Call of Duty Wiki
Register
Advertisement
Call of Duty Wiki
The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile
For other variants, see ACR 6.8 and Sidewinder (weapon).

The ACR is an assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty Online and Call of Duty: Modern Warfare III. It was cut from Call of Duty: Infinite Warfare.

Call of Duty: Modern Warfare 2[]

Campaign[]

The ACR (referred to as Masada in the game files) is the main assault rifle used by Roach during the Task Force 141 campaign missions, and is used by other Task Force 141 members and Ghost during some missions. It is first available to the player as an optional weapon in The Pit in the mission "S.S.D.D.", where it is equipped with a Holographic Sight. It is also used in the mission "Cliffhanger", with a Red Dot Sight, Silencer, Heartbeat Sensor, and a unique arctic camouflage that is mostly comprised of natural ice and snow. An ACR Grenadier version with an ACOG Scope and Grenade Launcher is used in "Takedown", while another version featuring the Holographic Sight and Grenade Launcher is used in "Loose Ends". A version with a unique matte black finish and the same attachments as found in "Cliffhanger" can also be found in the mission "Just Like Old Times". It is possible to also receive an ACR from dead Shadow Company soldiers in their respective missions. Due to its large ammunition count, as well as its medium damage and rate of fire, and low recoil, it is an extremely good weapon, serving useful in both long range engagements, and close quarters.

Multiplayer[]

In Multiplayer, the ACR is unlocked at Level 48.

At any range short of 45 meters, the ACR will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 57.5 meters. At any range past 57.5 meters, the ACR will deal twenty damage per bullet, needing five shots to kill. The ACR has a four shot kill range of 51 meters. in Hardcore, the ACR has a one shot kill range of 45 meters. The ACR deals forty percent extra damage on each headshot, and headshots will usually reduce the number of shots needed to kill by one in all scenarios. The ACR has medium penetration power.

The ACR's damage improves when using Stopping Power. At any range short of 45 meters, the ACR will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 57.5 meters. At any range past 57.5 meters, the ACR will deal 28 damage per bullet, needing four shots to kill. The ACR has a three shot kill range of 52 meters. In Hardcore, the ACR with Stopping Power has a one shot kill range of 56 meters. Headshots will still typically reduce the number of shots needed to kill by one, and a headshot is a guaranteed one shot kill at any range in Hardcore.

The ACR fires fully automatically at a rate of 750 RPM.

The ACR has recoil values of 30 to the left, 30 to the right, 40 upwards, and 20 downwards. All four recoil values on the ACR are extremely small. The ACR has a centerspeed of 1500.

The ACR allows users to move at 95% of the base movement speed, and strafe at 38% of the base movement speed. The ACR allows users to aim down the sight in 250 milliseconds, and the ACR's hip-fire accuracy is average. The ACR's reload animation is 2.03 seconds long, or 2.36 seconds long if the magazine is empty. In either case, the user can Reload Cancel after 1.1 seconds.

The ACR's magazine capacity is an average thirty rounds, with the starting ammo loadout being ninety rounds large.

The ACR has the standard assortment of attachments at its disposal, with no unusual effects to note with any attachments on the weapon.

Special Ops[]

The ACR can be found in various levels of Special Ops. In "The Pit", an ACR with Holographic Sight can be used as an alternate weapon for the course. An ACR with an ACOG Scope and sometimes with grenade launcher can be found in the initial area of "Suspension". Shadow Company troops in "Snatch & Grab" frequently use ACRs. "Terminal" has an ACR with M203 and ACOG Scope in the initial area, as well as one with just a Holographic Sight.

Like the campaign, the ACR in Special Ops has slightly more recoil than in multiplayer. Nonetheless, it is a very devastating weapon.

Weapon Attachments[]

Gallery[]

For camouflage images, see ACR/Camouflage.
For attachment images, see ACR/Attachments.

Call of Duty Online[]

The ACR returns in Call of Duty Online as the Remington A.C.R.

Attachments[]

Gallery[]

Call of Duty: Infinite Warfare[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The ACR was cut from Call of Duty: Infinite Warfare, with evidence of its existence found in the game files.

Call of Duty: Modern Warfare III[]

"This remarkably adaptable assault rifle features phenomenal recoil control and versatility from a lightweight frame chambered in 5.56."
— In-game description

The ACR returns in Call of Duty: Modern Warfare III as the MCW.

Attachments[]

Muzzle[]

  • VT-7 Spiritfire Suppressor
  • HMRES Mod Suppressor
  • ELR Blackfire Compensator
  • Zenith-10 Compensator
  • EX-01 Match Compensator
  • Casus Brake
  • S-37C DL Breacher Device
  • L4R Flash Hider
  • Colossus Suppressor
  • Purifier Muzzle Brake

Barrel[]

  • 16.5" MCW Cyclone Long Barrel
  • SL Crater Heavy Barrel
  • Kimura Blackiron Heavy Short Barrel
  • Second Line Mammoth Heavy Barrel
  • Orchestra-40 Short Heavy Barrel
  • KR Midnight 13" Barrel
  • Kimura Silentshot Integral Suppressor

Laser[]

  • SL Razorhawk Laser Light
  • CS15 Scarlet Mounted Laser

Optic[]

  • Corvus Mini Riser Optic
  • QTG Reflex Sight
  • Nydar Model 2023
  • MK.23 Reflector
  • KR V4 1X Riser
  • RQ-9 Recon
  • FSS Spectre Microtherm
  • Slate Reflector
  • Caucasus Reflex Sight
  • Chrios Holo
  • XTEN ERX-10 Mini
  • KR Mortis Precision 2.5x
  • Corio Eagleseye 2.5x
  • TOS Nightfall 2.5x Thermal Optic

Stock[]

  • MCW Lancer Tactical Stock
  • RB Monarch Tactical Heavy Stock
  • RB Precision Heavy Stock
  • Tempus A90 Strike Stock
  • SL Warforged Precision Stock
  • SL Collapsed Stockless Mod

Underbarrel[]

  • Chewk Angled Grip
  • XTEN TX-12 Handstop
  • Kimura RYN-03 Vertical Grip
  • SL Skeletal Vertical Grip
  • Bruen Tactical Vertical Grip
  • Bruen Pivot Vertical Grip
  • FTAC SP-10 Angled Grip
  • Bruen Bastion Angled Grip
  • Bruen Heavy Support Grip
  • XRK Edge BW-4 Handstop
  • Holger Vertical Grip

Ammunition[]

  • 5.56 NATO Low Grain
  • 5.56 NATO High Grain
  • 5.56 NATO Penetration Rounds

Magazine[]

  • 40 Round Mag
  • 60 Round Mag
  • 20 Round Mag

Rear Grip[]

  • RB Talon-X3 Grip
  • RB Rapidstrike Grip
  • RB Palm Shelf Grip

Conversion Kit[]

Blueprints[]

Blueprint Image How to Obtain
Blam Blam Tracer Pack: Sketched Out Bundle
Callous Defeat Keres in Operation Deadbolt (Contraband Only)
Geode Complete 3 Contracts in the Dark Aether in Operation Deadbolt within one session.
Ghostly Visage Null And Void Bundle
Hot Caution Battle Pass Season One Sector A1
Hot Caution BlackCell Battle Pass Season One Sector A1 (BlackCell Exclusive)
Karaage Karaage MCW Blueprint MWIII Wagyu Bundle
Lone Survivor Tracer Pack: The Walking Dead - Michonne Operator Bundle
Mad Red Menace Tracer Pack: Santa Gnaws Ultra Skin Bundle
Menace Beat Tracer Pack: Echo Endo: Ecstatic Entropy Mastercraft Bundle
Overt Systems Battle Pass Season One Sector A14
Pro Issue MCW Win 10 Ranked Play Matches in Multiplayer during Season Two.
Resonance Robo Skel Bundle
Spectral State Null And Void Bundle
Turbocharged Turbocharged MCW Blueprint MWIII Tracer Pack: The Boys - A-Train Operator Bundle

Gallery[]

Trivia[]

Call of Duty: Modern Warfare 2[]

  • On Infinity Ward's website, the ACR was voted the favorite assault rifle in Call of Duty: Modern Warfare 2.
  • The serial number of the ACR in Call of Duty: Modern Warfare 2 is 0091436. 91436 is the ZIP code for Encino, CA, where Infinity Ward is located. This can be seen on a few other weapons.
  • When this weapon has a Thermal Scope attached, the pick-up icon's text will read "ACR Thermal Sight" instead of "ACR Thermal Scope".
  • In Create-a-Class, the ACR can be seen in a black finish, but if no camouflage is added, it is gray on its camouflage-able parts. However, in "Just Like Old Times", the player can find black ACRs in the steam room where Shadow Company ambushes the player.
  • On the side of the ACR is written "CAL 5.56 EURO". This is best visible with Arctic Camouflage.
  • In the campaign, the ACR has a Holographic Sight and Digital Camouflage as seen in "Loose Ends". This ACR's Holographic has zoom level of an ACOG.
  • When equipped with a Grenade Launcher, it gives the name of "ACR Grenadier."
  • Oddly, the Call of Duty: Modern Warfare 2 Official Strategy Guide describes the ACR as a "Semi-Automatic (Single Fire)" rifle, when in-game, it is fully-automatic.

Call of Duty: Modern Warfare III[]

  • Killing an enemy with the "Blam Blam" blueprint will turn the enemy into a comic strip with their corpse shown in black and white.
Advertisement