Skorpion



The CZ Škorpion vz. 61 ("Samopal vzor 61" or "submachine gun model 1961") is a Czechoslovak machine pistol. It is chambered in 7.65x17mm Browning (.32 ACP), though variants in 9x17mm (.380 ACP), 9x18mm Makarov, and 9x19mm have also been reported. Its rate of fire of 850 RPM is one of its strong points.

The Škorpion vz. 61 was designed by Miroslav Rybář to be used as a sidearm. The weapon was produced in Česká zbrojovka in Uherský Brod during 1962 - 1979. Around 210,000 units were produced. In 1992, manufacturing resumed. It was also produced by Zavodi Crvena Zastava in former Yugoslavia under license.

Its light weight and small size make it a very popular choice for personnel inside tanks, cars and airplanes. It has also been used by terrorist groups. Although it fires a relatively weak round (.32 ACP), has a short effective range of 25 meters and its magazine only holds 20 rounds, its compactness and rate of fire allow it to be useful. However, despite its advantages in weight and overall size, it has been reported to be uncomfortable to fire with its stock extended and difficult to aim and use with its rate of fire. In the early 1970s, a 3-round burst firing mode was incorporated in the weapon and a suppressor and solid walnut stock became available. Later models could also accept laser sights and optics.

In game
In single-player, it is used infrequenly by Ultranationalists and Loyalists. It is found in Blackout, Safehouse, The Sins of the Father and Mile High Club.

In multiplayer, the Škorpion vz. 61 has a magazine capacity of only 20 rounds and it has a relatively short range, but it is very accurate. All players start with this in the Old School multiplayer mode. The weapon does little damage except in close quarters where it can kill in two shots.

It can be fitted with the suppressor, red dot sight and ACOG modifications.

It is also interesting to note that although the Skorpion is a top-ejecting weapon, in the game shell casings eject from the side of the gun although the ejection port is clearly visible on the top; the game makers probably made this so, as to not distract the shooter's view with flying shell casings, as he/she is firing using the iron sights.