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{{game|cod4}}
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{{game|cod4|mwr}}
 
 
{{Infobox/level
 
{{Infobox/level
|prev = [[Safehouse]] (in-game) <br/> [[Crossing the Rhine]] (chronologically)
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|prev = [[Safehouse]] (in-game)
 
|next = [[One Shot, One Kill]]
 
|next = [[One Shot, One Kill]]
 
|name = All Ghillied Up
 
|name = All Ghillied Up
|image = [[File:Ghillies In The Mist achievement image MWR.jpg|300px]]
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|image = <tabber> CoD4 = [[File:All Ghillied Up.png|300px]]
  +
|-|
  +
MWR = [[File:Ghillies In The Mist achievement image MWR.jpg|300px]]
  +
</tabber>
 
|game = ''[[Call of Duty 4: Modern Warfare]]''<br>''[[Call of Duty: Modern Warfare Remastered]]''
 
|game = ''[[Call of Duty 4: Modern Warfare]]''<br>''[[Call of Duty: Modern Warfare Remastered]]''
 
|character = [[John Price|Lt. John Price]]
 
|character = [[John Price|Lt. John Price]]
|team = [[Special Air Service|SAS]]
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|team = [[File:SAS icon.png|20px]] [[Special Air Service|SAS]]
 
|place = [[Pripyat]], Chernobyl Outskirts, Kiev Oblast, Ukraine
 
|place = [[Pripyat]], Chernobyl Outskirts, Kiev Oblast, Ukraine
 
|date = Winter, 1996
 
|date = Winter, 1996
 
|objective = Follow [[Captain MacMillan]].
 
|objective = Follow [[Captain MacMillan]].
|enemies = [[Ultranationalists]], [[Dogs]]
+
|enemies = [[File:Ultranationalistflag.png|20px]] [[Ultranationalists]]<br>[[Dogs]]
 
|console = <tt>scoutsniper</tt>
 
|console = <tt>scoutsniper</tt>
 
|multiplayer = [[Wasteland]], [[Bloc]], [[Shipment]], [[Vacant]], [[Fallen]]
 
|multiplayer = [[Wasteland]], [[Bloc]], [[Shipment]], [[Vacant]], [[Fallen]]
 
|specialops = [[Hidden]]
 
|specialops = [[Hidden]]
|minimap = [[File:All Ghillied Up minimap CoD4.png|300px]]}}
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|minimap = [[File:All Ghillied Up minimap CoD4.png|315px]]}}
  +
{{Quote|Fifteen years ago, I was in Chernobyl under the lead of Captain MacMillan for some wetwork. The target: Imran Zakhaev. We had to infiltrate the abandoned city to take the shot.|''[[Call of Duty: Modern Warfare Remastered]]'' level description}}
 
{{Quote|Crawl through Chernobyl in a Ghillie suit.|Level Description}}
 
 
 
{{Quote|It was the first time our government had authorized an assassination order since the [[Second World War]]... I was under the command of Captain MacMillan...|Captain [[John Price|Price]]}}
 
{{Quote|It was the first time our government had authorized an assassination order since the [[Second World War]]... I was under the command of Captain MacMillan...|Captain [[John Price|Price]]}}
   
"'''All Ghillied Up'''" is the thirteenth mission of ''[[Call of Duty 4: Modern Warfare]]''. This is a flashback of one of [[John Price|Captain Price]]'s earlier missions as a Lieutenant. He and Captain [[MacMillan]] must sneak to a vantage point in a hotel to assassinate [[Imran Zakhaev]]. Chronologically, it is the first mission of [[Call of Duty 4: Modern Warfare|''Call of Duty 4'']], as well as the first in the [[Modern Warfare (series)|Modern Warfare series]].
+
"'''All Ghillied Up'''" is the thirteenth (chronologically, the first) mission of ''[[Call of Duty 4: Modern Warfare]] ''and ''[[Call of Duty: Modern Warfare Remastered]]''. This is a flashback of one of [[John Price|Captain Price]]'s earlier missions as a Lieutenant. He and Captain [[MacMillan]] must sneak to a vantage point in a hotel to assassinate [[Imran Zakhaev]]. Chronologically, it is the first mission of [[Call of Duty 4: Modern Warfare|''Call of Duty 4'']], as well as the first in the [[Modern Warfare (series)|Modern Warfare series]].
   
 
==Characters==
 
==Characters==
Line 39: Line 39:
 
The mission starts with the player on the outskirts of [[Pripyat]], with MacMillan lying down camouflaged next to him. The player and MacMillan move up towards a wooden enclosure, with sights on the house and guards in front of them. On MacMillan's orders, the player shoots down some of the guards, while MacMillan takes care of the rest. Failure to do this will result in the guards noticing the player, opening fire, and setting their dogs loose on the player and MacMillan.
 
The mission starts with the player on the outskirts of [[Pripyat]], with MacMillan lying down camouflaged next to him. The player and MacMillan move up towards a wooden enclosure, with sights on the house and guards in front of them. On MacMillan's orders, the player shoots down some of the guards, while MacMillan takes care of the rest. Failure to do this will result in the guards noticing the player, opening fire, and setting their dogs loose on the player and MacMillan.
   
If the guards are taken out stealthily, the enemies inside the house will remain occupied and not notice anything suspicious. After sneaking past them and hiding behind a car, the player must move up into a church. There are some more guards in front of the player here, and also a guard up in the church tower. The player will take these enemies out stealthily with assistance from MacMillan like before. Failure to do this properly will result in the guards in the vicinity to become aware of the player's presence; opening fire as well as sending attack dogs after them as before.
+
If the guards are taken out stealthily, the enemies inside the house will remain occupied and not notice anything suspicious. After sneaking past them and hiding behind a car, the player must move up into a church. There are some more guards in front of the player here, and also a guard up in the church tower. The player will take these enemies out stealthily with assistance from MacMillan like before. Failure to do this properly will result in the guards in the vicinity to become aware of the player's presence; opening fire upon the two. If the player did not kill the other guards in the house previously, attack dogs will also be sent out after them
   
 
===Church===
 
===Church===
When all of the enemies in the area are eliminated, the player and MacMillan make their way into the destroyed church. Inside, there will be a box of [[Stinger]]s, and an [[RPD]] up the ladder in the tower where the guard once was. On exiting the church, MacMillan will alert the player of a passing [[Hind]]. Staying prone in the shadows, on MacMillan's advice, will mean that the helicopter will not spot the duo, and the mission can be continued peacefully. However if the player is spotted, the Hind will open fire, and continue to fire until the player is dead. If this happens, it is possible to run into the church to grab Stingers in order to shoot down the chopper, but this is almost impossible as the Hind has the ability to destroy the cover the church provides and still damage the player while inside the church, and the Hind has flares which makes this more difficult.
+
When all of the enemies in the area are eliminated, the player and MacMillan make their way into the destroyed church. Inside, there will be a box of [[FIM-92 Stinger|Stingers]], and an [[RPD]] up the ladder in the tower where the guard once was. On exiting the church, MacMillan will alert the player of a passing [[Hind]]. Staying prone in the shadows, on MacMillan's advice, will mean that the helicopter will not spot the duo, and the mission can be continued peacefully. However if the player is spotted, the Hind will open fire, and continue to fire until the player is dead. If this happens, it is possible to run into the church to grab Stingers in order to shoot down the chopper, but this is almost impossible as the Hind has the ability to destroy the cover the church provides and still damage the player while inside the church, and the Hind has flares which makes this more difficult.
   
 
===Convoy and Junkyard===
 
===Convoy and Junkyard===
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The duo then enter a complex through a kitchen. Whilst in this complex, MacMillan comments on how the city used to be home to fifty thousand people, but is now simply a ghost town. While walking across a walkway in the complex, parallel to a large window overlooking a plaza, a Hind flies past, though it does not notice the duo. Once the complex is exited, the player makes their way to the hotel, visible in the distance, which will serve as their vantage point. Once the hotel is neared, the mission ends.
 
The duo then enter a complex through a kitchen. Whilst in this complex, MacMillan comments on how the city used to be home to fifty thousand people, but is now simply a ghost town. While walking across a walkway in the complex, parallel to a large window overlooking a plaza, a Hind flies past, though it does not notice the duo. Once the complex is exited, the player makes their way to the hotel, visible in the distance, which will serve as their vantage point. Once the hotel is neared, the mission ends.
   
==Video Walkthrough==
+
==Video==
 
<gallery>
 
<gallery>
 
Call of Duty 4 Modern Warfare - Campaign - All Ghillied Up|Original.
 
Call of Duty 4 Modern Warfare - Campaign - All Ghillied Up|Original.
 
Call of Duty 4 Modern Warfare Remastered - All Ghillied Up Walkthrough HD 1080P 60FPS|''[[Call of Duty: Modern Warfare Remastered]]''.
 
Call of Duty 4 Modern Warfare Remastered - All Ghillied Up Walkthrough HD 1080P 60FPS|''[[Call of Duty: Modern Warfare Remastered]]''.
 
</gallery>
 
</gallery>
  +
===Pre-Release===
{{Clear}}
 
  +
{{Cut Content}}<gallery>
  +
Call of Duty 4 Modern Warfare Pre-Alpha Build All Ghillied Up Walkthrough Xbox 360
  +
</gallery>
  +
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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Imran Zakhaev 1996 CoD4.jpg|Imran Zakhaev.
 
Imran Zakhaev 1996 CoD4.jpg|Imran Zakhaev.
 
All Ghillied Up Zakhaev MWR.png
 
All Ghillied Up Zakhaev MWR.png
All Ghillied Up.png|Original Modern Warfare image.
 
 
</gallery>
 
</gallery>
   
==Weapon loadout==
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==Weapon Loadout==
 
{| class="wikitable collapsible autocollapse" style="background: transparent;"
 
{| class="wikitable collapsible autocollapse" style="background: transparent;"
 
! style="background: transparent;" | Starting loadout
 
! style="background: transparent;" | Starting loadout
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| style="background: transparent; border: 1px solid transparent;" |
 
| style="background: transparent; border: 1px solid transparent;" |
 
<gallery widths="120" captionalign="left" bordercolor="transparent">
 
<gallery widths="120" captionalign="left" bordercolor="transparent">
M21 menu icon CoD4.png|[[M21]]. Suppressed and camouflaged
+
M21 Ghillie Camo 3rd Person.png|[[M21]]. Suppressed and camouflaged
 
USP.45 menu icon CoD4.png|[[USP .45]]. Suppressed
 
USP.45 menu icon CoD4.png|[[USP .45]]. Suppressed
 
</gallery>
 
</gallery>
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M9 menu icon CoD4.png|[[M9]]. Dropped by enemies in Last Stand
 
M9 menu icon CoD4.png|[[M9]]. Dropped by enemies in Last Stand
 
Dragunov menu icon CoD4.png|[[Dragunov]]. Used by Ultranationalist snipers
 
Dragunov menu icon CoD4.png|[[Dragunov]]. Used by Ultranationalist snipers
FIM-92 Stinger third person MW2.PNG|[[Stinger]]. Found in the church and the top floor of the fire escape building
+
FIM-92 Stinger third person MW2.PNG|[[FIM-92 Stinger]]. Found in the church and the top floor of the fire escape building
 
RPG-7 menu icon CoD4.png|[[RPG-7]]. Used by Ultranationalists
 
RPG-7 menu icon CoD4.png|[[RPG-7]]. Used by Ultranationalists
 
MP5 menu icon CoD4.png|[[MP5]]. Used by Ultranationalists
 
MP5 menu icon CoD4.png|[[MP5]]. Used by Ultranationalists
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Intel_No._3_All_Ghillied_Up_CoD4.png|Laptop 21
 
Intel_No._3_All_Ghillied_Up_CoD4.png|Laptop 21
 
</gallery>
 
</gallery>
 
==Trivia==
 
{{Main|All Ghillied Up/Trivia}}
 
   
 
==Achievements==
 
==Achievements==
 
*'''[[Ghillies In The Mist]]''' (20 [[File:Gamerscore.png|15px]]) - Complete this mission without alerting any enemies.
 
*'''[[Ghillies In The Mist]]''' (20 [[File:Gamerscore.png|15px]]) - Complete this mission without alerting any enemies.
 
*'''[[The Shot]]''' (40 [[File:Gamerscore.png|15px]]) - Complete "All Ghillied Up" and "[[One Shot, One Kill]]" on Veteran difficulty.
 
*'''[[The Shot]]''' (40 [[File:Gamerscore.png|15px]]) - Complete "All Ghillied Up" and "[[One Shot, One Kill]]" on Veteran difficulty.
  +
*'''[[Man versus Machine]]''' (20 [[File:Gamerscore.png|15px]]) - Alert the enemy helicopter in "All Ghillied Up" and take it down. <small>(''[[Call of Duty: Modern Warfare Remastered]]'' only)</small>
   
 
==Transcript==
 
==Transcript==
 
{{Main|All Ghillied Up/Transcript}}
 
{{Main|All Ghillied Up/Transcript}}
  +
 
==Trivia==
 
{{Main|All Ghillied Up/Trivia}}
   
 
{{CoD4 Campaign}}
 
{{CoD4 Campaign}}

Revision as of 11:04, 17 September 2020

The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appears in Call of Duty: Modern Warfare Remastered

"Fifteen years ago, I was in Chernobyl under the lead of Captain MacMillan for some wetwork. The target: Imran Zakhaev. We had to infiltrate the abandoned city to take the shot."
Call of Duty: Modern Warfare Remastered level description
"It was the first time our government had authorized an assassination order since the Second World War... I was under the command of Captain MacMillan..."
— Captain Price


"All Ghillied Up" is the thirteenth (chronologically, the first) mission of Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare Remastered. This is a flashback of one of Captain Price's earlier missions as a Lieutenant. He and Captain MacMillan must sneak to a vantage point in a hotel to assassinate Imran Zakhaev. Chronologically, it is the first mission of Call of Duty 4, as well as the first in the Modern Warfare series.

Characters

Plot

The year is 1996, 15 years before the main events of Call of Duty 4: Modern Warfare. The British government had authorized an assassination order. Price, who was then a Lieutenant, is placed under the command of Captain MacMillan. The two, wearing ghillie suits, must make their way to a hotel vantage point and wait for their target, Imran Zakhaev.

Unlike the typical mission introductions of Call of Duty 4: Modern Warfare which seem to be high-tech large computer screens, the briefing for All Ghillied Up is a print map with photographs pinned on it. Also adding to the nostalgia of the flashback, the briefing makes a transition from the modern screen to an old-fashioned film reel projector with cue marks, and the mission starts in black-and-white before immediately transitioning to color.

Walkthrough

Start

The mission starts with the player on the outskirts of Pripyat, with MacMillan lying down camouflaged next to him. The player and MacMillan move up towards a wooden enclosure, with sights on the house and guards in front of them. On MacMillan's orders, the player shoots down some of the guards, while MacMillan takes care of the rest. Failure to do this will result in the guards noticing the player, opening fire, and setting their dogs loose on the player and MacMillan.

If the guards are taken out stealthily, the enemies inside the house will remain occupied and not notice anything suspicious. After sneaking past them and hiding behind a car, the player must move up into a church. There are some more guards in front of the player here, and also a guard up in the church tower. The player will take these enemies out stealthily with assistance from MacMillan like before. Failure to do this properly will result in the guards in the vicinity to become aware of the player's presence; opening fire upon the two. If the player did not kill the other guards in the house previously, attack dogs will also be sent out after them

Church

When all of the enemies in the area are eliminated, the player and MacMillan make their way into the destroyed church. Inside, there will be a box of Stingers, and an RPD up the ladder in the tower where the guard once was. On exiting the church, MacMillan will alert the player of a passing Hind. Staying prone in the shadows, on MacMillan's advice, will mean that the helicopter will not spot the duo, and the mission can be continued peacefully. However if the player is spotted, the Hind will open fire, and continue to fire until the player is dead. If this happens, it is possible to run into the church to grab Stingers in order to shoot down the chopper, but this is almost impossible as the Hind has the ability to destroy the cover the church provides and still damage the player while inside the church, and the Hind has flares which makes this more difficult.

Convoy and Junkyard

Once the helicopter has passed over, the player and MacMillan move up into a large field. Traversing the field, there is a rumbling sound, and MacMillan orders the player to get down. This rumbling is a convoy of three BMP-2s and 20 soldiers making their way to the road near the church. The player must now crawl their way up the field, making sure not to hit the tracks of any of the BMP-2s, which results in instant death, or alerting any of the soldiers, which results in the BMPs and enemies all opening fire at MacMillan and the player. When a soldier is close to the player, the player should remain still to remain undetected, movements that are too fast will alert an enemy that is nearby.

After evading the convoy, the player makes their way to a junkyard, and overlooks as a small group of enemies take charge of disposing of bodies in a small lake. The player and MacMillan will take these enemies out stealthily, otherwise like previous encounters, the enemies will open fire on the player and send attack dogs out against them. Also there's a shipping crate next to the helicopter when you alert the enemy it will open filled with enemies. When these enemies are disposed of, the player makes their way towards a group of shipping crates. There are more enemies in here, the first of which is smoothly taken out by MacMillan, who grabs his attention with "Oi, Suzy!" and then bludgeons him with his M21. After all of the enemies are eliminated in this area, the player and MacMillan go to a shipping crate with its doors opening up into another area.

The "Convention"

In this area, there is a massive conglomeration of trucks, helicopters, soldiers and BMP-2s. The player and MacMillan make a dash for a line of trucks, and go prone and crawl underneath them to avoid detection. Failure to go undetected will lead to an inevitable death as all guns will open fire on the player and MacMillan. More trucks line up, providing a continuous line of cover for the duo until they reach a safer area. Once this area is reached, the player takes down a sniper at the top of a large flight of stairs. If the player does not take the sniper out, or does so with an unsilenced weapon, the entire area will become alert of the player's presence, and open fire. When you go up the full fire escape there is an armory inside, so when you alert the enemy you have a good armory to defend yourself with and defeat the enemies and the helicopter.

Moving up through central Pripyat

Now the player and MacMillan are within the central areas of Pripyat. They make their way through several blocks of flats, again keeping a low profile to avoid detection. Once the duo make their way into a walkway through a block of flats, previously eliminating any enemies that stood in their path, they will see a dog eating the corpse of a fallen soldier. If you have the cheat A Bad Year enabled you will not see the corpse. It is inadvisable to shoot this dog dead, because if the player does, a huge multitude of dogs will attack the player and MacMillan, which, although it is not too difficult for the player to kill any dogs which attack them, will probably kill MacMillan, resulting in a mission failure.

The duo then enter a complex through a kitchen. Whilst in this complex, MacMillan comments on how the city used to be home to fifty thousand people, but is now simply a ghost town. While walking across a walkway in the complex, parallel to a large window overlooking a plaza, a Hind flies past, though it does not notice the duo. Once the complex is exited, the player makes their way to the hotel, visible in the distance, which will serve as their vantage point. Once the hotel is neared, the mission ends.

Video

Pre-Release

Gallery

Weapon Loadout

Starting loadout
Found in level

Enemy Intelligence

  • Laptop 19 is located in the church, at the top of the bell tower. The enemy helicopter can pose a threat while collecting this laptop.
  • Laptop 20 is in the center of the area with shipping crates. There are three enemies around it, but the guards will not notice the player if one is quick and moves in at the right time (best way is to use a suppressed P90 a patrolling guard nearby drops when killed). Successfully collecting this laptop will result in a compliment from MacMillan.
  • Laptop 21 is in the room at the very top of the fire escape that has an enemy sniper.

Achievements

Transcript

Main article: All Ghillied Up/Transcript

Trivia

Main article: All Ghillied Up/Trivia