User blog comment:Callofduty4/Black Ops II impressions on Zombies, new campaign level, and more!/@comment-92.137.18.69-20121014165402

And here's me hoping they slow down the gameplay a tiny bit in Multiplayer

Yes, I said slow down. A game isn't fun to me when every single 1VS1 battle with no direct cover is resolved in 1 second from the first shot fired, not including headshots or powerful weapons like a Sniper or a Shotgun in their respective effective ranges

Too much sprinting around with hyperlight dead-on accurate 30 round magazine 3 shots to kill SMGs, just ruins the whole balance for me

Same for the ARs, take a SMG, increase effective range and accuracy, 1 less bullet to kill, lower overall firing, scoping and running speed, and you have it

So what, it's gonna destroy the game if we take the SMGs and ARs and nerf them both ? Sure, if you don't do so you gain a really average but numerous fanbase whose only skill is pressing M2 and then M1 when they see red nametags, but... you know, these things called "Fun", "Challenge", "Diversity", ect...

And while you're at it, stop with the whole "200 ms to go from sprinting to 100% accurate ADS + Unhindering jumping and proning" thing, the guy just sprints in my view and either jumps or prones. The time for me to react and set my aim at chest level, the aim I acquired is wrong, while I'm in his sights for the whole sequence

He's sprinting into my view with his gun down, then proceeds to make another aim-hindering move (Jumping destroys accuracy in most FPS, but doesn't matter in COD if you're in ADS or you have Steady Aim, proning is not common, but when I see the move I imagine the person shouldn't even be able to fire until a whole second has passed). My gun is up and ready to fire and I'm stabilized, his gun is either down or jerky and he's pretty much running everywhere, FPS logic says I'm at a serious advantage, yet I survive these kinds of encounters 5 % of the time (Like alot of people. This isn't easy to follow someone proning and jumping, and aiming right or left over the shoulders, or at the feets is really counter-intuitive)

TL;DR : Ranting about how ARs, SMGs, sprinting, jumping and proning could be reworked to make the game more interessing than a live aiming test