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{{Game|real}}{{Infobox/soldier
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{{Game|cod4|mw2|mw|real}}
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{{Infobox/soldier/employee
 
|aka = Alex
 
|aka = Alex
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|image = [[File:Alexander Roycewicz.jpg|300px]]
|rank = Level Designer
 
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|games = ''[[Call of Duty 4: Modern Warfare]]''<br>''[[Call of Duty: Modern Warfare 2]]''<br>''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''
|affiliations = Infinity Ward}}
 
 
|rank = Senior Designer<br>Level Designer (formerly)
 
|affiliations = [[Infinity Ward]]<br>{{w|Respawn Entertainment}} (formerly)
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|status = Alive
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|sex = Male
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|race = Caucasian
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}}
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{{For|the NPC soldier in Call of Duty 4: Modern Warfare|Roycewicz}}
 
{{For|the NPC soldier in Call of Duty 4: Modern Warfare|Roycewicz}}
   
'''Alexander "Alex" Roycewicz '''was the former level designer for Infinity Ward that designed many maps for ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Call of Duty: Modern Warfare 2]]''. He has worked with Infinity Ward since Spring, 2006 and eventually quit July of 2010.
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'''Alexander "Alex" Roycewicz ''' is a designer and former level designer for Infinity Ward that designed many maps for ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Call of Duty: Modern Warfare 2]]''. He started working with Infinity Ward in Spring, 2006 and eventually left the company in July 2010. In January 2018 he rejoined Infinity Ward as a Designer.
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==Biography==
 
==Biography==
Roycewicz joined the [[Infinity Ward]] team back in May, 2006 when ''[[Call of Duty 4: Modern Warfare]]'' was in development. He eventually became the level designer and designed multiple maps for ''Call of Duty 4: Modern Warfare'' and ''[[Call of Duty: Modern Warfare 2]]''. Multiple Easter eggs can be found on maps he designed; which included his name and the year the map was designed. Roycewicz's daughter, at the age of six, eventually died of cancer during the development of ''Call of Duty 4: Modern Warfare'', and the last thing she held was a [[teddy bear]]. That's when Infinity Ward and Roycewicz made an agreement to start placing teddy bears to multiple maps and levels; to honor her. During the development of ''Call of Duty: Modern Warfare 2'' in June, 2010, Roycewicz got an offer to become the game designer at Respawn Entertainment. He eventually took up the offer, making him lose his job at Infinity Ward.
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Roycewicz joined the [[Infinity Ward]] team as a level designer in May, 2006 when ''[[Call of Duty 4: Modern Warfare]]'' was in development. Alex designed multiple maps for ''Call of Duty 4: Modern Warfare'' and ''[[Call of Duty: Modern Warfare 2]]''. Multiple easter eggs can be found on maps he designed; which included his name and the year the map was designed.
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After shipping ''Call of Duty: Modern Warfare 2'', Roycewicz left Infinity Ward in June, 2010. He joined Respawn Entertainment as a level designer, following 45 other employees. In late 2012, he left Respawn Entertainment to pursue a career as a pilot, though later rejoined the team in April 2013.
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In January 2018, Roycewicz left Respawn Entertainment and rejoined Infinity Ward as Senior Designer to work on ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''
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==Multiplayer Maps Designed==
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===Call of Duty 4: Modern Warfare===
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*[[Ambush]]
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*[[Bloc]]
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*[[District]]
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*[[Overgrown]]
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===Call of Duty: Modern Warfare 2===
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*[[Afghan]]
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*[[Terminal]]
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*[[Salvage]]
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*[[Highrise]]
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*[[Quarry]]
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*[[Skidrow]]
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*[[Underpass]]
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==Trivia==
 
==Trivia==
 
*In ''[[Call of Duty 4: Modern Warfare]]'' on the mission "[[The Bog]]", there is a U.S. Marine named Roycewicz.
 
*In ''[[Call of Duty 4: Modern Warfare]]'' on the mission "[[The Bog]]", there is a U.S. Marine named Roycewicz.
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#http://www.linkedin.com/pub/alex-roycewicz/15/72b/389
 
#http://www.linkedin.com/pub/alex-roycewicz/15/72b/389
 
#http://www.giantbomb.com/alexander-roycewicz/72-86386/
 
#http://www.giantbomb.com/alexander-roycewicz/72-86386/
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{{Employees}}
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[[Category:Infinity Ward employees]]

Revision as of 02:00, 2 June 2019

The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article exists in or is relevant to the real world.

For the NPC soldier in Call of Duty 4: Modern Warfare, see Roycewicz.

Alexander "Alex" Roycewicz is a designer and former level designer for Infinity Ward that designed many maps for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. He started working with Infinity Ward in Spring, 2006 and eventually left the company in July 2010. In January 2018 he rejoined Infinity Ward as a Designer.

Biography

Roycewicz joined the Infinity Ward team as a level designer in May, 2006 when Call of Duty 4: Modern Warfare was in development. Alex designed multiple maps for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. Multiple easter eggs can be found on maps he designed; which included his name and the year the map was designed.

After shipping Call of Duty: Modern Warfare 2, Roycewicz left Infinity Ward in June, 2010. He joined Respawn Entertainment as a level designer, following 45 other employees. In late 2012, he left Respawn Entertainment to pursue a career as a pilot, though later rejoined the team in April 2013.

In January 2018, Roycewicz left Respawn Entertainment and rejoined Infinity Ward as Senior Designer to work on Call of Duty: Modern Warfare

Multiplayer Maps Designed

Call of Duty 4: Modern Warfare

Call of Duty: Modern Warfare 2

Trivia

References

  1. http://romerobrooks.com/2011/11/mw3zombies/
  2. http://www.linkedin.com/pub/alex-roycewicz/15/72b/389
  3. http://www.giantbomb.com/alexander-roycewicz/72-86386/