Forum:Opinions: Best DLC Maps in Regular Rotation for Ghosts

With every new DLC that comes out, the previous era of DLC maps come in. Now, we have 8 new maps to choose from in the regular rotation. I shall state my personal list, from worst to best:

8. Ruins. I've always found Ruins to be an extremely derpy map. The layout can be very confusing due to multi-level scenarios, and the middle temple serves as a massive camping spot, almost always used in every game I compete in.

However, what makes me so annoyed by this map is that there's not one, but TWO special killstreaks. I mean, how is the Predator himself not enough? He has thermal vision, can launch missiles, appear invisible, and has his own K.E.M. Strike! Why do we need Volcano Bomb anyways? Along with very little amounts of long range gunfights, it easily represents, to me, the failure of the community's desire: easier camping spots, no long range firefights, and more special map killstreaks, all blend in to make it one of my least popular maps of all time, even.

7. Behemoth. There's very little space for me to move around, and the map can be very easy to trap an entire team on their own side. Corners are very difficult for me, and the Helo Gunner is definitely nothing to write home about. I mean, if the Minigun on that were more accurate, it would certainly help.

Overall, the lack of enjoyable things to say about this map, along with its own detriments, make it one of my least favourite maps in the game.

6. Containment. It has many elements which I do not enjoy: it has an extreme amount of camping spots on both sides, easy corners to camp around when in CQC, and that the main special killstreak of the game won't kill anyone who already is steering clear of the bridge, and its radar-scrambling effects. As well, more Sniper Rifle and LMG users are common on this map, as medium to long range combat makes up a large portion of the gunfights that take place. Overall, I find this rather bland, but certainly not disgusting.

5. Collision. Collision isn't that bad of a map, to me. However, it's certainly without flaws. The only real good long range lines are on the ground, and not from elevation. This makes engaging distant targets rather risky. As well, the respawn points seem very open and predictable. While certainly not bad, it doesn't lack much speciality to it.

4. Ignition. Ignition is marked by me as the worst remake map in the regular rotation right now. The long range guidelines are decent enough. However, it seems much less original from what it once was. I find that practically 80% of the space on the map can be used as a decent camping spot, which spoils my fun quite a bit. As well, I detest going into objective game modes on this map, particularly Search and Destroy/Rescue and Domination. Objectives just don't suit this map, and it excludes common use of certain useful areas. However, it can still prove to be an enjoyable map for me, just not to a more elevated degree.

3. Fog. I like this map for its originality, especially in the form of Michael Myers. Everything seems balanced. The only real downside to this map is the lack of any long range sidelines, barring one of the spawn points. Besides that, the intense amount of action, thrill, and enjoyability mark this as one of my favourite DLC maps out in Ghosts.

2. Bayview. Bayview represents my best of Onslaught. A very balanced map that blends long with short, and everything in between. The tram on the map is a bit pointless, however, and many major buildings are very vulnerable due to multiple entrance points. Despite these, however, the style, the special killstreak, and the flavour of the map make it a favourite of mine in Ghosts.

1. Unearthed. This is very much due to the fact of my love for Dome back in MW3. However, what makes me applaud this so much is how well this remake was, well, remade. Fitting in with a key element of the game (Nightfall) and featuring many fun things to do on the map, Unearthed is a map I love to play on. However, one thing I find bizarre is how the game here is slightly different compared to Dome; however, this effect is minimal, and makes up my favourite map of the DLC's in regular rotation.

What's your list? Feel free to make one, just of these maps.

PS: When I mean regular rotation, I mean in the regular playlists, unlike the current Devastation map (which is in the Devastation playlist solely).