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|caption = |
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|game = ''[[Call of Duty: Modern Warfare 2]]'' |
|game = ''[[Call of Duty: Modern Warfare 2]]'' |
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− | |character = Unknown SEALs Operator |
+ | |character = Unknown [[SEALs]] Operator |
|place = [[Petropavlovsk Gulag]], Russia |
|place = [[Petropavlovsk Gulag]], Russia |
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|objective = Get to the end of the level |
|objective = Get to the end of the level |
Revision as of 08:51, 13 July 2014
- "Smash through enemy defenses in the Gulag and escape."
- — Spec Ops description.
Breach & Clear is a Special Ops level in Call of Duty: Modern Warfare 2. The objective is to fight through the gulag showers and get to the hole in the floor at the end of the level.
The Infinity Ward best time for Breach & Clear is 17.00 seconds.
Overview
Breach & Clear starts out with the player in a small room with a cache of weapons to choose from. Once the player is ready, they will stand against the wall and plant a breaching charge, blowing a hole into the shower room section of an old Soviet prison in "The Gulag", which is a campaign mission. From there, they must fight through the prison, which is swarming with enemies. The exit is a hole in the shower room. There is a limited number of enemies in this level; several are equipped with riot shields. Some will have laser sights, allowing the player to gauge their movement, as they maneuver through the gulag.
Even on higher difficulties, it is possible to quickly run through the level, making it very easy to beat, although this requires practice.
Weapon Loadout
Starting Loadout |
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Initial area |
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Found in level |
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These weapons can be found with and without attachments. |
Gallery
Video
Trivia
- On harder difficulties, the player usually starts with less equipment: on Hardened, the player may only start with two Flashbang and only five Grenade Launcher rounds for the M4A1, while on Veteran, the player often will start with only one Flashbang and only a single Grenade Launcher round for the M4A1.
- At the beginning of Breach & Clear, if the player leaves the playing area and receives a "Mission Failed" notification, a random Spetsnaz will spawn at the playing area end of the tunnel.
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