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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Black Ops 4
For the actual animal, see Dog (animal).
For the other appearances of canine abilities, see Guard Dog and K9-Unit.

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Attack Dogs appear as a killstreak in Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II. This killstreak was also cut from Call of Duty: Advanced Warfare and Call of Duty: WWII.

Call of Duty: World at War


Multiplayer

Dogs can be called in by a player as a 7-killstreak in the multiplayer mode of Call of Duty: World at War. The dogs spawn and attack enemy players on the map for 60 seconds. Friendly dogs appear as German Shepherds and enemy dogs appear as black Belgian Shepherd Malinois. Interestingly the PC version constantly displays Axis dogs as German Shepherds whilst Allied dogs are Belgian Shepherd Malinois.

The dogs can be killed, but will continue to respawn until the 60 second cycle has ended. By default, dogs have 100 health. Dogs attack by lunging and biting at enemy players. In standard modes, players with more than 90 health points can survive up to two dog lunges before dying, but in Hardcore players die instantly even with Juggernaut. Killing a dog will give a player 3 XP depending on the game mode, but will not count as a kill or an assist. However, in Team Deathmatch and Free-for-All players score 3 and 2 points respectively, making it possible to actually win the game with fewer kills than would otherwise be necessary. For this reason, it can actually be detrimental to call in Dogs in these gametypes. Dogs rarely go into water, cannot climb ladders and never attack players in tanks.

Gallery

Call of Duty: Black Ops


Multiplayer

Attack Dogs make a return in Call of Duty: Black Ops, and have been upgraded to an 11-killstreak reward in multiplayer.

Summoning the Attack Dogs is a painless and easy endeavour just like before, as when the killstreak is activated by the player, the Attack Dogs immediately begin to spawn in. The player does not need to guide the Attack Dogs, control them, or choose where to place them. German Shepherds (friendly) or Belgian Shepherd Malinois (enemy) will spawn for a set period of time after activation. Four dogs initially spawn, with four reserve dogs. As the first four are killed, they are replaced from the reserves, giving a maximum of eight dogs over the time the kill streak is active.

To compensate for the Attack Dogs requiring 11 kills to obtain, the dogs now kill in a single bite. Dogs are also attracted to gunfire, so a good thing to keep in mind would be to try and leave things quiet for a while. Ghost Pro does not make the player invisible to them, and the Attack Dogs run faster than a player can.

The most effective ways to counter dogs are to stay put in areas with limited points of entry. Elevated areas are fantastic at doing this, as it forces the dogs to funnel down one predictable path to try and attack the player. Highly elevated positions are sometimes impossible for dogs to access.

Even if the Dogs don't net a lot of kills as one might expect, the Dogs do a great job at distracting the enemy and limiting their movement. Players tend to hold back in defensive positions in order to deal with the Attack Dogs, so the Attack Dogs can be extremely helpful in advancing to certain positions and preventing the enemy from making an aggressive move towards key locations.

As the Attack Dogs are very simple to use and very effective, they are among the most popular and coveted of the high killstreaks, especially since it doesn't conflict with the Chopper Gunner, unlike the Attack Dogs' 11 killstreak counterpart, the Gunship. Attack Dogs often help to keep high killstreak aircraft up in the air, as the enemies are much more vulnerable when attempting to shoot it down. The kills that Attack Dogs net can also increase the effectiveness of these killstreaks by removing enemy players from entrenched positions that these killstreaks cannot target enemies from, and forcing the enemies to spawn in areas that make them much more vulnerable to aircraft. The Attack Dogs are also among the most coveted of items to obtain from a Care Package as a result of their effectiveness.

Gallery

Call of Duty: Black Ops II

Attack Dogs (now called K9 Unit) are a scorestreak in Call of Duty: Black Ops II. The K9 Unit requires a scorestreak of 1700. The K9s are identical to their Black Ops counterpart except they now wear a vest, to fit with the future setting of the game. They don't however add any additional health to them. Killing a K9 in Black Ops II now rewards the player with 50 points per kill towards their scorestreak. Dogs will not attack any player that is in water. Hardcore does not reduce the dogs' health.

Call of Duty: Advanced Warfare

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The subject matter of this article was cut from the final version of a Call of Duty game.

Attack Dogs are a cut scorestreak from Advanced Warfare. The streak would've been available on the map Instinct.[1]

Call of Duty: WWII

Throwing Knife menu icon MW3.png
The subject matter of this article was cut from the final version of a Call of Duty game.

A scorestreak known as Attack Dog is a cut scorestreak from Call of Duty: WWII. The streak is found in the files of the PC Open Beta version of the game.

Quotes

Call of Duty: World at War

  • Marine Raiders
    • "Bring in the dogs!"
    • "Dogs, coming right at us!"
  • Imperial Japanese Army
    • "The dogs hunger for the flesh of our enemies!"
    • "The savages send dogs to do their work!"
  • Wehrmacht
    • "Our hounds will tear them to shreds!"
    • "They send their hounds! But they too will find only death!"
  • Red Army
    • "Unleash the dogs!"
    • "They have released the dogs!"

Call of Duty: Black Ops

  • "Dogs waiting on your go."
  • "Dogs ready for your mark."
  • "Friendly dogs inbound."
  • "Dogs incoming."
  • "Enemy Dogs incoming."
  • "Hostile Dogs spotted in your area"

Call of Duty: Black Ops II

  • "K9 Unit on standby"
  • "Friendly K9 Unit in your AO"
  • "Be advised: Hostile K9 Unit spotted"

Trivia

Call of Duty: World at War

  • Although dogs cannot climb ladders, they have been known to leap up to six feet high to get on top of objects, such as the grassy-jungle-like walls on "Courtyard" and can even jump the entire ladder on the balcony in "Dome."
  • Dogs are affected by Tabun Gas. Proof of this can easily be seen in the KillCam if a player gets killed by a dog hit by such a grenade. The dog's vision will be distorted in much the same way that a human player's would be.
  • If a dog jumps off the map it may fly back up a few seconds after falling, however this is rare for either event to happen as the AI is programmed not to do this.[citation needed]

Call of Duty: Black Ops

  • The Strategy Guide states that Enemy Attack Dogs will not target the player if said player has Ghost Pro.
  • On the multiplayer level Berlin Wall, dogs can travel through No Man's Land without being shot by the guard towers.
  • Nova Gas will affect dogs. Dogs in the gas will stop and scratch at their eyes for a moment before continuing their attack.
  • It is possible for the player to be killed by their own dog. If the player walks in front of a friendly attacking dog the player will die. The kill feed states that the player committed suicide and shows a dog emblem.
    • The player can be killed by friendly dogs that were called in by another player, even on Core modes. If this occurs on Core it states the player committed suicide and the owner of the dogs is not penalized.

Call of Duty: Black Ops II

References