Browning M1919

The Browning M1919 is a medium machine gun featured in all Call of Duty installments set in World War II after Call of Duty: United Offensive, and in Call of Duty: Modern Warfare: Mobilized.

Singleplayer
The M1919 (also known as the 30 cal.) is the American light machine gun of choice. It uses a 150-round belt, and can kill in just a few rounds. It is found both mounted and portable, although the portable version is very rare and therefore ammo is scarce. It does not have much recoil, and has fairly good iron sights.

Multiplayer
In multiplayer, it is available for both the British and American teams, and uses a 75-round belt. It can still deal one-shot headshots or three shots to the body even at extreme ranges. Its recoil is still low, allowing it to be accurate even at max distance, but its reload is very slow and its rate of fire cannot match a submachine gun in close range.

Call of Duty: Finest Hour
In Call of Duty: Finest Hour, the M1919A6 appears in only a few levels during the American campaign. As with the MG42 in the game, it cannot be aimed unless prone and with its bipod enabled. It is powerful, and will kill an enemy in one or two hits. If looked at closely, one will see some bullets left on the chain feed even though none should be left. It can be found first in the Ghostly Room Easter egg on the ground beside the stairs in the level Underground Passage. In Road to Ramagen, it is seen by where the German plane is shot down with 99 bullets. In Last Bridge Standing, it is in the warehouse district, again with 99 bullets. Later it is found in Into The Heartland where it has a lot of ammo is present,about 400 rounds. It is very useful for this level, where there are fallen beams with enemies taking cover. Half of the belt will dispose of this, and around 200-300 rounds will be left over for the towers. This is the most accurate-looking portable M1919 to date.

Singleplayer
The M1919 is only available in the form of a mounted turret. It still has high damage, especially in singleplayer. It has a high rate of fire and good range and accuracy. Being mounted, it cannot be aimed down it sights and only a small cross can be used to aim. However, this cross is very small and can easily be used for pin-point accuracy. The Browning also has a lot of muzzle flash, which can obstruct the player's view.

Multiplayer
It is still only available as a turret. It can get one-shot headshots, or three shot kills otherwise. It has fairly good accuracy, but being immobile restricts its use.

Call of Duty 2: Big Red One
In Call of Duty 2: Big Red One, the M1919 appears first in the level Counterattack as a mounted weapon, and appears as a portable weapon in the level Operation Husky. It is powerful, and will usually kill an enemy in three hits or less. When aiming, the player will automatically go prone and aim with the bi-pod on the ground unless he is standing near a ledge or other object capable of mounting the weapon.

Singleplayer
The M1919 can be found in "The Mace" in the trenches when the player advances up the hill, and at the beginning of the last level Chambois in a mounted form to defend against the initial German attack, although the player will take a lot of fire while using it. The M1919 in Chambois is found with a blue camouflage.

Multiplayer
In Call of Duty 3, the M1919 appears as a mobile weapon only in multiplayer. It is nearly the same as the version in Call of Duty 2: Big Red One. When being aimed, the player automatically goes prone and places the bi-pod on the ground, making it impossible to aim standing up, as was the case in Call of Duty 2: Big Red One, although mounting points are available in most maps, such as low walls, windows, railings, etc.

The .30 Cal takes a much shorter time to setup than the MG34, making it slightly more effective. Going prone to aim throws enemies' aim off, and being immediately able to fire the weapon once prone, the .30 Cal is deadly at most ranges, although the field of view is obstructed.

Singleplayer
The player starts with an M1919 during the missions "Blowtorch & Corkscrew" and "Relentless". The M1919 can picked on the level "Breaking Point". Ammo for the M1919 is very scarce and if not used wisely the player can run out very quickly. One exception of this is in Relentless, as the large number of Marines killed carry mostly M1919s. It has a very long reloading time compared to the MG42, as the MG42 is magazine fed. The M1919 can also be seen mounted and usable on a Russian T-34 in the mission Ring of Steel.

Interestingly this is the only portable machine gun in Campaign that uses iron sights when mounted with the bipod. When it is mounted, when the ADS button is not pressed, the player will look down the sights; pressing ADS will simply increase the level of zoom. But in multiplayer when mounted it will use the standard aiming cross(except for the one mounted on the T-34 tank).

Multiplayer
The M1919 is unlocked at level 61 and is oddly considered as a heavy machine gun by this game. Compared to most other machine guns, excluding the MG42 and FG42, the M1919 has a high rate of fire and high damage. Its iron sights are very clear, but the weapon has mild sway and recoil. On the Wii version it has an extra part on the iron sights, making it less "odd". Also on the Wii version, some ignore this gun because of the lower rate of fire and how the aiming works different than in single player, (in single player the iron sights will stay in the middle of the screen when moving, but in multiplayer the sights can move to the edge of the screen) making it partially block the players vision when tracking a target. The RoF is slow on the Wii too, although applying Double Tap should fix the problem.

One very useful, yet odd, advantage of the M1919 is that it has the same movement speed as a SMG. It is possible this was done for balance reasons, because many players dislike the M1919's sights, slow reloads, and relatively low rate of fire compared to the MG42. It should be noted that this movement advantage does not apply to Nazi Zombies.

Its main flaws are its long reload time and awful hip accuracy. Reload Cancelling can help reduce reload time and could save you a precious second or two. If wielded correctly, though, this is a weapon to be reckoned with, being effective at mid-long ranges and somewhat decent at close range. The weapon however will kill in two hits with Stopping Power, three without, unless faced with Juggernaut or Second Chance.

Steady Aim is a very useful perk with this gun, as this will greatly improve its capability in close quarters combat, and will allow a player to avoid using the unpopular bulky iron sights in all but long range engagements. Steady Aim complement's the M1919's excellent movement speed, damage, and rate of fire to rival the CQC power of any SMG. The Double Tap perk will further improve its power by bumping its rate of fire up from 625 to 875 rounds per minute. Beware, however, that this will eat up the 50 round magazine in a very short time, and the time it takes to reload is the longest of any weapon in the game. For this reason, some players may prefer to use Stopping Power instead. With Stopping Power the M1919's 40 damage per round is increased to 56, giving it the same two bullet killing capability as an MP40 at close range. However, unlike an MP40 (or any other SMG), the M1919 does not lose damage over distance, meaning that aside from the matter of accuracy, the M1919 can be just as deadly to an enemy across an entire map as it is to one just a few feet away.

The only attachment available is the Bipod.

Nazi Zombies
The M1919 is available on all Nazi Zombies levels, but only from the Mystery Box (except in mods). It is widely considered one of the best guns available in Nazi Zombies. It's comparable to the MG42, but with a slower rate of fire, though this can help save ammo.

In Der Riese, it can be upgraded to the B115 Accelerator featuring a higher rate of fire, and more spare ammunition. Since this weapon has a long reload time, Speed Cola combined with Reload Cancelling can make it a good front-line weapon. Double Tap can increase its rate of fire, but is not advised due to ammunition consumption. Mobility is very slow, so the user will have to sprint to avoid the hordes of reanimated corpses.

Call of Duty: World at War (Nintendo DS)
The M1919 in Call of Duty: World at War (Nintendo DS) has the same rate of fire as the console and PC version. The player can carry it, and mount it where there are glowing machine gun mounts. When mounted, it has unlimited ammo, and no recoil, making it a very effective weapon. However the player cannot shoot, or melee while carrying it. Oddly, it is used by all factions except for the Germans, and it is absent from multiplayer.

Call of Duty: ZOMBIES
The M1919 can be found in the Mystery Box, like the console version. It is very similar to the MG42, but with a slower rate of fire, which can be useful when firing single shots.

Call of Duty: Modern Warfare: Mobilized
The M1919 appears in Mobilized as a machine gun used by the Insurgents. It is mainly available in a mounted form, but can be found as a portable emplacement which the player can carry and mount it when designated. The 3-D model when portable is the same as the one in World at War on DS with improved graphics.

Trivia

 * In the Wii version of Call of Duty: World at War, the mid-magazine reload animation is the same as the empty reload. Also on PC, in multiplayer the mid-magazine reload animation is the same as the empty reload, unlike in singleplayer, where the player will take the old belt with ammunition out and insert a new one when mid-magazine reloading, and just insert the new belt into the gun if it is empty.
 * The mission Breaking Point has a soldier (who can be saved or killed) seen after exiting the tunnels listed as a submachine gunner, even though he has an M1919.
 * On the Soviet T-34, the MG turret for the tank appears to be an M1919. This can be possible, as the Americans lent the Soviets weapons during the Lend-Lease program.
 * The Browning finishes reloading once the player hits the top of the gun with their fist, so double tapping the weapon switch button ("Y" for the Xbox 360, "mouse wheel or 1" for the PC, "Right" on the D-pad for Wii and "Triangle" for the PlayStation 3) afterwards effectively cuts the reload time in half, eliminating the need for Sleight of Hand. This tactic is known as Reload Cancelling. The concept of add time applies here. This is also recommended for the MG42.
 * If the player looks at the Browning from third-person view, there is no ammo belt on the weapon, this is most easily seen on Breaking Point as the soldier with the M1919 is in a pose where the machine gun can be seen.
 * As with all bi-pods the bipod will appear extended when viewed from 3rd person instead of retracted as viewed from 1st person.
 * In the Russian missions in Call of Duty: World at War (Nintendo DS), there is a glitch; sometimes, when the player picks up an M1919, the sleeves on the arms will look the same as ones on the Marines uniform.
 * The M1919 in Finest Hour has a wooden stock. This is because it is the M1919A6 variant, which was intended to fill the role of an LMG and was supplied with a bi-pod and butt-stock, as opposed to the M1919A4's tripod and lack of stock.
 * In Call of Duty: World at War., the M1919 is seen with an asbestos pad covering a part of the barrel where the player holds the weapon. This is to reduce heat coming out of the heavily perforated barrel..
 * In various missions in Call of Duty World at War, the Browning would appear with and without a bipod.
 * When a Browning M1919 is carried in Call of Duty: World at War (Nintendo DS), the ammo counter always says that there are 999 rounds left in the belt and no rounds in reserve. This is also true in Call of Duty: Modern Warfare: Mobilized.
 * This weapon is mounted on the PBY Catalina in Black Cats in Call of Duty: World at War. It is mounted in 2 places: The Nose Turret and The Ventral Turret.
 * Takeo Masaki used the Pack-a-Punched version of the M1919 Browning; The B-115 Accelerator, in the Der Riese trailer before being overcome by the Zombies.
 * In both single player and multiplayer mode, when the Browning is mounted, one bullet fire would be equal to a three bullet burst fire. This applies to the other mountable machine guns as well.
 * In Call of Duty: World at War, the belt does not move until there is only 1 bullet left, then the whole belt is fed through the gun at once.
 * If the player have 1 bullet left in reserve and reload the last round, the player inserts the whole belt. This also applies to the .357 Magnum which the player insert 6 cartrigdes although there is one bullet left.
 * In the level Crossing the Rhine when the player is firing it in the begining after about 30 seconds of firing the muzzle flash dissipears.
 * In Call of Duty2: Big Red One the weapon always has a full ammunition belt, but when the reload animation begins the belt will vanish without any obvious reason.
 * If the weapon is reloaded while the bipod is deployed in Big Red One and the aim button is released the animation will play twice, but the second time will have no decrease in player mobility.
 * The Call of Duty 2: Big Red One and Call of Duty 3 are also the M1919A6's variants.

Browning M1919