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Ameli

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In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli can prove devastating if it is used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.
 
In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli can prove devastating if it is used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.
   
There are several great variants that serve good purpose for the Ameli. The '''Heavy''' variant increases the minimum damage to 35, making the weapon a three-hit kill regardless of range. However, the Heavy suffers from 10% less hip-fire accuracy, though this downside is near-irrelevant if the player doesn't use the Ameli at close range. It is a great variant to use with a suppressor due to the damage being 35 at all ranges, thus seeing no downsides.
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There are several great variants that serve good purpose for the Ameli. The '''Heavy''' variant increases the long-range damage to 35, making the weapon a three-hit kill at any range. However, the Heavy suffers from 10% less hip-fire accuracy, though this downside is near-irrelevant if the player doesn't use the Ameli at close range. It is a great variant to use with a suppressor due to the damage being 35 at all ranges, thus seeing no downsides.
   
The '''Subverter''' variant increases the minimum damage to 35 and the maximum damage to 49. This very large damage increase allows the player to score a two-headshot kill out of 13 meters, and a three-hit kill at any further range, like the Heavy variant. However, it has the severe downside of using 50-round magazines, making reloads quite frequent during continuous fire, especially if one uses Rapid Fire. This makes the use of Extended Mags very advised.
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The '''Subverter''' variant increases the minimum damage to 35 and the maximum damage to 49. This very large damage increase allows the player to score a two-headshot kill out of 13 meters, and a three-hit kill at any further range, like the Heavy variant. However, it has the severe downside of decreasing mag capacity to a mere 50 rounds, making reloads quite frequent during continuous fire, especially if one uses Rapid Fire. This makes the use of Extended Mags very advised.
   
The '''Spacer''' variant increases the fire rate to 705 RPM, and increases the three-hit kill range to 41 meters. This makes the weapon more effective at long range, and more lethal in damage per second. However, hip-fire accuracy is decreased by 10%, and the recoil per shot is increased by 10%.
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The '''Spacer''' variant increases the fire rate to 705 RPM, and increases the three-hit kill range to 41 meters. This makes the weapon more effective at long range, and more lethal in damage per second. However, hip-fire accuracy is decreased by 10%, and the recoil per shot is increased by 10%. The Foregrip is a valuable attachment due to the increased recoil, and the faster rate of fire further emphasizes this recoil increase.
   
The '''Chicanery''' variant increases the fire rate to a large 800 RPM. The Chicanery also comes with an integrated Advanced Rifling, increasing its three-hit kill range to 44,5 meters. However, it shares the Subverter's downside of decreased mag capacity, which is more problematic due to the much higher fire rate. Extended Mags is recommended to avoid being caught in reloads too often, and the Foregrip is also an helpful attachment due to the increased fire rate. As well, one should note the Advanced Rifling attachment takes up one of the three attachments slots, meaning the player will be able to mount only two more attachments.
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The '''Chicanery''' variant increases the fire rate to a large 800 RPM. It also comes with an integrated Advanced Rifling that increases the three-hit kill range to 44,5 meters. However, it shares the Subverter's downside of decreased mag capacity, which is more problematic due to the much higher fire rate. Extended Mags is recommended to avoid being caught in reloads too often, and the Foregrip is also an helpful attachment due to the increased fire rate. As well, one should note the Advanced Rifling attachment takes up one of the three attachments slots, meaning the player will be able to mount only two more attachments.
   
The '''Redshirt''', just like the Chicanery, increases the fire rate to 800 RPM, and is the Ameli's Marksman variant, meaning the player will obtain it over time. However, the minimum damage is largely decreased from 33 to 19, making the weapon a six-hit kill past 35,5 meters. As well, the recoil per shot is increased by 10%. The Redshirt is an effective variant to use in its effective range. However, it is the worst outside it, as its very low damage per bullet at long range and lack of accuracy make it hardly effective for long range engagements.
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The '''Redshirt''', just like the Chicanery, increases the fire rate to 800 RPM, and is the Ameli's Marksman variant, meaning the player will obtain it over time. However, the minimum damage is largely decreased from 33 to 19, making the weapon a six-hit kill past 35,5 meters. As well, the recoil per shot is increased by 10%. The Redshirt is an effective variant to use in its effective range. However, it is one of the (if not the) poorest variants to use at long range as the low minimum damage and increased recoil make the weapon hard to use at range.
   
 
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