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Battleship Tirpitz (level)

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{{game|cod1|codc}}
 
{{game|cod1|codc}}
 
{{Infobox/level
 
{{Infobox/level
|name = Battleship ''Tirpitz''
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|name = Battleship Tirpitz
 
|image = [[File:Shipbomb4.png|300px]]
 
|image = [[File:Shipbomb4.png|300px]]
|caption = Plant charges on the ''Tirpitz'''s boilers, destroy the AA electronics and steal the naval log in order for later RAF missions to succeed.
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|caption = Plant charges on the Tirpitz's boilers, destroy the AA electronics and steal the naval log in order for later RAF missions to succeed.
 
|prev = [[Airfield Escape]]
 
|prev = [[Airfield Escape]]
 
|next = [[Stalingrad (level)|Stalingrad]]
 
|next = [[Stalingrad (level)|Stalingrad]]
 
|game = ''[[Call of Duty]]''<br>''[[Call of Duty: Classic]]''
 
|game = ''[[Call of Duty]]''<br>''[[Call of Duty: Classic]]''
|character = [[Evans|Sgt. Evans]]
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|character = Sgt. [[Evans]]
 
|team = [[SAS]]
 
|team = [[SAS]]
 
|place = Håkøya, Norway
 
|place = Håkøya, Norway
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}}
 
}}
 
{{for|the actual battleship|Battleship Tirpitz}}
 
{{for|the actual battleship|Battleship Tirpitz}}
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{{quote|Price and I are going on board. If we are captured, the Geneva Convention won't help us. There's little doubt that we will be executed as spies.|[[Evans|Sgt. Evans]]' notes}}
 
{{quote|Price and I are going on board. If we are captured, the Geneva Convention won't help us. There's little doubt that we will be executed as spies.|[[Evans|Sgt. Evans]]' notes}}
"'''Battleship ''Tirpitz'''''" is the fourteenth campaign mission in ''[[Call of Duty]]''. The player starts as [[Evans|Sgt. Evans]], and has been ordered to infiltrate the ''[[Tirpitz]]'', plant charges, destroy the AA radar, and grab the naval log in preparation of RAF bombing raids on the ship.
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"'''Battleship Tirpitz'''" is the fourteenth campaign mission in ''[[Call of Duty]]''. The player starts as [[Evans|Sgt. Evans]], and has been ordered to infiltrate the [[Tirpitz]], plant charges, destroy the AA radar, and grab the naval log in preparation of RAF bombing raids on the ship.
 
==Characters==
 
==Characters==
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*[[Evans]] (playable)
 
*[[Evans]] (playable)
 
*[[Price (Call of Duty)|Price]] (K.I.A)
 
*[[Price (Call of Duty)|Price]] (K.I.A)
 
*[[Waters]]
 
*[[Waters]]
 
*[[Schmidt]] (K.I.A)
 
*[[Schmidt]] (K.I.A)
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==Walkthrough==
 
==Walkthrough==
 
===Boarding the Boat===
 
===Boarding the Boat===
 
The player will spawn in a boat. [[Price (Call of Duty)|Captain Price]] will be dumping bodies off the side of the boat. When that is over, [[Waters|Sgt. Waters]] will drive the boat over to the large battleship in the distance. The boat will pull up to a staircase on the side of the ship. Price will ask permission to come aboard and hop out onto the stair case. The player will follow Price up the stairs. Price will be asked to show his identification. He will show it to the guard and be on his way to the hangar. The player will follow Price to the hangar, then go down the stairs. The player will follow Price through a series of rooms. They will eventually get to the Armory, where there will be two guards. Price will kill them when the next officer checks Price's ID. When he does this, go into the room behind them and grab all of the weapons inside.
 
The player will spawn in a boat. [[Price (Call of Duty)|Captain Price]] will be dumping bodies off the side of the boat. When that is over, [[Waters|Sgt. Waters]] will drive the boat over to the large battleship in the distance. The boat will pull up to a staircase on the side of the ship. Price will ask permission to come aboard and hop out onto the stair case. The player will follow Price up the stairs. Price will be asked to show his identification. He will show it to the guard and be on his way to the hangar. The player will follow Price to the hangar, then go down the stairs. The player will follow Price through a series of rooms. They will eventually get to the Armory, where there will be two guards. Price will kill them when the next officer checks Price's ID. When he does this, go into the room behind them and grab all of the weapons inside.
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<gallery>
 
<gallery>
 
Shipspawn.png|Spawn.
 
Shipspawn.png|Spawn.
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Shipsupply.png|The Armory.
 
Shipsupply.png|The Armory.
 
</gallery>
 
</gallery>
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===Destroy the Engines===
 
===Destroy the Engines===
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From the supply room, the player will need to turn around and enter the room that an enemy came from. Once there, turn left, but do not go into the rooms. Instead, the player should get near the wall, crouch, take out the [[Kar98k]], and lean right. This allows the player to take out enemies in a much safer way than simply rushing them. Rushing in this area is suicide because quite a few enemies have [[MP40]]s, which work very well in tight places.
 
From the supply room, the player will need to turn around and enter the room that an enemy came from. Once there, turn left, but do not go into the rooms. Instead, the player should get near the wall, crouch, take out the [[Kar98k]], and lean right. This allows the player to take out enemies in a much safer way than simply rushing them. Rushing in this area is suicide because quite a few enemies have [[MP40]]s, which work very well in tight places.
   
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Image:shipsniper.png|the sniper that's just above the hangar.
 
Image:shipsniper.png|the sniper that's just above the hangar.
 
</gallery>
 
</gallery>
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===Destroy the Radar System===
 
===Destroy the Radar System===
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The player can either go to the left or right (NOT on the nearby stairs) to access the radar area.
 
The player can either go to the left or right (NOT on the nearby stairs) to access the radar area.
   
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Image:shiplog.png|The log.
 
Image:shiplog.png|The log.
 
</gallery>
 
</gallery>
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=== To the Exit ===
 
=== To the Exit ===
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After returning, lean past the door and take out anybody nearby. When there's nobody left, start moving until the player gets to the hangar. There's a sniper on a perch on top of the left or right entrance to the radar area. When the enemy is down, the player can go down the stairs of their choice and make way to the exit, which is Waters' boat. There's usually a troop or two near the exit, so be careful.
 
After returning, lean past the door and take out anybody nearby. When there's nobody left, start moving until the player gets to the hangar. There's a sniper on a perch on top of the left or right entrance to the radar area. When the enemy is down, the player can go down the stairs of their choice and make way to the exit, which is Waters' boat. There's usually a troop or two near the exit, so be careful.
   
 
Go down and board Waters' ship to exit the level.
 
Go down and board Waters' ship to exit the level.
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<gallery>
 
<gallery>
 
Image:shipsniper2.png|The second sniper. This one is on the faraway upper deck.
 
Image:shipsniper2.png|The second sniper. This one is on the faraway upper deck.
 
Image:shipexit.png|Exit.
 
Image:shipexit.png|Exit.
 
</gallery>
 
</gallery>
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==Weapon Loadout==
 
==Weapon Loadout==
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
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</gallery>
 
</gallery>
 
|}
 
|}
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{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
! style= "background: transparent;" | Seen in Level
 
! style= "background: transparent;" | Seen in Level
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==Vehicles==
 
==Vehicles==
 
*Boat
 
*Boat
*''[[Tirpitz]]''
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*Tirpitz
 
==Miscellaneous==
 
==Miscellaneous==
 
*Explosives
 
*Explosives
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==Trivia==
 
==Trivia==
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*After [[Price (World War II)|Price]] kills the officer in the supply room, when looking closely at Price's "documents", they are clearly fake.[[File:Price's Corpse battleship(level) CoD1.png|thumb|185px|Price's corpse, along with an German soldier]]
 
*After [[Price (World War II)|Price]] kills the officer in the supply room, when looking closely at Price's "documents", they are clearly fake.[[File:Price's Corpse battleship(level) CoD1.png|thumb|185px|Price's corpse, along with an German soldier]]
 
*In the ship's control room (where the naval logs are found) the glass on the windows can be shot and broken. This is one of the very few areas in the game featuring breakable glass.
 
*In the ship's control room (where the naval logs are found) the glass on the windows can be shot and broken. This is one of the very few areas in the game featuring breakable glass.
 
*The first soldier you see beside the captain who Price talks to has a [[STG-44|MP44]] and it's the only one in the level. This soldier cannot be found again and neither is his MP44.
 
*The first soldier you see beside the captain who Price talks to has a [[STG-44|MP44]] and it's the only one in the level. This soldier cannot be found again and neither is his MP44.
 
*The player can see until the very end of the border on this map, which appears as just black mass. To see it, go to the top most balconies over looking the rest of the ship when the player has to retrieve the logs for the ship and then look out in the open sea.
 
*The player can see until the very end of the border on this map, which appears as just black mass. To see it, go to the top most balconies over looking the rest of the ship when the player has to retrieve the logs for the ship and then look out in the open sea.
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== Video ==
 
== Video ==
 
[[File:Call of Duty - Mission 14 - Ship|425px]]
 
[[File:Call of Duty - Mission 14 - Ship|425px]]
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{{Clear}}
 
{{Clear}}
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==Transcript==
 
==Transcript==
 
{{Main|Battleship Tirpitz (level)/Transcript}}
 
{{Main|Battleship Tirpitz (level)/Transcript}}
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{{CoD Campaign}}
 
{{CoD Campaign}}
 
[[Category:Call of Duty Single Player Levels]]
 
[[Category:Call of Duty Single Player Levels]]
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