Armor is a Team Support item featured in Call of Duty: Ghosts Extinction mode. It allows a player to withstand additional damage from enemies. The amount of armor an individual receives depends on the level of armor deployed. The higher the level of armor, the more armor the player will receive.
Armor does not fully prevent the effect of damage being applied to a player's health, but it will reduce the amount of health the player loses when attacked by enemies, with incoming damage lowering the armor bar. This greatly increases a player's survivability when armor is present. the amount of armor a player has is represented in the form of a blue bar underneath the player's green health bar in the bottom left corner of the HUD.
Armor is by far the most important team support available, and it is nigh mandatory for any consistent success in Extinction. There will almost always be at least one player in a match providing Armor. In co-op matches, it's not uncommon to see multiple players running Armor. In Solo Play, it is almost necessary for the player to use Armor as their team support, with the game being much harder to play if using a different Team Support.
Upgrading armor makes the armor drop fill more of the armor gauge. Fully upgraded armor will fill the entire armor gauge. The incoming damage reducing effect of armor is always present until the armor bar is completely depleted.
The armor will also reduce fall damage sustained when the Fragile relic is active, and fall damage will deplete the user's armor. This makes armor doubly useful for those running Fragile as it'll allow them to make high jumps without fear of losing their actual health, although losing armor is still a bit of a nuisance.
Even when not fully upgraded, dropping armor is useful to increase the armor bar of a player, especially since armor is very inexpensive. Armor is a low-risk, very high-reward team support that players can't go wrong with using, even if other teammates have armor, since even if another player is supplying armor for the team, a player can lay down armor to give themselves some extra survivability in a pinch.
Tanks benefit severely from Armor, as it will reduce the rate at which Tanks lose health, and their increased health makes Tanks that much harder for Cryptids to kill.
- Deployable light armor available to all team members.
- +1 (Cost: 1): Light armor with double the effectiveness.
- +2 (Cost: 1): Medium armor, capable of withstanding tremendous force.
- +3 (Cost: 1): Maximum armor for the team.
- +4 (Cost: 1): Extra reserve armor provides additional protection for the team.
- If multiple players have armor, it can be stacked. For example, if one person placed a level 1 armor and another placed level 2 armor, the player can grab both and have a level 3 armor equipped.