The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone


The .357 Magnum is a revolver featured in Call of Duty: World at War, Call of Duty: Black Ops: Declassified, Call of Duty: Mobile and Call of Duty: Modern Warfare.

Call of Duty: World at War[edit | edit source]

Multiplayer[edit | edit source]

The .357 Magnum, also known as SW 357 within game files, is not available in the campaign. In multiplayer, it is unlocked at Level 49. It is a powerful sidearm for those who want to take down the enemy in the least amount of shots. Like most revolvers in the series, it holds only 6 rounds. The .357 Magnum is capable of a high rate of fire. Compared to the Desert Eagle in Call of Duty 4: Modern Warfare, the .357 seems to have more accuracy and not as high recoil, however the recoil from each round pushes the nose of the gun up quite a bit before resting back into position; when firing rounds as rapidly as possible, each shot is pushed up into a distinct straight, vertical line. In a burst of six aimed directly to the head, it is possible that five will completely miss. Because the gun is so powerful, aiming down to the chest or gut will produce a kill in two (from short distance) to three (from long distance) shots while using Stopping Power. In hardcore modes it is a one shot kill at any range. Overall, this gun is ideal for many classes, but it is a fine sidearm, no matter how the player plays. Those with sniper rifles will find that the .357 can easily take out anyone that's in the players way while traveling to a location, while submachine gun and light machine gun users will find that the .357 is a trusty sidearm when the players magazine is empty, and the player still needs to engage a target.

Reloading this weapon is, however, slow; it takes approximately three seconds. It should also be noted that this sidearm only holds six shots in its cylinder, and therefore the player will be forced to reload often. Thus, it is best to pair it with another weapon with slow reloads and use Sleight of Hand.

Nazi Zombies[edit | edit source]

In Nazi zombies, it is a powerful weapon, being able to kill up to three zombies in one shot on early rounds. The recoil is reduced compared to multiplayer and the reload time remains unchanged. It is an ideal backup gun for fighting Hellhounds. The only drawbacks are that it reloads every six shots, possibly costing the player their life. The .357's one-shot kill ability is lost around round 15.

The .357 is also a good weapon for covering windows while camping. In multiplayer, the player can fire the .357 Magnum with very short delays (5ms per shot), but in Nazi Zombies the fire rate is lower, though this can be changed using Double Tap Root Beer.

When upgraded via the Pack-a-Punch Machine in Der Riese, this weapon becomes ".357 Plus 1 K1L-u", receiving an increase in damage over range. Overall it is a good weapon for early rounds, but it would be ideal to trade this weapon after round 15. It is not necessarily a good idea to upgrade this weapon, because its capacity and maximum amount of ammo given doesn't increase at all; the only thing that is gained from upgrading it is its slight increase in the firepower. However, it will be used instead of the M1911 if the user is downed, meaning the downed player can provide more useful cover fire while/until they are revived. However, compared to the upgraded M1911 or the Ray Gun, the .357 Plus 1 K1L-u is pretty dismal.

.357 Magnum vs .357 Plus 1 K1L-u[edit | edit source]

.357 Magnum .357 Plus 1 K1L-u
.357 Magnum WaW.png .357 Plus 1 K1L-u WaW.png
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.1
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.0
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 187 RPM max 187 RPM max
Magazine size 6 6
Max ammo 6+80 6+80
Reload 3 3
Mobility High High
Extras Higher damage at long ranges.


Gallery[edit | edit source]

Video[edit | edit source]

Call of Duty: Black Ops: Declassified[edit | edit source]

The .357 Magnum appears in Call of Duty: Black Ops: Declassified. It uses the same weapon model as the Python from Call of Duty: Black Ops and performs similarly to its counterpart. However, unlike its counterpart, it has a Speed Reloader by default.

Attachments[edit | edit source]

Gallery[edit | edit source]

Call of Duty: Mobile[edit | edit source]

"Semi-automatic pistol; powerful and stable."
— Description


The .357 Magnum returns in Call of Duty: Mobile where is it called J358.

The J358 is a very stable and powerful pistol. It scores a three-hit kill at all ranges. With Stopping Power, it can get two-shot kills and a one-shot kill to the head. The pistol has low fire rate and low mag size.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Optic[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Trigger Action[edit | edit source]

Laser[edit | edit source]

Perks[edit | edit source]

Gallery[edit | edit source]

For variants images, see .357 Magnum/Variants.

Call of Duty: Modern Warfare[edit | edit source]

"Double action revolver firing .357 Magnum ammunition for powerful damage over extended ranges."
— in-game description


The .357 appears in Call of Duty: Modern Warfare.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Laser[edit | edit source]

Optic[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Trigger Action[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Name blueprint Rarity How to obtain
Defender Rare Bundle Defender Pack
Enforcer Rare Bundle The Reaper
High Noon Rare Bundle Lonestar
Steeled Nerve Rare Bundle British Metal
Token Gesture Rare Bundle Coin Operations
Callahan Epic Bundle The Huntsman
Top O’ The Mornin’ Epic Bundle Clover And Out
Good Company Epic Bundle Combat Pack (Season 2)
Glenwood Epic Bundle Tow Evils
Red Sparrow Epic Battle Pass Season 6 Tier 42
XRK .357 Legendary Buy digital copy of Call Of Duty: Modern Warfare
Hole Punch Legendary Bundle Urban Avenger
Volatile Legendary Bundle Mad Chemist
Winged Steel Legendary Bundle Get Winged
Black Fang Legendary Bundle Asanbosam
Keepsake Legendary Bundle Old Scout
Tycoon Legendary Battle Pass Season 2 Tier 81
High Plains Drifter Legendary Bundle Golden Idol
Carn Evil Legendary Bundle Meat Grinder
Ol’ Faithfull Legendary Bundle Call Of Duty: Warzone Pro Pack

Gallery[edit | edit source]

Trivia[edit | edit source]

Call of Duty: World at War[edit | edit source]

  • "Smith & Wesson" is engraved along the side of the .357 Magnum's barrel.
  • In Nacht der Untoten, the .357 Magnum can cause the transport truck near one of the starting barriers to explode in one shot.
  • There is a dot barely visible on the Magnum's iron sights, much like the orange line on the Springfield.
  • The iron sights on the Wii version of Call of Duty: World at War are slightly unclear, thus creating some problems when aiming.
  • The reload animation shows the player dumping all of the cartridges (which are always shown as empty casings) onto the ground and inserting a speedloader, even if there are still unfired cartridges in the cylinder.
  • On the Wii version of Call of Duty: World at War, all of the pistols have the .357 Magnum's firing sound.
  • The letters and numbers in the Pack-a-Punched version of the .357 Magnum spells out "I Kill You."

Call of Duty: Black Ops[edit | edit source]

Call of Duty: Modern Warfare[edit | edit source]

  • When the revolver is found in the campaign mission "Hometown", a Russian soldier is heard saying that it uses .44 ammunition, even though it is chambered in .357 Magnum under normal circumstances.
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