User:N7/M1911/BO

The M1911 is mostly the same as its previous versions; packing high damage at close ranges, but low damage and fair idle sway beyond. Its iron sights are near-identical to that of the World at War version. There are two different possible appearances of the M1911: in Campaign, it has its standard parkerized finish appearance, while in Multiplayer and Zombies, it uses a nickel-plated finish.

Campaign
It is the standard sidearm of the USMC and CIA in the campaign. It can be seen first in "S.O.G." where it is used by a Marine who is struck by an artillery shell as Hudson is transported to the bunker. This is also when it first becomes available.

In "Victor Charlie", the player uses the M1911 found on the floor of the Huey where the mission starts. It is used to kill the Viet Cong who killed the pilots of the Huey. It remains with the player throughout the initial, stealthy part of the mission until Mason detonates the C4, where it is replaced by a Commando and a WA2000. However, the Wii version retains the M1911 instead of the WA2000.

The M1911 later appears in the mission "WMD". It is given to the player with a silencer attached in the first building, and can be swapped out for a Soviet weapon for use in breaching the next building. After the SR-71 sequence, it is replaced by a Crossbow with Variable Zoom.

Multiplayer
The M1911 is a selectable secondary weapon in Black Ops. It is an unlocked pistol at level 1 along with the Makarov and ASP in the default classes. It takes three shots to kill an enemy at close range and five shots to kill an enemy at medium to long range. All three sidearms have the same damage and multipliers. What sets them apart is that the ASP has a higher max firecap, lower recoil and faster reload and drop time, while the Makarov has a slightly larger magazine capacity (albeit with a lower Extended Magazine capacity). This means the Makarov is superior, capacity-wise, to the M1911 with most attachments. However, the M1911 with Extended Magazines gives it more ammunition than all other starting pistols, though at later levels it should be replaced by CZ75, as when the latter is used with Extended Mags, it has an 18-round capacity, superior to any other pistol. However, the M1911's visual recoil can be easier to manage than the CZ75's visual recoil, which can throw off a player's aim.

Without attachments, the M1911 is inferior to all other handguns. The ASP has the same 7-round capacity but a faster firing rate, reload, and drop time. The Makarov and CZ75 have higher capacity, and the Python has higher damage. Of the three handguns initially unlocked with Create-a-Class, the only advantage of the M1911 without attachments is a slightly faster aim speed at 0.1 seconds; however, the Makarov's 8-round capacity makes it a better choice by default, with exactly the same damage profile and 1.625-second reload time, but slightly longer empty reload time than the M1911.

The M1911 is also technically the least effective handgun with Dual Wield, although it has the same firecap as the default ASP with the attachment. As with no attachments, dual ASPs have superior reload and draw time, dual Pythons have superior damage, and dual Makarovs and CZ75s have superior capacity. Additionally, the Makarovs have the same faster draw time as dual ASPs, and the Pythons have better hipfire spread.

This weapon is also used in the "One in the Chamber" Wager Match game mode as the only available weapon, along with the knife.

The M1911 is also the default pistol for the Second Chance perk, as it is used in Second Chance if the player does not have a handgun as their secondary weapon, or is using one with Dual Wield or Full-Auto Upgrade. Interestingly, if the player dies in last stand using the default M1911, and not a custom M1911 for that class, the death will not be counted in M1911 stats.

Zombies
The M1911 is the starting weapon in all Zombie maps (with the exception of Dead Ops Arcade) with 8 bullets loaded in the first magazine and 32 in reserve. It functions exactly as it does in ''World at War. ''It is the weakest weapon available, and is only good for the first few rounds.

Although it is very ineffective at killing, it can be used for generating points for the first rounds, though with the lack of reserve ammo and inability to buy more ammo off the wall, it runs out of ammo very shortly.

When upgraded via the Pack-a-Punch Machine it is renamed the "Mustang & Sally". This upgrade gives it the Dual Wield attachment, firing grenades instead of regular bullets at the cost of the individual magazine size decreased to 6 and a decreased firecap.

The grenades are quite powerful, having a five second fuse time or exploding on impact and can be a one-hit kill as far as into round 17, provided the projectile as well as the splash damage hits. However, the projectiles also deal splash damage to the player, making PhD Flopper a good perk to have if the player will be using the Mustang and Sally a lot. The M1911 can't be obtained from the wall or from the Mystery Box; it can only be obtained upon spawning.

If the player gets downed in Solo and has bought Quick Revive, the player receives the upgraded version of the M1911, Mustang and Sally, while being revived. This will not apply if the player has a Ray Gun, Winter's Howl, Wave Gun, Ballistic Knife, Python or CZ75.

Attachments

 * Upgraded Iron Sights
 * Extended Magazines
 * Dual Wield
 * Suppressor

Trivia

 * It is the only gun in Zombies mode to have two different Pack-a-Punched names (C-3000 b1at-ch35 in World at War, and Mustang and Sally in Black Ops).
 * The achievement, "Sally Likes Blood" is a reference to the M1911 on the cover-art for the game.
 * The Dual Wield M1911 on Multiplayer has a unique empty reload. During an interview with the Treyarch developers, one of the developers discussed the fact that they had been taught how soldiers reload their handgun one-handed, which is what it was based on in the game. Dual Wield M1911s also have a unique draw animation.
 * When using Dual Wield on the M1911 it has a fire cap equal to that of the ASP.
 * On multiplayer, the single magazine of the weapon contains 7 rounds, while in Zombies a single magazine has 8 rounds.
 * On the Wii version, the M1911 has a different firing sound, sounding much like the M1911 from Call of Duty: World at War.
 * The Ascension scientists in Executive Order, WMD, and Rebirth all have M1911s holstered that use the World at War model.
 * On the Wii version of Black Ops Multiplayer and Zombies, the M1911 lacks the nickel plating, instead retaining the original design used in the campaign.