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The subject of this article appeared in Call of Duty 2.

Approaching Hill 400 is the 24th level in Call of Duty 2.

Walkthrough

The following sections are a walkthrough.

Getting Started

The player will spawn in front of a house. Get behind it and the player will see a house full of Germain soldiers. Toss a grenade into the right window, then go in and clear out the area. There's a staircase to the left of the back room, so be ready for any soldiers that come in.

After clearing out the house, go out the doorway in the back room and turn left. The player will see an MG42 and sandbags on the other side of the road. Get on the MG42 and mow down the soldiers hiding behind the sandbags. If they are being uncooperative, toss a grenade near them to make them run, then mow them down. When the soldiers are dead, run to the other side and turn right. The player will see a house in the distance with an MG42 on the second floor. Pick off the soldiers (especially the gunner) peeking out until there's a low amount the get close and toss grenades into the window when the player gets closer. Get in, get on the staircase and toss a grenade onto the second floor. Then, go in and take out everybody inside. Go back downstairs and take a right to clear out the remaining troops. One of them likes to hide behind junk in the back room, so flush him out with a grenade.

When that house is clear, get out of the house, turn right and go until the player sees a gap between the two houses. When the player sees it, turn right and begin firing at the soldiers hiding near the hole. Take them out then look across the street. You'll see two houses, both filled with soldiers. You'll first be taking down the one farther down the street.

Get near the hole the soldiers were at and open fire on the soldiers firing through the windows. When there are few soldiers near the window, toss grenades through the windows, then start approaching the house's right side. Go through the doorway on the left and clear out the building.

Now it's time to take out the other building. Get near it and toss a grenade into the window to the left of the doorway and one into the doorway. Then, go in and clear out the house.

More house clearing

After clearing out those houses, meet up at the end of the road. Randall will tell the player that they need to go east, so turn right and go down the alley between the house they cleared out and a wall.

At the end, the player will find some soldiers hiding behind three sandbags and a MG42 in the center one. Toss grenades to make them run, then finish them off with a rifle. Make sure to throw a grenade at the MG42 first to assure that nobody will get to it.

After clearing out the sandbags, go forward past the wall behind the sandbags and the player will find another house to clear out. Soldiers tend to peek out from behind the doorway, so toss a grenade to take them out. Get closer and toss a grenade into the window on the left, then go in and clean out the house.

When you are done, get out of the house and turn right. The player will see a dirt path. Run to it and follow it until the player sees a swastika-adorned house. When the player hears Randall's order to clear it out, do a 180 turn and the player will see soldiers coming from a basement at a nearby house. Go prone and open fire on them, occasionally tossing a grenade if they bunch up and start firing at the player. When they are out, go into the basement the soldiers came out of. You'll find an MP44 and three smoke grenades. Pick up whatever the player needs, then get back outside.

When the player is ready to storm the house, toss a smoke grenade, then run up to the front and toss a grenade to make the troops near the doorway scatter. Then, go in and take out everyone inside.

After clearing out that house, get to the doorway and turn right, then go forward until the player sees another doorway on their right. Go in and go through the house.

The player end up in front of a house with a locked door. The player's allies will decide to destroy the house using the most logical way possible; with a rocket launcher. After blowing up the door, a troop that's on fire will walk thorough like a zombie. Laugh at him, then toss a grenade into the hole to take out anybody near the hole. Go through the hole and take a left. Go through the house, making sure to toss a grenade into the rooms before the player gets into them.

When the player gets out, they will be on a dirt road. Go up it until the player sees a MG42 firing on the right side of the road. Toss a grenade at the gunner, then take him out. Go past the MG42 and the player will find a small alley between the house and a garage. Go through the alley, then take a left turn at the end. The player will see a locked door on their left. Wait for Randall to come to the door. When he gets inside, he will break down the door. An ally will automatically toss two grenades into the next room, so do not worry about doing so. Go through the room, making sure to toss a grenade at the lone soldier hiding behind the table at the end of the house. When the house is clear, an ally will break open the door to the right of the flipped-over table.

The Mortar Team

From the end of the house, the player will see the mortar crew to the right of the damaged church, along with a armored car that needs to be destroyed. Run up and destroy the car by placing a charge on it, then use the charge's explosion as a starting point to assault the crew. Toss a few grenades at them, then turn to the right and open fire near them. The soldiers near the mortar tend to hide behind the ruined walls around the mortar, so be on the lookout for them.

After the player has taken out the mortar crew, they will have to clear out the church. Unlike another church, this one will be easy to clear out. Get to the entrance, then turn left and you will see some soldiers hiding behind some crates in front of the player and on the second floor. Toss grenades at both sets of soldiers, then rush and finish off anybody that's left.

When you are done, go through the front entrance and get past the gate. The exit is on the crossroads.


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