User blog comment:Jimi56/Top 5 reasons I'm hyped about Der Eisendrache/@comment-4363364-20160120104312/@comment-1916935-20160120201420

Well of course it's all opinion, which is why I lead with that.

But the map design Shangri-La and Moon most certianly were based around thier easter eggs, as were the maps in BO2. As much as I enjoyed MotD, it wasn't a map based around survival, it was a map based around ending the game, and this is clear when you look at the lack of camping or training spots on the map. Hell, the new wonder weapons that were included in the maps in BO3 were seemingly made to drive the EE forward rather than kill zombies. The Avogadro in TranZit existed to do virtually nothing else to drive a step of the EE. I haven't played Origins or SoE and barely have played Buried, so I can't really speak for those maps, but in order to make it into the higher rounds on CotD, Shangri-La, Moon and every map in BO3 you need to complete at least part of the EE, or in MotD's case complete a smaller EE. Sure it's possible to ignore the main EE, but the map is significantly more difficult if you do so.