User blog comment:Callofduty4/MW3 and BF3 reviews/@comment-1187034-20111118192158/@comment-92.84.64.92-20111118203413

The general layout design and flow is what I'm arguing about. Most of the criticism towards Bf has came to it's level design because it was extremely linear, very restrictive, had bad A.I. and had tons of scripted action everywhere. The plot received less hate, but it was still generic, it was told in a rather boring and confusing way and was very cliche. Mw3 suffers from the same bad design, like the past titles did. But MW3 continues the MW story and has an excuse to be cliche, but is quite good in my opinion (referring to the events that happen in it and how they are told). Most of the recent games do focus on making the campaign an interactive movie, but there's a line between the plot and the gameplay (the design). If the plot is good, it doesn't mean that the gameplay will also be good, the game is not actually a movie, it's a game. I for one dislike to be dragged through the same linear level and continually be told what to do and have no choice on the action that happens or take any decisions. That's why I said they are both bad (yes, i forgot to add -in terms of design-).