Forum:COD: Zombies Standalone Game Ideas

Hey guys, ItzzJaay here! I, being an extremely big fan of the zombies mode on Treyarch's Call of Duty's, have been wanting a standalone game dedicated to zombies forever (almost). If they did decide to make a zombies collection game, I think they should include a campaign mode (and a co-op campaign too) in which the player, you, would play through the entire zombies storyline from the beginning. For example, the campaign could start with an explanation of the zombies creation in the form of an audio log from our buddy Dr. Edward Richtofen, giving his backstory, describing Group 935, Der Riese, the discovery of Element 115 and Dr. Ludvig Maxis, whilst we see, through his eyes, the tests (Fluffy, teleportation, etc.) that he, Maxis and other members of 935 (including Groph and Schuster) carried out until Eddy expains how he trapped Maxis and his daughter, Samantha, in a room with a zombified Fluffy, the first Hellhound, after which he becomes slightly saddened. The campaign would be based around taking control of certain characters, plus some extras maybe, and learning the backstory of the whole zombies storyline in general. The multiplayer, on the other hand, would have modes like the co-op campaign i mentioned, the standard zombies survival PLUS a possibly reworked/remastered verison with no perk limit (hate that so much) and some extra perks on certain maps and other facilities that the players can take advantage of, whilst keeping the survival aspect of zombies available to play, grief mode (although not much for it and rarely play it), turned (possibly expanding the range of maps for this mode), and any other gamemodes that could be fun (chaos mode (maybe?), etc.).

The reworked survival/co-op campaign could have a armoury screen accessible via the pre-game lobby where the player can select which map to play on, and character selection for that map (example: Kino der Toten=Original four, Buried=Green run group, etc.) check the leaderboards, their level, rank and progress, view stats, upload screenshots and clips from the theater and a level-up feature where the player can spend skill points they can acquire by levelling up to spend on certain skills to help keep their team alive and survive for longer. Each character could have their own character-specific skill trees (3 skill trees per character?) where each character's skill trees would focus on certain survival tactics. Perks would still be on the standard survival mode of zombies whereas in the reworked survival they can be upgraded via the character's skill trees. The player would acquire their first skill point at level 5 where the player must put the first point onto their action skill, like Tank would be like the weapon specialist of the original group with his skill trees focusing on general survival, his dependence on weapons (the ability to hold more ammo, throw grenades whilst in last stand) and upgrading his action skill which would allow him to pull out dual wield LMGs or a Death Machine which would usually last for around 60 seconds but would be able to be upgraded, decreasing the cooldown and increasing the time they will last for, Nikolai would be the engineer of the original 4 and his action skill would give him the ability to deploy an automatic turret for 60-90 seconds, again time would be increased and cooldown would be decreased with certain skills, Nikolai's skills would allow him to get up to 50%-60% off certain things like doors or weapons or even pack-a-punch or perks, Takeo would be the melee-based tank (hehe) of the 4 where his action skill would enable him to weild dual katanas and unleash a rage and kind of go berserk, his skills would focus on upgrading the katanas to be more powerful, and even having one as a permanent melee weapon, his assassin-like techniques such as his invisibility to zombies (less of a threat to them) and his sneakiness (no stereotypes or racism intended), and finally Edward Richtofen; he is seen as the medic of the 4 and his action skill would allow him to deploy a Maxis drone (the zombies variant of the MQ-27 Dragonfire drone from Black Ops II's multiplayer which appears on the zombies map Origins) for around 1:00-1:30 as a guardian of the group which can heal and revive downed teammates, and grant them a temporary shield if the player invests into a certain skill tree.

I will continue to add ideas to this soon, but if you guys have any suggestions I would be more than happy to see what your opinions would be to this :)