User blog:Brothertim/Acceptable Weapons/Perks?

I've noticed, as I'm sure others have as well, that people constantly bitch about the things people use as being "nooby". So, I'd like a little clarification as to what YOU think I should be ALLOWED to use? If using the UMP45 is nooby, which weapon do I have permission to use? Below is a list of all the weapons I've have heard are nooby:


 * .44 Magnum - high damage + no recoil


 * G18 - with akimbo + steady aim


 * M93 Raffica - overpowered


 * SPAS-12 - high damage + decent range


 * AA-12 - no skill required


 * Model 1887 - not so much these days


 * RPG-7 - basically a noob-tube with a rocket motor


 * AT4 - same as RPG-7, but at least can hit aircraft


 * FAMAS - overpowered with stopping power


 * SCAR-H - overpowered


 * TAR-21 - ridiculous ROF with no recoil and medium damage


 * FAL - (yes, I've heard the FAL is nooby as well) overpowered with the Holo Sight


 * M16A4 - same as the FAMAS


 * ACR - zero recoil


 * UMP45 - where to begin? low recoil, high damage, long range


 * P90 - high ROF, akimbo + steady aim


 * L86 LSW - high damage, low recoil, long range, huge magazine


 * AUG HBAR - LMG damage in an assault rifle body


 * Barrett .50cal - high damage, semi-auto


 * Semtex - overpowered, compared to the Frag


 * Throwing Knife - overpowered when hit in the foot, or a limb


 * Claymore - basically a free kill when placed properly, no skill needed


 * Knife - overpowered, especially with commando/tac knife


 * M203 / GP-25 - the infamous "noob tube"

So, with all that. That doesn't really leave someone with much room to use anything. unless, if you like the M4, F2000, AK-47, MP5K, Vector, Mini-Uzi, RPD, MG4, M240, Tac Ins, Blast Shield.

Oh, and perks.


 * Marathon - somewhat overpowered, knifers use it exclusively


 * Scavenger - Killing someone with no ammo remaining will net you ammo, grenades, rockets all at once.


 * One Man Army - overpowered with noob tubers


 * Stopping Power - has no counter since people complained about Juggernaut until deletion.


 * Lightweight - overpowered when used with marathon


 * Danger Close - overpowered on explosive-only classes...supposedly


 * Commando - overpowered, 5 ft lunge distance

Doesn't leave much. No need to reply to anything, just stating some things I've noticed.