The Axe makes a brief appearance in Call of Duty: Black Ops II. It is only featured once on the campaign level Time and Fate during the part when Raul Menendez is playable. Near the beginning of the level, the player must go up a hill and through a small shack. The axe is inside of the shack, and the pick-up text "Use" appears when reaching it. The player can only use it before the PDF soldiers holding the five civilians captive notice them. If they pick it up, the axe will automatically be thrown to the left-most soldier. They cannot pick it up again after using it or being noticed.
In TranZit, at the Hunter's Cabin, there is an axe stuck into a stump outside the cabin. It is cosmetic though, and cannot be used by the player. It was also used by Nikolai in the cutscene to Origins.
On the map Fog from the Onslaught DLC pack, upon obtaining the Michael Myers Field Order reward, the player is given the weapon to use. It is a one-hit-kill, and victims' "souls" expel out of their bodies upon death. Melee actions with the axe are at an increased speed from the Combat Knife as seen in Multiplayer.
"A standard wood axe, perfect for making kindling out of your enemies."
— In-game description
The Axe is a weapon featured in Call of Duty: Infinite Warfare. It can be obtained through the Magic Wheel in Zombies in Spaceland. It does significantly more damage than the normal melee, being a one hit kill through round 10 and a two hit kill through round 17. if a zombie is hit with the axe, the zombie will be gibbed
When it becomes Pack-a-Punched, the Axe becomes the Piece Maker. When Pack-a-Punched again, it becomes the Hammer of Judgment, gaining a golden finish.
On February 28th, 2017, the Axe was added as a melee weapon into multiplayer, with the base version along with the variants only available through Supply Drops.
Unlike most weapons in the game, the Axe only has one variant, the Epic Headsman, which allows the player to throw the Axe and pick it up from the ground if thrown.