Forum:Zombies Perk-a-cola ideas/Archive 2

Archives: 1 These are a few ideas for perks I have and I think they should be in the

Weird water it make

Weird Watah
It make you able to see wall wepon the box and perk a cola it would be 2000 because it is useful but not like juggernog but I think it could be in the game I this is based off of engineer perk it would taste like microwaved watah it could be harmful because zombie appear through walls and it is harder to see there head

meth and more meth
When you go down you become high as shit and are able to have large orgies with multiple zombies. 50% chance of acquiring a whip.(melee weapon)

Tank-a-cola
This perk will allow you to run right through groups of zombies by knocking them to the side while sprinting. Does kill the zombies when u buy it you are imune to zombies when you use this perk. Cost: 2000 callum chapers

Ire Wine OP as Shit
The Ire Wine is most suitable for maps that ledges where players are able jump off and take little or no damage. This is most ideal for increasing survivability if the Juggernog is bought before the Ire Wine. Also great for making a quick get-away.You win automatically
 * Increase in speed by 25%
 * Increased melee speed & damage by 50%
 * Ability to walk over zombies if on a higher ledge with swarms of zombies.
 * If aquired Juggernog before hand, health increased by 75%. (6-7 hits from a zombie to take you down)
 * If aquired Stamin-Up before hand, speed increased by 15% and sprinting time is multiplied.

BioOrganization (talk) 05:03, May 29, 2013 (UTC)

Mexican Water
Mexican Water is the worst perk for maps that where players are able to run because they will start shiting them selfs. This is a great idea for decreasing survivability if Juggernog is bought before Mexican Water. Also bad for   not making a quick get-away.You lose automatically
 * decrease in speed by 25%
 * decrease melee speed & damage by 50%
 * If aquired Juggernog before hand, health decrease by 75%. (0-1 hits from a zombie to take you down)
 * If aquired Stamin-Up before hand, speed decrease by 15% and sprinting time is cut in half

BioOrganization (talk) 10:39, June 19, 2013

Zombie Juice
Zombie juice is overall just a horrible perk. Feel like you've survived enough rounds? Just drink Zombie Juice and you're dead. Well, it is a slow, painful death but hey. It's better than getting punched in the face 2 times and falling on the floor. Zombie Juice is great for any map as long as you don't know the effects of this mysterious beverage.
 * Kills you
 * Speed decreased by 100%
 * Damage decreased by 100%
 * 8,000 points

Grammar Cola
Hello strangers, i'm back with my second perk "Grammar Cola". My previous perk was "Zombie Juice" but that's beside the point. This would be the best perk for any map. Grammar Cola is mainly for retards who don't know how to spell the simplest of words or know the difference between Your and You're. These are the main 2 focuses that I worry about. Being intellegent and drinking this makes you even smarter but that doesn't matter because you'll always be smarter than the brainless idiots who roam free.
 * Learn how to spell
 * You will learn to spell the simplest of words
 * Learn the difference between Your and You're

Danger Close
Danger Close is a grenade-centered perk that removes the various dangers and difficulties while handling grenades at high and low rounds. It is low cost because of the rare need to use grenades and allows easy creation of crawler zombies. Grenade damage is not increased because this would make grenades extremely powerful, even to the points entire zombie "trains" can be wiped out with a single frag.
 * Doubles frag grenade carrying capacity
 * Stops your grenades from killing you
 * Grenade fuses are halved allowing faster kills
 * Costs 1500 points