- For the weapon proficiency, see Attachments (weapon proficiency).
- For the attachments system in Call of Duty: Modern Warfare, see Gunsmith.
An Attachment is an enhancement, modification or accessory for a weapon. The attachments available have grown since the early Call of Duty entries, which only included accessories such as sniper scopes.
In Multiplayer, Attachments were introduced in Call of Duty 4: Modern Warfare, and since have been available in every game released afterwards. Call of Duty: Modern Warfare (2019) updated how attachments work by introducing the Gunsmith system, and has been the standardize attachment system following Call of Duty: Black Ops Cold War.
Overview[]
Until the release of Call of Duty: Modern Warfare 2, weapons could only have one attachment in Multiplayer. In Campaign, weapons frequently have several attachments, such as the SOPMOD for the M4A1. In Modern Warfare 2, the Bling perk allows users to use two attachments on the user's primary. Unlocking the Pro version allows the user to put a second attachment on their secondary weapon as well.
From Call of Duty: Black Ops II onwards, it's possible to have one to three more attachments on a weapon by using the Primary Gunfighter or Secondary Gunfighter wildcards, the Extra Attachment perk, or the Primary Expert or Secondary Expert loadout option. In Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: Black Ops 4, it's now possible to have six attachments on a single weapon.
In Call of Duty: Modern Warfare (2019), all weapons, barring launchers and specials, can have up to five attachments via the Gunsmith system. There is no way to equip more than five attachments on a single weapon. In Modern Warfare (2019), almost every attachment has at least one negative effect, whereas in older games, few attachments had any downside.
Most launchers and specials, as well as a slight number of handguns and shotguns in earlier games, cannot use attachments.
Attachment Types[]
Optics[]
Optical Attachments replace the standard Iron Sights that most guns possess. Optics aim to improve the view of the player while aiming, either by enhancing the zoom-in effect or allowing for greater visibility of the battlefield. Attaching an Optic can be especially helpful if a weapon obscures the Player's view while aimed down the sights.
Some scopes, however, can cause certain detriments to balance their benefits: they can lengthen the time it takes in the transition from hip-firing to ADS, and some block out all peripheral vision, allowing the player to see only through the comparatively small gun-sight window while aiming.
Fire Rate[]
The fire rate and firing mechanisms of a weapon can be customized in many ways. Rapid Fire first appeared in Call of Duty: Modern Warfare 2 and acts as a replacement for the Double Tap perk from previous titles.
Other Attachents within this category include Select Fire, allowing a weapon to switch fire mode between semi-automatic and full-automatic, and converting weapons to alternative fire rates. In Call of Duty: Ghosts, the attachments Semi-automatic, Burst Fire and Automatic Fire were added.
Barrels[]
Barrel-focused attachments include Suppressors, which hides gunfire from the mini-map, and others such as the Long Barrel and Muzzle Brake.
Grips[]
Grips have been Included in all main games since Call of Duty 4: Modern Warfare, and are sometimes known as Foregrips. The Grip reduces a weapon's recoil while firing, allowing for better accuracy during gunfights.
Under Barrel[]
The Grenade Launcher first appeared in Call of Duty 4: Modern Warfare and can be mounted on some Assault Rifles. They are under-slung, meaning that they attach to the rifle along the bottom of its barrel over the handguard, and are designed for the shooter to pull their trigger while holding the weapon's magazine as if it were a pistol grip.
Other under barrel attachments include the Shotgun, sometimes called the Masterkey, the Flamethrower and the Bipod.
Magazines[]
Includes any modification to a weapon's magazine, such as Extended Mags, Fast Mags and Hybrid Mags.
Ammo[]
FMJ, abbreviation for Full Metal Jacket, first appears in Call of Duty: Modern Warfare 2 and reduces the amount of damage lost while shooting through cover. FMJ also has the adds the effect of increasing damage towards equipment and vehicles. Other types of ammo such as Armor-Piercing appears in Call of Duty: Ghosts.
Stocks[]
Includes optional Adjustable Stocks that increase movement speed while aiming down sights.
Akimbo[]
Dual Wield appears in Call of Duty: Black Ops and several games after. It allows the Player to wield one of the equipped weapon in each hand, replacing the ADS button as the trigger for the left-hand gun. In addition, the hipfire accuracy of the weapons is also significantly reduced. SMGs, Handguns, Machine Pistols and the Ballistic Knife can be dual-wielded in select games.
Accessories[]
Some attachments do not actually alter the weapon they are attached to in any way, but rather alter another capability of the player or add a new capability entirely. They include attachments such as the Heartbeat Sensor, which displays as a small screen at the bottom left of the HUD that pulses periodically to reveal nearby enemies. Other accessories include the Tactical Knife, Bayonet, Flashlight, Laser Sight and the Ballistics CPU.
Detachments[]
Although classed as an attachment, part of the gun has been removed, so it can be considered a Detachment. They include the Sawed-Off, which removes the end of the barrel. This increases the damage of the gun, but at the expense of both accuracy and range.
There's also the Snub Nose, the revolver equivalent where the barrel is shortened. This decreases the recoil of the gun, but at the expense of short range damage. Another example is the Iron Sight, which replaces the scope of a weapon and No Stock, which removes a weapon's Stock entirely.
Attachments Per Game[]
Call of Duty 4: Modern Warfare[]
Name | Icon | Description |
---|---|---|
Red Dot Sight | ||
ACOG Scope | ||
Silencer | ||
Grip | ||
M203 |
Call of Duty: World at War[]
Name | Icon | Description |
---|---|---|
Aperture Sight | ||
Telescopic Sight | ||
Sniper Scope | ||
Suppressor | ||
Flash Hider | ||
Sawed-Off | ||
Rifle Grenade | ||
Bayonet | ||
Grip | ||
Bipod | ||
Extended Mags |
Call of Duty: Modern Warfare 2[]
Name | Icon | Description |
---|---|---|
Red Dot Sight | ||
Holographic Sight | ||
Thermal Scope | ||
ACOG Scope | ||
Shotgun | ||
M203 | ||
Grip | ||
Tactical Knife | ||
Rapid Fire | ||
FMJ | ||
Extended Mags | ||
Akimbo | ||
Silencer | ||
Heartbeat Sensor |
Call of Duty: Black Ops 4[]
Name | Icon | Description |
---|---|---|
Reflex | Precision red dot sight with 1.35x magnification. | |
Recon | Magnification Optic. Press X to switch between 2.0x and 4.0x zoom levels. | |
Holographic | Wide view with 1.75x magnification, and a fine point circular reticle. | |
Dual Zoom | Magnification Optic. Press X while aiming down the sight to switch between 1.5x and 3.0x zoom levels. | |
Threat Detector | Biometric targeting confirmation and periphery enemy detection. | |
NVIR | Identify enemies by detecting their increased heat signatures against the environment. | |
ELO | Clear open sights with a lens projected dot. | |
Compact Scope | Magnification Optic. Press the right stick while aiming down the sight to switch between 1.5x and 4.0x zoom levels. | |
Fast Lock | Rockets lock on to targets faster. | |
Iron Sights | Customized Iron Sights. | |
Suppressor | Reduced muzzle flash and no mini-map signature while firing. | |
Long Barrel | Increased damage falloff ranges. | |
Long Barrel II | Increased muzzle velocity. Bullets hit their target faster. | |
Barrel Choke | Increased damage dealt by pellets and decreased pellet spread. | |
Fast Mags | Reload faster. | |
Fast Mags II | Reload faster. Every second magazine auto loads. | |
High Caliber | Increased damage to headshots. | |
High Caliber II | Increased damage to the upper chest. | |
FMJ | Penetrates and destroys armor. Improved bullet penetration through walls and objects. | |
FMJ II | Increased damage to vehicles and equipment. Maximized bullet penetration through walls and objects. | |
Extended Mags | Increased ammo capacity. | |
Extended Mags II | Maximized ammo capacity. | |
Hybrid Mags | Reload faster and increased ammo capacity. | |
Rapid Fire | Increased rate of fire. | |
Sight Loader | Reload faster and may reload while aiming. | |
Speed Loader | Quickly reload all rounds at once. | |
Max Load | Add two pellets to each shotgun shell. | |
Rocket Cache | Carry two additional rockets. | |
Fast Loader | Reload rockets faster. | |
High Explosive | Increased rocket damage and explosion radius. | |
Laser Sight | Improved hip-fire accuracy. | |
Laser Sight II | Maximized hip fire accuracy and no hipfire penalty while moving. | |
Grip | Reduced recoil while aiming down the sight. | |
Grip II | Minimized recoil when aiming before firing. Reduces flinch when aiming down the sight. | |
Steady Grip | Reduced recoil during hip-fire. | |
Stabilizer | Reduced weapon sway when aiming. | |
Stabilizer II | Hold breath longer. | |
Quickdraw | Improved aiming speed. | |
Quickdraw II | Maximized aiming speed and increased peripheral vision while looking down sights. Multizoom optics do not gain peripheral vision bonus. | |
Stock | Improved movement speed while aiming. | |
Stock II | Maximized movement speed while aiming. Maintain aim when jumping, landing, and moving while prone. | |
Bayonet | A lethal melee attack with a short lunge range. | |
Bipod | When prone, weapon fires as fully automatic with improved accuracy and less recoil. | |
Burst Rush | Converts weapon to fire a 6-round burst. The last four bullets in the burst fire at an accelerated rate. | |
Echo Fire | Firing blowback system shoots each other bullet at an increased fire rate. | |
Extra Blades | Knife may fire four blades before reloading. | |
Quad Shot | Converts weapon to fire a 4 round burst. Also increases damage falloff ranges. | |
Wild Fire | Extremely increased fire rate. The hail of bullets increases weapon recoil, and slows movement speed while firing. | |
Belt-Feed | Adds an extreme amount of ammo that is continuously fed to the weapon. Weapon may overheat from prolonged firing. | |
Gas Powered | Blades fly faster, farther, and with a flatter ballistic curve. | |
Dual Wield | Wield a weapon in each hand. ADS is no longer available. | |
Dual Wield | Wield a weapon in each hand. ADS is no longer available. | |
Double Tap | Converts this weapon to a 2-round burst. | |
Repeater | Advanced auto-burst mechanism allows each successive burst to fire with a shorter delay as the trigger is held down. | |
Impact Blast | Flechette projectiles explode when impacting an enemy. | |
Penta Burst | Refitted burst mechanism adds one bullet to each burst. Also provides additional ammo. | |
Oppressor | Suppress enemies near your bullet stream. | |
Cross Bar | ADS is replaced with a focused hipfire that has reduced bullet spread and improved movement speeds. | |
Fat Barrel | Fires massive shells that hit their targets easier. | |
Fast Reload | Reload blades faster. | |
Bolt Cylinder | Each Bolt Action now fires a three shot burst. Hold the trigger for auto-bursts. | |
Strelok | Precision accuracy while entering ADS. | |
Stiletto Knife | Lethal melee attack. | |
Skull Splitter | Headshots are always lethal. | |
Dragon's Breath | Incendiary ammunition inflicts damage over time. | |
Strobe Light | ADS is replaced with a bright flashing light that causes blind spots in enemy vision. |
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