P90

The P90 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Modern Warfare 2.

Single Player
In singleplayer, the P90 is a rare weapon used only occasionally by Russian Ultranationalists in the later levels of the game. It can be found most commonly in Heat, All Ghillied Up, and Mile High Club but can also appear on later levels of the game. Typically, the weapon is found unsuppressed and with iron sights. However it can be found labeled "P90 SD" with a Silencer and Red Dot Sight in the mission All Ghillied Up after MacMillan takes down the guard and says "Oi, Suzy!"

Multiplayer
In multiplayer, the P90 is unlocked at Level 40. Due to being classified as a submachine gun, it can be modified with a Suppressor, Red Dot Sight, or ACOG Scope, like all other submachine guns. The P90 has a 50 round magazine and a very high rate of fire. Due to its extremely large magazine, it is also the weapon able to carry the most maximum ammunition in the game, barring LMGs. It is a superior SMG at long range due to its low recoil and high rate of fire, especially when firing in short bursts. However, it is also the slowest-killing SMG at close range. There is often much debate among players as to which is better between the P90 and the MP5. The MP5 has higher damage at close range and less obstructive iron sights, and is also the first SMG that the player receives when Create-A-Class is unlocked. The P90 has a higher rate of fire, a much larger magazine, less recoil, does the same damage in medium and long range combat, and is unlocked much later. Because of these different advantages and disadvantages, most players consider the P90 superior if using a Silencer, but otherwise prefer the MP5. In the PC and Wii version, having a P90 as a player's primary weapon greatly increases their sprint duration, unlike any other weapon in the game, thus giving the player a free Extreme Conditioning. Because of this, the P90 is an excellent choice in terms of mobility in the PC and Wii version (Note: the glitch has been patched on other systems).

Attachments

 * Suppressor
 * Red Dot Sight
 * ACOG Scope

Multiplayer
The P90 is again available as an SMG in Modern Warfare 2, but is unlocked in multiplayer much earlier, at Level 24. The P90 is very much the same in Modern Warfare 2 as it was in Call of Duty 4.

The moderate recoil, high fire rate and moderate damage make the P90 a very good choice at close range and even medium range. The high rate of fire makes hip-firing especially effective, as well as making up for the lower than average base damage. Although the P90 is most often seen with Stopping Power, this is questionable, as the weapon's rate of fire is high enough that one extra round is often inconsequential. The weapon's iron sights may not suit everyone as they can seem bulky to some players (The Red Dot Sight and Holographic Sight can alleviate this) but seem slimmer to CoD4 counterpart probably due to a more detailed weapon model. The Silencer is effective as ever, and it reduces the P90's muzzle flash, leading to the player having an easier time centering on targets while firing. FMJ is useful on the P90 because of its low penetration, as with all SMGs. Also because of its moderate damage, it is much easier to play Hardcore if attempting to gain Extended Mags. Among all the submachine guns in MW2, the Extended Mags attachment is perhaps achieved easiest by the P90, due to its large magazine size.

The P90 performs well with Extended Mags, increasing it's magazine capacity to that of a Light Machine Gun, although retaining the mobility, fire rate, recoil and damage of an SMG. Extended Mags also has a bonus benefit of increasing the sprint time to 7 seconds from the default 4 seconds.

P90 Akimbo, with Steady Aim can be very effective in close quarters, especially if the player fires one weapon at a time, only firing the other when reloading the first. This essentially allows the player to keep firing until ammunition runs out, as the P90's enormous magazine will more than allow for a full reload while firing. The obvious disadvantage of this attachment is the loss of any sort of ranged capabilities, unless the player selects an appropriate secondary weapon.

The side rail mounts on the weapon are completely unused, however such may serve as evidence that Heartbeat Sensors were originally going to be available for the SMGs.

Weapon Camouflage is visible on the back and front of the P90, as the magazine is not camouflaged as with its Call of Duty 4 counterpart, but easier to see when reloading, using Akimbo, or using a sight.

In Core gamemodes, the weapon can kill enemies in 4-5 hits without Stopping Power, 3-4 with the perk active, while in Hardcore, the P90 can take down targets in 1-2 shots, both under normal circumstances. This means it can be less effective than the UMP45, and consequently less used than the UMP's consistent 3-hit kill.

Weapon Attachments

 * Rapid Fire
 * Red Dot Sight
 * Silencer
 * ACOG Scope
 * FMJ
 * Akimbo
 * Holographic Sight
 * Thermal Scope
 * Extended Magazines

Call of Duty: Modern Warfare: Mobilized
Call of Duty: Modern Warfare: Mobilized features the P90 as one of the four submachine guns available in game, the others being the MP5, the MP7, and the Skorpion.

Singleplayer
In singleplayer, the P90 is used only by the SAS and USMC. It is a starting weapon in "Oil Rig Confrontation", "Winter Assault", and "Last Chance". The weapon always has an integrated Red Dot Sight but it is slightly misaligned: the real point of impact is slightly above the red dot. It has a slightly lower rate of fire than in the console versions, but has higher damage per bullet.

Multiplayer
In multiplayer, the P90 is unlocked after getting 300 kills with the Coalition faction. It is the third weapon of the Coalition faction to be unlocked, following the AA-12 and preceding the M249 SAW. It has the same stats of its Singleplayer counterpart but with slighty lower damage, and its RDS sights is still misaligned.

Trivia

 * In Call of Duty 4: Modern Warfare when the P90 is shot anyone can hear the casings hitting the ground. This allows players to hear someone shooting a P90 with a silencer.
 * Despite the sprinting glitch being patched on other consoles, the P90 in the Wii and PC version of Call of Duty 4: Modern Warfare still increases the player's sprint time by seventy five percent.
 * In Call of Duty: Modern Warfare 2, the side of the magazine on the P90 says "Made By Infinity OC 1130."
 * In Call of Duty: Modern Warfare 2, the Extended Mags attachment will change the ammo counter from the standard bar display to that of a Light Machine Gun's ammo counter. This maybe due to a 75 round magazine having an ammo counter bar that would hinder the player in game.
 * In Call of Duty: Modern Warfare 2, the player's hands are dangerously close to the muzzle. This is better seen while in 3rd person matches.
 * In Call of Duty: Modern Warfare 2, in "Loose Ends", there is a P90 with a silencer and a Red Dot Sight, but when going to pick up, the pick-up text only says "P90 Red Dot Sight."
 * In Call of Duty 4: Modern Warfare, the P90's magazine can be camouflaged if it is equipped with a silencer.
 * In Call of Duty: Modern Warfare: Reflex Edition, the P90 magazine ammo count looks like an LMG count.
 * The P90 in-game has visible scrapes and scratches on the rail mount from the user taking out and inserting magazines.
 * In Call of Duty 4: Modern Warfare, a skin for an olive green P90 can be found, called "weapon_p90_green_col.iwi".
 * In both Call Of Duty 4 and Modern Warfare 2 the P90 has the same iron sights as the MP5 and the MP5K they are just set closer because of the rail size.