The AUG is a bullpup weapon appearing as an assault rifle in Call of Duty: Black Ops and Find Makarov, as a submachine gun in Call of Duty: Mobile and Call of Duty: Modern Warfare, and as a tactical rifle in Call of Duty: Black Ops Cold War.
- 1 Call of Duty: Black Ops
- 2 Find Makarov
- 3 Call of Duty: Mobile
- 4 Call of Duty: Modern Warfare
- 5 Call of Duty: Black Ops Cold War
- 6 Trivia
Call of Duty: Black Ops
The AUG is the default weapon used by Hudson and all the members of the CIA in "WMD", equipped with a Suppressor, a Swarovski Scope, and a unique Yukon camouflage. A single AUG, identical to those carried by the team but lacks a suppressor, can be found lying on the ground in the room after the first window breach. It is the signature weapon of Grigori Weaver.
The AUG is the 6th Assault Rifle unlocked, at level 26.
The AUG is tied with the Famas, Enfield, and G11 for the worst damage profile among assault rifles. At any range short of 37.5 meters, the AUG will deal 35 damage per bullet, needing three hits to kill. Damage decreases linearly until fifty meters. At any range past fifty meters, the AUG will deal 25 damage per bullet, needing four shots to kill. The AUG's three hit kill range stops at roughly 39 meters, and the AUG's one hit kill range in Hardcore game types is roughly 43 meters. A headshot will only reduce the shots to kill at ranges where the AUG is either a four hit kill, or a two hit kill in Hardcore, as the AUG is incapable of a two hit kill to the head. The AUG also has medium penetration power. Overall, despite having the worst damage profile in-class, the AUG's three hit kill range is very good, and it remains a 3 to 4 hit kill at all ranges in Core game types. The AUG's damage deficiency will rarely be an issue.
The AUG compensates for the lesser damage profile with a best in-class rate of fire, tied with the Famas at 937.5 RPM. This rate of fire, combined with the AUG's three hit kill capability, makes the AUG one of the best close quarters weapons in the game, and it makes the AUG extremely competitive at ranges where the AUG gets three hit kills.
The AUG's main weakness is its accuracy. The iron sights are very clean, but the recoil profile is rather uncomfortable. The AUG has a recoil value of 60 to the left, to the right, and upwards, and a recoil value of 30 downwards. The AUG in net will kick upwards, but the AUG will also cause the user's aim to skip around horizontally. The centerspeed is nothing special either, resting at 1500. The AUG combines an elevated rate of fire with a less predictable recoil profile, and as a result, the AUG is the least accurate of the fully automatic assault rifles. This accuracy deficiency holds the AUG back when compared to the Famas, as the Famas has much lower recoil to the left, making the Famas' recoil both easier to control and more predictable.
The AUG's handling characteristics are standard among assault rifles. The AUG allows users to move at 95% of the base speed, strafe at 40% of the base speed, aim down the sight in 250 milliseconds, and the AUG has average hip-fire accuracy. These are the AUG's greatest strengths over the Famas. The Famas has poor handling characteristics between a larger hip-fire spread and an aim down sight time that's on par with the LMGs, whereas the AUG is standard fare for an assault rifle. The AUG's reload speed is somewhat sluggish, taking 2.6 seconds to reload the magazine, or 3.05 seconds if the magazine was completely empty. The user can perform a Reload Cancel 1.9 seconds into either reload animation. The AUG's reload speeds aren't very good, and when combined with the high rate of fire, poor accuracy, and lesser range, the AUG can burn through its magazine quickly.
The AUG has the standard thirty round magazine capacity found on most assault rifles. The AUG allows the user to spawn in with 120 rounds total.
Extended Mags increases the AUG's magazine capacity to 45 rounds, and more of the 120 starting ammo loadout is in the weapon when spawning in. These two effects make reloads less frequent. It's a solid attachment overall, but many will prefer Dual Mags.
Dual Mags makes the first reload faster, and every second reload after that. More notably, the AUG will gain two extra magazines in the user's starting ammo loadout when spawning in, boosting the starting ammo loadout to 180 rounds. Dual Mags is the best attachment overall on the AUG, as Dual Mags makes both Scavenger and Sleight of Hand less necessary.
The ACOG Scope gives the AUG the Swarovski Scope, a scope that is unique to the AUG in Black Ops Multiplayer. The ACOG Scope grants a higher zoom level when aiming, but makes the aim down sight time slower, and decreases the AUG's centerspeed to 1300. The AUG is a bad fit for the ACOG Scope, as the AUG's recoil profile is already uncomfortable, and adding the ACOG Scope will only harm accuracy further. It's not only unnecessary, but also disadvantageous to use.
The Infrared Scope gives a long range scope that illuminates enemies white hot. However, the Infrared Scope comes with the following limitations:
- Ghost Pro users will blend in with the background and will be extremely hard to see.
- The definition on the environment when aiming with the Infrared Scope is usually terrible.
- Idle sway is significantly increased.
Interestingly, the Infrared Scope does not reduce the AUG's centerspeed, unlike a nunmber of other assault rifles. The Infrared Scope is a waste of time.
The Suppressor removes muzzle flash, makes the AUG sound quieter when shooting, and it allows the AUG to stay off-radar when firing the AUG, but at the cost of a significant part of the AUG's effective range, with the three hit kill range reducing to a meager fourteen meters long. Despite the large range penalty, the Suppressor is a great fit on the AUG, as it fires very quickly, which compensates for the lesser ranged capabilities.
The Grenade Launcher provides the user with two grenades with which to fire at opponents. Damage-wise, the Grenade Launcher is identical to the damage of a non-Danger Close Grenade Launcher in Modern Warfare 2 multiplayer. Due to the combination of no Danger Close and the fact that Flak Jacket is a much more powerful perk than the Blast Shield, the Grenade Launcher is riskier to use in Black Ops, especially since there's next to no methods available to acquire more ammunition. The AUG is tied with the Famas for the fastest rate of fire for the Grenade Launcher, making either assault rifle the best choice to use for a Grenade Launcher.
The Masterkey and Flamethrower are both inconsistent close quarters weapons. The AUG is more than capable of handling CQC, and these attachments truly are not needed. Still, they provide close quarters ammo with no penalty, so using either attachment isn't going to be a bad choice, although the lack of ability to use Warlord to combine a second attachment can be irritating.
The AUG compares most similarly to the Famas, as both have large rates of fire and poor damage profiles relative to other weapons in the assault rifle class. Compared to the Famas, the AUG has far superior hip-fire accuracy and aim down sight time, but the Famas' recoil profile is significanty easier to control than that of the AUG. The user should try both assault rifles out and see which one synergizes best with the user's playstyle and preferences, as they are extremely similar.
Prior to the patch that nerfed the Famas, the AUG had next to no reason to be used, as the AUG had 100 less centerspeed than the Famas and a significantly larger recoil value to the left. The AUG was a much less accurate weapon than the Famas, and the Famas matched the vast majority of the AUG's stats otherwise. The post-nerf Famas is a good degree less effective than the pre-nerf Famas, but it remains a reasonably accurate assault rifle, and the Famas' newfound handling woes can be addressed with perks. Post-nerf, the two assault rifles often rub shoulders as the most popular assault rifle in Black Ops Multiplayer.
- Extended Mags
- Dual Mag
- ACOG Scope (Swarovski)
- Red Dot Sight
- Reflex Sight
- Infrared Scope
- Grenade Launcher (M203)
This weapon is available in all Zombies maps (except Dead Ops Arcade). It is only available via the Mystery Box. It always appears with the Swarovski Scope attachment. In the Wii edition, it can be found in Kino der Toten in the Theater Room under the auto turret, for 1200 points. The AUG has decent damage, a fast rate of fire, and a significant ammo reserve, making it an effective gun until around round 20 if aiming for headshots. The Swarovski Scope is a double-edged sword; on the one hand, it provides a clearer view on target and allows for easier headshots; however, it also increases the ADS time and recoil, making hipfiring advisable in close-quarters. Speed Cola is highly recommended, as the fast rate of fire will burn through a magazine very quickly. Combined with Double Tap Root Beer, the already high rate of fire means that the gun can run out of ammo very quickly if not carefully conserved. Deadshot Daiquiri can be very useful on the maps Call of the Dead, Shangri-La, and Moon, combining with the scope to create a potent weapon for headshots. On iOS the scope on the AUG is not functional
When Pack-A-Punched the AUG becomes the "AUG-5OM3" (a combination of 'AUG' and 'Awesome', in leet speak). Pack-A-Punching it will increase the damage, ammo reserve, and add a powerful Masterkey underbarrel shotgun. The Masterkey comes with 36 rounds and can kill Hellhounds with one shot up to at least round 25. Note that the Masterkey itself is not Pack-A-Punched and when firing the muzzle flash will be violet and exit from the AUG barrel. The AUG-50M3's combination of good damage and a high rate of fire give it the highest damage per second of any Pack-A-Punched Assault Rifle, LMG or SMG, making it effective both at killing zombies and scoring points, even into the later rounds (although consequently it will run out of ammunition faster than the LMGs or some Assault Rifles). The AUG's decent ammo capacity, power, and headshot capability make it a worthy gun to Pack-A-Punch. Running out of ammo on either version is not a worry on the Wii, as it is available from the wall and from the box alike, a massive advantage over all the other versions.
AUG vs. AUG-5OM3
|Rate of fire||937 RPM||937 RPM|
(79 RPM Masterkey)
|Reload||2.6, 3.05 empty||2.6, 3.05 empty|
|Extras||Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time (additionally, the Wii version which doesn't have an ACOG Scope by default, gains one when upgraded)|
Call of Duty: Mobile
- "A modular fully automatic weapon configured for mobility and close range combat."
- — Description
The AUG appears in Call of Duty: Mobile as a submachine gun, under the name AGR 556. It was added as part of the Season 12 Going Dark update.
In the Season 13 Wint3r War update, the AGR 556's model was modified, now having an added magwell and a thinner magazine.
The gun sports moderate damage with high fire rate and controllable recoil. This allows it to kill fast at close range when hitting the upper body. However, when hitting limbs and the belly, it suffers the .9x multiplier, causing the gun to kill dramatically slower.
With the 5.56 Conversion, the gun deals more damage with less fire rate. It also deals noticeably more damage at longer ranges with the lower damage drop at range. The two 5.56mm conversions, including the drum magazine, do not suffer from slower reload speed. This is not a bug.
The gun can deal rather high damage at range with low recoil penalty. It is also very mobile for a submachine gun. It is found on the floor as Rare and Epic blueprints, while the Legendary blueprints can rarely be found in Airdrops. The gun is usually found with the 60-round 5.56mm conversion.
- OWC Light Suppressor
- OWC Light Compensator
- RTC Light Muzzle Brake
- Tactical Suppressor
- MIP Light Flash Guard
- Monolithic Suppressor
- Classic Red Dot Sight
- Red Dot Sight 1
- Red Dot Sight 6
- Classic Holographic Sight
- Holographic Sight 2
- 3X Tactical Scope 1
- Holographic Sight 3
- 3X Tactical Scope 2
- 3X Tactical Scope 3
- Red Dot Sight 4
- Red Dot Sight 5
- Holographic Sight 1
- Red Dot Sight 3
- Red Dot Sight 2
- Tactical Scope
- Tree Topper
- Dame Fortuna
- Volksfrei Issued
- Western Crown
- Steel Blue
Call of Duty: Modern Warfare
- "A modular fully automatic weapon configured for mobility and close range combat."
- — Description
Several of Barkov's Forces often carry this weapon. It is also one of the few SMG's used by the ULF with the MP5 being the 1st one followed by the Uzi.
The AUG is unlocked for loadouts by default and has solid damage for an SMG. It is a 4-7 shot kill to the limbs, but can kill in 3-6 shots to the torso. The AUG also has a high headshot multiplier, so it can kill in 2-4 shots to the head, though it will often require multiple headshots to see such an effect. Using the torso damage values, the 3-shot kill range is 12.5 meters, and the 4-shot kill range is 20 meters. Past 30 meters it will take 6-shots to the torso to kill. As such, it’s important to keep your engagements at close range to ensure maximum damage output. Rate of fire is 769 RPM. This is unimpressive for an SMG, but the 3-shot kill potential gives it a fast time-to-kill up close.
The AUG’s handling is subpar for its class, but still pretty fast overall. ADS speed in particular is more in line with some of the lighter assault rifles. Move speed and ADS strafe speed are also closer to assault rifle values instead of SMG values. Fortunately, it comes with a very fast sprint out speed like the other submachine guns. This allows the AUG to still react quickly in close quarters. Hipfire spread is also tight and in line with other SMGS. Recoil is mild with a gradual upwards drift and minor side-to-side bounce. These stats place the AUG as something of an intermediate between the ARs and other SMGs. Unfortunately, the AUG only comes with 25 round magazines by default, and reload time is not very quick either. It’s easy to run out of ammo when using the AUG, and this can be a hinderance in longer gunfights or against groups of enemies. Fortunately, attachments can alleviate much of these issues.
The AUG has a generous array of attachments like most other SMGs. Of note is that the AUG doesn’t have any short barrels, so it can’t equip one to increase its move and ADS speeds. The 407mm Extended Barrel grants a moderate boost to damage range and recoil control but slows down ADS time noticeably. The 622mm Long Barrel takes this even further. Range will be boosted even more, but in addition to the same ADS speed penalty, the 622mm barrel slows movement speed quite a bit. This will make the AUG handle more like a heavy assault rifle, albeit with a fast sprintout speed. The 407mm Lightweight barrel provides a decent range boost with only a minor ADS penalty, so it might be worth considering to boost the AUG’s range without sacrificing mobility.
Other attachments perform as expected, though the AUG has a couple of surprises. It has the option of a unique Integral 3.0x Optic which will slightly slow down ADS time but grant more zoom. This is usually ill-suited to the roles the base AUG fills, but combining it with a long barrel can yield more accuracy at midrange. Attachments that affect recoil control or stabilization will lower the gun’s already mild kick. One particular combination is the Compensator and Commando Foregrip which will considerably reduce recoil while retaining most of the gun’s mobility. The FORGE TAC CQB Comb stock and Stippled Grip Tape will help bolster the AUG’s subpar ADS speed. This will make it perform much better at more conventional aggressive SMG tactics. Adding a laser that boosts hipfire to this combination will give the weapon even better performance in tight spaces, making that 3-shot kill all the more deadly. Finally, equipping 32 Round Mags or Sleight of Hand is essential to counteract the small magazines. The 32 round mags also grant more reserve ammo which is crucial for not running out at a critical moment.
It also features an ammo conversion, 5.56 NATO, converting the AUG into more of an assault rifle. Equipping the 5.56 NATO 30-Round Mags will increase the AUG’s damage to a 3-5 shot kill anywhere to the body. It can also kill in 2-4 headshots, though this will require several consecutive hits to the head. Rate of fire is slightly reduced to 682 RPM, but time-to-kill is still decent and more consistent over range or when hitting the limbs. The 3-shot kill range isn’t increased, but the 5.56 AUG can get a 4-shot kill out to 40 meters. Unfortunately, this conversion increases vertical recoil substantially. It’s still predictable, but the vertical bounce will be much higher and more difficult to control than the base AUG. 5.56 NATO 60-Round Drums can also be equipped. This grants all the benefits of the 30 Round Mags but with more ammo and slower move speed and ADS speed.
- CQB Breacher Device
- Tactical Suppressor
- Flash Guard
- Monolithic Suppressor
- Muzzle Brake
- Lightweight Suppressor
- Operator Reflex Sight
- Corp Combat Holo Sight
- Aim-Op Reflex Sight
- G.I. Mini Reflex
- Scout Combat Optic
- APX5 Holographic Sight
- Solozero Optics Mini Reflex
- VLK 3.0x Optic
- Thermal Hybrid
- Viper Reflex Sight
- PBX Holo 7 Sight
- Solozero NVG Enhanced
- Cronen LP945 Mini Reflex
- 4.0 Flip Hybrid
- Monocle Reflex Sight
- Integral 3.0x Optic
- Cronen C480 Pro Optic
- Merc Thermal Optic
- Integral Hybrid
- Heavy Hitter
- Frangible - Wounding
- Sleight of Hand
- Fully Loaded
- Mo' Money
- Frangible - Disabling
- Fast Melee
|Name blueprint||Rarity||How to obtain|
|The Gallows||Rare||Battle Pass Modern Warfare Season 5 Tier 38|
|Matchstick||Rare||Bundle Playing With Fire|
|Dame Fortuna||Epic||Bundle Lady Luck|
|Gremlin||Epic||3v3 Gunfight Tournament reward Modern Warfare Season 3|
|Territorial||Epic||Bundle Royal Assassin|
|Run It Back||Epic||Bundle Trickshot!|
|On The Volley||Epic||Bundle Call of Duty: Warzone Combat Pack Modern Warfare Season 4|
|Death Roll||Epic||Bundle Wetland Protection|
|Sweet Spot||Epic||Bundle Weekend Chillin’|
|Ticket To Paradise||Epic||Bundle Neon Nights III|
|Breach Beast||Legendary||Bundle Tactical Advantage|
|Trust Fund||Legendary||Bundle Midas Touch|
|Leecher||Legendary||Battle Pass Modern Warfare Season 2 Tier 71|
|Silverstar||Legendary||Co-Op Mission Alliance|
|High Octane||Legendary||Bundle Checkered Flag|
|Night Raid||Legendary||Bundle Frogman UDT: Mil-Sim Pack|
|By The Toe||Legendary||Bundle Fire Claw III|
|Lizard King||Legendary||Bundle Bog Demon|
|Al Rukh||Legendary||Battle Pass Modern Warfare Season 6 Tier 100|
|Slipper Clutch||Legendary||Reach level 155 in Modern Warfare Season 6|
|Himeji||Legendary||Bundle Tracer Pack: Sakura Edition|
|Prestige||Legendary||Bundle XRK Reserve Collection|
Call of Duty: Black Ops Cold War
- "Burst fire tactical rifle. High damage with moderate recoil and slower movement speeds when firing. Built in optic provides 1.5x magnification."
- — In-game description.
The AUG returns in Call of Duty: Black Ops Cold War, now under the Tactical Rifle class. Unlike in Black Ops, the AUG in Cold War fires a 3 round burst and the integrated grip is folded unless the grip attachment is equipped. The Swarovski scope is an integrated 1.5x scope when optical attachments are not used.
It works identical to ABR 223 in Black Ops 4, which is also a tactical rifle, has an integrated scope and the 3 round burst mode. The ABR 223 looks very similar to AUG too.
The AUG appears in "Operation Red Circus" where it can be picked up from dead USSR soldiers.
The AUG can be found off the wall in Firebase Z where it comes with random attachments. it can also be put into any map via Create a Class. When Pack a Punched, It becomes the AUG-M3NT
- Visiontech 2x
- Kobra Red Dot
- Axial Arms 3x
- Millstop Reflex
- Royal & Kross 4x
- Quickdot LED
- Sillix Holoscout
- SUSAT Multizoom
- Hangman RF
- Vulture Custom Zoom
- AN/PVS-4 Thermal
- 18" Rapid Fire
- 17.9" Cavalry Lancer
- 18.2" Strike Team
- 17" Titanium
- 19.6" Match Grade
- 19.8" Task Force
- Steady Aim Laser
- Mounted Flashlight
- SOF Target Designator
- SWAT 5mw Laser Sight
- Tiger Team Spotlight
- Ember Sighting Point
|Name blueprint||Image||Rarity||How to obtain|
|Midnight Express||Epic||Bundle Midnight Express|
|Sea Lurker||Epic||2v2 Gunfight Tournament reward|
|Tanner||Epic||Bundle The Drifter|
|Anodized Karbon||Legendary||Battle Pass Black Ops Cold War Season 3 Tier 5|
|Aztec Assassin||Legendary||Mastercraft Bundle Montezuma's Curse|
|Black Oak||Legendary||Bundle Target Practice|
|Combat Cupid||Legendary||Bundle Top Secret Admirer|
|Emerald Archer||Legendary||Battle Pass Black Ops Cold War Season 2 Tier 65|
|Golden Augx||Legendary||Bundle Tracer Pack: Year Of The Ox|
|Hostage Situation||Legendary||Bundle Tracer Pack: Die Hard Operator Bundle|
|Jewel Thief||Legendary||Bundle King's Court III|
|Pop Star II||Legendary||Bundle Anime Pop Stars|
|Toxic Contaminant||Legendary||Bundle Tracer Pack: Antonov Operator Bundle|
|Racer 02||Ultra||Reactive Bundle Super Charged Reactive Bundle|
Call of Duty: Black Ops
- In the E3 demo, instead of holding onto the foregrip or the handguard, the player's character seems to hold onto the trigger guard.
- The early version of the AUG had a different pick-up animation, where the character would pull the foregrip down and then pull the bolt back with the palm facing towards the body, instead of just raising the rifle and pulling the bolt with the palm out. It can be seen here at the 3:15 mark.
- When the Swarovski Scope is attached to the AUG, the rails are removed.
- The Swarovski scope also has a back-up iron sight atop of the scope.
- Originally, the AUG had a unique reload animation, but it has been changed to a reload animation similar to the AUG HBAR from Call of Duty: Modern Warfare 2.
- The unique reload animation is present in Call of Duty: Black Ops Zombies.
- The AUG will always have a Grip in multiplayer unless an underbarrel attachment is chosen.
- The AUG in the campaign has no camouflage applied to the scope while in multiplayer any camouflage applied to the AUG fully covers the entire weapon (with the exception of the Gold Camouflage).
- Adding a Grenade Launcher, Masterkey or a Flamethrower will give the AUG a unique heat shield. The AUG is also the only assault rifle that receives a heat shield from all three of the underbarrel attachments.
- The Masterkey on the AUG-50M3 will not produce a muzzle flash when fired; it appears to come from the main barrel of the AUG. Also when switching to the Masterkey with the AUG-50M3, its name is still "AUG-50M3".
- On the Wii version of Call of Duty: Black Ops, the AUG is gray for default.
- When watching kill cams, the rails will move backwards as if they were the charging handle, however this only occurs when sights are attached.
- The AUG model is missing the trigger.
- When reloading Masterkey shells on the Pack-a-Punched AUG, one can see that the shells also have the Pack-a-Punch engravings.
- In the E3 demo, the AUG's Swarovski scope had cross-hairs like on the American ACOG, had higher visual recoil similar to the AK-47 and the AUG had a unique firing sound with the Suppressor.
- In Zombies, the foregrip is not present.
- On the Wii version, the scope is not covered in camouflage - as with all guns.
Call of Duty: Mobile
- For the "Kinetic" blueprint, the weapon is referred to as "AGR .556".
Call of Duty: Modern Warfare
- The AUG appears to be Hadir's weapon of choice.