The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Strike Team The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Blackout The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone
For a similarly named aircraft, see An-124.

The AN-94 is an assault rifle that appears in Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops II, Call of Duty: Strike Team, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Mobile and Call of Duty: Modern Warfare.

Call of Duty: Modern Warfare: Mobilized[edit | edit source]

Campaign[edit | edit source]

The AN-94 is featured as a common weapon throughout the entire game. It is available to pick up frequently in the USMC missions and the first and third SAS ones. It has very high accuracy and high power as well as the highest ammo capacity and reserved ammo of all assault rifles, though the sights are a bit obstructive. It is capable of taking out an enemy in one or two shots to the torso or higher, unless it is a headshot, which would result in a one-hit-kill. It is probably the most common weapon alongside the AK-74.

Multiplayer[edit | edit source]

The AN-94 is an assault rifle unlocked for the Insurgents factions after the Skorpion with 150 kills. The AN-94 is favored by most players due to its controllable fire rate, high accuracy and high power, as well as more ammo capacity and larger magazine. The AN-94 can take down multiple enemies due to its 30-round magazine and high rate of fire. The weapon also features a low muzzle flash and visual kick. However, the AN-94 suffers from its obstructive rectangular iron sights. Due to this, most players prefer to hip fire with the weapon while crouching. Overall, the AN-94 is a fairly decent weapon to use in multiplayer for its advantage in power, accuracy, fire rate and ammo capacity.

Gallery[edit | edit source]

Call of Duty: Black Ops II[edit | edit source]

Campaign[edit | edit source]

"Fully automatic assault rifle. Moderate recoil and power."
— Description

The AN-94 is one of the common assault rifles in the campaign, as it's mostly used by the Mercs and Yemeni Militia. DeFalco is seen holding it in the mission Achilles' Veil when the player is forced to either shoot Harper or Menendez. The AN-94 is unlocked when Suffer With Me is completed.

In campaign, the rifle doesn't have the unique two round burst when firing.

Multiplayer[edit | edit source]

"Fully automatic assault rifle. The first 2 rounds of each burst are fired at a faster rate."
— Description in Create-A-Class

The AN-94 is the last weapon to be unlocked in the assault rifle category, and is unlocked at level 55.

The AN-94 is a moderately high damage per bullet assault rifle. At any range short of 29m, the AN-94 will deal forty damage per bullet, needing three shots to kill. At any range between 29m and 56m, the AN-94 will deal 33 damage per bullet, needing four shots to kill, or three if one bullet is a headshot. At any range beyond 56m, the AN-94 will deal 24 damage per bullet, taking five shots to kill - four if one bullet hits the head. The AN-94 is a one shot kill in Hardcore out to 56m, and the AN-94 has medium penetration power. For a fully automatic assault rifle, the AN-94 has one of the better damage profiles in the class, with the three shot kill range only being bested by the SCAR-H as far as fully automatic assault rifles go.

AN-94 has a variable rate of fire. The first two rounds in a burst (the period that the player holds down the trigger) are fired at 937 RPM, whereas all other shots in the burst are fired at a more lethargic 625 RPM. Ceasing to fire will reset the enhanced fire rate for the next burst. The AN-94 can be extremely deadly if the user gets either of the first two bullets to land, but after the first two shots, the low fire rate starts to take a toll on the AN-94's close range effectiveness.

AN-94's accuracy is a mixed bag. The iron sights are some of the clearest in the game, with little obstruction around the central post, but the recoil can be somewhat annoying. The horizontal recoil is small enough and not an issue, but the problem is that the AN-94 has no downwards recoil value, meaning the AN-94 always kicks upwards. Thankfully, both of the AN-94's upwards recoil values aren't too large, but it means that the user will be responsible for counteracting this recoil. The first shot in a burst for the AN-94 has 5% less recoil per shot, a trait unique to the AN-94 in the assault rifle category. This recoil reduction is very slight, but certainly helps. The recoil becomes much more manageable after the first two shots. The centerspeed of the AN-94 is 1500, an average value.

The handling traits of the AN-94 are run of the mill. Users move at 95% of the base speed, or 40% when strafing. The hip-fire spread is of an average size, and the aim down sight time is average, at 250ms. The AN-94's reload speeds are quite good for an assault rifle, taking 2.47s for a partial reload, or 3.1s for an empty reload. In either case, a Reload Cancel can be performed after 1.35s. This reload cancel speed is very fast - only bested by the SCAR-H among all assault rifles - and mastering the reload cancel will eliminate the need for Fast Mag.

The AN-94 has the assault rifle standard 30 round magazine capacity, and 120 round starting ammo loadout.

The AN-94 has the standard assortment of attachments available to it. Reflex Sight and EOTech Sight are both a waste on the AN-94. The AN-94 has no need for an optical sight at all, given how clean the iron sights are. These sights can be seen as a downgrade, seeing how being under the effects of an EMP can take out the reticle for these sights, whereas the iron sights deal with no such weakness. Anyways, if players feel more comfortable with these than the iron sights, it is still fine to use them.

Fast Mag is somehow unnecessary, as the AN-94 already possesses a very quick reload cancel time, although it never hurts to equip it.

Foregrip provides next to no benefit, seeing how the 2% more centerspeed it gives is so minuscule.

Quickdraw Handle and Adjustable Stock are both fantastic options for a more aggressive style, and the AN-94 lends itself well to such a role. Quickdraw will cut the aim down sight time in half, and Stock allows the user to strafe at 80% of the base speed, double the assault rifles' default. If players are going to use the AN-94 in a more reserved and static style, these attachments won't be of as much benefit.

Laser Sight tightens the AN-94's hip-fire spread by 37.5%, making hip-fire much more accurate and reliable. This attachment can make the AN-94 deadly in close quarters, but some may prefer a larger hip-fire cone.

FMJ increases the AN-94 to having high penetration power and will increase the damage per shot the AN-94 does to aerial scorestreaks. The usefulness of this attachment boils down to whether or not the user will take advantage of that enhanced ability to shoot through walls.

ACOG and Target Finder both act as long range oriented sights to assist with combat at such ranges, while being poor sights to use for close quarters combat. The ACOG preserves more peripheral vision and provides an ever so slight centerspeed increase (2%), while the Target Finder will illuminate enemies not using Cold Blooded with a red diamond. Neither attachment is very useful for the aggressive player, but the more defensive player may find use for these sights.

Extended Clip increases the AN-94's magazine capacity from thirty rounds per magazine to forty, and increases the starting ammo loadout to 160 rounds total. This is a good alternative to those who don't want to use Scavenger but want more ammo. Reloads are ten percent longer when using Extended Clip, which can throw off users who are accustomed to the reload cancel of the stock AN-94.

Hybrid Optic combines Reflex with the ACOG to provide a dual sight configuration. Neither sight is really useful for a weapon with clean iron sights like the AN-94, and it is incompatible with the Grenade Launcher.

Suppressor reduces the AN-94's three and four hit kill ranges, but will prevent the AN-94 from making the user appear on radar when firing. The AN-94's three hit kill range is one of the key strengths of the weapon, and compromising such a strength gives less reason to use the AN-94. Other assault rifles are much better fits for the Suppressor.

Grenade launcher gives the AN-94 two grenades. These grenades can be useful to kill campers entrenched in sniper's nests and the like. It's recommended to use the launcher with Fast Mag, since said attachment speeds up the reload speed of the launcher. As such, the launcher is best used on a weapon that greatly benfits from Fast Mag, which the AN-94 doesn't.

Select Fire is extremely unique on the AN-94. The burst fire option on the AN-94 gives a two round burst instead of a three round burst. This essentially means that the AN-94 can always fire at its elevated fire rate. On top of that, the AN-94 gets its centerspeed increased to 1600, making the AN-94 more accurate. Select Fire is a very interesting attachment choice to consider, but seeing how the AN-94 will always need more than one burst to kill an opponent, its value is questionable.

MMS gives a very low-zoom, x-ray sight that can pick up non-moving players through walls up to a moderate distance. The MMS can be very useful just for the ultra-low zoom level it provides, which is innately smaller than the AN-94 iron sights, but the x-ray effect rarely comes into play. Cold Blooded users don't show up at all, nor will it pick up enemies that are either moving or far enough away. The many limitations of the MMS' x-ray effect make it a questionable choice overall.

Overall, the AN-94 is one of the most popular assault rifles in Black Ops II, despite the very late unlock. It's a very versatile rifle that is very competitive at medium ranges thanks to its rock solid three hit kill range, very clean iron sights, and predictable recoil.

Zombies[edit | edit source]

The AN-94 is available in Zombies. It is purchasable off the wall in Die RiseBuried and Borough for 1200 points. In Die Rise, it is located in the upside down building, facing the player when they come out of the lifted elevator shaft. In Buried, its chalk outline is found in the Gunsmith shop and can be placed at any of six predetermined locations. In Borough, it is located at the mansion to the right of the door. For a weapon off the wall, it is a very effective weapon, more so than many weapons available from the Mystery Box, due to its high accuracy and fire rate as well as good damage and a high reserve ammunition capacity of 300 rounds. Furthermore, the ability to purchase its ammo from its chalk outline makes it a reliable weapon to carry around. Even when it is not Pack-a-Punched, it is still effective in later rounds, especially with Double Tap Root Beer to keep its damage rate against zombies relatively high.

When Pack-a-Punched, it becomes the Actuated Neutralizer 94000. It has a 50-round magazine and 600 reserved ammo, as well as increased damage. Initially, it will come with a Reflex Sight equipped, but is able to cycle through attachments by Pack-a-Punching it again for 2,000 points. These other attachments include the Target Finder, the Foregrip, and the Millimeter Scanner

Attachments[edit | edit source]

AN-94 vs Actuated Neutralizer 94000[edit | edit source]

AN-94 Actuated Neutralizer 94000
AN-94 BOII.png Actuated Neutralizer 94000 Zombies BOII.png
Damage 120-75 200-160
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 2 rounds) 625 RPM (937 RPM for the first 2 rounds)
Magazine size 30 50
Max ammo 300+30 600+50
Mobility Medium Medium
Extras More ammo, larger magazine, higher damage
Possible Attachments Millimeter Scanner, Reflex Sight, Target Finder, Foregrip


Gallery[edit | edit source]

For camouflage images, see AN-94/Camouflage.
For attachments images, see AN-94/Attachments.

Videos[edit | edit source]

Call of Duty: Strike Team[edit | edit source]

The AN-94 appears as the AP-96 in Call of Duty: Strike Team. It is not unlocked in-game unless the player buys the "Balanced Package" Care Package which includes a new perk called "Rifleman" which increases the damage of assault rifles, a Frag Grenade, a Claymore, a Health Kit, and the AP-96.

Gallery[edit | edit source]

Call of Duty Online[edit | edit source]

The AN94 returns in Call of Duty Online.

Attachments[edit | edit source]

Gallery[edit | edit source]

Call of Duty: Black Ops III[edit | edit source]

"Full-auto assault rifle. The first 2 rounds of each burst are fired at a faster rate."
— Description


The AN-94 was added to Call of Duty: Black Ops III on July 11, 2017 under the name KVK 99m, only available through the Black Market[1]. Its aesthetic is highly reminiscent of the Call of Duty: Black Ops II version. Similarly to Black Ops II, the first two rounds of every burst are fired at a faster rate, making it ideal to burst-fire for faster kills.

Attachments[edit | edit source]

Optic[edit | edit source]

Other[edit | edit source]

Gallery[edit | edit source]

Call of Duty: Black Ops 4[edit | edit source]

"Full-auto assault rifle. Reliable damage with less recoil. The first 2 rounds are fired at a faster fire rate."
— Description


The AN-94 was added to Call of Duty: Black Ops 4 as part of the Operation Dark Divide, now bearing its original name while using a slightly modified version of the Black Ops III design. It can be obtained through Reserve Cases.

Specifications[edit | edit source]

  • Ammo (Blackout): 5.56mm
  • Operator Mod: None

Zombies[edit | edit source]

The AN-94 can be obtained from the Mystery Box for 950 points on all maps. When upgraded via the Pack-a-Punch Machine, it becomes the Nightmare Awakened 49, gaining an increased base magazine size of 50, increased maximum reserve ammo of 450, and increased damage.

Blackout[edit | edit source]

The AN-94 was added to Blackout, and can be acquired from a Blackjack Stash in limited time modes after the player acquires it from Reserves. It uses 5.56mm ammunition.

Attachments[edit | edit source]

Optics[edit | edit source]

Other[edit | edit source]

Gallery[edit | edit source]

Call of Duty: Mobile[edit | edit source]

"Fully automatic assault rifle. The first 3 round burst are fired at a higher accuracy."
— Description


The AN-94 returns in Call of Duty: Mobile where is it called ASM10.

Multiplayer[edit | edit source]

The ASM10 is a very good close range assault rifle in Multiplayer mode. The gun features the ability to 4-shot kill with moderate recoil and rate of fire.

Battle Royale[edit | edit source]

The ASM10 in Battle Royale is a very good medium to long range gun. It has moderate recoil in the first 3 shots, after that the recoil will kick in noticeably harder.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Laser[edit | edit source]

Perks[edit | edit source]

Gallery[edit | edit source]

For variants images, see AN-94/Variants.

Call of Duty: Modern Warfare[edit | edit source]

"Cutting edge 5.45x39mm Russian assault rifle with a unique hyperburst feature. The initial shot from each trigger pull fires a rapid 2-round burst before perceived recoil is felt, creating a tightly grouped cluster with increased damage potential. This mechanism is fed by a canted magazine, and a reciprocating receiver helps keep control of the recoil."
— Description

The AN-94 was added to Call of Duty: Modern Warfare during Season Five. Like other iterations of the AN-94, this weapon possesses a "hyperburst" feature, allowing the weapon to fire a rapid 2-round burst with every pull of the trigger with little to no added recoil. It is manufactured by Verdansk Arms Plant.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Laser[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Name blueprint Rarity How to obtain
The Company’s Might Legendary Battle Pass Season 5 Tier 100
Commodore Legendary Bundle Tracer Pack: 16bit
Electra Legendary Bundle Prototype 661

Trivia[edit | edit source]

Call of Duty: Black Ops II[edit | edit source]

  • The serial number for the AN-94 is "30948453".
  • When each round is fired or the weapon is cocked, the barrel reciprocates.
  • The rounds held in the AN-94's magazine are 3D, but the actual magazine itself is solid, as shown by one of the rounds appearing to phase through the top with another sitting above it.
  • On the right side of the weapon, it reads "АH-94 5.43 x 39" ("AH-94" being Cyrillic script for "AN-94"), and the Izhmash logo is seen.
  • The AN-94 has two rear sights, in which one of them is mounted on a pre-attached optic rail. The one further from the front post is unusable.
  • When stored in the Weapon Locker in Die Rise or Buried, and it is taken out in Green Run, it becomes the Galil and vice versa.
  • The magazine is canted slightly to the right (due to the weapon's unique feeding system), making it harder to see from first person. For this reason, the magazine also occasionally goes through the wall on its wallbuy in Zombies.

Call of Duty: Strike Team[edit | edit source]

  • During cutscenes, sometimes soldiers are equipped with AP-96s rather than their initial loadout.

Call of Duty: Black Ops III[edit | edit source]

  • Similar to Black Ops II, the magazine is slightly canted to the right.
  • The KVK 99m is made in the United States, evident by the text on the Fast Mags attachment.

Call of Duty: Black Ops 4[edit | edit source]

  • The AN-94's magazine is changed to a new model.
  • Just like in Black Ops II and III, the magazine is slightly canted to the right.

Call of Duty Online[edit | edit source]

  • Once again the AN-94 has two rear sights, with one being an AK Patern iron sight, while the other one is unusable. The pre-attached optic rail would have blocked the second iron sight.
  • On the left side of the rifle there is a sticker saying "GOOD ASSEMBLY", with unreadable text and an unusable QR code below it.

Call of Duty: Mobile[edit | edit source]

  • Since Mobile re-uses the Call of Duty Online model, the unusable iron sight and sticker remain.

Call of Duty: Modern Warfare[edit | edit source]

  • The AN-94’s serial number is "00250295".
  • Markings that say "СДЕЛАНО В КАСТОВИИ" (Made in Kastovia) can be seen just below the iron sights, on the left side of the weapon. This contrasts the description of the AN-94 in the Gunsmith preview, which states it to be of Russian origin.

References[edit | edit source]

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