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{{game|codg|ex|aw|iw|featured}}
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{{game|codg|ex|aw}}
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{{For|a similar looking weapon|MG42}}
The '''[[wikipedia:CETME Ameli|Ameli]]''' is a [[light machine gun]] in ''[[Call of Duty: Ghosts]]'' and a [[heavy weapon]] in ''[[Call of Duty: Advanced Warfare]]''. It was cut from ''[[Call of Duty: Infinite Warfare]]''.
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The '''[[wikipedia:CETME Ameli|Ameli]]''' is a [[light machine gun]] that appears in ''[[Call of Duty: Ghosts]]'' and ''[[Call of Duty: Advanced Warfare]]''.
 
 
==Call of Duty: Ghosts==
 
==Call of Duty: Ghosts==
 
{{Infobox/weapon
 
{{Infobox/weapon
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|startammo = 100+100 (MP & [[Extinction]])
 
|startammo = 100+100 (MP & [[Extinction]])
 
|maxammo = 100+400 (SP & Extinction)<br>100+300 (MP)
 
|maxammo = 100+400 (SP & Extinction)<br>100+300 (MP)
|rof = 631 RPM (750 w/ Rapid Fire)
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|rof = 631 RPM (743 w/ Rapid Fire)
 
|range = [[File:Ameli range CoDG.png|176px]]
 
|range = [[File:Ameli range CoDG.png|176px]]
 
|fire = Fully-Automatic
 
|fire = Fully-Automatic
 
|mult = None
 
|mult = None
 
|squadpoint = 6
 
|squadpoint = 6
|used = [[Federation]]<br>[[Vladimir Makarov]] (in trailer)
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|used = [[Federation]]<br>[[Vladimir Makarov]] (in trailer)|recoil = High-Moderate|extinctioncost = 3000|pen = High}}
|recoil = High-Moderate
 
|extinctioncost = 3000
 
|pen = High}}
 
 
 
{{Quote|Fully automatic. Increased damage and range with a slower rate of fire for stability.|Description.}}
 
{{Quote|Fully automatic. Increased damage and range with a slower rate of fire for stability.|Description.}}
 
 
===Campaign===
 
===Campaign===
 
The Ameli is used by the [[Federation]] in "[[Legends Never Die]]" and "[[All or Nothing (Ghosts)|All or Nothing]]".
 
The Ameli is used by the [[Federation]] in "[[Legends Never Die]]" and "[[All or Nothing (Ghosts)|All or Nothing]]".
   
 
===Multiplayer===
 
===Multiplayer===
The Ameli costs a shallow 6 [[Squad Points]].
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The Ameli behaves similarly to the [[M60]] and [[M60E4]] from past games in that it has very high damage up close, consistent damage over range, a low fire rate, and moderate recoil. Its high damage output slightly offsets its very low rate of fire in close quarters, allowing for two shot kills out to a respectable range. In the right hands and with the right attachments, the Ameli can be used in a number of roles.
 
The Ameli is a high damage-per-bullet light machine gun. At any range shorter than 13 meters, the Ameli will deal a whopping 50 damage, resulting in a two shot kill. However, damage starts decreasing linearly until 39 meters, where it will deal 30 damage, resulting in a four shot kill. The Ameli loses its three shot kill potential at about 35 meters. Keep in mind that there is no headshot multiplier for the Ameli. In close quarters combat, the Ameli has one of the highest damage-per-minute ratios of all weapons in the game, which makes the Ameli one of the most dangerous weapons in close quarters combat. However, its three and four shot kills are unimpressive due to its lower rate of fire. However, the Ameli can cause extreme flinch in some situations, which can easily tilt gunfights in the user's favor. The Ameli also has high penetration power, allowing the user to shoot through most surfaces with relative ease.
 
 
The Ameli has a very low rate of fire, only shooting at 631 RPM. This is the slowest rate of fire in the Light Machine Gun category, and the slowest of all fully automatic weapons in the game. This makes its three and four shot kills have a slow time-to-kill ratio compared to other weapons.
 
 
The Ameli has rough accuracy. The Ameli has a heavy amount of recoil, and the iron sights are relatively clear, usually not demanding the use of an optical attachment unless for long range. Interestingly, the Ameli has a 25% recoil increase for the first three shots fired when the trigger is pulled, meaning that burst firing is not as useful as on other weapons; continuous fire is recommended at medium to long range in order to put shots on target easier.
 
 
The Ameli has bad handling traits. The Ameli has a very large hip-fire cone, reduces base movement speed by 20%, has a mediocre aiming speed of 350 milliseconds, and has a lethargic reload rate, requiring seven seconds to reload the Ameli. Players should be in a safe position while reloading, as the user is vulnerable during the reload, which provides enemies a good time frame of seven seconds to kill the user.
 
 
The Ameli has the largest magazine capacity in the game, tied with the [[LSAT]] and the [[M27-IAR]] . This offsets the slow reload speed significantly, and due to the Ameli's low rate of fire, reloads are a rarity on the battlefield. Keep in mind that the Ameli only spawns with two magazines, leaving the user with a healthy 200 rounds to spare, and few reloads will be needed.
 
 
The Ameli has the usual sort of attachments available. The optical attachments are largely optional, and the close range optical attachments are largely unnecessary, as the Ameli's iron sights perform swell in medium range gunfights.
 
 
The [[Muzzle Brake]] can be extremely beneficial to the Ameli, making the range benchmarks 125% as long as the originals. This helps immensely for the Ameli's two shot kill potential, as its limited range is improved upon. Conversely, the [[Silencer]] can make more harm than good, as the range benchmarks are 75% as long as the originals, and the benefit of stealth isn't suiting to a weapon as damage reliant as the Ameli. The [[Flash Suppressor]] can serve surprisingly well, as some users will be troubled to keep track of enemies at range due to the flash.
 
 
The [[Foregrip]] is an extremely powerful attachment on the Ameli, as it helps control the heavy recoil the Ameli has. The [[Shotgun (attachment)|Shotgun]] attachment can also be useful to use when in a pinch, such as when reloading. The [[Grenade Launcher]] is largely not suitable to the Ameli, as players will not be as mobile with the weapon, and will not want to attempt and flush out enemy strongholds.
 
   
[[Extended Mags]] increases the magazine capacity to a humongous 150 rounds, and increases the total starting loadout to 300 rounds of ammunition, allowing the user to keep fighting for a very long period of time. [[Armor-Piercing (attachment)|Armor-Piercing Rounds]] aren't as useful on the Ameli, as the Ameli already has very good wall penetration abilities. However, it can be extremely useful when engaging machinery like the I.M.S or the [[Battle Hind]], and when injuring enemies armored with a [[Juggernaut Suit]] or a [[Ballistic Vests|Ballistic Vest]]. [[Rapid Fire]] brings the rate of fire up to a good 750 RPM, and helps the Ameli's potential across all ranges. However, recoil will be increased and may require a grip to control it better.
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With [[Rapid Fire]] attached it becomes a powerful weapon in close engagements where the increased recoil won't be as much of a factor (using a Grip can mitigate this somewhat), allowing it to beat out SMGs and assault rifles due to its increased fire rate and two shot kill ability, which is about 12.5 meters long before dropping to a three hit kill. On the other hand, it is effective at long ranges as well, dropping off to only a 4 shot kill at extreme distances, the best in the LMG class. An optic such as the [[Tracker Sight]] or the [[Thermal Hybrid Scope]] are ideal for highlighting enemies across long sightlines or in difficult to see places.
   
In conclusion, the Ameli is a rather odd weapon of Call of Duty: Ghosts. On one side of the spectrum, the Ameli can be a devastating close range weapon on the battlefield. Contrarily, it can also be the worst light machine gun in the game at range, where its damage drops of where the [[M27-IAR]] continues to deal three shot kills, and have higher fire rates than the Ameli. Usage of the Ameli requires a large deal of strategy, as everything from the perk selection, to attachment selection, has great influence on the Ameli's potential.
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Interestingly, the Ameli has a 25% recoil increase for the first 3 shots fired when the trigger is pulled, meaning that burst firing is not as useful as on other weapons; continuous fire is recommended at medium to long range in order to put shots on target easier.
   
 
===Extinction===
 
===Extinction===
The Ameli appears in the Extinction maps [[Awakening]] and [[Exodus (Extinction)|Exodus]], costing $3000. Although it is somewhat comparable to the [[LSAT]] from previous maps, the Ameli has some different statistics that make it good for different playstyles than the LSAT. It has a slower rate of fire, making it good for long-range support, and it has a higher damage per shot, but has more recoil. For the game mode, the [[Chain SAW]] may be more suitable, due to its friendly close range statistics, faster rate of fire, and faster movement speed.
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The Ameli appears in the Extinction maps [[Awakening]] and [[Exodus (Extinction)|Exodus]], costing $3000. Although it is somewhat comparable to the [[LSAT]] from previous maps, the Ameli has some different statistics that make it good for different playstyles than the LSAT. It has a slower rate of fire, making it good for long-range support, but also a somewhat high amount of recoil. Compared to the [[Chain SAW]], it has a slower rate of fire still and a heavier weight, making the Chain SAW statistically better than the Ameli.
   
 
===Attachments===
 
===Attachments===
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*[[Thermal Hybrid Scope]]
 
*[[Thermal Hybrid Scope]]
 
*[[Tracker Sight]]
 
*[[Tracker Sight]]
 
 
====Barrel====
 
====Barrel====
 
*[[Flash Suppressor]]
 
*[[Flash Suppressor]]
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*[[Muzzle Brake]]
 
*[[Muzzle Brake]]
 
*[[ARK]] ''(in [[Extinction]] only)''
 
*[[ARK]] ''(in [[Extinction]] only)''
 
 
====Under Barrel====
 
====Under Barrel====
 
*[[Foregrip]]
 
*[[Foregrip]]
 
*[[Shotgun (attachment)|Shotgun]]
 
*[[Shotgun (attachment)|Shotgun]]
 
*[[Grenade Launcher]]
 
*[[Grenade Launcher]]
 
 
====Mod====
 
====Mod====
 
*[[Extended Mags]]
 
*[[Extended Mags]]
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<gallery>
 
<gallery>
 
Ameli model CoDG.png|Model of the Ameli.
 
Ameli model CoDG.png|Model of the Ameli.
Ameli CoDG.png|The Ameli in first person.
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Ameli CoDG.png|The Ameli in first-person.
Ameli iron sights CoDG.png|[[Iron Sights]]
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Ameli iron sights CoDG.png|[[Iron Sights]].
Ameli reloading CoDG.png|Reloading
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Ameli Red Dot Sight CoDG.png|The Ameli with a [[Red Dot Sight]].
Ameli pickup icon CoDG.png|Pick-up icon
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Ameli pickup icon CoDG.png|Pick-up icon.
 
</gallery>
 
</gallery>
   
 
==Call of Duty: Advanced Warfare==
 
==Call of Duty: Advanced Warfare==
 
{{Infobox/weapon
 
{{Infobox/weapon
|name = Ameli
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|name=Ameli
|image = [[File:Ameli menu icon AW.png|300px]]
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|image=[[File:Ameli menu icon AW.png|300px]]
|level = Level 46
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|level=Level 46
|class = [[Heavy Weapon]]
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|class=[[Heavy Weapon]]
|magazine = 100 rounds (150 w/ Extended Mags)
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|magazine=100 rounds (150 w/ Extended Mags)
|startammo = 100+100 (SP & MP)
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|startammo=100+100 (SP & MP)
|maxammo = 100+300 (SP & MP)<br>100+350 ([[Exo Zombies]])
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|maxammo=100+300 (SP & MP)<br>100+350 ([[Exo Zombies]])
|rof = 666 RPM (833 w/ [[Rapid Fire]])
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|rof=666 RPM (833 w/ [[Rapid Fire]])
|exozombiecost = 1,000 credits ([[3D Printer]])
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|exozombiecost=1,000 credits ([[3D Printer]])
|mult = x1.1 Head
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|mult=x1.1 Head
|damage = 35-35-33 (MP)
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|damage=35-33 (MP)
|range = 512-1400
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|range=512-1400
|reload = 7s (5.2s fast reload)
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|fire=Fully-Automatic|upgradepoint = 3|used = [[Atlas Corporation]]|HUD = [[File:Ameli HUD Icon AW.png|150px]]}}
|fire = Fully-Automatic
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{{Quote|Fully automatic. Best in class fire rate.|In-game description.}}
|upgradepoint = 3
 
|used = [[Atlas Corporation]]
 
|HUD = [[File:Ameli HUD Icon AW.png|150px]]}}
 
 
 
The Ameli (referred to as '''asaw''' in the game files) returns in ''Call of Duty: Advanced Warfare'' as a [[Heavy Weapon]]. It is now manufactured by the [[Atlas Corporation]].
 
The Ameli (referred to as '''asaw''' in the game files) returns in ''Call of Duty: Advanced Warfare'' as a [[Heavy Weapon]]. It is now manufactured by the [[Atlas Corporation]].
   
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The Ameli is the last Heavy Weapon to be unlocked, at Level 46.
 
The Ameli is the last Heavy Weapon to be unlocked, at Level 46.
   
The Ameli is a very average light machine gun, lacking a special gimmick in its class. It has a high rate of fire, alongside moderately-low recoil. It also possesses high damage, and has a colossal range, easily capable of killing enemies fast from afar. Up to 35,5 meters, it requires three shots to kill, and four shots (or three headshots) at any further range. These aspects make the Ameli very well suited for a ranged combat role, being able to land powerful and accurate shots very fast.
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The Ameli is a very average light machine gun, lacking a special gimmick in its class. It has a high rate of fire, alongside moderately-low recoil. It also possesses high damage, and has a colossal range, easily capable of killing enemies fast from afar. These aspects make the Ameli very well suited for a ranged combat role, being able to land powerful and accurate shots very fast.
   
 
An offset of the Ameli is its sluggish handling traits. The player moves a lot slower when this weapon is equipped, it takes a long time to aim down the sight, and the player has a very slow strafe speed while aiming. As well, it takes a very long time to reload, and it happens to burn through ammo somewhat quickly. Its hip-fire spread is extremely large, making hip-fire performance very slow, albeit offset a little bit by the high rate of fire.
 
An offset of the Ameli is its sluggish handling traits. The player moves a lot slower when this weapon is equipped, it takes a long time to aim down the sight, and the player has a very slow strafe speed while aiming. As well, it takes a very long time to reload, and it happens to burn through ammo somewhat quickly. Its hip-fire spread is extremely large, making hip-fire performance very slow, albeit offset a little bit by the high rate of fire.
   
The Ameli has a lot of attachments that can help it. The optical attachments are not overly necessary due to the clean iron sights; however, one may want to consider a sight for a changed zoom level, be it for a reduced or enhanced zoom. For this, the [[Hybrid Sight]] works very well with this weapon to be able to adjust on the fly. As well, attachments such as the [[Quickdraw Grip]] and the [[Stock]] will help the user greatly should they wish to be more mobilized. [[Rapid Fire]] makes the Ameli's recoil pretty heavy, and should not be used unless using a [[Foregrip]] or an attachment/variant that gives more ammunition. [[Advanced Rifling]] is largely unnecessary, as the Ameli has a very fast time-to-kill at long range, only beat by the [[EM1]] and the [[EPM3]] in its category, as well as the [[XMG]] in Lockdown mode. Unlike the ''Ghosts'' version of the Ameli, it cannot mount a [[Grenade Launcher]].
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The Ameli has a lot of attachments that can help it. The optical attachments are not overly necessary due to the clean iron sights; however, one may want to consider a sight for a changed zoom level, be it for a reduced or enhanced zoom. For this, the [[Hybrid Sight]] works very well with this weapon to be able to adjust on the fly. As well, attachments such as the [[Quickdraw Grip]] and the [[Stock]] will help the user greatly should they wish to be more mobilized. [[Rapid Fire]] makes the Ameli's recoil pretty heavy, and should not be used unless using a [[Foregrip]] or an attachment/variant that gives more ammunition. [[Advanced Rifling]] is largely unnecessary, as the Ameli has a very fast time-to-kill at long range, only beat by the [[EM1]] and the [[EPM3]] in its category, as well as the [[XMG]] in Lockdown mode. Unlike the [[Call of Duty: Ghosts|Ghosts]] version of the Ameli, it cannot mount a [[Grenade Launcher]].
   
In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli can prove devastating if it is used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.
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There are several great variants that serve good purpose for the Ameli. For example, the Ameli '''Heavy''' variant is a 3 shot kill at all ranges, effectively making no drawback to using a [[Suppressor]]. The Ameli '''Subverter '''has substantially higher maximum damage, even allowing for a two shot headshot. The ''Redshirt'' and the ''Chicanery'' variants give a substantial rate of fire increase. There are many good variants available for use on the Ameli, and all are worth considering.
   
There are several great variants that serve good purpose for the Ameli. The '''Heavy''' variant increases the minimum damage to 35, making the weapon a three-hit kill regardless of range. However, the Heavy suffers from 10% less hip-fire accuracy, though this downside is near-irrelevant if the player doesn't use the Ameli at close range. It is a great variant to use with a suppressor due to the damage being 35 at all ranges, thus seeing no downsides.
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In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli proves devastating if used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close, or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.
 
The '''Subverter''' variant increases the minimum damage to 35 and the maximum damage to 49. This very large damage increase allows the player to score a two-headshot kill out of 13 meters, and a three-hit kill at any further range, like the Heavy variant. However, it has the severe downside of using 50-round magazines, making reloads quite frequent during continuous fire, especially if one uses Rapid Fire. This makes the use of Extended Mags very advised.
 
 
The '''Spacer''' variant increases the fire rate to 705 RPM, and increases the three-hit kill range to 41 meters. This makes the weapon more effective at long range, and more lethal in damage per second. However, hip-fire accuracy is decreased by 10%, and the recoil per shot is increased by 10%.
 
 
The '''Chicanery''' variant increases the fire rate to a large 800 RPM. The Chicanery also comes with an integrated Advanced Rifling, increasing its three-hit kill range to 44,5 meters. However, it shares the Subverter's downside of decreased mag capacity, which is more problematic due to the much higher fire rate. Extended Mags is recommended to avoid being caught in reloads too often, and the Foregrip is also an helpful attachment due to the increased fire rate. As well, one should note the Advanced Rifling attachment takes up one of the three attachments slots, meaning the player will be able to mount only two more attachments.
 
 
The '''Redshirt''', just like the Chicanery, increases the fire rate to 800 RPM, and is the Ameli's Marksman variant, meaning the player will obtain it over time. However, the minimum damage is largely decreased from 33 to 19, making the weapon a six-hit kill past 35,5 meters. As well, the recoil per shot is increased by 10%. The Redshirt is an effective variant to use in its effective range. However, it is the worst outside it, as its very low damage per bullet at long range and lack of accuracy make it hardly effective for long range engagements.
 
   
 
===Exo Zombies===
 
===Exo Zombies===
 
The Ameli appears in [[Exo Zombies]]. It is available via the [[3D Printer]].
 
The Ameli appears in [[Exo Zombies]]. It is available via the [[3D Printer]].
   
It has a 100-round magazine with 350 spare ammunition. For the most part, it is quite similar to the [[Pytaek]], however it has a higher rate of fire in exchange for a slightly smaller magazine. Due to the high amount of damage the Ameli possesses, in tandem with the amount of ammo it has, the Ameli is naturally one of the strongest weapons of Exo Zombies, and one that many players will gravitate towards.
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It has a 100-round magazine with 350 spare ammunition. For the most part, it is quite similar to the [[Pytaek]], however it has a higher rate of fire in exchange for a slightly smaller magazine.
   
[[Exo Reload]] is necessary if the player chooses to keep this gun due to the slow reload time. [[Exo Health]] can be quite helpful when stuck in a corner with the Ameli's slow reload. [[Exo Soldier]] is also a great help, as it allows the player to run while reloading, shoot while sprinting, and tightens the hip-fire cone.
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[[Exo Reload]] is necessary if the player chooses to keep this gun due to the slow reload time. [[Exo Health]] can be quite helpful when stuck in a corner with the Ameli's slow reload. [[Exo Soldier]] is also a great help, as it allows the player to run while reloading.
   
A fully-upgraded Ameli is a devastating weapon. However, the [[Thermal Scope]] received at Mk 4 upgrade can make using the weapon difficult. It gains a [[Laser Sight]] at Mk 7 and a [[Quickdraw Grip]] at Mk 10, alleviating some of its handling weaknesses.
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A fully-upgraded Ameli is a devastating weapon. However, the [[Thermal Scope]] received at Mk4 upgrade can make using the weapon difficult.
   
 
===Attachments===
 
===Attachments===
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*[[Foregrip]]
 
*[[Foregrip]]
 
*[[Stock]]
 
*[[Stock]]
*[[Tracker (attachment)|Tracker]]
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*[[Tracker]]
 
*[[Suppressor]]
 
*[[Suppressor]]
 
*[[Parabolic Microphone]]
 
*[[Parabolic Microphone]]
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===Supply Drop Variants===
 
===Supply Drop Variants===
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
| style="width: 90px" |'''Name'''
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|style="width: 90px"|'''Name'''
| style="width: 100px" |'''Rarity'''
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|style="width: 100px"|'''Rarity'''
| style="width: 125px" |'''Advantages'''
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|style="width: 125px"|'''Advantages'''
| style="width: 125px" |'''Disadvantages'''
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|style="width: 125px"|'''Disadvantages'''
| style="width: 145px" |'''Notes'''
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|style="width: 145px"|'''Notes'''
 
|-
 
|-
 
|'''Magnified'''
 
|'''Magnified'''
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|Mag Capacity: <span style="color:red">50</span>
 
|Mag Capacity: <span style="color:red">50</span>
 
|Integrated [[Advanced Rifling|<span style="color:green">Advanced Rifling</span>]] <small>(increases range to 640-1750)</small>
 
|Integrated [[Advanced Rifling|<span style="color:green">Advanced Rifling</span>]] <small>(increases range to 640-1750)</small>
|-
 
|'''Royalty'''
 
|<span style="color:brown">Elite</span>
 
| colspan="3" style="text-align:center;" |''(Same advantages/disadvantages as Chicanery)''<br />Starting Ammo: 50+<span style="color:green">250</span>
 
 
|-
 
|-
 
|'''Redshirt'''
 
|'''Redshirt'''
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Ameli AW.png|The Ameli in first person
 
Ameli AW.png|The Ameli in first person
 
Ameli iron sights AW.png|Iron sights
 
Ameli iron sights AW.png|Iron sights
Ameli reloading AW.png|Reloading
 
 
</gallery>
 
</gallery>
 
==Call of Duty: Infinite Warfare==
 
{{Cut Content}}
 
 
{{Infobox/weapon
 
|class = [[Light Machine Gun]]}}
 
 
The Ameli was cut from ''[[Call of Duty: Infinite Warfare]]'', with evidence of its existence found in the game files.
 
   
 
==Trivia==
 
==Trivia==
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=== Call of Duty: Advanced Warfare ===
 
=== Call of Duty: Advanced Warfare ===
  +
* The Redshirt variant is a reference to the Star Trek series; redshirts are security personnel that commonly die shortly after introduction.
 
*The Atlas logo can be seen on the ammo box in third person, and on the iron sights.
 
*The Atlas logo can be seen on the ammo box in third person, and on the iron sights.
 
*The bullets seen feeding into the gun are affected by the camouflage of the variant in use.
 
*The bullets seen feeding into the gun are affected by the camouflage of the variant in use.
*The longer barrels of the Spacer and Swift variants were removed from their models in an update.
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*Due to a glitch that affected the placement of the [[Suppressor]] on the '''Swift''' and '''Spacer''' variants of the Ameli, the longer barrels of the said variants have since been removed.
**This doesn't apply to the Swift variant dropped by Atlas [[Juggernaut (character)|Juggernauts]] in the campaign.
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**This doesn't apply to the Swift variant dropped by Atlas Juggernauts in the campaign, where the weapon is never seen with a suppressor.
*Most variants including the original variant have blue bullets.
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*Before a patch, the Ameli ''Chicanery'' variant would remain locked until level 46 despite if a player permanently unlocked the Ameli.
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{{CoD10 Weapons}}{{ExtinctionWeapons}}{{CoD11 Weapons}}{{Exo Survival}}{{Exo Zombies Weapons}}
{{CoD10 Weapons}}
 
{{ExtinctionWeapons}}
 
{{CoD11 Weapons}}
 
{{Exo Survival}}
 
{{Exo Zombies Weapons}}
 
{{CoD13 Weapons}}
 
 
[[Category:Call of Duty: Ghosts Light Machine Guns]]
 
[[Category:Call of Duty: Ghosts Light Machine Guns]]
 
[[Category:Call of Duty: Advanced Warfare Heavy Weapons]]
 
[[Category:Call of Duty: Advanced Warfare Heavy Weapons]]
[[Category:Call of Duty: Infinite Warfare Cut Weapons]]
 
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