The subject matter of this article was cut from the final version of a Call of Duty game. Since some information can lack context, the content on this page may not be accurate and is subject to change.
- "Fight through the bloodied sand. Good for large vehicle matches"
- — Map description
- For the developers of Call of Duty ELITE, see Beachhead Studio.
Beachhead was a canceled Call of Duty: World at War multiplayer level. Loadscreen and minimap of this level can be found in Call of Duty: World at War game files, and name can be found in file "mpui.str" in raw/English/localized strings directory. This large level appeared to be designed for vehicle matches in an Asian environment.
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