Call of Duty Wiki
Call of Duty Wiki
Tag: rte-source
 
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{{For|a similar looking weapon|MG42}}
 
The '''[[wikipedia:CETME Ameli|Ameli]]''' is a [[light machine gun]] in ''[[Call of Duty: Ghosts]]'' and a [[heavy weapon]] in ''[[Call of Duty: Advanced Warfare]]''.
+
The '''{{w|CETME Ameli|Ameli}}''' is a weapon appearing as a [[light machine gun]] in ''[[Call of Duty: Ghosts]]'' and ''[[Call of Duty: Black Ops Cold War]]'', and as a [[heavy weapon]] in ''[[Call of Duty: Advanced Warfare]]''. It was cut from ''[[Call of Duty: Infinite Warfare]]''.
  +
 
==Call of Duty: Ghosts==
 
==Call of Duty: Ghosts==
 
{{Infobox/weapon
 
{{Infobox/weapon
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|startammo = 100+100 (MP & [[Extinction]])
 
|startammo = 100+100 (MP & [[Extinction]])
 
|maxammo = 100+400 (SP & Extinction)<br>100+300 (MP)
 
|maxammo = 100+400 (SP & Extinction)<br>100+300 (MP)
|rof = 631 RPM (743 w/ Rapid Fire)
+
|rof = 631 RPM (750 w/ Rapid Fire)
 
|range = [[File:Ameli range CoDG.png|176px]]
 
|range = [[File:Ameli range CoDG.png|176px]]
 
|fire = Fully-Automatic
 
|fire = Fully-Automatic
 
|mult = None
 
|mult = None
 
|squadpoint = 6
 
|squadpoint = 6
|used = [[Federation]]<br>[[Vladimir Makarov]] (in trailer)|recoil = High-Moderate|extinctioncost = 3000|pen = High}}
+
|used = [[Federation]]<br>[[Vladimir Makarov]] (in trailer)
  +
|recoil = High-Moderate
{{Quote|Fully automatic. Increased damage and range with a slower rate of fire for stability.|Description.}}
 
  +
|extinctioncost = 3000
  +
|pen = High}}
 
{{Quote|Fully automatic. Increased damage and range with a slower rate of fire for stability.|Description}}
 
===Campaign===
 
===Campaign===
 
The Ameli is used by the [[Federation]] in "[[Legends Never Die]]" and "[[All or Nothing (Ghosts)|All or Nothing]]".
 
The Ameli is used by the [[Federation]] in "[[Legends Never Die]]" and "[[All or Nothing (Ghosts)|All or Nothing]]".
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The Ameli has rough accuracy. The Ameli has a heavy amount of recoil, and the iron sights are relatively clear, usually not demanding the use of an optical attachment unless for long range. Interestingly, the Ameli has a 25% recoil increase for the first three shots fired when the trigger is pulled, meaning that burst firing is not as useful as on other weapons; continuous fire is recommended at medium to long range in order to put shots on target easier.
 
The Ameli has rough accuracy. The Ameli has a heavy amount of recoil, and the iron sights are relatively clear, usually not demanding the use of an optical attachment unless for long range. Interestingly, the Ameli has a 25% recoil increase for the first three shots fired when the trigger is pulled, meaning that burst firing is not as useful as on other weapons; continuous fire is recommended at medium to long range in order to put shots on target easier.
   
The Ameli has bad handling traits. The Ameli has a very large hip-fire cone, the user moves at only 80% of the base speed, the user will aim slowly with the Ameli at 350 milliseconds, and the user reloads at a lethargic rate, requiring a full seven seconds to reload the Ameli. Players should be in a safe position while reloading, as being untimely spotted by the enemy can mark the demise of the player.
+
The Ameli has bad handling traits. The Ameli has a very large hip-fire cone, reduces base movement speed by 20%, has a mediocre aiming speed of 350 milliseconds, and has a lethargic reload rate, requiring seven seconds to reload the Ameli. Players should be in a safe position while reloading, as the user is vulnerable during the reload, which provides enemies a good time frame of seven seconds to kill the user.
   
The Ameli has the largest magazine capacity in the game, with a large 100 round belt. This offsets the slow reload speed significantly, and due to the Ameli's low rate of fire, reloads are a rarity on the battlefield. Keep in mind that the Ameli only spawns with two magazines, leaving the user with a healthy 200 rounds to spare, and few reloads will be needed.
+
The Ameli has the largest magazine capacity in the game, tied with the [[LSAT]] and the [[M27-IAR]]. This offsets the slow reload speed significantly, and due to the Ameli's low rate of fire, reloads are a rarity on the battlefield. Keep in mind that the Ameli only spawns with two magazines, leaving the user with a healthy 200 rounds to spare, and few reloads will be needed.
   
 
The Ameli has the usual sort of attachments available. The optical attachments are largely optional, and the close range optical attachments are largely unnecessary, as the Ameli's iron sights perform swell in medium range gunfights.
 
The Ameli has the usual sort of attachments available. The optical attachments are largely optional, and the close range optical attachments are largely unnecessary, as the Ameli's iron sights perform swell in medium range gunfights.
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The [[Foregrip]] is an extremely powerful attachment on the Ameli, as it helps control the heavy recoil the Ameli has. The [[Shotgun (attachment)|Shotgun]] attachment can also be useful to use when in a pinch, such as when reloading. The [[Grenade Launcher]] is largely not suitable to the Ameli, as players will not be as mobile with the weapon, and will not want to attempt and flush out enemy strongholds.
 
The [[Foregrip]] is an extremely powerful attachment on the Ameli, as it helps control the heavy recoil the Ameli has. The [[Shotgun (attachment)|Shotgun]] attachment can also be useful to use when in a pinch, such as when reloading. The [[Grenade Launcher]] is largely not suitable to the Ameli, as players will not be as mobile with the weapon, and will not want to attempt and flush out enemy strongholds.
   
[[Extended Mags]] increases the magazine capacity to a humongous 150 rounds, and increases the total starting loadout to 300 rounds of ammunition, allowing the user to keep fighting for a very long period of time. [[Armor-Piercing (attachment)|Armor-Piercing Rounds]] aren't as useful on the Ameli, as the Ameli already has very good wall penetration abilities. However, it can be extremely useful when engaging machinery like the I.M.S or the [[Battle Hind]], and when injuring enemies armored with a [[Juggernaut Suit]] or a [[Ballistic Vests|Ballistic Vest]]. [[Rapid Fire]] brings the rate of fire up to a good 788 RPM, and helps the Ameli's potential across all ranges. However, recoil is unintentionally increased due to the smaller delay between shots.
+
[[Extended Mags]] increases the magazine capacity to a humongous 150 rounds, and increases the total starting loadout to 300 rounds of ammunition, allowing the user to keep fighting for a very long period of time. [[Armor-Piercing (attachment)|Armor-Piercing Rounds]] aren't as useful on the Ameli, as the Ameli already has very good wall penetration abilities. However, it can be extremely useful when engaging machinery like the I.M.S or the [[Battle Hind]], and when injuring enemies armored with a [[Juggernaut Suit]] or a [[Ballistic Vests|Ballistic Vest]]. [[Rapid Fire]] brings the rate of fire up to a good 750 RPM, and helps the Ameli's potential across all ranges. However, recoil will be increased and may require a grip to control it better.
   
In conclusion, the Ameli is a rather odd weapon of Call of Duty: Ghosts. On one side of the spectrum, the Ameli can be one of the deadliest weapons to face on the battlefield. Contrarily, it can also be one of the statistically worst weapons in the game at range, where weapons such as the [[M27-IAR]] are continuing to deal three shot kills, and are shooting faster than the Ameli. Usage of the Ameli requires a large deal of strategy, as everything from the perk selection, to attachment selection, has great influence on the Ameli's potential.
+
In conclusion, the Ameli is a rather odd weapon of ''Call of Duty: Ghosts''. On one side of the spectrum, the Ameli can be a devastating close range weapon on the battlefield. Contrarily, it can also be the worst light machine gun in the game at range, where its damage drops of where the [[M27-IAR]] continues to deal three shot kills, and have higher fire rates than the Ameli. Usage of the Ameli requires a large deal of strategy, as everything from the perk selection, to attachment selection, has great influence on the Ameli's potential.
   
 
===Extinction===
 
===Extinction===
  +
The Ameli appears in the Extinction maps [[Awakening]] and [[Exodus (Extinction)|Exodus]], costing $3000.
The Ameli appears in the Extinction maps [[Awakening]] and [[Exodus (Extinction)|Exodus]], costing $3000. Although it is somewhat comparable to the [[LSAT]] from previous maps, the Ameli has some different statistics that make it good for different playstyles than the LSAT. It has a slower rate of fire, making it good for long-range support, and it has a higher damage per shot, but has more recoil. For the game mode, the [[Chain SAW]] may be more suitable, due to its friendly close range statistics, faster rate of fire, and faster movement speed.
 
  +
  +
Unlike other LMGs, the Ameli fires very slowly. With good damage per shot (especially up close), a slow fire rate, and large belts, the Ameli seldom needs to reload, and its reload speed is slightly faster than the other belt-fed LMGs. Also unlike the other LMGs, the Ameli is quite inaccurate, having heavy recoil per shot, and just like in Multiplayer, highly inflated recoil on the first three shots in particular. The Ameli is one of the least accurate weapons in the game when tapping or burst firing, and is a weapon that is instead better suited to sustained fire instead of short bursts or tap firing. A [[Grip]] will help the Ameli's accuracy immensely, and will make burst/tap firing significantly more effective by reducing per-shot recoil.
  +
  +
Despite the slow fire rate and less than ideal accuracy, the Ameli is still a very powerful choice due to its damage and sustained fire capability. Despite its inaccuracy, it is still far better suited for long range combat than the imprecise [[Chain SAW]].
  +
====Locations====
  +
*[[Awakening]]: Located in the first area under two cliffs. Located in the cavern area near a river and one of the [[Obelisk]]s.
  +
*[[Exodus (Extinction)|Exodus]]: Located in the back corner of the car garage. Located in the second floor of the building, near the [[Generator]].
   
 
===Attachments===
 
===Attachments===
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*[[Thermal Hybrid Scope]]
 
*[[Thermal Hybrid Scope]]
 
*[[Tracker Sight]]
 
*[[Tracker Sight]]
  +
 
====Barrel====
 
====Barrel====
 
*[[Flash Suppressor]]
 
*[[Flash Suppressor]]
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*[[Muzzle Brake]]
 
*[[Muzzle Brake]]
 
*[[ARK]] ''(in [[Extinction]] only)''
 
*[[ARK]] ''(in [[Extinction]] only)''
  +
 
====Under Barrel====
 
====Under Barrel====
 
*[[Foregrip]]
 
*[[Foregrip]]
 
*[[Shotgun (attachment)|Shotgun]]
 
*[[Shotgun (attachment)|Shotgun]]
 
*[[Grenade Launcher]]
 
*[[Grenade Launcher]]
  +
 
====Mod====
 
====Mod====
 
*[[Extended Mags]]
 
*[[Extended Mags]]
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<gallery>
 
<gallery>
 
Ameli model CoDG.png|Model of the Ameli.
 
Ameli model CoDG.png|Model of the Ameli.
Ameli CoDG.png|The Ameli in first-person.
+
Ameli CoDG.png|The Ameli in first person.
Ameli iron sights CoDG.png|[[Iron Sights]].
+
Ameli iron sights CoDG.png|[[Iron Sights]]
 
Ameli reloading CoDG.png|Reloading
 
Ameli reloading CoDG.png|Reloading
Ameli pickup icon CoDG.png|Pick-up icon.
+
Ameli pickup icon CoDG.png|Pick-up icon
 
</gallery>
 
</gallery>
   
 
==Call of Duty: Advanced Warfare==
 
==Call of Duty: Advanced Warfare==
 
{{Infobox/weapon
 
{{Infobox/weapon
|name=Ameli
+
|name = Ameli
|image=[[File:Ameli menu icon AW.png|300px]]
+
|image = [[File:Ameli menu icon AW.png|300px]]
|level=Level 46
+
|level = Level 46
|class=[[Heavy Weapon]]
+
|class = [[Heavy Weapon]]
|magazine=100 rounds (150 w/ Extended Mags)
+
|magazine = 100 rounds (150 w/ Extended Mags)
|startammo=100+100 (SP & MP)
+
|startammo = 100+100 (SP & MP)
|maxammo=100+300 (SP & MP)<br>100+350 ([[Exo Zombies]])
+
|maxammo = 100+300 (SP & MP)<br>100+350 ([[Exo Zombies]])
|rof=666 RPM (833 w/ [[Rapid Fire]])
+
|rof = 666 RPM (833 w/ [[Rapid Fire]])
|exozombiecost=1,000 credits ([[3D Printer]])
+
|exozombiecost = 1,000 credits ([[3D Printer]])
|mult=x1.1 Head
+
|mult = x1.1 Head
|damage=35-35-33 (MP)
+
|damage = 35-35-33 (MP)
|range=512-1400
+
|range = 512-1400
  +
|reload = 7s (5.2s fast reload)
|fire=Fully-Automatic|upgradepoint = 3|used = [[Atlas Corporation]]|HUD = [[File:Ameli HUD Icon AW.png|150px]]}}
 
  +
|fire = Fully-Automatic
  +
|upgradepoint = 3
  +
|used = [[Atlas Corporation]]
 
|HUD = [[File:Ameli HUD Icon AW.png|150px]]}}
 
The Ameli (referred to as '''asaw''' in the game files) returns in ''Call of Duty: Advanced Warfare'' as a [[Heavy Weapon]]. It is now manufactured by the [[Atlas Corporation]].
 
The Ameli (referred to as '''asaw''' in the game files) returns in ''Call of Duty: Advanced Warfare'' as a [[Heavy Weapon]]. It is now manufactured by the [[Atlas Corporation]].
   
 
===Campaign===
 
===Campaign===
The Ameli is used by [[Atlas Corporation|Atlas]] forces; it is seen in the campaign missions [[Utopia]], [[Bio Lab]], [[Collapse]], [[Armada]], [[Throttle]] and [[Terminus]]. Unlike most weapons, it has no aim assist on consoles. It is often found at spots where enemy [[AST]]s are encountered, so that they can be dealt with by using this weapon.
+
The Ameli is used by [[Atlas Corporation|Atlas]] forces; it is seen in the campaign missions [[Utopia]], [[Bio Lab]], [[Collapse]], [[Armada (Advanced Warfare)|Armada]], [[Throttle]] and [[Terminus]]. Unlike most weapons, it has no aim assist on consoles. It is often found at spots where enemy [[AST]]s are encountered, so that they can be dealt with by using this weapon.
   
 
The Ameli dropped by enemy Atlas [[Juggernaut (character)|Juggernauts]] has the appearance of the '''Swift''' supply drop variant.
 
The Ameli dropped by enemy Atlas [[Juggernaut (character)|Juggernauts]] has the appearance of the '''Swift''' supply drop variant.
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The Ameli is the last Heavy Weapon to be unlocked, at Level 46.
 
The Ameli is the last Heavy Weapon to be unlocked, at Level 46.
   
The Ameli is a very average light machine gun, lacking a special gimmick in its class. It has a high rate of fire, alongside moderately-low recoil. It also possesses high damage, and has a colossal range, easily capable of killing enemies fast from afar. These aspects make the Ameli very well suited for a ranged combat role, being able to land powerful and accurate shots very fast.
+
The Ameli is a very average light machine gun, lacking a special gimmick in its class. It has a high rate of fire, alongside moderately-low recoil. It also possesses high damage, and has a colossal range, easily capable of killing enemies fast from afar. Up to 35,5 meters, it requires three shots to kill, and four shots (or three headshots) at any further range. These aspects make the Ameli very well suited for a ranged combat role, being able to land powerful and accurate shots very fast.
   
 
An offset of the Ameli is its sluggish handling traits. The player moves a lot slower when this weapon is equipped, it takes a long time to aim down the sight, and the player has a very slow strafe speed while aiming. As well, it takes a very long time to reload, and it happens to burn through ammo somewhat quickly. Its hip-fire spread is extremely large, making hip-fire performance very slow, albeit offset a little bit by the high rate of fire.
 
An offset of the Ameli is its sluggish handling traits. The player moves a lot slower when this weapon is equipped, it takes a long time to aim down the sight, and the player has a very slow strafe speed while aiming. As well, it takes a very long time to reload, and it happens to burn through ammo somewhat quickly. Its hip-fire spread is extremely large, making hip-fire performance very slow, albeit offset a little bit by the high rate of fire.
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In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli can prove devastating if it is used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.
 
In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli can prove devastating if it is used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.
   
There are several great variants that serve good purpose for the Ameli. The '''Heavy''' variant increases the long-range damage to 35, making the weapon a three-hit kill at any range. In turn, the hip-spread cone is increased by 10%, a minor drawback. It is a great variant to use with a suppressor due to the damage being 35 at all ranges, thus seeing no downsides.
+
There are several great variants that serve good purpose for the Ameli. The '''Heavy''' variant increases the minimum damage to 35, making the weapon a three-hit kill regardless of range. However, the Heavy suffers from 10% less hip-fire accuracy, though this downside is near-irrelevant if the player doesn't use the Ameli at close range. It is a great variant to use with a suppressor due to the damage being 35 at all ranges, thus seeing no downsides.
   
The '''Subverter''' variant offers the same damage increase as the Heavy, but also increases maximum damage from 35 to 49. This very large damage increase allows the player to score a two-headshot kill out of 13 meters. However, it has the severe downside of decreasing mag capacity to a mere 50 rounds, making reloads quite frequent during continuous fire, especially if one uses Rapid Fire. It is advised to use extended mags to counter the low magazine capacity.
+
The '''Subverter''' variant increases the minimum damage to 35 and the maximum damage to 49. This very large damage increase allows the player to score a two-headshot kill out of 13 meters, and a three-hit kill at any further range, like the Heavy variant. However, it has the severe downside of using 50-round magazines, making reloads quite frequent during continuous fire, especially if one uses Rapid Fire. This makes the use of Extended Mags very advised.
   
The '''Spacer''' variant increases the fire rate to 705 RPM, and increases the three-hit kill range to 41 meters. This makes the weapon more effective at long range, and more lethal in damage per second. However, the hip-spread cone is 10% larger, and the recoil per shot is increased by 10%. The Foregrip is a valuable attachment due to the increased recoil, and the faster rate of fire further emphasizes this recoil increase.
+
The '''Spacer''' variant increases the fire rate to 705 RPM, and increases the three-hit kill range to 41 meters. This makes the weapon more effective at long range, and more lethal in damage per second. However, hip-fire accuracy is decreased by 10%, and the recoil per shot is increased by 10%.
   
The '''Chicanery''' variant increases the fire rate to a large 800 RPM. It also comes with an integrated Advanced Rifling that increases the three-hit kill range to 44,5 meters. However, it shares the Subverter's downside of decreased mag capacity, which is more problematic due to the much higher fire rate. Extended Mags is recommended to avoid being caught in reloads too often, and the Foregrip is also an helpful attachment due to the increased fire rate.
+
The '''Chicanery''' variant increases the fire rate to a large 800 RPM. The Chicanery also comes with an integrated Advanced Rifling, increasing its three-hit kill range to 44.5 meters. However, it shares the Subverter's downside of decreased mag capacity, which is more problematic due to the much higher fire rate. Extended Mags is recommended to avoid being caught in reloads too often, and the Foregrip is also an helpful attachment due to the increased fire rate. As well, one should note the Advanced Rifling attachment takes up one of the three attachments slots, meaning the player will be able to mount only two more attachments.
   
The '''Redshirt''' offers the same fire rate boost as the Chicanery. However, the minimum damage is largely decreased from 33 to 19, making the weapon a six-hit kill past 35,5 meters. As well, the recoil per shot is increased by 10%. It is an effective variant to use in its effective range, however, it is a poor variant to use at long range due to the decreased long-range damage and accuracy.
+
The '''Redshirt''', just like the Chicanery, increases the fire rate to 800 RPM, and is the Ameli's Marksman variant, meaning the player will obtain it over time. However, the minimum damage is largely decreased from 33 to 19, making the weapon a six-hit kill past 35.5 meters. As well, the recoil per shot is increased by 10%. The Redshirt is an effective variant to use in its effective range. However, it is the worst outside it, as its very low damage per bullet at long range and lack of accuracy make it hardly effective for long range engagements.
   
 
===Exo Zombies===
 
===Exo Zombies===
 
The Ameli appears in [[Exo Zombies]]. It is available via the [[3D Printer]].
 
The Ameli appears in [[Exo Zombies]]. It is available via the [[3D Printer]].
   
It has a 100-round magazine with 350 spare ammunition. For the most part, it is quite similar to the [[Pytaek]], however it has a higher rate of fire in exchange for a slightly smaller magazine. Due to the high amount of damage the Ameli possesses, in tandem with the amount of ammo it has, the Ameli is naturally one of the strongest weapons of Exo Zombies, and one that many a player will gravitate towards.
+
It has a 100-round magazine with 350 spare ammunition. For the most part, it is quite similar to the [[Pytaek]], however it has a higher rate of fire in exchange for a slightly smaller magazine. Due to the high amount of damage the Ameli possesses, in tandem with the amount of ammo it has, the Ameli is naturally one of the strongest weapons of Exo Zombies, and one that many players will gravitate towards.
   
 
[[Exo Reload]] is necessary if the player chooses to keep this gun due to the slow reload time. [[Exo Health]] can be quite helpful when stuck in a corner with the Ameli's slow reload. [[Exo Soldier]] is also a great help, as it allows the player to run while reloading, shoot while sprinting, and tightens the hip-fire cone.
 
[[Exo Reload]] is necessary if the player chooses to keep this gun due to the slow reload time. [[Exo Health]] can be quite helpful when stuck in a corner with the Ameli's slow reload. [[Exo Soldier]] is also a great help, as it allows the player to run while reloading, shoot while sprinting, and tightens the hip-fire cone.
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*[[Foregrip]]
 
*[[Foregrip]]
 
*[[Stock]]
 
*[[Stock]]
*[[Tracker]]
+
*[[Tracker (attachment)|Tracker]]
 
*[[Suppressor]]
 
*[[Suppressor]]
 
*[[Parabolic Microphone]]
 
*[[Parabolic Microphone]]
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===Supply Drop Variants===
 
===Supply Drop Variants===
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
|style="width: 90px"|'''Name'''
+
| style="width: 90px" |'''Name'''
|style="width: 100px"|'''Rarity'''
+
| style="width: 100px" |'''Rarity'''
|style="width: 125px"|'''Advantages'''
+
| style="width: 125px" |'''Advantages'''
|style="width: 125px"|'''Disadvantages'''
+
| style="width: 125px" |'''Disadvantages'''
|style="width: 145px"|'''Notes'''
+
| style="width: 145px" |'''Notes'''
 
|-
 
|-
 
|'''Magnified'''
 
|'''Magnified'''
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|'''Accelerated'''
 
|'''Accelerated'''
 
|<span style="color:green">Enlisted</span>
 
|<span style="color:green">Enlisted</span>
|Fire Rate: <span style="color:green">705</span> RPM
+
|Fire Rate: <span style="color:green">705</span> RPM
 
|Viewkick <span style="color:red">+10%</span>
 
|Viewkick <span style="color:red">+10%</span>
 
|
 
|
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|'''Subverter'''
 
|'''Subverter'''
 
|<span style="color:blue">Professional</span>
 
|<span style="color:blue">Professional</span>
|Damage <span style="color:green">49</span>-35-<span style="color:green">35</span>
+
|Damage <span style="color:green">49</span>-35-<span style="color:green">35</span>
 
|Mag Capacity: <span style="color:red">50</span>
 
|Mag Capacity: <span style="color:red">50</span>
 
|
 
|
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|'''Royalty'''
 
|'''Royalty'''
 
|<span style="color:brown">Elite</span>
 
|<span style="color:brown">Elite</span>
|colspan="2" style="text-align:center;"|''(Same advantages/disadvantages as Chicanery)''
+
| colspan="3" style="text-align:center;" |''(Same advantages/disadvantages as Chicanery)''<br />Starting Ammo: 50+<span style="color:green">250</span>
|
 
 
|-
 
|-
 
|'''Redshirt'''
 
|'''Redshirt'''
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|
 
|
 
|}
 
|}
  +
 
===Gallery===
 
===Gallery===
 
{{For|attachments images|Ameli/Attachments}}
 
{{For|attachments images|Ameli/Attachments}}
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</gallery>
 
</gallery>
   
 
==Call of Duty: Infinite Warfare==
===Video===
 
  +
{{Cut}}
[[File:Advanced Warfare - Ameli Gameplay on Retreat|center|350px]]
 
  +
{{Infobox/weapon
  +
|class = [[Light Machine Gun]]}}
  +
The Ameli was cut from ''[[Call of Duty: Infinite Warfare]]'', with evidence of its existence found in the game files.
  +
  +
{{Clear}}
  +
  +
==Call of Duty: Black Ops Cold War==
  +
{{Infobox/Weapon2
  +
|name = MG 82
  +
|image = [[File:MG 82 Gunsmith BOCW.png]]
  +
|class = [[Light Machine Gun]]
  +
|level = Tier 15 <small>([[Season Four (Cold War)|Season Four]] Battle Pass)</small><br>'''Multiplayer:''' Using LMGs, kill 3 or more enemies without reloading in 15 different completed matches.
  +
|fire = Fully-Automatic
  +
|caliber = {{w|5.56×45mm NATO|5.56 NATO}} <small>([[Call of Duty: Warzone|Warzone]])</small>
  +
|magazine = 100 rounds<br>''(125 and 150 with magazine attachments;<br>93, 116 and 140 with [[Task Force (Barrel)|16.4" Task Force]] barrel)''
  +
|startammo = 100+200 (MP)
  +
|maxammo = 100+600 (MP)<br>100+400 (ZM)
  +
|damage = 30
  +
|mult =
  +
|rof = 909 RPM
  +
|reload = 8s
  +
|range =
  +
|DDS =
  +
|DDE =
  +
|recoil =
  +
|center =
  +
|pen =
  +
|ammoBR = [[Heavy Ammo]]
  +
|zombiecost = 0 (starting weapon)<br>950 (Mystery Box)
  +
|used = [[Frank Woods]]
  +
|HUD = [[File:MG 82 HUD Icon BOCW.png|150px]]
  +
|console = <tt>lmg_fastfire</tt> <small>''(Black Ops Cold War)''</small><br><tt>lm_t9fastfire</tt> <small>''(Warzone)''</small>
  +
}}
  +
{{Quote|Full-auto light machine gun. Highest fire rate in class with improved aiming speed. Moderate recoil and damage with increased ammo capacity.|In-game description}}
  +
The Ameli returns in ''Call of Duty: Black Ops Cold War'' as the '''MG 82'''. It was added as part of the [[Season Four (Cold War)|Season Four]] update.
  +
  +
===Overview===
  +
====Zombies====
  +
The MG 82 can be brought into any map via [[Create-A-Class]], at <span style="color:red">Loadout</span> rarity. When upgraded via the [[Pack-a-Punch Machine]], it becomes the '''Culebre'''.
  +
  +
{| border="1" cellspacing="4" cellpadding="4" ; text-align: center; class="wikitable"
 
|-
  +
! scope="col" class="unsortable"|Attachments
  +
! scope="col" class="unsortable"|Magazine Size and Max Capacity
  +
! scope="col" class="unsortable"|Pack-A-Punch Magazine Size and Max Capacity
  +
|-
  +
|No Magazine Affecting Attachments<br/>[[Fast Mag]]<br/>[[Vandal Speed Loader]]
  +
|100/400
  +
|200/400
  +
|-
  +
|[[Task Force (Barrel)|16.4” Task Force]]<br/>[[Vandal Speed Loader]] + [[Task Force (Barrel)|16.4” Task Force]]
  +
|93/372
  +
|186/372
  +
|-
  +
|[[Extended Mags|125 Rnd]]<br/>[[Speed Mag|125 Rnd Speed Mag]]
  +
|125/500
  +
|250/500
  +
|-
  +
|[[STANAG Mag|STANAG 150 Rnd]]<br/>[[Salvo Fast Mag|Salvo 150 Rnd Fast Mag]]
  +
|150/600
  +
|300/600
  +
|-
  +
|[[Extended Mags|125 Rnd]] + [[Task Force (Barrel)|16.4” Task Force]]<br/>[[Speed Mag|125 Rnd Speed Mag]] + [[Task Force (Barrel)|16.4” Task Force]]
  +
| 116/464
  +
| 232/464
  +
|-
  +
|[[STANAG Mag|STANAG 150 Rnd]] + [[Task Force (Barrel)|16.4” Task Force]]<br/>[[Salvo Fast Mag|Salvo 150 Rnd Fast Mag]] + [[Task Force (Barrel)|16.4” Task Force]]
  +
|140/560
  +
|279/558
  +
|}
  +
  +
===Attachments===
  +
====Optic====
  +
*[[Kobra Red Dot]]
  +
*[[Axial Arms 3x]]
  +
*[[Visiontech 2x]]
  +
*[[Millstop Reflex]]
  +
*[[Sillix Holoscout]]
  +
*[[Royal & Kross 4x]]
  +
*[[SUSAT Multizoom]]
  +
*[[Quickdot LED]]
  +
*[[Hawksmoor]]
  +
*[[Hangman RF]]
  +
*[[Vulture Custom Zoom]]
  +
*[[AN/PVS-4 Thermal]]
  +
  +
====Muzzle====
  +
*[[Muzzle Brake|Muzzle Brake 5.56]]
  +
*[[Flash Guard|Flash Guard 5.56]]
  +
*[[Suppressor]]
  +
*[[Infantry Compensator]]
  +
*[[SOCOM Eliminator]]
  +
*[[Agency Suppressor]]
  +
  +
====Barrel====
  +
*[[Cut Down (Barrel)|14.7" Cut Down]]
  +
*[[Cavalry Lancer (Barrel)|17.5" Cavalry Lancer]]
  +
*[[Division (Barrel)|14.5" Division]]
  +
*[[SOR Cut Down (Barrel)|13.4" SOR Cut Down]]
  +
*[[Match Grade (Barrel)|17.1" Match Grade]]
  +
*[[Task Force (Barrel)|16.4" Task Force]]
  +
 
====Body====
  +
*[[Steady Aim Laser]]
  +
*[[Mounted Flashlight]]
  +
*[[SOF Target Designator]]
  +
*[[SWAT 5mw Laser Sight]]
  +
*[[Tiger Team Spotlight]]
  +
*[[Ember Sighting Point]]
  +
  +
====Underbarrel====
  +
*[[Foregrip]]
  +
*[[Infiltrator Grip]]
  +
*[[Patrol Grip]]
  +
*[[Bruiser Grip]]
  +
*[[Field Agent Grip]]
  +
*[[SFOD Speedgrip]]
  +
  +
====Magazine====
  +
*[[Extended Mag|125 Rnd]]
  +
*[[Fast Mag]]
  +
*[[Speed Mag|125 Rnd Speed Mag]]
  +
*[[STANAG Mag|STANAG 150 Rnd]]
  +
*[[Vandal Speed Loader]]
  +
*[[Salvo Fast Mag|Salvo 150 Rnd Fast Mag]]
  +
  +
====Handle====
  +
*[[Speed Tape]]
  +
*[[Dropshot Wrap]]
  +
*[[Field Tape]]
  +
*[[SASR Jungle Grip]]
  +
*[[Serpent Wrap]]
  +
*[[Airborne Elastic Wrap]]
  +
  +
====Stock====
  +
*[[Tactical Stock]]
  +
*[[Marathon Stock]]
  +
*[[Duster Stock]]
  +
*[[No Stock]]
  +
*[[SAS Combat Stock]]
  +
*[[Raider Stock]]
  +
  +
===Blueprints===
  +
{| border="1" cellspacing="1" cellpadding="1" style="width:600px" class="article-table sortable"
  +
|-
  +
! scope="col"|Blueprint
  +
! scope="col"|Image
  +
! scope="col"|Rarity
  +
! scope="col"|How to obtain
  +
|-
  +
|Dark Practive
  +
|[[File:Dark Practive Card BOCW.png|100px]]
  +
|<span style="color:firebrick">Ultra</span>
  +
|'''Tracer Pack: Void Wielder Reactive''' Bundle
  +
|-
  +
|Demodulator
  +
|[[File:Demodulator Card BOCW.png|100px]]
  +
|<span style="color:orange">Legendary</span>
  +
|'''Tracer Pack: Lumens Maxis Ultra Skin''' Bundle
  +
|-
  +
|Devastation
  +
|[[File:Devastation Card BOCW.png|100px]]
  +
|<span style="color:orange">Legendary</span>
  +
|'''Reckoning''' Bundle
  +
|-
  +
|High Stakes
  +
|[[File:High Stakes Card BOCW.gif|100px]]
  +
|<span style="color:firebrick">Ultra</span>
  +
|Battle Pass [[Season Four (Cold War)|Season Four]] Tier 95
  +
|-
  +
|Loch Ness Monster
  +
|[[File:Loch Ness Monster Card BOCW.png|100px]]
  +
|<span style="color:orange">Legendary</span>
  +
|'''Cryptids''' Bundle
  +
|-
  +
|Running Joke
  +
|[[File:Running Joke Card BOCW.png|100px]]
  +
|<span style="color:orange">Legendary</span>
  +
|'''Gilded Jester''' Bundle
  +
|-
  +
|}
  +
  +
===Gallery===
  +
{{For|camouflage images|Ameli/Camouflage#Call of Duty: Black Ops Cold War}}
  +
{{For|attachment images|Ameli/Attachments#Call of Duty: Black Ops Cold War}}
  +
<gallery>
  +
MG 82 Preview BOCW.png|The MG 82's Battle Pass card.
  +
MG 82 Held BOCW.png|The MG 82 in first person.
  +
MG 82 Inspect BOCW.png|Inspecting the MG 82.
  +
MG 82 Aiming BOCW.png|Aiming the MG 82.
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
Line 242: Line 451:
 
*There is an unusable, folded bipod equipped on the weapon.
 
*There is an unusable, folded bipod equipped on the weapon.
 
*When the iron sight of the [[Tracker Sight]] is flipped up, the front sight is very large.
 
*When the iron sight of the [[Tracker Sight]] is flipped up, the front sight is very large.
  +
===Call of Duty: Advanced Warfare===
 
=== Call of Duty: Advanced Warfare ===
 
 
*The Atlas logo can be seen on the ammo box in third person, and on the iron sights.
 
*The Atlas logo can be seen on the ammo box in third person, and on the iron sights.
 
*The bullets seen feeding into the gun are affected by the camouflage of the variant in use.
 
*The bullets seen feeding into the gun are affected by the camouflage of the variant in use.
 
*The longer barrels of the Spacer and Swift variants were removed from their models in an update.
 
*The longer barrels of the Spacer and Swift variants were removed from their models in an update.
 
**This doesn't apply to the Swift variant dropped by Atlas [[Juggernaut (character)|Juggernauts]] in the campaign.
 
**This doesn't apply to the Swift variant dropped by Atlas [[Juggernaut (character)|Juggernauts]] in the campaign.
  +
*Most variants including the original variant have blue bullets.
{{CoD10 Weapons}}{{ExtinctionWeapons}}{{CoD11 Weapons}}{{Exo Survival}}{{Exo Zombies Weapons}}
 
  +
===Call of Duty: Black Ops Cold War===
  +
*The MG 82's Pack-a-Punch name, Culebre, is Spanish for "Snake".
  +
  +
{{CoD10 Weapons}}
  +
{{ExtinctionWeapons}}
  +
{{CoD11 Weapons}}
  +
{{Exo Survival}}
  +
{{Exo Zombies Weapons}}
  +
{{CoD13 Weapons}}
  +
{{CoD17 Weapons}}
  +
{{ZombiesWeapons}}
 
[[Category:Call of Duty: Ghosts Light Machine Guns]]
 
[[Category:Call of Duty: Ghosts Light Machine Guns]]
 
[[Category:Call of Duty: Advanced Warfare Heavy Weapons]]
 
[[Category:Call of Duty: Advanced Warfare Heavy Weapons]]
  +
[[Category:Call of Duty: Infinite Warfare Cut Weapons]]
  +
[[Category:Call of Duty: Black Ops Cold War Light Machine Guns]]

Latest revision as of 20:52, 17 January 2024

The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this artcile appears in Call of Duty: Advanced Warfare Exo Zombies The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone This article was previously featured


The Ameli is a weapon appearing as a light machine gun in Call of Duty: Ghosts and Call of Duty: Black Ops Cold War, and as a heavy weapon in Call of Duty: Advanced Warfare. It was cut from Call of Duty: Infinite Warfare.

Call of Duty: Ghosts

"Fully automatic. Increased damage and range with a slower rate of fire for stability."
— Description

Campaign

The Ameli is used by the Federation in "Legends Never Die" and "All or Nothing".

Multiplayer

The Ameli costs a shallow 6 Squad Points.

The Ameli is a high damage-per-bullet light machine gun. At any range shorter than 13 meters, the Ameli will deal a whopping 50 damage, resulting in a two shot kill. However, damage starts decreasing linearly until 39 meters, where it will deal 30 damage, resulting in a four shot kill. The Ameli loses its three shot kill potential at about 35 meters. Keep in mind that there is no headshot multiplier for the Ameli. In close quarters combat, the Ameli has one of the highest damage-per-minute ratios of all weapons in the game, which makes the Ameli one of the most dangerous weapons in close quarters combat. However, its three and four shot kills are unimpressive due to its lower rate of fire. However, the Ameli can cause extreme flinch in some situations, which can easily tilt gunfights in the user's favor. The Ameli also has high penetration power, allowing the user to shoot through most surfaces with relative ease.

The Ameli has a very low rate of fire, only shooting at 631 RPM. This is the slowest rate of fire in the Light Machine Gun category, and the slowest of all fully automatic weapons in the game. This makes its three and four shot kills have a slow time-to-kill ratio compared to other weapons.

The Ameli has rough accuracy. The Ameli has a heavy amount of recoil, and the iron sights are relatively clear, usually not demanding the use of an optical attachment unless for long range. Interestingly, the Ameli has a 25% recoil increase for the first three shots fired when the trigger is pulled, meaning that burst firing is not as useful as on other weapons; continuous fire is recommended at medium to long range in order to put shots on target easier.

The Ameli has bad handling traits. The Ameli has a very large hip-fire cone, reduces base movement speed by 20%, has a mediocre aiming speed of 350 milliseconds, and has a lethargic reload rate, requiring seven seconds to reload the Ameli. Players should be in a safe position while reloading, as the user is vulnerable during the reload, which provides enemies a good time frame of seven seconds to kill the user.

The Ameli has the largest magazine capacity in the game, tied with the LSAT and the M27-IAR. This offsets the slow reload speed significantly, and due to the Ameli's low rate of fire, reloads are a rarity on the battlefield. Keep in mind that the Ameli only spawns with two magazines, leaving the user with a healthy 200 rounds to spare, and few reloads will be needed.

The Ameli has the usual sort of attachments available. The optical attachments are largely optional, and the close range optical attachments are largely unnecessary, as the Ameli's iron sights perform swell in medium range gunfights.

The Muzzle Brake can be extremely beneficial to the Ameli, making the range benchmarks 125% as long as the originals. This helps immensely for the Ameli's two shot kill potential, as its limited range is improved upon. Conversely, the Silencer can make more harm than good, as the range benchmarks are 75% as long as the originals, and the benefit of stealth isn't suiting to a weapon as damage reliant as the Ameli. The Flash Suppressor can serve surprisingly well, as some users will be troubled to keep track of enemies at range due to the flash.

The Foregrip is an extremely powerful attachment on the Ameli, as it helps control the heavy recoil the Ameli has. The Shotgun attachment can also be useful to use when in a pinch, such as when reloading. The Grenade Launcher is largely not suitable to the Ameli, as players will not be as mobile with the weapon, and will not want to attempt and flush out enemy strongholds.

Extended Mags increases the magazine capacity to a humongous 150 rounds, and increases the total starting loadout to 300 rounds of ammunition, allowing the user to keep fighting for a very long period of time. Armor-Piercing Rounds aren't as useful on the Ameli, as the Ameli already has very good wall penetration abilities. However, it can be extremely useful when engaging machinery like the I.M.S or the Battle Hind, and when injuring enemies armored with a Juggernaut Suit or a Ballistic Vest. Rapid Fire brings the rate of fire up to a good 750 RPM, and helps the Ameli's potential across all ranges. However, recoil will be increased and may require a grip to control it better.

In conclusion, the Ameli is a rather odd weapon of Call of Duty: Ghosts. On one side of the spectrum, the Ameli can be a devastating close range weapon on the battlefield. Contrarily, it can also be the worst light machine gun in the game at range, where its damage drops of where the M27-IAR continues to deal three shot kills, and have higher fire rates than the Ameli. Usage of the Ameli requires a large deal of strategy, as everything from the perk selection, to attachment selection, has great influence on the Ameli's potential.

Extinction

The Ameli appears in the Extinction maps Awakening and Exodus, costing $3000.

Unlike other LMGs, the Ameli fires very slowly. With good damage per shot (especially up close), a slow fire rate, and large belts, the Ameli seldom needs to reload, and its reload speed is slightly faster than the other belt-fed LMGs. Also unlike the other LMGs, the Ameli is quite inaccurate, having heavy recoil per shot, and just like in Multiplayer, highly inflated recoil on the first three shots in particular. The Ameli is one of the least accurate weapons in the game when tapping or burst firing, and is a weapon that is instead better suited to sustained fire instead of short bursts or tap firing. A Grip will help the Ameli's accuracy immensely, and will make burst/tap firing significantly more effective by reducing per-shot recoil.

Despite the slow fire rate and less than ideal accuracy, the Ameli is still a very powerful choice due to its damage and sustained fire capability. Despite its inaccuracy, it is still far better suited for long range combat than the imprecise Chain SAW.

Locations

  • Awakening: Located in the first area under two cliffs. Located in the cavern area near a river and one of the Obelisks.
  • Exodus: Located in the back corner of the car garage. Located in the second floor of the building, near the Generator.

Attachments

Sights

Barrel

Under Barrel

Mod

Gallery

For attachments images, see Ameli/Attachments.
For camouflage images, see Ameli/Camouflage.

Call of Duty: Advanced Warfare

The Ameli (referred to as asaw in the game files) returns in Call of Duty: Advanced Warfare as a Heavy Weapon. It is now manufactured by the Atlas Corporation.

Campaign

The Ameli is used by Atlas forces; it is seen in the campaign missions Utopia, Bio Lab, Collapse, Armada, Throttle and Terminus. Unlike most weapons, it has no aim assist on consoles. It is often found at spots where enemy ASTs are encountered, so that they can be dealt with by using this weapon.

The Ameli dropped by enemy Atlas Juggernauts has the appearance of the Swift supply drop variant.

Multiplayer

The Ameli is the last Heavy Weapon to be unlocked, at Level 46.

The Ameli is a very average light machine gun, lacking a special gimmick in its class. It has a high rate of fire, alongside moderately-low recoil. It also possesses high damage, and has a colossal range, easily capable of killing enemies fast from afar. Up to 35,5 meters, it requires three shots to kill, and four shots (or three headshots) at any further range. These aspects make the Ameli very well suited for a ranged combat role, being able to land powerful and accurate shots very fast.

An offset of the Ameli is its sluggish handling traits. The player moves a lot slower when this weapon is equipped, it takes a long time to aim down the sight, and the player has a very slow strafe speed while aiming. As well, it takes a very long time to reload, and it happens to burn through ammo somewhat quickly. Its hip-fire spread is extremely large, making hip-fire performance very slow, albeit offset a little bit by the high rate of fire.

The Ameli has a lot of attachments that can help it. The optical attachments are not overly necessary due to the clean iron sights; however, one may want to consider a sight for a changed zoom level, be it for a reduced or enhanced zoom. For this, the Hybrid Sight works very well with this weapon to be able to adjust on the fly. As well, attachments such as the Quickdraw Grip and the Stock will help the user greatly should they wish to be more mobilized. Rapid Fire makes the Ameli's recoil pretty heavy, and should not be used unless using a Foregrip or an attachment/variant that gives more ammunition. Advanced Rifling is largely unnecessary, as the Ameli has a very fast time-to-kill at long range, only beat by the EM1 and the EPM3 in its category, as well as the XMG in Lockdown mode. Unlike the Ghosts version of the Ameli, it cannot mount a Grenade Launcher.

In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli can prove devastating if it is used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.

There are several great variants that serve good purpose for the Ameli. The Heavy variant increases the minimum damage to 35, making the weapon a three-hit kill regardless of range. However, the Heavy suffers from 10% less hip-fire accuracy, though this downside is near-irrelevant if the player doesn't use the Ameli at close range. It is a great variant to use with a suppressor due to the damage being 35 at all ranges, thus seeing no downsides.

The Subverter variant increases the minimum damage to 35 and the maximum damage to 49. This very large damage increase allows the player to score a two-headshot kill out of 13 meters, and a three-hit kill at any further range, like the Heavy variant. However, it has the severe downside of using 50-round magazines, making reloads quite frequent during continuous fire, especially if one uses Rapid Fire. This makes the use of Extended Mags very advised.

The Spacer variant increases the fire rate to 705 RPM, and increases the three-hit kill range to 41 meters. This makes the weapon more effective at long range, and more lethal in damage per second. However, hip-fire accuracy is decreased by 10%, and the recoil per shot is increased by 10%.

The Chicanery variant increases the fire rate to a large 800 RPM. The Chicanery also comes with an integrated Advanced Rifling, increasing its three-hit kill range to 44.5 meters. However, it shares the Subverter's downside of decreased mag capacity, which is more problematic due to the much higher fire rate. Extended Mags is recommended to avoid being caught in reloads too often, and the Foregrip is also an helpful attachment due to the increased fire rate. As well, one should note the Advanced Rifling attachment takes up one of the three attachments slots, meaning the player will be able to mount only two more attachments.

The Redshirt, just like the Chicanery, increases the fire rate to 800 RPM, and is the Ameli's Marksman variant, meaning the player will obtain it over time. However, the minimum damage is largely decreased from 33 to 19, making the weapon a six-hit kill past 35.5 meters. As well, the recoil per shot is increased by 10%. The Redshirt is an effective variant to use in its effective range. However, it is the worst outside it, as its very low damage per bullet at long range and lack of accuracy make it hardly effective for long range engagements.

Exo Zombies

The Ameli appears in Exo Zombies. It is available via the 3D Printer.

It has a 100-round magazine with 350 spare ammunition. For the most part, it is quite similar to the Pytaek, however it has a higher rate of fire in exchange for a slightly smaller magazine. Due to the high amount of damage the Ameli possesses, in tandem with the amount of ammo it has, the Ameli is naturally one of the strongest weapons of Exo Zombies, and one that many players will gravitate towards.

Exo Reload is necessary if the player chooses to keep this gun due to the slow reload time. Exo Health can be quite helpful when stuck in a corner with the Ameli's slow reload. Exo Soldier is also a great help, as it allows the player to run while reloading, shoot while sprinting, and tightens the hip-fire cone.

A fully-upgraded Ameli is a devastating weapon. However, the Thermal Scope received at Mk 4 upgrade can make using the weapon difficult. It gains a Laser Sight at Mk 7 and a Quickdraw Grip at Mk 10, alleviating some of its handling weaknesses.

Attachments

Supply Drop Variants

Name Rarity Advantages Disadvantages Notes
Magnified Enlisted Range: 512-1610 Hipspread +10%
Accelerated Enlisted Fire Rate: 705 RPM Viewkick +10%
Swift Enlisted Hipspread −10% Viewkick +10%
Heavy Enlisted Damage: 35-35-35 Hipspread +10%
Spacer Professional Range: 512-1610
Fire Rate: 705 RPM
Hipspread +10%
Viewkick +10%
Subverter Professional Damage 49-35-35 Mag Capacity: 50
Crafty Professional Hipspread −10% Damage: 35-35-19 Integrated Foregrip
Whale Horn Elite Mag Capacity: 150
Hipspread −20%
Damage: 35-33-25
Viewkick +10%
Chicanery Elite Fire Rate: 800 RPM Mag Capacity: 50 Integrated Advanced Rifling (increases range to 640-1750)
Royalty Elite (Same advantages/disadvantages as Chicanery)
Starting Ammo: 50+250
Redshirt Permanent (Unlocked at 300 kills) Fire Rate: 800 RPM Damage: 35-35-19
Viewkick +10%

Gallery

For attachments images, see Ameli/Attachments.
For camouflage images, see Ameli/Camouflage.
For variants images, see Ameli/Variants.

Call of Duty: Infinite Warfare

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The Ameli was cut from Call of Duty: Infinite Warfare, with evidence of its existence found in the game files.

Call of Duty: Black Ops Cold War

"Full-auto light machine gun. Highest fire rate in class with improved aiming speed. Moderate recoil and damage with increased ammo capacity."
— In-game description

The Ameli returns in Call of Duty: Black Ops Cold War as the MG 82. It was added as part of the Season Four update.

Overview

Zombies

The MG 82 can be brought into any map via Create-A-Class, at Loadout rarity. When upgraded via the Pack-a-Punch Machine, it becomes the Culebre.

Attachments Magazine Size and Max Capacity Pack-A-Punch Magazine Size and Max Capacity
No Magazine Affecting Attachments
Fast Mag
Vandal Speed Loader
100/400 200/400
16.4” Task Force
Vandal Speed Loader + 16.4” Task Force
93/372 186/372
125 Rnd
125 Rnd Speed Mag
125/500 250/500
STANAG 150 Rnd
Salvo 150 Rnd Fast Mag
150/600 300/600
125 Rnd + 16.4” Task Force
125 Rnd Speed Mag + 16.4” Task Force
116/464 232/464
STANAG 150 Rnd + 16.4” Task Force
Salvo 150 Rnd Fast Mag + 16.4” Task Force
140/560 279/558

Attachments

Optic

Muzzle

Barrel

Body

Underbarrel

Magazine

Handle

Stock

Blueprints

Blueprint Image Rarity How to obtain
Dark Practive Dark Practive Card BOCW Ultra Tracer Pack: Void Wielder Reactive Bundle
Demodulator Demodulator Card BOCW Legendary Tracer Pack: Lumens Maxis Ultra Skin Bundle
Devastation Devastation Card BOCW Legendary Reckoning Bundle
High Stakes High Stakes Card BOCW Ultra Battle Pass Season Four Tier 95
Loch Ness Monster Loch Ness Monster Card BOCW Legendary Cryptids Bundle
Running Joke Running Joke Card BOCW Legendary Gilded Jester Bundle

Gallery

For camouflage images, see Ameli/Camouflage#Call of Duty: Black Ops Cold War.
For attachment images, see Ameli/Attachments#Call of Duty: Black Ops Cold War.

Trivia

Call of Duty: Ghosts

  • "AMELI 5.56" is written in the side of the weapon.
  • There is an unusable, folded bipod equipped on the weapon.
  • When the iron sight of the Tracker Sight is flipped up, the front sight is very large.

Call of Duty: Advanced Warfare

  • The Atlas logo can be seen on the ammo box in third person, and on the iron sights.
  • The bullets seen feeding into the gun are affected by the camouflage of the variant in use.
  • The longer barrels of the Spacer and Swift variants were removed from their models in an update.
    • This doesn't apply to the Swift variant dropped by Atlas Juggernauts in the campaign.
  • Most variants including the original variant have blue bullets.

Call of Duty: Black Ops Cold War

  • The MG 82's Pack-a-Punch name, Culebre, is Spanish for "Snake".