Forum:Zombies Perk-a-cola ideas/Archive 2

It's V, ive got a new page, check it out. These are Cam37's, mine should be able to be found in my blog.

Knife-Aid
Foreword: I really hope Treyarch looks at this page, if anyone can get Treyarch to notice this page, that would be great and everyone here would appreciate it.

This perk has a black machine and a black drink (like diet coke). It doubles your knife range and triples your knife damage. (crappy with normal knife, DEVASTATING WITH THE BOWIE KNIFE) It should cost somewhere around 2500or 3000.

Pro Perks
You can pay double for what you paid for a certain perk at the original Machine to make that perk pro. In addition to what the original per does, it adds new abilities such as:

MuleKick Pro: Gives you more clips.

Quick Revive Pro: If you go down, it makes the person picking you up have a temporary quick revive.

Speed Cola Pro: Take out your weapon faster.

Juggernog Pro: Makes player flinch less when hit.

Doubletap Root Beer: Bullets carry through materials better and makes you knife faster.

Stamin-up Pro: Makes you run faster.

PhD Flopper Pro: Not effected by traps (such as fire traps that would usually down a player).

Deadshot Daiquiri Pro: Gives you double points on head shots.

Freeze Ease Soda
(Created By Cam37, The Brother of all Zombies)Freze ease soda is a perk that Makes You Stronger to The Freezing Water! The Player can Last Longer in The Water For About 20 Seconds More, Is Really Effective If the Player Pisses of Romero Too Much, Or if The Zombies Runout The Player, Its Cost would Be Similar to Quick Revive, 500 Solo, and 1500 Coop.

The Solo Effect Its Different Because it Makes You Invincible to the Freezing Effect And Works as a Self Def

ense System ( When a Zombie Hits You he will Explote) The Color of the Perk its a More Bluer Tone Than Quick Revive, As its Color is Blue,Taste is Like Cool-Blue From Gatorade.

MENTAS VODKA
(Note: Instead of being a Perk with a Favorable effect, Its a Negative Perk)

Mentas Cola ( Named after 'Mentos') Its a Negative Perk, It Uses Evil 115 Prossesed. The Effect of the Vodka is To make the Player Harder to Aim, As The Contrary of Steady-Aim. After drinking it The Player will Have a Black Purple Aura Covering Them, Making The Player Weak In a Matter of Seconds, As of the 115 The Player Stats will also Be Altered By a 5% ( Sprint Time, Sprint Speed, Stabilization Time), It Also Makes Your Screen Blury, More Like Motion Blur, And Enable Funky Colors to the Camera.



This is a waste of money and no one will buy it. Treyarch wouldnt put something like this into the Zombies series.

Dude you should let the perk have a great quality with a bad quality.

like if you drink it you would reek of element 115 and the zombies reaction time upon hitting you would be

slower like the reaction time in nacht der untoten.And when they see a player for the first time they would stop for 1 and a half sec's like that glitch in der rise then attack.

But the players acresy would be weaker like you said as if he was drunk and would shift from left to right when moving (but only slitely).

And belive me eventually you don't aim down sight just from the him so that perk would help a lot

Whats wrong with you why don't you say that you can get a pack a punched weapon if you buy it and that iut has a price to it

Dumbbest idea I've ever heard of.Goodboy12 12:29, June 1, 2011 (UTC)

And if you drink it while your character is nikolai you automatically win the game.

The only way it could be good is if you get money for buying it, like 2500 points and there is an antodote that cost 3000 points. So it is like a loan.

I think its an awsome idea cause when you kill george on call of the dead, or the monkeys on asention, there is the chance of it being bad. but there would have to be an antidote or it wears out over time.

Tanker Tea
This Perk would make the player's gun do more damage and carries through zombies and matirials better, but it would also slow the player down which would affect gameplay in later rounds. The color of the drink would be white and it costs 2500. When a player is downed with Tanker Tea, a medium sized explosion will surround the player killing all the zombies in its radius, just like PhD Flopper.

Double
the perk Makes everything 2x as fast and makes well everything twice what it used to be173.80.168.110 21:29, December 3, 2011 (UTC)

Monsoon IT Mist
Monsoon IT Mist is a zombie perk that is based on the Overkill multiplayer perk from Call of Duty: World at War. You are now able to carry 3 weapons instead of the normal 2. It costs 2500 points to buy. Its color is turquoise, as is the vending machine. It is a pun on Sierra Mist. (This now exists in the form of Moon's "Mule kick" perk.

MountLine Dew
MountLine Dew is a zombie perk partly based on Hardline, a multiplayer perk from Call of Duty: Black Ops. You can randomly select another weapon from the Mystery Box for free and you ride utilities, such as the Zipline, faster. It costs 2500 points to buy. Its color is tan, as is the vending machine. It is a pun on Mountain Dew.

Gren-Aid
Gren-Aid is a zombie perk that is based on the perks Flak Jacket, Primary Grenades x2, and Fireworks from the multiplayer of Call of Duty: World at War. It makes you immune to grenades, gives you the ability to carry 8 grenades instead of usually 4, and makes your grenades give more damage to zombies. It costs 2000 points to buy. Its color is dark blue, as is the vending machine. It is a pun on Kool-Aid.

It should be 2500 and makes you throw grenades further.

I really like the name and perk idea. And it could replinish 3 grenades per a round.

Your gonna have to take out the Flak Jacket part because of PhD Flopper, but other than that its a great idea.

Extreme Ale
Extreme Ale is a zombie perk that is based on the perks Scout, Steady Aim, and Sleight of Hand from the multiplayer of Call of Duty: Black Ops. It gives you the ability to switch weapons faster, to ADS faster, and to ADS faster after sprinting. It costs 2000 points to buy. Its color is red violet, as is the vending machine. It is a pun on Ginger Ale.

Dr. Lunger
Dr. Lunger is a zombie perk that is based on the Commando multiplayer perk from Call of Duty: Modern Warfare 2. It gives you a larger melee range/distance, it takes half as many knives to kill a zombie, and you don't take any fall damage. It costs 1500 points to buy. Its color is yellow, as is the vending machine. It is a pun on Dr. Pepper.

I think this is a really good idea,especially the switching guns faster part,because with guns like the HK21 and RPK and most wonder weapons,it takes a long time to switch weapons. :)Andrewscity(:

Diet Marathon
Diet Marathon is a zombie perk that is partly based on Greased Bearings from the multiplayer of Call of Duty:World at War and Marathon of Call of Duty: Modern Warfare 2. This perk gives you the ability to jump 30% higher, you are able to climb objects faster, and you can turn around faster. It costs 1500 points to buy. Its color is light orange, as is the vending machine. It is a pun on Diet Coke.

If you want to turn around faster just turn up your sensitivity? Derp?Mr. Raptor Jesus 04:43, July 10, 2011 (UTC)

Stiller Lite
Stiller Lite is a zombie perk based on the perks Hardened and Ninja from Call of Duty: Black Ops's multiplayer. It reduces flinching when hit by zombies, removes splash damage, and triples the sound of enemy footsteps. It costs 1500 points to buy. Its color is yellow green, as is the vending machine. It is a pun on Miller Lite.

Sqaushyfire 1000 21:59, July 9, 2011 (UTC) Isn't this just the same as juggernog + phd flopper with ninja?

PEPSENSORY
Gives the player a multiplayer-like minimap with radar in the top left-hand corner of the TV, gives grenade-like alerts when zombies are behind or to the side of you like on the iPod

Costs 2000, tastes like Strawberry

And it could show you where the perks are and where the downed people are.

Power Up Soda
When drank, Power Up Soda makes it so power ups spawn 2X more than they did, and the effects of the power ups last 1.5X longer when ingested. It is a play on 7uP, and characters who drink it will remark on its lime taste. It's bottle, perk, and vending machine colors are green and yellow.   Zombie Dropper Talk   01:57, June 4, 2011 (UTC)

Cool idea.--Goodboy12 23:34, July 6, 2011 (UTC)

Attach-a-...something...
I have no skill at making pics or names, but I still have an idea. A Perk-A-Cola machine that gives an attachment you pick or a random attachment could be a useful thing. Is that an idea? Please say it is. Trueblade74 15:54, June 10, 2011 (UTC)

Great idea!--Goodboy12 19:55, June 12, 2011 (UTC)

Seeing-Eye Soda
Seeing-Eye Soda has a similar effect to the SitRep perk from MW2. If you drink it, zombies will appear as glowing green-yellow silhouettes through walls and solid objects, up to a distance of approx. 25 metres. Costs 1600 points. Spearmint-flavoured. The soda and vending machine are both turquoise in colour. Sgt. S.S. 20:43, June 20, 2011 (UTC)

Good idea, but maybe another affect should be added on.--Goodboy12 01:02, June 21, 2011 (UTC)

I would, but I'm a bit stuck for ideas, lol. Anyone else got any ideas? Sgt. S.S. 10:40, June 21, 2011 (UTC)

Maybe you can also see the outline of wall weapons through solid objects at the same distance? --Cep9641 22:11, June 28, 2011 (UTC)

Sounds good to me. Sgt. S.S. 21:01, June 30, 2011 (UTC)

Jumpa Juice
It allows the player one "Super Jump" that has the equivalent effect as the flinger in Call of the Dead. It would have to be bought a second time for a second use, sort of like Quick Revive in solo play. It has a limit of three uses per game. It would be activated by holding the jump button. It would cost 3000. Both the drink and vending machine would be orange and green. It would taste fruity. It is a parody of Jamba Juice. --Cep9641 00:13, June 28, 2011 (UTC)

== A Pack A Punch Special, Safe Lock, Fire Bird, Explosa-Clip, Guardian Angel, Akim Bones, Wonder Carrier, Use It, The Nuke, Seeing Cry, Pepsonpary, Easter Egg, Chug Heavy, Hypmotize, 1 Dye, Emergency Cola ==

A Pack A Punch Special: This perk lets you pach a punch guns infanetly, making them stronger each time. Every time a gun is re-pach a punched, the price goes down 50, eventually being free. It lets you pach a punch perk a cola effect, and the machine itself. Each ending with pap'd. Each is enhanced 5X. Cost: 3000.

Safe Lock: When you get downed or die, you keep all you perks, guns, and equpment, including Safe Lock. Cost: 2500. Aqua

Fire Bird: Lets you fly with a trail of fire behlnd them. Cost: 4000. Scarlet

Explosa-Clip: Allows clips to be ground-impact grenades. Cost:2000 Grey

Guardian Angel:Makes you invincible while reloading or when you have no ammo. Cost:3500 Light Green

Akim Bones: Gives you dual held of every gun. Cost:2000 Yellow

Wonder Carrier: Let's you carry all 4 wonder grenades. Cost:1000 White

Use It: Let's you use whatever you want in the world. Cost:2500 Dark Green

The Nuke: All zombies die when tou go down. Cost:1500 Dark Blue

Seeing Cry: Gives you a mini-map of the game world, That shows you everything. Cost:2000 Charcol

Pepsonary: Let's you run and kill zombies by hitting them. Cost:2500 Glassy Transparent

Easter Egg: Let's you Have all perks. Cost:500 Pink

Chug Heavy: Gives your perks 2X Effect. Cost:1500 Tan

Hypmotize: Make zombies aid you, you get the points for their kills.Cost:15000 Blue

1 Dye: Makes your bullets 2X strong and gives you 2X ammo. Cost:2000 White

Emergency Cola: Gives your knife Insta-Kill. Cost: 10000 Brown

I Don't Know.... Much of this is overpowered.. (by overpowered i mean OVERPOWERED)

Finders Keepers
When a player gets downed and then dies they have to buy new guns and buy perks all over again, but when this perk is drank a player will keep both weapons and 1 random perk(including finders keepers) everytime they respawn after dying the last round.


 * Colour: Silver

I like this idea. Would be a LIFESAVER after round 15.
 * Size Of Machine :Double Tap Size
 * Flavour: Apple Juice
 * Cost: 3000

=

Fantastic Idea, now players would not have to worry so much if one player has been equipped with a Krauss Refibrillator. However, it appears to be a multiplayer perk, than for a solo. But great perk to use of.

Ju-Jatzu
This perk makes you have the ability of self-defense. Instead of dying after getting hit by zombies, the zombies around you blow up (Like in a nuke). Works only one time per round, and if you do die while having this perk and being revived you'll be awarded with one free perk, or keep this perk (This is randomly generated).

Price: 3500

Color: green and brown

Taste: Chocolate

The name is from the martial art Ju-jitsu.

Regener-ade
this perk makes health and stamina regenerate faster.

price: 2000

Color: bright orange

tastes like gatorade, or a similar energy drink

-Emerald Zeus 16:14 EST 8/7/11

Midas Touch
With this perk it's more likely that zombies drop power-ups than they normally would.

Price: 4000

Color: Gold (obviously)

Name:price popper

cost: 3500

effect: makes every thing you buy half price... at the cost of you not being able to pick up power-ups

p.s it tastes like GRAPE SODA!!!

Paranoia
This perk allows you to keep one random perk after going into final stand mode. It's name is a reference to when players go down and get paranoid about loosing there perks.

Cost:3500

It's color is purple and it tastes like Gatoraid. Tr0529 I'm a nub  01:31, September 4, 2011 (UTC) DOWN POUND New perk should be called DOWN POUND so when you get down to help you can kill all the zombies that are 5 feet in front of you. Jingle:Your friends don't want zombies around when you get down so make a bang that will own all THE ZOMBIES IN TOWN DOWN POUND we need to pound ALL the zombies in town DOWN POUND yeaaaa.

Emergency Soda
Price: 10,000 Flavor: Like regular cola Color: Dark Brown

This perk is expensive for several things. The fact that the need or desire of it may be great for the player- If it was cheaper, then it wouldn't seem as impressive- Like the Pack-A-Punch's debut in Der Riese as if Pack-A-Punching a weapon costs like only 1000 points. If you run out of ammo in all of your guns (This excludes Masterkey separate ammunition, grenades, and equipment), You get your own personal insta-kill! The insta-kill (You will need a knife... of course.) will remain for you until your ammunition is replenished for one of your guns, or you receive a new weapon that is fully loaded with ammo. This is extremely useful when in the later rounds, you will not get any max ammos appearing. There is also a disadvantage- Emergency Cola is a permanent perk, and thus, you must choose your perks wisely- The fact that you can carry only 4 Perks. (excluding via Easter Egg)

The perk is stored in a refrigerator that is locked in chains and has blood stains are on it, and written in blood is Emergency Soda. It may not seem a dire emergency... But if the player HAS NO POINTS WHATSOEVER- THEY WILL BE ABLE TO PURCHASE THE PERK FOR FREE. Tell me what you think, so I will be able to know what I should improve or stuff like that.

Smart-Tea
Price: 4,000 Flavor: Sweet and Fruity Color: Pink - Dark Red

This perk technically upgrades some of the perks you currently have at the moment or about to purchase.

With Juggernog: Take 8 Hits instead of 4/5 hits. With Quick Revive: Revive 1 player, revives all other players that are also downed in a quick amount of time. With Speed Cola: Increases the mobility of all weapons to the max (like Lightweight Pro) With Double Tap Root Beer: Bullets "go homing" (follow) its target. With PhD Flopper: You can carry up to 4 Claymores, 8 Tactical Grenades, and when you "Dolphin Dive" and make the explosion, the range of the explosion is doubled, and so is the damage. (Because the explosion gets weaker in high rounds) With Stamin-Up: You can sprint forever. With Deadshot Daiquiri: All bullets shot in the torso or other parts below the zombies neck automattically go to the head, instead. With Mule Kick: Carry 4 Weapons.

However- This comes at a price: If you have Smart-Tea for example, the perks become harshly expensive- So it is best that you have perks prior to getting Smart-Tea.

it should be at least 4,500-6,000 for balance reasons and if bought other perks become 2 1/2 times as muchSoap1231 00:10, October 7, 2011 (UTC)

@Soap1231 I edited it to 4,000 Points. Just over that seems at bit unreasonable. :P

perhaps since mule kick is 4,000 it should be a little higher, 4,500-5,000

Mystonic
Much like average tonic, Mystonic is a perk that always has a random price, random taste, and random effect. The highest price for Mystonic would be: 10200, and the lowest price for Mystonic is 300. The price changes every round, so you would be lucky if it was 300 points... BUT you would find out the random effects which can result as: (NOTE: When I say Mystonic disappears- The perk disappears but the machine remains)


 * Max ammo is replenished at the end of every round. *RARE*
 * You can take 6 hits instead of 2. (Enhanced Juggernog Effect)
 * You are downed after drinking it. (You hear the Teddy Bear laugh as a result) *RARE*
 * You are teleported somewhere randomly on the map after drinking it, then Mystonic disappears.
 * The round ends after drinking it (You receive no points though), then Mystonic disappears *RARE*
 * More zombies appear to go after you.
 * Less zombies appear to go after you.
 * Your reload time slows down.
 * Your reload time is tripled.
 * Your rate of fire is increased.
 * You receive Double Points permanently after drinking it, then Mystonic disappears. *EXTREMELY RARE*
 * You receive a random Wonder Weapon after drinking it, then Mystonic disappears. *EXTREMELY RARE*
 * Boxes spawn in all locations on the map (Fire Sale, without the discount) permanently after drinking it. Then Mystonic disappears.
 * You and your teammates receive all the perks on the map permanently except Mystonic. Mystonic AND the Machine will vanish. *NEARLY IMPOSSIBLE TO GET*
 * Nothing Happens.
 * You can take 1 hit instead of 2. (Negative Juggernog Effect)

This perk is truly a very large gamble- But if you happen to stumble on something that is truly remarkable- May the world know of your success. Or if you happen to get something that is an utter waste- Well, let the world point and laugh at you forever.


 * What to do you mean by perk disappears but machine stays?? AK47 menu icon CoD4.png  AK47 lover  Talk  15:03, November 3, 2011 (UTC)

I think it means that you lose the perk and have to buy it again. Anyways, not a bad idea...by my standards, anyway. 18:47, March 21, 2012 (UTC)

Witty Pint
This perk costs 3,000 points but it allows the player to pick up items from around the maps and use them to fight against zombies. It also allows the player to see, albeit in red, places where the player can get to and things that could help the player in the game. It takes like "Irish Beer" according to Dempsey and all characters love this beer. It makes them feel "smart". 20:41, October 11, 2011 (UTC)

Lift-Off Lemonade
Costs 1000 points. Allows players to quadruple their jump height, bounding over barriers and up whole floors. 20:43, October 11, 2011 (UTC)

Mr. Perk
This perk saves all your other perks when you go down EXCEPT for that perk. So you lose your Mr. Perk, but you still have your Juggernog. The price would be the least amount of points, coming up to a total of 1000 points. It's so cheap because this way, you have some left over points for other perks to protect. This DOESN'T save your Quick Revive on solo. This is a play on the soda Mr. Pibb. 23:58, October 24, 2011 (UTC)

Overpowered. 00:12, October 19, 2011 (UTC)

Chrono Brew
It costs 7000 points, and whenever you shoot or knife a zombie, they will move much slower. You also move very fast. With A combination of Speed Cola and Stamin-Up, you will make yourself a very quick adversary for the undead. Also when you make crawlers, they move much slower.

Warp Water
It is an "unpurchaseable" perk- But it can be found in a random perk bottle perk (As seen in Ascension). Warp Water allows your weapons to be thrown at zombies instead of knifing. You can also have other players pick up the weapon that you have just thrown (Which obviously ends up on the ground). Warp Water also gives the special effect when you throw a weapon with no ammo in the magazine, and you have no carried ammo- Which results the weapon to act as a grenade which explodes in a "Scavenger"-like or QED fashion... or in rare cases, as soon as the weapon runs out of ammo completely, the weapon changes into a random weapon. For example- As soon as you run out of ammo in a MP5K, the MP5K disappears and you end up holding a FN FAL. Warp Water, if it was purchaseable, would be for a convenient price of 1750 points. The machine would be in a style of a modern-day vending machine.

Please note that Warp Water does not include any flavor. Also note that Warp Water does not include any nutrients or supplements. Warp Water is not an official perk-a-cola until it has been accredited and approved for use.

Warlord Whiskey
This perk costs 100000 points, and is permanent. This lets you hold all perks on the map permanently without doing the Easter Egg. If used on Solo, Quick Revive will still disappear, but all other perks will remain. Also, if you have Mule Kick, you do not lose your weapons, even if you died. However those weapons will have no ammo, thus waiting for a Max Ammo to arrive, or purchasing another weapon. Also, Warlord Whiskey can allow you to throw infinite frag grenades. And one more thing: Warlord Whiskey gives you permanent double points, and lets you purchase weapons on the wall that are pre-upgraded only for you. A bit overpowered? Maybe. But it makes you feel like a true warlord.

Ram Bull
Cost: 2500

Color: Red

Effect: When the player purchases this perk, they will glow bright red when sprinting. When sprinting, they will be able to charge through zombies, and cannot be hurt while sprinting. However, sprinting time is cut in half.

Stopping up stopping power for zombies cost 1400 red color

command -oh

increases knife range nad damage by 200 percent

Repairman
This perk in wood-brown in color and costs around 3500 points. Gives the player to rebuild any windows 3x faster with special rebuilding tools that will make the window harder to tear down. In addition, players can activate ANY trap at ANY time regardless of whether or not it is still charging, the trap will cost 2.5x more however. Point bonus of 2x for every board / pipe repaired in windows.

red scout
This perk makes zombie bleeds for 5 seconds when you knife them(using bowie knife or normal knife), 2 when you shoot them. Bleeding damage is half of the weapon damage. It costs 2500 points.

 THEROFLBOAT talk 22:08, January 13, 2012 (UTC)

Dr. Tracer's 'Splodey Brew
Once you buy this perk all explosives home in on a zombie. As an example say you have a grenade launcher. You could fire it straight up into the air and it would change direction to the nearest zombie. It could also affect regular grenades, but due to their low velocity the homing would be quite temporary and can only change direction once. The price would be 2000 and the colors would be a dark red with golden lettering.

The jingle could have this line somewhere in it: "Help the zombies meet their maker, grab a bottle of Dr. Tracer."

Galil O&#39;Malley 16:57, March 23, 2012 (UTC)

ARMAGGEDON COLA
cost:1,000,000,000 KILLS

color:black and orange and red

this perk cost a lot of kills because it will make it almost im possible to die.also when you buy it the game starts over but you will keep armaggedon cola.you will start out with a ray gun and ppsh-41(ya the ppsh-41)and will have infinity ammo.and the guns are already pack-a-punched.and one kill will give you 1000 points.and if you are on solo quick revive will never disappear.on mulyiplayer quick revive will instantly revive a teammate.and every door cost 10 points.once you unlock pack-a-punch you can pack a punch the gun 5 times.thunder gun order 1:thunder gun,2:zues cannon,3:nano-cannon,4:omega-cannon,5:chuck norrises hair drier.and it takes 100 hits to get you down.and once you get pack-a-punch you instantly get all the perks.and it is possible to get these guns from the box:smaw,acr,thompson,scar-l.this perk will make zombies a google times easier.you could probably get to round 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Dude that FAILS.

Gravi-Dew
This perk, gravi-dew will stop all fall damage. This will be a great perk for very large and expansive maps with places to jump off of. Plus, it will be very fun to jump off a 7 story high building andtake no fall damage at all. This could also be used for ziplines incase you want to jump off of a zipline at some point.

PERK INFORMATION PICTURE: 
 * Affect: Player takes no fall damage
 * Cost: 2500 points
 * Color: sort of darkish/lightish blue
 * Flavor: Chicken!
 * Size of machine: Double Tap size