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The subject of this article appeared in Call of Duty: World at War.
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The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.
"Fight through the bloodied sand. Good for large vehicle matches"
— Map description

For the developers of Call of Duty ELITE, see Beachhead Studio.

Beachhead was a canceled Call of Duty: World at War multiplayer level. Loadscreen and minimap of this level can be found in Call of Duty: World at War game files, and name can be found in file "mpui.str" in raw/English/localized strings directory. This large level appeared to be designed for vehicle matches in an Asian environment.

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