User blog comment:Flamesword300/COD GHOSTS FIX THE PERKS!/@comment-1913529-20131231171051

You just underestimate the benefits of every single perk, because you're always too focused on the negatives.

Fully Loaded allows you to have max ammo without having to move around for scevenger packs, reducing the need to expose yourself just for an extra clip. The backdrop is you need Scavenger to resupply indefinitely. Then again, you have the Ammo Crate from the Support Package which you can also get indefinitely so long as you keep kill enemies and earning it.

If you want to resupply your lethals/tacticals, I would create separate perks that would do that, but they must be at least 2 points for them to be equipped, because that way you must sacrifice several aspects of your performance in order to use your equipment more. But with those two perks, you already sacrifice a total of 5 points for 2 lethals and 2 tacticals; that's almost half your loadout, you must be careful when filling in the rest.

I kind of agree with you about the "Ghost-perk" part of your argument. But, I would split it into two perks: one that only works when you're stationary, and one that only works when you're moving, making both 3 points will definitely bring balance. But because the SAT COM is weaker than the MW UAV, and it is more easily destroyed on the ground rather than in the air, Off the Grid is not used as often as Assassin now.

What I personally prefer, regarding this discussion, is perks that negates/cancels the effects of the stealth aspects of enemies' loadouts. For example: a perk that cancels enemies' Off the Grid, another perk that cancels enemies' Suppressor attachments. Back in MW3, Assassin-Suppressor builds were very OP; if the entire enemy team were running this combo, no amount of UAVs would do sh*.