Die Rise

ROSS IS A MASSIVE CUNT!

Die Rise occurs in post-apocalyptic Shanghai, China; the fight against the zombies takes place on multiple skyscrapers. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside down skyscrapers, and elevators which transport randomized Perk-a-Cola machines and the Pack-a-Punch up and down the floors. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jumps. The map contains tighter corridors and long vertical drops, unlike any other Zombies maps.

The map features a new buildable Wonder Weapon (similarly to TranZit), the Sliquifier. A new buildable device is also featured, the Trample Steam, which has the capability to fling players and zombies alike. Die Rise also features a new enemy, the Minion, which looks and acts similarly to Phasing Zombies. They come during specific waves, and can do short teleports around the environment. There are also zombies with stronger health, identifiable by their body armor. A new perk is also introduced, Who's Who which allows the player to be their own saviour. It puts the player in a "state" in which they can revive themselves.

The musical easter egg for Die Rise is We All Fall Down by Kevin Sherwood, activated by finding three teddy bears scattered across the map.

Buildables

 * Trample Steam
 * Navcard Table
 * Sliquifier



Persistent Upgrades
More Persistent Upgrades appear to have been added to the map, one of them acting similarly to Juggernog. Additionally, perma-perks gained in TranZit appear to carry over.

Opening Scene Transcript
A view of the Earth is shown from Space, obviously damaged from the rockets, with cracks in it showing lava, and meteors travelling by it as a distorted voice from Samuel Stuhlinger's head is heard.

Samuel Stuhlinger: "I don't understand. Why are you doing this? Why me?"

The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in China.

Samuel Stuhlinger: "Travel where? Don't you get it there's nothing left!"

''Samuel gazes outside from the building, looking at the surroundings. The voice still continues to talk to him.''

Samuel Stuhlinger: "Whoa...how did you? What? What do you mean, mend the rift?"

The view shows a birds eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him.

Sameul Stuhlinger: "Well maybe I don't wanna. Huh? Did you think of that?

The close up of him continues, then a quick flashback of Samuel eating a human arm, and following that, zombies begin to surround him.

Samuel Stuhlinger: "Oh, you can't tell them about the flesh... what I did! They'd kill me if they knew... AWW  SHIT!"

''As Samuel notices the zombies swarming him, Russman dives in, and fires dual wield Five Seven pistols at the horde, successfully killing a few. He faces Samuel.''

Russman: "If you're going to talk to your imaginary friends, Stu. You might wanna wait until you're in a z-free zone!"

''Samuel then watches as a Minion tackles Russman, and rips him in half, before letting out a final scream. Suddenly, an elevator arrives by Samuel, occupied by Misty and Marlton, who wields a sniper, and begins shooting at the zombies.''

Abigail "Misty" Briarton: "Stupin-ger! Get over here, now!"

Marlton Johnson: "C'mon, c'mon!"

''Samuel is shown racing towards the elevator with them, as the huge crowd of zombies approaches fast. Right before they get attacked, the door shuts, and the elevator begins to travel down.''

Samuel Stuhlinger: "What do we do now?"

Abigail "Misty" Briarton: "We arm up, find a good place to defend, kick ass, that's it!"

Samuel continues to hear the voice in his head, which confuses him.

Distorted voice of Richtofen(?): ''"Accept your fate, begin a new!" ''

The quote is hard to hear at first from the player's point of hearing.

Samuel Stuhlinger: "I don't understand..."

Marlton Johnson: "What are you talking about, Stuhlinger? Misty made it pretty clear!"

''The elevator door opens, and outside is filled with zombies. Richtofen is now heard clearly and is speaking to Samuel.''

Dr. Edward Richtofen: "Accept your fate, begin a new!"

The three survivors begin to shoot the horde, as they are trapped.

Abigail "Misty" Briarton: "If we're going down, we're going down fighting! GAH!"

The group are eventually caught in the crowd, and presumably killed, until suddenly, they are seen teleporting back to the Starting Room, having no memory of what happened earlier.

Samuel Stuhlinger: "Have we been here before?"

Trivia

 * The subheading of Die Rise, Great Leap Forward, is a reference to the 1960s initiative to industrialize China through mass production of steel, which failed miserably and resulted in the death of millions of people.
 * PhD Flopper is featured within the map, but it cannot be bought via the machine. It also can't be obtained through a Random Perk Bottle or by completing the easter egg.
 * While playing as Samuel J. Stuhlinger the player can hear Zombie like groans unheard by the other players characters. It is implied by the cinematic introduction on solo play that this is an additional voice in Samuel's head to Richtofen's, however it is unconfirmed whether this is the case or if the noises are in fact coming from Stuhlinger himself.
 * In solo or local, there is an opening comic-style movie sequence, explaining how they got there and revealing that Samuel Stulinger has a hidden past.
 * This is the fifth map to have a cinematic opening, with Nacht der Untoten being the first, "Five" being the second, Dead Ops Arcade being the third and Call of the Dead being the fourth.
 * This is also the first Black Ops II Zombie map to have an opening cinematic.
 * The Green Run Navcard can be used in the Die Rise NAV table. However the Die Rise Navcard can't be used in the Green Run NAV table.
 * The can be seen in the distance, confirming its Shanghai location.
 * This is the first Black Ops II Zombie map to contain Mule Kick.
 * This is the third map where the player has the ability to turn on the power on the first round, with Moon being the first and Green Run being the second.
 * This is the first Black Ops II Zombie map where random perks are spawned at specific locations and the third map in all, with the first being Shi No Numa, and the second being Shangri-la.
 * This is the second map to feature elevators, the first being "Five".
 * Some of the zombies wear SDC uniforms, indicating that this map takes place in or slightly before 2025.
 * The comic book loading screen for Die Rise depicts another page of the comic behind it, similar to Call of the Dead's loading screen.
 * On the left top hand corner is the Nuketown Zombies loading screen.
 * Also, on the left hand side of the comic is the Green Run loading screen, which is a postcard, not a comic page.
 * On the right hand side is a part of the next Zombies Map loading screen.
 * There are posters in the room where the PDW-57 is, and one of the posters says "since 1996." Confirming that this map takes place after 1996.
 * Die Rise has the most assault rifles off the wall, at three. It also has the most sniper rifles available, at three.
 * This is the first zombie map to feature a returning female character.
 * This is the second map in Black Ops II with no fog and or fire on the ground, the first being Nuketown Zombies.
 * This map features the highest amount of wall weapons among all other zombie maps, at 14.
 * Unlike TranZit, this map does not require the power switch or the Pack-a-Punch machine to be built.
 * This is the first map where zombies have varying healths in the same round.
 * This is the fourth map where the player does not have to do a special task other than turning on the power to gain access to the Pack-a-Punch Machine, the others being Call of the Dead, Moon (only before entering the Moon) and Town.
 * If one looks to the moon with a sniper, red dots from Moon Griffin station can be seen.
 * In the intro, Misty hold's both her hands on the Remington 870 MCS by the trigger, and never pumps it, but still fires several shots.

Achievements/Trophies

 * High Maintenance (75 Gamerscore.png/Silver Trophy Silver Trophy PS3 icon.png) - In Die Rise, be the architect of their instruction.
 * Vertigoner (10 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, fling 10 zombies in one game.
 * Mad Without Power (30 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, reach round 10 before turning on the power.
 * Shafted (35 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, use Pack-a-Punch and all perk machines in one game.
 * Slippery When Undead (15 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, kill 5 zombies with a single shot from the Sliquifier.
 * Facing The Dragon (10 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, face the dragon head-on before reaching round 2.
 * I'm My Own Best Friend (10 Gamerscore.png/Bronze Trophy Bronze Trophy PS3 icon.png) - In Die Rise, revive yourself.