Terminal (map)

For the Special ops level, see Terminal (Special Ops level)

Terminal is a multiplayer map in Call of Duty: Modern Warfare 2, based on the campaign mission No Russian. This map, which is an airport terminal, is full of luggage, bars, and small shops; the outside area of the map, where planes and cargo are stationed, has a tiny area that is accessible as well.

Security checkpoints and barricades make the map very maze-like. Players can even head inside one of the planes. The indoor area can provide some cover from enemy killstreaks, but there are many overhead windows that should be avoided.

Terminal is considered one of the easier maps to use the Riot Shield on due to its many choke points.

Be very careful when placing care packages, as this level has many obstructions. Remember that if a care package lands on glass, breaking the glass can, but not always, result in the care package falling through. The care package will sometimes break the glass as it falls though.

Strategies, Tips & Tricks
The Riot Shield is mostly used and best suited here and it's quite common to run into more then 1 opponent with it.

A common method on nearly any game type is for a player with a Riot shield crouch down and another fires over him making you a formidable front line attacker.

On Demolition when defending the plane a little known strategy is 1 guard the back, 1 or more guard the middle entrance and 1 with a Riot Shield guards the tunnel entrance where the other team respawns. This works really well when only guarding that site with the other destroyed. If the Riot Shielder uses Scavenger, Commando Pro, Hardline and a Semtex(throwing knives work well too but doesn't have multi kill potential) and is skilled with the shield he can single handedly protect the entrance block the path and dispatching would-be attackers with ease and rack up loads of kills. Though if someone throws a semtex on you the semtex will most likely kill you unless you drop your riot shield. Note, once the shielder is gone it leaves you not only a man down for a while but leaves you open for attack specifically grenades and specials. Many people don't know how to properly kill a shielder there without dying themselves and most unexperienced and even skilled players try a jump stab which obviously won't work forcing the other team to rethink their strategy. As long no one breaches from the other side and the shielder if dead makes it back in time you can easily win when defending. Though a person with their own riot shield after your death with cause major problems so go up the stairs connected to the tunnel and kill him and others from behind. On Sabotage or Search and Destroy, if you are attacking the bomb to the right of the plane and the bomb has been planted, plant a Claymore at the back of the plane, as you are well protected.

Near the east end of the tarmac, there is an oil truck. On the back of the oil truck, there is a ladder. If you climb that ladder onto the oil truck, you can snipe from there, getting decent coverage of the lobby, control room, and the hallway.

This is a superb map for Riot Shield usage. Beware however, as the maze-like airport can easily get a player flanked without backup or proper caution. To counter this, the player may want to stop and check of would be assassins. Be sure to have a buddy with you at all times

A team with more than 2 Riot Shields can cause mayhem and confusion with everyone more worried of them.

This level is superb for luring and baiting. To unfocus rival teams go to them with a Riot Shield become the bait and have your rivals focus on you with your buddies killing those who fall for the trick from their flanks but using this tactic may get you killed a lot if someone sneaks up on you or kills you with explosives. Also use this tactic but instead for instance lure them after you as if you know you can't beat them making them think your alone with some or even the whole team chasing after you for an easy kill into let's say the plane once the chasers come into the plane at the very last minute when all of them are bunched in your whole team can unload on them.

It is possible to jump from the inflatable ramp onto the plane's wing. Go about 4/5th of the way up, and sprint and jump towards the base of the wing. There is no cover on the wing, and you are left exposed. However, it is possible to get several kills up there, as most people do not know that it is possible to get up on the plane's wings. It is possible to jump from the top of the oil truck at the east end of the tarmac to a spot that appears to be outside of the map. There is a little indent in the fence which goes around a plane's front landing gear. One can jump from the top of the oil truck, to that fence, and go into the landing gear. Once there, it becomes very hard to see outside the spot, but it is also impossible to see the person inside. Most people jump onto the fence, but instead of jumping into the 'pit', they just go prone on the fence and snipe from there. From the top of the control room, it is possible to get into the window frame above the main entrance into the lobby. The window is to the left of the window you broke to get to the top of the control room. Shoot that window, and then jump from the roof of the control room to the window frame. You have complete coverage of the escalators, the lobby, the tarmac, and partial coverage of the hallway.


 * Sniping spots on this map (use map on bottom of page)
 * At the back of the accessible plane, there is a very dark room where the player can get a view of the ladder below and the rest of the fuselage/cockpit; good practice during free for all. Be wary though, there are some explosive barrels here. Shoot them before camping there. Also, if they watch the Killcam, the victim of the players surprise attack will then learn the position. After killing another player, move along the fuselage to a different spot. Having Cold Blooded Pro helps. The enemy can also shoot the side of the plane, as the bullets can go through the side of the plane even without FMJ.
 * Approaching the airplane from the back is usually the safest route. Also note that many players, mainly the team that spawns outside or as defender, tend to use a Riot Shield blocking all entrances inside the plane or escorting team members through the hostile maze.
 * Adjacent to the escalators, there is a ladder that can be climbed and obtain a great overview of flag C, flag B, and the hall in the terminal near the cafe with the shatterable glass windows. A player standing here can rack-up huge killstreaks which can be devastating or, more than likely, not. This area provides little cover and can be attacked from several angles.
 * Outside, behind the plane, is one of the better places, away from most of the action, to call in an airdrop.
 * If the enemy controls the outdoor area, it is possible to drop a care package indoors through the overhead windows. This is very risky and requires a careful aim as the package may land on the roof, making it inaccessible. Otherwise, the only good place for deployment is behind the large window in the far corner of the map, next to the bar.
 * The glass windowed hallway can be an easy area to hold with the correct means of doing so. Using a light machine gun is considerably effective with a large ammo count and rapid fire. The player can easily take down almost anyone who stumbles out of cover, as well as hold back enemy players. Note: Be aware of enemies trying to flank on either side.
 * The front side of the security office is a prime spot for snipers as they are totally hidden while crouching and have a clear shot down the tunnel leading to the plane. Also players going down the tunnel have no cover, except for right in front of the stairway door.
 * The cockpit of the plane can be a good spot to ambush people in the windowed corridor, and on the roof. However, be careful as people will soon realize where the player is and can easily outflank them. One successful technique to employ is to enter the cockpit and go prone well to the rear, the two advantages of this are firstly, enemies entering plane by rear door or side door with chute are easily seen and picked off, and also any enemy charging into the plane from the loading door is expecting a standing or crouched target and "freezes" sufficiently long enough to be knifed or shot.
 * The area behind the metal detectors is a dead end; it is possible to ambush players who simply run into this area.
 * Note that Bomb site B is particularly dangerous in Search and Destroy and Demolition because of the many spots a camper can hide. There are boxes and the garden can conceal a player hiding at the site. Site A works better with only three ways to defend and the entire team can easily conceal themselves while waiting for a saboteur or counting the bomb.
 * If playing Search and Destroy or Demolition, you can hide behind the seats behind the bomb site in the airplane, and if you crouch there is a slight crack between the seats that you can shoot from.
 * At Site A, a fun way to lure out the final member in Search and Destroy is to arm the bomb and plant C4 on the visible face of the bomb area. Be sure to have a heartbeat sensor and crouch underneath the plane, when the enemy is above defusing the bomb, pull the trigger. If the player doesn't have a Heart Beat Sensor, focus on the sound of the laptop opening. If the announcer says the bomb is defused, then the player is too late.
 * The windowed corridor is arguably one of the deadliest areas on the map. Sentry guns are frequently placed at either entrance, or on top of the roof of the adjacent outside building, to guard the area. The small room of this building is generally occupied by at least one member of any team, making the corridor one of the best places on the map for flanking. Also airstrikes can easily blast anyone running here to oblivion.
 * Claymores are useful to protect the bomb sites in Demolition, or Search and Destroy game types.
 * The cockpit of the airplane can give the player a vantage point to anyone coming to the gate or the other side. If someone is camping there, throw a grenade inside, be sure to cook it for roughly 2 seconds. A defense to make sure nobody attacks from the rear while sniping is to place a claymore near the entrance to the cockpit. The only weakness to this is if someone were to go through the back, which is also why having a sentry gun available would be the perfect opportunity to use this technique.
 * A useful but heavily frowned upon tactic is to Camping in the cockpit of the plane with a shotgun, usually the SPAS-12, and kill any enemies coming in through the main gate. This is easily countered, but many players will become frustrated and keep entering the plane through the gate, allowing for easy kills.
 * A good place to put a sentry gun is inside the plane on the dark area from behind the ladder on the plane because it will be almost impossible to destroy and will attack any player entering the plane.
 * If the player wishes to deploy claymores in the plane, plant them behind seats in the plane. They will be virtually invisible to enemies until it's too late.
 * Another good spot is near the front entry way to the plane, as a claymore would be difficult to see around the corner.
 * Do a running jump off the life slide on the airplane onto the wing, from here the player can climb onto the fuselage, crawl to the tail and get into position for a superb, yet little known sniping spot.
 * Another good sniping spot is on top of the bar, jump on the crate to the concrete platform and climb on the ledge. The player will have a small piece of cover, going prone is advisable.
 * This map is by far one of the easiest to rack up FMJ Penetration kills for unlocking Extended Mags. Simply sit in the grey room with windows opposite the plane and when an enemy is spotted either in the cockpit or the passenger area (through the open or closed windows) shoot through the thin hull for easy kills. Also notable is that the player can cause damage (and sometimes get kills) through the jetway to the plane from the main building, and also the black/white walls near that area too.
 * AI-controlled air support (such as Harriers and Pave Lows) will not shoot through the windows and skylights of the buildings if the glass isn't shattered. So, if the player is about to call in air support, shooting out the glass will help gain a considerably larger amount of kills. Many of the skylights inside can also actually be shot out from vantage points outside the building. On the other hand, if the enemy has air support, try to avoid breaking the glass and use unbroken windows and skylights for cover. It is not possible to achieve a missile lock on an aircraft through an unbroken sheet of ceiling glass. (On the Xbox 360 AI-controlled support CAN shoot through glass, but generally won't).
 * There are usually people standing on both sides of the long narrow hallways connecting A and C. As a result, it is common for people to snipe down this hallway. Blindfiring a grenade launcher with Danger Close down this hallway will also frequently get multi-kills.
 * Over the escalator (while standing at the top) is another good place to launch grenades or toss semtex, as the enemy spawns at the bottom floor, outside the building.
 * The area in front of the kitchen by C is a good spot to throw grenades or launch rockets at the beginning of the match, regardless of which side you're on.
 * An AC 130 can shoot every weapon through the top glass, if it isn't broken the shell will detonate on the roof, making the blast harmless, but breaking the window for other weapons to go through. 105 shots can wipe out a whole team occasionally if funneled through the roof.
 * If the player is near the lobby, they can kill campers in the hallway with all the windows by firing a javelin aimed across the plane entry. Make sure it goes through the glass ceiling though.
 * It is possible to kill someone camping on the roof of the control room by blowing up a red barrel (that is situated on the side of the roof closer to the terminal) which will in turn blow up the larger oil container in the centre of the roof. However, if they are on the opposite side that red barrels are on, it might not kill the camper.
 * There is a hole where the extension and the plane meet, that allows Predator Missiles to kill people in the plane if they are directed right in through this gap. Anyone in the extension or near the cockpit will be killed, as the Predator will detonate inside the bend which joins the extension to the plane. It is easier to guide the Predator Missile in through the gap if the player does not boost the missile, as it requires careful aim.
 * When starting as Spetsnaz forces, a useful tactic for first kill is to run straight outside, then up the metal stairs to the right stopping at the top. From there, a launcher or ADS shots fired towards the "green room"/"bookshop" area will sometimes get first kill of the game. The room next to there is a good spot to take advantage of throughout the whole match - especially when the enemy has been forced towards the side of the map with the plane.
 * At the beginning of the level for Spetsnaz, another good tactic is to immediately run to the plane with a shotgun equipped for the secondary slot. From there, hide behind the seats closest to the boarding entrance and take out the shotgun. Many of the Rangers will walk in unsuspecting, which makes this a very good place to quickly dispatch them. However, do not go down the gate, the player will most likely be shot from many of the camping points around the gate entrance. It would be recommended that the player move around the seats every few kills.
 * If playing a small match, camp in the plane with a teammate. Plant claymores at the entrance from the airport, as the player is most vulnerable there. Go prone and cover the side entrance. Riot Shielders who are skilled can easily make it through though.
 * A useful tactic with an Assault Rifle, SMG, or LMG is to go into the cockpit, crouch (to avoid sniper fire through the cockpit windows), and get into the corner furthest away from the closest entrance to the Plane. Eliminate any threat that enters, or exits. They will only be able to shoot the player from his/her LOF. Meaning the player has a good chance of killing an unsuspecting victim. The player should be as far away from the entrance as possible, or enemies in the "dark room" may be able to engage the player. A disadvantage of this is that a well-placed grenade throw, AT4/RPG-7 attack or someone moving at great speed may be able to acquire a kill. It is possible that the player may be able to partially counteract the first two by using a Blast Shield, and the last by using the Commando perk. If someone runs into the Cockpit quickly turn towards them without firing and Melee them, speed and timing are key. BEWARE anyone with a Riot Shield can box you in and give you a beating.
 * Some parts of the actual building have glass roofs, so this can make them a good place to use Care Packages. However do not use the Lobby, as the player will almost certainly be killed in the time it takes for the Package to arrive. During mid-game, the Security Lobby area can be good, but always stay on guard. Always check before activating the marker. If the player is under a ceiling, the package may land on the roof instead of the floor.
 * A nice place to control long player controlled killstreak rewards such as the AC-130 or Chopper Gunner is underneath the accessible airplane. It will confuse an opponent searching out the player, even when the opponent's UAV is on. Use a Cold-Blooded Pro class just to be safe.
 * When playing as a Ranger, it can be good to fire at the corridor linking the main building to the plane with a Grenade Launcher when the game begins as many players may be there, and there is little escape. The player can easily get a Double Kill or even a Triple Kill doing this.
 * The curved wall in the corridor that leads from the terminal into the plane is just for looks. Anything, even throwing knives, can go right through it as long as it is thrown/shot from the exterior to the interior.
 * When using a Predator Missile on this map many glass roofs can be easily used to the player's advantage and the missile will penetrate the glass, killing everyone in the area.
 * A good hiding spot to operate killstreaks is behind several luggage carts near the lobby. The player can get to it by heading out the large window opposite of the escalators, crouching, and going to the small opening seen in the corner. This is not a good spot to call in care packages, as they will often fall out of the map. This corner has also been known to be used by Nuke Boosting players, watch this area in the aforementioned game types popular for boosting (Ground War, Free-for-All, and Mercenary Team Deathmatch).
 * A good Spetsnaz offensive tactic is to charge the center corridor and kill any Ranger that comes through the bookstore, be wary of anyone coming from the jetway.
 * The small placement of flowers behind the bookstore and across from Burger Town is a great spot to hide with a Ghillie suit and a good sidearm to sneak up on enemies. It is surprisingly effective with Cold-Blooded Pro, allowing for silenced ambushes seemingly coming from nowhere.
 * When entering the lobby coming in from the baggage area (see map below), look to the right and the player should see two glass elevators. These are impenetrable. It is possible to get in between these elevators easily and be protected from enemy fire. A high kill streak can be acquired by staying in that spot.
 * A good way to get quite a lot of kills on this map is to place one's self next to the big oil tank above the Control Room. Although, sometimes if an enemy player shoots the oil tank it may blow up and kill any player who is around it.
 * One of the most sought after campgrounds is the plane's cockpit. The player can get a clear shot at anyone in the gate hallway or on the plane with cover from the bathroom type walls, and will also be able to look out the windshield at unsuspecting enemies in the hallway adjacent to the bookstore.
 * Arguably, the best tactic to winning a domination game on Terminal is to control the area between the bookstore and the metal detectors as it allows easy access to the "A" and "C" flags.
 * A great place to stop people from capturing B is right behind the fuel tank. It is almost impossible for an enemy to see the player from B, unless they are aware of the player's position.
 * On the Demolition game mode, a useful tactic to halt an early rush by attackers on the site in the plane, is to rush forward (using marathon) and wait by the windows below the extension to the plane. Here the player can catch players jumping down or rush up behind players who are going through the extension.
 * at the start of the match on team deathmatch on the Rangers spawn, use a sniper rifle and go straight to the security office and snipe anyone coming from the plane through to the check-in/luggage store.
 * At the start of the match on team death match on the Spetsnaz spawn, use an assault rifle or sniper rifle and go straight to the top of the stairs and crouch next to the control room. Any enemy moving through the bookstore is usually First Blood.
 * When you go to the top of the control room in near the plane, turn toward the cop car and with a well-timed jump onto the red light the car will blow up.
 * When players boost, they tend to do so near the Rangers spawn (security area on the map below) and near the Spetsnaz spawn (baggage area on the map below).
 * One of the best spawn trapping is at the 'A' Flag. If you are using a gun with FMJ you can shoot through the metal wall and hit players that are just spawning. If using a " Noobtube Kit" you can use it across the hallway, or you can go near under the plane where those two windows you can noobtube into the windows and cook a frag then swap back to the same kit, and do over again, you can also noobtube from the control room, and near the hallway at the bottom you can noobtube up and spray up hoping to get a multi kill.


 * In the back of the map there is a red tanker truck. Climb up the ladder with a lightweight class and if you jump off the cab right you can land on the corner of the fence. Once your on, crouch and walk under the nose of the plane. You can shoot through the fence more easily with FMJ. Its a great spot for hardcore mode.
 * If looking to unlock Extended Mags, the Rangers spawn has glass you can shoot through, but it never breaks. Simply go prone behind the glass and fire at any enemies who pass by.
 * [[File:Modern-Warfare-2-Multiplayer-Map-Terminal.jpg]]

thumb|right|404px|TDM on Terminal

Trivia

 * The plane does not have any glass in its windows, neither in the cockpit or in the passenger area.
 * Terminal is supposed to take place in a Russian airport, but there is English all around the map, like Burger Town, the flight schedule board, magazines, and a police car with an American flag on the side.
 * Inside the terminal, beneath the escalators, there is blood on the ground but no bodies.
 * On the Rangers' Team Deathmatch starting spawn areas, the player can pass through metal detectors, which go off as they detect the player's weapons. The player can also use their throwing knife to make them go off by standing back and throwing your knife through the metal detector.
 * The metal detectors are still fully operational during an EMP, which is odd since realistically, they should not be functional, at all.
 * On the plane, the player can only see the "Flugruger" logo on one side and not the other
 * In the airplane, the pilot, co-pilot and some passenger seats are missing.
 * Strangely, the Burger Town in Terminal has no menu, while the one in No Russian did have a menu that was written in Russian.
 * In the middle of the map, outside, near Flag B in Domination, there are barriers that read: 'IW International Airport'.
 * If a player goes into spectator mode and flies over the small barrier on the second floor, there are more shops that are visible. In one of these shops there are posters of bottles of wine, some read "It goes down deep and hard," referencing Mark Grigsby's rap "Deep and Hard" performed in Call of Duty 4. In the same store, there are also two floating Xbox game cases that feature Captain Price on the cover and the title Call of Duty: Modern Warfare. The back of the case is the same as the Call of Duty 4: Modern Warfare case. This was speculated to be the boxart of Modern Warfare 3, until it was disproven upon closer inspection. These cases are in the same spot on the Spec Ops mission as well.
 * The luggage containers outside show images of a Southwest Airlines 737-700, which is odd due to the fact that this map is located in Russia. Southwest primarily flies domestic US flights, it does not fly to European destinations.
 * Near the Army Rangers spot the player can find a Food Court that has a Taco Togo and a Burger Town, also seen in the mission Wolverines!.
 * Russian folk music, specifically 'Kalinka', can be heard playing in the cosmetics store and the gift shop.
 * On the respawn point for the Spetsnaz, there are large paper planes hanging, but no ropes or chains are seen holding them.
 * If the player goes into Spectator mode, they can fly over the pile of debris to the right of the escalators, revealing the middle of the level No Russian, albeit, with no civilians or scenery.
 * On the respawn point for the Spetsnaz, there is a bar. If the player looks closely at one of the bottles, it can be identified as Chardonnay, which is a type of wine.
 * The choice of factions on this map could be a reference to the foreshadowed American attack on Moscow.
 * There is a poster for the movie 'Vengeance'; which is about two of the most dangerous soldiers on Earth (perhaps a reference to Soap and Price or Ghost and Roach) that were double crossed and left for dead. The same poster can be seen in campaign in the beginning of Takedown and again in the multiplayer map Bailout.
 * Some of the commercial aircraft featured in this level are a modified Tupolev Tu-154 (the one which is accessible) with 2 extra engines on the wings, a Boeing 747-400 and a McDonnell Douglas MD-11.
 * Outside the map, near the lifts, there are two copies of Modern Warfare 2.
 * The jet engines cannot explode on this map, unlike its campaign counterpart No Russian.
 * If you look at the telephones on the wall in Burgertown, you will see: 'COD4', on them. This also applies to every phone in both Modern Warfares.
 * The wall at the end of the tunnel leading to the interior of the plane is "invisible". The player can throw equipment (knives, grenades, C4) through this wall and get kills. On TDM and GW, this is a very effective tactic, since many people use this tunnel to enter the plane.
 * On some of the security camera covers it will show a reflection of the area it is located in, but before the player enters the plane by the tunnel, look up at the cover and it will be reflecting the inside of the plane.
 * This is the only map other than the campaign mission, "The Only Easy Day... Was Yesterday" and "No Russian" that has soda machines that dispense soda when pressing the action/reload button.
 * Where the US Rangers spawn, it's actually where the end of the massacre of 'No Russian' takes place and you go fight the FSB.
 * There is a plane that looks like a Boeing 727, but it's not, due to the fact it has 5 turbines, 2 under the wings and 3 on the tail, the Boeing 727 has only 3 on the tail.
 * If you look at the license plate on the police car, it says EXEMPT.
 * Destroying the travelling bags using either firepower or knife, they pop out clothes and wine bottles, the same with No Russian.
 * The website "www.ПрекрасныйВыстрел.com" (www.xn--80aehcselmokcejdp4lc.com), shown on photo camera poster, does not exist. "Прекрасный Выстрел" translates to "Beautiful Shot."
 * If you look to the left of the ladder near the Spetsnaz spawn, there is a flight board where all of the flights are delayed except one heading to Paris, which is boarding. This implies that the accessable plane was boarding before the terrorist attack in No Russian occured, at which point they evacuated leaving the plane empty.