The Defector

The Defector is the sixth single player level in Call of Duty: Black Ops. It is set during the Tet Offensive which terminated the Saigon government. In the reveal trailer, a helicopter can be seen crashing in Huế City, Vietnam.

Overview
Mason starts off in a Huey helicopter callsigned Hotel Six. As Mason's team rappels onto the roof of the MACV compound in Hue, Hotel Six is taken down by an NVA ZSU. Woods and Mason then crash into a window in the compound, and, after Woods eliminates two enemy soldiers, throws the fallen Vietnamese troopers' SPAS-12 to Mason, which can use Mason's Dragon's Breath rounds.

Receiving assistance from friendly choppers, machine guns rain fire through windows quickly eliminating any enemies caught in the fire. Intensity is high, and mixing in civilians throughout the building requires quick thoughts and reactions by the player to minimize their casualties. Bowman, Woods, and Mason then quickly clear out the building attempting to find the defector. After Mason breaches a door, he finds that the defector is, to Mason's surprise, Viktor Reznov, and he informs Mason that Dragovich is planning an attack on the West, presumably the US.

"American soldiers, put down your weapons! This is not your war. We do not wish you harm. The People's Army of Vietnam is here to Liberate you!"

- Once the player has made his way into the urban streets, a Vietnamese soldier can be heard over a loudspeaker system

Outside, Mason and the rest of his team approaches a group of Marines and takes over their radio transmitters. Requesting assistance from the sky, he is then tasked with the job of designating buildings to be fired upon by the helicopters. While fighting through the streets, the player is able to provide reconnaissance to the choppers who soften enemy resistance. Later on in the level, the player is tasked with escorting an APC named "Bottom Feeder" through the city streets. After the APC moves a few blocks it is destroyed by NVA armor. The player then calls in an attack on the tank blowing it to pieces. They then proceed to escape the city. Before they leave, they hold off NVA soldiers and a T-55 from a Landing Zone, which they intend to leave from, but can't as the helicopters are under heavy fire. Then, Mason calls in a bombing run, forcing the remaining SOG operators to leave via boat, barely escaping the massive explosion caused by the bombing run.

Found in Level
The following weapons can be found with and without attachments.

Intel Locations
1'st- In the door to your right right after you find Reznov.

2'nd- In the building that you attack with the helo for the second time on a desk by a T.V.

3'rd At the very end of the level in the building to the left when you get on the place gun behind the sand bags.

Trivia
thumb|300px|left|Start of "The Defector"
 * In the World Premier Uncut Trailer, at 1:19, when Woods throws Mason the SPAS-12, it makes the sound of the magazine being loaded into a TAR-21. This sound is different in the final game, as seen in the video to the left.
 * The Defector was originally named "Slaughterhouse" during early development.
 * At the LZ, there is a helicopter. Near the Helicopter are two soldiers named Clarkson and Hammond. Possibly a reference to the car show "Top Gear"
 * There are also two soldiers present at the battle, Sgt. Crosby and Sgt Stills, that may be a reference to the band, Crosby, Stills, and Nash, who were popular during the 60's. It is unknown if there is a soldier named Nash.
 * When Mason enters the room where he finds Reznov, a civilian who is not Vietnamese will be lying dead against a desk with scattered documents around him. This could have been the real Russian Defector, as Hudson later reveals that he was killed during the fighting.
 * The fact that Reznov is really Mason's imagination is implied by that when Reznov introduces himself to the SOG team, Woods just asks Mason if he's retrieved the intel.
 * When trying to open the door while the player is attempting to take out the anti-air artillery, a car will fall on top of the player. Mason will awake in a house with a dead Marine on the player. When he gets up, the player can turn around and look down at the body. The player will notice horrific facial injuries, most likely from impact with the cars underside, or possibly from being shot.
 * The marine being crushed with the car also looks very similar to Pvt. Pyle
 * Shortly before Mason goes to the house above, when the player calls in the airstrike, the Huey will sometimes just rise out of the ground.
 * There is a rare glitch where RT Texas will rise under the player, allowing the player to walk on the rotors or into the cockpit, however the player will not be able to exit the plane most of the time safely. However, if the Huey attacks right before the "car incident," the player climbs on, and, at the right time and place, you may land on a building and navigate your way out of the map.
 * The helicopter "RT Texas" stands for Recon Team Texas, which was a real life SOG recon team, mentioned in the works of Major John Plaster, who advised Treyarch on SOG.
 * Alternately, RT could stand for Rooster Teeth, who are in turn, located in Texas.
 * When Woods uses the SPAS-12 on the NVA soldiers, it uses normal ammunition, when he hands it to Mason, Woods tells Mason that the SPAS-12 can use his incendiary ammo. This would imply Mason was carrying the Dragon's Breath shells with him, or even a shotgun like Stakeout or HS-10.
 * The first NVA soldier that runs into the room could easily have shot Mason, but obviously for gameplay purposes doesn't. Also, the two other soldiers Woods shoots did not enter the room with the first soldier, even though that would be the smarter thing to do.
 * A Molotov appears in this level, as Woods can be heard saying "Molotov!", followed by the player seeing an explosion of fire. It is possible for the player to be injured, or even killed by said Molotov, even on Recruit difficulty.
 * Also, the sound effect of the Molotov shattering is the same as it was in Call of Duty: World at War.
 * There is a peace symbol painted on the wall where Bottom Feeder is destroyed.
 * During this level, Reznov uses a Commando. However, during a flashback of this level during Revelations, Reznov is holding an AK-47, which cannot be found anywhere during The Defector, which is strange, especially since the NVA is using the Belgian-made FN FAL instead of the more realistic AK-47.
 * If the player follows the first civilian seen in the level (found running from the far room adjacent to the room where the helicopter gunned down the NVA soldiers), he will run all the way to the first room where the player crashed through the window, at which point a grenade will explode in mid-air, always killing the civilian and possibly killing the player if the player is close enough.
 * After taking the Radio from Sgt.Crosby, and following him, Sgt. Crosby will be firing support from behind. But after killing all the enemies, he will randomly die, even though there were no enemies alive to kill him.
 * Although the SPAS-12 was not manufactured until 1979, it was still featured in this level.
 * After crashing through the window at the start of the mission, if the player turns around and looks out the window where the crashed Huey should be there is just an empty street.
 * When Woods tosses the SPAS-12 to Mason, the latter's hands clip through the handguard.
 * At the start of the level, to the left of Woods, there is a Commando with a lot of attachments on it, which is visible when Woods shoots the NVA soldiers with the SPAS-12 (it appears to have an Infrared Scope, Masterkey, Suppressor and Extended Mags). However, when Woods tosses it to Mason and then picks the Commando up, the attachments have disappeared.
 * The front turret of RT Texas has 'Say Cheese' painted on it.
 * The first civilian you encounter, who will put up his hands, can be killed without the "You shot a civilian!" line showing up. This also applies to the two civilians who are being chased by the NVA. (You can see them in the room that is on fire that you descend stairs to get to.)
 * Occasionally, when the third civilian in the mission runs out of the room, Woods may shoot him, and then tell him to get out of the way.
 * The Dragon's Breath shotgun has an unusually long kill range. This might be because only one incendiary shot is needed to kill an enemy.
 * There are claymores and C4 sitting on boxes at the landing site, but many players do not notice. These can be very useful on the higher difficulties. If one goes to the center of the square, they're sitting next to a mounted M60.
 * If a player picks up the claymores mentioned above after the initial attack has ceased, the claymores take up the equipment spot on the D-pad. Therefore, an air-strike via radio cannot be completed, even after all claymore have been deployed, meaning mission progression is impossible without a restart.
 * The tank that arrives at the end of the level will always attack the player regardless of where they are. This makes dealing with the infantry much harder.
 * The "bombing run" at the end is actually a Fuel Air Bomb, an extremely powerful weapon that spreads flammable liquid over a large area and ignites it.
 * It appears that the level was originally was to have the North Vietnamese Army use the AK-47 as their main weapon, as seen in the trailers and screenshots of Call of Duty: Black Ops, but was later cut and changed to the FN FAL.
 * By the NVA soldier on the loudspeaker, North Vietnam is incorrectly called the People's Republic of Vietnam. It was actually called the Democratic Republic of Vietnam, not the People's Republic of Vietnam. (American Soldiers! Your aggression towards the People's Republic of Vietnam will not unpunished. Instead of returning to your own country - you will die in ours.)
 * When the Dragons Breath is first used on an enemy by Mason, the kill is in slow motion, possibly for dramatic effect.
 * It is possible, but unlikely, that the real defector was Yuri Raslov from the DS version because he defected to the U.S. in 1957, 11 years before the mission took place.
 * If one shoots the first encountered civilian with the Dragon's Breath, he will not burst into flames like usual.
 * Aside from the SPAS-12 and FN FAL found in the level, this is the most historically accurate mission in the campaign, as the Tet offensive was real. This is followed by Operation 40 or the Bay of Pigs attempt, which also happened, but it is unknown if Castro had a double.
 * Before Reznov introduces himself to Woods and Bowman, sometimes the player can see a civilian frozen in mid-step. The player can walk or shoot through him,as if he was dead.
 * The FN FALs that the North Vietnamese drop will sometimes have ERDL camouflage.
 * Some of the Commandos that your allies drop in this level have Berlin camouflage on them.
 * The NVA loudspeaker throughout the level isn't even speaking Vietnamese at all; just random gibberish.
 * Another foreshadowing fact that Mason has been hallucinating for most of the mission is the projector on the room where Reznov "gives" you the intel. It is lying on its side and should be projecting a diamond shaped image but instead it projects a perfectly normal (square) image.
 * The player does not load Dragon's Breath shells in to the SPAS-12 as if they were already in.
 * Since Reznov did not exist, it is unknown how Mason killed the NVA soldier that attacked him when he entered the room he found the dossier in. Unless it was in his mind.
 * It is odd that even when Mason stands in front of the projector, it will project though him.
 * It is unknown why the interrogator describes the Tet Offensive in the mission's start as "the beginning of the end" for the United States as Hue and Khe Sanh were re-taken by American and South Vietnamese forces in real life, with the NVA and VC suffering significantly higher casualties. One highly likely possibility might be that by about this time during and after the Tet Offensive, American morale and public support for the war started to decline heavily.
 * A glitch can occur in this level at the part where Woods opens the gate. Woods will try to run through a doorway but will instead repeatedly run into a wall. This will result in the gate never opening, and either suicide or s restart is required to continue.
 * It is also possible for the player to see a floating ally by looking back toward the dock at the end of the mission. It is unknown if this is a glitch or just something the developers forgot to cut.
 * A NVA soldier can be seen kicking a Vietnamese civilian, and when the player arrives he stops and starts attacking the player. The civilian the NVA kicked is still alive, but he can be killed by the player without having the "You killed a civilian!" sign. You can't shoot him but you can throw a grenade and let him get blasted to the other side of the wall where a small fire is raging.
 * At the very start of the mission, if you look down from the helicopter, you can see a fight raging between NVA and SOG troops outside the building you leave when you meet Reznov. This suggests that the real defector must have died some time after Mason and Woods crashed into the building
 * Rarely Woods will be doing nothing but following.Mason. During the Fuel Air Bomb strike he will not jump to the boat and die. The death screen will say: "You Let Woods Die!". This has not been patched.
 * After using the strike on the first target, the building on the left, you can jump onto the Bottom Feeder.