User blog comment:EightOhEight/The death of a game.../@comment-1260687-20100309064914

There's no shame in running into troubles like that when you're making a game from the ground up. Me and a few of my buddies in high school did a massive conversion for AvP2 and it took us months because the textures were wonky, but we kept at it and got it done. You cn't get frustrated over something like a bad camera angle or you'll never get anything accomplished.