Gulag — Assault a Russian Gulag and rescue Prisoner #627.
 * Of Their Own Accord — Assault Russian positions at the Department of Commerce, and protect the evacuation site at the Washington Monument.

Act III

 * Contingency — Evade enemy patrols, crush Russian defenses at the sub base, and help Cpt. Price secure a nuclear submarine.
 * Second Sun — Dodge falling debris, and push through remaining Russian forces to Whiskey Hotel.
 * Whiskey Hotel — Assault the White House, clear out Russian forces, and get to the roof to wave off friendly fighters.
 * Loose Ends — Search for Makarov at a safehouse on the Georgian/Russian border, and capture Makarov's Operations Playbook.
 * The Enemy Of My Enemy — Let Shepherd's and Makarov's men kill each other and link up with Captain Price to escape the Boneyard with Nikolai.
 * Just Like Old Times — Search the Afghan cave network for Shepherd.
 * Endgame — Chase and kill Shepherd through the rivers with Price.

Bonus

 * Museum — See dioramas of every level, location, and event in the storyline in a museum. Every weapon featured in game is also found here, and the player is able to pick up any of them. An Ammo Box Package is available in the 2 rooms the weapons are found in. A red bell in the 2 rooms with Characters calls all the characters featured in the dioramas in the individual rooms to action, and they all try to kill the player. A third room features vehicles used, but are not animated like the characters in the other two rooms.

Canceled Levels

 * International Space Station (Level) - Found in the games code.
 * Roadkill - Found in the Hardened/Prestige Edition art-book.

Task Force 141

 * Sergeant Gary "Roach" Sanderson is a playable character and member of Task Force 141.
 * Captain John "Soap" MacTavish (The main playable character from Call of Duty 4: Modern Warfare) is the Commanding officer of Task Force 141 and another playable character.
 * Captain John Price (Soap's commanding officer from Call of Duty 4: Modern Warfare) returns to fight alongside Soap.
 * Lieutenant Simon "Ghost" Riley is a member of Task Force 141 and Soap's right-hand man.

U.S. Army Rangers

 * Lt. General Shepherd is the commander of the U.S. forces and Task Force 141.
 * Private James Ramirez is a U.S. Army Ranger, and a playable character.
 * Sergeant Foley is the leader of Ramirez's squad in the U.S. Army Rangers.
 * Private First Class Joseph Allen is in Foley's squad of the U.S. Army Rangers, and later a member of the C.I.A and is the first playable character.
 * Corporal Dunn is the second in command in Foley's squad in the U.S. Army Rangers.
 * Colonel Marshall is the de facto commander during the Battle of Washington, D.C. who organized a siege on the White House with whatever men he could find.

Central Intelligence Agency

 * Alexei Borodin is the undercover alias of Joseph Allen in No Russian.

Other Allied characters

 * Nikolai (a Loyalist that was rescued by Captain Price and his squad in Call of Duty 4: Modern Warfare) returns in the missions The Hornet's Nest, The Enemy Of My Enemy, and Endgame
 * Raptor is a High-Value Individual rescued in "Wolverines!". He carries valuable information in a briefcase.
 * William Cullen is the Secretary of Defense mentioned in Loose Ends and heard in Second Sun.

Russian Federation

 * Major Petrov is the airfield commander in the level Cliffhanger.
 * Boris Vorshevsky is the president of Russia and becomes leader of the Ultranationalists.

Ultranationalists

 * Vladimir Makarov is the new leader of the Ultranationalists.
 * Viktor is one of the terrorists in "No Russian".
 * Anatoly is one of the terrorists in "No Russian".
 * Lev is one of the terrorists in "No Russian".
 * Kiril is one of the terrorists in "No Russian".

Brazilian Militia

 * Alejandro Rojas is an arms dealer based in Rio de Janeiro.
 * Rojas' assistant is Rojas' right hand man.

Locations

 * Rio de Janeiro, Brazil
 * Washington, D.C., USA
 * Afghanistan
 * Virginia
 * Siberia, Russia
 * Zakhaev International Airport
 * International Space Station
 * Tian Shan Range, Kazakhstan

Achievements/Trophies
The game features 50 achievements and 51 trophies worth a total of 1000 gamerscore.

Special Ops
A new Special Ops mode includes one and two player cooperative play. Special Ops mode includes several fast-paced action missions similar to Mile High Club which are more difficult than normal campaign missions and are not related to the main storyline. It picks out certain parts of the single player campaign that "work well with co-op". Missions are unlocked by earning stars, which are acquired by playing levels at certain difficulties. Regular difficulty earns one star, hardened earns two, and veteran earns three. Missions are divided into five groups, named Alpha, Bravo, Charlie, Delta, and Echo - the last being the hardest. Within the groups there are types of missions such as "Breach and Clear" and "Elimination". There are special enemy types, such as those using riot shields, even the Special Ops exclusive Juggernaut, wearing heavy bomb squad armor.

Multiplayer
Multiplayer is similar to the previous two games on Xbox 360 and Playstation 3. However, multiplayer on the PC is very different from previous games. The PC version no longer has dedicated server support, which has led to outrage among PC gamers. They once enjoyed multiplayer matches with up to 64 people, very strong connections, and user-made maps and mods, but are now limited to the same options as console players.

Gameplay
The basic gameplay stays the same from Call of Duty 4 and Call of Duty: World at War. A few changes have been made;


 * The HUD is now much more sleek and easy to read on a smaller TV than the HUD from Call of Duty 4.
 * Blood will now cover the screen when the player is injured. This effect will eventually go away and it is still possible to see through the blood.
 * Create-A-Class, while still unlocked at level 4, has a few changes;
 * There is a new slot called "Equipment" where the player can choose from a Claymore, C4, Throwing Knife and Semtex among others instead of Frag Grenades.
 * Secondary Weapons now consist of Shotguns, Machine Pistols, Launchers and Handguns, instead of just pistols in the previous games.
 * Likewise with the HUD the Create-A-Class interface has been re-done from the previous games and is now much more sleek and user-friendly.
 * As with previous games, in addition to player created classes there are five preset classes, but this time they include weapons and equipment unlocked at higher levels rather than just the items defaultly available when CaC is first unlocked.
 * In-game Host Migration has been implemented - if the host of a multiplayer game leaves, the game will automatically pause for a few seconds to choose a new host, and then the game will resume, preventing many highly irritating mid-game ends with no or innacurate results.
 * Idle sway for the ACOG has been eliminated for all non-sniper rifle weapons.
 * In Split Screen, Instead of all Pre-set Classes, You can have customized classes.

Ranks
The ranking system works in the same way as the previous two games. As the player plays matches, they will gain XP. Once the player reaches a certain enough XP, the player will level up. There are now a total of 70 levels in Modern Warfare 2, as opposed to 55 in Call of Duty 4: Modern Warfare and 65 in Call of Duty: World at War. There are also 10 levels of prestige, just like in the other two games. As in World at War, the player can unlock a total of 5 extra custom class slots by the 9th prestige.

Playlists
There are a few new additions to the playlists.

Former Playlists

 * 3rd Person Team Deathmatch
 * 3rd Person Hardcore Team Deathmatch
 * 3rd Person Cage Match
 * Capture the Flag

Cut Playlists

 * Global Thermonuclear War
 * One Flag
 * Arena
 * Die Hard
 * Defcon
 * Arms Race
 * 3rd Person Free For All

Weapon list
This is a list of all weapons that are featured in Call of Duty: Modern Warfare 2. In multiplayer, the weapon class system has been completely revamped from the version in Call of Duty 4: Modern Warfare.





Weapon attachments
Weapons attachments return in Call of Duty: Modern Warfare 2 with a few changes. Firstly, new attachments were introduced, such as the Thermal Scope and Heartbeat Sensor. Secondly, some weapon attachments are now unlocked through the use of other attachments, such as getting 20 kills looking through the ACOG Scope to unlock the Thermal Scope or 60 kills looking down the RDS to unlock the Holographic Sight. Lastly, the Grip and Grenade Launcher no longer count as a tier one perk. Enemies throughout the campaign will now carry weapons customized with a variety of attachments. When a player goes to pick up a weapon, it will actually tell them what attachments the gun has, except when the gun is using Bling or does not have any attachments.



Perks
Players can choose one perk from each of the three main tiers and one Death Streak perk for a single class loadout. Three kill streaks can also be chosen, but these are not class-specific.

Pro perks are upgraded versions of existing perks that are unlocked by fulfilling certain requirements with the original. All perks have Pro versions and all are unlocked by the Pro IV challenge for that specific perk. Note that a Pro V challenge exists, but the only reward for completion is a large amount of XP. Certain Pro challenges unlock Emblems or titles for players to use in their Callsigns. Pro perks include the benefits of the original version while adding new benefits. There are less Perks than in Call of Duty 4 due to the addition of Pro Perks, as well as the removal of many less-useful Perks.

Maps

 * Afghan: A large desert level. The level has a large crashed cargo airplane in the center with a cave system in the mountain next to it, along with a large hill. Across from the cave system is a man made concrete bunker and a poppy field.
 * Derail: An arctic map featuring a small town and train loading station on each end with a creek running underneath a train wreck in the center.
 * Estate: Wooded level surrounding an estate and nearby power station. The level is sloped downward with the estate at the top.
 * Favela: A shanty town level based off of the slums of Rio De Janeiro. The level has a slope throughout the map, along with several story buildings most of which are rooftop accessible.
 * Highrise: A level taking place on the rooftop of an unfinished construction site. There are two office buildings on each side with a below level tunnel leading to each base. There are heli-pads, cranes, and other smaller structures accessible to the player.
 * Invasion: A middle eastern town with a diner, bank, and garage. Lots of street to street fighting.
 * Karachi: Large, compact city located in Karachi, Pakistan with mostly mid-range combat.
 * Quarry: A large level taking place in a rock excavation site. There several buildings and water tanks surrounding a two-story central structure accessible from a cat walk or ground level.
 * Rundown: A rural town separated in two by a ravine crossed by several bridges.
 * Rust : A small, fairly open oil derrick in the middle of the desert. Lots of open ground with some cover and a tower in the center. It is the small oil derrick seen in the background at the end of Endgame.
 * Scrapyard: An airplane scrapyard, based on the campaign level The Enemy Of My Enemy.
 * Skidrow: A series of apartments, stores, and diners in a small, abandoned American town. Lots of straight-up firefights as well as some elements of long-range combat such as multi-level buildings.
 * Sub Base: A snowy submarine base with office buildings, barracks, hangars, and docks located in Russia, based off of the Campaign level Contingency.
 * Terminal: An airplane terminal, based off of the Single Player level No Russian.
 * Underpass: In the rain under the remains of an underpass. Mostly long range fighting to close range fighting (sniping and sniper-hunting).
 * Wasteland: An open grassy level taking place near the Chernobyl Nuclear reactors, clearly visible in the background. There is nothing but open cover except for a bunker in the center of the map accessible from three sides. Based off of the Call of Duty map Brecourt and loosely based off of the Call of Duty 4 level All Ghillied Up.

Stimulus Package maps:
 * Bailout: A large map that features apartment buildings, houses, and parking lots. This map features various styles of fighting, from close-quarters in the buildings to long range firefights outdoors.
 * Storm: A large, two-storied warehouse with an industrial park outdoors and an intense storm.
 * Salvage: An outdoor map that features a junkyard, and two buildings.
 * Crash: A fan-favorite from Call of Duty 4, featuring many small buildings, streets and sniping positions.
 * Overgrown: A wide, open map with lots of vegetation and cover. It is a favorite of players (especially snipers) of Call of Duty 4.

Resurgence Pack maps:
 * Carnival: The map is centered around a desolated amusement park and includes attractions such as a roller coaster and fun house. The map size is large with long sight lines. It takes place during day. [1]
 * Trailer Park: The map is centered around a mobile home park. The map size is small with tight corridors and run-and-gun type combat. It is reported that set in context of the game, this is the living quarters of the people who run U.S. Vehicle Disposal Yard 437, which is visible in the background.
 * Fuel: It is focused on long range combat. It is divided into two main sections, with one part being an oil refinery with warehouses and the other part being open land. This map contains similar qualities of of other maps, including the size of Wasteland and the terrain of Rust.
 * Strike: A map from Call of Duty 4: Modern Warfare, it is a large town.
 * Vacant: A map from Call of Duty 4: Modern Warfare. It is a small map that is set in an abandoned office building.

Deathstreak rewards
Death Streaks are the opposite of Kill Streaks: these give the player certain rewards for being killed a certain amount of times in a row without getting a kill. Once the Death Streak activates, it remains active until the user gets a kill, no matter how many times the user dies until they get that kill. Once the user gets a kill, the Death Streak will still be active for that life, but will then deactivate upon their next respawn. Only one can be equipped to a class. Unlike Perks, Death Streaks do not have Pro versions.
 * Start - 4 deaths - Copycat: Copies the loadout (Weapons, Perks, and Attachments) of the enemy that killed you last.
 * Lv. 6 - 3 deaths - Painkiller: Triples health for ten seconds after respawn.
 * Lv. 27 - 4 deaths - Martyrdom: Drops a live grenade when killed.
 * Lv. 39 - 4 deaths - Final Stand: Allows the player to fight on the ground with any weapon. Much like Last Stand, except the player is able to return to their feet if no damage is inflicted.

Killstreak rewards
Players can select three Killstreak Rewards at a time. A player's killstreak loadout cannot be changed from class to class; instead, one loadout will be used for all classes. Killstreaks now stack (getting a higher killstreak no longer gets rid of the lower unused one, but it will not be available until after the current killstreak is used).
 * 3 - UAV: Deploys a UAV to scan the map and reveal enemy locations. Now able to be shot down.
 * 4 - Care Package: "Air drop a random killstreak or ammo". Deploys by throwing a red smoke grenade obtained after getting a 4 killstreak. The care package can be picked up by anyone once it hits the ground, including the enemy team. The Care Package can also kill, if it lands on a player.
 * 4 - Counter-UAV: Blocks an enemy UAV and disables their radar for the duration. This can also be shot down.
 * 5 - Sentry Gun: Allows the player to deploy an automated M5 Minigun Turret, which is dropped in an air-drop. The gun automatically fires at enemies in its line of sight, but it can be destroyed by enemy fire. Once deployed, the player who placed it can pick it back up and redeploy it somewhere else.
 * 5 - Predator Missile: Fires one controllable missile at a designated target area. User is vulnerable during use.
 * 6 - Precision Airstrike: Initiates an airstrike on a targeted area much like the Airstrike in Call of Duty 4. However, the user can now control the direction the airstrike comes from.
 * 7 - Harrier Strike: Deploys a small airstrike followed by a hovering harrier that will attack enemy players for a short time.
 * 7 - Attack Helicopter: Deploys a Hind (for Spetsnaz, Militia and OpFor teams) or a Cobra armed with one minigun to attack enemy players.
 * 8 - Emergency Airdrop: Deploys a Cargo plane that drops four care packages.
 * 9 - Pave Low: Deploys a Sikorsky MH-53 armed with two gun turrets.The Pave Low also has one flare defense against guided missiles.
 * 9 - Stealth Bomber: Deploys a B2 Spirit that is invisible on the enemies radar. The bomber drops a large carpet bomb.
 * 11 - Chopper Gunner: Deploys a AH-64 Apache (for Task Force 141, Army Rangers, and SEALs) or a Mi-28 Havoc (for Spetsnaz, Militia, and OpFor) attack helicopters that the player controls. User is vulnerable during use.
 * 11 - AC-130: Deploys an AC-130 gunship that the player controls. User is vulnerable during use. The AC-130 has 2 flare defenses against guided missiles.
 * 15 - EMP: Deploys an Electromagnetic pulse that destroys enemy killstreaks and disables the enemies' HUD, radar and any other device that uses electronics (various attachments, C4, Claymores, Semtex, etc.) Enemies also cannot use any of their killstreaks while the EMP is active. The EMP also give the enemy's screens a bit of a grainy look to it.
 * 25 - Tactical Nuke: Calls in a nuclear weapon that detonates after 10 seconds, killing every player in the match and ending it in favor of the bomb user's team.

Accolades

 * Main article: Call of Duty: Modern Warfare 2 Accolades

Accolades are awards earned in game and given after a match. They do not reward XP.

Callsigns

 * Main article: Callsigns

Callsigns are multiplayer name-tags that appear on screen when a player achieves a kill, secures a command post, and other things.

Challenges

 * Main article: Call of Duty: Modern Warfare 2 challenges

Challenges remain largely unchanged from the previous game. However, on the event of prestiging, a tier of challenges will be unlocked, under the title of Prestige. These challenges mostly require you to get a certain amount of kills using a killstreak etc.

Factions

 * Task Force 141
 * US Army Rangers
 * Spetsnaz
 * Brazilian Militia
 * OpFor
 * Navy SEALs

Local split-screen
Call of Duty: Modern Warfare 2 also features local split-screen on a single console, similarly to previous installments of Call of Duty. Up to four players can play on a single console. Local split-screen features all of the same game modes and custom settings as online private matches, and for the first time allows players to unlock things and customize their classes just like in the online modes. One of the offline multiplayer settings enables players to play with everything that they have unlocked online, but playing offline will not earn them XP for their online account, nor will anything they do offline affect any of their online leaderboard stats.

Updates
Latest update, Resurgence map package DLC which added the Resurgence playlists and Barebones playlists.

That is all that is known at the moment.

Title
Due to the commercial success of Call of Duty 4: Modern Warfare, Infinity Ward thought that the modern setting had entered unto a "world of its own," they then dropped the prefix from the title. Activision was reportedly getting "bored" with the series, and so ran with the idea. It was later found from surveys that there was a 40% drop in brand awareness after the removal of the "Call of Duty" prefix. At E3 2009 the customer intent to buy the game had dropped significantly because of the title change. It is speculated that Activision chose to bring the Call of Duty prefix back in response to these surveys in order to prevent confusion with consumers. The Call of Duty prefix is still absent from the Hardened and Prestige editions, as well as in-game menus.

Voice actors

 * Lance Henriksen - An American character actor who portrays General Shepherd. He is well known amongst sci-fi fans for his role as Bishop in James Cameron's Aliens as well as the highly regarded Fox TV series Millenium.
 * Kevin McKidd - A Scottish actor who portrays John "Soap" MacTavish. He is most known to mainstream audiences for his role as Owen Hunt on ABC's Grey's Anatomy but many fans will recognize him as Lucius Vorenus from HBO's Rome, Dan Vasser from NBC's short lived cult time travel series Journeyman and the British cult werewolf horror film Dog Soldiers. He also provided voice work for Grand Theft Auto: Vice City and he Played Poseidon in the recent Percy Jackson and The Olympians movie.
 * Craig Fairbrass - An English Actor who voiced Gaz in Call of Duty 4: Modern Warfare. He does the voiceover of Ghost. Announcer for Task Force 141.
 * Barry Pepper - A Canadian-born actor who played the Christian sniper Pvt. Daniel Jackson in Saving Private Ryan. As a voice actor, he already performed the role of Alex Mercer in the Activision game: Prototype. He does the voiceover for Cpl. Dunn.
 * Keith David - An American actor who does the voiceover for Sgt. Foley. He voiced the Arbiter in both Halo 2 and 3, Captain Anderson in Mass Effect, and Julius Little in the Saints Row series. David is well-known for his roles in The Thing, Platoon, and the Chronicles of Riddick series. In television, he is well-known for voicing the titular character of Spawn. Additionally, he is well-known for narrating numerous US Navy recruitment TV commercials as well as many highly regarded documentaries on the Discovery Networks.
 * Glenn Morshower - An American actor who is known for his recurring role in 24 as Secret Service Agent Aaron Pierce . He does the voiceover for Overlord, an American commander during the Russian invasion of the US.
 * Billy Murray - An English actor who previously voiced Captain Price returns as him in Call of Duty: Modern Warfare 2.
 * Curtis Jackson (50 Cent) - A popular hip hop performer who does voicework for auxiliary characters in the campaign and multiplayer modes, paticularly as the US Navy SEAL team announcer.
 * Roman Varshavsky - A Russian actor who voiced Vladimir Makarov.

Controversies
See also - A Wikipedia article on the controversies

A number of controversies have surrounded the game. Here is just a selection of them:


 * One of the campaign missions allows the player to participate in the massacre of civilians (see "No Russian"). Infinity Ward included the option for the mission to be skipped by the player.
 * There are a couple of limitations on the PC version of the game such as the dedicated servers being replaced with matchmaking servers, to prevent modding, the omission of in-game leaning, and there are now only up to eighteen players in one game. There is also no console (though it can be unlocked by hacking), another PC feature.
 * A homosexual slur was used by Infinity Ward in a viral video against grenade spamming. (Fight Against Grenade Spam)

Downloadable content
Activision has announced that they plan to release a minimum of two downloadable map packs for Call of Duty: Modern Warfare 2. Microsoft announced at E3 2009 that these map packs would be available for the Xbox 360 via Xbox Live before they would be released on other platforms. The first map pack, the Stimulus Package includes five maps; two from Call of Duty 4: Modern Warfare, Crash and Overgrown, and three new maps, Bailout, Salvage, and Storm. It was released for Xbox Live users on March 30th, 2010, and May 4th, 2010 for PC users and North American PlayStation 3 users. It was release on May 5th for the rest of the PS3 users in the world.

The second map pack, the Resurgance Package released for Xbox 360 on June 4th, and PC for North American PS3 users on July 6th and 7th for the rest of the world using PS3. It included five maps: Three new maps, Carnival, Fuel, and Trailer Park. It also brings back two maps from the original Modern Warfare: Strike and Vacant.

In an Interview with Todd Alderman, it was mentioned that it is possible for there to be "Halo 3 like" video sharing to be added on later as DLC.

Retail editions and spin-offs
The game will be released in four different editions for the Playstation 3 and the Xbox 360. The PC only received the first edition on the list. These are; Regular, Hardened, Veteran and Prestige:


 * Regular - Comes with only the game disc and manual in a standard plastic case like most other games. It costs £45/$60. This is the only version available for the PC.


 * Hardened - Comes with the game disc and the manual, along with an art book, a steel case, and a code to download the original Call of Duty game. It costs £60/$80.


 * Veteran - On September 18 2009 GAME announced a 'Veteran Edition' which includes all the contents of the Hardened Edition, but includes a "Soap" MacTavish ultra-premium ARTFX Statue sculpted by Kotobukiya. The statue has 3 sets of interchangeable weapons and arms, including: Dual ice-climbing pickaxes, Dual .45 caliber pistols, M14 Enhanced Battle Rifle (affixes to Soap's back when not in use). It is a GAME exclusive. It costs 199.99 pounds.


 * Prestige - Includes all content of the Hardened Edition, as well as fully-functional night vision goggles imprinted with the Call of Duty: Modern Warfare 2 logo and a sculpted head stand of "Soap" MacTavish. It costs $150.

A special edition Xbox 360 was also released alongside Call of Duty: Modern Warfare 2. The bundle includes an Xbox 360 with MW2 graphics, the Regular edition of Call of Duty: Modern Warfare 2, a 250GB hard drive, two black wireless controllers, and a headset. Pricing is set at $399/AU$599/£249.99.

Aside from the main console versions, two other Call of Duty games were released alongside Call of Duty: Modern Warfare 2 on November 10, 2009. Call of Duty: Modern Warfare: Mobilized is a Nintendo DS companion narrative game to Call of Duty: Modern Warfare 2, and Call of Duty: Modern Warfare Reflex is a Treyarch-converted Wii port of Call of Duty 4: Modern Warfare.

Peripherals
On July 21, 2009, Infinity Ward's Community Manager Robert Bowling revealed through Twitter that a Call of Duty: Modern Warfare 2 controller was in the works, but initially withheld the name of the manufacturer. It was revealed on August 11, 2009 that peripherals manufacturer Mad Catz was contracted by Activision to create a line of Call of Duty: Modern Warfare 2 controllers and accessories for all platforms that the game will be released on.

On August 24 2009, Mad Catz revealed their Call of Duty: Modern Warfare 2 lineup including Combat Controllers for Xbox 360 and PS3 platforms, a Throat Communicator for Xbox 360, and a Headset for PS3. For PC there is a Combat Gamepad, "Sniper" Mouse with 2 stage weighting system, and Combat Keyboard. The Xbox 360 and PS3 controllers feature programmable combat buttons. The accessories come in black and snow digital camo. There is also going to be Call of Duty: Modern Warfare 2 Skins and Faceplates if you do not wish to buy the Mad Catz gear, which snap onto the controller and console rather than being a vinyl skin. The accessories launched along side the game.

Sequel
Call of Duty: Modern Warfare 3 was confirmed to be in pre-production on April 9th, 2010.

Port to Wii
The port of Call of Duty: Modern Warfare 2 has been confirmed as of April 17th 2010, from an email sent out by the game selling company Gamestop. In this email the following picture was enclosed. It is unknown if this is true, or who is handling the port but it will be likely Treyarch who made the MW port: Reflex, will do it most likely in 2011.

Trivia

 * Call of Duty: Modern Warfare 2 is the first Call of Duty sequel that actually refers back to a previous game. All other games in the series have focused on different battles or events.
 * Like Call of Duty 4: Modern Warfare, there are no openly controllable vehicles in adversarial multiplayer modes; the only controllable vehicles are the AC-130 Spectre and the AH-64 Apache gunship/ Mi-28 (Chopper Gunner), and the user can only control the gun positions after a killstreak of 11.
 * Inside the art book, there is a picture of a person on a motorcycle, indicating an early concept for a chase scene that never made it into the game.
 * All of the characters that have M4 Carbines on the Main Menu, Special Ops Menu, and Multiplayer Menu have fixed sights instead of folding sights, even though folding sights are used in-game.
 * When you reload with any gun in this game, the magazine is thrown away, but the ammo still in it is not lost.
 * This is the first game in the Call of Duty series where Light Machine Guns and Shotguns can have silencers.
 * Monster Energy has released Modern Warfare 2 themed cans.Monster Mw2 Can.JPG
 * This is the first game in the series to feature more than two editions rather than just Standard and Collector's.
 * In various multiplayer maps, there are newspaper dispensers and postcards flying everywhere. The newspapers' lead article is Call of Duty 2. The newspapers' name is the Infinite Ward Times. The postcards that fly and land can be read with a sniper rifle. Infinity Ward's logo can be seen on them, along with a (really hard to read) code, the only few that can be read are 'X', '6', and '9'.
 * Infinity Ward has stated that they will look into an online stat system for its website as a potential addition later on.
 * There are lots of Infinity Ward references in their multiplayer maps, such as locomotives with 1337 on them in Derail or Pelayo's Ice Cream in Favela.
 * It is worth noting that, whilst the title was changed to include the Call of Duty prefix on the disc and box, It remains as Modern Warfare 2 on the title screen and everywhere else in-game, and is only referred to as Modern Warfare 2 by Infinity Ward.
 * In every Multiplayer map, there is at least one thing that is falling from the sky (Example: Rain in Underpass) or randomly floating around the map (Example: Trash on Skidrow).
 * Modern Warfare 2's sales currently exceed one billion dollars.
 * This game was seen in the movie, "Percy Jackson & The Olympians, The Lighting Thief". It was seen being played by Luke; he was with the Militia playing Team Deathmatch in Favela.
 * The game was featured in Family Guy in the episode "April in Quahog" where Peter Griffin is seen playing Team Deathmatch on Favela as Task Force 141 whilst also struggling to control the Xbox 360.
 * Some car license plates read "IW20094" referring to Infinity Ward, the makers of the game, 2009, referring to the release date, and 4 as the fourth installment of Infinty Ward.
 * The game was mentioned multiple times in Battlefield: Bad Company 2's commercials and promotions.
 * The first half of the Infamy trailer shows campaign missions that take place outside the United States. The second half shows missions that take place during the Russian invasion.
 * Coincidentally, the game was released on Mikhail Kalashnikov's birthday, November 10th, the same day as the U.S. Navy SEALs' birthday.