Juggernaut (character)



For the perk of the same name, see Juggernaut.

The Juggernaut is a unique enemy type found in the Special Ops game mode of Call of Duty: Modern Warfare 2 (also found in the Museum level in the campaign). Juggernauts wear a suit modified for high damage resistance, and are able to withstand massive amounts of damage. Juggernauts are first encountered in the "Snatch & Grab" Special Op.

Call of Duty: Modern Warfare 2
Juggernauts are heavily armored and always equipped with the M240 light machine gun that sometimes comes with a sight attached (usually Red Dot Sight or ACOG Sight, but sometimes a Holographic Sight). Because they are armored, they rush the player head-on rather than take cover, but in some missions, they do take cover (most notably on Armor Piercing). It is easy to know when a Juggernaut is coming because an ominous theme plays. There are an infinite number of Juggernauts in "Estate Takedown", though they spawn at random times. If dealing with multiple enemies, the Juggernaut should take top priority as while most enemies will stay behind cover most of the time, the Juggernaut will continue to advance towards the player. Once he is in close proximity, there's often little that can be done to stop him.

In the Museum level (and also in special ops), it can be seen that the crotch guard of the Juggernaut says "Get Sum!" ; his rear section says "Kick Me!"; and the helmet reads "Born to Kill," a reference to the film Full Metal Jacket. A decal of a skull can also be seen in the armour that covers their shoulders.

They appear in Special Ops missions "Snatch & Grab", "Estate Takedown", "Armor Piercing" and "High Explosive". When they do appear, a lone drumbeat sounds.

Strategies

 * The player should always try to keep a distance from an incoming Juggernaut, as the player stands little to no chance when closed up on. However, as a last resort, the player can throw flashbang grenades to stun him for a little bit and run away. Using any automatic firearms such as normal assault rifles and SMGs against him will have almost no effect, so the player's top priority is keeping him away and snipe him before he gets closer.
 * If the Juggernaut does reach you, you can also keep an object similar to the large ammo crate in High Explosive between yourself and the Juggernaut and crouch. Very few bullets will hit you and you can take your time in killing them since headshot are easily obtained from that range. However this method is useless against multiple Juggernauts.
 * On Snatch & Grab when the first Juggernaut comes, hide under the dismembered plane wing. The Juggernaut won't try to shoot through it, back up or crouch down to kill you. You can then use any weapon to kill him. This works best if you have two people and one person acts as cannon fodder, drawing the Juggernaut in closer and shoot at him when in last stand.
 * Another way to chip away a Juggernaut's armor is if both players unload at the Juggernaut constantly at the same time. (Assault rifles, LMG's, Shotguns etc.) Last stand is also a slightly effective way to kill a Juggernaut. If one player is downed by a Juggernaut and another is firing on the Juggernaut, the person downed can fire upon the Juggernaut with an M9 (or which ever side arm chosen), while the other player is shooting away at the Juggernaut with whatever weapon. However, this will only work until the Juggernaut shoots the downed player into limbo. The juggernaut cannot walk over a player in last stand, so a player in last stand can block one or more juggernauts while the other player kills them.
 * One of the best methods to taking out a Juggernaut is to have one player take a sniper rifle and another to use a LMG, the sniper should be able to line up head shots in rapid succession and the gunner needs to be able to hammer the Juggernaut while not getting hit by him. The gunner should line up the Juggernaut and start chipping away at his armor and draw his fire, and when the Juggernaut is too busy to deal with the sniper, he can start lining up head shots. On "Snatch & Grab", a Juggernaut can be downed by 4 shots from an Intervention and 1/4 of a mag from an M240.
 * Additionally, if the player wishes to practice with a Juggernaut, it would be recommended to kill all the characters in the Museum other than the Juggernaut and press the red button that says DO NOT PUSH. He will be armed with a M240, and the player can experiment with the effects of various weapons on him. If wanting to practice with a Juggernaut, using a Riot Shield can be very effective; because it can block the Juggernauts bullets, though it takes 14 shield bashes to kill it. Unfortunately, the Riot Shield is not available in any Spec Op that features Juggernauts.
 * If you take cover under something where the Juggernaut will only be able to hit you if it crouches or goes prone, the Juggernaut will just walk up to you and stand there, meaning that you could take it down with any weapon without fear of being killed.

Recommended weapons
Juggernauts can absorb a ridiculous amount of damage and will usually continue attacking without responding to damage. Certain weapons are more effective at neutralizing Juggernauts, especially those that can stagger or stun.


 * High-powered sniper rifles (i.e. those that can kill with a single shot on the limbs) are effective against Juggernauts. More importantly, these sniper rifles can continuously stun the Juggernaut while doing massive damage. The Intervention, WA2000 and the Barrett .50cal are good examples of this. The Dragunov and M14 EBR, however, are relatively ineffective on a Juggernaut.
 * The Thumper, AT4 and RPG-7 can do significant damage to a Juggernaut. However, they recover quickly from direct hits and it can take many shots to kill one. A direct hit to the head will instantly kill. This is very helpful for the "High Explosive" Spec Ops mission.
 * Flashbangs are very effective tools to help kill Juggernauts. They can stun a Juggernaut for up to five seconds, allowing the player to unload with other weapons or find cover.
 * High-damage output weapons, such as the AA-12 and M240, will quickly chip away at the Juggernaut's health, although Juggernauts don't respond to light damage, making these weapons risky in some scenarios. The LMG however can be a good weapon if you have to engage a Juggernaut in close-quarter and he's lost some health before. The M240 will kill a Juggernaut with half of its magazine to spare. The MG4 is also capable of this, but its lower rate of fire means it is less effective than the M240.
 * Two shots to the legs from a Desert Eagle will cause the Juggernaut to trip and fall
 * Explosives such as Claymores, C4, Grenade Launchers and rockets can stun a Juggernaut, but they need to be positioned in their path and will only do minor damage. Claymore's and C4's require 10 direct hits to kill a Juggernaut.


 * An M4A1 can kill a Juggernaut in about 2 magazines, on Hardened.

Trivia

 * The Juggernaut's walk is the same as that of Makarov's forces during "No Russian".
 * The achievement/trophy that is obtained after killing a Juggernaut in Special Ops, "I'm The Juggernaut..." refers to the Marvel villain Juggernaut, and a viral video featuring said villain in which "I'm the Juggernaut, bitch!" is often repeated. Killing the Juggernaut in the Museum doesn't count towards this, even when the Red Button is pushed.
 * Juggernauts won't react to light fire unless heavily damaged - only higher-caliber weapons will slow them down or do noticeable damage.
 * Knifing a Juggernaut is not recommended unless he has taken sufficient damage or an escape route is nearby - otherwise, once the Juggernaut recovers, the player will almost always die immediately.
 * The Juggernauts fight alongside both Shadow Company (Gen. Shepherd's Army) and Makarov's Elite Mercenaries. For example, in "Snatch and Grab", they are part of Shepherd's soldiers, but in "Estate Takedown" the Juggernauts fight with the Russian mercenaries. They are inevitably Russian considering they shout and yell in Russian in all missions, regardless of allegiance. This is most likely because Special Ops missions have no bearing on the game's story. It could also mean the juggernauts are mercenaries.
 * The Juggernaut will not melee the player - instead he will shoot them at point blank range with his gun. The only time the player can see a Juggernaut using hand to hand combat is in one of the displays in the Museum where he is seen beating up a U.S. Army Ranger while being cheered on by some Russian soldiers.
 * Getting a Game Winning Killcam with a Riot Shield earns the player a comic Juggernaut head callsign and the "Owned" title.
 * It is impossible to put a Juggernaut into Last Stand.
 * It would be somewhat useless for a Juggernaut to put a sight on the weapon though they fire the weapon from the hip.
 * In the museum, before one presses the button, the Juggernaut can be killed with one hit from anything - including a direct hit from a flashbang (as with all other characters). Pressing the button reverts him back to his normal health and durability.
 * Headshots with any type of grenade or rocket launcher are one-shot-kills, unless a grenade fails to explode due to its activation range.
 * A Juggernaut can shoot at a Claymore, exploding it. This is in some ways a useful thing, as if there are different entry ways and you place Claymores at them all, when one explodes, you will know where he is coming from.
 * The Juggernaut's crotch plate has the words "GET SUM" scrawled across it, "KICK ME" on his rear section, and "Born to Kill" on his helmet.
 * Strangely, when the player walks over an M240 w/ Holographic Sight from a fallen Juggernaut, sometimes the pick-up icon will just read "M240".
 * Sometimes, when a Juggernaut takes a sniper rifle shot, he will go prone for a few seconds before he resumes his running.
 * Sometimes, especially in "Snatch and Grab", the Juggernauts will get down on their knees and aim at you. This commonly happens if you are sniping inside the airplane.
 * They were originally planned to use the Striker in combination with M240, but this was taken out for balancing purposes.


 * The Juggernaut's armor is based on real-life Explosive Ordinance Disposal suits which are designed to block shrapnel. The Juggernaut's suit's properties resembles US Army's Cupola Protective Ensemble, however.


 * Even though the Juggernauts fire from the hip, their accuracy is remarkable.
 * They are the most unrealistic enemy's in the game as they can withstand incredible amounts of damage and survive a shot from a grenade launcher.