Augments are a new function within Call of Duty: Black Ops 6 Zombies mode. They function as a method to gain additional effects on various upgrades to tweak and give unique benefits to help aim teamplay or unique playstyles. Augments are available for Perk-a-Colas, Ammo Mods and Field Upgrades, with the ability to add a Major alongside a Minor augment to the respective item. The Augment menu is unlocked at Level 11 and is split into the Equip and Research screens.
Equip[]
Augments can be placed on items within the menu and freely swapped whenever in the menu.
Perk-a-Cola[]
Perk-a-Cola | Minor Augments | Major Augments | ||
---|---|---|---|---|
Icon | Name & Description | Icon | Name & Description | |
Stamin-Up | Hard Target While Tactical Sprinting, projectile damage is reduced. |
Free Faller Become immune to fall damage. | ||
Quarterback Use equipment while sprinting. |
Stalker Walk faster while aiming. | |||
Hot Foot Gain a speed boost after your equipment kills an enemy. |
Dasher Increase Tactical Sprint duration. | |||
Quick Revive | Swift Recovery Reviving an ally increases both of your movement speeds for a short time. |
EMT Reviving an ally allows them to keep all of their perks on their bleed-out bar. | ||
Karmic Return Reviving an ally heals you to full health. |
Equivalent Exchange If you have Quick Revive while downed, killing an enemy will revive you and remove Quick Revive. This can be done up to 3 times. | |||
Slow Death Increase your time in last stand. |
Dying Wish On lethal damage, become immune to all damage for 2 seconds and keep 1 health. Quick Revive is removed on use. | |||
Jugger-Nog | Retaliation Deal bonus damage while health is low. |
Probiotic Slightly increase maximum health with Jugger-Nog. | ||
Hardened Plates Armor plates have more damage mitigation. |
Turtle Shell Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front. | |||
Durable Plates Slightly increase armor durability. |
Reactive Armor When an armor plate breaks, nearby normal enemies are stunned for a short time. | |||
Melee Macchiato | Stick 'n Move Backpedal speed is increased after a successful melee attack. |
Expresso All melee attacks are slightly faster. | ||
Strength Training Your punches can one hit kill normal enemies for more rounds. |
Vampiric Extraction Melee attacks heal a small amount of your health. | |||
Hidden Impact Melee kills reload a portion of your held weapon. |
Triple Shot Your punch can hit multiple enemies at once. | |||
Speed Cola | Speedy Roulette The Mystery Box settles much faster. |
Supercharged Field Upgrades recharge a bit faster. | ||
Quick Swap Swap weapons faster. |
Classic Formula Reload speed is even faster. | |||
Fast Pitcher Deploy equipment faster. |
Phantom Reload Weapon magazines are slowly refilled over time. | |||
PhD Flopper | Environmentalist Become immune to environmental damage while sliding. |
Gravity MD Just falling from heights creates explosions. | ||
EOD Technician Slightly reduce and distance requirements for explosions. |
Dr Ram Tactical Sprint knocks down and damages base zombies. | |||
Tribologist Sliding distance and speed are increased. |
PhD Slider Sliding into enemies triggers explosions. | |||
Deadshot Daiquiri | Dead Break Increase damage to armor pieces. |
Dead Head Further increase critical damage. | ||
Dead Draw Reduce hip-fire spread. |
Dead First Deal double critical damage if an enemy is at full health. | |||
Dead Set Reduce gun movement while doing advance movement. |
Dead Again Critical hits have a chance to adding a bullet to your magazine. | |||
Elemental Pop | Vulnera Bean Slightly increase enemy elemental weakness. |
Citrus Focus If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one. | ||
Pineapple Blast Equipment can also trigger a random Ammo Mod. |
Imperil Peach Enemies that hit you have a chance to trigger a random Ammo Mod. | |||
Chill Berry Slightly reduce all Ammo Mod cooldowns. |
Electric Cherry Reloading creates an electric discharge that damages and stuns nearby normal enemies. The more empty the magazine, the stronger the damage. |
Ammo Mod[]
Ammo Mod | Minor Augments | Major Augments | ||
---|---|---|---|---|
Icon | Name & Description | Icon | Name & Description | |
Dead Wire | High Voltage Dead Wire deals slightly more damage. |
Chain Lightning The stunned enemy can spread the stun to others. | ||
Haste Dead Wire cooldown is slightly reduced. |
Big Game Dead Wire can stun elite enemies. | |||
Extension The stun and electric field last longer. |
Lightning Strike A bolt of lightning strikes from above, stunning all normal and special enemies in the area. | |||
Napalm Burst | Extension Increase the burn duration. |
Big Game Napalm Burst can burn elite enemies. | ||
Incendiary Each damage tick has a small chance to spread to a nearby enemy. |
Thermite Increase burn effect damage. | |||
Contact Burn Initial burn effect deals more damage. |
Firebomb Burned enemies explode on death, spreading fire to nearby enemies. | |||
Cryo Freeze | Extension Slightly increase the slow duration. |
Big Game Cryo Freeze can slow elite enemies. | ||
Freezer Burn Slightly increase damage to frozen enemies. |
Ice Cloud Enemies that are killed while frozen may leave a cloud that slows enemies. | |||
Liquid Nitrogen Significantly increase your chance for Cryo Freeze to activate. |
Frozen Stiff Enemies are frozen in place. | |||
Brain Rot | Extension Brain Rot duration is slightly increased. |
Plague The charmed enemy has a chance to turn other enemies. | ||
Haste Brain Rot cooldown is slightly reduced. |
Pheromone The charmed enemy distracts nearby normal and special enemies for a short time. | |||
Explosive Charmed enemies explode at the end of Brain Rot's duration, dealing toxic damage. |
Big Game Brain Rot can charm elite enemies. | |||
Shadow Rift | Haste Shadow Rift cooldown is reduced. |
Big Game Shadow Rift can activate on elite enemies. | ||
Targeted Dropped enemies will fall on other enemies. |
Topple Danger Warp 1 enemy that deals shadow damage to others nearby. Normal enemies are knocked down while special enemies are stunned. | |||
Supermassive The singularity's lethal radius is increased and can kill more enemies. |
Explosive Rain Enemies that are dropped from portals will explode on contact with the ground. |
Field Upgrade[]
Ammo Mod | Minor Augments | Major Augments | ||
---|---|---|---|---|
Icon | Name & Description | Icon | Name & Description | |
Energy Mine | Frequency Boost Increase detonation count and duration of Energy Mine. |
Scatter The Energy Mine will split into 3 mines that scatter and detonate 1 time each. | ||
Extra Charge Increase max charges by 1. |
Turret Instead of a detonating, Energy Mine becomes a turret that shoots targets one at a time. | |||
Siren Energy Mine now attracts nearby normal enemies for a short time. |
Carousel 3 Energy Mines will float around you, detonating when an enemy is nearby. | |||
Frenzied Guard | Repair Boost Repair more armor per kill. |
Phalanx Allies can also repair armor from kills while near you. | ||
Extension Increase Frenzied Guard duration. |
Retribution Trigger an explosion on activation. Normal enemies that melee you are damaged and knocked down. | |||
Rally On activation, repair all nearby allies' armor to full. |
Frenzy Fire While Frenzied, use ammo from stock. | |||
Dark Flare | Broad Beam Significantly increases the size of the beam. |
Extension Significantly increases the duration of Dark Flare. | ||
Heavy Shadow The beam slows enemies on contact. |
Supernova The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare's duration. | |||
Extra Charge Increase Max Charges by 1. |
Dark Pact Beam heals and revives other players on contact. | |||
Healing Aura | Inner Strength Affected player damage is slightly increased for a short time. |
Resilience All affected players have their health regen delay reduced and their rate of healing increased temporarily. | ||
Protection Healed players have damage slightly mitigated for a short time. |
Enduring Radiance The beam and their healing effects persist for a short time after leaving the area of effect. | |||
Stoic Presence On activation, special and elite enemies are stunned while normal enemies are knocked down. |
Persistence Revived players keep all perks on their bleed-out bar. | |||
Aether Shroud | Instant Reload Activation instantly reloads your currently held weapon. |
Group Shroud Nearby players are also cloaked. | ||
Extra Charge Increase max charges by 1. |
Burst Dash Warp forward a short distance, killing all normal enemies in your path. | |||
Extension Aether Shroud duration is significantly increased. |
Void Sheath Swap to your dedicated melee weapon as it's imbuded with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer. |
Research[]
To unlock augments for use, they must first be unlocked via the Research tab. This involves selecting an item to research then earning XP to slowly research the item and gain the augments through the tree, unlocking more with every third augment researched. Augments are unlocked in respective order and can be changed without progression loss.
Perk-a-Cola[]
Perk | Minor Augment 20000 XP |
Major Augment 45000 XP |
Minor Augment 75000 XP |
Major Augment 110000 XP |
Minor Augment 160000 XP |
Major Augment 220000 XP |
---|---|---|---|---|---|---|
Stamin-Up Unlocked by default |
Hard Target | Free Faller | Quarterback | Dasher | Hot Foot | Stalker |
Quick Revive Unlocked at 3 total researched augments |
Swift Recovery | EMT | Karmic Return | Equivalent Exchange | Slow Death | Dying Wish |
Jugger-Nog Unlocked at 6 total researched augments |
Retaliation | Probiotic | Hardened Plates | Turtle Shell | Durable Plates | Reactive Armor |
Melee Macchiato Unlocked at 9 total researched augments |
Stick 'n Move | Expresso | Strength Training | Vampiric Extraction | Hidden Impact | Triple Shot |
Speed Cola Unlocked at 12 total researched augments |
Speedy Roulette | Supercharged | Quick Swap | Classic Formula | Fast Pitcher | Phantom Reload |
PhD Flopper Unlocked at 15 total researched augments |
Environmentalist | Gravity MD | EOD Technician | Dr Ram | Tribologist | PhD Slider |
Deadshot Daiquiri Unlocked at 18 total researched augments |
Dead Break | Dead Head | Dead Draw | Dead First | Dead Set | Dead Again |
Elemental Pop Unlocked at 21 total researched augments |
Vulnera Bean | Citrus Focus | Pineapple Blast | Imperil Peach | Chill Berry | Electric Cherry |
Ammo Mods[]
Ammo Mod | Minor Augment 20000 XP |
Major Augment 45000 XP |
Minor Augment 75000 XP |
Major Augment 110000 XP |
Minor Augment 160000 XP |
Major Augment 220000 XP |
---|---|---|---|---|---|---|
Dead Wire Unlocked by default |
High Voltage | Chain Lightning | Haste | Big Game | Extension | Lightning Strike |
Napalm Burst Unlocked at 3 total researched augments |
Extension | Big Game | Incendiary | Thermite | Contact Burn | Firebomb |
Cryo Freeze Unlocked at 6 total researched augments |
Extension | Big Game | Freezer Burn | Ice Cloud | Liquid Nitrogen | Frozen Stiff |
Brain Rot Unlocked at 9 total researched augments |
Extension | Plague | Haste | Pheromone | Explosive | Big Game |
Shadow Rift Unlocked at 12 total researched augments |
Haste | Big Game | Targeted | Topple Danger | Supermassive | Explosive Rain |
Field Upgrades[]
Field Upgrade | Minor Augment 20000 XP |
Major Augment 45000 XP |
Minor Augment 75000 XP |
Major Augment 110000 XP |
Minor Augment 160000 XP |
Major Augment 220000 XP |
---|---|---|---|---|---|---|
Energy Mine Unlocked by default |
Frequency Boost | Scatter | Extra Charge | Turret | Siren | Carousel |
Frenzied Guard Unlocked at 3 total researched augments |
Repair Boost | Phalanx | Extension | Retribution | Rally | Frenzy Fire |
Dark Flare Unlocked at 6 total researched augments |
Broad Beam | Extension | Heavy Shadow | Supernova | Extra Charge | Dark Pact |
Healing Aura Unlocked at 9 total researched augments |
Inner Strength | Resilience | Protection | Enduring Radiance | Stoic Presence | Persistence |
Aether Shroud Unlocked at 12 total researched augments |
Instant Reload | Group Shroud | Extra Charge | Burst Dash | Extension | Void Sheath |
Trivia[]
- A few of the effects and names are abilities from past games.
- Jugger-Nog's Turtle Shell is based off the effect that the Zombie Shield and other variants had in the older games.
- Speed Cola's Speedy Roulette, Supercharged, and Quick Swap are all effects that are given by the Black Ops 4 exclusive perk Timeslip.
- Quick Revive's Swift Recovery and Karmic Return are based on the Modifier perk additions from Black Ops 4.
- Quick Revive's Equivalent Exchange is based off how Quick Revive functioned for Solo players within games prior to Black Ops 4.
- Quick Revive's Dying Wish is based off the Black Ops 4 exclusive perk Dying Wish.
- Elemental Pop's Electric Cherry augment is both a reference to the Electric Cherry perk and to the Tier V upgrade in Black Ops Cold War, which was referenced in the blog post announcing the upgrades. [1]
- PhD Flopper's PhD Slider augment is calling back to the fact that PhD Slider replaced PhD Flopper due to the change in movement.
- Melee Macchiato's Vampiric Extraction and Triple Shot are effects from the Ethereal Razor perk from Black Ops 4.
- Frenzied Guard's Frenzy Fire is partially based off the Tier III Aetherium Upgrade of the Ring of Fire Field Upgrade from Black Ops Cold War.