P90

The P90 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Modern Warfare 2.

Single Player
In singleplayer, the P90 is a rare weapon used only occasionally by Russian Ultranationalists in the later levels of the game. It can be found most commonly in Heat, All Ghillied Up, and Mile High Club but can also appear on later levels of the game. Typically, the weapon is found unsuppressed and with iron sights. However it can be found labeled "P90 SD" with a Silencer and Red Dot Sight in the mission All Ghillied Up after MacMillan takes down the guard and says "Oi, Suzy!"

Multiplayer
In multiplayer, the P90 is unlocked at Level 40. Due to being classified as a submachine gun, it can be modified with a Suppressor, Red Dot Sight, or ACOG Scope, like all other submachine guns. The P90 has a 50 round magazine and a very high rate of fire. It is better than other SMGs at long range due to its low recoil and high rate of fire. However, it is also the slowest-killing SMG at close range. There is often much debate between the P90 and the MP5. The MP5 has higher damage in close quarters combat and less obstructive iron sights. The P90 has a higher rate of fire, a bigger magazine, less recoil, and does the same damage in medium and long range combat. Because of these different advantages and disadvantages, most players consider the P90 superior if using a Silencer, but otherwise prefer the MP5. In the PC and Wii version, having a P90 as a player's primary weapon greatly increases their sprint duration, unlike any other weapon in the game, thus giving the player a free Extreme Conditioning. Because of this, the P90 is an excellent choice in terms of mobility in the PC and Wii version (Note: the glitch has been patched on the other consoles).

Attachments

 * Suppressor
 * Red Dot Sight
 * ACOG Scope

Multiplayer
The P90 is again available as an SMG in Modern Warfare 2, with a few differences from the Call of Duty 4 version; it has reduced recoil, smaller Iron Sights, and a slightly more detailed weapon model. It however has the same damage stats, but is unlocked in multiplayer earlier, at Level 24 (Master Sergeant II).

The side rail mounts on the weapon are completely unused, however such may serve as evidence that Heartbeat Sensors were originally going to be available for the SMGs.

The P90 is a useful weapon for Rushing due to its high rate of fire and incredibly large magazine capacity. Marathon and Lightweight, especially with the Pro upgrade for Lightweight, are very useful with this weapon - Marathon will provide a continuous rush; the large magazine does not require frequent reloading and has a short reload time when needed, negating the need for Sleight of Hand, and the large amount of ammunition supplied means Scavenger is unneeded. The use of these perks help players using the weapon to get into Close Quarters Battle (CQB), where the P90 is immensely effective. It is however rather weak at long range, and should be fired in short, controlled bursts in order to take out targets at range. The P90 is very effective when reload cancelling, since one can reload cancel immediately when the fresh magazine hits the weapon.

The high magazine capacity, with moderate damage at close range makes the P90 an intermediate weapon between SMGs and LMGs, particularly with Extended Magazines attached. This provides a 75 round capacity in a weapon that is much more mobile than a bulky machine gun. The weapon is one of the most effective SMGs for using Akimbo, as each of the guns can fire for a large amount of time without reloading. Without Akimbo, the P90 is very effective hip firing, due to the rate of fire, low recoil, and high accuracy while doing so.

Using the Extended Mags attachment increases the time one can sprint by 75%, which can be used for an increase in mobility or as a slightly weaker alternative to Marathon, freeing up a perk slot. This bonus persists when using any Bling combination.

Weapon Camouflage is difficult to see on the P90 unless reloading, using Akimbo, or using a sight.

In Core gamemodes, the weapon can kill enemies in 4-5 hits without Stopping Power, 3-4 with the perk active. But the P90 may require more consecutive shots landed in the case that the user faces an enemy having either Last Stand, Final Stand, or Painkiller. In Hardcore, the P90 can take down targets in about 1-2 shots, under normal circumstances. This means it is less effective than the UMP45, and consequently less used than the UMP. It has low penetration, but the high rate of fire and low recoil allow limited penetration potential, although FMJ doesn't help much with penetration. Because of its aptitudes, it is more useful to play Hardcore to gain Extended Mags by FMJ kills.

This weapon is an excellent stealth weapon. The full mobility available to SMG's, large mags, fast RoF, low recoil, and decent hipfire accuracy allow this weapon to be a good option for a stealth class.

Weapon Attachments

 * Rapid Fire
 * Red Dot Sight
 * Silencer
 * ACOG Scope
 * FMJ
 * Akimbo
 * Holographic Sight
 * Thermal scope
 * Extended Magazines

Call of Duty: Modern Warfare: Mobilized
Call of Duty: Modern Warfare: Mobilized features the P90 as one of the four submachine guns available in game.

Singleplayer
In singleplayer, the P90 is used only by SAS and USMC. It is a starting weapon in "Oil Rig Confrontation", "Winter Assault", and "Last Chance". The weapon always has an integrated Red Dot Sight. It has a slightly lower rate of fire than in the console versions, but has higher damage per bullet.

Trivia

 * In Call of Duty 4: Modern Warfare when the P90 is shot anyone can hear the shells hitting the ground. This allows players to hear someone shooting a P90 with a silencer.
 * Despite the sprinting glitch being patched on other consoles, the P90 in the Wii, and PC version of Call of Duty 4: Modern Warfare still increases the player's sprint time by seventy five percent.
 * In Call of Duty: Modern Warfare 2, the side of the magazine on the P90 says "Made By Infinity CC 113."
 * In Call of Duty: Modern Warfare 2, the Extended Mags attachment will change the ammo counter from the standard bar display to that of a Light Machine Gun's ammo counter. This maybe due to a 75 round magazine having an ammo counter bar that would hinder the player in game.
 * In Call of Duty: Modern Warfare 2, the player's hands are dangerously close to the muzzle. This is better seen while in 3rd person matches.
 * In Call of Duty: Modern Warfare 2, in "Loose Ends," there is a P90 with a silencer and a red dot sight, but when going to pick up, the pick-up text only says "P90 Red Dot Sight."
 * In Call of Duty 4: Modern Warfare, the P90's magazine can be camouflaged if it is equipped with a silencer.