The Hornet's Nest

"My friend, from up here, it looks like the whole village is trying to kill you!" "Tell me something I don't know! Just be ready to pick us up!"

- Nikolai and Captain MacTavish

The Hornet's Nest is a singleplayer campaign mission in Modern Warfare 2. Following the capture and interrogation of Alejandro Rojas, US forces have been barred from entering Brazil airspace because of the destruction, forcing Captain MacTavish to call for outside help. The player controls Sgt. Gary "Roach" Sanderson as he and Task Force 141 escape the Favela gang through a market to reach Nikolai's Pave Low.

Transcript
See The Hornet's Nest/Transcript

Walkthrough
The player starts with Roach & his squad members near the last location of Takedown, with Rojas' body after being electrified. Move up until the player ends up in a square. Militia will begin attacking the group from buildings and cover in the center of the square. Eventually two Technicals will enter the square. The player and his/her teammates make quick work of them. The player and the team will move down the road to a street on the site of a hill. There they will engage a group of militia in an open field filled with garbage. After fighting through the field, the team will move through a narrow street with a few militia gunmen.they will then move up a small staircase to another street. There, they will be attacked by more gunmen. After the gunmen are killed, the player will move up to another open field another Technical will show up on the far side of the field. Kill the gunner and move on towards the Market.

Once inside the market, Militia men will fire at the player from the rooftops and from behind tables. Lob grenades and Flashbangs to flush them out and continue through the market. After the fighting is over Captain MacTavish will tell Nikolai to land his Pave Low at the first LZ (landing zone) which is a relatively open field surrounded by buildings. The LZ will becomes too "hot" due to heavy RPG fire when the Militia counter-attacks, Soap will tell Nikolai to land at the second LZ on the roofs of the slums. The player and the rest of team will jump from roof to roof across buildings until there is a gap that the player/Roach attempts to jump but misses. He loses his grip and Soap will try to grab him before he falls. Sadly, Soap misses Roach's hand, and Roach falls into the alley below.

The screen will black out for a few seconds, and Captain MacTavish tells Roach to get back onto the roofs so that he can be rescued. Nikolai announces that the helicopter is at nearly bingo (not enough fuel in reserve to make it back) fuel and that he will have to dust off (leave) in 30 seconds. The player will have to run unarmed to the roof with Soap guiding him/her back to the LZ. Roach will slide down from a roof into a house, run, and jump onto the Pave Low's ladder. The mission ends with Roach hanging onto the ladder, looking out over the bay of Rio de Janeiro as Soap tells Nikolai "just take us to the sub".

Enemy Intelligence
Intel No. 15: After the first firefight. Look south from the antenna and you will see a doorway with a small in between a red section (on the left) and a yellow section (on the right). Go through the doorway and it will be on the table on your right.

Intel No. 16: After the second firefight, follow the path to the left, next to the red top yellow middle and red bottom building, you will see a washing machine. At its left corner behind the machine is two barrels, the intel is on top of them.

Intel No. 17: After third firefight, on the hill street. Second floor behind "Pelayo's" ice cream store (West side). It is somewhat hard to miss the stairs.

Intel No. 18: After fifth fire-fight, on the soccer field. Inside the window behind the far soccer goal net (West side).

Weapon Loadout
In this level, the player starts with a UMP .45 with an ACOG Scope and a G18.

Trivia
See The Hornet's Nest/Trivia.