User blog comment:Ebon Shadowshot/The loss of Multiplayer's Difficulty/@comment-76.109.31.100-20120719230525

Prestiging in COD4 or WAW wasn't a show of skill. It was a show of how much time you invested into the game.

I don't necessarily mind the quick prestiging format, especially when you don't have much time during the day to play video games, and I also understand the appeal of a slow, difficult journey through prestiges.

I don't think the purpose of multiplayer is to reach the highest rank, though. That'd be pretty stupid, but everyone seems to treat it that way. The purpose of the multiplayer is to have fun and try to stick to the top of the leaderboard game after game. I personally dislike MW3 because of how difficult it is to play against the campers/exploiters/assholes that come with every new installment to the series.

I don't think it's fair to criticize the new additions, because without them the game would be like a watered down version of MW2. Certainly they cater toward less experienced players, but there are still elements in place to give highly skilled players the edge. Though there are certainly some things that enhance campers' abilities, which is arguably the worst thing about the game.