The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Find Makarov: Operation Kingfish. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III.

The Breaching Charge, also referred to as Frame Charge, is an explosive designed for gaining entrance through locked doors and walls seen in various Call of Duty games.

Call of Duty 4: Modern Warfare[edit | edit source]

CoD4Breach.png

In Call of Duty 4: Modern Warfare, a breaching charge is seen in multiple campaign missions, though it is not usable by the player. It is used by Lieutenant Vasquez in "Charlie Don't Surf", and Gaz in "Ultimatum". It is a small explosive attached to the handle of a door to blow the lock. The explosive used in-game consists of a fuse igniter (specifically a M60 Time-Blasting Fuse Igniter), a slightly coiled length of cord which is most likely to be Detonating Cord, and a blasting cap at the end of the cord. The breaching charge does not damage the player even if he stands next to it, compared to scripted C4 everywhere except for in "Mile High Club".

Call of Duty: Modern Warfare 2[edit | edit source]

Breaching Charge 3rd Person MW2.png

In Call of Duty: Modern Warfare 2, the breaching charge is used much more extensively. In this game it is a "frame charge" — a shaped directional charge taped to a piece of Styrofoam, which is stuck to a door or wall to blast through the entrance.

It is seen in multiple Campaign and Special Ops missions. For a short time following the breach, events will occur in slow motion, allowing players to clear a room before any hostiles can effectively react, as they will be drawing and firing weapons at a much slower pace than normal. In addition, the player's magazine will be loaded to full capacity, no matter how many rounds were present previously.

In order to breach, the player must have a firearm equipped, and the room the player currently occupies must be free of enemies. If player attempts to use an invalid weapon, such as an RPG-7 or a Riot Shield, or is in the middle of a reload or weapon switch, a message will appear stating "Not ready to breach". A similar message will appear if there are still hostiles on the player's side of the door to be breached.

Find Makarov[edit | edit source]

A breaching charge is used by John "Soap" MacTavish in Find Makarov.

Find Makarov: Operation Kingfish[edit | edit source]

A breaching charge is used by Gary "Roach" Sanderson in Find Makarov: Operation Kingfish to allow the team to reach the room with Makarov's plans.

Call of Duty: Modern Warfare 3[edit | edit source]

In Call of Duty: Modern Warfare 3, different types of breaching charges are seen depending on the type of material that needs to be breached. For example, the variant seen in Call of Duty: Modern Warfare 2 is used to breach simple wooden doors, while larger charges with multiple components are used to breach heavy submarine doors.

Call of Duty: Modern Warfare 3: Defiance[edit | edit source]

In Modern Warfare 3: Defiance, breaching is different to the other games that feature the breaching charge. The breaching charge in Defiance has a different appearance from others. Breaching can kill the player if they stand in front of the door while the charge explodes and the player is always told to plant the charge on doors. No action is seen when planting the charge and the breaching charge always appears instantly. There is a small slow-motion sequence after the breaching charge explodes, slowing down everything in gameplay. The slow-motion effect wears off after a few seconds but happens quickly. Friendly NPCs will usually shout "Go! Go! Go!" slowly just as the slow-motion sequence starts. There is only one time that the slow-motion sequence won't take place and is in the mission Through the Mountains.

Call of Duty Online[edit | edit source]

Breaching charges are used in the campaign of Call of Duty Online.

Call of Duty: Ghosts[edit | edit source]

Campaign[edit | edit source]

A unique breaching charge is used in the level "Atlas Falls", known as Ice Charges. It is used later on in the same level to breach a door. A variant is also used in the level "LOKI", where it is used to get inside of the LOKI Space Station.

Multiplayer[edit | edit source]

Breaching charges can also be used in Multplayer on the maps Octane and Warhawk. Walls marked with a red Ghosts symbol can be permanently blown up to open new lines of sight, destroy cover, or access new paths through the map. Players just walk up to the symbol, press and hold "Use" for 1 second, and a 3-second C4 charge will be placed on it. Players best stay clear of the charge or else suffer damage, possibly death, from the breach's explosion.

Gallery[edit | edit source]

Call of Duty: Advanced Warfare[edit | edit source]

In Advanced Warfare, most breaching sequences are done with the powerful exo punch against doors, but breaching charges are still used in some cases, like in Traffic.

Gallery[edit | edit source]

Call of Duty: Black Ops III[edit | edit source]

A breaching charge can be seen being used by a ZSF soldier when trying to breach Xavier Hirtzel's room during the mission "New World".

Trivia[edit | edit source]

General[edit | edit source]

  • When attempting to breach while reloading, flashing words read "cannot breach while reloading" but this can be canceled out when playing Special Ops with another player.

Call of Duty: Modern Warfare 2[edit | edit source]

  • When the player's weapon ammunition is low while breaching, The ammunition will become full instantly when it breaching to the door.
  • Having akimbo weapons while breaching will cause a special animation.
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