Type 25

"Fully automatic assault rifle. High rate of fire with moderate recoil."

- Description

The Type 25 is a fictional Chinese bullpup assault rifle that appears in Call of Duty: Black Ops II.

Multiplayer
The Type 25 is the second weapon in the Assault Rifle category, unlocked at level 4. The Type 25 has relatively low damage per shot, killing in four rounds up close, or three if one is a headshot. At long range, it takes five rounds to kill and is not affected by headshot modifiers. It performs similarly to the FAMAS from Call of Duty: Black Ops, with similar attributes such as a high fire rate and low recoil, but with lower damage. It compensates for its lower shot damage with a high rate of fire and low recoil. Type-25 is a burst gun!

It is surprisingly effective at all ranges, but shines in close to mid-range engagements. Despite its low recoil, it may be preferable to fire in controlled bursts at particularly long ranges. The iron sights are clear and open, leaving optical attachments largely up to the user's preference. It has a longer than average reload time, which can be mitigated by the Fast Mag attachment. It also has an average hip-fire spread which can be tightened via the Laser Sight attachment.

The January 26 patch reduced the idle sway of all Assault Rifles. The hipfire spread of the Type 25 was also tweaked slightly, allowing for better performance when firing from the hip. The headshot multiplier was also tweaked, allowing for fewer shots to kill over long ranges as long as at least one is a headshot.

The March 12 patch increased movement speed slightly while wielding the Type 25 and also increased its medium range damage, making it a stronger competitor against other assault rifles. The Type 25's movement speed is now 96.5%, as opposed to the normal assault rifle speed of 95%.

Zombies
The Type 25 appears in Zombies mode and is available from the Mystery Box for 950 points. The Type 25 suffers from low ammo, low damage and very high and unpredictable recoil after round 10. It can help in the accumulation of points, but overall isn't a recommended weapon. It's most effective at killing zombies with headshots, especially when upgraded. When Pack-a-Punched, it becomes the Strain 25. It starts out with a 30-round magazine with 270 rounds in reserve, higher damage, and two attachments, a Reflex Sight and a Fast Mag. It can be Pack-a-Punched multiple times for 2000 points like many of the 2025 weapons. It yields new attachments, but keeps the Fast Mag. These attachments include a Grenade Launcher, EOTech, Target Finder and a MMS. It performs much better than without being Pack-a-Punched, but it may suffer from ammo shortages in later rounds.

Attachments

 * Reflex Sight (unlocked weapon level 2)
 * Quickdraw (unlocked weapon level 3)
 * Fast Mag (unlocked weapon level 4)
 * ACOG Scope (unlocked weapon level 5)
 * Foregrip (unlocked weapon level 6)
 * Adjustable Stock (unlocked weapon level 7)
 * Target Finder (unlocked weapon level 8)
 * Laser Sight (unlocked weapon level 9)
 * Select Fire (unlocked weapon level 10)
 * EOTech Sight (unlocked weapon level 11)
 * Suppressor (unlocked weapon level 12)
 * FMJ (unlocked weapon level 13)
 * Hybrid Optic (unlocked weapon level 14)
 * Extended Clip (unlocked weapon level 15)
 * Grenade Launcher (unlocked weapon level 16)
 * MMS (unlocked weapon level 17)

Trivia

 * The Type 25 appears to have some variant of digital camouflage on it by default.
 * In the E3 demo, it reused the M14's reload sound.
 * The Type 25 replaced the Type 95 at some point after the E3 demonstration of the game, as indicated by the Type 25 reusing the Type 95's E3 pickup icon. This is supported by the fact that the Type 25 is still referred to as Type 95 in most game files.
 * Adding a Laser Sight blocks off the lower half of the Iron Sights.