Camp Toccoa

"...and what makes the brass nervous makes us train harder."

Camp Toccoa is the first level in Call of Duty. It serves as a friendly tutorial map that teaches the player how to maneuver and fire in Call of Duty.

Getting Started
The player will start in a field where Martin must look at signs that contain gameplay tips and are genuine world war 2 posters. Once these are looked at, Cpt. Foley gives Martin a breakdown of the compass and that objectives are marked with a star. Once that is complete, the player must run through an obstacle course to learn how to duck, go prone and climb ladders. After completing the course, Foley instructs the player to go to weapons training which is taught by Sgt. Moody. Moody instructs and teaches the player about aiming down the sights, leaning when in cover, how many weapons the player can hold (2 Primary Weapons, a pistol and grenades), explosives, different stances and how the player will be accurate while using different stances and while not moving. Two years later, the player joins up with his platoon and head out for France for D-Day.

Weapons Training
At weapons training, Moody will teach Martin about firing and the advantage of aiming down the sights with an M1 Carbine, Springfield, and Thompson. He'll then learn how to effectively use grenades by throwing them through certain holes in a damaged house. After that, Martin learns about the various medikits and learns how to use an explosive by placing it on a ruined wall.

After finishing the explosive part, the player can either go back and improve on his or her marksmanship or exit the level.

Transcript
For the transcript, see: Camp Toccoa (Level)/Transcript.

Trivia

 * This is the very first level of the Call of Duty series.
 * When Captain Foley orders only the Privates to run the obstacle course, it is possible to find a Corporal, a Sergeant, or even a Lieutenant in the group.
 * It's strange as to how there is an MG42 in the camp grounds. The appropriate weapon would be the M1919 Machine Gun. Infinity Ward most likely did not want to design another machine gun, or the machine gun was actually stolen.
 * This is the one of three levels the player does not have a pistol in. The other levels are Battleship Tirpitz and Stalingrad (level)
 * The player cannot climb the ladder to the tower that Sgt. Moody is in.
 * If the player looks up the ladder on the tower with Sgt. Moody in it, there is no opening.
 * Elder should not be at this camp because he is wearing the 82nd Airborne patch, and the 82nd never trained at Toccoa. Bell.jpg
 * In the crawling zone there is a sign that reads: "Here lies Pvt. Bell he didn't keep his head down!".

Video
http://www.youtube.com/watch?v=cD9Ykv_UH7A&feature=PlayList&p=26F63F2CBE593B8D&index=0 http://www.youtube.com/watch?v=cOD8iMo7cTM&feature=PlayList&p=26F63F2CBE593B8D&index=1&playnext=2&playnext_from=PL