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The subject of this article appears in Call of Duty: WWII
For the Call of Duty: World at War Final Fronts level, see Basic Training.

Basic Training is a modifier featured in the multiplayer aspects of Call of Duty: WWII. Like Perks, they passively affect gameplay, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the speed the player's equipment can be used, the usefulness of the enemy's equipment, and the physical properties of the player's character.

Basic Trainings
Name Unlock Description Icon
Espionage At start Bullet damage paints enemies on mini-map for your team.
Bonus: Reveals enemy Scorestreaks on mini-map.
Launched At start Launchers deal more damage, have extra ammo, and can be resupplied from enemies killed without explosives.
Requisitions At start Scorestreaks do not reset on death, but cost more and can only be earned once.
Instincts Level 3 Warning when targeted off-screen & detect explosives.
Bonus: Immune to Shell Shock and Tactical Equipment.
Rifleman Level 12 Take two Primary Weapons, and swap weapons faster.
Hustle Level 16 Reload faster and while sprinting.
Lookout Level 20 Enemy targets appear from further away, and increased mini-map coverage.
Gunslinger Level 24 Fire guns while sprinting and diving.
Ordnance Level 28 Cheaper Scorestreaks, and killed enemies drop Streak packs that fill your meter.
Undercover Level 36 No name or reticle color change when enemies aim at you.
Bonus: Killed death locations hidden.
Serrated Level 39 Take Melee Weapon as Primary, and melee faster.
Bonus: Two Throwing Knives and two Tacticals.
Duelist Level 43 Take akimbo pistols as a Secondary.
Bonus: Extra pistol Ammunition.
Forage Level 47 Resupply bullets from killed enemies & over time.
Bonus: Extra Magazines.
Flanker Level 54 While moving quickly, hidden from enemy Recon Aircraft.
Bonus: Delayed detonation of enemy mines.
Scoped Infantry Division Prestige 1 While aiming down sights, have less idle sway and move faster.
Energetic Airborne Division Prestige 1 Inscreased sprint speed, and no damage from falling.
Hunker Armored Division Prestige 1 Early grenade warning, and take less explosives damage.
Bonus: Fuse of Mk 2 Fragmentation is reset on throwback.
Inconspicuous Mountain Division Prestige 1 Quieter movement, and walk fast while crouched.
Concussed Expeditionary Division Prestige 1 Take two pieces of Lethal & Tactical equipment.
Saboteur
(The Resistance)
At start Shortens fuse of explosives and take two pieces of Lethal equipment.
Shifty
(The Resistance)
Resistance Division Prestige 1 Pistols have two additional attachments & unlimited ammo.
Bonus: Pistol Magazine is always full when switched to.
Blitzkrieg
(The War Machine)
At start Streaks are earned by kills (instead of Score).
Bonus: Streaks are improved & select a 4th Streak.
Clandestine
(The War Machine)
At start Slain enemies drop Intel Packs that reveal nearby hostiles.
Bonus: Intel ping at the start of each life.
Wanderlust
(United Front)
At start Spawn with a random gun (has up to 6 attachments).
Pressing <key> will always provide a new weapon.
Escalation
(United Front)
At start Shortly after kills, aim down sight significantly faster.
Bonus: Multi-kills instantly refill magazine.
Specialist
(United Front)
Cavalry Division Prestige 1 Earn Basic Trainings instead of scorestreaks. Unlock at 200, 400 and 600 score.
All Basic Trainings are granted at 800 score. Progress resets on death.
Catalyst
(Shadow War)
At start Access to a serum which improves weapon handling while active. Serum replenishes over time.
Remedy
(Shadow War)
Commando Division Prestige 1 Health regenerates quicker.
Basic Trainings removed after Divisions Overhaul
Primed Level 32 Additional Primary Attachment, and flinch less when shot.
Bang Level 51 Take a Mk 2 Fragmentation as a Lethal and an extra piece of Tactical equipment.
Basic Trainings exclusives of Throwback Moshpit playlist
Danger Close At start Explosives deal more damage.
Bonus: Frag x3.
Commando Pro At start Increased melee range, and no damage from falling.
Bonus: Melee faster.
Double Tap At start Greatly increased fire rate of weapons.
Bonus: Significantly improved hip-fire accuracy.
Martyrdom At start Drop a live grenade on death.
Bonus: Shortens fuse of explosives.
Stun x3 At start Three British N° 69 concussion grenades.
Bonus: Immune to Shell Shock and Tactical Equipment.
Stopping Power At start Deal increased bullet damage.
Juggernaut At start Increased health.
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