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Call of Duty Wiki
(Undo revision 1126005 by 70.19.142.17 (talk)He deleted the dancing zombie info an added that they only do that when near colas,not true.)
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*[[Insta-Kill]] and [[Nuke (Zombies)|Nuke]] do not affect them.
 
*[[Insta-Kill]] and [[Nuke (Zombies)|Nuke]] do not affect them.
 
*An odd glitch can occur where one spawns inside one of the spawn room windows. If the player lets it grab themselves from the window, the player will be teleported inside the window with it, and the zombies that spawn there will ignore the player as they go to the window, essentially meaning that the player has been pulled out of the map.
 
*An odd glitch can occur where one spawns inside one of the spawn room windows. If the player lets it grab themselves from the window, the player will be teleported inside the window with it, and the zombies that spawn there will ignore the player as they go to the window, essentially meaning that the player has been pulled out of the map.
*Astronaut Zombies can occasionally be glitched into doing a dance as shown [http://www.youtube.com/watch?v=942hNionKVs here]. They will not move while dancing, so it can be quite helpful. However, they will start moving after several rounds have passed. This glitch usually happens upon the Astronaut Zombie spawning. But the zombie can still hit the player and once hit he will start to attack again.
+
*A easter egg for the Astronaut Zombies is they dance around perk machines as they are dancing to the jingle. They will not move while dancing, so it can be quite helpful. However, they will start moving after the jingle has ended.
 
*When a [[QED]] is thrown at the Astronaut Zombie, it will sometimes be turned into a friendly AI and given a random weapon and start shooting at zombies, though in some cases it will simply charge at them.
 
*When a [[QED]] is thrown at the Astronaut Zombie, it will sometimes be turned into a friendly AI and given a random weapon and start shooting at zombies, though in some cases it will simply charge at them.
 
*After teleporting from [[Area 51]], if the Astronaut Zombie spawns behind the player the will simply hit the player rather then grabbing them.
 
*After teleporting from [[Area 51]], if the Astronaut Zombie spawns behind the player the will simply hit the player rather then grabbing them.

Revision as of 23:56, 19 September 2011

The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode

Astronaut zombies are a type of zombies that appear on the map Moon.

Overview

They violently explode upon death, sending the player flying many meters back, even in normal gravity. If there are any zombies in its close proximity when it's killed, they will die, not unlike Crawler Zombies' deaths (albeit a much larger radius). They have a red player's name, always one of the host's friends (unless on solo), above them in an attempt to trick the player into disregarding them. On solo, it uses random names and the name of the Astronaut Zombie will change every time it spawns. They grab and headbutt the player, causing them to teleport to a random point on the map; in so doing, it will take a random perk from the player and at the same time damage the player. It appears that the Astronaut Zombie brings the player's health down to 1 when headbutting, allowing any amount of damage to down the player after they teleport. If a player is unfortunate or unaware enough to be grabbed by this special zombie, they can escape by pulling back on the movement stick as long as they do it within the first few seconds of being grabbed. However, for about a second or two after being freed from its clutches, the astronaut behaves like a typical zombie and swipes at the player, causing normal damage typical of average zombies. Astronaut Zombies do not react when shot, and they move very slowly, similar to a Napalm Zombie. Astronaut zombies will spawn alongside other zombies, and do not have a special round. They also have above average health. Shooting them will not get the player points, however, points are awarded upon death.

Trivia

  • Astronaut Zombies can spawn as early as Round 1.
  • They spawn via a flash of lightning, similar to George Romero and Hellhounds .
  • If an astronaut zombie is pulled into a Gersch Device, they will teleport and will occasionally continue to be "pulled" causing them to move much quicker than they normally would as shown here [1]
  • Just like Napalm Zombies and Shrieker Zombies, the Astronaut Zombie does not count toward the regular round system.
  • The Astronaut Zombies are immune to the Wave Gun. This is likely so that the player can't kill the Astronaut Zombie instantly.
  • The Astronaut Zombies are the fourth type of zombie to be able to harm other zombies.
  • Insta-Kill and Nuke do not affect them.
  • An odd glitch can occur where one spawns inside one of the spawn room windows. If the player lets it grab themselves from the window, the player will be teleported inside the window with it, and the zombies that spawn there will ignore the player as they go to the window, essentially meaning that the player has been pulled out of the map.
  • A easter egg for the Astronaut Zombies is they dance around perk machines as they are dancing to the jingle. They will not move while dancing, so it can be quite helpful. However, they will start moving after the jingle has ended.
  • When a QED is thrown at the Astronaut Zombie, it will sometimes be turned into a friendly AI and given a random weapon and start shooting at zombies, though in some cases it will simply charge at them.
  • After teleporting from Area 51, if the Astronaut Zombie spawns behind the player the will simply hit the player rather then grabbing them.
  • If Richtofen's Grand Scheme has been completed, and the player has all eight perks, they can not be taken by an Astronaut Zombie.

References