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The subject of this article appears in Call of Duty: Mobile
For other uses, see Alcatraz.
"Experience classic CODM Battle Royale, now featuring the mysterious island of Alcatraz."
— Description
Alcatraz icon CODM

Alcatraz is a Battle Royale map featured in Call of Duty: Mobile and was added on October 15th, 2020 as part of the Season 11 Anniversary update.

Alcatraz is set around the prison on Alcatraz Island that has been previously seen on the Treyarch Zombies maps Mob of the Dead, and its remake/sequel Blood of the Dead.

Unlike from the first map Isolated, Alcatraz only supports 40 players with no vehicles, with players being deployed randomly over the entire map instead of a helicopter fly-pass. Instead of the traditional respawn rules seen in Isolated, players respawn at the end of each respawn countdown up until the final collapse. However, at least one teammate from the player's team must remain alive until they are deployed, similar to Resurgence. Furthermore, each player can respawn a maximum of 5 times per match.

Layout[]

Compared to Isolated, the layout of Alcatraz is far more cramped, focusing on close-quarters combat.

North Island: Powerhouse, Industries, and Officer’s Club[]

The northern coastline is home to several buildings stuffed to the brim with items and primed for frenzied close-quarters combat.

Model Industries, the largest of these landmarks, is a three-story building with an accessible basement and rooftop. Going to the roof you will see other buildings including the New Industries building, a longer yet lower structure with an opening on the rooftop allowing for easy drop-ins.

The Powerhouse is a long, angled building that can play host to plenty of fights within its interior. Those on its accessible rooftop can fire down on action down below through open spaces or do battle with those higher up on the Model Industries building.

Then there is the smallest building of the bunch: the Officer's Club, a long building that can either serve as an outlet from potential chaos in other landmarks, or be a hotbed to intense CQB combat. This building is closest to a cable car found near the Docks, which squads can hop aboard to take a ride up to the top of the Cellhouse, the crown jewel of the map's Center Island locations.

Center Island: Cellhouse and Warden’s House[]

Smack in the middle of the map sits the Cellhouse.

For the purpose of a Battle Royale, these cellblocks become multi-level shooting arenas. Expect plenty of close-range fights around corners, with mid-range and long-distance weaponry.

On the south end of Cellhouse is the Warden's House, an area with several multi-story buildings that make it a great alternate drop point for those looking to avoid the Cellhouse's chaos or pick off its survivors.

South Island: Ruins, Parade Grounds and Docks[]

The Ruins and Parade Grounds are two of the more open and low-lying locations on the island.

Parade Grounds due to its open layout, it tends to be a less popular drop point compared to other landmarks. There is a vent with a RC-XD inside near the large gate in the middle of the tents leading to the Warden's House. Inside the tent on the left reveals a remote control that can control the RC. Moving into the vent reveals Vladimir Makarov's holding cell.

The Docks have its namesake structures on the water and a main building on the shore. Both areas within the Docks contain plenty of opportunities to gather some items, and while they are lower lying than points central and north, their partial obstruction from higher ground could make them safer than the more open Parade Grounds and Ruins. You can also find an access point to the cable car north of the Docks on the way to the Officer's Club.

Mission Documents[]

Players can obtain Mission Documents from playing Ranked Mode matches. The ones related to Alcatraz are:

News from Alcatraz[]

Ever since the Phantom Corps encountered The Tontine and told the rest of us, we've been making sure to put them on blast: can't be a "secret society" if everyone knows your secret, right? But guess who else knows about them: Vladimir Makarov. He's now in solitary confinement at the Alcatraz Maximum Security Prison and I have a friend on the inside who has been feeding me information about what he's up to in confinement, and he's gone off the deep end screaming conspiracy theories about, you guessed it, The Tontine. Frank Woods has some Phantoms inserted among the guards there, keeping tabs on Vladimir, since we can all assume the Tontine has their own people there as well, ready to punch his exit visa the moment they think he's a risk to their plans. Reports are he's ranting about everything from The Tontine being responsible for fluoridated water, control of the U.S. Government, ties to people like Hershel Shepherd, the fall of the Atlas Corporation board, Ortelius, The Dark Covenant, the breakdown of the UAC, the attack on Kurohana and New Vision City, etc. And did you hear he has a cybernetic arm now? That's news to me.

Makarov's Obsessions[]

Since Frank Woods came to us and gave us the intel on this secret society known as the Tontine, we've been broadcasting their existence across the web, even if it does make us look like a bunch of loony conspiracy theorists. And it doesn't make us look very credible considering the one other person doing the same thing is none other than the terrorist Vladimir Makarov. Frank Woods has people on the inside at the Alcatraz prison where Makarov is being held, convinced that The Tontine is inside as well, ready to eliminate Makarov the moment he steps out of line. Can you imagine? Phantom Corps agents and Tontine assassins fighting in the halls of an old prison? Over Makarov no less? Considering the claims he's making, according to Frank, that the Tontine blew up New Vision City, took over the Atlas Corporation, and were behind both Ortelius AND the Dark Covenant, I'm surprised he's lasted that long. But he's also apparently developed an interest in post-humanism, lopping off his own arm to have it replaced by a cybernetic. Wonder if he's planning on going full 'borg at some point.

Game of Cat and Mouse[]

Things are going crazy in Alcatraz. Frank Woods has been getting word from his agents in the Supermax Prison that the "Killer of the Caucasus," Vladimir Makarov, has been captured and is being housed there. Right in the lions' den where the Tontine holds all the cards. Don't believe me? We've been chasing evidence of The Tontine's influence all over the place, and Makarov has apparently done the same. Why else would they devote an entire prison to just one guy? He knows everything. Knows that The Tontine control Atlas, they control Kurohana, they control the entire Western world. And their influence is spreading. Turns out the only thing that's keeping him alive are the Phantom agents Woods has planted among the prison guards. But it's a game of cat and mouse, Phantoms vs Tontine vs Phantoms, each keeping each other in check while they secretly battle for the life of Makarov, that psychotic, cybernetic, murderous terrorist. Unbelievable.

A War in the Shadows[]

Getting grim news out of the Alcatraz Supermax prison: the Tontine's own holding cell for its prize prisoners. To hear Frank Woods tell it, the Tontine's puppets in the international police agency nabbed Makarov in Cyprus where he'd been spouting Tontine secrets to anyone and everyone like an insane conspiracy theorist. "The Tontine controls the government! The Tontine want to rule the world!" Since then, there is a silent war taking place inside those concrete walls for the life of that madman, and the apparent secrets he contains in his head. From what I've heard, Phantoms working incognito as prison guards are battling the Tontine's own agents, gunfights, poisonings, strange disappearances, all of it kept out of the press and the public eye. Makarov is too high-profile a criminal for him to turn up dead without drawing a lot of attention, so the Phantoms and the Tontine focus on each other until one of them comes out on top, and either the Tontine fake Makarov's death in a way that doesn't draw attention, or one of our Phantoms makes it in under the Tontine's collectives noses and extracts from that crazy Russian cyborg everything he knows about them.

Gallery[]

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