User blog comment:900bv/An Analysis: The End of Zombies/@comment-4406357-20130827234408/@comment-4233120-20130828205424

I definently would have ended zombies differently, but the ending makes a little more sense now.

Now, to Redexx, I wouldn't pick off every Treyarch employee, I'd just pick off the Zombies Team. Reasons? The original Nazi Zombies was made by the Single Player Team. Half way through development of Blops, a Zombies Team was formed so all work on the FINISHED Kino, Dead Ops, and Five was transferred over to them from the Single Player Team.

Then, they took those maps and removed the DG-2 and Thundergun (Five only). Once the maps were released, they went ahead and basically remade Der Riese with Ascension. After that, the SP Team got a chance to make a map again, thus came CotD. After that, the shit Zombies Team made Shangri-La and Moon which were, ultimately, crap.

Finally, Blops II showed up and the storyline went into even more shit. Green Run, Nuketown Zombies, and Die Rise had no true point in the story. Then the SP Team gets another chance and makes MotD, which was a success. Buried and Origins came along after that and failed due to poor execution. And, to cover their asses, the shit Zombies Team decides to make a cutscene saying that it was all made up by 12 year old children.

In short, SP Team should have made everything Zombies and not the Zombies Team which contained no one from the SP Team.