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:''Jeśli chodziło ci o wariant występujący w [[Call of Duty 4: Modern Warfare]] wejdź na stronę [[MP5]].''
   
:'' For the [[Call of Duty 4: Modern Warfare]] variant, see the [[MP5]].''
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'''[[wikipedia:MP5K|MP5K]]''' Jest [[Pistolet Maszynowy|Pistoletem Maszynowym]] Występującym w ''[[Call of Duty: Modern Warfare 2]] i [[Call Of Duty: Black Ops]]
 
The '''[[wikipedia:MP5K|MP5K]]''' is a [[submachine gun]] featured in ''[[Call of Duty: Modern Warfare 2]]'' and'' [http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops Call of Duty: Black Ops]''.
 
 
 
==[[Call of Duty: Modern Warfare 2]]==
 
==[[Call of Duty: Modern Warfare 2]]==
{{gunbox
 
   
 
===Kampania===
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MP5K jest Używane w misjach [[Atak]], [[Gniazdo Szerszeni]] i [[Eksodus]], przez towarzyszących [[Rangers|Rangersów]], wielu przeciwników najczęściej w połączeniu z [[Tarcza|tarczą]], a oprócz tego jeszcze przez członków [[Navy Seals|Navy Seals]] i [[Task Force 141]]
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W [[Multiplayer|Multiplayerze]] MP5K Posiada rączkę Jednak W [[SinglePlayer]] nie
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Jest także jedną z broni w [[Wróg Mojego Wroga]] z [[Tłumik|Tłumikiem]] i [[Celownik Laserowy|Celownikiem Laserowym]]
 
===Multiplayer===
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MP5K to jeden z pierwszych Pistoletów maszynowych, odblokowany po osiągnięciu 4-go poziomu w momencie gdy gra oddaje do dyspozycji użytkownika system [[Create-A-Class]]
   
|float = right
 
|image = [[File:MP5K.png]]
 
|damage = 40-20 (MP)
 
|mult = Head: 1.4, Chest: 1, Limbs: 1 (MP)
 
|magazine = 30-45(Extended Mags)
 
|level = Level 4 (Private First Class)
 
|maxammo = 180 (MP)
 
|reload = 2.54s loaded, 3.3s unloaded
 
|rof = 850 RPM
 
|range = 900-1300m (400-900m Suppressed) (MP)
 
|recoil = Medium
 
|pen = Low
 
|fire = Automatic
 
|used = [[Brazilian Militia]], [[OpFor]], [[Internal Troops]], [[US Army Rangers]], [[Task Force 141]], [[Navy SEALs]], [[Shadow Company]]
 
|pickup = MW2 Pickup MP5k.png
 
}}
 
===Campaign===
 
The MP5K is seen being used in "[[Takedown]]", "[[The Hornet's Nest]]", and "[[Exodus (Modern Warfare 2)|Exodus]]" by fellow [[U.S. Army Rangers|Rangers]], by various hostiles in conjunction with a [[Riot Shield]], by several [[U.S. Navy SEALs|Navy SEAL]] members, and [[Task Force 141]]. In multiplayer the MP5K has a foregrip, however, in the singleplayer modes it does not. It is also one of the starting weapons in "[[The Enemy of My Enemy]]", with a [[Silencer]] and [[Red Dot Sight]].
 
 
===Multiplayer===
 
   
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Jutro Dokończę do ^&@$%#( sorry ale się wkurzyłem)
 
The MP5K is one of the first SMGs unlocked, available at Level 4 when [[Create-A-Class]] is unlocked. The weapon has a high rate of fire, and therefore has unpredictable and moderately high recoil. As such, it is very difficult to kill at range, and its low damage at range also hinders this. However, at medium ranges, the recoil can be used to the player's advantage, due to the fact that the kill bullet will hit the head, giving plenty of headshots. It is one of the less commonly used SMGs because of these reasons, and also because the [[UMP45]] is unlocked with it, which has less recoil, higher damage and has better range stats. With the rapid fire attachment, its recoil is almost uncontrollable, and will only be useful in close quarters. The Red Dot or [[Holographic sight]] can assist in tap-firing at range due to the precise targeting system it also becomes a bit more steady with red dot sight attachment. However, the iron sights (which are the same as the ''[[Call of Duty 4: Modern Warfare]]'' [[MP5]]) are open and clear, which for many players means that a sight attachment is not needed, freeing the slot up for a more useful attachment, such as extended magazines. It is not advisable to silence this weapon, as doing so reduces its already small three hit kill range (without [[Stopping Power]]). However, the silencer can help in recoil reduction, by a small margin. If the [[ACOG Scope]] is equipped with the MP5K the recoil is unpredictable, and firing in full-auto accurately will be impossible unless at very close range. The MP5K is more useful than the other SMGs at close range, due to high damage combined with a high rate of fire. However, it is the worst SMG to use at long ranges due to its extremely unpredictable recoil and low damage at range. The MP5K is deadly in the right hands, even at long distances. Contrary to many beliefs in the multiplayer community, the MP5K is fairly accurate if semi-automatically shooting at range; there is little visual recoil; although firing semi auto is difficult to perform/master. An effective tactic to use with this weapon is hip firing via Steady Aim. A rather unknown fact (due to the high rate of fire) is that the MP5K is capable of 2-shot kills to the chest with [[Stopping Power]].
 
The MP5K is one of the first SMGs unlocked, available at Level 4 when [[Create-A-Class]] is unlocked. The weapon has a high rate of fire, and therefore has unpredictable and moderately high recoil. As such, it is very difficult to kill at range, and its low damage at range also hinders this. However, at medium ranges, the recoil can be used to the player's advantage, due to the fact that the kill bullet will hit the head, giving plenty of headshots. It is one of the less commonly used SMGs because of these reasons, and also because the [[UMP45]] is unlocked with it, which has less recoil, higher damage and has better range stats. With the rapid fire attachment, its recoil is almost uncontrollable, and will only be useful in close quarters. The Red Dot or [[Holographic sight]] can assist in tap-firing at range due to the precise targeting system it also becomes a bit more steady with red dot sight attachment. However, the iron sights (which are the same as the ''[[Call of Duty 4: Modern Warfare]]'' [[MP5]]) are open and clear, which for many players means that a sight attachment is not needed, freeing the slot up for a more useful attachment, such as extended magazines. It is not advisable to silence this weapon, as doing so reduces its already small three hit kill range (without [[Stopping Power]]). However, the silencer can help in recoil reduction, by a small margin. If the [[ACOG Scope]] is equipped with the MP5K the recoil is unpredictable, and firing in full-auto accurately will be impossible unless at very close range. The MP5K is more useful than the other SMGs at close range, due to high damage combined with a high rate of fire. However, it is the worst SMG to use at long ranges due to its extremely unpredictable recoil and low damage at range. The MP5K is deadly in the right hands, even at long distances. Contrary to many beliefs in the multiplayer community, the MP5K is fairly accurate if semi-automatically shooting at range; there is little visual recoil; although firing semi auto is difficult to perform/master. An effective tactic to use with this weapon is hip firing via Steady Aim. A rather unknown fact (due to the high rate of fire) is that the MP5K is capable of 2-shot kills to the chest with [[Stopping Power]].
   

Wersja z 20:21, 31 paź 2010

Jeśli chodziło ci o wariant występujący w Call of Duty 4: Modern Warfare wejdź na stronę MP5.

MP5K Jest Pistoletem Maszynowym Występującym w Call of Duty: Modern Warfare 2 i Call Of Duty: Black Ops

Call of Duty: Modern Warfare 2

Kampania

MP5K jest Używane w misjach Atak, Gniazdo Szerszeni i Eksodus, przez towarzyszących Rangersów, wielu przeciwników najczęściej w połączeniu z tarczą, a oprócz tego jeszcze przez członków Navy Seals i Task Force 141 W Multiplayerze MP5K Posiada rączkę Jednak W SinglePlayer nie Jest także jedną z broni w Wróg Mojego Wroga z Tłumikiem i Celownikiem Laserowym

Multiplayer

MP5K to jeden z pierwszych Pistoletów maszynowych, odblokowany po osiągnięciu 4-go poziomu w momencie gdy gra oddaje do dyspozycji użytkownika system Create-A-Class


Jutro Dokończę do ^&@$%#( sorry ale się wkurzyłem)

The MP5K is one of the first SMGs unlocked, available at Level 4 when Create-A-Class is unlocked. The weapon has a high rate of fire, and therefore has unpredictable and moderately high recoil. As such, it is very difficult to kill at range, and its low damage at range also hinders this. However, at medium ranges, the recoil can be used to the player's advantage, due to the fact that the kill bullet will hit the head, giving plenty of headshots. It is one of the less commonly used SMGs because of these reasons, and also because the UMP45 is unlocked with it, which has less recoil, higher damage and has better range stats. With the rapid fire attachment, its recoil is almost uncontrollable, and will only be useful in close quarters. The Red Dot or Holographic sight can assist in tap-firing at range due to the precise targeting system it also becomes a bit more steady with red dot sight attachment. However, the iron sights (which are the same as the Call of Duty 4: Modern Warfare MP5) are open and clear, which for many players means that a sight attachment is not needed, freeing the slot up for a more useful attachment, such as extended magazines. It is not advisable to silence this weapon, as doing so reduces its already small three hit kill range (without Stopping Power). However, the silencer can help in recoil reduction, by a small margin. If the ACOG Scope is equipped with the MP5K the recoil is unpredictable, and firing in full-auto accurately will be impossible unless at very close range. The MP5K is more useful than the other SMGs at close range, due to high damage combined with a high rate of fire. However, it is the worst SMG to use at long ranges due to its extremely unpredictable recoil and low damage at range. The MP5K is deadly in the right hands, even at long distances. Contrary to many beliefs in the multiplayer community, the MP5K is fairly accurate if semi-automatically shooting at range; there is little visual recoil; although firing semi auto is difficult to perform/master. An effective tactic to use with this weapon is hip firing via Steady Aim. A rather unknown fact (due to the high rate of fire) is that the MP5K is capable of 2-shot kills to the chest with Stopping Power.

In Hardcore game modes, the MP5K is a one hit kill at close range, and a two hit kill at long range. If Stopping Power is used, it will only need a one-hit headshot to kill at long range. However, this is inadvisable due to its high rate of fire. Overall, these factors make it an ineffective alternative to the UMP45, and is therefore less popular. It is, however, more effective than the UMP45 in close quarters due to its higher rate of fire and equal maximum damage.

At close range, it is one of the most powerful weapons, with high max damage and fire rate. Akimbo is a very popular and logical attachment choice for the MP5K. Using Bling with Akimbo and Rapid Fire as well as the Stopping Power and Steady Aim perks will create a class which is almost unmatchable in CQC (albeit fairly useless for Medium and especially Long range combat).


Weapon attachments

  • Rapid Fire
  • Akimbo
  • Red Dot Sight
  • Holographic Sight
  • Silencer
  • ACOG Scope
  • Thermal Scope
  • FMJ
  • Extended Mags


Call of Duty: Black Ops

Szablon:Gunbox The MP5K is set to appear in Call of Duty: Black Ops as a prototype variant. It is equipped with a unique foregrip which is only featured on the prototype variant. It looks quite different than the one from Modern Warfare 2 incarnation, lacking the RIS Kit and overall modular design. It has considerably less recoil, and side to side rocking than its Modern Warfare 2's counterpart.

Attachments

  • Red Dot Sight
  • Suppressor
  • Reflex
  • ACOG Sight
  • Rapid Fire
  • Extended Magazines

Gallery

Trivia

Call of Duty: Modern Warfare 2

  • In campaign the MP5K has no foregrip. However, in multiplayer the foregrip is included.
  • In multiplayer a silenced MP5K is titled "MP5K Suppressed". However in single player it is called the "MP5KSD".
  • The MP5K is the secondary weapon of Riot Shield users in the campaign and Spec Ops.
  • When the player uses Red Dot Sight on the MP5K, it says "MP5K Red Dot".
  • The MP5K's serial number is 081223SR.
  • The MP5K is used by more factions than any other gun in Modern Warfare 2.
  • This and the UMP45 are the first submachine guns to be unlocked.

Call of Duty: Black Ops

  • Compared to the Modern Warfare 2 rendition of the MP5K, the gun has considerably less recoil in Black Ops where it is fired on full auto with little muzzle climb or side-to-side rocking.
  • The MP5K in Black Ops has a unique Foregrip not found on the Modern Warfare 2 version. This may be due to the Black Ops version being a prototype.

Video

thumb|left|480px|Gameplay with Akimbo MP5ks

See also

Szablon:CoD6 Weapons Szablon:CoD7 Weapons