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The M82 is almost completely unchanged, with the exception of new attachments and a redesigned scope. The only notable change from Call of Duty 4 is that sniper rifles now have full mobility, just like SMGs. Another change is that during the recoil phase, the cross-hairs do not appear to be where the bullet will actually travel, unlike in Call of Duty 4: Modern Warfare, and the player must wait until the gun has re-centered before taking an accurate shot (confirmed. Accuracy drops to approximately hipfire from testing).
 
The M82 is almost completely unchanged, with the exception of new attachments and a redesigned scope. The only notable change from Call of Duty 4 is that sniper rifles now have full mobility, just like SMGs. Another change is that during the recoil phase, the cross-hairs do not appear to be where the bullet will actually travel, unlike in Call of Duty 4: Modern Warfare, and the player must wait until the gun has re-centered before taking an accurate shot (confirmed. Accuracy drops to approximately hipfire from testing).
   
In comparison to the game's similar bolt-action counterpart, this weapon is precisely the same damage-wise. Generally less popular and less used by skilled players, it is statistically better in many aspects. For one, the fire-rate is faster even while waiting for the shot to recenter. This is also slightly better for quick scoping due to the decreased sway, however there less accuracy after missing the first shot. The other obvious factor is the larger magazine size, although most Snipers tend to reload every few shots. The most useful aspect of this weapon for is the larger ammo reserve. +10 total. The weapon also has a very solid and distinct sound, as well as larger bullet holes due to its higher caliber. This can be used against the player, to a certain extent to spot the bullet holes and in turn discover the direction the sniper is firing from. Also of note is the somewhat higher bullet penetration, also thanks to the higher caliber. This, combined with the high rate of fire makes it the ideal weapon to spam through a wall the player suspects the enemy to be hiding behind. With FMJ, bullet damage is almost 100% through a variety of surfaces.
+
In comparison to the game's similar bolt-action counterpart, this weapon is precisely the same damage-wise. Generally less popular and less used by skilled players, it is statistically better in many aspects. For one, the fire-rate is faster even while waiting for the shot to recenter. This is also slightly better for quick scoping due to the decreased sway, however there less accuracy after missing the first shot. The other obvious factor is the larger magazine size, although most Snipers tend to reload every few shots. The most useful aspect of this weapon for is the larger ammo reserve. +10 total. The weapon also has a very solid and distinct sound, as well as larger bullet holes due to its higher caliber. This can be used against the player, to a certain extent to spot the bullet holes and in turn discover the direction the sniper is firing from. Also of note is the somewhat higher bullet penetration, also thanks to the higher caliber. This, combined with the high rate of fire makes it the ideal weapon to spam through a wall the player suspects the enemy to be hiding behind. With FMJ, bullet damage is almost 100% through a variety of surfaces. Thanks to the new Thermal Scope, it can be far easier to kill targets. Your changes of killing your target skyrocket especially with this weapon with a Thermal Scope. If you can see the leg or a foot of your target behind cover, a shot their will kill them for sure.
   
 
=== Weapon Attachments===
 
=== Weapon Attachments===

Revision as of 05:56, December 22, 2009

File:800px-M107 1.jpg

The Barrett M82A1 SASR ("Special Applications Scoped Rifle") and identified in Call of Duty 4: Modern Warfare as the Barrett .50cal. is a semi-automatic anti-materiel rifle chambered in .50 BMG. It has manageable recoil due to its weight and recoil-reducing design. The large device at the end of the barrel is a muzzle brake, which reduces the energy of the gases coming out of the barrel by expelling them to the sides of the weapon. A fully loaded M82 weighs around 32 pounds. Its mainly used to take out vehicles, usually by shooting the engine or killing the driver through the windshield. It's also used to take out people who are hiding behind cover, such as sand bags or brick walls, because of the high penetration the .50 cal round has. The M82 is an extremely long-range weapon, allowing snipers to effectively engage targets at a mile and a half away. Despite what it shows in Call of Duty, it is most possible to accurately fire this gun from the shoulder, thanks to its size, weight, and recoil managment system (http://www.youtube.com/watch?v=q2S7IqrVLHY&feature=related). It has a bipod attached underneath, which allows it to be placed on different surfaces to shoot from.

Call of Duty 4: Modern Warfare

In single-player, the M82 can be seen on the first mission, F.N.G., inside the armory but you can't use it. The M82 is used in the mission One Shot, One Kill to attempt to assassinate Imran Zakhaev. The M82 has full zoom and unlimited ammo. The zoom feature is rather early for its time. No scope during the time of the flashback would be capable of zooming in enough to clearly see Imran's face from half a mile. This zoom feature isn't meant to be realistic, but to help the player. Since the bullet trail is extremely bright, the effects of the wind and bullet lag time are shown.

In multiplayer, the M82 is unlocked at level 49 (Lieutenant General). Like all sniper rifles, the M82 can use an ACOG Scope attachment and cannot accept a suppressor in-game. The M82 without Stopping Power is tied with the Dragunov and R700 in terms of damage per bullet when compared without Stopping Power, and the M40A3 with Stopping Power. If Stopping Power is used, the M82 can take out a player using Juggernaut in one hit if shot in the chest, neck, or head.The Barrett also has the highest penetration of all the weapons in game

Despite these advantages, the M82 also has a few downsides. One of them is that the sound made upon firing is loud and distinctive and can give away the user's position. Also, it has very high recoil, but thankfully it doesn't last too long, it always travels in the same direction, and the reticule always resets right back on target afterward. A good way to compensate for its high recoil is to treat it as a bolt-action rifle, and only fire when it has returned to its original position. Because of its very high damage, firing rapidly with this gun isn't usually necessary.

Gallery

Call of Duty: Modern Warfare 2


The M82 is almost completely unchanged, with the exception of new attachments and a redesigned scope. The only notable change from Call of Duty 4 is that sniper rifles now have full mobility, just like SMGs. Another change is that during the recoil phase, the cross-hairs do not appear to be where the bullet will actually travel, unlike in Call of Duty 4: Modern Warfare, and the player must wait until the gun has re-centered before taking an accurate shot (confirmed. Accuracy drops to approximately hipfire from testing).

In comparison to the game's similar bolt-action counterpart, this weapon is precisely the same damage-wise. Generally less popular and less used by skilled players, it is statistically better in many aspects. For one, the fire-rate is faster even while waiting for the shot to recenter. This is also slightly better for quick scoping due to the decreased sway, however there less accuracy after missing the first shot. The other obvious factor is the larger magazine size, although most Snipers tend to reload every few shots. The most useful aspect of this weapon for is the larger ammo reserve. +10 total. The weapon also has a very solid and distinct sound, as well as larger bullet holes due to its higher caliber. This can be used against the player, to a certain extent to spot the bullet holes and in turn discover the direction the sniper is firing from. Also of note is the somewhat higher bullet penetration, also thanks to the higher caliber. This, combined with the high rate of fire makes it the ideal weapon to spam through a wall the player suspects the enemy to be hiding behind. With FMJ, bullet damage is almost 100% through a variety of surfaces. Thanks to the new Thermal Scope, it can be far easier to kill targets. Your changes of killing your target skyrocket especially with this weapon with a Thermal Scope. If you can see the leg or a foot of your target behind cover, a shot their will kill them for sure.

Weapon Attachments

Screenshots

Trivia

  • The Barrett .50cal in Call of Duty 4 uses the Leupold 4.5x14 Vari-X scope, which is one of the only two scopes depicted correctly in the game, the other being the one on the R700.
  • Although contrary to popular belief, the weapon can accept a suppressor in real life[1], though the suppressor is used mainly to decrease the muzzle flash rather than the sound, as supersonic bullets (particularly from very large cartridges like the .50 BMG) are virtually impossible to truly 'silence' and tend to wear out suppressors much more quickly than subsonic cartridges. The suppressors made for the .50 BMG Barrett rifles are also much larger than seen in Modern Warfare 2.
  • The PTRS-41 in Call of Duty: World at War is considered to be the Weapon Equivalent to this gun.
  • When fired the Barrett releases .50 BMG shells.
  • The Barrett .50cal has the same reload animation and firing sound in both Call of Duty 4: Modern Warfare and Modern Warfare 2.
  • Like the WA2000 the Barrett has a Mr. Yuk sticker on the lens cover.
  • In real life, this weapon would not be as mobile as it is in gameplay. Any soldier could probably easily carry the weapon, shoulder it, and fire it, but it wouldn't be effective enough for use in combat as it weighs thirty pounds. The best way to use the M82A1 is prone or resting it on top of a wall.
  • The Barrett .50cal was the last sniper rifle to be unlocked in Call of duty 4: Modern Warfare, however in Modern Warfare 2, the Barrett .50cal is now given by default.
  • The Barrett's semi-automatic firing and high damage make it ideal for hip spraying at close range, although this tactic is unreliable and goes through ammo quickly.
  • The recoil in real life is more realistically portrayed in the Special Ops mission Sniper Fi, where the M82 has far less recoil than the multiplayer variant.
  • The M82A1 model used in both games is strange as many users upgraded to the M107 Barrett model, although the M107 only has a few minor changes from the M82A1 for the purposes of a video game.
  • When reloading if you look carefully in the magazine it seems to have a variant of blue tiger camouflage.
  • In Modern Warfare 2, the Barrett can be found twice in the single player campaign. It is found in the mission Of Their Own Accord in the room where you must destroy the enemy vehicles. This version has a thermal scope instead of a sniper scope. However the weapon is immobile, similar to the way it was in One Shot, One Kill, including the zoom function and unlimited ammo. It is found again in Loose Ends in one of the basement rooms in the safehouse. Unlike the version found in the earlier level, this one is a normal Barrett and can be carried and used freely until the end of the level.
  • From the looks of it, the Barret in the F.N.G. armory looks like the one in One Shot, One Kill.

Video

Gameplay montage

Video:Call of Duty 4 Barrett .50 Cal. gameplay montage

References

  1. Barrett M82 .50 BMG Suppressor
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