User blog comment:Eazymhd1402/Top 5 multiplayer maps that should be remade/@comment-24737457-20160516150601/@comment-1916935-20160528014425

"all you have to do is make changes that's never been done."
 * Yeah, this is not true. You can do something that's never been done before, but do it in a shitty/non memorable way and have it not be innovative until someone does it better later on. There's a reason why Maze War (one of, if not the first FPS games) doesn't make lists of the most innovative games while Doom does; there's a reason people say BO3's wallrunning is a ripoff of Titanfall and not Brink (sorry Sam). Sure things that are not popular/successful/overlooked may receive more attention later on, but rarely do they ever match the more popular/successful properties.

And Evolve hasn't even been out for a year and a half yet, it's far too early to call it "innovative", nor was its 4v1 multiplayer in any way a new concept.

"...because they're not fact's, but instead are personal perspectives..."
 * No, it's pretty easy to look at something and see how it influenced the medium after it was released, often times directly. You can look at most FPS games and easily see how the original Doom, Halo and CoD4 have influenced them. You can look at most open world games (especially crime based ones) and see how GTA III influenced it. It's pretty hard to claim that say, Doom or CoD4, aren't innovative while Bulletstorm or Resistance: Fall of Man are.