User blog comment:Crazy sam10/Official Zombies Preview released/@comment-108.198.6.9-20120920033252/@comment-1263839-20120921080605

Unfortunately, not all maps in either WaW nor Black Ops provided a unique experience. The playstyle of Kino, "Five", Ascension and CotD are pretty much all the same (as are NDU and Verruckt). The most unique map is either DOA, Shangri-La or Moon, because you have to do more than camp/"rape train" (of course you can still do those things, but Shangri-La at least offers you the chance to use teamwork, something unseen since WaW). When they pretty much all are played the same it's not a unique experience, because it's not unique.

In Black Ops, Zombies became too focused on the story than actual content (that is a fact, not my opinion, focus on each individual map aside from "Five"/DOA). Treyarch also made all of the maps really easy (the only map when you could "rape train" in Shi No Numa was outside Comm Room, and hardly anybody did that at the time) in comparison to WaW, again removing the teamwork/experience of the map. Why make the maps so you can just run in a circle and then shoot down the line, just like you have done so many times before?

I can't say that entertainment is a factor in this (although I did enjoy myself more on WaW than Black Ops).

Oh and now onto the "Made the WaW maps better", the reason why I fail to see this is because NDU, Verruckt, SNN and DR represented a challenge (at least when compared to Black Ops' maps). The fact that the WaW weapons were removed from the Box puts the group at a disadvantage (for example, the MG42 does more damage, shoots faster and has the same magazine size as the HK21, and more ammo as well than the RPK), the only reason people get to higher rounds is because the Zombies are more susceptible to "training" than before because of the AI, and things like the Bowie Knife/Ballistic Knife are made more viable because melee attacks don't get you stuck into the Zombie.

Graphics wise, yes, Black Ops surpasses WaW (barely, mind you) and Zombies look more "Zombie-Like" than Der Riese Zombies did.

The Perks were also made a lot more useful (Quick Revive on Solo, Juggernog may sometimes withstand more than 4 hits, PhD Flopper etc.), especially Stamin-Up. Granted, Stamin-Up is a great idea and I wish it was in WaW for those emergency situations, but after the massive explosion of Zombie's popularity, Treyarch realised that everybody just "rape trained" and decided to encourage it. This is also a major contribution to Zombies being really easy.

So as you can imagine, Zombies being easy (and Treyarch actually encouraging it) is my major argument as to why it is my belief that WaW's is better than Black Ops' Zombies.