User blog comment:Damac1214/Why Call of Duty is Call of Duty, Fallout is Fallout, Halo is Halo, and that they aren't going to be changing anytime soon/@comment-78.97.91.207-20130312163813/@comment-78.97.91.207-20130312195850

I never claimed it was, but Half Life did manage to capture a great story with minimal limitations. Also, a lot of it's story appeal lied in it's ability to make the player feel immersed with subtle hints. At the surface you're just a mute trying to get out of a complex after aliens invade. If you pau attention to the details though, you can see that the universe is actually much larger, involving conspiracy, interdimensional conflict, and the G-man.

You just don't see these things in games today, and CoD's take on this is to show you exactly what's going on in about 50 different cutscenes and triggered events. It's a way to tell a narative, but it sacrifices gameplay...heavily.