Call of Duty Wiki

Editing

Battleship Tirpitz (level)

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 1: Line 1:
{{game|cod1|codc}}
+
{{game|cod1}}
 
{{Infobox/level
 
{{Infobox/level
|name = Battleship ''Tirpitz''
+
|prev = [[Airfield Escape]]
|image = [[File:Shipbomb4.png|300px]]
+
|next = [[Stalingrad (map)|Stalingrad]]
|caption = Plant charges on the ''Tirpitz'''s boilers, destroy the AA electronics and steal the naval log in order for later RAF missions to succeed.
+
|name = Battleship Tirpitz
|prev = [[Airfield Escape]]
+
|image = [[File:Shipbomb4.png|300px]]
|next = [[Stalingrad (level)|Stalingrad]]
+
|caption = Plant charges on the Tirpitz's boilers, destroy the AA electronics and steal the naval log in order for later RAF missions to succeed.
|game = ''[[Call of Duty]]''<br>''[[Call of Duty: Classic]]''
+
|game = ''[[Call of Duty]]''<br>''[[Call of Duty: Classic]]''
|character = [[Evans|Sgt. Evans]]
+
|character = Sgt. [[Evans]]
|team = [[SAS]]
+
|team = [[SAS]]
|place = Håkøya, Norway
+
|weapons = None to start
|date = October 27, 1944, 1900 hrs
+
|enemyweapons= [[MP40]], [[Kar98k]], [[Luger]], [[Stielhandgranate]] grenades, [[MP44]] (unusable)
|objective = Place bombs on the Engines, Destroy the Radar Systems, Steal the Naval Log and Escape.
+
|place = Håkøya, Norway
|enemies = [[German Military]]
+
|date = October 27th, 1944
|multiplayer = [[Ship (map)|Ship]]
+
|objective = Place bombs on the Engines, Destroy the Radar Systems, Steal the Naval Log and Escape.
}}
+
|enemies = [[German Military]]
  +
|multiplayer = [[Ship (Map)|mp_ship]]}}
  +
 
{{for|the actual battleship|Battleship Tirpitz}}
 
{{for|the actual battleship|Battleship Tirpitz}}
  +
 
{{quote|Price and I are going on board. If we are captured, the Geneva Convention won't help us. There's little doubt that we will be executed as spies.|[[Evans|Sgt. Evans]]' notes}}
 
{{quote|Price and I are going on board. If we are captured, the Geneva Convention won't help us. There's little doubt that we will be executed as spies.|[[Evans|Sgt. Evans]]' notes}}
"'''Battleship ''Tirpitz'''''" is the fourteenth campaign mission in ''[[Call of Duty]]''. The player starts as [[Evans|Sgt. Evans]], and has been ordered to infiltrate the ''[[Tirpitz]]'', plant charges, destroy the AA radar, and grab the naval log in preparation of RAF bombing raids on the ship.
+
  +
"'''Battleship Tirpitz'''" is the fourteenth campaign mission in ''[[Call of Duty]]''. The player starts as [[Evans|Sgt. Evans]], and has been ordered to infiltrate the [[Tirpitz]], plant charges, destroy the AA radar, and grab the naval log in preparation of RAF bombing raids on the ship.
 
==Characters==
 
==Characters==
  +
 
*[[Evans]] (playable)
 
*[[Evans]] (playable)
*[[Price (Call of Duty)|Price]] (K.I.A)
+
*[[Price (World War II)|Price]] (K.I.A)
 
*[[Waters]]
 
*[[Waters]]
 
*[[Schmidt]] (K.I.A)
 
*[[Schmidt]] (K.I.A)
  +
 
==Walkthrough==
 
==Walkthrough==
 
===Boarding the Boat===
 
===Boarding the Boat===
The player will spawn in a boat. [[Price (Call of Duty)|Captain Price]] will be dumping bodies off the side of the boat. When that is over, [[Waters|Sgt. Waters]] will drive the boat over to the large battleship in the distance. The boat will pull up to a staircase on the side of the ship. Price will ask permission to come aboard and hop out onto the stair case. The player will follow Price up the stairs. Price will be asked to show his identification. He will show it to the guard and be on his way to the hangar. The player will follow Price to the hangar, then go down the stairs. The player will follow Price through a series of rooms. They will eventually get to the Armory, where there will be two guards. Price will kill them when the next officer checks Price's ID. When he does this, go into the room behind them and grab all of the weapons inside.
+
The player will spawn in a boat. [[Captain Price]] will be dumping bodies off the side of the boat. When that is over, [[Waters|Sgt. Waters]] will drive the boat over to the large battleship in the distance. The boat will pull up to a staircase on the side of the ship. Price will ask permission to come aboard and hop out onto the stair case. The player will follow Price up the stairs. Price will be asked to show his identification. He will show it to the guard and be on his way to the hangar. The player will follow Price to the hangar, then go down the stairs. The player will follow Price through a series of rooms. They will eventually get to the Armory, where there will be two guards. Price will kill them when the officer there checks Price's ID. When he does this, go into the room behind them and grab all of the weapons inside.
<gallery>
+
  +
<gallery captionalign="left">
 
Shipspawn.png|Spawn.
 
Shipspawn.png|Spawn.
Shipmp44.png|The only [[MP44]] in this level.
+
Shipmp44.png|The only MP44 in this level.
 
Shiptrouble.png|Price killing the two guards in the Armory.
 
Shiptrouble.png|Price killing the two guards in the Armory.
 
Shipsupply.png|The Armory.
 
Shipsupply.png|The Armory.
 
</gallery>
 
</gallery>
  +
 
===Destroy the Engines===
 
===Destroy the Engines===
  +
 
From the supply room, the player will need to turn around and enter the room that an enemy came from. Once there, turn left, but do not go into the rooms. Instead, the player should get near the wall, crouch, take out the [[Kar98k]], and lean right. This allows the player to take out enemies in a much safer way than simply rushing them. Rushing in this area is suicide because quite a few enemies have [[MP40]]s, which work very well in tight places.
 
From the supply room, the player will need to turn around and enter the room that an enemy came from. Once there, turn left, but do not go into the rooms. Instead, the player should get near the wall, crouch, take out the [[Kar98k]], and lean right. This allows the player to take out enemies in a much safer way than simply rushing them. Rushing in this area is suicide because quite a few enemies have [[MP40]]s, which work very well in tight places.
   
Line 44: Line 49:
   
 
On the surface, enemies will ambush from the right side of the hangar's exit. Take out a few, then look up. There should be one more threat to take care of.
 
On the surface, enemies will ambush from the right side of the hangar's exit. Take out a few, then look up. There should be one more threat to take care of.
<gallery>
+
<gallery captionalign="left">
 
Image:shipcrouch.png|Remember to crouch and lean right from a wall when in the engine rooms.
 
Image:shipcrouch.png|Remember to crouch and lean right from a wall when in the engine rooms.
 
Image:shipbomb1.png|Bomb 1
 
Image:shipbomb1.png|Bomb 1
Line 55: Line 60:
 
Image:shipsniper.png|the sniper that's just above the hangar.
 
Image:shipsniper.png|the sniper that's just above the hangar.
 
</gallery>
 
</gallery>
  +
 
===Destroy the Radar System===
 
===Destroy the Radar System===
  +
 
The player can either go to the left or right (NOT on the nearby stairs) to access the radar area.
 
The player can either go to the left or right (NOT on the nearby stairs) to access the radar area.
   
Once inside, go up two sets of stairs and throw a grenade at the opening. An enemy on that level will home in on the player's position and choose the staircase the player has chosen. A grenade will usually take him out. If not, the MP40 will work fine.
+
Once inside, go up two sets of stairs, then throw a grenade at the opening. An enemy on that level will home in on the player's position and choose the staircase the player has chosen. A grenade will usually take him out. If not, the MP40 will work fine.
   
 
Take another staircase up, the first radar will be here. When getting near the end of the stairs, throw a grenade into the room. With any luck, it will take out the troop and the radar. Once the grenade goes off, go into the area and finish off any survivors. The room in the upper left contains another radar and a staircase to the next level. Destroy the radar.
 
Take another staircase up, the first radar will be here. When getting near the end of the stairs, throw a grenade into the room. With any luck, it will take out the troop and the radar. Once the grenade goes off, go into the area and finish off any survivors. The room in the upper left contains another radar and a staircase to the next level. Destroy the radar.
Line 75: Line 82:
 
Image:shiplog.png|The log.
 
Image:shiplog.png|The log.
 
</gallery>
 
</gallery>
  +
 
=== To the Exit ===
 
=== To the Exit ===
  +
 
After returning, lean past the door and take out anybody nearby. When there's nobody left, start moving until the player gets to the hangar. There's a sniper on a perch on top of the left or right entrance to the radar area. When the enemy is down, the player can go down the stairs of their choice and make way to the exit, which is Waters' boat. There's usually a troop or two near the exit, so be careful.
 
After returning, lean past the door and take out anybody nearby. When there's nobody left, start moving until the player gets to the hangar. There's a sniper on a perch on top of the left or right entrance to the radar area. When the enemy is down, the player can go down the stairs of their choice and make way to the exit, which is Waters' boat. There's usually a troop or two near the exit, so be careful.
   
 
Go down and board Waters' ship to exit the level.
 
Go down and board Waters' ship to exit the level.
  +
 
<gallery>
 
<gallery>
Image:shipsniper2.png|The second sniper. This one is on the faraway upper deck.
+
Image:shipsniper2.png|the second sniper. This one is on the faraway upper deck.
 
Image:shipexit.png|Exit.
 
Image:shipexit.png|Exit.
 
</gallery>
 
</gallery>
Line 88: Line 98:
 
|-
 
|-
 
| style= "background: transparent; border: 1px solid transparent;" |
 
| style= "background: transparent; border: 1px solid transparent;" |
<gallery widths="120" bordercolor="transparent">
+
<gallery widths="120" captionalign="left" bordercolor="transparent">
  +
MP40 menu icon CoD1.png|[[MP40]]
 
Kar98k menu icon CoD1.png|[[Kar98k]]
 
Kar98k menu icon CoD1.png|[[Kar98k]]
 
Luger menu icon CoD1.png|[[Luger]]
 
Luger menu icon CoD1.png|[[Luger]]
MP40 menu icon CoD1.png|[[MP40]]
 
 
</gallery>
 
</gallery>
 
|}
 
|}
  +
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
! style= "background: transparent;" | Seen in Level
 
! style= "background: transparent;" | Seen in Level
 
|-
 
|-
 
| style= "background: transparent; border: 1px solid transparent;" |
 
| style= "background: transparent; border: 1px solid transparent;" |
<gallery widths="120" bordercolor="transparent">
+
<gallery widths="120" captionalign="left" bordercolor="transparent">
 
MP44 menu icon CoD1.png|[[MP44]]
 
MP44 menu icon CoD1.png|[[MP44]]
Kar98k menu icon CoD1.png|[[Kar98k]]
 
MP40 menu icon CoD1.png|[[MP40]]
 
 
</gallery>
 
</gallery>
 
|}
 
|}
==Vehicles==
+
*Boat
 
*''[[Tirpitz]]''
 
==Miscellaneous==
 
*Explosives
 
 
==Trivia==
 
==Trivia==
*After [[Price (World War II)|Price]] kills the officer in the supply room, when looking closely at Price's "documents", they are clearly fake.[[File:Price's Corpse battleship(level) CoD1.png|thumb|185px|Price's corpse, along with an German soldier]]
+
  +
*According to this mission, Waters has black hair.
  +
*After [[Price]] kills the officer in the supply room, if looking closely at Price's "documents", they are clearly fake.
  +
*The player cannot acquire a pistol here, like in the levels [[Camp Toccoa]], [[Stalingrad]]. In Red [[File:Price's_Corpse_battleship(level)_CoD1.png|thumb|185px|Price's corpse, along with an german soldier]]Square a pistol can be obtained only if the player kills the commissar from the beginning with grenades.
  +
*This is the first mission in the ''Call of Duty'' series where a main character is scripted to die.
 
*In the ship's control room (where the naval logs are found) the glass on the windows can be shot and broken. This is one of the very few areas in the game featuring breakable glass.
 
*In the ship's control room (where the naval logs are found) the glass on the windows can be shot and broken. This is one of the very few areas in the game featuring breakable glass.
 
*The first soldier you see beside the captain who Price talks to has a [[STG-44|MP44]] and it's the only one in the level. This soldier cannot be found again and neither is his MP44.
 
*The first soldier you see beside the captain who Price talks to has a [[STG-44|MP44]] and it's the only one in the level. This soldier cannot be found again and neither is his MP44.
*The player can see until the very end of the border on this map, which appears as just black mass. To see it, go to the top most balconies over looking the rest of the ship when the player has to retrieve the logs for the ship and then look out in the open sea.
+
*You can see till the very end of the border on this map, which appears as just black mass. To see it, go to the top most balconies over looking the rest of the ship when you have to retrieve the logs for the ship and then look out in the open sea.
  +
*[[Waters]] is not attacked or rather noticed even if there is an alarm.
  +
 
== Video ==
 
== Video ==
[[File:Call of Duty - Mission 14 - Ship|425px]]
+
<youtube>http://www.youtube.com/watch?v=hgNd9rIkizI&feature=PlayList&p=26F63F2CBE593B8D&index=16</youtube>
{{Clear}}
+
==Transcript==
 
{{Main|Battleship Tirpitz (level)/Transcript}}
 
 
{{CoD Campaign}}
 
{{CoD Campaign}}
 
[[Category:Call of Duty Single Player Levels]]
 
[[Category:Call of Duty Single Player Levels]]
  +
[[Category:Singleplayer]]
  Loading editor