User blog comment:Crazy sam10/My views on a MW4/@comment-78.97.91.207-20130309082056/@comment-78.97.91.207-20130309202504

Then just give the weapons advantages and disadvantages, like some have bigger range but limited ammo, and some have more ammo but limited range and more recoil, etc. But I realise that will never happen.

I remember in the recent games starting out with AR's that had 200-300 bullets, and had pretty much zero recoil and unlimited range. That's just wrong and to counter this they make enemies have incredibly precise and powerful shots, which is cheap as hell. It's actually really awesome to go out and collect weapons and see what attachments they have and how they perform, but if you have a powerful weapon with tons of ammo from the start, there's no need to ever scavenge or switch.