User:Foxtrot12

A History Lesson
Infantry has always been the backbone of any army. Tough,Brave,Strong,Expendable,and willing to do anything even if it promises death. Throughout history armies have always found ways to support infantry tanks, ships, bombers, ect. But infantry always leads the charge. Infantry is divided into squads and if a squad has what it needs, knows what to do, and has the right people they can be nearly unstopable. In Call Of Duty Modern Warfare 2 the same concept applies. If a squad works together to support each other they always win but squads need to use their perks, weapons, and killstreaks to their teammates advantage. You work together to survive and win. What follows is the classes, methods, and tactics used by a squad in Modern Warfare 2 tactics that made us nearly unstopable.

The Art of War
Domination on Rundown five enemies move towards the bridge where B is from the east side. On the west side are the six members of Fire Team Delta. There is a sniper in the second story of the bar on the west side he throws a smoke grenade on the bridge. The smoke blinds the enemy tangos and allows the sniper to use his thermal scope to pick one off through the smoke. One down below the sniper two Delta Team members one with a M4A1 and another with a M240 start to open fire when the smoke clears taking out one more. Two down a speed class starts running to where the two soldiers are taking cover across the bridge he is picked off by FAL and M16 fire from the bridge to the north. Three down now Delta has a surprise in store for the two soldiers firing blindly at where the sniper is taking cover the M240 soldier pops out and fires a few rounds blindly onlt injuring one. The two tangos across the bridge take the bait. On B is a C4 and under the bridge a soldier has jumped down and now he waits. So when the sniper says now he activates the C4 it blows up one and injures the other. Four down the wounded tango is picked off by the sniper. Five down but then a sixth hostile across the street opens fire he is up on the balcony with a sniper he hits the sniper but the two man team from the north bridge has flanked around right below the sniper. One has the SitRep perk and sees a claymore near the siper's feet he calls it out to the sniper who pops up and uses FMJ to shoot through the sniper's cover hitting the claymore and killing the sixth hostile. All in all Delta suffered no deaths and took out six hostiles in style and in around one minute. This was the War Fire Team Delta used. A war i will share by presenting classes killstreaks to be used with classes and tactics for them.

Foxtrot 12
Primary: M4A1 Holographic Sight and Shotgun

Secondary: Thumper

Equipment: Semtex

Special Grenade: Flashbang

Perk 1: Bling

Perk 2: Stopping Power

Perk 3: Last Stand

Death Streak: Martydom

Killstreaks: Predator Missle, Harrier, and Pave Low.

This is the main assault class with an assault rifle, shotgun, and grenade launcher. The M4 is an excellent rifle the Holographic is a sight with no shake unlike an acog and do not underestimate the shotgun. The thumper is like a more precise acurate grenade launcher capable of leveling sniper positions or infantry and the semtex can easily break a riot shield. Due to the fact that it is assault the killstreaks are not high. This class commonly leads the charge making Martydom a good deathstreak. However you will rarely gets alot of kills in one life. It is best used with the Omega 12 class for basic assault and heavy fighting.

Omega 12
Primary: M240 ACOG

Secondary: AT4-HS

Equipment: C4

Special Grenade: Flashbang

Perk 1: Scavenger

Perk 2: Danger Close

Perk 3: Steady Aim

Deathstreak: Final Stand

Killstreaks: Predator Missle, Harrier, and Chopper Gunner

This class acts as a wingman to Foxtrot the two combined make fire team 1. It is like an assault but with a more explosive twist. It does have the capacity to sometimes get a choper gunner. The LMG has the clip size and the AT4 can take out multiple enemies with one shot and level sniper positions with a spotter it can become an explosive sniper rifle. It is an assault class but normally stays behind and covers Foxtrot with an LMG and rocket.

Beta 12
Primary: ACR Silencer and Heartbeat sensor

Secondary: G18 Extended Magazine and Akimbo

Equipment: C4

Special Grenade: Smoke

Perk 1: Bling

Perk 2: Hardline

Perk 3: Scrambler

Deathstreak: Final Stand

Killstreaks: UAV, Counter UAV, and Sentry Turret

Far from a heavy hitter Beta is a support class. Someone who goes with fire team 1 or fire team 2 staying in the back he can use scrambler to cover his team making them invisible and confusing the enemy on how many people you have. He can use his heartbeat sensor to locate enemies for his teammates and to protect himself and the silencer helps his cover in a battle. He can throw a smoke grenade to cover his team or to help his sniper. His killstreak allows for a team to find enemy be covered when he is not there and help to forify a position. It is not a fun role to play but it is a vital one.

Gamma 12
Primary: M16 with ACOG

Secondary: Stinger

Eqipment: Claymore

Special Grenade: Smoke

Perk 1: Scavenger

Perk 2: Cold Blooded

Perk 3: SitRep

Deathstreak: Final Stand

Killstreak: Predator missle, Harrier, Stealth Bomber

Gamma is part of Fire Team 2 a hunter class designed to eliminate killstreaks find devices like claymores for teammates. And pick off people acurately with the M16 it is like a field sniper capable of flanking and running through smoke for cover. It cannot last long in a fight and is best used supporting Fire Team 1. And the Cold Blooded and Stinger help clear the path for teammates.

Alpha 12
Primary:FAL with Acog and FMJ

Secondary: Spas-12 with Holographic Sight and Extended Magizines

Equipment: Throwing Knife

Special Grenade: Flashbang

Perk 1: Bling

Perk 2: Stopping Power

Perk 3: Steady Aim

Deathstreak: Final Stand

Killstreak: Harrier, Pave Low, and EMP

The firepower of Fire Team 2 Alpha escorts Gamma and supports Fire Team 1. The Fal with FMJ and stopping Power can be one mean Mother and the Spas-12 is the same. The killstreaks are a bit higher and harder but worth the payoff. This is almost Assault and could join up with Fire team 1 if needed. While it has firepower it's not a main attack class it has three jobs Support Fire Team 1, act as a recon/spotter unit for the rest of the team, and to ''babysit" Gamma.