User blog:The maestro2010/Ray Gun: Good points, Bad points, and points that can be both good and bad.

Good points

1-Ray gun has very high damage, and is effective even after round 20.

2-Comes with a decent amount of spare ammo, but can run out in later rounds.

3-Can hold its own when you're getting overrun, and will save you from several bad situations.

4-Really good Pack-a-Punch form in the Porter's X2 Ray Gun.

5-High mobility.

6-Good accuracy.

7-Keeps Gas Zombies from exploding their nova gas.

Points that can be both good and bad

1-The Ray Gun makes crawlers, handy at the end of a round, but can hurt in the middle of a round.

2-Slow rate of fire. This can help to save ammo, but won't help when you get cornered.

Bad points

1-Splash damage. (Need I say more?)

2-Runs out of ammo quickly in the id to late rounds.

3-Loses effectiveness sooner than you would think

4-Is terrible for making points. (Only 50 per kill!)

5-Low chance of getting it out of the box.

6-Unreliable when thousands of zombies are running at you.

The Ray Gun, in my opinion, is a very balanced weapon, and I like it. But if you don't like it that's cool, feel free to tell me your opinions in the comment section. Try not to criticize it too much since this was my first blog lol. Thank you for your time reading this, hope you enjoy.