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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Blackout The subject of this article appeared in Zombies mode

"Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now 'Buried'."
— Map description

Buried, also known as Resolution 1295 and Processing, is a Zombies map included in the Vengeance downloadable content pack for Call of Duty: Black Ops II. It is the sixteenth Zombies map in the Zombies storyline, and chronologically the last on the original timeline.

A small, fractured portion of the map is featured in Revelations, notably the area between Mob of the Dead and Origins.

It returned in Call of Duty: Black Ops 4 in the Blackout mode as a part of Ghost Town.


The Victis Crew (Abigail "Misty" Briarton, Marlton Johnson, Russman and Samuel J. Stuhlinger) returns as the four playable characters. The featured zombies have blue eyes, meaning that Richtofen is still the Demonic Announcer.

Buried features the Bank and Weapon Locker from Die Rise and TranZit. The map takes place in an underground western town, and introduces an "evolution" of the Ray Gun, the Ray Gun Mark II, that is also available on all other maps (when the player has bought the map pack "Vengeance").

The map also features a friendly non-playable character, Arthur. He will help the player(s) kill zombies, upon feeding him Candy, or destroy certain barricades, upon giving him Booze. Arthur can also help players construct the buildables if fed candy next to a buildable bench, bring players a new buildable, lock a box in place when the box has not been used and candy has been fed, re-spin the box when it has been used, and reset a drop. A ghostly woman haunts the mansion found on the map; once inside the mansion, she spawns frenetically and relentlessly rushes to the player(s), stealing 2000 points with each hit dealt, though she is relatively easy to kill despite her speed.

Buildables also make a return, including the Trample Steam and Turbine, as well as new additions such as the Head Chopper and the Subsurface Resonator. The map features a new revolver, the Remington New Model Army, a new wonder weapon called the Paralyzer, and the Time Bomb, which sends the player back in time. The map also features a new Perk-a-Cola, known as Vulture Aid, which allows the player to see the locations of wall guns, Perk-a-Cola machines, and other features of interest around the map. In addition to this, zombies have a chance to drop small bags of points and ammo that can be picked up by the player, and certain zombies will emit a noxious cloud upon being killed that wards off zombies when players stand in it.



Starting Weapons
Off-Wall Weapons
Mystery Box


Perk-a-Cola Machines



Easter Eggs

  • Buried has a main Easter Egg following the trend of previous maps with the Trophy/Achievement being "Mined Games". When completed, it will award the players every perk in the game until the game ends.
  • The song "Always Running" by Malukah can be heard if the player activates three Teddy Bears scattered around the map.
    • The first one is found in the entrance to the mines, sitting next to hay near Quick Revive.
    • The second one is found in the Candy store, inside one of the candy barrels.
    • The third one can be found in the mansion, in the room on the right housing the Double Tap Root Beer, near one of the corners.
  • When getting a bullseye on the dart board in the saloon with a Ballistic Knife, the piano behind the player will then start to play by itself. If the player goes through the back of the mansion to leave the maze, a Ghost can be seen playing the piano. Tipping the Ghost 10 points will give the player a perk. The piano can be played manually in the saloon by holding the "use" button.
  • An Easter Egg Tracker machine in the courthouse shows which players have completed the Easter eggs on TranZit, Die Rise, and Buried. It also shows if players have completed Richtofen's or Maxis' path on the Easter eggs.
    • If the players have activated the endgame, then they can hold the "use" button near the tracker machine. This will play an Easter Egg song called "Samantha's Lullaby" if the endgame that got activated was in Maxis' favor, or a song called "Richtofen's Delight" if the endgame that got activated was in Richtofen's favor.


  • The Bank and Weapon Locker from TranZit and Die Rise are featured in Buried, allowing a circulation of points and weapons between all three maps. Although, if a weapon is not in another map, such as the PDW-57 in TranZit, getting it out of the locker will result in obtaining a similar weapon that is on the map. (i.e If the Python is put in the TranZit Weapon Locker, the Remington New Model Army will be in the locker on Buried.)
  • A Random Perk Bottle will be dropped when the Ghosts are killed after the player has made it through the Mansion and defeated all of them. This will only work every five rounds, and to determine if it is available, one may look at the mansion's front. If the lights in the windows are lit, then the perk-a-cola is available.
    • If the player has Time Bombs, they can get two free Random Perk Bottles from the mansion every five rounds. When the player has run through the mansion, they may wait for the final Ghost to come out. When it has appeared, plant the Time Bomb on the ground. Then, kill the ghost. When the Random Perk Bottle appears, use the Time Bomb. After traveling back, grab the Random Perk Bottle power-up, as it will still be there. Then, kill the final ghost, and receive another Random Perk Bottle, for free.
  • "Custom" placement of certain weapons onto predefined spaces by using chalk found on the wall. Each chalk placed will give the player 1000 points (the final chalk rewards 2000 points). These will be doubled if the Double Points Power-Up is active.
  • The Booze and Candy items allow Arthur to aid the player in a variety of ways.
  • Although the machine is not present on the map, the player can obtain a PhD Flopper-like effect through Persistent Upgrades.


Opening Scene Transcript


A view of the Earth is shown from space, destroyed from the rocket attacks. The scene changes to a view of the moon, where a few seconds of Samantha's Lullaby begins to play, the camera then pans down to a view of Abigail "Misty" Briarton, Marlton Johnson, Samuel J. Stuhlinger, and Russman walking through a desert at night.

Russman: Enough walking for today. We set up camp here.

They all sit around a fire.

Russman: In case you boneheads have forgotten, the world is broken, very broken.

The scene changes to a zombie attack, in which four survivors fight off zombies near an overturned truck.

Russman: The dead walk the Earth, and what remains of civilization is at the mercy of forces we barely understand.

The scene changes back.

Abigail "Misty" Briarton: What makes you think we're gonna find something different at this "new place"?

Russman: I don't know that we will, but at least we'll be sure.

Samuel Stuhlinger: Uh, sure of what, exactly?

Russman: I don't know... ...

Marlton Johnson: His memory's going again!

Abigail "Misty" Briarton: Your name is Russman! Russ-Man!

Russman: That my first, or last name?

Marlton Johnson: We don't know. You're just Russman.

There is a flashback of Russman in a city, standing in front of a building.

Marlton Johnson: Anyway, you're a former operative from Broken Arrow. You've been walking the Earth since the, uhh... ahem... "incident".

Russman: Yeah...I think I remember... A town...

Abigail "Misty" Briarton: That's right!

Marlton Johnson: That's where you found us!

There is another flashback. In Hanford, Washington, Misty and Marlton fight off zombies with dual wielded B23R's and a Remington 870 MCS. Suddenly, a bus drives up behind them and the door opens up, revealing Samuel inside. He offers his hand to them.

Abigail "Misty" Briarton: When we met, you already had your lap dog in tow.

Samuel Stuhlinger: What do you mean "lap dog", huh? I'm the only one who knows what to do!

Russman: Don't talk stupid, Stu! All you know is whatever the German tells you to think.

Marlton Johnson: I don't think you're in any position to ridicule Mr. Stuhlinger, particularly given your own proclivities-

Russman: You better watch your mouth before you say something you regret, boy!

Abigail "Misty" Briarton: Enough! We need to remember why we're here.

There is a flashback to the four survivors fighting off zombies at the skyscrapers in Shanghai, China.

Abigail "Misty" Briarton: We've all been jumping through hoops for reasons we don't fully understand.

Samuel Stuhlinger: "Fully" understand?

Abigail "Misty" Briarton: Alright, for reasons we don't understand at all!

There is a flashback to the survivors fighting off zombies on top of the bus in a forest-like area, and later in a flooded street.

Abigail "Misty" Briarton: Point is, we do it. We keep moving, we keep fighting. It's what we do. Day in, day out. If you really need a reason why we do this, I'll give you one. We do it because doing something... Anything...

Misty cocks her shotgun.

Abigail "Misty" Briarton: ...Is better than doing nothing.

The four survivors look off into the distance. It is daytime, Meteors fall to the ground, and there is a noticeable glowing.

Russman: The rift is less than one day's travel. We move at dawn.

Marlton: And what if we don't find answers?

Russman: Then we'll just have to ask more questions.

Mined Games Endings Transcripts

Maxis (Canon)

Ludvig Maxis: The process has begun! Now I control the Aether's energy! I can at last reach Argatha![sic]

Edward Richtofen: Ah, you fools! Why did you listen to him?!

Maxis: Regretfully, I must inform you that neither the Earth, nor it's people will survive.

Richtofen: Ah, I tried so hard to warn you... DUMMKOPFS!

Maxis: Once the gateway is open, I will finally be reunited with my dearest Samantha!

Richtofen: Hello? Are you forgetting something? Even if your wretched daughter is still alive, she has MY BODY!

Maxis: If you are so eager to re-enter the physical realm, Richtofen, I WILL GRANT YOU THAT WISH!


Richtofen: Finally... I AM IN CONTROL! The Aether is mine to manipulate as I wish! The world is now my own personal plaything! Ahaha!

Maxis: What have you done?!?

Richtofen: I've won, Maxis! That's what I've done! Ahahahahahaha!

Maxis: But what about Samantha? Your actions condemn my daughter's very soul to eternal damnation! Even if you do not care for her, surely you wish to return to your own body!

Richtofen: Not really, no. Unt I already possess the power to leave this netherworld, and re-enter the physical realm once more! I can choose ANY body I wish! Ahahaha! As for you, Maxis, you will simply cease to be! Auf wiedersehen, toodles! Hahahaha!

Maxis: NO!

Richtofen: Take a deep breath, Samuel... we're about to get a WHOLE lot closer.

Richtofen enters Stuhlinger's body.

Richtofen: Ah, at last! I am - what's the word... corporeal? Ehhh... no no no, PHYSICAL. Eh - whatever. I have my very own body! I can touch! Ja! I can feel! Ohoh! I can smell! *sniff* Ohhhhh - maybe that's not such a good thing, what is that stink? No... wait... ach, something's wrong. I'm struggling to control my movements! Ah, okay. Maybe I just need... some practice?"

Stuhlinger: Heyyy... Hey! Wh-what's goin' on?

Richtofen: Oh! Samuel! You're still here? Okay, okay. This is a little awkward. Ahh, it's not really that different how things were before, Sammy. We get to talk to each other, play games, have fun, it's really quite exciting! You'll like the fact that we're going to be eating more salad. Ahahaha, that doesn't come in a bowl! But I do understand, Sammy. Just carry on as normal, and I'll try to leave you alone for a while.


Main article: Buried/Quotes




  • The fog and ash from the missiles has cleared drastically, as the surface is now much brighter and sunlight floods into the map below.
  • In the opening cutscene, other survivors are seen fighting against the zombies. Two of them appear to be police officers, each of them with a pistol. Another is a civilian with a sniper rifle and a zombie is mauling the others.
  • The loading screen follows the tradition of teasing the next zombie map through a ripped page. Buried's loading screen features what appears to be a blueprint in the upper right corner of the loading screen. This is very similar to Der Riese's and The Giant's loading screen. There is also a Group 935 logo shown.
  • Similar to Mob of the Dead and Origins, the player can see their character's name next to their points. However, this only appears at the beginning of the game.
    • While in round infinity, the players can see their own dead bodies as well as the other players.
  • Inside the Ghost's mansion, there are several portraits of a real-life scientist named Michael Faraday.
  • The number of Ghosts spawning in the mansion is proportional to the number of players inside.
  • If the player/players get close enough to the Ghost's mansion, they can hear ghostly screams and moans.
  • The lava at the starting room is solid. If one throws a grenade at the lava, it will explode as normal.
  • The name "Resolution 1295" is a reference to the UN placing sanctions on UNITA in Angola.
  • When not in the maze, the maze will randomly change to one of seven configurations every 10 seconds.
  • If the player listens closely in the Dry Gulcher Shaft, they can hear footsteps running by and also hear a little girl laughing. This can also be heard on TranZit.