Talk:Perks

Requesting confirmation of the +40% damage modifier of Stopping Power. Is the modifier exactly +40% for every weapon or is it then rounded to the nearest tens place? Also, I am requesting confirmation of the Juggernaut perk value. A 75% damage degredation equivilates to a 133% health augmentation, not 140%. Either juggernaut and stopping power dont cancel out, or one/both of the numbers are off. Also, requesting source of both perk values. Ryukira 02:56, 12 August 2008 (UTC)

According to www.cod4central.com, Stopping Power increases weapon damage to 140% (excludes explosives), and Juggernaut reduces damage to 75%. With those raw numbers it does suggest that Stopping Power has a (very small) edge over Juggernaut (0.75 * 1.40 = 1.05, i.e. 5% extra damage). It is also detailed that Sonic Boom will increase explosives damage to 125%, which is furthermore not on par with Stopping Power or Juggernaut. I am inclined to trust the numbers over the concept of 'Juggernaut cancels out Stopping Power / Sonic Boom', although the general concept of them canceling each other out is obviously still valid. Pso 15:10, 12 August 2008 (UTC)

Also, suggesting an overhaul of the concept of 'first tier', 'second tier' etc. The use of the noun 'tier' suggests a hierarchy or progression of perk choices, e.g. the use of 'second tier' infers that all 'perk 2' choices are superior to the 'perk 1' choices or 'first tier' perks. Pso 15:14, 12 August 2008 (UTC)

Yea i found out about that site right after i posted. It seems that there is a slight off-set in cancellation...but in terms of shots to kill, it makes no difference for any weapon. Man, that site has way more info than this one. This wikia has more potential, however, with the nature of the link system. Anyways, thanks for the response. Now i have to decide if spending my time here is worth it...Ryukira 01:43, 14 August 2008 (UTC)

Modern Warfare 2: Cold-blooded perk
I have removed the "and Heartbeat Sensors" statement from the description. The stated reference page indicated that this perk would make the player invisible to "UAV, air support, sentries, and thermal". This would indicate in no fashion that the Heartbeat Sensor would also fail to detect them. In case you were wondering, 'thermal' refers to the AC-130 support option (killstreak) which uses thermal imaging to detect and designate targets, unless Infinity Ward also plans to implement some sort of thermal goggles option (which does not seem likely). Incrognito 08:26, October 22, 2009 (UTC)


 * i believe AC-130 falls into the Air Support category, and that Thermal refers to the Thermal scope. --Cpt Jack House 23:53, October 22, 2009 (UTC)

Cold-Blooded blocks targeting from killstreaks, takes red squares away when being targeted by a predator missile or other player-controlled killstreak, and makes the player gray to thermal scopes. Ninja makes the player invisible to heartbeat sensors. I hope that clears this up.--Poketape 22:24, November 29, 2009 (UTC)

Killstreaks
I was wondering if killstreaks/deathstreaks should be added to this page. Any thoughts?--Poketape 22:24, November 29, 2009 (UTC)

Reverse Game Order
The order of perks should have the Modern Warfare 2 list at the top. Most people accessing this article today will want to see the perks for MW2, and not having it at the top is confusing and annoying. 173.14.186.225 15:40, December 29, 2009 (UTC)


 * What? 15:41, December 29, 2009 (UTC)

Perk = none
Yesterday on the killcam, I saw some guy have his third perk grayed out like the 'no killstreak reward selected' emblem and the description said 'none'. What's up with that? Also, when you go to mw2 challenges, it says for 'ninja defuser' you need to have a perk 'hidden' selected. What's that?

When people's only tier 3 perks are commando and steady aim, and they are using a shot-gun but they don't like to aim down the sight. using steady aim is a bad idea because it makes close range combat worse.

some people don't like commando just 'cuz.

74.97.189.178 03:18, February 28, 2010 (UTC)

Regarding "Dead Man's Hand"
Is it possible that Dead Man's Hand was renamed to Last Stand instead of being cann'd? Or did IW themselves say that Dead Man's Hand was cann'd and or not renamed? Just a theory.

Iwalkalone332 07:44, March 5, 2010 (UTC)Iwalkalone332

Videos for pro perk differences?
I was thinking that for each perk in modern warfare 2 that we have a video showing the difference between por and not pro perks. It could help people understand the difference between the more subtle pro perks, such as leightweight. Anyone agree? Rogue 103 20:08, January 29, 2010 (UTC)

Im sure a description is enough.

Challenges involving Perks - MW2
I was thinking that the challenges based on perks and the respective rewards for completeing these challenges, I.E. the titles and emblems could be mentioned and the numbers involved to complete them. The-Dreamcaster 12:54, February 9, 2010 (UTC)

New perk
So i was just thinking,that if theres going to be any new perks for MW2.I was making ideas of my own perk,and i came up with a perk that allows you to have a pistol for the equipment slot,so you could have both eg. launcher and a sec. weapon as well.Would suit Tier 1 most i think.The Pro version could be to have a ability to have a machinepistol for the eq. slot.
 * I'd probably put that under Tier 2, since it would effectively be extra firepower, and would be kind of cheap with cold-blooded or danger close (then again, it would completely make a mess of the rules of OMA and Bling, so tier 1 might make more sense). If they did do it, I'd probably only allow handguns in the slot though.Namfuak 21:01, April 18, 2010 (UTC)

Black Ops perks
I don't like the fact that this section exists. The three pieces of "information" are a rumor and two "There will be" statements - ALL UNCITED. It really bugs me, since I both forgot how to place a "CITATION NEEDED" where the information is displayed, and any time I mark those info pieces for such, the same people who put them there keep redlinking it or deleting it.

JederCoulious

If they are already confirmed on the Black Ops main page, there is no need for a citation needed tag on here. Cpl. Wilding 01:41, September 2, 2010 (UTC)

I read most of the Black Ops news, both on the website and from other direct sources, but I didn't see any of those statements. Those people who put that stuff on this Wiki down might have twisted the words a bit, so that it seems more appealing to read. ("We may consider this" often turns to "THIS WILL HAPPEN OMG-WTF-ENDOFSTORY" on Wikis)

JederCoulious


 * Perks are confirmed in Black Ops DS.


 * http://news.softpedia.com/news/Nintendo-DS-Call-of-Duty-Black-Ops-Introduces-Coop-and-Perks-149692.shtml
 * http://www.product-reviews.net/2010/07/28/nintendo-ds-call-of-duty-black-ops-announced/
 * http://www.computerandvideogames.com/article.php?id=257470
 * http://gameinformer.com/b/news/archive/2010/07/28/call-of-duty-black-ops-ds.aspx

 Happy Boy T M   E 22:25, September 8, 2010 (UTC)


 * Oh wait, I misread the title. Never mind. Sorry. [[File:20755-Clipart-Illustration-Of-A-Happy-Boy-In-Uniform-Holding-A-Basketball-On-His-Hip.jpg|25px|link=Special:Contributions/Happy_Boy]] Happy Boy T M   E 22:28, September 8, 2010 (UTC)

Well at the end of the day, the game is unreleased, still 60+ days till release, and all people know is hearsay. This site will be full of BS soon, from people who see and don't look for sources, then write it here like a gospel. All we can do is try to circumvent this noob-eology and counter it with quick edits and undo :) 21:56, September 2, 2010 (UTC)

By analyzing the "Full Reveal" trailer, we know that:

Potential Tier-1 Perks are: Lightweight, Scavenger, Ghost (new), Flak Jacket, and Hardline.

Potential Tier-2 Perks are: Steady Aim, Scout (new), Deep Impact

Potential Tier-3 Perks are: Marathon

Of course, with Black Ops still two months away this is all subject to change. --98.25.242.245 09:37, September 3, 2010 (UTC)

Upon further discussion with a friend who was attending an event meeting:

"Perks:  NO stopping power, one man army, commando, or juggernaut There are pro perks, but as of right now, it is unknown what they are or how to get them. Your first perk determines your player's clothing.

First Slot:

Lightweight Scavenger -- Replaces grenades but not equipment Ghost -- Undetectable by enemy spyplane or blackbird Flak Jacket Hardline

Second Slot:

Hardened -- Deep Impact Scout -- Iron Lungs Steady Aim Sleight of Hand Warlord -- Bling

Third Slot:

Marathon -- Not infinite, but an extended version of extreme conditioning. Ninja Second Chance -- Can revive downed teammates, but the timer may be shorter than in W@W. Hacker -- Sitrep Tactical Mask -- Immune to nerve gas, flashbangs, etc" --98.25.242.245 09:56, September 3, 2010 (UTC)

Please DO NOT put what you speculate will be pro perks
Title says it all: please don't post what you guess the pro perks for Black Ops will be. If you find out please put a reference. Commissar. Dmitri 01:13, September 12, 2010 (UTC)

Foul languange
I found foul language under the Deep Impact saying it 'Does your mom', it was edited by an unregistered contributor.

Page formatting
It's terrible. Each game section should use the same layout. Imrlybord7 22:28, September 14, 2010 (UTC)

Admins only for a day
until we find out what all this Hardline Pro hullaballoo is about. Imrlybord7 17:02, September 23, 2010 (UTC)

Black Ops Perk Tier - "Steady Aim" image
The image is smaller than the rest, sadly my coding skills don't go beyond basic HMTL web design and BB code, and I don't feel confident editing the px myself.. I feel it needs to be sorted. 19:15, September 25, 2010 (UTC)

Black Ops Perk Tier - "Steady Aim" image
The image is smaller than the rest, sadly my coding skills don't go beyond basic HMTL web design and BB code, and I don't feel confident editing the px myself.. I feel it needs to be sorted. 19:15, September 25, 2010 (UTC)


 * It's done. Dolten 1164610-433px usmc logo svg large.png  Let's Talk  19:18, September 25, 2010 (UTC)