User blog comment:Bovell/Treyarch begins staffing for next project. MW3 announcement next month./@comment-1850701-20110329234523/@comment-99.194.216.15-20110330165517

^Devilquak) They may be different developers but you know they only copy each other because they don't want to upset fans from the last game. Think about it. WAW had those sticky grenades. Infinity Ward probably saw that WAW fans liked those grenades because you could get sticky kills with them (i.e. throw it at an enemy and it sticks to and kills them), so they decided to have SEMTEX so they wouldn't upset WAW fans. Here's a better example: MW2 had Bling. I know there's a lot of people (including me) who liked that perk, so, even though you cant have underbarrel and sights at same time, BO has Warlord. All in all, even with their differences and innovations, it's very likely that certain things that one game has, the next game will to avoid fans of the last game not playing the new one. Business is a lot like the NFL, it's a copycat league.