The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone
For other variants, see AUG HBAR and AUG A3.

The AUG is a bullpup weapon appearing as an assault rifle in Call of Duty: Black Ops and Find Makarov, and as a submachine gun in Call of Duty: Modern Warfare.

Call of Duty: Black Ops[edit | edit source]

Campaign[edit | edit source]

The AUG is the default weapon used by Hudson and all the members of the CIA in "WMD", equipped with a Suppressor, a Swarovski Scope, and a unique Yukon camouflage. A single AUG, identical to those carried by the team but lacks a suppressor, can be found lying on the ground in the room after the first window breach. It is the signature weapon of Grigori Weaver.

Multiplayer[edit | edit source]

The AUG is the 6th Assault Rifle unlocked, at level 26.

Compared to other weapons in its category, the AUG has a low damage-per-shot, as its damage dropoff comes earlier than other assault rifles, and that headshots will not change the time to kill at close range. However, this low damage-per-shot is remedied by a powerful rate of fire, at 937 RPM. This combination; however, can make it easy to waste ammunition, causing frequent reloads and shortages.

To eliminate the aforementioned weaknesses, Scavenger Pro and Sleight of Hand will allow the user to worry much less about its key weaknesses.

As far as accuracy is concerned, the user will have to be very accurate to use it well. The recoil kicks the sights left, right, and up, making recoil correction more difficult than it is compared to its competitor, the FAMAS. At longer ranges, it is almost a necessity to burst fire, as the recoil is large enough to throw many players off their aim during sustained fire.

The iron sights on this weapon are very clear, sharing the leaf sights with the FAMAS, Enfield, Commando and G11. However, the AUG's front post is larger, which can make the handling of the weapon fluctuate due to the larger sight.

The AUG gets the usual assortment of attachment options. Magazine modifications are very good for this weapon if more sustained fire is desired. As well, the Suppressor turns the AUG into a deadly stealth weapon capable of delivering large amounts of silenced fire, while its adverse affect is minimal due to the minor difference between the maximum and minimum damage.

If desired, optical attachments are there as well; however, the AUG gets a unique ACOG Scope in the form of the Swarovski Scope, which has a small circle with a dot in it indicating where the player shoots. It is very clear compared to the American and Soviet ACOG Scopes; however, the moderately large recoil of the AUG is increased, which can bring a major hindrance into play when using it, as burst firing will be a common sight to simply keep the dot on target.

All of the underbarrel attachments are there, too. The Masterkey and Flamethrower have minimal effect on the AUG, due to its already stellar close-range capabilities. However, the Grenade Launcher can provide a useful use in flushing out certain interior areas, or even keeping objective points a dangerous spot.

The AUG is most commonly compared to the FAMAS, due to their similar iron sights, rates of fire, and damage profiles. Before a patch, the FAMAS was superior in many aspects compared to the AUG. However, a patch severely reduced the handling of the FAMAS, giving it more recoil, a longer ADS time, and a larger hip-fire spread. As far as handling is concerned now, the AUG is superior in nearly every aspect, except for the fact that the FAMAS is unlocked 12 levels earlier.

In conclusion, the AUG is commonly seen online due to its many key aspects, as the skilled player can easily pin down opponents with a massive amount of bullets and cause a lot of trouble for the opposing team due to this. As such, it is commonly used by casual and pro players alike, due to its defining aspects. However, the FAMAS remains equally popular even with the numerous handling issues (due to the faster unlock time and smaller iron sights), which can cause the AUG to receive less use than its counterpart, especially with the lower-leveled players.

Attachments[edit | edit source]

Zombies[edit | edit source]

This weapon is available in all Zombies maps (except Dead Ops Arcade). It is only available via the Mystery Box. It always appears with the Swarovski Scope attachment. In the Wii edition, it can be found in Kino der Toten in the Theater Room under the auto turret, for 1200 points. The AUG has decent damage, a fast rate of fire, and a significant ammo reserve, making it an effective gun until around round 20 if aiming for headshots. The Swarovski Scope is a double-edged sword; on the one hand, it provides a clearer view on target and allows for easier headshots; however, it also increases the ADS time and recoil, making hipfiring advisable in close-quarters. Speed Cola is highly recommended, as the fast rate of fire will burn through a magazine very quickly. Combined with Double Tap Root Beer, the already high rate of fire means that the gun can run out of ammo very quickly if not carefully conserved. Deadshot Daiquiri can be very useful on the maps Call of the Dead, Shangri-La, and Moon, combining with the scope to create a potent weapon for headshots. On iOS the scope on the AUG is not functional

When Pack-A-Punched the AUG becomes the "AUG-5OM3" (a combination of 'AUG' and 'Awesome', in leet speak). Pack-A-Punching it will increase the damage, ammo reserve, and add a powerful Masterkey underbarrel shotgun. The Masterkey comes with 36 rounds and can kill Hellhounds with one shot up to at least round 25. Note that the Masterkey itself is not Pack-A-Punched and when firing the muzzle flash will be violet and exit from the AUG barrel. The AUG-50M3's combination of good damage and a high rate of fire give it the highest damage per second of any Pack-A-Punched Assault Rifle, LMG or SMG, making it effective both at killing zombies and scoring points, even into the later rounds (although consequently it will run out of ammunition faster than the LMGs or some Assault Rifles). The AUG's decent ammo capacity, power, and headshot capability make it a worthy gun to Pack-A-Punch. Running out of ammo on either version is not a worry on the Wii, as it is available from the wall and from the box alike, a massive advantage over all the other versions.

AUG vs. AUG-5OM3[edit | edit source]

AUG AUG-5OM3
AUG ACOG Scope BO.png AUG-50M3 BO.png
Damage 140-90 200-140
(Masterkey: 240x8)
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
(79 RPM Masterkey)
Magazine size 30 30
(6 Masterkey)
Max ammo 270+30 390+30
(30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time (additionally, the Wii version which doesn't have an ACOG Scope by default, gains one when upgraded)


Gallery[edit | edit source]

For camouflage images, see AUG/Camouflage.
For attachment images, see AUG/Attachments.
AUG BO.png
AUG Iron Sight BO.png
AUG Reload BO.png
AUG Dive to Prone BO.png
AUG ACOG Scope Cocked by Rapelling Hudson.png
ELITE AUG.png
AUG in Wii.jpg
WMD Skydiving CoDBO Reveal Trailer.jpg
AUG with Yukon Camouflage held by Weaver.jpg
AUG-5OM3 Masterkey Kino der Toten.jpg
AUG-50M3 ADS BO.jpg
AUG BOZ.png
Old AUG ACOG Black Ops.jpg
AUG Beta Menu Icon BOII.png
AUG Alternate Reloading BO.png
AUG Bayonet BO.png
AUG Bayonet Closeup BO.png

Video[edit | edit source]

Call of Duty Black Ops PC - AUG A1 game-play on 'Summit'

Find Makarov[edit | edit source]

A Shadow Company soldier carries an AUG before being knifed by John "Soap" MacTavish.

AUG FM.png


Call of Duty: Modern Warfare[edit | edit source]

"A modular fully automatic weapon configured for mobility and close range combat."
— Description

The AUG appears Call of Duty: Modern Warfare as a submachine gun.

Multiplayer[edit | edit source]

The AUG is unlocked for loadouts by default and has solid damage for an SMG. It is a 4-7 shot kill to the limbs, but can kill in 3-6 shots to the torso. The AUG also has a high headshot multiplier, so it can kill in 2-4 shots to the head, though it will often require multiple headshots to see such an effect. Using the torso damage values, the 3-shot kill range is 12.5 meters, and the 4-shot kill range is 20 meters. Past 30 meters it will take 6-shots to the torso to kill. As such, it’s important to keep your engagements at close range to ensure maximum damage output. Rate of fire is 769 RPM. This is unimpressive for an SMG, but the 3-shot kill potential gives it a fast time-to-kill up close.

The AUG’s handling is subpar for its class, but still pretty fast overall. ADS speed in particular is more in line with some of the lighter assault rifles. Move speed and ADS strafe speed are also closer to assault rifle values instead of SMG values. Fortunately, it comes with a very fast sprint out speed like the other submachine guns. This allows the AUG to still react quickly in close quarters. Hipfire spread is also tight and in line with other SMGS. Recoil is mild with a gradual upwards drift and minor side-to-side bounce. These stats place the AUG as something of an intermediate between the ARs and other SMGs. Unfortunately, the AUG only comes with 25 round magazines by default, and reload time is not very quick either. It’s easy to run out of ammo when using the AUG, and this can be a hinderance in longer gunfights or against groups of enemies. Fortunately, attachments can alleviate much of these issues.

The AUG has a generous array of attachments like most other SMGs. Of note is that the AUG doesn’t have any short barrels, so it can’t equip one to increase its move and ADS speeds. The 407mm Extended Barrel grants a moderate boost to damage range and recoil control but slows down ADS time noticeably. The 622mm Long Barrel takes this even further. Range will be boosted even more, but in addition to the same ADS speed penalty, the 622mm barrel slows movement speed quite a bit. This will make the AUG handle more like a heavy assault rifle, albeit with a fast sprintout speed. The 407mm Lightweight barrel provides a decent range boost with only a minor ADS penalty, so it might be worth considering to boost the AUG’s range without sacrificing mobility.

Other attachments perform as expected, though the AUG has a couple of surprises. It has the option of a unique Integral 3.0x Optic which will slightly slow down ADS time but grant more zoom. This is usually ill-suited to the roles the base AUG fills, but combining it with a long barrel can yield more accuracy at midrange. Attachments that affect recoil control or stabilization will lower the gun’s already mild kick. One particular combination is the Compensator and Commando Foregrip which will considerably reduce recoil while retaining most of the gun’s mobility. The FORGE TAC CQB Comb stock and Stippled Grip Tape will help bolster the AUG’s subpar ADS speed. This will make it perform much better at more conventional aggressive SMG tactics. Adding a laser that boosts hipfire to this combination will give the weapon even better performance in tight spaces, making that 3-shot kill all the more deadly. Finally, equipping 32 Round Mags or Sleight of Hand is essential to counteract the small magazines. The 32 round mags also grant more reserve ammo which is crucial for not running out at a critical moment.

If you aren’t in the mood for 9mm ammo then the AUG also has a 5.56 conversion, two in fact. Equipping the 5.56 NATO 30-Round Mags will increase the AUG’s damage to a 3-5 shot kill anywhere to the body. It can also kill in 2-4 headshots, though this will require several consecutive hits to the head. Rate of fire is slightly reduced to 682 RPM, but time-to-kill is still decent and more consistent over range or when hitting the limbs. The 3-shot kill range isn’t increased, but the 5.56 AUG can get a 4-shot kill out to 40 meters. Unfortunately, this conversion increases vertical recoil substantially. It’s still predictable, but the vertical bounce will be much higher and more difficult to control than the base AUG. 5.56 NATO 60-Round Drums can also be equipped. This grants all the benefits of the 30 Round Mags but with more ammo and slower move speed and ADS speed.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Laser[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Name blueprint Rarity How to obtain
The Gallows Rare Battle Pass Season 5 Tier 38
Matchstick Rare Bundle Playing With Fire
Airshot Epic Bundle Amphibious
Dame Fortuna Epic Bundle Lady Luck
Gremlin Epic 3v3 Gunfight Tournament reward
Abstract Epic Bundle Avant-Grade
Territorial Epic Bundle Royal Assassin
Run It Back Epic Bundle Trickshot!
On The Volley Epic Bundle Combat Pack (Season 4)
Death Roll Epic Bundle Wetland Protection
Sweet Spot Epic Bundle Weekend Chillin’
Ticket To Paradise Epic Bundle Neon Nights III
Breach Beast Legendary Bundle Tactical Advantage
Trust Fund Legendary Bundle Midas Touch
Affluenza Legendary Bundle Debonair
Antivenom Legendary Bundle Copperhead
Leecher Legendary Battle Pass Season 2 Tier 71
Silverstar Legendary Co-Op Mission Alliance
High Octane Legendary Bundle Checkered Flag
Night Raid Legendary Bundle Frogman UDT: Mil-Sim Pack
By The Toe Legendary Bundle Fire Claw III
Lizard King Legendary Bundle Bog Demon
Al Rukh Legendary Battle Pass Season 6 Tier 100
Slipper Clutch Legendary To Be Determined

Trivia[edit | edit source]

Call of Duty: Black Ops[edit | edit source]

  • In the E3 demo, instead of holding onto the foregrip or the handguard, the player's character seems to hold onto the trigger guard.
  • The early version of the AUG had a different pick-up animation, where the character would pull the foregrip down and then pull the bolt back with the palm facing towards the body, instead of just raising the rifle and pulling the bolt with the palm out. It can be seen here at the 3:15 mark.
  • When the Swarovski Scope is attached to the AUG, the rails are removed.
    • The Swarovski Scope also has a back-up iron sight atop of the scope.
  • Originally, the AUG had a unique reload animation, but it has been changed to a reload animation similar to the AUG HBAR from Call of Duty: Modern Warfare 2.
  • The AUG will always have a Grip in multiplayer unless an underbarrel attachment is chosen.
  • The AUG in the campaign has no camouflage applied to the scope while in multiplayer any camouflage applied to the AUG fully covers the entire weapon (with the exception of the Gold Camouflage).
  • Adding a Grenade Launcher, Masterkey or a Flamethrower will give the AUG a unique heat shield. The AUG is also the only assault rifle that receives a heat shield from all three of the underbarrel attachments.
  • The Masterkey on the AUG-50M3 will not produce a muzzle flash when fired; it appears to come from the main barrel of the AUG. Also when switching to the Masterkey with the AUG-50M3, its name is still "AUG-50M3".
  • On the Wii version of Call of Duty: Black Ops, the AUG is gray for default.
  • When watching kill cams, the rails will move backwards as if they were the charging handle, however this only occurs when sights are attached.
  • The AUG model is missing the trigger.
  • When reloading Masterkey shells on the Pack-a-Punched AUG, one can see that the shells also have the Pack-a-Punch engravings.
  • In the E3 demo, the AUG's Swarovski Scope had cross-hairs like on the American ACOG Scope, had higher visual recoil similar to the AK-47 and the AUG had a unique firing sound with the Suppressor.
  • In Call of Duty: Black Ops Zombies, the foregrip is not present.
  • On the Wii version, the scope is not covered in camouflage - as with all guns.
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