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The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
For other uses, see Alcatraz.

"In their mission to "secure a better tomorrow", Richtofen, Dempsey, Takeo and Nikolai journey to a secret laboratory beneath the iconic Alcatraz, where they realize that the future they sought to secure is now in serious jeopardy..."
— Mission Briefing

Blood of the Dead is the third Zombies map that is featured in Call of Duty: Black Ops 4, and the twenty-seventh map overall. It is a reimagined version of, as well as a sequel to, the fan-favorite map Mob of the Dead from Call of Duty: Black Ops II.

Overview[]

Blood of the Dead, as a follow-up to Mob of the Dead, retains most of the original maps locations and gameplay features while including multiple additions and twists of its own.

Blood of the Dead includes most of the original areas from Mob of the Dead, with the only substantial cut being the Golden Gate Bridge. Certain areas have also been modified, such as only half of the roof being accessible, a new entrance to the Mob of the Dead starting room being added, and a few of the locations for aircraft parts on Mob of the Dead are either inaccessible or heavily changed. More notably, Blood of the Dead includes a number of brand new areas such as Richtofen's lab, New Industries, the Power House, the Warden's House, and the dangerous Catwalk and Recreation Yard respectively. As a result of these changes, most gameplay elements like the Pack-a-Punch Machine, Perk Machines, Cerberus, and buildable parts have had their locations altered.

Blood of the Dead features the Primis crew - "Tank" DempseyNikolai BelinksiTakeo Masaki, and Edward Richtofen - as the four playable characters, replacing Albert "Weasel" ArlingtonFinn O'LearySalvatore "Sal" DeLuca, and Billy Handsome. Brutus also makes a return, this time as the main antagonist of the map, as the Warden. Hellhounds are also present on the map, originally only being available in the Grief version of Mob of the Dead, Cell Block.

Gameplay wise a number of items and equipment from Mob of the Dead return and have been expanded on. The Blundergat and it's Acidgat upgrade are both present, as well as the brand new Magmagat. The Hell's Retriever, as well as it's Hell's Redeemer upgrade, returns following a short quest. The Golden Spork can be obtained, with two new upgrades available, the Golden Scalpel and the Golden Spork Knife. The Acid Trap and Saw Trap both return, though the Tower Trap is collapsed and unusable. The most notable change is that Afterlife is no longer a gameplay mechanic, though elements of it have been wrapped into the new Spectral Shield. Specifically, the Spectral Shield allows players to still power the Voltmeters around the map, to access various utilities and progress quests.

Blood of the Deads plot finds the Primis crew trapped in the Alcatraz Pocket Dimension, following Albert Arlington breaking the cycle of the multiverse. As a result, they must find a way to escape in the new main quest, Most Escape Alive.

Features[]

Weapons[]

Starting Weapons
Special Weapons
Off-Wall Weapons
Mystery Box
Buildables
Other

Quests[]

  • Most Escape Alive (Main Quest)
  • Pack-A-Punch
  • Spectral Shield and Attuned Spectral Shield
  • Hell's Retriever and Hell's Redeemer
  • Blundergat, Acidgat, and Magmagat
  • Golden Spork, Golden Knife, and Golden Spork Knife
  1. Release the spirits that are hiding the Pack-a-Punch, before this step can be started, the west block power needs to be restored to access the roof and the Spectral Shield must be built along with having a charge. This is done by ascending to the roof of Alcatraz and firing a spirit blast from the Spectral Shield at the Voltmeter where the Icarus could be found in Mob of the Dead.
  2. To access the hidden room within the Warden's Home, the Spoon must first be obtained.
  3. Go to the Warden's house, and melee the wall opposite the barrier upstairs. The player should see scratches on this wall. Progress to round 17. The player can also get Monkey Bombs and throw them at the wall and the Warden will destroy the wall, and enter the numbers '666' on the keypad. This will spawn an EMP Brutus. Lead him to the scratched wall and allow him to EMP slam. This will despawn the Brutus and any zombies near to the player, as well as opening up a hole in the scratched wall. Enter the warden's ritual room and hold 'interact' on a red stone on a table near the entrance. Hold 'interact' on the draped body, which will reveal the decaying body of the warden.
    1. Note: The player can use Cymbal Monkeys, either from the box or getting them for free, and throw one next to the scratched wall. This can cause Brutus to slam on the monkey and destroy it, and also break the wall. It doesn't need to be an EMP Brutus, however this is known to buggy and take a few attempts, so ensure the person throwing monkeys has an elixir such as Equip Mint to get more monkeys.
  4. Return to Richtofen's Laboratory and hold 'interact' on the map across from the cryostasis chambers. This will place the red stone on the map. in the right-most corner of the room, the Kronorium will start to glow with a blue light. Hold 'interact' on the book, and a ghost seagull will steal it. After the bird flies out of the room and disappears, the player will need to run around the map and listen for the bird, which will only be visible in spectral vision. Each time the player finds the bird, spirit blast it. The bird will fly off and will not respawn until the next round. Repeat Twice. The fourth time the player finds the bird, the player will not be able to see it in spectral vision. There will be bird calls near to the keypad at the spiral staircase. Looking directly at the bird will make sobbing noises. Spirit blast the keypad and enter '872'. This will spawn a Zombie Blood powerup. Pick up the Zombie Blood and return to the spot where the player heard the sobbing. Throw the Hell's Retriever at the bird, and the player will be given the Kronorium back.
  5. Go the Warden's body and hold 'interact'. This will put the Kronorium in the warden's lap and start to flip through pages. Once the pages have stopped, use the player's spectral vision on the book and take note of the numbers. Enter them into the keypad and the light tower will shine its beam on one of five places around the map. Once at the beam, shield blast the beam to spawn a portal. This will start a series of challenges. The challenges are as follows:
    1. The player must solve a Morse Code riddle found in the Sally Port, outside the Warden's Office. The player must input 5-10 characters, with dots (hold for less than a second) and dashes (Hold for 2+ seconds). Three buoys, if looked at through the Spectral Shield, will flash a series of dots and dashes located at the end of the Catwalk, the initial spawn for the Gondola, and the window in Model Industries faces the Golden Gate Bridge, which added together when converted to numbers, will give the key to the step, which is then to be translated back into Morse Code. Getting the wrong order will result in the Warden laughing and players must start again from the beginning. After the Morse Code step is complete, head to the infirmary and kill a Zombie. This should spawn a Ghost. Fill the Ghost with Zombie souls and once done it will follow the player around. The player must escort the Ghost all the way down to the Docks where they spirit blasted the beam. A red orb should drop where the Ghost disappears. Pick it up.
    2. The player will find a Ghost playing a banjo. Interact with the Ghost to be handed the banjo and the player must now head to the blue circle that will appear on the floor. Not staying in the circle will result in the player taking damage over time. The player must kill Zombies while in the circle, and after it's complete, an audio cue will alert the player to know it's done. Head back to the Ghost and give the banjo back. The ghost will drop another red orb for the player to pick up.
    3. Kill a Zombie in D-Block to spawn a Ghost. Spirit blast the Ghost to render it visible and continuously use the Spirit Key beam on the Ghost to gradually suck its essence up. It will eventually become invisible again and the player must shield blast it. This requires 4 shield blasts to fully absorb the Ghost. Once enough damage has been taken, it will remain visible and it will also have red hues. The player must kill the Ghost with the chain trap in New Industries before it gets to another Ghost to kill it. When killed, it will drop a red orb. Pick it up.
    4. Go to Building 64 by the Docks and interact with a sparking generator. This will trigger a game of Simon Says where the player must interact with panels and flickering lights. First, one panel will be lit up. Interact with the panel to light it up again. The next time, 2 panels will light up and the player must interact with the 2 panels in the order they turned on and off. Then 3 panels light up, and the player must interact with the 3 to light it up. This will continue until 5 panels light up. After, all panels light up and will remain lit. Ignore panels that have flickering lights. Go to the 3 continuously lit panels and take note of the symbols. Pick up a punch card in the room and go to the Spawn and insert it into a computer. This will prompt 6 screens to flash symbols. Go to the player's symbols and it will give the player 3 new symbols. At the Power House, a Ghost can be seen (with spectral vision) going around the lever. Take note of the symbols beneath each lever and spirit blast the Ghost when he approaches a lever with the player's new symbol on it. This will have the Ghost pull the lever. When 3 levers are pulled, the Ghost will drop a red orb. Pick it up.
    5. Kill a Zombie in the Cafeteria and this will spawn a Ghost. Spirit blast the Ghost to render it visible. The player must escort the Ghost and protect it from Zombies until it reaches the beam in Michigan Avenue. Once the Ghost reaches the portal, it will drop a red orb. Pick it up.
  6. After adding the orbs, go back to the Warden's body. Press the interact button and electric beams will form and connect the player to the body, and the Summoning Key will spawn in the lap of the Warden. A cutscene should start with the Warden catching the player's character and locking him (and the player's teammates if playing co-op) in cells. Eventually, the bird will come and unlock the cells. After the cutscene, head back to Richtofen's Lab. On the way there, Brutus and hellhounds will spawn. At the entrance of Model Industries, Brutus will increase in size but three ghosts and the seagull carry him away. Pick up the orb he dropped.
  7. Add the newly acquired orb onto the map. The wall will withdraw, revealing another cryopod. A new door will open next to the barricade in the left corner. Walk up the stairs. The player will be warned that the garage door is a point of no return; make sure the player has a fresh spectral shield with at least two charges, upgraded weapons and all perks.
  8. The boss fight takes place in a small rocky arena with the Dark Mechanism in the middle. After entering, Brutus will spawn repeatedly along with regular zombies and hellhounds. Kill Brutus and the reinforcements as they appear. Eventually, a Carpenter and Max Ammo will be dropped together, and Brutus will spawn with a red circular aura and three orbs above and around him. Shoot the orbs to destroy them, then shield blast the top of the Dark Mechanism. Shortly after, a second phase will begin; do the same, although more enemies will spawn.
  9. After the last shield blast, Richtofen will need to activate the Dark Mechanism using the interact button, so he can sit in the chair of the machine. The player who is Richtofen then will be back in the lab, but instead, as Great War Richtofen. Enter the boss fight again, and kill the largest Brutus. The outro cutscene activates, ending the fight and with every player getting the trophy. After the cutscene, the game will end.
  1. Build the Spectral Shield
  2. Siphon enough souls from zombies to power the shield
  3. Spectral Blast the Voltmeter on the roof. The Pack-a-Punch Machine will now be available, and will occasionally rotate its location between the Roof, Powerhouse, and Building 64

The Spectral Shield is a key part of playing Blood of the Dead, and can be constructed rather easily.

  1. Obtain the Essence which can be found on a power-box that is glowing blue within the prison map. Locations:
    1. Michigan Avenue
    2. Library
    3. Times Square
  2. Obtain the Door piece, locations below:
    1. China Alley
    2. Citadel Tunnels
    3. Citadel Tunnels
  3. Obtain the Key piece which is dropped once the first Warden is killed.

You are able to get a free full key charge once per round by going to one of the following power-boxes and interacting with them while holding out your shield. The box must be sparking, you can do this once per round:

  • Citadel Tunnels
  • Showers
  • Library
  • Michigan Avenue
  • Docks Bridge
  • New Industries
  • Times Square
  • Power House
  • Infirmary
  • Cell Block 3rd Floor

The Spectral Shield can then be upgraded to the Attuned Spectral Shield

  1. Obtain the Spectral Shield and Hell's Retriever.
  2. Locate and use a Mystery Box until a Lock appears.
  3. Quickly equip the Spectral Shield and absorb energy from the lock using the Shield's Key attack until the keyhole is blue.
  4. Throw the Hell's Retriever at the lock to collect it. (Multiple players can throw the Retriever at it all at once to upgrade the shield)

The lock will now be present on the front of the newly-named Attuned Spectral Shield. The Shield can now withstand an extra 200 damage and holds an extra 2 Spirit Blasts.

The Hell's Retriever is an Equipment type Wonder Weapon that can be obtained and then used indefinitely by players.

  1. Kill zombies around the Cerberus on the walls around the map until they go away. Cerberus locations:
    1. New Industries
    2. Cell Block 2nd Floor
    3. Eagle Plaza
  2. Take the fast travel from the Warden's House to the Showers (or vice versa). During this travel the Hell's Retriever is located on a rock, obtain it by holding the activate button once the player is nearing it.

The Hell's retriever can then be upgraded into the Hell's Redeemer

  1. Obtain the Hell's Retriever and Spectral Shield.
  2. Navigate to the Recreation Yard and stand near to the flaming barrel. Kill Zombies using the Hell's Retriever, if the player is in the correct area of the Recreation Yard the Hell's Retriever will glow blue when being thrown. Once you have killed enough zombies with the blue tomahawk a howl can be heard and the Hell's Retriever will no longer glow blue.
  3. Locate a blue hellhound mark around the map using the Spectral Shield vision, locations below. Throw the Hell's Retriever at the hellhound mark, if done correctly the mark will disappear and the Hell's Retriever will be taken out of the player's inventory. Locations
  4. Progress until a Hellhound only round. Locate a ghost dog walking anywhere around the map as indicated by its paw prints, the dog is entirely visible when using the Spectral Shield's vision. Once the player is close to the ghost dog, Spirit Blast the dog using the Spectral Shield.
  5. Take the fast travel from the Warden's House to the Showers (or vice versa). During this travel the Hell's Redeemer is located on a rock, obtain it by holding the activate button once the player is nearing it.

The Blundergat can be obtained via both the Mystery Box and Quest. All players can obtain one, this quest just insures a free one.

  1. Obtain the Hell's Retriever.
  2. Collect 5 Skulls around the map, locations below, by throwing the Hell's Retriever.
    1. Eagle Plaza pole
    2. C-D Street cell
    3. West Grounds
    4. Docks
    5. Roof
  3. Navigate to the Warden's Office and pick up the Blundergat sitting on the table.

Acidgat

  1. Obtain the Blundergat and Warden's Key.
  2. Obtain the case piece located in the Transverse Tunnel.
  3. Unlock the door and obtain the motor piece located in the Sally Port.
  4. Unlock the cage and obtain the acid bottle piece located in the Infirmary.
  5. Navigate to a building table and craft the Acidgat Kit. Activate the kit to place the Blundergat within, after a few seconds the Acidgat can be obtained from the kit.

Magmagat

  1. Obtain the Blundergat.
  2. Navigate to the Warden's House, place the Blundergat in the fireplace.
  3. While remaining inside of the Warden's House, kill Zombies which will then drop Essence, collect the Essence by walking over it. Once all 3 skulls above the fireplace are on fire, activate the skulls to deposit the collected Essence. Once complete the fire within the fireplace will turn blue.
  4. Obtain the Tempered Blundergat from the fireplace. Without firing the Tempered Blundergat, quickly navigate to the flaming blue barrel in Eagle Plaza, stand near the barrel for a few seconds to transfer its fire to your Tempered Blundergat. Continue to do this for the barrels in the below order.
    1. Michigan Avenue
    2. Cell Block Entrance
    3. Recreation Yard
    4. West Grounds
  5. Quickly navigate to New Industries and place the Tempered Blundergat into the press. Spirits will spawn and begin to forge the Magmagat. The Magmagat is now obtainable via the press.

After this has been done once, anyone in the game can place a normal Blundergat into the press to upgrade it into the Magmagat.

The players melee weapon can be upgrade multiple times throughout the course of the game, to a Spoon, Golden Spork, Golden Scalpel, and then finally, the Golden Spork Knife

Spoon

  1. Obtain the Spectral Shield
  2. Navigate to the Warden‘s Office. Using the Spectral Shield's vision, locate and note the 3 numbers on the pillars.
  3. Navigate to the number pad in the Citadel Tunnels, activate the pad by Spirit Blasting with the Spectral Shield. Enter the previously-obtained numbers. If done correctly, the elevator will drop.
  4. Navigate to the voltmeter at the Docks, Spirit Blast it to activate the crane. Once the crane has positioned itself over the Docks, throw a Hell's Retriever at the skeleton within the net, cutting off its arm.
  5. The Spoon will fall and be available to equip on the crate below the crane.

Golden Spork

  1. Navigate to the bathtub located in the Infirmary. Next, place the Spoon in the tub by interacting with it.
  2. Navigate to the Roof, begin to kill Zombies using the Acidgat or Magmagat. Blood will begin to drip in the tub from the previous step.
  3. Once the tub has filled all the way, activate it to drain it.
  4. Locate the water tower near the Catwalk, if all has been done correctly the water tower will be leaking blood. Shoot all of the yellow supports off the Water Tower in order to make the Tower fall down. Once the Water Tower collapses, throw the Hell's Retriever at a branch in front of the tower to collect and equip the Golden Spork.

Golden Scalpel

  1. Navigate near the tub of blood in New Industries and get melee kills nearby until the tub changes to a dark red colour. Once the colour changes, interact with the tub to place the golden spork in the tub.
  2. Next you will need to throw the Hell's Redeemer at 3 coloured rocks located at:
    • Green - D-Block / MOTD original spawn - outside the barricade
    • Blue - Docks / Shield Blast the Electric Box - inside the net
    • Red - Eagle Plaza / Next to the Warden's House - on the corner of this roof
  3. Once all 3 have been collected place them at their corresponding traps and get 100 kills at each of the locations:
    • Green - Acid Trap - Cafeteria
    • Blue - Fan Trap - Warden's Office
    • Red - Spin Trap - New Industries
  4. Once you've got 100 kills at each location the stones will become shiny gems and you can interact with them to pick them up.
  5. Use the Cafeteria Fast Travel towards New Industries and as soon as you arrive, turn around and throw your Hell's Redeemer back into the Fast Travel grate, and just at the right side of the tunnel. If done correctly, a golden nugget should be left on the floor behind you. Pick it up and take it to the forge to create the Golden Scalpel

Golden Spork Knife

  1. Obtain the Golden Scalpel
  2. Interact with the blood tub and the skeletal hand will take the knife.
  3. A sign that is on the middle of the Catwalk will now have Sal Delucas's prison number stuck on it. Bring the Warden near the sign and finish him with a melee attack. Sal prison number should fall from the sign if done correctly.
  4. Return to the tub and interact with it one last time, the skeletal hand will rise with the Golden Spork Knife for the player to pick up.

Easter Eggs[]

Music Easter Egg[]

  • A new longer version of the song Where Are We Going, which was featured on the original Mob of the Dead, is featured on the map. In order to activate the easter egg players must use the Spectral Shield to blast the electric number pad in the Citadel Tunnels and input the numbers 115.

Other Easter Eggs[]

  • In Richtofen's Laboratory there's a teleport pad with a walnut on it that, if interacted with, will teleport the walnut to another teleport pad in the same room.
  • The Warden can be spawned by inputting 666 into the electric number pad in the Citadel Tunnels.
  • The Zombie Blood power-up can be obtained once per round by using the electric number pad and inputting 872.
  • A Sketch of Ultimis Richtofen can be discovered by obtaining the Golden Spork, navigating to Michigan Avenue, and melee the "DEAL WITH IT" sign to the left of the entrance to the Warden's Office. If done correctly, a sketch of Richtofen can be found hung beneath the sign.
  • Free Monkey Bombs Can be obtained in Blood of the Dead by following the following steps:
    1. Use your Specialist Weapon until it has reached Level 2.
    2. Navigate to the statue Monkey Bomb located outside the map in C-D Street. Kill Zombies next to the statue using your Specialist #Weapon to fill the monkey's hat with souls.
    3. Once enough souls have been collected the monkey's hat will glow red. Shoot the monkey which will cause it to levitate and disappear.
    4. Finally, navigate to Richtofen's Laboratory and obtain the Monkey Bombs via the walnut teleporter pad located on a table.

Layout[]

Richtofen's Lab[]

The players initial spawn point, Richtofen's secret laboratory. It is a small rectangular room, with a staircase at one end leading to Model Industries. Cryopods containing Abigail "Misty" Briarton, Samuel J. Stuhlinger, Russman, and Marlton Johnson can be found here and interacted with.

Available Utilities:

Model Industries[]

A small room with a view of Alcatraz and the surrounding San Francisco Bay.

Available Utilities:

West Grounds[]

The first outdoor portion of the map players can access, with paths leading to New Industries, the Catwalk, and the Powerhouse.

Available Utilities:

  • The Catwalk's entrance can be activated after turning on the power
  • MOG 12

New Industries[]

A large, factory style building. The room includes a variety of utilities and access to the Transverse Tunnel, connecting it to the Powerhouse.

Available Utilities:

Transverse Tunnel[]

A small underground tunnel connecting the Powerhouse with New Industries

Available Utilities:

Powerhouse[]

A large building with multiple rooms, as well as a small outdoor courtyard. Players will need to go here first to turn on the power and access the Catwalk.

Available Utilities:

  • The Power Switch for the "Lower" parts of the prison is in the Powerhouse building, in the back left
  • The Brew Perk-a-Cola machine is just outside the Power House Building.
  • Mystery Box, possible initial spawn.
  • One of the Pack a Punch Machines possible locations after being activated is inside the Powerhouse
  • MX9

Catwalk[]

A long, metal, staircase and bridge connecting the industrial parts of the island to the main prison complex. It is extremely tight and dangerous to navigate, even for skilled players. Upon initially opening it, a gauntlet event will begin where Zombies will rush the player non-stop until they cross the Recreation Yard and enter the prison. Subsequent trips will not trigger a gauntlet, but Zombies will still attempt to attack the player through holes in the fencing

Recreation Yard[]

A extension of the Catwalk, though slightly more open and maneuverable. Players will catch their first glimpse of Brutus here during the Gauntlet, and must make it across to end the Zombie rush.

Available Utilities:

Cafeteria[]

Where the Prisoners used to eat their meals, is now a hellish mess with a pile of furniture and rubble burning in the middle of it. A large square room good for training, with access to the stairs to the infirmary and a door to the cell blocks.

Available Utilities:

Cell Block Entrance[]

The first place players enter after making it through the Catwalk and Rec Yard. A small room with not much of note, but it's new in Blood of the Dead and connects Times Square with D-Street.

D-Street[]

Part of the Original Mob of the Dead starting room. A tight hallway with multiple cells, connecting directly to the Library.

Available Utilities:

Library[]

Another part of the original Mob of the Dead spawn room, a slightly more open square room.

Available Utilities:

C-D Street[]

A small area just outside the library, traversed to access multiple levels of the Prison.

Times Square[]

Just outside the Cafeteria, a portion of the Cell Block with multiple entrances and exits, hence it's name.

Available Utilities:

Michigan Avenue[]

A long portion of the Cell Block.

Available Utilities:

Sally Port and Administration[]

The far end of the prison, a more administrative type area than what players will have otherwise seen up to this point.

Available Utilities:

Wardens Office[]

A small, circular room with a desk. The walls are covered with the writings of the Warden having gone mad.

Available Utilities:

Eagle Plaza[]

Just outside the Wardens Office, a street connecting the prison to his home.

Available Utilities:

Wardens House[]

A very different vibe to the rest of the map, a cozy home for the Warden to live in, complete with a burning fireplace.

Available Utilities:

Cell Block Second Floor[]

The second floor of the Cell Block, giving players access to more of the map.

Available Utilities:

Cell Block Third Floor[]

The third floor of the Cellblock, not just allowing players to access more of the map but also granting them advantageous firing positions in certain spots.

Available Utilities:

Upper Gondola Platform[]

Just a small, tight balcony with access to the Gondola.

Available Utilities:

Infirmary[]

The place prisoners who were sick or injured would be brought for a treatment, a collection of tight spaces that open up into a slightly larger room on a players way to the roof.

Available Utilities:

Roof[]

The top floor of the prison and home of the former runway for Icarus, which has been destroyed, now stating "NO ONE ESCAPES ALIVE" to intimidate Primis. This is the first place players will be able to Pack-A-Punch.

Available Utilities:

Citadel[]

A basement room which is notably barren, but slightly more open than the cell blocks themselves.

Available Utilities:

Showers[]

Underneath Times Square, a disgusting room where the prisoners would shower and do their laundry en masse. It is however rather large and easy to navigate, even while being chased by the horde.

Available Utilities:

  • A Fast Travel Tunnel to the Wardens House
  • Maddox RFB

Citadel Tunnels[]

A massive, spiraling, underground tower. There is only one way up or down, but the good news is the area is fairly open save for the small staircase at the very bottom.

Available Utilities:

  • A piece of the Spectral Shield may spawn here, both in the spiral tunnel or at the very bottom of the stairs
  • Spitfire
  • The Electric Number pad is at the bottom of the Spiral

China Alley[]

An outdoor portion at the bottom of the Citadel Tunnel, a sizable square alley.

Available Utilities:

The Cola Perk-a-Cola machine is in the same spot that held Juggernog in Mob of the Dead

Docks Bridge[]

Just a bridge above the docks, granting players access to the Gondola

Available Utilities:

Docks[]

A large area at the very bottom of the island with lots of playable space.

Available Utilities:

Building 64[]

The second power building, with a large playable interior.

Available Utilities:

Cutscenes[]

Intro Cutscene[]

Transcript

Nikolai: Was stumbling around in total darkness part of plan?!

The screen cuts from black to a lighter lit by Dempsey. Richtofen takes the lighter from him and leads the way, with the others following.

Dempsey: You give us the fire, we'll give 'em hell.

Takeo: Do not speak so lightly of hell-

Dempsey: Easy, Tak. I didn't mean the real thing.

Richtofen stops at a hole in the wall, as he found an entrance to the prison.

Richtofen: Gentlemen, we are here.

Richtofen tears the movie poster blocking the hole, and Primis crawls through the hole and into the cell block.

Nikolai: Where have you taken us?

Richtofen: We should be closer to the lab...no matter. Er, this way, if you please.

The scene transitions to the underground lab with four cryochambers holding the Victis crew. Another Richtofen from another dimension is then seen reading the Kronorium, who is not carrying his own pair of blood vials, seemingly waiting for Primis' arrival.

Lone Richtofen: You're late!

Lone Richtofen turns around in frustration and closes the Kronorium and greets his other self.

Lone Richtofen: Doctor.

Richtofen: Doctor.

Primis walks up to the lone Richtofen.

Richtofen: Is there a problem?

Lone Richtofen picks up three pairs of blood vials from the table and hands them to Primis Richtofen.

Lone Richtofen: Two for each of them, survival depends on it...ya, ya, ya, you remember!

Primis Richtofen hands over the blood vials to Dempsey.

Lone Richtofen: Argh, there's so much to do. A vessel for Maxis, the opening of the gateways...

Richtofen: Are you sure you're not getting...confused?

Nikolai walks up to inspect one of the cryochambers which is holding Misty in place. Lone Richtofen then hands over the Kronorium to his other self.

Lone Richtofen: Here, you will be needing this.

Richtofen: The Kronorium? But I've already read it!

Lone Richtofen: Read it again.

A portal opens up behind lone Richtofen as he turns around and prepares to leave. Richtofen starts to read through the Kronorium with confusion and frustration.

Richtofen: What is the meaning of this? The pages have changed, they-our blood? MY BLOOD? You cannot possibly expect me to let this happen?!

Lone Richtofen turns around and gives Primis Richtofen a look before stepping through the portal. Furious, Richtofen throws the Kronorium at the closing portal.

Richtofen: YOU SON OF A BITCH!

The Kronorium hits the wall and lands on the ground with it open, and then closes by itself. Dempsey, Takeo and Nikolai walks up to Richtofen.

Dempsey: Let me guess, you're not gonna let us in on what that was about?

Nikolai: Or explain why you have people in freezer?

Primis hears a group of zombies headed for their location and turns around in shock. Richtofen proceeds to leave the underground lab with the others following.

Richtofen: We are leaving.

Takeo: (In Japanese) Damn!

Nikolai: (In Russian) Yeah, right!

Dempsey: Asshole.

The scene changes to Primis back in the cell block. Takeo proceeds to slice a zombie that is blocking their way in half with his katana, Richtofen and Dempsey uses their pistols and starts to kill zombies surrounding them, Nikolai throws a hatchet at a zombie down the hallway of the cell block. A portal is seen opened at the other end of the hallway. Primis starts to make a run for it.

Richtofen: There! Get to the portal now!

Out of the blue, the Warden crawls out from behind the Warden's Office, obstructing Primis's path. Primis looks at the Warden in horror.

Richtofen: Scheiße!

Warden: I will be reborn!

The Warden uses his baton to destroy the portal. The portal's destruction kills the Warden and knocks Primis to the ground. Richtofen stares at the destroyed portal, as it disappears.

Richtofen: Mein Gott, what have...what have I done?

More zombies starts to swarm behind Primis. Dempsey grabs Richtofen and pulls him up.

Dempsey: Move it, Doc!

Primis escapes into the generator room from the docks. As they begin to get swarmed by zombies, they retreat to the lower level of the docks. Nikolai shoots his shotgun before Takeo slams the door shut on the zombies. But to no avail, the zombies knocks down the door and continues to chase Primis. Primis then comes to a dead end at a dock, with zombies swarming all over their location. Primis is then left stranded on a dock and the screen cuts to a wide shot of Alcatraz Island with a stormy weather, and the Golden Gate Bridge can be seen at the background. Screen cuts to black.

Outro Cutscene[]

Transcript

A red glow is seen traveling through Alcatraz, freeing the broken souls of the zombies. Primis and Great War Richtofen get up from the ground.

Takeo: Listen to how the spirits sing. They are free of this realm.

The group watches as the spirits imprisoned on the island fly away in peace, having been freed of their eternal purgatory.

Dempsey: Ain't that swell. Does that mean we win?

Nikolai: I would be greatly relieved if that was so. I am in no hurry to ensnare my mortal soul.

Great War Richtofen: That will not be necessary, Nikolai. The future has changed.

Great War Richtofen hands Nikolai the Kronorium.

Nikolai: The Kronorium?

Great War Richtofen: Read it. Learn of your true calling. You must keep your soul. It will be needed to defeat Doctor Monty.

Nikolai: Who?

The sound of portals can be heard opening. Meanwhile, Primis Richtofen is shown struggling inside the Dark Mechanism.

Richtofen: Hello? Hello? I am still here. Wait! Mein, mein Gott. What have, what have I done?

Great War Richtofen walks over towards Richtofen.

Richtofen: I honestly thought you were going, going to let me bleed to death. It was so sad!

Great War Richtofen: The cycle is broken, Herr Doctor. As such, insurance policies are no longer needed.

Great War Richtofen takes the blood vials off Richtofen.

Great War Richtofen: I wish I could tell you I was sorry, Edward. But I'm not.

Great War Richtofen takes the Summoning Key off Richtofen and walks away.

Richtofen: No! No, you can help me! You're a doctor! Wait! Don't you know, who I am?

Richtofen clenches his bloodied hand.

Richtofen: I have been witness to miracles und calamities! Dimensions born und collapsed! I walk a path no other can take!

Great War Richtofen walks over to Nikolai and throws the blood vials on the ground, breaking them.

Richtofen: NO!

Great War Richtofen asks Nikolai for his blood vials. Nikolai stares at them.

Richtofen: I want to be me, the one who did all the hard work!

Great War Richtofen, Nikolai, Takeo and Dempsey leave through a set of 4 portals. A total of 5 blood vials are seen lying on the ground.

Richtofen: I wanted to keep going. This me... I was the nicest one.

Richtofen looks over to 3 portals as they close.

Richtofen: And you won't even remember.

Richtofen bleeds to death while crying. The screen fades to black and white as lightning strikes the Golden Gate Bridge in the background.

Quotes[]

Main article: Blood of the Dead/Quotes

Radios and Audio Reels[]

Main article: Blood of the Dead/Radios and Audio Reels

Ciphers and Scrap Paper[]

Main article: Blood of the Dead/Ciphers and Scrap Paper

Achievements/Trophies[]

Name Description Points Trophy Icon
West Side for Life In Blood of the Dead, reach Round 20 without leaving the West Side of the island 15 Bronze
Gat Trick In Blood of the Dead, kill the Warden with the Blundergat, Acidgat, and Magmagat in a single game 15 Bronze
Historical Reenactment In Blood of the Dead, equip the Hell's Retriever, Spoon, Blundergat, and Tommy Gun at the same time 15 Bronze
Hot Stuff Comming Through In Blood of the Dead, forge a Magmagat 15 Bronze
Match Made in Hell In Blood of the Dead, complete a Gondola ride with the Warden 15 Bronze
Most Escape Alive In Blood of the Dead, escape 30 Silver
Paranormal Patch Up In Blood of the Dead, revive another Player with a shield 15 Bronze
Senseless Axe of Violence In Blood of the Dead, kill 5 zombies with the Hell's Redeemer before it starts its return 15 Bronze
Throw a Dog a Bone In Blood of the Dead, feed a wolf head from the Gondola, Citadel, and Model Industries in a single game 15 Bronze

Gallery[]

Videos[]

Trivia[]

  • In the Blood of the Dead poster, it can be seen that Edward Richtofen is holding the Mauser C96, but it's not in the game nor the game files at all.
    • Furthermore, Dempsey can be seen wielding a KN-44, despite the fact that the weapon is nowhere to be found in the game.
  • The PhD Flopper machine can still be seen at the docks as it once was from Mob of the Dead. Of course, though, it isn't accessible.
    • Aside from this, the Mule Kick machine, that was originally there, is missing from the dock as the dock is nearly destroyed. However, the head of the original machine can be seen being carried by the nearby crane on rare occasion.
  • Hellhounds will not spawn until the player goes through the catwalk for the first time and after the player enters the prison, the Hellhound round will always start the next round.