M1 Garand

The M1 Garand is a semi-automatic, gas-operated service rifle that is featured in all World War II Call of Duty games.

Singleplayer
The M1 Garand is typically the American rifle of choice. It combines high power and accuracy, as well as a fast rate of fire, when compared to the other rifles, but low power. It is a one-shot kill at any range to the head or chest, just like the bolt-action rifles, but has some amount of close-range effectiveness due to its semiauto nature. Its only major flaws are that it cannot be reloaded mid-clip and its ammo can get to be scarce, just as with all Allied weapons.

Multiplayer
In multiplayer, this rifle is issued to the American team. In Call of Duty 1, it is just as effective as the bolt-action rifles available, being able to kill in just one shot to the head or chest, but in UO, it is much less effective at range, taking two bullets to the head to kill, and five to the chest. It is still not particularly effective at close range, either, as its slow rate of fire in comparison to the submachine guns prevent it from going toe-to-toe with one. Its small magazine and inability to reload mid-magazine make it overshadowed by weapons such as the STG-44.

Call of Duty: Finest Hour
The M1 Garand is seen in the American campaign of Call of Duty: Finest Hour. It has a decent rate of fire and has moderate damage (1-3 shots to kill). It still cannot be reloaded in mid clip and ammo is rather scarce, meaning that the player will have to enter combat with half a clip or ditch it for a Kar98k or G43 eventually.

Singleplayer
In singleplayer, this is a common American weapon. It is still quite powerful, capable of killing an enemy with one shot to the head or chest at any range, and it still has limited close-range capabilities. It retains its inability to reload mid-magazine, and its ammo scarcity.

Multiplayer
This weapon is issued to the American or British team in multiplayer. With precision, it can kill in just one shot to the head at any range. It is a two-shot kill to the chest at any range, and a three-shot kill to the limbs. Its semi-auto nature can allow it to take on enemies at medium-long range, and even close range to a limited extent. However, it is still incapable of reloading mid-magazine, forcing the user to either waste several rounds to reload, or take on enemies with a mid-magazine weapon, which in and of itself can be dangerous if the user runs out of ammo in their magazine, which would force them to reload during a firefight.

Singleplayer
In Call of Duty 3 ' s singleplayer, the M1 Garand can typically be found in the hands of American soldiers. During the American campaign, the player often starts with it.

Multiplayer
In multiplayer, the M1 Garand is issued to the American Rifleman class. It comes with an 8-round clip and 40 rounds in reserve. A Rifle grenade can be mounted on it. It has a good rate of fire and medium recoil. Compared to the German Kar98k, it is superior in most aspects, as it can kill in 2 chest shots at any range, or a single headshot, and has a larger capacity and a much higher rate of fire, due to its semiauto nature. It cannot be reloaded mid-clip, but it has one of the fastest reload times in the game.

Call of Duty: Roads to Victory
In Call of Duty: Roads to Victory, the M1 Garand is seen in the American campaign during the last 2 missions, Hunner Park and River Crossing, and in the Canadian campaign during Sloedam and Walcheren. Like in previous Call of Duty's, the weapon cannot be reloaded mid-clip.

Call of Duty: World at War
The M1 Garand in Call of Duty: World at War is very similar to Call of Duty 3's version of the M1 Garand. Treyarch reused the wire frame for Call of Duty: World at War, but a different firing sound, as well as a new reloading technique that hasn't been used in previous Call of Duty games.

Singleplayer
The M1 Garand is fairly common, being standard issue for Marine riflemen. It is the favored rifle of Polonsky. Ammunition is widely available during the American campaign, and in the level Little Resistance, a M1 Garand with a bayonet is available. It is generally advisable to use the M1 with a fully automatic-firing weapon such as the Thompson or Type 100 as a back-up, as some fighting can occur in close-quarters. It can be reloaded without expending the clip (this is not always advised, due to the fact that reloading empty is faster, although reloading to ensure the player always has a full clip is also a benefit of reloading, deciding to reload mid clip or not depends on the situation one would be in).

Multiplayer
The M1 Garand is unlocked at level 17. The weapon has significant recoil in comparison to other weapons, however in some cases this makes headshots easier. In World at War, the M1 Garand can now be reloaded at any time, without having to empty the clip. Statistically speaking, the M1 Garand is more uncomfortable than other rifles due to its restricted rate of fire, high recoil, relatively low ammo capacity, slow reload and only slightly higher damage. Also, three direct hits with the weapon will guarantee a kill, allowing for the use of a perk besides Stopping Power. This only applies to the M1 Garand without a scope. It is advisable to use this weapon at longer ranges, as it can be difficult to fire quickly in close quarters without Double Tap. Overkill can be used effectively to allow an SMG for close quarters, for example. It also must be noted that the M1 Garand and the M1 carbine are the only semi-automatic rifles that can be fitted with a bayonet, but the Garand is unlocked at an earlier level and is less effective in close quarters. This makes the weapon very effective with bayonet, eliminating the need of something to help in close quarters, like Double Tap, Sleight of Hand or a weapon with Overkill perk.

The M1 Garand can be equipped with a Sniper Scope and can be used as a semi-automatic sniper rifle. When equipped with the scope (Marksman IV), the damage is raised to 70 (the same as all other sniper rifles with scopes), but it has much lower damage multipliers than the other snipers. As a bonus, the M1 Garand scoped moves idly the same amount as the PTRS-41 (4 degrees), while all other scoped bolt actions idle at 6 degrees, making the M1 Garand more accurate due to the lower sway. The M1 scoped has another bonus, which is that its sway drops to 3 degrees when crouched or prone, making it the most accurate sniper in the game. One flaw of the M1 scoped is that it is the only sniper whose recoil does not reset before the next shot. All other snipers reset perfectly before the next shot. However, for most players, the low visual recoil and high rate of fire more than make up for this. Another flaw is that it is only a one shot kill to the head, which is hard to get on moving targets - with Stopping Power however will grant a one-shot-kill to the head, neck and chest, unless a target is using Juggernaut. The M1 Garand scoped does the exact same damage as the M21 from Call of Duty 4: Modern Warfare because they have the same base damage and multipliers. If caught in close quarters, with a Scope the weapon can be hipfired fairly accurately due to the low recoil, and is likely to either get a headshot, but will guarantee a kill if more than one round hits the target.

An interesting fact is that the M1 Garand is the only weapon in Call of Duty: World at War that takes longer to reload when it still has rounds in its clip than when it is empty. Although some players believe that for this reason it should not be reloaded mid-clip if a decent number of shots remain, a player can never really know when extra bullets might come in handy, so it is generally advisable to reload when not in combat.

This rifle is one of the most overlooked guns in the game because of the reasons stated above, but it is easily the best scoped rifle in the hands of a skilled sniper due to its higher accuracy, rate of fire, ammo capacity, and a high amount of starting ammo compared to other snipers, which negates the use of Bandolier, which some players use with regular Bolt-actions and the PTRS-41.

One of the only disadvantages with using it as a Sniper Rifle is that a Ghillie Suit is not supplied while using it with a scope. On another note, the M1 Garand has the slowest rate of fire of any Semi-automatic rifle(excluding the PTRS-41) in World at War. However, when Double Tap is put in as a Tier 2 perk, it erases that barrier and gives it the same rate of fire a Gewehr 43 or an M1 Carbine, but it is easily more deadly because of its quick reload rate with an empty clip.

Because the player starts with a large amount of ammunition for the M1 Garand, Bandolier is of questionable value, as the player only needs to hit an enemy twice with stopping power at most distances, or three times without stopping power at any distance unless the player was shooting through cover, or if the player has Juggernaut or Second Chance perks equipped. Also if the player is a good shot they would not waste many rounds, meaning the player could get a very long killstreak before needing to swap out the gun or find some more ammo. Sleight of Hand is rather ineffective as the player will only receive most of the benefits of Sleight Of Hand if reloading a partial clip, though that can be handy when the player is not in combat, as it reduces the chances of the player being killed mid-reload. Camouflage and a Flash Hider can work very well with the M1 Garand, since the M1 Garand always requires three hits to kill any player who has not got the Juggernaut or Second Chance equipped (4 if they do have Juggernaut or Second Chance equipped). This can be a good tactic in Search and Destroy, as a stealth class.

Nazi Zombies
The Garand appears on all Nazi Zombie levels, being available from the Mystery Box (most commonly with Rifle Grenades) and, on some levels, off the wall. It isn't the most powerful gun, as damage to the body is reduced, making headshots somewhat advised for the Garand, and, like all semi-automatics, it is good for the early to mid rounds, When it is used with the Pack-a-Punch Machine in Der Riese, the gun is upgraded to the "M1000". The Rifle Grenade variant is upgraded to "The Imploder". The Imploder is one of the best (if not in actuality the best) weapon for the purpose of making crawlers, which makes it a very useful weapon that is highly underrated and overlooked by many players, who do not realize its utility.

Weapon Attachments

 * Flash Hider
 * Bayonet
 * Rifle Grenade
 * Sniper Scope

Call of Duty: World at War (DS)
The M1 Garand in Call of Duty: World at War (Nintendo DS) is a mix of the versions from Call of Duty 2, Call of Duty 3, and Call of Duty: World at War, as it can't be reloaded mid-clip and doesn't have a limited rate of fire, and can drop an opponent in 3-4 shots, just like in World at War. In Easy mode (The equivalent of Recruit) for Campaign, the M1 Garand kills in one shot, making it one of the best weapons for DS. If the player tries to melee while holding this weapon the character will not knife the enemy, it will hit him with the end of the gun, which is the same for the BAR, the SVT-40, the G41 and the sniper rifles.

Trivia

 * Like the Mini-Uzi of Call of Duty 4: Modern Warfare, the Call of Duty: World at War M1 Garand has a personal marking on the gun, a major scratch right below the clip latch.
 * There is a mix-up in the Barracks in which it says the player unlocks the sniper scope after getting only 100 kills instead of the 150 needed. It also says that the sniper scope is unlocked in the third marksmen challenge, instead of the fourth. As a result, the Rifle Grenade and the Scope are mixed up.
 * In the Wii version of Call of Duty: World at War, the scoped M1 Garand has a faster ADS time compared to other scoped weapons.
 * In Call of Duty 2, the M1 Garand has a few different "ping" noises. Some are higher, some are lower.
 * Call of Duty: World at War is the only Call of Duty game in which the M1 Garand can reloaded mid-clip.
 * A unique characteristic of the M1 Garand is that when the clip is empty it will discharge from the gun and land on the ground with a very audible and distinct ping sound. Attentive enemy players will hear the ping and know when an M1 Garand player's gun is out of ammo, and may attempt to exploit this moment of vulnerability by rushing them.
 * Since the M1 Garand with a Sniper Scope doesn't provide a user with a Ghillie Suit in the first place, they will not have a Ghillie Suit to lose if they then add a M2 Flamethrower to the same class (adding a Flamethrower will remove the Ghillie Suit a player would otherwise receive when using a Bolt-Action Rifle). This makes pairing a Flamethrower with a Scoped M1 Garand less of an issue than with other Sniper Rifles, as there is no camouflage advantage to be lost by doing so.
 * In Call of Duty: World at War, the mid clip reload animation takes longer than the empty reload animation. The player can also see an extra clip inside of the gun during the mid-reload animation while prone.
 * Several American soldiers can be seen firing the M1 Garand full-auto in Call of Duty 3.
 * In Call of Duty: World at War, the Pack-a-Punched M1 Garand is called the "M1000" seeing as 1000= 1 Grand, which is how most people pronounced the weapon.