Forum:Zombies Perk-a-cola ideas/Archive 2

Burly Brew
Burly Brew is a perk inspired by the cut Ascension perk, Tufbrew. This perk would make the player flinch less when hit, and rip through a surrounding horde of zombies easily, much the like adrenaline shot in Left 4 Dead 2. This perk would become extremely helpful for players that get cornered easily. The perk would have a dark brown color. The icon is a human carrying a zombie (It has missing limbs a crack in it's head).The drink's color is an orangy brown, and would taste like beer that has gone flat a long time ago. The perks main colors are brown, light brown, and white. The perk would cost 3500 points, to even out it's highly beneficial affects. This perk could make an appearance in all of the Zombies maps (excluding Dead Ops Arcade), and would be most useful in maps that are small and cramped, and even larger ones such as Kino, Where then players who run around the map get cornered in small corridors extremely often.

No-Nova Soda
No-Nova Soda is a perk that has the same benefits as the Tactical Mask in Black Ops and the Gas Mask in World at War. The perk would reduce the affects of the nova gas from the Crawlers, and eliminate the damage inflicted on players when the zombie explodes. This Perk-a-Cola's main colors would be a dark shade of green, and a pale light green. The drink itself would also be a pale shade of green, similar to the gas itself. The taste of this perk would taste like plastic, as if the player was wearing a gas mask himself. This perk would come in much use in Kino der Toten, as when the power is activated the crawlers are constantly disorienting the players ability to move, see, and shoot acuratley. This perk could only make an appearance in Kino der Toten and "Five", for these are the only maps with crawler zombies. This perk would only cost a mere 1500 points, as it is not essential to survive, yet quite helpful. The icon would be a dark green gas mask.

Survivor Soda
Survivor Soda is a perk that would allow the player to carry one more weapon, grenade, and special grenade. Upon purchase, the player will pull out a M1911, and instantly recieve more grenades of both kinds. The player will be able to change their M1911 for another weapon after purchase(If the perk were to exist, it should be placed near a high powered wall weapon, such as the steakout, MP40, or M16). This perk would come in good use for people who have weapons with low ammo, or if the player has wonder weapons and would not like to waste their ammo. It also comes in use for when a teammate is downed- the player with Survivor Soda can throw a monkey or Gersch and not risk losing his or her supply. This perk is overall best suitable for later rounds, when ammo is low, and the zombies are much stronger. The player will have extra grenades, and an extra weapon. This perk's main colors would be red, yellow, and white.The perk itself would have a red color, but much lighter and brighter than that of juggernog, and not as thick. It would taste like a protein shake mixed with cola. Since this perk's benefits are extremely helpful, the perk would cost a whole 4500 points to purchase. It should be baught after Juggernog, so that it is not wasted if downed. The icon is the World at War perk icon, Overkill.

Scavenger Soda
Scavenger Soda (Idea by COTD578) is a perk that allows the player to replenish all of his/her equipment every seventy five zombie kills, and increase the player's ammunition supply by 3 magazines. The zombie will drop a pack with the scavenger emblem hovering over it so the player can easily locate it. This perk is useful for players with Mystery Box weapons, for they cannot purchase ammunition. It is also useful for players with monkey bombs or Gersh Devices because they can be replenished if lost. This perk's color would be similar to quick revive, but a darker shade of blue, and carbonated- it would taste like cola, but with a fruit-like taste. The perk-a-cola color scheme would be light blue, dark blue, and white. This perk would cost 5000 points, because of it's extremely helpful features. The effects of this perk are similar to that of the Amm-O-Matic, but would actually take up a perk slot. The icon for the perk is a vulture, just like the icon for the multiplayer perk.

Hardlimonade-Hardline Soda
Hardlimonade (Idea by COTD578) is a perk that allows the player to buy all doors, perks, weapons, and the mystery box for 25% off. The perk would help players who have trouble getting points and do not have very good weapons. This perk does not grant killstreaks. They may purchase the box or any wall weapon for a cheaper price, helping them save up for other things such as perk-a-colas. This perk's color scheme would include mainly yellow, with a bit of orange and white. The color of this perk would be bright yellow and taste like poorly sugared lemonade. Since the perk is very helpful but not essential to surviving and or fighting, the perk will only cost 2000 points. The icon for this perk would be an orange and yellow dollar sign﻿ to distinguish it from a fire-sale.

Repel Root-Beer
Repelant Root-Beer is a perk-a-cola that will allow the player to have ten zombie-free seconds. The perk will be activated by pressing down on the d-pad (i don't know the name for the PS3). A green gas will appear, the zombies will look confused, and wander off as if you were downed on solo (with quick revive). It can only be used twice, three times if they have Survivor Soda. This perk will come in most use when there is a max ammo and the players will have time to reload, or if a player is downed. This perk's color scheme would be green and white. The drink's color would be a deep, dark shade of green and taste like medicine and expired root beer. Since this perk will come in great use, it would be reasonably priced at 3500 points. When the player uses all of his or her spray, it can be re-baught for 1500 points. The icon for the perk is a can zombie repelant (like mosquito spray) and a drooling, cracked-open zombie head beside it.

Fuse Booze
Fuse Booze (idea by JerryWiffleWaffle name by a wikia contributer) is a perk that mirrors the World at War multiplayer perk, Fireworks. This perk-a-cola allows the player to have his explosive damage increased by 25% and also causes monkey-bombs and crossbow bolts last twice as long, drawing and killing more zombies than usual. This perk will come in use for players with monkey-bombs or Awful Lawtons (upgraded crossbow). It also comes in use for players who need to revive a teammate; the monkey will last longer enabling the players to have about three or five seconds to run away from the horde. The perks main colors are red, gold, and yellow. The drink is a scarlett-red color and tastes like smoke and whiskey. This perk would be priced at 2000 points, since it increases damage, but isn't necesarily essential to survival. The perk is the same as Firework's.

Tacti-Cola
Tacti-Cola is a perk that replaces Portal-Punch. I will work on a label later.

Flashback Float
Flashback Float(idea by Justiin Cas3)﻿ is a perk that allows a deceased player to come back with one of his weapons and two of his perks. The perk-a-cola will come in great use for players who are unable to get revived. If the player has a pack a punched weapon of wonder weapon, he will spawn with that one rather than the other weapon. The perk will automatically choose Juggernog if purchased and the another random perk. The perk's color scheme would be orange, yellow, and a small ammount of white. Rather than coming in a bottle, the player will recieve a mug of an orange colored drink with a yellowish ice-cream substance on top. The perk will taste like orange flavored beer with a lemoney flavor for the ice-cream. This perk will be priced at 3500 points since it will help the players to survive much longer. The icon is an orange-and-yellow clock.

Martyrni Light
Martyrni Light (inspired by Registered contributer)﻿ is a perk that sets off an explosion a bit larger and more powerful the PhD Flopper's whenever the player is downed, and allows the player to use grenades and special grenades when downed. It has similar effects to Martyrdom, as the name implies. The perk comes in extreme use when a player needs to be revived- the explosion will kill any zombies in the map thus giving the team a few moments to revive the player. If more zombies do arrive at the scene after, the player can use his grenades, and even his monkey bombs and Gerschs. The perks color scheme would be a dark, deep pink, black, and white. It tastes like a regular martini, but with smoke in it. Even though the icon is a Martini with a grenade and radioactive symbol on it, the perk will still come in a bottle. The color of the drink is a dark pink. The perk will cost 2500 points because it helps the player survive if downed, but is not absolutly needed.

Quick Killer Cola
Quick Killer Cola (One Man Army- JerryWiffleWaffle) is a perk that allows the player to preform all ections, excluding reloading, faster. Once purchased, the player will now fuse monkey bombs, rebuild barriers, switch weapons, open the box and retrieve the weapon, open doors, Pack-a-punch, and knife slash about 50% faster. This perk will come in good use when players need to throw a monkey bomb or switch to a wonder weapon. When a player with the ray gun is surrounded (Should have baught Burly Brew), he may pull it out twice as fast, shoot at the ground and save his life. Also, if there is a large ammount of zombies and someone needs to get revived, the player will fuse the Gersch or monkey twice as fast also, having 2-3 spare seconds for the player who was just revived. The perks main colors are brown, blue-green, and dark yellow. The perk will be coffee colored and taste like dark, dark coffee. The perk will cost 2750 points, since it is helpful, but not absolutely needed. It's icon is two knives crossed, like the commando perk.

Blade-O-Rade Drink
Blade-O-Rade (Bladerade by Maj. Blackout) is a perk that allows the player to have increase melee range and radius and increases their bowie knife or sickle damage by 25%, and default knife by 50%. It is some sort kind of like the commando perk. The increased range will allow players to slash a zombie, and not get too close, decreasing the chances of him getting down. The increased radius will allow one slash to kill up to four or five zombies with any kind of knife. This perk will come in great use for the medic, someone with the Krauss Refribulator (Ballistic Knife upgraded), for he can now defend himself a bit more when he has his refribulator out. It is also great for ammo-conserving players, or players who use all of their ammo. The perk's color scheme would be a dull blue, blue, and peachy-white. The perk itself would be the same dull-blue pictured, and taste like highly-caffinated expired energy drink. The perk would be priced at 3000 points, sice it helps the player survive a bit more. It's icon is simply a knife.

Shell-Shock Shot
Shell-Shock Shot﻿ (help by Hesshe69) is a perk-a-cola that reduces dissorientation from grenades that are too close, disables death from your grenades (unless you over cook it in you hand), and allows you to regenerate health faster.This perk has similar effects to Flak Jacket. This perk will come in use for players who are not the most accurate grenade tossers, and get hit from time-to-time. The player will be able to regenerate his health much faster, and a red screen will go away much quickly. This perks color scheme is yellow and red. The drink will be a orangy-red, perhaps scarlett. This perk will taste like a protein shake. The price of this perk will be 2000 points, since it increases the player's resistance towards several risks and allows the player to be stronger in last stand. This perk's icon is a shot/sirynge pouring into a shot glass, a little steroid joke I wanted to inject into the perk.

Bling-Brew
Bling Brew (Bling-Bling Brew by JerryWiffleWaffle) is a perk that will allow the player to have one attachment and to replenish ammunition for any weapon for one time only, unless the player is downed of course. It is a bit like Bling or Warlord, because if used with pack-a-punch you will recieve two attachments. The perk can be combined ﻿ with pack-a-punch for two attachments and a second ammunition refill. When the player is downed, he will not lose the attachment, but instead 2000 points to make up for the loss of the perk. If the player does not have enough to rebuy the perk, he will lose the attachment. The perk will have a yellow-gold and white color scheme. The drink would taste like a light beer with lemons squeezed into it. The perk will cost 2000 points, since it's not extremely needed for survival, though the ammo-replenish and attachment will help. This perk's icon is a weapon with a red dot sight on it.

Downer's Delight
Downer's Delight (Idea by Ruzka)﻿ is a perk that allows the player to have a primary weapon out when down, and allows the player to last ten more seconds before dying. It is in a way like the Modern Warfare 2 death streak, Final Stand.This perk will come in much use to players that are prone to getting down. The teammates will be able to reach the downed teammate in time before he dies. This happens commonly on multiplayer- a player comes to rivive the other, and he dies right before him. The perk's color scheme is an aqua-green and grey. The perks drink will be the same as the primary color pictured and taste like herbs. The perk will cost 2500 points, since it may help the player last longer, according to whether his teammates want to revive him or not. This perk's icon is a downed player holding a PM63.

Reconnai-Shake
Reconnai-Shake (idea from various contributers) is a perk that enables the player to have a min-map at the top left corner of his sreen. This map shows ammount of zombies left (on the side), where Scavenger Soda ressupliers are, teammate location, where incapipated teammates are, trap locations, perk-a-cola machines, hell hounds, and zombies every 3.5 seconds, and only within where the mini-map reaches. This perk is helpful for players who are the medic and need to know where their teammates are, and for players who are unfamiliar to the map. The main colors are the same as the tier 3 world at war perks: yellow, dark green, and some white, but thats not in game. The perk is a dark, murky green-brown and taste like onions and vodka. Since the perk is helpful, but does not help the player survive more effectively, I reasonably priced it at 2000 points. The icon is the same as the multiplayer's.