MP40

The MP40 (Maschinenpistole 40 ) is a submachine gun featured in all World War II installments of the Call of Duty series, as well as a brief appearance in Call of Duty: Black Ops and Call of Duty: Black Ops II.

Call of Duty and Call of Duty: United Offensive
"The MP40 submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts."

- Call of Duty manual description.

Campaign
The MP40 is one of the most common weapons in the game, and by default has abundant ammunition. It does high damage, though this tapers off in Call of Duty: United Offensive, along with high magazine capacity and very little recoil and an adequate rate of fire, except that unlike other machine-guns, the MP40 doesn't have a semi-automatic firing mode. This makes for a very versatile weapon in the campaign, as it only takes two shots to the body to bring down an enemy, although in Call of Duty: United Offensive, it takes upwards of 5 rounds. Its high damage and rate of fire makes it the best spray-and-pray gun in the game, as it can clear an entire room with only one magazine.

Overall, the gun can be considered a much more abundant version of the British Sten.

Multiplayer
In multiplayer, the MP40 is still relatively powerful, as it takes just three bullets to kill one enemy, or upwards of seven at long range in Call of Duty: United Offensive, and with its fairly good accuracy and high magazine capacity, it is more than capable of killing ten or more opponents per magazine.

Call of Duty: Finest Hour
"The MP40 submachine gun is an effective room-clearing weapon. It has relatively minimal recoil even when fired fully automatic in extended bursts."

- Manual description

The MP40 is a stable submachine gun found on all fronts. It is the first automatic weapon encountered by the player in the level "Not One Step Back". It does decent damage and has controllable recoil, compared to some other submachine guns. On the last level of the game, Wehrmacht troops carry often up to 1,000 rounds or more with them. Anywhere elsewhere in the game each soldier has 96 at the most part except for the first mission, where one can be found with no more than 319 rounds in it. The most a player can hold at once is 32 rounds in the magazine and 160 rounds of reserve ammunition, but with a glitch the player can have up to 38,000 rounds, if not more.

Campaign
The Call of Duty 2 MP40 has been slightly changed from the older versions and is the most common found weapon in the game. While its damage and rate of fire are the same, its recoil has been significantly increased. This makes it much harder to control, so burst firing a target that isn't in close quarters is essential if the player wants to hit an enemy. It takes two rounds to kill an enemy in the campaign, the same as the older installments. Also, its range is somewhat decreased.

Multiplayer
The MP40 is still quite powerful at close range, still requiring only three rounds to kill one enemy. However, due to damage dropoff over range, it can take ten rounds, 1/3rd of a magazine, to kill one enemy, making it significantly unreliable at range, especially with the higher recoil taken into account.

Call of Duty 2: Big Red One
The MP-40 appears in Call of Duty: Big Red One. It is used by the Germans in almost every level except on the levels "The Great Crusade" and "An Easy Detail" where it is replaced by the MP44. It is also not seen in mission featuring the French or Italian militaries. It is a very easy weapon to use, and ammo is never a problem, for almost all German soldiers use it on most levels. At close and medium range, the MP-40 kills in 2-3 shots, and 4-5 at long range. Its iron sights are very clear, and it can also be single-fired, if the user has an adequate trigger-finger.

Call of Duty 3
"Maschinenpistole 40. 9mm submachine gun. Infamous submachine gun developed and used extensively by the German military during WWII. 32 round detachable stick magazine. 500 rounds per minute. 100 meter effective range."

- In-game description

Campaign
In Call of Duty 3, the MP40 is very similar to the other games, and is one the most common weapons available, as a large amount of German soldiers carry the MP40. Recoil can be heavy depending on how long the player holds the trigger. Though not as powerful as the Thompson, the MP40 is a respectable choice if one of the player's starting weapons runs out of ammunition.

Multiplayer
The MP40 is only available for the Axis faction in multiplayer. It has heavy recoil, therefore it must be fired in short bursts at long ranges. At medium and short ranges, the MP40 can be used effectively in fully-automatic fire. At very close ranges, aiming down the sight is not necessary. The MP40 also has one of the quickest reload times of all the weapons in multiplayer, making it a decent weapon for close-quarters engagements.

Call of Duty: Roads to Victory
In Call of Duty: Roads to Victory, the MP40 is widely used by German soldiers until the British campaign, when it is largely replaced by the STG-44.

Call of Duty: World at War
"A German submachinegun with high power. Effective at close to medium range."

- Create a class description

Campaign
The MP40 is commonly used by the German soldiers in Call of Duty: World at War, during the Russian campaign. It reuses the Call of Duty 2 model. It is common to switch to the MP40 in campaign since the Russian PPSh-41 eats up ammunition extremely fast, and many allies have to be killed to obtain a usable amount of ammo (though this is not the case in "Heart of the Reich", as the majority of allies will be wielding the PPSh-41 during the main assault on the four Flak 88s, making ammo much more readily available in this part). In any case, ammo for the MP40 is widely available in campaign. It is a reliable sidearm to the Mosin-Nagant Rifle, due to the stated reason that ammunition is easily found, and that it also is powerful in close quarters.

Multiplayer
The MP40 is unlocked at level 10, and statistically the most powerful SMG in the game, in terms of damage per round. Stopping Power and Steady Aim make the MP40 incredibly powerful in close quarters, as it is very accurate while hipfiring. The low fire-rate is somewhat balanced by the large-capacity magazine and high power. These traits make the MP40 without a doubt the most popular weapon in multiplayer. The lower rate of fire sometimes allows users to manage their ammo supply efficiently. The widespread use of the MP40 makes ammunition a non-issue, so Bandolier becomes the least beneficial perk with this weapon.

Many players take advantage of the high power of the MP40, and use tier 2 perks that are less common. However, Juggernaut with the MP40 is a common sight because when Juggernaut is used, the user becomes incredibly powerful in close quarters - the MP40 is able to kill in two hits at close range without Stopping Power, and the user will take less damage from enemy weapons. This combination is common, mainly because the perk and weapon are available in the early levels.

The weapon performs well in short-to-medium range combat, as the recoil makes firing at range difficult - however, users can easily burst-fire at range. The recoil is somewhat more controllable than that of other SMGs due to the MP40's lower rate of fire. It is also one of the few weapons that is commonly used with all its attachments - most are generally used with just one. The Dual Magazines attachment is most commonly used as it allows close to ten seconds of fire, and coupled with Steady Aim, many players just spray and pray instead of aiming down the sights to neutralize targets. Double Tap is sometimes used to combat the low fire rate - but doing so increases the recoil. This is less effective at range as Stopping Power kills faster with the MP40 at longer ranges, and using less rounds. Double Tap is greater in effectiveness at close range.

The MP40 with a Suppressor, Bomb Squad, Camouflage, and Dead Silence is a very powerful stealth class, and is less looked down upon than an MP40 with Juggernaut. This is most common in Search and Destroy, as stealth is less of an issue in other game modes.

In Hardcore, the MP40 with Stopping Power is a one shot kill at any range, unless the enemy is using Juggernaut or Second Chance, or the target is hit through a surface. Without Stopping Power, only a headshot at long range will kill in one shot. Outside of Hardcore, Stopping Power is only beneficial at long range where the MP40's minimum damage of 29 is increased to 40 (making it just as powerful as a non-Perked Thompson or Type 100 at close range). At close range, the MP40's damage is increased to a whopping 77, but it is important to note that this increase in power does not actually reduce the number of bullets it takes to kill an opponent, because in regular modes players are given 100 health, which means that whether an MP40 has stopping power or not it will still require at least two bullets to take down an opponent in close quarters. Its killing power is impressive, and when paired with stopping power and a headshot, one shot kills become possible, due to its unusually high close range damage of 55.

Due to its high hipfire accuracy, and therefore its CQB compatibility, the MP40 is often effective in most encounters.

Nazi Zombies
The MP40 appears in all Nazi Zombie levels, being available off the wall in all maps except for Nacht der Untoten, and from the Mystery Box in every map. As usual, it is comparable to the Thompson, but with a larger magazine at the cost of a lower rate of fire. Like the Thompson, it is a powerful weapon in the early to mid rounds. In the later rounds, players will frequently run out of ammo. However, its recoil is significantly reduced compared to the campaign or multiplayer version.

When placing it in the Pack-a-Punch Machine in the Nazi Zombies map Der Riese its name becomes "The Afterburner", and its magazine capacity and damage is doubled. Even after the upgrade, players will often run out of ammo in the middle of the round, leaving them vulnerable. The ability to buy ammo and upgraded ammo off the wall is often a huge advantage over guns that do not have this feature, as ammo becomes a problem with all weapons in later rounds.

The MP40 also makes an appearance in the iPod Call of Duty: Zombies, available in all four maps. Speed Cola is recommended on the iPod as the bolt must be pulled back after every reload, empty or not. The iPod MP40 also has slightly less recoil, as almost all recoil on the app is visual and doesn't affect aim, if the weapon has any at all. The Pack-a-Punched MP40 in the iPod Call of Duty: Zombies, does not increase any damage per round, and because the upgraded version only has a double mag size, upgrading this weapon in Call of Duty: Zombies, can be considered a waste of points.

Weapon Attachments

 * Suppressor
 * Aperture Sight
 * Dual Magazines

Call of Duty: World at War (Nintendo DS)
The MP40 appears in Call of Duty: World at War (Nintendo DS) as one of the five sub machine-guns in game. Just like the console versions, it has the lowest rate of fire of all automatic weapons and a 32 round magazine, but that is where the similarities end. First of all, the MP40 has the lowest damage output of all weapons in game, as opposed to one of the highest. Secondly, it has the lowest recoil of all weapons, having nearly none. Lastly, the rate of fire is so low that even a mediocre player could fire a semiautomatic weapon faster than it. Despite the seemingly bad qualities, it excels at long range combat, where accuracy triumphs power.

Campaign
In the campaign, the MP40 is the most commonly found weapon in the British and Russian campaigns. It is wielded by every German soldier, until the level "Missed Delivery", where enemies with STG-44s can be found. Unlike its multiplayer variant, it is a decent weapon to use, killing foes with three shots at any range, though its use is limited to long ranges. As mentioned before, the MP40 best used at long range, but can be effective in close quarters in one on one engagements. Due to the less advanced game engine, the player is given enough time to aim for the enemy's head and kill them before they, themselves, are killed.

Multiplayer
In multiplayer, the MP40 maintains the same stats as in the campaign but with higher rate of fire, however it is still best treated as a long range weapon, as its low power and low rate of fire make it terrible in close encounters, unless one is attacking an unsuspecting enemy or is aiming for the head. Due to these factors, it is seen much less than the console versions.

However, if the enemy is surprised, it will easily dominate them. And, as with all Submachine guns, they lose much power at a distance, though with the MP40's low rate of fire, recoil is not much of a problem.

Call of Duty: ZOMBIES
The MP40 appears in Call of Duty: ZOMBIES for the iPod/iPhone/iPad. It is in every map and can be found off of the wall, but in Nacht der Untoten it can only be found in the Mystery Box.

Campaign
The MP40 appears in every mission taking place in Europe. It's appearance is similar to the Call of Duty 3 variant. It is first available in the mission "Ettelbruck". It is fairly better than the Thompson on stopping power, magazine size and ammo.

Campaign
The MP40 appears exclusively and frequently in the campaign mission "Project Nova" and sports a new appearance, as it is covered in snow and a new outer chrome-like plating. It is almost the same as in Call of Duty: World at War, except for a different firing sound, similar to how it was in Call of Duty 2.

Multiplayer
The MP40 appears to be a test killstreak and a test weapon of the Care Package. It is featured in the killstreak's code, but cannot be acquired during gameplay. The weapons "mp40_mp", "mp40_drop_mp" and "mp40_blinged_mp" do not work when acquired using "give all" console command. The announcer sounds for MP40 also exist in game files.

Zombies
The MP40 appears in the Zombies maps Kino der Toten, Call of the Dead, Verrückt, Shi No Numa, and Der Riese. It can be bought from the wall for 1000 points and its ammunition costs 500 points.

This gun owes its fame in Black Ops to its usefulness in Kino der Toten, where it can be spectacularly useful in an entire game for headshots, knife kills, hellhound kills, and ease of acquiring it during early rounds in any of the aforementioned maps. It retains its fast knife mechanic from World at War zombies, making it useful for insta-kill power ups. It also has the ability to reload cancel, unusual for World at War weapons. This gun may have the highest recoil of the SMGs of its class, but it features the slowest rate of fire and highest damage per shot (for its class), making it good for pulling off numerous headshots, as well as using the "shoot and knife" tactic with the Bowie knife as far as round 12. It works well for any player and any playstyle, and can be useful in all situations. This is one of the more worthwhile wall weapons of this game mode.

The MP40 can be upgraded via the Pack-a-Punch Machine to become "The Afterburner", with a doubled magazine capacity and increase to damage and rate of fire. Like most World at War weapons, this gun differs little as far as the sight, but offers a generally good increase in damage. Although the reserve ammo is not increased, each ammo mag is very large, outperforming most assault rifles in the amount of damage that can be inflicted from one clip, making short work of massive hordes as far as rounds 15-20, with headshots. The MP40 tends to run out of ammo quickly, so in later rounds, it is best used as an auxilliary weapon for quick runs around hordes, while using a bigger weapon to eliminate larger crowds, or as a last resort to weapons that are not as useful, such as knife speed. It makes a fine primary weapon, due to the fact that ammo can be bought off the wall in an emergency.

Call of Duty: Black Ops II
The MP40 was first seen being held by Takeo Masaki and Tank Dempsey in the Apocalypse preview video for the Zombies map Origins. In game, its model is much like its counterpart of Call of Duty 3. Other than that, it is relatively unchanged, except with a new reload animation, much more ammo in stock when it's Pack-a-Punch and being slightly more expensive off the wall (1300 points compared to 1000 points). It can be purchased off the wall at various locations in throughout the map, making it a good choice for players who like to use wall weapons. A player can also obtain an MP40 with an Adjustable Stock attachment from the Mystery Box, one of the first guns able to have attachments out of the Mystery Box since the Double Barreled Shotgun (Sawed off with Grip) and the first time since World at War where players can obtain a wall weapon from the Mystery Box.

Attachments

 * Adjustable Stock

General

 * The MP40 is not held by the magazine when used by NPCs.

Call of Duty 2

 * There is a distinct fingerprint on the curve below the iron sights.
 * As with Call of Duty, the MP40 is not held by the magazine when used by NPCs.
 * The third person model shows the stock folded, but the first person view shows the stock open.
 * The MP40 has the same reload sounds as the M3 Grease Gun.

Call of Duty 3

 * The ironsights are zoomed in, unlike the other games where it's possible to see the rear of the weapon.
 * Sometimes it is possible to see through the weapon when firing it whilst looking down the ironsights (look closely at the closest part of the gun to the player).
 * The Call of Duty 3 reload animation is different than other Call of Duty games: the player pulls back the charging handle, loads a fresh magazine, then pushes the handle forward again.
 * "MP40" can be seen on the back.

Call of Duty: World at War

 * When using an MP40 with an Aperture Sight and Bandolier, the player starts with 32 less rounds than they would without using the aperture sight.
 * "MP40" can be seen engraved near the stock.
 * The MP40's Create-a-Class picture and pick-up icon shows its stock extended, even though its gameplay model always shows the stock folded.
 * The MP40 uses the same skin and reload as the Call of Duty 2 variant.
 * It's Edward Richtofen's favorite weapon.

Call of Duty: World at War (Nintendo DS)

 * The MP40 shares the same audio files for the reloading sound of the BAR.
 * Also, in the campaign, an MP40 used by the enemy has a faster rate of fire than the one used by the player.
 * Every time the player picks up an MP40 it will always have a full magazine, no matter how much the enemy soldier was shooting.
 * The rate of fire of the MP40 is higher in multiplayer than in the campaign.

Call of Duty: Black Ops

 * It is possible to get this weapon in "Five" using console commands on PC.
 * The MP40 shares reloading sounds with the Kiparis.
 * The MP40 is in the PC codes for Ascension.
 * Players can see "MP-40" written on the back of the gun near the stock.
 * In Zombies the third-person "off-the-wall" model is the same as the third-person model used in "Project Nova", complete with frost.

Call of Duty: Black Ops II

 * Like the Ray Gun, Monkey Bomb, STG-44 and M1911 it appears in all three main installments in Zombies. Due to it making it's first apperance in Black Ops II in Origins.
 * It is the only wall weapon to be avalible in a new, non-remade map in all three main installments of Zombies.
 * Along with the STG-44, the MP40 has slightly different cosmetics and model to that of past games.
 * It retains its firing sound from Call of Duty: Black Ops.
 * It uses a similar model to its Call Of Duty 3 counterpart, albiet with a black finish

Video
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Gameplay footage of the MP40 from Call of Duty: World at War Beta.