Developer console

Console commands are commands entered into a video game's command console, which is usually accessed by pressing the tilde (~) key. They may only be accessed on PC. The console can be used to access a given weapon easily, make the player invincible, and much more. The console can be used to give information useful to the developers of the game, hence the term "developer console".

Demo

 * 1) From the in-game options, the player should enable the console.
 * 2) The player should then press the tilde key (~) to open the console.
 * 3) The player can now type seta thereisacow 1337 and press Enter.
 * 4) The player may now type spdevmap bog_a and press Enter.
 * 5) This will start the demo with console cheats enabled. While playing, the player can press the tilde key to bring up the console and type in the cheats. The player can press Enter to activate them, type them in again, and press Enter to deactivate them.

Full
1. The player should do the same as listed above. However, after the player loads "The Bog", the player should exit out and load the level they want to play with cheats on.

The player cannot select Resume from the pause menu and have the cheats function. They can, however, select the level they want from the Mission Select menu.

In Multiplayer

 * 1) The player should go to multiplayer and open the console
 * 2) The player can then enter devmap mp_crossfire. This will load a new server on Crossfire with cheats enabled. (This can be done with any other map, for example: devmap mp_backlot)
 * 3) The player may now enter cheats with a / in front of them.

Note that not all cheats will work.

Codes and Effects
Commands can be enabled and disabled, depending on how they must be activated. The most basic will require the player to simply enter the command to activate, and enter it again to deactivate (ex. noclip and god). There are also commands that are activated and deactivated by entering the number 1 after it to activate, and 0 to deactivate (ex. sf_use_ignoreammo 1).

There are also commands that alter game elements. These cannot be activated, but changed. When entering in one of these commands, the console will say "Domain is any number between X and Y (X and Y being the minimum and maximum values)." As such, the player can enter any number between X and Y to change the domain, and as a result, the effect. The default is also given, so players can return to the normal value if they wish. An example is "timescale 1", which dictates the game's speed. The default is 1, but players can enter any value between 0.001 (X) and 1000 (Y).

Below is a (currently incomplete) list of console commands. Note that the underscore ( _ ) cannot be used in place of a space, and vice versa.


 * god: Cannot take damage and cannot die, but dogs can still "kill" the player, which forces the player to use the kill command to respawn, as the after-death quote will show up, but the player will not be dead.


 * demigod: Take damage, but cannot die from most things


 * friendlyfire_dev_disabled 1: allows to shoot friendlies without restarting the level
 * noclip: Removes gun from sight and use, allows free movement in any direction without the effect of clipping.
 * Noclip refers to clipping, a developer term meaning anything that restricts the player's movement. For example, a floor is clipping because it prevents the player from moving down. There is also invisible clipping, such as the invisible walls at the boundaries of a level which prohibit movement outside of the specified area.


 * ufo: Flight mode (similar to noclip, but much faster but unable to move upwards, downwards and sideways, only forward and backward)


 * notarget: The player will not be attacked or even noticed by any AI.


 * give ammo: Gives player full ammunition.


 * sf_use_ignoreammo 1: Shoot without the need to reload, infinitely. This does not work in multiplayer, as this enables the Cheat "Infinite Ammo".


 * player_sustainammo 1: Unlimited ammunition. This works in multiplayer.


 * take all: Removes all of the player's weapons and health.


 * take ammo: Removes the player's ammunition.
 * take weapons: Similar to take all but in this one only takes your weapons not your life.
 * dropweapon: Drops the current weapon
 * player_meleeRange: sets range of which knife can be used


 * give : Spawn indicated item. Note that the item name is the console name, not the in-game name. This only works with weapons that are present in the level. For example; it is not possible to spawn an R700 in any mission except The Sins of the Father, because it is not present in any other mission.


 * give all: This will give the player every weapon which is available in the level. Sometimes, the player will gain access to otherwise inaccessible weapons:


 * cg_laserlight 1: Draw light emitted from the laser.


 * kill: Suicide.


 * g_speed: Adjust player speed.


 * g_gravity: Adjust player gravity.


 * r_lightTweakSunLight: Adjust the intensity of the sunlight (Multiplayer Only)


 * player_burstFireCooldown: Adjust (Or remove) the delay between bursts on the M16A4.


 * cg_draw2D 0: Removes all HUD elements.


 * cg_thirdperson 1: Third person (MP only)

Call of Duty: World at War cheats
Console commands are available for World at War, similar way like in Call of Duty 4. To enable them, the player must first:


 * 1) Enable game console from main menu.
 * 2) Press the tilde (~) key to activate it.
 * 3) Type devmap, then the singleplayer mission's name. For example: type devmap mak to enable cheats on "Semper Fi".

To get the cheats work on other missions, the mission should be accessed via the console, rather than 'Mission Select'. Also, some cheats do not work.

Modern Warfare 2 and Call of Duty: Black Ops Cheats
In Modern Warfare 2 and Black Ops for PC, cheats are also available, but only by modifying game files (the Developer console is still available on Black Ops' Multiplayer). {C}To enable cheats, the user must go to the "players" folder. Note that this process works on both Modern Warfare 2 and Call of Duty: Black Ops and will not get the player banned from Steam as this is editing of a singleplayer file.

The player should find their game files in the Steam folder (example: C:\Program Files (x86)\Steam\SteamApps\common\call of duty black ops\players). {C}There, the "config.cfg" (Same name for both games) file must be opened with a text editor like Wordpad. The player should be careful not to open the "config_mp.cfg", as editing this file does not do anything. After preferably setting up a backup, the following line must be added at the end of the "config.cfg" file first: seta thereisacow "1337" (the numbers must be in quotation marks) This will enable the cheats. Now, several other lines must be added.

To use the cheats, the "bind" command must be used: bind X "Y" - on the place of X the player must put a key, which is not in use (they should check the other "bind" lines, and ensure that the key they want is not already in use). On the place of Y, between the two tildes, the player must put the cheat code. {C}EXAMPLE:

seta thereisacow "1337"

bind U "god"

bind V "notarget"

bind P "give ammo"

When ingame, the player simply has to press one of these keys, and the cheat code will be activated.

UPDATE - December 2010

To enable cheat codes in the latest patch,


 * 1) The player should open the config.cfg file as detailed previously using Notepad or any text editor
 * 2) They then should use the CTRL+F function to search for the text seta monkeytoy “1″
 * 3) The player should then select the "1" from that argument and change the value to "0". It should now read: seta monkeytoy “0″
 * 4) Saving the file on exit will ensure the player's cheats are kept.
 * 5) The player should then right click the file and change it's Properties. They should tick the checkbox on the file attribute "Read Only". This prevents the game from modifying the config.cfg file and disabling the cheats. Note, however, that you won't be able to save any changes you make to the settings (in-game) unless you clear the read-only attribute.

The player should note that the tilde key will not work in Single Player after the December patch. The only way to use the command console now is to simply enter bind commands into the config.cfg file

Almost all cheats from the first Modern Warfare work, but the "give all" cheat will make the game unplayable, as when it gives the player the weapons, all of them have the skin of the previous weapon they used (for instance; if the player used the SCAR-H before using the cheat, and after that is given an AK-47 and switches to it, it will look like the SCAR-H) and there will be no ammo for them, even if the player refills at a crate or uses the "give ammo" cheat. To disable a code, just press the needed key a second time. NOTE: cheats like "player_sustainammo", which need "1" or "0" to be inputted, will need a different key with the "0" inputed to be disabled.

(example: bind Z "player_sustainammo 1", bind X "player_sustainammo 0")

Note: Reset to default control will disable all cheat keys.

Call of Duty Black Ops Console Cheats
To enable console cheats for black ops you must do the following: Commands:
 * Open "Computer" on your computer
 * Go to Computer > eMachines (C:) > Program Files (x86) > Steam > Steam Apps > common > call of duty black ops > players
 * Open "config"
 * Press Ctrl+f and type in "monkey"
 * set "seta monkeytoy" to "0"
 * Go to the bottom of the text and type in "spu"
 * Press enter twice
 * Type "bind (key) "(command)"
 * Click back to "players" and right click on "config"
 * Click "Properties" and turn off "Read Only"
 * Save the "config file"
 * Right click on "config", click "Properties", and enable "Read Only"
 * Play campaign/zombies solo.

god                       \\  Enables  godmode ( you can 't die) ai axis delete            \\ Deletes the zombies   (they will continue to spawn though) give all                  \\ It' s supposed to give you all the guns .  The  game has a limit though , <span class="pln" style="color: rgb(0, 0, 0); "> so you only <span class="kwd" style="color: rgb(0, 0, 136); ">get <span class="pln" style="color: rgb(0, 0, 0); "> some of them noclip                    <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Fly <span class="pln" style="color: rgb(0, 0, 0); "> through walls notarget                  <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="pln" style="color: rgb(0, 0, 0); ">zombies  <span class="pln" style="color: rgb(0, 0, 0); "> ignore you <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="kwd" style="color: rgb(0, 0, 136); ">no <span class="pln" style="color: rgb(0, 0, 0); "> points <span class="kwd" style="color: rgb(0, 0, 136); ">for <span class="pln" style="color: rgb(0, 0, 0); "> killing them <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">take all                  <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Takes <span class="pln" style="color: rgb(0, 0, 0); "> everything <span class="kwd" style="color: rgb(0, 0, 136); ">from <span class="pln" style="color: rgb(0, 0, 0); "> you <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="pln" style="color: rgb(0, 0, 0); ">including your health <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> knife <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> grenades <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> claymores <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); "> dropweapon                <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Dr <span class="typ" style="color: rgb(102, 0, 102); ">ops  <span class="pln" style="color: rgb(0, 0, 0); "> your current weapon ufo                       <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Similar <span class="pln" style="color: rgb(0, 0, 0); "> to noclip <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> but you move up <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> down <span class="kwd" style="color: rgb(0, 0, 136); ">with <span class="pln" style="color: rgb(0, 0, 0); "> the left <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> right triggers <span class="pun" style="color: rgb(102, 102, 0); ">. <span class="pln" style="color: rgb(0, 0, 0); ">give ammo                 <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Replenishes <span class="pln" style="color: rgb(0, 0, 0); "> all ammunition demigod                   <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Increased <span class="pln" style="color: rgb(0, 0, 0); "> health kill                      <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Kills <span class="pln" style="color: rgb(0, 0, 0); "> you fast_restart              <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Restarts <span class="pln" style="color: rgb(0, 0, 0); "> the map setviewpos                <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Teleports <span class="pln" style="color: rgb(0, 0, 0); "> you to the <span class="kwd" style="color: rgb(0, 0, 136); ">defined <span class="pln" style="color: rgb(0, 0, 0); "> coordinates <span class="pun" style="color: rgb(102, 102, 0); ">. <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Ex <span class="pun" style="color: rgb(102, 102, 0); ">: <span class="pln" style="color: rgb(0, 0, 0); "> <span class="pun" style="color: rgb(102, 102, 0); ">** <span class="pln" style="color: rgb(0, 0, 0); ">bind DPAD_DOWN <span class="str" style="color: rgb(0, 136, 0); ">"setviewpos x y z" <span class="pun" style="color: rgb(102, 102, 0); ">** <span class="pln" style="color: rgb(0, 0, 0); "> the code <span class="kwd" style="color: rgb(0, 0, 136); ">is <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">in <span class="pln" style="color: rgb(0, 0, 0); "> the astericks <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> x <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> y <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> z are what the coordinates would be <span class="pun" style="color: rgb(102, 102, 0); ">. <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">To <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">get <span class="pln" style="color: rgb(0, 0, 0); "> the coordinates <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> you either have to have the PC version <span class="kwd" style="color: rgb(0, 0, 136); ">with <span class="pln" style="color: rgb(0, 0, 0); "> the console <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">or <span class="pln" style="color: rgb(0, 0, 0); "> you can start at <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> move <span class="kwd" style="color: rgb(0, 0, 136); ">from <span class="pln" style="color: rgb(0, 0, 0); "> there <span class="pun" style="color: rgb(102, 102, 0); ">...  Dvars: 

<span class="pln" style="color: rgb(0, 0, 0); ">g_speed <span class="lit" style="color: rgb(0, 102, 102); ">400 <span class="pln" style="color: rgb(0, 0, 0); ">                         <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Increased <span class="pln" style="color: rgb(0, 0, 0); "> player speed <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="pln" style="color: rgb(0, 0, 0); ">includes walking <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> sprinting <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">r_fog <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); ">                             <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Disables <span class="pln" style="color: rgb(0, 0, 0); "> fog timescale <span class="lit" style="color: rgb(0, 102, 102); ">2 <span class="pln" style="color: rgb(0, 0, 0); ">                         <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Controls <span class="pln" style="color: rgb(0, 0, 0); "> the game speed <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="lit" style="color: rgb(0, 102, 102); ">1 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">is <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">default <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="lit" style="color: rgb(0, 102, 102); ">2 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">is <span class="pln" style="color: rgb(0, 0, 0); "> the highest <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> numbers between <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">and <span class="pln" style="color: rgb(0, 0, 0); "> <span class="lit" style="color: rgb(0, 102, 102); ">1 <span class="pln" style="color: rgb(0, 0, 0); "> can be used <span class="kwd" style="color: rgb(0, 0, 136); ">for <span class="pln" style="color: rgb(0, 0, 0); "> slow motion <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">player_meleeRange <span class="lit" style="color: rgb(0, 102, 102); ">999 <span class="pln" style="color: rgb(0, 0, 0); ">               <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Controls <span class="pln" style="color: rgb(0, 0, 0); "> the range of melee attacks <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="kwd" style="color: rgb(0, 0, 136); ">in <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">this <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">case <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> extremely far <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">player_clipSizeMultiplier <span class="lit" style="color: rgb(0, 102, 102); ">999 <span class="pln" style="color: rgb(0, 0, 0); ">       <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Controls <span class="pln" style="color: rgb(0, 0, 0); "> your clip size <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="kwd" style="color: rgb(0, 0, 136); ">in <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">this <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">case <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> extremely large <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">perk_weapratemultiplier <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); ">           <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Increases <span class="pln" style="color: rgb(0, 0, 0); "> the speed of <span class="kwd" style="color: rgb(0, 0, 136); ">double <span class="pln" style="color: rgb(0, 0, 0); "> tap <span class="kwd" style="color: rgb(0, 0, 136); ">when <span class="pln" style="color: rgb(0, 0, 0); "> it <span class="kwd" style="color: rgb(0, 0, 136); ">is <span class="pln" style="color: rgb(0, 0, 0); "> bought perk_armorvest <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); ">                    <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Increases <span class="pln" style="color: rgb(0, 0, 0); "> health bonus <span class="kwd" style="color: rgb(0, 0, 136); ">from <span class="pln" style="color: rgb(0, 0, 0); "> juggernaut <span class="kwd" style="color: rgb(0, 0, 136); ">when <span class="pln" style="color: rgb(0, 0, 0); "> bought perk_weapReloadMultiplier <span class="lit" style="color: rgb(0, 102, 102); ">0.001 <span class="pln" style="color: rgb(0, 0, 0); ">     <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Instant <span class="pln" style="color: rgb(0, 0, 0); "> reload <span class="kwd" style="color: rgb(0, 0, 136); ">when <span class="pln" style="color: rgb(0, 0, 0); "> sleight of hand <span class="kwd" style="color: rgb(0, 0, 136); ">is <span class="pln" style="color: rgb(0, 0, 0); "> bought phys_gravity <span class="lit" style="color: rgb(0, 102, 102); ">99 <span class="pln" style="color: rgb(0, 0, 0); ">                     <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Makes <span class="pln" style="color: rgb(0, 0, 0); "> <span class="pln" style="color: rgb(0, 0, 0); ">zombies  <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">float <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">when <span class="pln" style="color: rgb(0, 0, 0); "> they <span class="kwd" style="color: rgb(0, 0, 136); ">die <span class="typ" style="color: rgb(102, 0, 102); ">Revive_Trigger_Radius <span class="pln" style="color: rgb(0, 0, 0); "> <span class="lit" style="color: rgb(0, 102, 102); ">99999 <span class="pln" style="color: rgb(0, 0, 0); ">         <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Controls <span class="pln" style="color: rgb(0, 0, 0); "> the range you can revive someone <span class="kwd" style="color: rgb(0, 0, 136); ">from <span class="pln" style="color: rgb(0, 0, 0); "> <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="kwd" style="color: rgb(0, 0, 136); ">in <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">this <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">case <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> extremely far <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">player_lastStandBleedoutTime <span class="lit" style="color: rgb(0, 102, 102); ">400 <span class="pln" style="color: rgb(0, 0, 0); ">    <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Controls <span class="pln" style="color: rgb(0, 0, 0); "> the bleedout time <span class="kwd" style="color: rgb(0, 0, 136); ">when <span class="pln" style="color: rgb(0, 0, 0); "> downed <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="pln" style="color: rgb(0, 0, 0); ">EXTREME <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">magic_chest_movable <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); ">               <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">Controls <span class="pln" style="color: rgb(0, 0, 0); "> whether <span class="kwd" style="color: rgb(0, 0, 136); ">or <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">not <span class="pln" style="color: rgb(0, 0, 0); "> the mystery box will move <span class="pun" style="color: rgb(102, 102, 0); ">( <span class="lit" style="color: rgb(0, 102, 102); ">1 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">for <span class="pln" style="color: rgb(0, 0, 0); "> yes <span class="pun" style="color: rgb(102, 102, 0); ">, <span class="pln" style="color: rgb(0, 0, 0); "> <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">for <span class="pln" style="color: rgb(0, 0, 0); "> <span class="kwd" style="color: rgb(0, 0, 136); ">no <span class="pun" style="color: rgb(102, 102, 0); ">) <span class="pln" style="color: rgb(0, 0, 0); ">player_burstFireCooldown <span class="lit" style="color: rgb(0, 102, 102); ">0 <span class="pln" style="color: rgb(0, 0, 0); ">          <span class="pun" style="color: rgb(102, 102, 0); ">\\ <span class="pln" style="color: rgb(0, 0, 0); "> <span class="typ" style="color: rgb(102, 0, 102); ">No <span class="pln" style="color: rgb(0, 0, 0); "> delay between burst fire weapon <span class="str" style="color: rgb(0, 136, 0); ">'s burst. Weapons

<span style="color: rgb(40, 40, 40); font-family: arial, SegeoUI, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 18px; ">Specials <span class="pln" style="color: rgb(0, 0, 0); ">defaultweapon ak47_zm minigun_zm

<span style="color: rgb(40, 40, 40); font-family: arial, SegeoUI, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 18px; ">Weapons for Kino Der Toten <span class="pln" style="color: rgb(0, 0, 0); ">frag_grenade_zm claymore_zm m1911_zm m1911_upgraded_zm python_zm python_upgraded_zm cz75_zm cz75_upgraded_zm m14_zm m14_upgraded_zm m16_zm m16_gl_upgraded_zm g11_lps_zm g11_lps_upgraded_zm famas_zm famas_upgraded_zm ak74u_zm ak74u_upgraded_zm mp5k_zm mp5k_upgraded_zm mp40_zm mp40_upgraded_zm mpl_zm mpl_upgraded_zm pm63_zm pm63_upgraded_zm spectre_zm spectre_upgraded_zm cz75dw_zm cz75dw_upgraded_zm ithaca_zm ithaca_upgraded_zm rottweil72_zm rottweil72_upgraded_zm spas_zm spas_upgraded_zm hs10_zm hs10_upgraded_zm aug_acog_zm aug_acog_mk_upgraded_zm galil_zm galil_upgraded_zm commando_zm commando_upgraded_zm fnfal_zm fnfal_upgraded_zm dragunov_zm dragunov_upgraded_zm l96a1_zm l96a1_upgraded_zm rpk_zm rpk_upgraded_zm hk21_zm hk21_upgraded_zm m72_law_zm m72_law_upgraded_zm china_lake_zm china_lake_upgraded_zm zombie_cymbal_monkey ray_gun_zm ray_gun_upgraded_zm thundergun_zm thundergun_upgraded_zm crossbow_explosive_zm crossbow_explosive_upgraded_zm knife_ballistic_zm knife_ballistic_upgraded_zm knife_ballistic_bowie_zm knife_ballistic_bowie_upgraded_zm

<span style="color: rgb(40, 40, 40); font-family: arial, SegeoUI, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 18px; ">Weapons for Five <span class="pln" style="color: rgb(0, 0, 0); ">frag_grenade_zm claymore_zm m1911_zm m1911_upgraded_zm python_zm python_upgraded_zm cz75_zm cz75_upgraded_zm m14_zm m14_upgraded_zm m16_zm m16_gl_upgraded_zm g11_lps_zm g11_lps_upgraded_zm famas_zm famas_upgraded_zm ak74u_zm ak74u_upgraded_zm mp5k_zm mp5k_upgraded_zm mpl_zm mpl_upgraded_zm pm63_zm pm63_upgraded_zm spectre_zm spectre_upgraded_zm cz75dw_zm cz75dw_upgraded_zm ithaca_zm ithaca_upgraded_zm rottweil72_zm rottweil72_upgraded_zm spas_zm spas_upgraded_zm hs10_zm hs10_upgraded_zm aug_acog_zm aug_acog_mk_upgraded_zm galil_zm galil_upgraded_zm commando_zm commando_upgraded_zm fnfal_zm fnfal_upgraded_zm dragunov_zm dragunov_upgraded_zm l96a1_zm l96a1_upgraded_zm rpk_zm rpk_upgraded_zm hk21_zm hk21_upgraded_zm m72_law_zm m72_law_upgraded_zm china_lake_zm china_lake_upgraded_zm zombie_cymbal_monkey ray_gun_zm ray_gun_upgraded_zm freezegun_zm freezegun_upgraded_zm crossbow_explosive_zm crossbow_explosive_upgraded_zm knife_ballistic_zm knife_ballistic_upgraded_zm knife_ballistic_bowie_zm knife_ballistic_bowie_upgraded_zm

Trivia

 * In Call of Duty 4, if the player uses "cg_LaserForceOn 1" all of the lasers on the weapons will originate from the barrel. However, if the player has an M4A1 without attachments it will originate from the AN/PEQ-2A and curve towards the barrel.
 * Only Call of Duty: World at War can have third person mode activated in the singleplayer campaign, unlike other Call of Duty installments which can only be activated in multiplayer.