User blog comment:Damac1214/Why Call of Duty is Call of Duty, Fallout is Fallout, Halo is Halo, and that they aren't going to be changing anytime soon/@comment-1854594-20130314080113/@comment-1187559-20130316180341

But I thought the tag line was "Fallout is Fallout", yet Fallout 3 was modelled directly after TES. The game was no longer turn based, thnigs like hacking and lockpicking were no longer based on skill but a mini-game, the game became primarily first person, the Wasteland was now an sandbox world instead of differing areas that had to be travelled between. The entire game got reworked to make it fit a different playstyle, which is why most die-hard Fallout fans won't accept it as a Fallout game. As I said, the changes were so drastic it would be like DICE buying the rights to CoD and then making a CoD game with the Battlefield engine. Innovation is when you take something and build on it without changing too many core properties, but the changes between Fallout 2 and Fallout 3 were massive, and most of the core properties were changed meaning it wasn't an innovation, it was a reinvention.