Call of Duty Wiki
Call of Duty Wiki
No edit summary
Tag: Source edit
 
(260 intermediate revisions by 99 users not shown)
Line 1: Line 1:
{{game|mw2|mw3}}
+
{{game|mw2|codo|iw|mw2r|mwiii|z|wz2|wzm}}
  +
{{For|other variants|ACR 6.8|Sidewinder (weapon)}}
The '''[[Wikipedia:Adaptive Combat Rifle|ACR]] (A'''daptive '''C'''ombat '''R'''ifle) is an [[assault rifle]] in ''[[Call of Duty: Modern Warfare 2]]'' and ''[[Call of Duty: Modern Warfare 3]]''.
 
   
  +
The '''{{w|Adaptive Combat Rifle|ACR}}''' is an [[assault rifle]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty Online]]'' and ''[[Call of Duty: Modern Warfare III]]''. It was cut from ''[[Call of Duty: Infinite Warfare]]''.
== Call of Duty: Modern Warfare 2 ==
 
  +
  +
==Call of Duty: Modern Warfare 2==
 
{{Infobox/weapon
 
{{Infobox/weapon
|image = [[File:ACR menu icon MW2.png|256px]]
+
|image = ACR menu icon MW2.png
 
|name = ACR
 
|name = ACR
|damage = 80-60 (SP), 30-20 (MP)<br/>
+
|damage = 80-60 (SP), 30-20 (MP)
(30 - 40m 20 - 45m)<br/>
 
(Silencer 30 - 22m 20 - 27m)
 
 
|mult = Head: 1.4, Chest: 1, Limbs: 1 (MP)
 
|mult = Head: 1.4, Chest: 1, Limbs: 1 (MP)
 
|class = [[Assault Rifle]]
 
|class = [[Assault Rifle]]
|magazine = 30 rounds (45 with Extended Mags)
+
|magazine = 30 rounds (45 with [[Extended Mags]])
|level = Level 48 (Lieutenant Colonel 3)
+
|level = Level 48 (Lieutenant Colonel III)
  +
|startammo = · 30+600 (SP)<br><u>Original MW2 only:</u><br>· 30+780 ''([[Cliffhanger (mission)|Cliffhanger]])''<br>· 30+1200 ''(Black version in [[Just Like Old Times]])''<br>· 30+60 (MP)
|startammo = 60 (MP)
 
|maxammo = 630 (SP normal), 1260 (SP black), 180 (MP)
+
|maxammo = · 30+630 (SP)<br><u>Original MW2 only:</u><br>· 30+840 ''(Cliffhanger)''<br>· 30+1260 ''(Black version in Just Like Old Times)''<br>· 30+180 (MP)
|reload = 2.0s loaded, 2.6s unloaded
+
|reload = 2.03 loaded, 2.36 unloaded
|rof = 750 RPM
+
|rof = 789 RPM
|range = 2300m-2700m (800-1300m Suppressed) (MP)
+
|range = 1800-2300 (650-1200 Suppressed) (MP)
|recoil = Low (SP), Extremely low (MP)
+
|recoil = Low (SP)<br>Extremely low (MP)
 
|pen = Medium
 
|pen = Medium
 
|fire = Automatic
 
|fire = Automatic
|used = [[Task Force 141]], [[Shadow Company]]
+
|used = [[Task Force 141]], [[Shadow Company]], [[U.S Army Rangers]]
|pickup = ACR HUD 6.PNG
+
|HUD= [[File:ACR HUD icon MW2.png]]
  +
|console = <tt>masada</tt><br><tt>masada_silencer_mt_camo_on</tt> (Cliffhanger version with Unknown camo)<br><tt>masada_silencer_mt_black_on</tt> (Just Like Old Times)}}
|sound = Original sound
 
  +
<youtube width="155" height="25">http://www.youtube.com/watch?v=TN7E_ALTmIg
 
</youtube>}}
 
 
===Campaign===
 
===Campaign===
The ACR is the main Assault Rifle used by the [[Gary "Roach" Sanderson|player]] during the [[Task Force 141]] campaign missions, and is used by other [[TF141/Members|TF141 members]] and [[Ghost (Character)|Ghost]] during some missions. It is first available to the player as an optional weapon in [[The Pit]] in the mission "[[S.S.D.D.]]" It is also used in the mission "[[Cliffhanger]]", with a [[Red Dot Sight]], [[Silencer]], [[Heartbeat Sensor]], and a unique Arctic camouflage that is mostly comprised of natural ice and snow. An ACR Grenadier version with an [[ACOG Scope]] and [[Grenade Launcher]] is used in "[[Takedown]]", while another version featuring [[Holographic Sight]] and Grenade Launcher is used in "[[Loose Ends]]". A version with a unique matte black finish (though it may initially resemble the standard gray-black finish) and the same attachments as found in "Cliffhanger" can also be found in the mission "[[Just Like Old Times]]". It is possible to also receive an ACR from dead [[Shadow Company]] soldiers in their respective missions.
+
The ACR (referred to as '''Masada''' in the game files) is the main assault rifle used by [[Gary "Roach" Sanderson|Roach]] during the [[Task Force 141]] campaign missions, and is used by other [[Task Force 141/Members|Task Force 141 members]] and [[Simon "Ghost" Riley|Ghost]] during some missions. It is first available to the player as an optional weapon in [[The Pit]] in the mission "[[S.S.D.D.]]", where it is equipped with a [[Holographic Sight]]. It is also used in the mission "[[Cliffhanger (mission)|Cliffhanger]]", with a [[Red Dot Sight]], [[Silencer]], [[Heartbeat Sensor]], and a unique [[Unknown Arctic Camouflage|arctic camouflage]] that is mostly comprised of natural ice and snow. An ACR Grenadier version with an [[ACOG Scope]] and [[Grenade Launcher]] is used in "[[Takedown (mission)|Takedown]]", while another version featuring the [[Holographic Sight]] and Grenade Launcher is used in "[[Loose Ends]]". A version with a unique matte black finish and the same attachments as found in "Cliffhanger" can also be found in the mission "[[Just Like Old Times]]". It is possible to also receive an ACR from dead [[Shadow Company]] soldiers in their respective missions. Due to its large ammunition count, as well as its medium damage and rate of fire, and low recoil, it is an extremely good weapon, serving useful in both long range engagements, and close quarters.
   
=== Multiplayer ===
+
===Multiplayer===
  +
In Multiplayer, the ACR is unlocked at Level 48.
In Multiplayer, the ACR is unlocked at Level 48. It is similar to the [[M4A1]] but sacrifices rate of fire for having extremely low [[recoil]]. It carries 30 rounds in its magazine, deals 30-20 damage per shot, and has a fire rate of 750 RPM. Although the ACR bounces when firing, this recoil is purely visual and the weapon has near-zero actual recoil as it resets perfectly before the next shot, making it ideal for long range combat without the need for burst firing. Its moderately low damage per second makes it somewhat weak in close quarters combat compared to other automatic weapons such as the [[TAR-21]], [[F2000]], and [[SMG]]s.
 
   
  +
At any range short of 45 meters, the ACR will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 57.5 meters. At any range past 57.5 meters, the ACR will deal twenty damage per bullet, needing five shots to kill. The ACR has a four shot kill range of 51 meters. in [[Hardcore]], the ACR has a one shot kill range of 45 meters. The ACR deals forty percent extra damage on each headshot, and headshots will usually reduce the number of shots needed to kill by one in all scenarios. The ACR has medium [[Surface Penetration|penetration power]].
A versatile weapon, most [[Perks]] and Attachments work well with the ACR, especially [[Stopping Power]], which helps make up for its low damage per round. With Stopping Power, it takes four shots to kill at long range (versus five without the perk), three shots at close range (versus four) and two headshots at close range (versus three without the perk). Another recommended attachment is the [[Silencer]]. This is so as the ACR's range and accuracy makes it ideal for this attachment. The ACR is very useful at long ranges so therefore it excels in medium to large maps with long lines of sight such as [[Wasteland]], [[Afghan]], [[Highrise]], [[Derail]], [[Estate]], [[Bailout]], and [[Fuel]]. Its lack of any recoil means that it is very easy to use with the [[ACOG]] and [[Thermal Scope]]s, and wasting ammo due to missed shots is usually not an issue (although it also depends on the player's skill to aim well, especially on a moving target). The ACR tends to chew through ammo quickly much like the [[M4A1]], but its accuracy makes missing shots a lesser issue. Also, the ACR is one of the most effective weapons in the game for reload canceling; the player does not even need to wait until the magazine is fully inserted into the rifle before ammo is replenished. Even without the reload cancel, the reload time is still very quick at only two seconds.
 
  +
  +
The ACR's damage improves when using [[Stopping Power]]. At any range short of 45 meters, the ACR will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 57.5 meters. At any range past 57.5 meters, the ACR will deal 28 damage per bullet, needing four shots to kill. The ACR has a three shot kill range of 52 meters. In Hardcore, the ACR with Stopping Power has a one shot kill range of 56 meters. Headshots will still typically reduce the number of shots needed to kill by one, and a headshot is a guaranteed one shot kill at any range in Hardcore.
  +
  +
The ACR fires fully automatically at a rate of 750 RPM.
  +
  +
The ACR has recoil values of 30 to the left, 30 to the right, 40 upwards, and 20 downwards. All four recoil values on the ACR are extremely small. The ACR has a centerspeed of 1500.
  +
  +
The ACR allows users to move at 95% of the base movement speed, and strafe at 38% of the base movement speed. The ACR allows users to aim down the sight in 250 milliseconds, and the ACR's hip-fire accuracy is average. The ACR's reload animation is 2.03 seconds long, or 2.36 seconds long if the magazine is empty. In either case, the user can [[Reload Cancel]] after 1.1 seconds.
  +
  +
The ACR's magazine capacity is an average thirty rounds, with the starting ammo loadout being ninety rounds large.
  +
  +
The ACR has the standard assortment of attachments at its disposal, with no unusual effects to note with any attachments on the weapon.
  +
  +
===Special Ops===
  +
The ACR can be found in various levels of [[Special Ops]]. In "[[The Pit]]", an ACR with Holographic Sight can be used as an alternate weapon for the course. An ACR with an ACOG Scope and sometimes with grenade launcher can be found in the initial area of "[[Suspension]]". [[Shadow Company]] troops in "[[Snatch & Grab]]" frequently use ACRs. "[[Terminal (Special Ops)|Terminal]]" has an ACR with [[M203]] and ACOG Scope in the initial area, as well as one with just a Holographic Sight.
   
  +
Like the campaign, the ACR in Special Ops has slightly more recoil than in multiplayer. Nonetheless, it is a very devastating weapon.
In terms of damage output per second, the ACR's moderately low damage and moderate rate of fire makes it the least powerful assault rifle in the game. Still, its effectively non-existent recoil ensures all properly aimed shots are on target, allowing for more expedient kills. Because of these features, it is a very popular assault rifle in ''Call of Duty: Modern Warfare 2''.
 
   
=== Weapon Attachments ===
+
===Weapon Attachments===
*[[Grenade Launcher]]
+
*[[Grenade Launcher]] ([[M203]])
 
*[[Red Dot Sight]]
 
*[[Red Dot Sight]]
 
*[[Silencer]]
 
*[[Silencer]]
Line 51: Line 65:
 
{{For|camouflage images|ACR/Camouflage}}
 
{{For|camouflage images|ACR/Camouflage}}
 
{{For|attachment images|ACR/Attachments}}
 
{{For|attachment images|ACR/Attachments}}
<gallery widths="120" captionalign="left">
+
<gallery>
ACR MW2.png|The ACR in ''Modern Warfare 2''.
+
ACR MW2.png|The ACR in first-person
ACR Iron Sights MW2.png|The ACR's [[Iron Sights]].
+
ACR Iron Sights MW2.png|Aiming down the [[Iron Sights|sights]]
ACR Reloading MW2.png|Reloading the ACR. Note that the cartridges inside the magazine are in 2D.
+
ACR Reloading MW2.png|Reloading the ACR; note that the cartridges inside the magazine are in 2D
  +
ACR Cocking MW2.png|Cocking the ACR
ACR Cliffhanger MW2.png|An ACR with the [[Unknown Arctic Camouflage]], [[Suppressor]], [[Red Dot Sight]] and [[Heartbeat Sensor]] as seen in "[[Cliffhanger]]".
 
ACR Black MW2.png|The ACR with a black finish used by the [[Shadow Company]] in the mission "[[Just Like Old Times]]".
+
ACR Cliffhanger MW2.png|An ACR with the [[Unknown Arctic Camouflage]], [[Suppressor]], [[Red Dot Sight]] and [[Heartbeat Sensor]] as seen in "[[Cliffhanger (mission)|Cliffhanger]]"
  +
ACR Black MW2.png|The ACR with a black finish and Heartbeat Sensor used by the [[Shadow Company]] in the mission "[[Just Like Old Times]]"
ACR 3rd person MW2.PNG|The ACR in third person.
 
  +
ACR 3rd person MW2.png|The ACR in third person
 
</gallery>
 
</gallery>
   
== Call of Duty: Modern Warfare 3 ==
+
==Call of Duty Online==
 
{{Infobox/weapon
 
{{Infobox/weapon
  +
|name=Remington A.C.R.
|console =
 
  +
|image=[[File:Remington A.C.R. menu icon CoDO.png|300px]]
|float = right
 
  +
|class=[[Assault Rifle]]
|image = [[File:ACR menu icon MW3.png|230px|ACR 6.8]]
 
|name = ACR 6.8
+
|damage = 31-21
  +
|magazine=36 rounds (54 with Extended Mags)
|damage = 150-75(SP) 45-30(MP)
 
  +
|mult = Head: 1.4
|class = [[Assault Rifle]]
 
  +
|level = Level 62
|magazine = 30 rounds, 45 rounds ([[Extended Mags]])
 
  +
|startammo=36+108
|level = Level 50 (Multiplayer)<Br>Level 14 ([[Survival Mode]])
 
  +
|maxammo=36+252
|survivalcost = $3000<ref>http://www.youtube.com/watch?v=gNUl_XVPFhU&feature=player_detailpage#t=3s</ref>
 
  +
|fire=Automatic
|startammo = 30+60 (MP)
 
  +
|rof = 800 RPM
|maxammo = 30+630 (SP), 30+180 (MP)
 
  +
|recoil = Extremely low
|reload = 1.9s loaded, 2.5s unloaded
 
  +
}}
|rof = 800 RPM (SP), 705 RPM (MP)
 
  +
The ACR returns in ''Call of Duty Online'' as the '''Remington A.C.R.'''
|recoil = Very low (SP/MP)
 
|center = 1350
 
|fire = Automatic
 
|used = [[Delta Force]]
 
|pickup =
 
|killicon = ACR HUD MW3.png
 
|video = <center>[[Video:Modern Warfare 3 - ACR 6.8 Reload Animations|240px]]</center>
 
|sound =Original sound<br><youtube width="155" height="25">http://www.youtube.com/watch?v=Nl-UDjHCjUs
 
</youtube>
 
Silencer sound <br><youtube width="155" height="25">http://www.youtube.com/watch?v=POTTUevhHNA
 
</youtube>
 
Reload sound <br><youtube width="155" height="25">http://www.youtube.com/watch?v=40-UFPXW0Ps
 
</youtube>
 
Reload sound (magazine empty)<br><youtube width="155" height="25">http://www.youtube.com/watch?v=8c7MPxTbfvc
 
</youtube>
 
Cocking sound<br><youtube width="155" height="25">http://www.youtube.com/watch?v=5eUf18GjZLQ
 
</youtube>}}
 
The ACR returns in ''[[Call of Duty: Modern Warfare 3]]'' as the '''ACR 6.8'''. First shown at the end of the ''[[Call of Duty: Elite]]'' trailer, the ACR was also later shown with a mounted [[Holographic Sight]] held by [[Sandman (Modern Warfare 3)|Sandman]], in an Amazon pre-order wallpaper. The ACR remains fully automatic and uses the same reload animation to that of its ''[[Call of Duty: Modern Warfare 2]]'' variant.
 
   
===Campaign===
+
===Attachments===
  +
*[[Reflex Sight]]
The ACR is used by [[Derek "Frost" Westbrook]] in the mission "[[Scorched Earth (Modern Warfare 3)|Scorched Earth]]" equipped with a [[Hybrid Sight]].
 
  +
*[[Thermal Scope]]
  +
*[[Red Dot Sight]]
  +
*[[Holographic Sight]]
  +
*[[ACOG Scope]]
  +
*[[Silencer]]
  +
*[[Flash Suppressor]]
  +
*[[Grenade Launcher]] ([[M203|EGM]])
  +
*[[Foregrip]]
  +
*[[Shotgun (attachment)|Underbarrel Shotgun]]
  +
*[[Angled Grip]]
  +
*[[Dual Mags]]
  +
*[[Extended Mags]]
  +
*[[FMJ]]
  +
*[[Adjustable Stock]]
  +
*[[Quickdraw Handle]]
  +
*[[Heartbeat Sensor]]
  +
*[[Laser Sight|Laser]]
   
===Multiplayer===
+
===Gallery===
  +
<gallery>
The ACR 6.8 is unlocked at Level 50 in ''Call of Duty: Modern Warfare 3''<nowiki>'</nowiki>s multiplayer. It has good damage at all ranges and low recoil, especially with the [[Kick]] [[proficiency]] equipped. Combined with the fastest reload time in the AR category, these stats make the ACR a potent weapon, particularly at long range. However, the ACR does have a significantly slower rate of fire than some of the other assault rifles such as the [[M4A1]] and the [[G36C]], although at range it somewhat beats the M4A1 (requiring one less bullet), along with beating slower fire rate guns like the CM901 and the AK-47 at all ranges. But the ACR 6.8 will often lose in close-quarters engagements with SMGs and assault rifles with higher rates of fire. The iron sights are somewhat bulky, but agreeable at longer range, so an optic (such as [[Red Dot Sight]]) is optional if the player wishes to use the ACR at medium-long range combat. [[Hybrid Sight]] is useful for the ACR as it potentially increases both close-medium and long range combat, with the higher zoom optic also being useful due to the weapon's very low recoil. The idle sway, while low compared to other assault rifles, can also make it difficult to get all shots hit the target at long range, though this can be negated with [[Stability]]. If the player does not have Stability yet (as it is unlocked at [[weapon level]] 28), Kick is also ideal for longer range. [[Attachments (Weapon Proficiency)|Attachments]] can be used to have another attachment, such as [[Silencer]] without having to give up an optic. [[Focus]] can help the player keep on target if shot, which can be a matter of life and death if the flinch takes the player's aim away from the enemy.
 
  +
Remington A.C.R. CoDO.png|The Remington A.C.R. in first person
  +
Remington A.C.R. Reload CoDO.png|Reloading
  +
Remington A.C.R. ADS CoDO.png|Iron sights
  +
ACR menu icon CoDO.png
  +
</gallery>
   
  +
==Call of Duty: Infinite Warfare==
The ACR 6.8 is arguably the best assault rifle for Hardcore game modes as it does 30 damage at long range; this means that it will always be a one-shot kill anywhere to the body at any range, unless the target is behind any cover. The only other assault rifle that can match this is the [[MK14]], which is semi-automatic, but may still kill a target hiding behind cover due to its high damage.
 
  +
{{Cut}}
  +
{{Infobox/weapon
  +
|class = [[Assault Rifle]]}}
   
  +
The ACR was cut from ''[[Call of Duty: Infinite Warfare]]'', with evidence of its existence found in the game files.
===Special Ops===
 
The ACR 6.8 is available for both Survival and Mission modes.
 
   
  +
{{Clear}}
====Mission Mode====
 
The ACR 6.8 is a starting weapon in the [[Mission Mode]] challenge [[Stay Sharp]] and [[Black Ice]].
 
   
  +
==Call of Duty: Modern Warfare III==
====Survival Mode====
 
  +
{{Infobox/Weapon2
The ACR 6.8 is available in [[Survival Mode]] at level 14 and costs $3000.
 
  +
|name = MCW
  +
|image = [[File:MCW Gunsmith MWIII.png]]
  +
|class = [[Assault Rifle]]
  +
|platform =
  +
|manufacturer = [[Rattle Back]]
  +
|level = Level 44
  +
|fire = Full-Auto/Semi-Auto (select-fire)
  +
|caliber = {{w|5.56×45mm NATO|5.56 NATO}}<br>{{w|.300 AAC Blackout|.300 Blackout}}
  +
|magazine = 30 rounds<br>''(20, 40 and 60 with magazine attachments)''
  +
|startammo = 30+90 (MP)
  +
|maxammo =
  +
|damage =
  +
|mult =
  +
|rof =714 RPM
  +
|reload =
  +
|range =
  +
|DDS =
  +
|DDE =
  +
|recoil =
  +
|center =
  +
|pen =
  +
|ammoBR = [[Heavy Ammo]]
  +
|used =
  +
|HUD = [[File:MCW HUD Icon MWIII.png|150px]]
  +
|console = <tt>ar_acharlie</tt>
  +
}}
  +
{{Quote|This remarkably adaptable assault rifle features phenomenal recoil control and versatility from a lightweight frame chambered in 5.56.|In-game description}}
  +
The ACR returns in ''Call of Duty: Modern Warfare III'' as the '''MCW'''.
   
  +
===Overview===
The ACR 6.8 is used by commando troops in later waves, which allows you to scavenge their ammunition after killing them. The ACR 6.8 is a solid overall weapon in Survival because of its low recoil and rather high damage, which makes it effective at all ranges. As with all weapons, it is advised to go for headshots in later waves to speed up killing time and to save ammo.
 
  +
====Zombies====
  +
The MCW can be brought into [[Operation Deadbolt]] via [[Create-A-Class]], at <span style="color:gray">Common</span> rarity and can be found at any rarity via the [[Mystery Box]] for 950 [[Essence]]. When upgraded via the [[Pack-a-Punch Machine]] or with [[Aetherium Crystals]], it becomes the '''Ara Militaris'''.
   
 
===Attachments===
 
===Attachments===
  +
====Muzzle====
*[[Red Dot Sight]] - Unlocked at weapon level 2.
 
  +
*VT-7 Spiritfire Suppressor
*[[Silencer]] - Unlocked at weapon level 5.
 
  +
*HMRES Mod Suppressor
*[[Grenade Launcher]] ([[M320]]) - Unlocked at weapon level 8.
 
  +
*ELR Blackfire Compensator
*[[ACOG Scope]] - Unlocked at weapon level 11.
 
  +
*Zenith-10 Compensator
*[[Heartbeat Sensor]] - Unlocked at weapon level 14.
 
  +
*EX-01 Match Compensator
*[[Holographic Sight]] - Unlocked at weapon level 17.
 
  +
*Casus Brake
*[[Shotgun (attachment)|Shotgun]] - Unlocked at weapon level 20.
 
  +
*S-37C DL Breacher Device
*[[Hybrid Sight]] - Unlocked at weapon level 23.
 
  +
*L4R Flash Hider
*[[Extended Mags]] - Unlocked at weapon level 26.
 
  +
*Colossus Suppressor
*[[Thermal Scope]] - Unlocked at weapon level 29.
 
  +
*Purifier Muzzle Brake
   
===Proficiencies===
+
====Barrel====
  +
*16.5" MCW Cyclone Long Barrel
*[[Kick]] - Unlocked at weapon level 4.
 
  +
*SL Crater Heavy Barrel
*[[Impact]] - Unlocked at weapon level 9.
 
  +
*Kimura Blackiron Heavy Short Barrel
*[[Attachments (Weapon Proficiency)|Attachments]] - Unlocked at weapon level 12.
 
  +
*Second Line Mammoth Heavy Barrel
*[[Focus]] - Unlocked at weapon level 16.
 
  +
*Orchestra-40 Short Heavy Barrel
*[[Breath]] - Unlocked at weapon level 22.
 
  +
*KR Midnight 13" Barrel
*[[Stability]] - Unlocked at weapon level 28.
 
  +
*Kimura Silentshot Integral Suppressor
   
=== Gallery ===
+
====Laser====
  +
*SL Razorhawk Laser Light
{{For|attachment images|ACR/Attachments}}
 
  +
*CS15 Scarlet Mounted Laser
{{For|camouflage images|ACR/Camouflage}}
 
   
  +
====Optic====
<gallery widths="120" captionalign="left">
 
  +
*Corvus Mini Riser Optic
ACR 6.8 MW3.png|First person view of the ACR 6.8.
 
  +
*QTG Reflex Sight
ACR_6.8 Iron_Sights MW3.png|Aiming the ACR 6.8.
 
  +
*Nydar Model 2023
ACR 6.8 Reloading MW3.png|Reloading the ACR 6.8. Although the magazine looks empty, if you look closely, it appears that there is a shaded cartridge in there.
 
  +
*MK.23 Reflector
ACR_6.8_Cocking MW3.png|Cocking the ACR 6.8.
 
  +
*KR V4 1X Riser
ACR 6.8 3rd person MW3.png|The ACR 6.8 in third person.
 
  +
*RQ-9 Recon
ACR 6.8 Combat Card MW3.png|The ACR 6.8's [[Combat Cards|Combat Card]].
 
  +
*FSS Spectre Microtherm
ACR 6.8 Thermal Scope 3rd person MW3.png|A third person view of the [[Thermal Scope]] on the ACR 6.8.
 
  +
*Slate Reflector
Delta Force ACR 6.8 MW3.jpg|A [[Delta Force]] soldier with an ACR 6.8 w/ [[ACOG Scope]] attached.
 
  +
*Caucasus Reflex Sight
  +
*Chrios Holo
  +
*XTEN ERX-10 Mini
  +
*KR Mortis Precision 2.5x
  +
*Corio Eagleseye 2.5x
  +
*TOS Nightfall 2.5x Thermal Optic
  +
  +
====Stock====
  +
*MCW Lancer Tactical Stock
  +
*RB Monarch Tactical Heavy Stock
  +
*RB Precision Heavy Stock
  +
*Tempus A90 Strike Stock
  +
*SL Warforged Precision Stock
  +
*SL Collapsed Stockless Mod
  +
  +
====Underbarrel====
  +
*Chewk Angled Grip
  +
*XTEN TX-12 Handstop
  +
*Kimura RYN-03 Vertical Grip
  +
*SL Skeletal Vertical Grip
  +
*Bruen Tactical Vertical Grip
  +
*Bruen Pivot Vertical Grip
  +
*FTAC SP-10 Angled Grip
  +
*Bruen Bastion Angled Grip
  +
*Bruen Heavy Support Grip
  +
*XRK Edge BW-4 Handstop
  +
*Holger Vertical Grip
  +
  +
====Ammunition====
  +
*5.56 NATO Low Grain
  +
*5.56 NATO High Grain
  +
*5.56 NATO Penetration Rounds
  +
  +
====Magazine====
  +
*40 Round Mag
  +
*60 Round Mag
  +
*20 Round Mag
  +
  +
====Rear Grip====
  +
*RB Talon-X3 Grip
  +
*RB Rapidstrike Grip
  +
*RB Palm Shelf Grip
  +
  +
====Conversion Kit====
  +
*[[JAK Raven Kit]]
  +
  +
===Blueprints (Modern Warfare III)===
  +
{| border="1" cellspacing="1" cellpadding="1" style="width:600px;" class="article-table sortable"
  +
|-
  +
! scope="col"|Blueprint
  +
! scope="col"|Image
  +
! scope="col"|How to Obtain
  +
|-
  +
|Augmentation
  +
|
  +
|'''Tracer Pack: Phase In''' Bundle
  +
|-
  +
|Blam Blam
  +
|
  +
|'''Tracer Pack: Sketched Out''' Bundle
  +
|-
  +
|Callous
  +
|
  +
|Defeat [[Sona "Keres" Mirzoyan|Keres]] in [[Operation Deadbolt]] (Contraband Only)
  +
|-
  +
|Geode
  +
|
  +
|Complete 3 Contracts in the Dark Aether in [[Operation Deadbolt]] within one session.
  +
|-
  +
|Ghostly Visage
  +
|
  +
|'''Null And Void''' Bundle
  +
|-
  +
|Glacial Cold
  +
|
  +
|'''Tracer Pack: Godzilla x Kong: The New Empire - Shimo''' Bundle
  +
|-
  +
|Hot Caution
  +
|[[File:Hot Caution MCW Blueprint MWIII.png|150px]]
  +
|Battle Pass [[Season One (Modern Warfare III)|Season One]] Sector A1
  +
|-
  +
|Hot Caution BlackCell
  +
|
  +
|Battle Pass [[Season One (Modern Warfare III)|Season One]] Sector A1 (BlackCell Exclusive)
  +
|-
  +
|Karaage
  +
|[[File:Karaage MCW Blueprint MWIII.png|150px]]
  +
|'''Wagyu''' Bundle
  +
|-
  +
|Lone Survivor
  +
|
  +
|'''Tracer Pack: The Walking Dead - Michonne''' Operator Bundle
  +
|-
  +
|Mad Red Menace
  +
|[[File:Mad Red Menace MCW Blueprint MWIII.png|150px]]
  +
|'''Tracer Pack: Santa Gnaws Ultra Skin''' Bundle
  +
|-
  +
|Menace Beat
  +
|[[File:Menace Beat MCW Blueprint MWIII.png|150px]]
  +
|'''Tracer Pack: Echo Endo: Ecstatic Entropy Mastercraft''' Bundle
  +
|-
  +
|Overt Systems
  +
|
  +
|Battle Pass [[Season One (Modern Warfare III)|Season One]] Sector A14
  +
|-
  +
|Pro Issue MCW
  +
|
  +
|Win 10 [[Ranked Play]] Matches in Multiplayer during [[Season Two (Modern Warfare III)|Season Two]].
  +
|-
  +
|Resonance
  +
|[[File:Resonance MCW Blueprint MWIII.png|150px]]
  +
|'''Robo Skel''' Bundle
  +
|-
  +
|Smoke
  +
|[[File:Smoke MCW Blueprint MWIII.png|150px]]
  +
|Watch '''CDL Major II''' on March 24th, 2024 for 2 Hours.
  +
|-
  +
|Spectral State
  +
|[[File:Spectral State MCW Blueprint MWIII.png|150px]]
  +
|'''Null And Void''' Bundle
  +
|-
  +
|Turbocharged
  +
|[[File:Turbocharged MCW Blueprint MWIII.png|150px]]
  +
|'''Tracer Pack: The Boys - A-Train''' Operator Bundle
  +
|-
  +
|Well-Traveled
  +
|
  +
|'''Gift Pack''' Bundle<br>(April 3rd, 2024)
  +
|-
  +
|}
  +
  +
===Blueprints (Warzone Mobile)===
  +
{| border="1" cellspacing="1" cellpadding="1" style="width:600px" class="article-table sortable"
  +
|-
  +
! scope="col"|Blueprint
  +
! scope="col"|Image
  +
! scope="col"|Rarity
  +
! scope="col"|How to Obtain
  +
|-
  +
|Griefer
  +
|
  +
|<span style="color:blueviolet">Epic</span>
  +
|[[Event Store]] ([[Season Three (Modern Warfare III)|MWIII Season 3]])
  +
|-
  +
|}
  +
  +
===Gallery===
  +
<gallery>
  +
MCW Gunsmith beta MWIII.png|The Multiplayer Open Beta model of the MCW.
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
===Call of Duty: Modern Warfare 2===
 
===Call of Duty: Modern Warfare 2===
*On [[Infinity Ward|Infinity Ward's]] website, the ACR was voted the favorite assault rifle in ''[[Call of Duty: Modern Warfare 2]]''.
+
*On [[Infinity Ward]]'s website, the ACR was voted the favorite assault rifle in ''[[Call of Duty: Modern Warfare 2]]''.
 
*The serial number of the ACR in ''Call of Duty: Modern Warfare 2'' is 0091436. 91436 is the ZIP code for Encino, CA, where Infinity Ward is located. This can be seen on a few other weapons.
 
*The serial number of the ACR in ''Call of Duty: Modern Warfare 2'' is 0091436. 91436 is the ZIP code for Encino, CA, where Infinity Ward is located. This can be seen on a few other weapons.
 
*When this weapon has a [[Thermal Scope]] attached, the pick-up icon's text will read "ACR Thermal Sight" instead of "ACR Thermal Scope".
 
*When this weapon has a [[Thermal Scope]] attached, the pick-up icon's text will read "ACR Thermal Sight" instead of "ACR Thermal Scope".
  +
*In [[Create-A-Class|Create-a-Class]], the ACR can be seen in a black finish, but if no camouflage is added, it is gray on its camouflage-able parts. However, in "[[Just Like Old Times]]", the player can find black ACRs in the steam room where [[Shadow Company]] ambushes the player.
*The ACR appears to be larger than any other assault rifle when seen from third person.
 
  +
*On the side of the ACR is written "CAL 5.56 EURO". This is best visible with Arctic Camouflage.
*The ACR seems to be a preferred weapon of [[Task Force 141]] operatives [[Simon "Ghost" Riley|Ghost]] and [[Gary "Roach" Sanderson|Roach]].
 
  +
*In the campaign, the ACR has a [[Holographic Sight]] and Digital Camouflage as seen in "[[Loose Ends]]". This ACR's Holographic has zoom level of an ACOG.
*Interestingly, the ACR in Campaign and Spec Ops actually has more recoil than its multiplayer equivalent.
 
  +
*When equipped with a [[Grenade Launcher]], it gives the name of "ACR Grenadier."
*In [[Create-A-Class]], the ACR can be seen in a black finish, but if no camouflage is added, it is gray on its camouflage-able parts. However, in "[[Just Like Old Times]]", the player can find black ACRs in the steam room where [[Shadow Company]] ambushes the player.
 
  +
*Oddly, the ''Call of Duty: Modern Warfare 2 Official Strategy Guide'' describes the ACR as a "Semi-Automatic (Single Fire)" rifle, when in-game, it is fully-automatic.
*On the side of the ACR is written "CAL 5.56 EURO". This is best visible with Arctic Camouflage, but can be seen with any camouflage applied.
 
  +
===Call of Duty: Modern Warfare III===
*In Campaign, the ACR has a [[Holographic Sight]] and Digital Camouflage as seen in "[[Loose Ends]]". This ACR's Holographic has zoom level of an ACOG.
 
  +
*Killing an enemy with the "Blam Blam" blueprint will turn the enemy into a comic strip with their corpse shown in black and white.
*In "[[Cliffhanger]]", when the player enters the hangar with the ACR, the caked snow and ice melts off of it, revealing painted [[Arctic Camouflage]] underneath.
 
*The ACR along with the AK-47 and the M4A1 when they are equipped with a [[Grenade Launcher]] it gives the name of "ACR Grenadier."
 
*Oddly, on the Modern Warfare 2 Official Strategy Guide, it describes the ACR as a "Semi-Automatic (Single Fire)" rifle, when in-game, it is a fully-automatic rifle.<ref>[http://img845.imageshack.us/img845/6217/img27061.jpg]</ref>
 
 
===Call of Duty: Modern Warfare 3===
 
*Similar to the [[MSR]] and the [[RSASS]], it says ''{{w|Remington Arms|Remington}}'', the weapon's manufacturer, on the side of the weapon.
 
*In the Survival Mode Trailer, it used the same Create-a-Class image from ''Call of Duty: Modern Warfare 2''.
 
*The ACR uses the same reload animation and third person firing sound as the one in ''Call of Duty: Modern Warfare 2''.
 
*Weapon camouflage is not applied to the stock, with the exception of [[Gold Camouflage]].
 
*In the Campaign, it's named simply "ACR". However in multiplayer and Survival Mode, its named the "ACR 6.8".
 
*It has a slower rate of fire in multiplayer when compared to the Campaign and Spec Ops version.
 
*In the Campaign, when equipped with the Hybrid Sight, the rear sight is missing but when equipped in Multiplayer, the sight is just folded backwards.
 
 
== Videos ==
 
<videogallery>
 
Video:Modern Warfare 3 - ACR 6.8 Reload Animations|First person reload animations of the ACR 6.8
 
</videogallery>
 
   
  +
{{CoD6 Weapons}}
==References==
 
{{reflist}}
+
{{CoDO Weapons}}
{{CoD6 Weapons}}{{COD8Weapons}}{{survivalmode}}
+
{{CoD13 Weapons}}
  +
{{CoD20 Weapons}}
   
  +
<!--Interwiki links-->
  +
[[de:ACR]]
 
[[es:ACR]]
 
[[es:ACR]]
 
[[ru:ACR]]
 
[[ru:ACR]]
[[Category:Weapons]]
+
[[Category:Call of Duty: Modern Warfare 2 Assault Rifles]]
[[Category:Modern Weapons]]
+
[[Category:Call of Duty Online Assault Rifles]]
[[Category:Assault Rifles]]
+
[[Category:Call of Duty: Infinite Warfare Cut Weapons]]
[[Category:Automatic Weapons]]
+
[[Category:Call of Duty: Modern Warfare III Assault Rifles]]
[[Category:Call of Duty: Modern Warfare 2 Weapons]]
 
[[Category:Call of Duty: Modern Warfare 3 Weapons]]
 

Latest revision as of 01:21, 19 April 2024

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile
For other variants, see ACR 6.8 and Sidewinder (weapon).

The ACR is an assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty Online and Call of Duty: Modern Warfare III. It was cut from Call of Duty: Infinite Warfare.

Call of Duty: Modern Warfare 2

Campaign

The ACR (referred to as Masada in the game files) is the main assault rifle used by Roach during the Task Force 141 campaign missions, and is used by other Task Force 141 members and Ghost during some missions. It is first available to the player as an optional weapon in The Pit in the mission "S.S.D.D.", where it is equipped with a Holographic Sight. It is also used in the mission "Cliffhanger", with a Red Dot Sight, Silencer, Heartbeat Sensor, and a unique arctic camouflage that is mostly comprised of natural ice and snow. An ACR Grenadier version with an ACOG Scope and Grenade Launcher is used in "Takedown", while another version featuring the Holographic Sight and Grenade Launcher is used in "Loose Ends". A version with a unique matte black finish and the same attachments as found in "Cliffhanger" can also be found in the mission "Just Like Old Times". It is possible to also receive an ACR from dead Shadow Company soldiers in their respective missions. Due to its large ammunition count, as well as its medium damage and rate of fire, and low recoil, it is an extremely good weapon, serving useful in both long range engagements, and close quarters.

Multiplayer

In Multiplayer, the ACR is unlocked at Level 48.

At any range short of 45 meters, the ACR will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 57.5 meters. At any range past 57.5 meters, the ACR will deal twenty damage per bullet, needing five shots to kill. The ACR has a four shot kill range of 51 meters. in Hardcore, the ACR has a one shot kill range of 45 meters. The ACR deals forty percent extra damage on each headshot, and headshots will usually reduce the number of shots needed to kill by one in all scenarios. The ACR has medium penetration power.

The ACR's damage improves when using Stopping Power. At any range short of 45 meters, the ACR will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 57.5 meters. At any range past 57.5 meters, the ACR will deal 28 damage per bullet, needing four shots to kill. The ACR has a three shot kill range of 52 meters. In Hardcore, the ACR with Stopping Power has a one shot kill range of 56 meters. Headshots will still typically reduce the number of shots needed to kill by one, and a headshot is a guaranteed one shot kill at any range in Hardcore.

The ACR fires fully automatically at a rate of 750 RPM.

The ACR has recoil values of 30 to the left, 30 to the right, 40 upwards, and 20 downwards. All four recoil values on the ACR are extremely small. The ACR has a centerspeed of 1500.

The ACR allows users to move at 95% of the base movement speed, and strafe at 38% of the base movement speed. The ACR allows users to aim down the sight in 250 milliseconds, and the ACR's hip-fire accuracy is average. The ACR's reload animation is 2.03 seconds long, or 2.36 seconds long if the magazine is empty. In either case, the user can Reload Cancel after 1.1 seconds.

The ACR's magazine capacity is an average thirty rounds, with the starting ammo loadout being ninety rounds large.

The ACR has the standard assortment of attachments at its disposal, with no unusual effects to note with any attachments on the weapon.

Special Ops

The ACR can be found in various levels of Special Ops. In "The Pit", an ACR with Holographic Sight can be used as an alternate weapon for the course. An ACR with an ACOG Scope and sometimes with grenade launcher can be found in the initial area of "Suspension". Shadow Company troops in "Snatch & Grab" frequently use ACRs. "Terminal" has an ACR with M203 and ACOG Scope in the initial area, as well as one with just a Holographic Sight.

Like the campaign, the ACR in Special Ops has slightly more recoil than in multiplayer. Nonetheless, it is a very devastating weapon.

Weapon Attachments

Gallery

For camouflage images, see ACR/Camouflage.
For attachment images, see ACR/Attachments.

Call of Duty Online

The ACR returns in Call of Duty Online as the Remington A.C.R.

Attachments

Gallery

Call of Duty: Infinite Warfare

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The ACR was cut from Call of Duty: Infinite Warfare, with evidence of its existence found in the game files.

Call of Duty: Modern Warfare III

"This remarkably adaptable assault rifle features phenomenal recoil control and versatility from a lightweight frame chambered in 5.56."
— In-game description

The ACR returns in Call of Duty: Modern Warfare III as the MCW.

Overview

Zombies

The MCW can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the Ara Militaris.

Attachments

Muzzle

  • VT-7 Spiritfire Suppressor
  • HMRES Mod Suppressor
  • ELR Blackfire Compensator
  • Zenith-10 Compensator
  • EX-01 Match Compensator
  • Casus Brake
  • S-37C DL Breacher Device
  • L4R Flash Hider
  • Colossus Suppressor
  • Purifier Muzzle Brake

Barrel

  • 16.5" MCW Cyclone Long Barrel
  • SL Crater Heavy Barrel
  • Kimura Blackiron Heavy Short Barrel
  • Second Line Mammoth Heavy Barrel
  • Orchestra-40 Short Heavy Barrel
  • KR Midnight 13" Barrel
  • Kimura Silentshot Integral Suppressor

Laser

  • SL Razorhawk Laser Light
  • CS15 Scarlet Mounted Laser

Optic

  • Corvus Mini Riser Optic
  • QTG Reflex Sight
  • Nydar Model 2023
  • MK.23 Reflector
  • KR V4 1X Riser
  • RQ-9 Recon
  • FSS Spectre Microtherm
  • Slate Reflector
  • Caucasus Reflex Sight
  • Chrios Holo
  • XTEN ERX-10 Mini
  • KR Mortis Precision 2.5x
  • Corio Eagleseye 2.5x
  • TOS Nightfall 2.5x Thermal Optic

Stock

  • MCW Lancer Tactical Stock
  • RB Monarch Tactical Heavy Stock
  • RB Precision Heavy Stock
  • Tempus A90 Strike Stock
  • SL Warforged Precision Stock
  • SL Collapsed Stockless Mod

Underbarrel

  • Chewk Angled Grip
  • XTEN TX-12 Handstop
  • Kimura RYN-03 Vertical Grip
  • SL Skeletal Vertical Grip
  • Bruen Tactical Vertical Grip
  • Bruen Pivot Vertical Grip
  • FTAC SP-10 Angled Grip
  • Bruen Bastion Angled Grip
  • Bruen Heavy Support Grip
  • XRK Edge BW-4 Handstop
  • Holger Vertical Grip

Ammunition

  • 5.56 NATO Low Grain
  • 5.56 NATO High Grain
  • 5.56 NATO Penetration Rounds

Magazine

  • 40 Round Mag
  • 60 Round Mag
  • 20 Round Mag

Rear Grip

  • RB Talon-X3 Grip
  • RB Rapidstrike Grip
  • RB Palm Shelf Grip

Conversion Kit

Blueprints (Modern Warfare III)

Blueprint Image How to Obtain
Augmentation Tracer Pack: Phase In Bundle
Blam Blam Tracer Pack: Sketched Out Bundle
Callous Defeat Keres in Operation Deadbolt (Contraband Only)
Geode Complete 3 Contracts in the Dark Aether in Operation Deadbolt within one session.
Ghostly Visage Null And Void Bundle
Glacial Cold Tracer Pack: Godzilla x Kong: The New Empire - Shimo Bundle
Hot Caution Hot Caution MCW Blueprint MWIII Battle Pass Season One Sector A1
Hot Caution BlackCell Battle Pass Season One Sector A1 (BlackCell Exclusive)
Karaage Karaage MCW Blueprint MWIII Wagyu Bundle
Lone Survivor Tracer Pack: The Walking Dead - Michonne Operator Bundle
Mad Red Menace Mad Red Menace MCW Blueprint MWIII Tracer Pack: Santa Gnaws Ultra Skin Bundle
Menace Beat Menace Beat MCW Blueprint MWIII Tracer Pack: Echo Endo: Ecstatic Entropy Mastercraft Bundle
Overt Systems Battle Pass Season One Sector A14
Pro Issue MCW Win 10 Ranked Play Matches in Multiplayer during Season Two.
Resonance Resonance MCW Blueprint MWIII Robo Skel Bundle
Smoke Smoke MCW Blueprint MWIII Watch CDL Major II on March 24th, 2024 for 2 Hours.
Spectral State Spectral State MCW Blueprint MWIII Null And Void Bundle
Turbocharged Turbocharged MCW Blueprint MWIII Tracer Pack: The Boys - A-Train Operator Bundle
Well-Traveled Gift Pack Bundle
(April 3rd, 2024)

Blueprints (Warzone Mobile)

Blueprint Image Rarity How to Obtain
Griefer Epic Event Store (MWIII Season 3)

Gallery

Trivia

Call of Duty: Modern Warfare 2

  • On Infinity Ward's website, the ACR was voted the favorite assault rifle in Call of Duty: Modern Warfare 2.
  • The serial number of the ACR in Call of Duty: Modern Warfare 2 is 0091436. 91436 is the ZIP code for Encino, CA, where Infinity Ward is located. This can be seen on a few other weapons.
  • When this weapon has a Thermal Scope attached, the pick-up icon's text will read "ACR Thermal Sight" instead of "ACR Thermal Scope".
  • In Create-a-Class, the ACR can be seen in a black finish, but if no camouflage is added, it is gray on its camouflage-able parts. However, in "Just Like Old Times", the player can find black ACRs in the steam room where Shadow Company ambushes the player.
  • On the side of the ACR is written "CAL 5.56 EURO". This is best visible with Arctic Camouflage.
  • In the campaign, the ACR has a Holographic Sight and Digital Camouflage as seen in "Loose Ends". This ACR's Holographic has zoom level of an ACOG.
  • When equipped with a Grenade Launcher, it gives the name of "ACR Grenadier."
  • Oddly, the Call of Duty: Modern Warfare 2 Official Strategy Guide describes the ACR as a "Semi-Automatic (Single Fire)" rifle, when in-game, it is fully-automatic.

Call of Duty: Modern Warfare III

  • Killing an enemy with the "Blam Blam" blueprint will turn the enemy into a comic strip with their corpse shown in black and white.