Call of Duty Wiki
Call of Duty Wiki
Line 30: Line 30:
   
 
==[[Thief]] Round==
 
==[[Thief]] Round==
In Five, every few rounds will result in the Thief round. Like the Hellhounds, this is a special round with no regular zombies. Unlike the hellhounds, they cannot kill the player. The thief will chase after the player, and upon catching them, will take the gun the player has equipped. This can be excruciating in later rounds, especially if the player has a high-powered and/or pack-a-punched gun equipped. The thief will run around through the teleporters, until reaching the teleporter which brings the player to the starting room, upon which the thief vanishes. The player can kill the thief and take his or her gun back, or fail and see their guns disappear. They are also not attracted to monkey bombs like other zombies. One way to slow them down is to shoot them in the leg, as they will start crawling, or aim for the head if you trust your marksmanship. Killing the thief will result in a max ammo and a power up. Not killing him will only result in a max ammo. Killing the thief before he takes the player's weapon also unlocks an achievement/trophy. In addition, killing him before he does any damage will yield a Bonfire Sale, a powerup that opens the Pack-a-Punch room and cuts the price on it to 10 points. He will only appear ''after'' the power is turned on.
+
In Five, every few rounds will result in the Thief round. Like the Hellhounds, this is a special round with no regular zombies. Unlike the hellhounds, they cannot kill the player. The thief will chase after the player, and upon catching them, will take the gun the player has equipped. This can be excruciating in later rounds, especially if the player has a high-powered and/or pack-a-punched gun equipped. The thief will run around through the teleporters, until reaching the teleporter which brings the player to the starting room, upon which the thief vanishes. The player can kill the thief and take his or her gun back, or fail and see their guns disappear. They are also not attracted to monkey bombs like other zombies. One way to slow them down is to shoot them in the leg, as they will start crawling, or aim for the head if you trust your marksmanship. Killing the thief will result in a max ammo and a power up. Not killing him will only result in a max ammo. Killing the thief before he takes the player's weapon also unlocks an achievement/trophy. In addition, killing him before he does any damage will yield a Bonfire Sale, a powerup that opens the Pack-a-Punch room and cuts the price on it to 1,000 points. He will only appear ''after'' the power is turned on.
   
 
==DEFCON==
 
==DEFCON==

Revision as of 19:43, 14 November 2010

The subject of this article appeared in Call of Duty: Black Ops.

"Do not pray for easy lives my friends, pray to be stronger men."
John F. Kennedy

"Five" is the second of three zombie maps in Call of Duty: Black Ops. The map is unlocked after finishing the campaign on any difficulty or typing in "3ARC UNLOCK" on the computer in the main menu, and it is set in the Pentagon.


Characters

"Five" features four significant real life figures from the Cold War era:

  • John F. Kennedy - 35th President of the United States (1961 - 1963)
  • Robert McNamara - U.S. Secretary of Defense (1961 - 1968)
  • Fidel Castro - Prime Minister of Cuba (1959 - 1976), President of Cuba (1976 -2008)
  • Richard Nixon - U.S. Presidential Candidate (1960), 37th President of the United States (1969 - 1974)

This marks the first time in the Call of Duty franchise that a President of the United States is an option as a playable character.


Thief Round

In Five, every few rounds will result in the Thief round. Like the Hellhounds, this is a special round with no regular zombies. Unlike the hellhounds, they cannot kill the player. The thief will chase after the player, and upon catching them, will take the gun the player has equipped. This can be excruciating in later rounds, especially if the player has a high-powered and/or pack-a-punched gun equipped. The thief will run around through the teleporters, until reaching the teleporter which brings the player to the starting room, upon which the thief vanishes. The player can kill the thief and take his or her gun back, or fail and see their guns disappear. They are also not attracted to monkey bombs like other zombies. One way to slow them down is to shoot them in the leg, as they will start crawling, or aim for the head if you trust your marksmanship. Killing the thief will result in a max ammo and a power up. Not killing him will only result in a max ammo. Killing the thief before he takes the player's weapon also unlocks an achievement/trophy. In addition, killing him before he does any damage will yield a Bonfire Sale, a powerup that opens the Pack-a-Punch room and cuts the price on it to 1,000 points. He will only appear after the power is turned on.

DEFCON

Another major gameplay element of this map is the DEFCON (Defense Readiness Condition) feature. In the main room of the Pentagon, there are a series of switches that will raise the Pentagon's DEFCON level. After hitting four switches, and putting the Pentagon at DEFCON 5, a secret "panic room" will open up. This room contains the Pack-a-Punch machine. The DEFCON system is the only way to access the Pack-a-Punch on this map. However, one may access this room if they are lucky enough for the teleporter to teleport them there instead of the lab.


Trivia

File:Five Zombies.jpg
  • The name refers to both the DEFCON levels (of which there are five) and the sides of the Pentagon.
  • This map, like Kino der Toten and Der Riese, includes a Teleporter. Unlike those two, however, the player does not need to pay for trips through the teleporters, and the player can walk right into them. Zombies can also go through teleporters, unharmed.
  • Like Shi no Numa, this map doesn't have Nazi Zombies, instead these zombies are American. However, it is unknown if the scientist zombies are American or German, as the scientists are German in the game's campaign.
  • This is the only zombie map to take place in the United States.
  • In one of the corridors the player can see a picture of Roebuck from Call of Duty: World at War.
  • If the player tries to enter the panic room before going through the DEFCON levels, the player will be denied access and the text: "115 Clearance Required" will appear at the bottom of the screen. This is reference to Ununpentium, also known as Element 115 which might imply that the Pack-a-Punch Machine uses Ununpentium.
  • In the hallway, there are several pictures referencing Call of Duty: World at War, such as a plaque mentioning the battle of Peleliu, and Sgt. Roebuck at the Battle of Peleliu.
  • This map is not on the Wii version.
  • If the player presses the use button (Square for PS3, X for Xbox 360 and F for PC) on the three telephones the song 'Won't Back Down' By Eminem will start to play which is the first musical easter egg that is not owned by Treyarch.
  • Kino der Toten and "Five" both have roaming mystery boxes meaning they will always be in a different spot everytime you start.
  • It is the first map where players can destroy a barrier by breaking windows.
  • "Five" is the first map since Zombie Verruckt which is entirely indoors.
  • Out of the 4 playable characters,Fidel Castro is the only one who is still alive today.
  • In the cutscene it is strange as when Presedent Kennedy presses the button, on the wall there is a ray gun right of the bowie knife.

Quotes

Main Article: Five/Quotes

Video

300px300px|left