User blog comment:Dan67/Call of Duty 2013: Win or Fail?/@comment-4820371-20130217023404

I find mw2 to have some of the most fun maps while bops2 to be some of the most balanced. MW2 were quite varied throughout the maps and were random with "those spots everybofy wants" but as such lead to some map imbalance, ex: tac insert+ oma dc tube+ roof of highrise=games over. Bops2 however has ,imo, rather balanced maps but can be somehwat dull. Bops2 maps feel very symetrical in terms of play. Hijacked is basically perfectly symetrical, meltdown as well, plaza is largely symetrical and so on. Even maps that would be thought to be immideatly are too drone for example has a sniping spot at each spawn, 2 entrances into the drone assembly building, an office esch building with windows facing each other and so on. Standoff is similar in this way as well. My main problem is how linear some of the maps feel *slums is like hell for me because that whole "theres 3 routes, choose one and get killed by MLG headglitch pro waiting at everyone"* and how other than the classic spots such as the windows in meltdown, where the half the time i feel their entire use is to kill the other guy in the window, the majority of the time engagments take place at a range where smg's are clearly at an advantage. TL:DR mw2 got dem campz bawt is liek fun bawt dewd dem blops2 maps iz liek balanced but give me dem zzzz'dsanyways rant over.