SMR

"Semi-automatic assault rifle. Highest damage per round in class."

- Create-A-Class Description

The  is an semi-automatic, bullpup assault rifle that appears in Call of Duty: Black Ops II. Unmodified, it has the second highest damage per shot of all Assault rifles. As for being semi-auto the nearest comparable weapon will be the FAL OSW.

It deals high damage and is capable of 2 shot kills up to long range and only 3 shot kills at long range. No other assault rifle can compete in terms of time to kill other than the FAL OSW which although has 5 more points of damage, still kills with the same amount of bullets up close. Compared to the FAL OSW, the 2 hit kill range is considerably longer, only needing 3 hits to kill outside of middle range when the FAL OSW needs 3 hits to kill outside of close range. The SMR also has 5 bullets less than the FAL OSW, a lower firecap and slightly more recoil.
 * Reflex Sight (unlocked weapon level 2)
 * Quickdraw (unlocked weapon level 3)
 * Fast Mag (unlocked weapon level 4)
 * ACOG Scope (unlocked weapon level 5)
 * Foregrip (unlocked weapon level 6)
 * Adjustable Stock (unlocked weapon level 7)
 * Target Finder (unlocked weapon level 8)
 * Laser Sight (unlocked weapon level 9)
 * Select Fire (unlocked weapon level 10)
 * EOTech Sight (unlocked weapon level 11)
 * Suppressor (unlocked weapon level 12)
 * FMJ (unlocked weapon level 13)
 * Hybrid Optic (unlocked weapon level 14)
 * Extended Clip (unlocked weapon level 15)
 * Grenade Launcher (unlocked weapon level 16)
 * MMS (unlocked weapon level 17)

Zombies
The SMR appears in Zombie mode and can be bought for 950 points from the box and is semi-automatic. It has a 20 round magazine and has 140 rounds in reserve. It is considerably weaker than it's multiplayer counterpart and even when in ADS, the bullets spread considerably making even close quarters a challenge. When Pack-a-Punched, it becomes SM1L3R (SMILER). It has a 30 round magazine, 420 rounds in reserve, increased damage, and has a Hybrid Optic by default. However, it is still semi-automatic and still inaccurate even when in ADS making this weapon difficult to use past close quarters.

Trivia

 * When Pack-a-Punched, the SM1L3R will always have a Hybrid Optic with a Smiley face for both the Reflex and the Zoomed optics.