User blog comment:Flamesword300/My pre-release concerns for COD:Advanced Warfare/@comment-4872910-20141017204516

Danger Close was a minor nuisance in Ghosts, it will be the same in Advanced Warfare. And Toughness has apparently been reduced in effectiveness for this game. The Drone Grenade moves at about the same as walking speed and it can be shot if you turn around and destroy it. All Exo-Abilities (including Cloak) barely last a couple seconds. Stealth perks working while only moving was a horrible idea. It's good for people who wanted to flank, but it also made actual stealth play less viable and the UAV more powerful. I think people are forgetting that the anti-UAV perks are to balance out the UAV. I'm all for more OPEN maps, but bigger maps (well, bigger than they are now) aren't necessary. The special weapons are all different in some statistical way. They all add something and trade something else off in return. Shotguns like that with Call of Duty maps and gameplay would be a horrible idea. It's better off keeping them like they are now. Weapon Balance is making sure no one gun outplays the other in any more so than the others in its respective category, not making every gun unique.