Forum:Ideas for MW3

They should add Quick Scoping as a game playlist. Here is my thoughts on a gun list for MW3. These are not in order. You can equip a bayonet on assault and battle rifles to be able to melee. If you don't have the bayonet you hit the enemy with the stock(2-3 hits to kill). Assault Rifles HK416 M4 AKM/AK-47 SCAR-L G36K L85A2 AK-74(the rifle)

i think it should make the m16 auto burst and singlwe so u hav to chandge it

Battle Rifles FN FAL M14 H&K G3A3 Simonov SKS SCAR-H(it fires the 7.62 NATO round thats why it is in that catagory)

SMG MP5(the cod4 version) MP7 AKS-74u(the carbine) UMP.45 Kiparis Vector MP40 Machine Guns MG3 M60E4 MG4 PKM RPK M249 SAW M240B(mounted on tanks in MP)

Sniper Rifles M40A3(everyone likes this) M21 AWM Dragunov Barrett M82 L96a1

Secondaries Pistols Makarov PM Colt M1911A1 M9 USP.45 Desert Eagle .50AE

Shotguns W1200 AA-12(with a drum mag as an attachment) M1014 Toz-194 Over-Under double barreled shotty

Specials M9 Flamethrower One Man Army(once per life and not to the same class) Combat Knife(you cannot knife without it, but you can put a bayonet on your rifle)

Launchers AT4-CS MGL-140 FIM-92 stinger RPG-7

There are also mounted DShK and M249 SAW MG's on certain maps and certain maps also feature the T-72 and M1A1 Abrams tanks each with a main gun and MG on top(DShK for T-72 and M240B for Abrams)

MI-24 Hind 20:35, March 13, 2011 (UTC)

I think it would be pretty coo if you could be at camp and just do whatever you want there for a while and your camp could get attacked and stuff and then if anything at camp broke you would have to rebuild it and pay for it and all that shiznet and you could like plan attacks against enemy bases and if you wanted to do missions you would talk to a guy around camp and he would send you out and then it would have a good storyline. That was just my ideas and there prob not gunna happen but it was worth a post.

When you start a campaign, you should be able to customize your own character. you should be able to make him look the way you want physically and what he wears in combat. you should be able to decide what weapon he will use before the story mission starts and choose attachments like red dot and grip. this goes for, for example, rangers and the task force.

There should be another zombies game because it was a popular game in black ops and it would make the game better because if someone wants to stop playing multiplayer they can play a game of zombies then get right back on the battlefield.

I think we should have an offline multiplayer bot mode so that if you lose your internet or the server crashes you can still have a multiplayer experience without having internet.

the grip attachment should go for all assault rifles and submachine guns as well as shotguns.

I think for once you play as a bad guy ( Brazillian Militia or Ultranationalists) and you go out and invade Canada because they were doing a nuclear missile test and it exploded above the artic circle in russia but causes an EMP in Moscow so the Russians invade canada, and well I'm all out of ideas for the Russians so.. on to the Militia your'e fighting another Militia because they killed your leader. 109.76.165.165 09:21, December 6, 2010 (UTC)

So... I think that IW will eventually make an MW3, and finish the MW series with a huge bang. Post your ideas of what MW3 would be like. These are just ideas, don't take them seriously LITE992 22:15, March 19, 2010 (UTC)

For the singleplayer, we will have two campaigns: the Rangers invading Russia (with Ramirez, Dunn and Foley) and Soap, Price and Nikolai (and possibly Kamarov) trying to stop the war between Russia and America, to expose the truth behind the war, and to kill Makarov. Also either General Sheperds men or the rangers against tasks force 141 for killing General Sheperd. The time lapse between MW2 and MW3 would be about 1-3 years. For multiplayer, dedicated servers, more weapons, attachments, perks, killstreaks, and whatever other awesome stuff IW can come up with LITE992 22:15, March 19, 2010 (UTC)

Bring back the W1200 and bring in the Accuracy International Arctic Warfare Super Magnum or AWSM for short. 173.176.238.38 22:36, March 23, 2010 (UTC)

Yeah, I would like to see a few weapons: the MP7, and the AWSM, as stated above, and definitely an XM-8. Chances are that they're going to keep the Desert Eagle, but I would like to see a new pistol made recently, like in the 2000's, such as the Beretta PX4 Storm, or something like that. I would like to see as many new, modern guns as possible. The M4s, M16s, and AKs are getting kind of old, and the more newer/prototype guns, the better. Uncle Jimbo13 05:51, March 26, 2010 (UTC)

Yeah we need newer weapons, so the Russian military doesn't look like they can only afford cheap weapons. Even America needs to drop the M4 and M16 already and get with the SCAR series and stuff like that. I want to see the M40A3, or some bolt action sniper without high sway. How about they add thermal goggles (the ones where red = hot and blue = cold). On top of the Pro abilities for perks we could have another level which could only be unlocked by prestiging. 68.171.235.114 02:11, March 31, 2010 (UTC)

Yeah, I get kind of annoyed with the thermal sights in MW2, because in real life, the players or any "hot" area would be bright, and snow would be almost black. Sorry, but white snow on Derail is BS. Not gonna happen. I hope they create better thermal, like they have in Splinter Cell. Uncle Jimbo13 05:10, April 3, 2010 (UTC)

Sorry to correct you Uncle Jimbo, but real life, snow would appear white on thermal because it has a false IR signature- in other words, it reflects the sunlight, which the thermal goggles interpret as a heat signal, even though the snow is very cold. That's why snow is white on thermal. Also for balancing purposes, because if thermal worked on every map, then everyone would be using thermal sights. User: Ian MI March 26 18:43 (7:43 PM) Pacific Time

Alongside the US and British single-player I think IW should add a third set with another military force working with NATO (assuming all of NATO joined the US and UK against Russia). Personally I like to see Germany as another force in the game, either play as a regular soldier of as a member of KSK (German special forces), it would be interesting to have the Germans as good guys for a change. Also perhaps have more missions in the United States, perhaps the Russians have not been totally kicked out yet, remember there was supposed to be a mission in Pittsburgh which was dropped from MW2, so either Foley and his men are sent to take out the remaining Russians in the US while the Germans head the NATO counterstrike. Or another US force is involved. Also take into account if Russia has invaded former Soviet territory (which was an aim of the Ultranationalists) in response to a NATO buildup in response to its invasion of the United States. I believe that Makarov and Shepherd were more closely linked than people think and that Makarov holds the key to ending the war, so Soap and Price should be involved in finding Makarov and stopping the conflict. Also have more SpecOps or some other type of alternate gameplay. PhantBat 14:25, April 4, 2010 (UTC)


 * IW will probably not be returning to the Call of Duty Franchise after what has happened between them and Activision. So, MW3 will either not happen or it will be made by a different company.  15:18, April 4, 2010 (UTC)


 * I said these were ideas, so it doesn't mean that there will be an MW3, just if there was one. I made this because I wanted to see what ideas people would have that were better than MW2.  And by the way Activision said IW was still the central pillar of the franchise, and they already have replaced the employees who were fired. LITE992 11:11, April 7, 2010 (UTC)

How about an open beta? As I see it, MW2 was undisputedly one of the glitchiest games out there. Also,Try not to make the story over-blown and Michael Bay-esque. As for weapons: XM8, a non-mini Uzi, bringing back the M249 SAW, HK416, M1911 Colt .45, and AI Arctic Warfare. Kareljanis 17:32, April 4, 2010 (UTC)

Well, what I think Modern Warfare 3 should be set in 2018 and that Captain Price, Soap and Nikolai have been hiding in a jungle country. A CIA Team will be sent after them, but get ambushed by guerillas, until saved by Price and Soap. Then they learn the truth of what happened in 2016. Meanwhile the US, after 2 years of waiting is preparing the counterstrike. The first mission should be having the 10th Mountain Division fighting last remnants of Russian resistance in Alaska. Then it should go onto the 1st Marine Division, landing in the Kamchatka Peninsular. Meanwhile, the CIA Team, Price and Soap go and get out of the country with the help of Nikolai. They then plan to get documents confirming that Shepherd was responsible for the War. Meanwhile the American Invasion of Russia goes a bit smoothly, with 3 missions having the 101st Airborne fight their way through Russia. Then it should have that Makarov, having reorganized, plans for more revenge against America and so launches a coup against the Russian government.

Well I can't think of any more missions but weapon wise, they should have


 * USP.45
 * M9 Beretta
 * Glock 17
 * SiG Sauer P226
 * Makarov PM
 * FN Five-SeveN
 * Colt 1911A1


 * MP5
 * MP5A5
 * MP5SD6
 * MP5K
 * UMP45
 * FN P90
 * MP7
 * TDI Vector


 * AK Variants
 * AK-47
 * AKM
 * AK-74
 * AN-94
 * FN SCAR-L
 * FN SCAR-H
 * HK416
 * ACR
 * HK G36 Variants
 * G36C
 * G36K
 * SA80A2
 * XM8


 * Spas 12
 * M1014
 * Remington 1100
 * Saiga 12
 * AA-12


 * FN Minimi
 * M240
 * RPK
 * PKM
 * MG3
 * MG4


 * Dragunov SVD
 * CheyTac Intervention
 * Accuracy International Arctic Warfare (L96A1)
 * Accuracy International AW50F
 * Barrett .50cal
 * PSG-1
 * M14 Ebr
 * SR-25
 * M110
 * M40


 * RPG-7
 * LAW80
 * SMAW
 * FGM-148
 * FIM-92

Yeah, that's what I'd like to see really out of MW3. To be honest, I don't care which company (IW or Treyarch = They have their pros and cons and have made good games) does it, as long as it continues on the legacy of COD4 and MW2.

Shockeye7665sc 09:42, April 5, 2010 (UTC)

But, isn't 4 handguns firing roughly the same cartridge (assuming the P226 would fire 9mm or .40 ammo) quite a lot ? Besides, the AN-94 isn't an AK variant it has a different internal mechanism. --USP-269 05:56, July 1, 2010 (UTC)

Oh really? Damn. I'll take your word for it, unlike some people who'd think "Oh, it looks like an AK, so it doesn't matter". And handguns, SiG Sauer P226 fires 9mm. But I don't think so. Just have a wise selection of pistols and weaponry. I'd like a large selection of weaponry, especially for multiplayer, so that people have a lot of choices. Oh and I think SR-25 and M110 don't mix for a game. They seem to be very similar, I hear. So I'd replace it with an AS50. Shockeye7665sc 16:10, July 2, 2010 (UTC)

Hehe, my idea.
I really didn't like the cliff-hanger ending, I hope that they end it a bit better. What my idea was is that when Nikolai says "Da, I know a place", it's like the underground Nationalists (Kamarov). Eh Eh? Anyone else want to see him again? I want to see Makarov get a bigger role, rather you team up or kill him, I want to see more of him. Maybe since they added Brazil, (And none of us expected that), they'll bring in another area, such as China, North Korea or possibly even like Mexico/Canada, since the Russo-American war took some unexpecting turns. I'd like to see the return of the SAS. A badass character who DOESN'T die /. (For once). Hopefully the multiplayer they will release a beta, get rid of unrealistic guns, (Models? WTF, who uses 200 year old guns? The lever-action on it would snap, put that thing in a museum.) I don't know if you guys are like me, but I LOVED the story line, I hope that they drastically continue it, make it a bit more like make senseful....I was so confused until I played through it a 2nd time. Bring in Tom Clancy and help with the storyline, I saw his newest game was based on the "Ultranationalist's brutal revolution in Moscow", doubt they are related though, since Nationalist is a vague term that anyone uses.PFC.Stockholm 17:21, April 8, 2010 (UTC)

My Idea for MW3
Ok, since Soap and Price are considered International Fugitives by their superiors, it would be plausible that they would have to find a way to clear themselves. This is where the war between Russia and America comes in. Makarov is behind the war on America, and if he is killed, there would be no reason for the war to continue without a leader. There would also be a smoking gun, Soap and Price, who would later be cleared of any incriminating evidence made by Shepherd. *END*

Here's a story for Ramirez... Just have the Army Rangers go into Russia and kick their a**es.

Obviously Soap and Price are what it's about.

i just want to see macmillian. who agrees?

Hold on Macmilllon has been retired from war for at least 10 years you idiot!

Weapons list for MW3
These are the weapons that I think that they should put in MW3. I deliberately chose too many because obviously IW would reject a lot of weapons. I think that there should be at least 7 of each type of weapon.

Assault Rifles: AK-107, FX-05 Xiuhcoatl, G36K, QBZ-95, SAR-21, SCAR-H, M16A4, TAR-21, FAL, FAMAS, ACR, F2000 SMGs: MAC-10, Skorpion, CAV M9M1, ST Kinetics CPW, Floro MK-9, PP19 Bizon, UMP45, MP5K, TDI Vector, P90, Mini-Uzi, G36C, HK416, FN SCAR, Barrett REC7

LMGs: IMI Negev, CETME Ameli, Ultimax 100, QBB-95, FN-MAG, L86-LSW, RPD (modernized), MG4, AUG HBAR, M240

Sniper Rifles: Istiglal Anti-Materiel Rifle, Accuracy International Arctic Warfare (AWSM), AMP Technical Services DSR-1, Brugger & Thomet APR, C14 Timberwolf, Denel NTW-20, Desert Tactical Arms Stealth Recon Scout (SRS), AWC G2, M110 Semi-Automatic Sniper System, Intervention, Barrett 50 Cal, WA2000, M21-EBR

Machine Pistols: VP70, TEC-DC9, Kommando LDP, OTs-02 Kiparis, Minebea PM9, PP2000, Glock 18, M93 Raffica, TMP

Shotguns: Marlin Model 55 (modernized), Mossberg Maverick, Pancor Jackhammer, Saiga-12, USAS-12, SPAS-12, AA-12, Striker, Ranger (double barrelled shotgun), M1014, Model 1887 (modernized?)

Handguns: Bren Ten, Browning Hi-Power, Caracal F, CZ-75, FN Five-Seven, Makarov PM, USP45, 44 Magnum, M9, Desert Eagle

Launchers: Panzerfaust 3, M202A1 FLASH, AT4 HS, Thumper, Stinger, Javelin, RPG-7

i would love to see a mulitplayer level set in a mulitlevelled mall with escalators, elevators, huge glass fronts, clothes rails to hide in a car park on top even, so many possibilities for great action

My Idea
They should have the Israeli Cornershot and the chinese QBZ-95. Asking how to stop a guy with the cornershot is the same as asking how to stop a guy with a riot shield.

Also they should include China and North Korea.

There would be US officers still loyal to Shepherd. They would send another soldier to be as undercover to deceive Makarov. Of course, that soldier managed to take down Bin Laden. Makarov would then conduct a massacre (No Chinese) at Beijing International Airport (Terminal 3) and kill the undercover at the end. Since the Americans are framed, the Chinese then launched a surprised invasion on the United States's West Coast. They could invade since the ACS module is still screwed up. The Chinese invade california and the USMC will defend Los Angeles, San Fransico and San Diego. It'll be the first time the USMC will reapear MW3 SUCKS BIG HUGE PENIS since COD4 and that there is a USMC base at San Diego. The United States have found itself fighting 2 fronts at once. Of course, NATO will more likely cross the "Modern Iron Certain" and into Russia. Soap and Price will probably try and eliminate the Ultranationalist government by sneaking into the government buildings OR maybe go to North Korea since Makarov may use it as his last safe haven.

They should replace the M14EBR with the M110 and replace the thumper with the M32

I just want them to fix the hacking, glithches, bad spawning, and the terrible servers for online play.

My idea for mw3
Ok. You play a new guy in the SAS. You go into nikolai's helicopter and go to a hospital and start were mw2 let off. And the it can do the credits as you go in as it did on cod 4(coup d'tat) failed mission eh. but its part of the story. then as the new guy you play the SAS guy and do some assualt course. then its starts with a good mission like blackout were you are soap and price trying to eliminate some russian gaurds. Kamarov comes back and you just search a small fishing village in the mountains for somw russian intel to find makarov. Then Bang, the marines are back and arent as independent from the SAS like in mw2 and they invade russia and eliminate thier main forces whilst the SAS are doing secret missins in Russia and doing epic things like stopping nukes and joint operations with the loyalists. then thier sould be a stealth mission with just price,soap and kamrov at the end in the ghillie suits like in cod4 and not the puff ones in mw2 and they snipe kamarov kill a load of guards with an MP5 silencer and then the marines come in a helicopter and rescue them and make a good ending. Who likes my idea? One last thing lets make the MP5 like the one on cod4 and bring the m119.45 or whatever back online withe dragunov. And give the dragunov and damn silencer!

MW3 ideas
Ok. This is my 1st idea. On mission three Soap can be led in a hocpital bed having flashbacks of all the time and missions he spent with Roach and Ghost. It will show what Soap saw not what Roach or Ghost saw. Like when Soap through Roach up the side of a cliff it could show a flashback of that only this time your seeing out of Soap's eyes not Roach's. It can also show the opening credits like on Coup d'tat. Also on the multiplayer don't put tactical insersians in because boosting is just not fair. Also put in some bolt action snipers to. And also don't put a gun unlock on the level you prestige at because people who want to prestige right away dont get a chance to use it. But keep the level maxinum number 70 because it gives the players a challenge. And keep the nuke as a kill streak to. Because it is just plain epic.

i also think they should bring back quickscoping.and make a few game types like quickscoping,clan battle and set gun game types

A Simple Way to make it better
I think COD is starting to get a bit "samey". If there's going to be another good cod they need something unheard of. Something i'd been tossing around in my head for a while was having an armory in campaign; so people could get briefed on their mission, then go into a big room and choose what guns they wanted for that spesific mission. This would be good (IMO) because then the game could cater to a person's play style rather than forcing them to use a gun they find sub-par. Just a thought.

Cartera64]]

i agree m8 and chose what camo u want on the guns nd on urself if u wanna wear gillie or something. They should have m146 cqb

I think they could have 3 weapons in multiplayer and campaign tap y for side arm and hold y or triangle for other main gun. You could have assault rifle, shotgun,pistol or sniper rifle, rocket launcher,mechine pistol for some examples. They should also change bling to as many attatchments you can fit on your gun for example ,laser pointer, acog scope,dual mags,silencer but without bling perk you can only have two attatchments. I also think they should make specail ops game mode so it matches Nazi zombies.

My idea
Well. since you've already taken most of my original ideas I only have one thing I think could work in Call of Duty...human shields. I know this may sound wierd, but think about it. If you can approach someone from behind or disorient them with a flashbang or stun then why not use the enemy against their own team. When you take a hostage I think you should switch to a GOW over-the-shoulder perspective. When your holding a human shield they could die many ways. The first way is from enemy bullet fire or friendly fire becuase they are still the enemy. The second way they could die is from slitting their throat, snapping their neck, slamming head into wall, etc. The 3rd and final way is from bleed-out after 15 seconds so that people don't hold the human shield all through the game.

One thing i would realy love to see in Modern Warfare 3' is because Soap, Nikolai and captain price are fugatives, Price takes them to see a trustworthy friend... Captain MacMillian, wich could introduce another awsome set of sniper based missions like 'All Ghilied Up' and 'One Shot, One Kill'.

I loved the sniper missions the 'All Ghillied Up' mission was my favourite in Call of Duty 4.MORE SNIPER MISSIONS and a ghillie gun camo like on that mission but on multiplayer for snipers.

Liambobjobs 17 April

My idea
Here's my idea. After finally pushing the Russians back out of America, the US gears up for a huge invasion of Russia, landing in either Vladivostok or Murmansk. While the Russians have their hands full with the invasion, a group of rebels led by Kamarov and Nikolai use the opportunity to launch an uprising against the Ultranationalists, intent on toppling Vorshevsky and killing Makarov. This is where Soap and Price come in - they're helping the rebels. Sgt. S.S. 22:17, March 15, 2011 (UTC)

My Idea
My idea is this:

The US invades Russia from the east coast intent on making the Ultranationalist goverment surrender without a heavy street battle in Moscow. The Ultranationalists do not back down so there is an epic battle in Moscow like in Washington in Modern Warfare 2.

Meanwhile Soap, Price and Nikolai are still on the run bcause they killed Sheperd. Nikolai takes them to Kamarov and his unit who have the goal of capturing Makarov to prove Soap and Price's innocence. Makorov won the battle in the Boneyard effectively wiping out the threat from the Shadow Company. However when going to meet Makarov Soap and Price are double crosed an there is Battle between Loyalist and Ultranationalist forces, as Soap and Price go after Makarov.

Weapons

I think that the same amount of weapons as Black Ops would be sufficent here is my idea:

Pistols:

Desert Eagle

Colt 1911

.357 Magnum

Sig Sauer p226

Glock 17

Shotguns:

M1014

W1200

Spas 12

USAS12

AA12 (With Drum Magazine)

Sub Machine Guns

MP5A2

MP5K

AKS-74u

Uzi

P90

Skorpion

Assualt Rifles

M16a4

M4 Carbine

SCAR-H

SA80

AK 47

AK 103

Mico-Tavor (MTAR-21)

Galil Sniper Rifles

M82 Barret .50 cal

Accuracy International

M40a3

M14 EBR

Dragunov

Launchers

AT4

Stinger

Javielin

RPG

LAW 66

Light Machine Guns

RPD

LSW

M249 SAW

FN MAG

Machine Pistols

Glock 18

M93

TMP

CZ75

Killstreaks

3-UAV

3-RC-XD

4-Care package

4-Counter UAV

5-Cluster Bomber

5-Sentry Gun

6-Attack Helicopter

6-Mortar Strike

7-Heavy Artillery

7-Harrier Strike

8-Emergency Airdrop

8-Sniper Team

9-A Squad of men which is with the playeruntil they all die

10-Stealth Bomber

11-Helicopter Gunship

12-AC130

13-A Tank which the player contols

15-EMP

30-Tactical Nuke

Also get rid of Cod points as they are driving me round the bend.

Waterloo12 16th March 2011 21:42

I'd want to have killstreaks like.UAV,Predator drone (lets you shoot predator missiles every 30 seconds up to 3 missiles),Sniper team, Airstrike ,Mortars ,Sentry gun, helicopter and AC130 would all sound good to me.

Liambobjobs 18 April

My idea
I think the CoD series has been too predictable. So what i suggest is that Nikolai's "place" is actually a Makarov-run prison/headquarters. Nikolai has been paid by Makarov and gang to bring in what remains of the task force. that means that Mactavish and Price have to be rescued by Ghost (Yes, Ghost!) and whatever else remains of the task force, for example, if Archer and Toad were not captured. While at the same time, the US launches a major counter-attack on the Ulranotionalists, as well as the British, and force everyone in the United Nations to join, except that some of the side with Russia out of fear of being a target of Russia, this triggers a WWI-like scenario that drags everyone and their uncle into the war. This sets off WWIII, where it is, for the most part Russia and the Old Soviet Union, with China and some others, against most of the Western World. Then Ghost frees Task Force 141 and assasinates Makarov before much damge can be done, with Price screaming at Nikolai for being a traitor, followed by Nikolai being shot by a reamining Ultranationalist sniper before he can tell of other Ultranationalist leaders.

As for weapons I only ask for more balance and more Bolt-Action rifles. -and please get rid of the Ghost perk. AboveAverageJoe 20:22, April 4, 2011 (UTC)

I think this would be cool
I've actually though about what the plot of this should be for a while. I came up with something that keeps the epicness of modern warfare 2 (in the form of totally unrealistic action movie stuff) and the realism of COD4 (in the form of more military objective based missions than plot based missions).

These are the training and first mission. If you like where I'm going with it I'll keep doing more, but if you're not interestted I won't bother.

After opening montage of the events of MW2, the onscreen text "6 months later" comes up.

"The Old Breed" 17:47:43 Sgt James Ramirez 1st Btln, 75th Ranger Rgmnt Outside Washington D.C.

The Russians have been expelled from the continental US. US high command is planning a retaliatory invasion of Russia. As they do so, newly promoted Captain Foley (nostalgia, anyone?) and his trusted sidekicks, Lt Dunn and Sgt Ramirez, watch as new recruits come in to there unit out of basic training, never having seen combat. Foley, Dunn and Ramirez do some shooting on the target range (it's a training mission, after all), and then decide to teach the new rangers about combat. Their final test will be to, on a squad-by-squad basis, fight Foley, Dunn and Ramirez (this will be the final test for the player, as opposed to the previous timed obstacle courses). The rules are simple: Ramirez is allowed to pick from a variety of weapons. Both those weapons and the ones used by the recruits fire paintballs. One hit one kill rules apply to both the recruits and the player. The recruits have the same accuracy bonus as enemies on the veteran level. The number of them you shoot before being shot yourself determines the recommened difficulty.

Afterward, Dunn goes up against another squad while you and FOley go to the breifing hall with the rest of the battalion for a special announcement. As it is beginning, Dunn comes in covered in paint. Shadow Company soldiers can be seen standing in the corners. The officer at the podium then begins to report on the assassination of General Sheppard, but then ends on a light note: Sheppard suddenly walks on stage. I know that he really should be dead, but COD already has a habit of bringing back supposedly dead characters, and Sheppard's such a great bad guy I figured why not. The explanation could be that Soap's knife went in at an odd angle, taking out SHeppard's eye but not hitting his brain. Sheppard then announces the plan to invade Russia, which causes everyone to celebrate. He then cautions them that it will not be easy. He also shows them 5 faces: Price, Soap, Nikolai, and Archer and Toad from "Loose Ends". They are the only members of TF141 left alive, and Sheppard insists that Price went insane during his time in the Gulag and tells the rangers that he has become dedicated to the destruciton of America, and they plan to use RUssia's nuclear arsenal to do it. He tells them to memorize the faces and, should they come across someone matching the description, to shoot on sight.

6 months earlier...

"Another Loose End" 14:23:18 Sgt. Scott "Toad" Wilson Task Force 141 Caucasus Mountains, Georgian-Russian border

This is a replay of the mission Loose Ends from MW2, but from a different perspective. You play as the American sniper "Toad", who, along with "Archer", the gruff Brit, provide sniper support to the assualt team. During the ambush, you use thermal optics to snipe enemies through the trees. You then assist Archer in destroying the two trucks that leave the safehouse with a Javelin. After the strike team clears the sfaehouse, you must snipe enemies as they get close to the sfaehouse. You will relocate several times tin order to be able to hit different groups of enemies. Once the download is complete, you take up a position covering the LZ and cover Ghost and Roach as they get to the landing zone. Then, throguh your scope, you witness Sheppard's betrayal. As you attempt to snipe him, however, a little bird hovers up in front of you. With Shadow Company all over the place, and Makrov pumping reinforcements in, you fight your way through the hills, fighting both forces, before finally sliding down a steep hill through some brush to safety.

If you like this, then I'll give you the rest of Act 1.

BradTheAmerican's Ideas

Basic Info: Kill Streaks Do Not Stack Each Class Has Its Own Kill Streaks 25 Prestige Levels Custom Kill Streaks unlocked at level 10 There are four kill streak categories: Small, Medium, Heavy, and Ultimate Gun camos are unlocked by rank level Gun butt system D-Pad Down to pull out knife, R1 to use, one hit stomach and above D-Pad Up to cycle through earned kill streaks Can reset Rank at anytime Can reset kill/death ratio at level 50 One Primary and Secondary Equipment Pro perks can be turned on and off in create-a-class Any Perk effects can be toggled on or off Shotguns have a funnel effect Bullets spread outward like a funnel as the distance increases Sniper Rifles do less damage at close range No Stopping Power – Must be a head shot for one hit kill Stopping Power – Upper chest or above for one hit kill

Small Kill Streaks: (3) Give grenades (Everyone on your team gets full grenades) (3) UAV (Reveals enemy positions on map, 30 Seconds, No flares, default) (4) Counter UAV (Blocks enemy radar, 30 Seconds, no flares) (4) RC-XD (Mobile explosive device) (4) Jar Bomb (Place down a jar containing explosives that can be detonated, cannot be detected) (4) Ammo (Give yourself full ammo) (4) Snapshot (satellite captures thermal image of the entire map, snap shot every 5 seconds, lasts for 30 seconds, Can’t be shot down or blocked, can’t detect people through buildings, seen on the pause menu) (4) Sensor (Motion sensor, lasts for 30 seconds) (5) Runner (All allies run faster) (6) Super UAV (45 Seconds, no flares) (6) Jammer (45 seconds, no flares, disables enemy radar) (6) Hidden (For 30 seconds, anyone you kill has no kill cam, resulting in much faster spawning) (6) Hard Target (Remove all aim assist towards your team for 45 seconds) (6) Stinger Missile (Pull out a stinger with 3 missiles, kills in one hit) (7) Controllable Attack Dog (Dog with 200 health, 2 bites to kill, lasts for 1 minute if not killed) (8) More Flares (All forms of friendly air support get +1 flare, lasts for 45 seconds)

Medium Kill Streaks: (4) Care Package (Contains ammo or kill streaks from 3-6, airdrop a box from a Sea Knight) (5) Give All Ammo (Give your team full ammo, no explosives.) (5) Predator (Predator missile fired from the sky) (5) Airstrike (Directional Airstrike, 3 drops, default) (5) SAM Turret (Air drop a SAM turret to destroy aircraft, lasts 45 seconds) (5) RPG x3 (Pull out an RPG with 3 rockets) (6) Flamethrower (Pull out a flamethrower with limited ammo) (6) Napalm (Directional Napalm, 3 drops, and leaves fire behind for 10 seconds) (6) Sentry Gun (Airdrop a sentry gun, lasts 45 seconds) (6) Combat Drone UCAV (Controllable UAV, no flares, manually shot machine guns, flies from one side of map to the other, leaves smoke trail) (6) No-Go (Enemy kill streaks are delayed by 10 seconds when called in for 45 seconds) (7) Speed (Cap objectives such as flags, plant bombs, etc. faster, and defuse faster 45 seconds) (8) No Flares (All enemy air support is deprived of its flares, 45 seconds) (8) Counter Spawn (Adds a 5 second Respawn timer to the enemy team for 45 seconds)

Heavy Kill Streaks: (7) Falling Airbus (A falling Airbus A400M crashes into the map exploding, causes aftershock to nearby players) (7) Attack Dogs (6 dogs, 3 on map at a time, 100 health, 2 bites to kill, lasts for 30 seconds) (7) Death Machine (Portable Mini gun with 500 rounds) (7) Attack Helicopter (Flies around the map for 1 minute, 1 flare, and default) (7) Humvee MG (Shoot a light machine gun from the back of a Humvee as it moves around the map) (7) Earthquake (The enemy team experiences screen shake, destroys equipment, 20 seconds) (7) IAI Harpy (Controllable UAV, no flares, manually shot machine guns/rocket, flies from one side of the map to the other) (8) JF-17 Thunder (Drop an airstrike, fighter jet hovers and shoots for 45 seconds, one flare) (8) Super Package (Contains kill streaks from 6-12, dropped from a Sea Knight) (8) Coordinate Strike (Three jets drop a coordinated attack on the target at the same time) (9) Double XP (Your entire team gets double XP for 45 seconds) (9) Black Bird (Reveals position/direction enemy is facing for 45 seconds, Can't be shot down) (9) Pave Low (Lasts 45 seconds, 2 flares, stronger than Attack Helicopter) (9) V-22 Osprey (Flies back and forth across the map twice, shoot a .50 Cal machine gun from the back) (9) Northrop F-5 Freedom Fighter (Fly a jet in the sky around the map, shoot machine guns and rockets, 45 seconds, no flares) (9) Northrop T-38 Talon (Fly a jet in the sky around the map, shoot machine guns, has lock on missiles for kill streaks, 45 seconds, no flares) (10) Tactical Gas (Gas is dropped on the entire map dealing damage to enemies without Tac Mask, kills enemies, lasts for 20 seconds, can kill you) (12) Super XP (Your team gets double XP for 2 minutes) (12) Cruise Missile (Bomb dropped on map, large radius, leaves fire on ground 20 seconds) (12) T-12 Bunker Buster (Bomb dropped on map, large radius, kills targets through walls)

Ultimate Kill Streaks: (8) Carpet Bomber (Directional bomber, massive, covers one end of map to the other) (8) Super Stinger (Pull out a stinger with 8 missiles, kills in one hit) (9) Wipeout (Remove the enemy of their perks for 30 seconds) (10) Hell Hounds (7 attack dogs, 3 on map at a time, 150 health, 1 bite to kill, lasts for 45 seconds) (10) CH-46 Sea Knight (Man a .50 caliber machine gun, more accurate than Chopper Gunner, 2 flares, 45 seconds, default) (10) Harrier AAM (Harrier flies in shooting missiles at kill streaks, 45 seconds) (10) Chopper Gunner (Be the gunner of a chopper, M61 Vulcan mini gun, 2 flares, lasts 45 seconds, stronger than Sea Knight) (10) Boss Stinger (Pull out a stinger with 8 missiles, ignores flares, and kills in one hit) (12) Airbus A400M (Airdrop a tank, stationary, explodes after 30 seconds of being on the ground) (15) Reconnaissance - (See enemy explosives, kill streaks, equipment, and enemies on map, 45 seconds) (15) EMP (Disables Atomic Bomb/Nuke, disables enemy kill streaks/equipment/HUD, last 45 Sec) (15) AC-130 (Control a gunship and rain hell from above, 3 flares, 45 seconds) (15) A-10 Thunderbolt II (Pilot a jet, shoot machine guns, rockets, missiles for kill streaks, no flares, 45 seconds) (20) MOAB (Mother of all Bombs, ends game, kills everyone, game is a draw) (20) Fat Man Atomic Bomb (Ends game, kills everyone, does not determine the winner) (25) B83 Nuke (Ends game, kills everyone, whoever uses it wins game)

Care Package Rewards: M32 MGL		(Grenade launcher with Six total tabun grenades, can't be replenished) Ammo			(Gives you max ammo) Kill streaks		(Three to Six)

Super Package Rewards: Kill streaks		(Six to Twelve) M32 MGL		(Grenade launcher with Six total tabun grenades, can't be replenished) Panzerfaust 3		(Guided Missile Launcher, two missiles, can't be replenished) Super Ammo		(You get Infinite reserve ammo for 30 seconds, no explosives) Boss Ammo		(Your whole team gets Infinite reserve ammo for 30 seconds, no explosives) Gun Theft Attacho	(Remove all enemy attachments for 30 seconds) FlashOps		(Bright white explosion in the sky, blinds enemies for 3 seconds, destroys enemy equipment) Proximity Mine		(Place two mines that explode when enemies walk too close) Tomahawks		(Four throwing axes at your disposal, can't be picked up) Machete 		(Longer melee range, melee speed recovery x.7) Free Perk		(Sleight of Hand, Bomb Squad, Scavenger, Flak Jacket, Diver, Tac Mask, Toss Back, or Heavy, Will last for 30 seconds) _________________________________________________________________________________ Primary Equipment: Frag			(One Fragmentation grenade) T13 Beano Grenade	(One grenade that explodes on impact) Stielhandgranate	(One stick grenade) Claymore		(Carry one motion tripped claymore) C4			(Carry one remote detonation C4) Semtex			(One Sticky grenade) Throwing Knife 		(One Lethal one hit kill projectile) Motion Sensor		(Once placed it lasts for 30 seconds, can't be replenished) Camera Spike		(Once placed is lasts for 30 seconds, can't be replenished) Tactical Insertion	(Place your next spawn point) Suitcase Bomb		(Takes 5 seconds to arm, detonated explosive, double the radius of frag) Backpack 		(3 Secondary Equipment, stun/flash/decoy/tabun/Molotov cocktail)

Secondary Equipment: Molotov cocktail - (One burning sensation in a bottle) Tabun - (One, Slows down player movement, disorients enemy) Stun - (One, Slows player movement, disables equipment for a few seconds) Flash - (One, Blinds player, disables equipment for a few seconds) Smoke - (One, smoke screen to cover an area) Flare - (One flare, blinds nearby enemies, leaves purple spots on screen) Decoy - (One Decoy that shows up as a red dot to the enemy map) Vest - (Requires 1 extra dog bite to kill you) AN-M14 Incendiary Grenade (One grenade that produces fire) Primary Pouch - (Two Primary Equipment, Frags/Beano/Stielhandgranate/C4/Semtex/Throwing knife) _________________________________________________________________________________ Perk Tier One: Akimbo - (Option to dual wield pistol secondaries) Pro - (Two attachments on your secondary, able to have 2 secondaries no explosives) Bomb Squad - (Enemy explosives glow red) Pro - (Turn enemy explosives into yours or disarm them, trap care packages) Scavenger - (Pick up ammo bags and equipment from enemies, no explosive weapons) Pro - (Extra Reserve ammo, pick of ammo bags from fallen teammates) Extreme Conditioning - (Double Sprint Duration) Pro - (+75% of normal sprint duration, Faster Climbing, infinite jumping energy) Flak Jacket - (Explosive resistance +45%) Pro - (Resistance +65%, 2 knives to kill you, enemies hurt by grenades appear on map) One Man Army - (Switch classes freely in the pause menu, no explosives, once per life) Pro - (Twice per Life, faster) Hard Lock - (Launchers take longer to lock-on to your air support) Pro - (Aim assist towards you is reduced)

Perk Tier Two: Sleight of Hand - (Faster Reload) Pro - (Faster weapon swap and Faster ADS, no snipers) Overkill - (Two attachments on primary, no tubes) Pro - (Able to have a primary weapon as your secondary) Diver - (You can shoot while diving, diving into enemies hurts them) Pro - (You are immune to fire while diving, no falling damage if you dive) Tac Mask - (Reduced effects of stuns/tabun/flashes, mini map does not go away when stunned or flashed) Pro - (No effects from stun/tabun/flashes, stunned enemies appear on map) CounterWeight - (Quicker Aim after sprint, faster recovery when landing) Pro - (No falling damage and faster knife recovery) StiffArm - (Less Idle Sway) Pro - (Throw projectiles further) AntiAir - (+20% damage to air support) Pro - (+40% damage to air support)

Perk Tier Three: Hardened - (Extra damage through walls) Pro - (Less flinch when shot) Deflector - (Take less damage from bullets through walls) Pro - (Enemies you shoot have more flinch) Toss Back - (Reset frag fuses) Pro - (Reset and throw semtex grenades) Scrambler - (Jam enemy radar when nearby) Pro - (Jam nearby enemy equipment) Pro Lock - (Lock on to enemy air support faster) Pro - (Counter Hard Lock Pro) Tiger Blood - (Health regeneration, prone, crouch, stand, jump, dive, and recover from sprint faster) Pro (Kill streaks enter the map faster) Heavy - (With LMGs you move as fast as having an assault rifle) Pro - (ADS with an LMG does not slow down your movement)

Power Perk: Juggernaut - (+25% bullet resistance from people) Pro - (Cannot be killed by teammates in hardcore, Kill streaks take less bullet damage) Stopping Power - (+25% bullet damage to people) Pro - (Kill streaks do more bullet damage) Ninja - (Quieter Foot Steps) Pro - (Can't set off claymores, not seen on motion sensor, and a semtex will not stick to you, dogs ignore you) Cold Blooded - (Do not show up from UAV) Pro - (Not visible to thermal and immune to fire, no red crosshair, no aim assist on you, indicator delay for kill streaks after spawning) Hardline - (One less kill for kill streaks) Pro - (Recycle through kill streaks once without dying) Quarterback - (Every 3 pieces of air support destroyed adds 1 count to your kill streak) Pro - (Kill streaks build kill streaks)

Death Streak Perks: 3 - Painkiller - (Faster Health Regeneration for entire life) 3 - CopyCat - (Copy someone's class) 4 - Spy - (No kill cam will be shown to those you kill for entire life) 5 - Eavesdrop - (Hear enemy players voice chat) 6 - Downer - (Fall onto the floor unable to shoot, can be revived in 5 sec, 10 Sec)

_________________________________________________________________________________ Weapon List: Primary Assault Rifles: M4A1 			(M4 Carbine, Rangers/Task Force/SEALs, fully auto) M16A4 		(M16, Rangers/Task Force/SEALs, 3-round burst) ACR 			(Adaptive Combat Rifle, Rangers/Task Force, fully auto) AK47	 		(Ak47, Spetsnaz/militia/OpFor, Fully auto) G36C 			(G36, Spetsnaz/Rangers/Task Force, fully auto) FAMAS 		(FAMAS, Spetsnaz/Rangers, 3-round burst/fully auto) STG-44 		(STG-44, Spetsnaz/OpFor/Militia, fully auto) LM5 Assault Rifle 	(LM5, OpFor/Militia/Task Force/SEALs, Semi-automatic) Chropi Rifle 		(Chropi Rifle, Milita, fully auto) SAM-R 		(SAM-R, Rangers, Semi-automatic) M27 Infantry Rifle 	(M27, Rangers, fully auto) M1 Garand 		(Garand, Militia/OpFor/Spetsnaz, Semi-automatic) XM8 Rifle 		(XM8, Rangers/Task Force/SEALs, fully auto) SAR 21 		(SAR-21, Task Force, fully auto) Beretta Cx4 Storm 	(Storm, Task Force/SEALs, fully auto) Steyr AUG 		(AUG, Spetsnaz/Rangers/Task Force, fully auto) Galil 			(Galil, OpFor/Spetsnaz/Rangers/Task Force, fully auto) SIG 550 		(SIG 550, Rangers, fully auto) SU-16 			(SU-16, Rangers/Task Force, Semi-automatic/fully auto) Submachine Guns: MP5 			(MP5, OpFor/Spetsnaz/Rangers/Task Force/SEALs, fully auto) P90 			(P90, OpFor/Task Force/SEALs, fully auto) AK74u 			(AK74, Spetsnaz/OpFor/Militia, fully auto) TMP 			(TMP, OpFor/Task Force, fully auto) M1A1 Thompson 	(Thompson, militia, fully auto) MP40 			(MP40, militia, fully auto) Skorpion 		(Skorpion, OpFor/Militia/Spetsnaz, fully auto) Minebea PM-9 		(PM-9, Spetsnaz/Opfor/SEALs, fully auto) Carl Gustav M/45 	(Gustav, Militia, fully auto) MP7 			(MP7, SEALs/Task Force, fully auto) Calico M960 		(Calico, SEALs/Task Force, fully auto) Sterling SMG		(Sterling, Militia/OpFor, fully auto) Chropi GP10 		(GP10, Militia, fully auto) ShotGuns: Spas12			(Spas, Rangers/SEALs/Spetsnaz/Task Force, Pump/semi-automatic) AA-12			(AA-12, Rangers/Task Force, fully auto) KS-23			(KS-23, Rangers/Spetsnaz/Task Force, Pump) USAS-12		(USAS-12, Rangers/Task Force, semi-automatic/fully auto) Mossberg-500		(Mossberg, Rangers, Pump) M1014			(M1014, Rangers/SEALs/OpFor, Pump/semi-automatic) Browning Auto-5	(A-5, Rangers, semi-automatic) Coach Gun		(Coach Gun, militia/Rangers/Task Force, Break-action) Remington Spartan 310	(Spartan, Rangers, Break-action) LMGs: RPD			(RPD, Spetsnaz/OpFor, fully auto) M60			(M60, Rangers, fully auto) M249 Saw		(M249, Rangers/Task Force/SEALs, fully auto) Bren LMG		(Bren, Militia, fully auto) Daewoo K3		(K3 LMG, Rangers/SEALs, fully auto) DP-28			(Dp-28, Militia/OpFor, fully auto) LSAT LMG		(LSAT, Rangers/SEALs/Task Force, fully auto) Lahti-Saloranta M/26	(LS-26, Militia, fully auto) QBB-95 (Type 95)	(QBB-95, Militia/OpFor/Spetsnaz/Rangers, fully auto) INSAS Rifle		(INSAS, Militia/OpFor, fully auto) Charlton LMG		(Charlton, Militia/OpFor/Spetsnaz/SEALs/Rangers, fully auto) Snipers: M40A3			(M40A3, Rangers/Task Force, bolt-action) Barret .50 Cal		(Barret .50, Rangers/Task Force, bolt-action/semi-automatic) Dragunov		(Dragunov SVD, OpFor/Spetsnaz/Militia, semi-automatic) Kar98K			(Kar98K, Militia, bolt-action) CheyTac Intervention	(Intervention, Rangers/Task Force/SEALS, bolt-action) Ishapore 2A1 Rifle	(Ishapore Rifle, Militia, bolt-action) Tabuk Rifle		(Tabuk, Militia/OpFor/Spetsnaz, semi-automatic) SR-25			(Stoner Rifle, Rangers/SEALs/Task Force, semi-automatic) Steyr SSG 69		(SSG 69, Rangers/Task Force, bolt-action) _________________________________________________________________________________	Secondary: Pistols: Beretta M9		(M9, Rangers/Task Force/SEALs, semi) Glock			(Glock, Rangers/Task Force, semi/fully auto) Desert Eagle		(Desert Eagle, OpFor/Spetsnaz/Task Force, semi) .357 Magnum		(Magnum, Task Force, double-action) M1911			(Colt .45, Rangers/Task Force/ SEALs, semi) Mamba Pistol		(Mamba, Spetsnaz, semi) Mauser C96		(Mauser, Militia, semi/fully auto) Walther P99		(P99, Task Force, semi) Nagant M1895		(Nagant M1895, Militia, single-action/double-action) Korovin Pistol		(Korovin, OpFor/Militia, semi) MCM Pistol		(MCM, Militia, semi) Model 19 Revolver	(M19 Revolver, Task Force/Rangers/SEALs, double-action) HK4			(HK4, Militia/OpFor, semi) Jericho 941		(Baby Eagle, Spetsnaz/OpFor/Rangers/Task Force/SEALs, semi) Ruger Blackhawk	(Black Hawk, Rangers/Task Force, single action) Kel-Tec PLR-16		(PLR, Task Force/SEALs, semi/fully auto) Walther P38		(P38, Militia, semi) Launchers: M72 LAW 		(One rocket, lock on, can't be replenished, kills air support with two) RPG 			(Two rockets, inaccurate, no lock on, can't be replenished, kills air support with one) DP-64 			(Two grenades, timed explosive, can't be replenished) M80 WASP 		(Two rockets, lock on, can't be replenished, kills air support with two) Thumper 		(One grenade, can't be replenished) Special: Ballistic Knife 		(Can shoot a knife projectile, normal melee speed recovery x1.1) Flare Gun 		(Shoot a flare, blinds nearby enemies, kills direct impact) Crossbow 		(Three Bolts) _________________________________________________________________________________ Alternate Ammo: Default Regular Ammo Dragon's Breath		(Shotgun Incendiary Ammo, disorients targets in range, can set enemies on fire, low fire damage, D-pad to use) Slug Shotgun ammo 	(Turn your shotgun into a long range rifle, less accurate than rifles, D-pad to use) Sabot 			(A more accurate slug round, D-pad to use) Crossbow Bolt 		(Default for crossbow, one hits chest and above) Exploding Bolts 	(Exploding crossbow bolts, stick to enemies and surfaces, D-pad to use) Coin Shot 		(Make-shift shotgun ammo, shortens range, more damage, less pellets, D-pad to use) Bean Bag 		(Shotgun rounds that stun a target as if he were in a stun grenade blast upon impact, D-pad to use) Frag-12 		(Shotgun grenades, slower rate of fire, D-pad to use) Gas 			(Shotgun rounds that spray tabun gas several feet away, D-pad to use) _________________________________________________________________________________ Weapon Attachments/Modifications: ACOG 				(More Zoom, less Accuracy) Reflex 				(Minor zoom, precision dot sight) Night Vision Sight/Scope 	(Ability to see in a dark environment, green) Thermal Scope 			(Blue Lens where enemies glow white due to body heat) Laser Sight 			(Laser points at where you are aiming, less bullet spread) Suppressor 			(Less range, don't appear on map when firing) Tactical Light 			(Under Barrel Flash Light to see dark places) Bipod 				(Less recoil when prone) Extended Mag 			(More ammo per mag) Folding Stock 			(Less idle sway when aiming down sights) Grenade Launcher 		(Under Barrel grenade launcher) Flamethrower 			(Under Barrel flamethrower attachment) Bayonet 			(Longer knife range, quicker knife) Grip 				(Less recoil) Masterkey 			(Under Barrel shotgun attachment) Red dot sight 			(Precision sight) Holographic Sight 		(Same zoom as reflex, larger reticle, bigger field of view) Speed reloader 		(Revolver faster reloads) Snub Nose 			(Shorter Barrel on revolvers, less visible recoil Dual 				(Dual pistols) Dual Mag 			(Every other mag has a faster reload) Upgraded Iron Sights 		(Better iron sights that are Tritium-illuminated) Scope 				(Sniper scope for unscoped weapons) Round Drum 			(Bigger mag) Belt Mag 			(Bullet belt fed into LMG) LMG Box Mag 			(Quicker reload for LMGs that lack the belt) Sawed-Off 			(Shortened barrle on shotgun, more mobile, bigger bullet spread) Barrel Extended 		(Extended barrel for longer range) Smoke Launcher 		(Grenade launcher attachment that uses smoke grenades) Variable Scope			(Change zoom levels for sniper rifles) Extended Tube 		(More ammo inside your shotgun) Tactical Dot Sight 		(Dot sight for pistols or other small arms) Ammo Counter 			(A screen on the side of your gun showing the amount of rounds left in its mag) Super Scope 			(Double the zoom of normal sniper scopes) Muzzle Break 			(Lower recoil for sniper rifles) Stripper Clip 			(A faster reload for the Kar98K) Carrying Case Stock 		(Butt stock for a gun containing one extra mag) C-Mag 				(For Assault Rifles it greatly reduces mobility to an LMG, can be used on LMGs as well) M7 Rifle Grenade 		(For M1 Garand and Kar98K) Airburst Launcher		(Grenade launcher that explodes in the air)

Camos: Woodland – Unlocked at rank 3. Snow – Unlocked at rank 3. Desert – Unlocked at rank 3. White Stripes – Unlocked at level 10. Black Stripes – Unlocked at level 10. Green – Unlocked at level 15. Red – Unlocked at level 15. Blue – Unlocked at level 15. White – Unlocked at level 15. Black – Unlocked at level 15. Red Tiger – Unlocked at level 25. Blue Tiger – Unlocked at level 25. Black Tiger – Unlocked at level 25. U.S Flag – Unlocked at level 30. British Flag – Unlocked at level 30. Canada Flag – Unlocked at level 30. Archaic – Unlocked at level 35. Silver – Unlocked at level 45. Chrome – Unlocked at level 45. Gold – Unlocked at level 55. Create-Your-Own – Unlocked at level 60.

New Game Modes: Wager Mode – Players gamble points in a variety of game types. Zones – Team game similar to domination. There are six zones and every zone controlled gives that team a perk. Five points given per zone, points given every 5 seconds, game ends at 350. Tag – In Wager match, a person is selected at random to be it. They must knife someone to tag them. The person tagged least at the end wins. This is only played on small map variants. Cage Match – 1v1 engagements, first to 10 kills wins. Team Cage – 2v2 engagements, first to 20 kills wins. Team Cage Pro – 3v3 engagements, first to 30 kills wins. Dodge Ball – Team game, players throw non-deadly frag grenades at the enemy. If players hit a target, that person is out for 10 seconds. When all players on a team are out at the same time, the game automatically ends and the other team is the victor. If no team is eliminated, the team that gets 20 players out first is the winner. Race – In Wager Match, players race RC-XDs along a certain path and to the finish line. Gun Game – First person to get a kill with all 20 weapons wins. Sharpshooter – Random weapons are given at the start and every 45 seconds, weapons cycle. King of the Hill – Team game: players fight for control of an area on the map. Every player in the specified location adds +1 to the score every 3 seconds. Game ends at 200. Wreckreation – Team game: players attempt to cause the most damage to a city. The team that causes more damage wins.

curveball!
why not have it set 3 months after mw2, and soap has cleared his name (maybe a flashback level) and is a special advisor to a rebuilt 141, who are hunting down Makarov and his closest advisors. you’d play as ghosts best friend, an SAS veteran who has a personal vendetta against Makarov. But it would be different, as this Call of Duty would be an rpg, like fallout, bringing the cool levelling up structure from mw2 multiplayer to single player, maybe set around the TF 141 main base were you would fly out in a helicopter to the main areas of storyline, and you would be met by someone where would give you the next step in the ‘line(cameo by macmillan, anyone?) you could go between those areas on foot, and maybe discover weapon dumps, Intel, and bonuses. think the avatar game but on earth rather than Pandora, and with loads more to do at the main base, and with tonnes more stuff to do and unlock, and why not have like 60 different perks and more weapons than an arms convention? Also, being able to help you online profile in single player. It wouldn’t be completely like fallout though; it would still follow a mainly linear storyline and most of the side missions would be for extra members in your squad, (like the party system in final fantasy, (your friends could even temporarily replace them via psn or xbox live for cool online co-op) or for favours, like you can get someone to give you his bullet proof pilots flak jacket if you can clear out some AA for him, or stuff like that. The main TF 141 field base would have a training area, where you would go increase things about your character like ADS time, sprint speed, stuff like that, and it would definitely have an armourer, who would get you new weapons depending on your rank and attachments provided you were competent with the perquisites (kill counts),armour, that would not only increase health and sacrifice speed, but might also decease health and gain speed(and other things besides). basic leveling up would provide you with new weapons and armour in the armoury, higher ranking officers would talk and give missions with higher rewards, and enemies would get tougher.

My Idea
‘’Campaign’’

15 Levels

Act I

1. Setting: After events of MW2; Korean War II; Situated at a base in S. Korea

You start out as a Delta Force operative straight out of training. It’s early morning, and you are sprinting on the track with other trainees. After running, you have to take an obstacle course where you have to jump hurdles, swim through water, and climb ropes. Then, you are given an M4, an M9, frags, and flashbangs (M4/M9 available only in campaign). You then have to clear a course, which starts with an enemy popping right in front of you. There is also a sniper on high ground behind cover, which you cannot reach so you will have to “kill” it using a frag. If you fail to kill anything, you have to restart back at the beginning. Finally, once you’re done, you head for the mess tent. Other soldiers are already there, and you get in line for food (you can also listen to the other soldiers talking just for the fun of it, though after awhile you will start to feel hungry and will automatically move in line). All of a sudden, a soldier rushes into the tent, and starts bullying another soldier. You try to stop him, and a fight ensues, with you trading punches, kicks, and blocks (you will tap the corresponding button on your controller with the button that shows up on screen to perform an action). Finally, the bully gets tired of this, picks up a knife from a table, and hurls it at you. Everything goes into slow motion, as the knife slowly comes at you, but you have the opportunity to sidestep and grab it out of the air (the main character actually has the ability to do the Matrix, but he doesn’t know about it yet). If successful, you immediately throw it back at the bully and kill him. An officer, hearing the fight, runs into the tent, though he’s too late. Seeing you and the dead bully, he grabs you by the arm and drags you away, saying “You are so @#$%^&!”

Please comment on my work, and I might write some more!

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I would like to have alot of levels about 18 maybe with multiplayer missions but maybe as army rangers. Main characters that die in campaign would ruin the storyline. As for your tutorial or intro to the game I would think it was a bit far fetched... for me anyway.

liambobjobs 11/5

i think they will definetely keep ramirez because he survived. im not sure if they will keep soap, i would like to see ghost , my favrioute call of duty charcter be in it , perhaps soap and price may have rescued him. i think the campaign may be set in world war 3 ( russia and asia vs NATO ).