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For similar revolvers, see Python and .44 Magnum.

The .357 Magnum is a revolver featured in Call of Duty: World at War, Call of Duty: Black Ops: Declassified and Call of Duty: Modern Warfare.

Call of Duty: World at WarEdit

.357 Magnum menu icon WaW
.357 Magnum
Damage 50-30 (MP)
1,000 (NZ)
Damage Multipliers Head: 1.4, Chest: 1, Limbs: 1
Weapon Class Side Arm
Magazine Size 6 rounds
Unlocked Level 49
Cost (Zombies) 950 (Mystery Box)
Starting Ammunition 6+18 (MP)
Maximum Ammunition 6+42 (MP)
6+80 (NZ)
Reload Time 3 seconds
Rate of Fire 1200 RPM (MP)
187 RPM (NZ)
Range (explanation) 8.25m-30m
Recoil High
Penetration Medium
Fire Mode Double-action (semi-automatic)
Used by United States Marine Corps, Imperial Japanese Army, Red Army, Wermacht
HUD icon .357 Magnum pickup WaW
Console codename(s) sw_357


The .357 Magnum, also known as SW 357 within game files, is not available in the campaign. In multiplayer, it is unlocked at Level 49. It is a powerful sidearm for those who want to take down the enemy in the least amount of shots. Like most revolvers in the series, it holds only 6 rounds. The .357 Magnum is capable of a high rate of fire. Compared to the Desert Eagle in Call of Duty 4: Modern Warfare, the .357 seems to have more accuracy and not as high recoil, however the recoil from each round pushes the nose of the gun up quite a bit before resting back into position; when firing rounds as rapidly as possible, each shot is pushed up into a distinct straight, vertical line. In a burst of six aimed directly to the head, it is possible that five will completely miss. Because the gun is so powerful, aiming down to the chest or gut will produce a kill in two (from short distance) to three (from long distance) shots while using Stopping Power. In hardcore modes it is a one shot kill at any range. Overall, this gun is ideal for many classes, but it is a fine sidearm, no matter how the player plays. Those with sniper rifles will find that the .357 can easily take out anyone that's in the players way while traveling to a location, while submachine gun and light machine gun users will find that the .357 is a trusty sidearm when the players magazine is empty, and the player still needs to engage a target.

Reloading this weapon is, however, slow; it takes approximately three seconds. It should also be noted that this sidearm only holds six shots in its cylinder, and therefore the player will be forced to reload often. Thus, it is best to pair it with another weapon with slow reloads and use Sleight of Hand.

Nazi ZombiesEdit

In Nazi zombies, it is a powerful weapon, being able to kill up to three zombies in one shot on early rounds. The recoil is reduced compared to multiplayer and the reload time remains unchanged. It is an ideal backup gun for fighting Hellhounds. The only drawbacks are that it reloads every six shots, possibly costing the player their life. The .357's one-shot kill ability is lost around round 15.

The .357 is also a good weapon for covering windows while camping. In multiplayer, the player can fire the .357 Magnum with very short delays (5ms per shot), but in Nazi Zombies the fire rate is lower, though this can be changed using Double Tap Root Beer.

When upgraded via the Pack-a-Punch Machine in Der Riese, this weapon becomes ".357 Plus 1 K1L-u", receiving an increase in damage over range. Overall it is a good weapon for early rounds, but it would be ideal to trade this weapon after round 15. It is not necessarily a good idea to upgrade this weapon, because its capacity and maximum amount of ammo given doesn't increase at all; the only thing that is gained from upgrading it is its slight increase in the firepower. However, it will be used instead of the M1911 if the user is downed, meaning the downed player can provide more useful cover fire while/until they are revived. However, compared to the upgraded M1911 or the Ray Gun, the .357 Plus 1 K1L-u is pretty dismal.

.357 Magnum vs .357 Plus 1 K1L-uEdit

.357 Magnum .357 Plus 1 K1L-u
.357 Magnum WaW .357 Plus 1 K1L-u WaW
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.1
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.0
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 187 RPM max 187 RPM max
Magazine size 6 6
Max ammo 6+80 6+80
Reload 3 3
Mobility High High
Extras Higher damage at long ranges.



Call of Duty: Black Ops: DeclassifiedEdit

.357 Magnum
Weapon Class Handgun
Magazine Size 6 rounds
Starting Ammunition 6+18 (MP)
Fire Mode Double-action (semi-automatic)

The .357 Magnum appears in Call of Duty: Black Ops: Declassified. It uses the same weapon model as the Python from Call of Duty: Black Ops and performs similarly to its counterpart. However, unlike its counterpart, it has a Speed Reloader by default.



Call of Duty: Modern WarfareEdit

Weapon Class Handgun
Magazine Size 6 rounds
Fire Mode Double-action (semi-automatic)
"Double action revolver firing .357 Magnum ammunition for powerful damage over extended ranges."
— Description

The .357 appears in Call of Duty: Modern Warfare.



Call of Duty: World at WarEdit

  • "Smith & Wesson" is engraved along the side of the .357 Magnum's barrel.
  • In Nacht der Untoten, the .357 Magnum can cause the transport truck near one of the starting barriers to explode in one shot.
  • There is a dot barely visible on the Magnum's iron sights, much like the orange line on the Springfield.
  • The iron sights on the Wii version of Call of Duty: World at War are slightly unclear, thus creating some problems when aiming.
  • The reload animation shows the player dumping all of the cartridges (which are always shown as empty casings) onto the ground and inserting a speedloader, even if there are still unfired cartridges in the cylinder.
  • On the Wii version of Call of Duty: World at War, all of the pistols have the .357 Magnum's firing sound.
  • The letters and numbers in the Pack-a-Punched version of the .357 Magnum spells out "I Kill You."

Call of Duty: Black OpsEdit

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