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|name = Buried
 
|name = Buried
 
|image = [[File:Buried loading screen BOII.png|300px]]
 
|image = [[File:Buried loading screen BOII.png|300px]]
|weapons = [[M1911]], [[Fragmentation Grenades]] any weapon bought/obtained
+
|weapons = [[M1911]], [[Fragmentation Grenades]] any, weapon bought/obtained
 
|date = Sometime after [[Die Rise]], after 1996
 
|date = Sometime after [[Die Rise]], after 1996
 
|objective = Survive for as long as possible against limitless waves of the Undead.
 
|objective = Survive for as long as possible against limitless waves of the Undead.

Revision as of 23:33, 5 August 2013

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode

"Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now Buried."
— Map description


Buried, also known as Resolution 1295 and Processing, is a Zombies map included in the Vengeance downloadable content pack for Call of Duty: Black Ops II.

Overview

The Green Run Group (Abigail "Misty" Briarton, Marlton Johnson, Russman and Samuel J. Stuhlinger) returns as the four playable characters. The featured zombies have blue eyes, meaning that Richtofen is still the Demonic Announcer.

Buried features the Bank and Weapon Locker from Die Rise and TranZit. The map takes place in an underground western town, and introduces an "evolution" of the Ray Gun, the Ray Gun Mark II, that is also available on all other maps. The map also features a friendly non-playable character, The Giant. He will help the player(s) kill zombies, upon feeding him Candy, or destroy certain barricades, upon giving him Booze. The Giant can also help players construct the buildables if fed candy next to a buildable bench, bring players a new buildable, lock a box in place when the box has not been used and candy has been fed, re-spin the box when it has been used, and reset a drop. A ghostly woman haunts the mansion found on the map; once inside the mansion, she spawns frenetically and relentlessly rushes to the player(s), stealing 2000 points with each hit dealt, though she is relatively easy to kill despite her speed.

Buildables also make a return, including the Trample Steam and Turbine, as well as the new additions of the Head Chopper and the Subsurface Resonator. The map features a new revolver, the Remington New Model Army, a new wonder weapon called the Paralyzer, and the Time Bomb that sends the player back in time. The map also features a new Perk-a-Cola, known as Vulture Aid, which allows the player to see the locations of wall guns, Perk-a-Cola machines, and other features of interest around the map. In addition to this, zombies have a chance to drop small bags of points and ammo that can be picked up by the player, and certain zombies will emit a noxious cloud (upon being killed) that wards off zombies when players stand in it.

Features

Weapons

Starting Weapons
Off-wall Weapons
Mystery Box

Perks

Perk-a-Cola Machines

Easter Eggs

  • Buried has a main Easter egg following the trend of previous maps with the Trophy/Achievement being "Mined Games". When completed, it will award the players every perk in the game until the game ends.
  • When completing Richtofen's side of Mined Games, he will join Samuel J. Stuhlinger in his body.
  • When completing Maxis' side of Mined Games, a small talk scene will take place and Maxis overthrows Richtofen, putting him in a zombie's body, resulting in orange eyes, as Maxis is in control of the zombies now.
  • The song "Always Running" by Malukah can be heard if the player activates three Teddy Bears scattered around the map.
    • The first one is found in the entrance to the mines, sitting next to hay near Quick Revive.
    • The second one is found in the Candy store, inside one of the candy barrels.
    • The third one can be found in the mansion, in the room on the right housing the Double Tap Root Beer, near one of the corners.
  • When getting a bullseye on the dart board in the saloon with a Ballistic Knife, the piano behind the player will then start to play by itself. If the player goes through the back of the mansion to leave the maze, a Ghost can be seen playing the piano. Tipping the Ghost 10 points will give the player a perk. The piano can be played manually in the saloon by tapping the "Use" key.
  • An Easter Egg Tracker machine that shows which players have completed the Easter eggs on Tranzit, Die Rise and Buried. It also shows if players have completed Richtofen's or Maxis' path on the Easter eggs.

Buildables

Other

  • The Bank and Weapon Locker from TranZit and Die Rise are featured in Buried, allowing a circulation of points and weapons between all three maps. Although, if a weapon is not in another map, such as the PDW-57 in Tranzit, getting it out of the locker will result in obtaining a similar weapon that is on the map.
  • A Random Perk Bottle will be dropped when the Ghosts are killed after the player has made it through the Mansion and defeated all of them.
  • "Custom" placement of certain weapons onto predefined spaces by using chalk found on the wall. Each chalk placed will give the player 1000 points (the final chalk rewards 2000 points). These will be doubled if the Double Points Power-Up is active.
  • The Booze and Candy items allow The Giant to aid the player in a variety of ways.

Opening Scene Transcript

A view of the Earth is shown from space, destroyed from the rocket attacks. The scene changes to a view of the moon, where a few seconds of Samantha's Lullaby begins to play, the camera then pans down to a view of Abigail "Misty" Briarton, Marlton Johnson, Samuel J. Stuhlinger, and Russman walking through a desert at night.

Russman: Enough walking for today. We set up camp here.

They all sit around a fire.

Russman: In case you boneheads have forgotten, the world is broken, very broken.

The scene changes to a zombie attack, in which four survivors fight off zombies near an overturned truck.

Russman: The dead walk the Earth, and what remains of civilization is at the mercy of forces we barely understand.

The scene changes back.

Abigail "Misty" Briarton: What makes you think we're gonna find something different at this "new place"?

Russman: I don't know that we will, but at least we'll be sure.

Samuel Stuhlinger: Uh, sure of what, exactly?

Russman: I don't know...

Marlton Johnson: His memory's going again!

Abigail "Misty" Briarton: Your name is Russman! Russ-Man!

Russman: That my first or last name?

Marlton Johnson: We don't know. You're just Russman.

There is a flashback of Russman in a city, standing in front of a building.

Marlton Johnson: Anyway, you're a former operative from Broken Arrow. You've been walking the Earth since the, uhh... ahem... "incident".

Russman: Yeah...I think I remember... A town...

Abigail "Misty" Briarton: That's right!

Marlton Johnson: That's where you found us!

There is another flashback. In Hanford, Washington, Misty and Marlton fight off zombies with dual wielded B23R's and a Remington 870 MCS. Suddenly, a bus drives up behind them and the door opens up, revealing Samuel inside. He offers his hand to them.

Abigail "Misty" Briarton: When we met, you already had your lap dog in tow.

Samuel Stuhlinger: What do you mean "lap dog", huh? I'm the only one who knows what to do!

Russman: Don't talk stupid, Stu! All you know is whatever the German tells you to think.

Marlton Johnson: I don't think you're in any position to ridicule Mr. Stuhlinger, particularly given your own proclivities-

Russman: You better watch your mouth before you say something you regret, boy!

Abigail "Misty" Briarton: Enough! We need to remember why we're here.

There is a flashback to the four survivors fighting off zombies at the skyscrapers in Shanghai, China.

Abigail "Misty" Briarton: We've all been jumping through hoops for reasons we don't fully understand.

Samuel Stuhlinger: "Fully" understand?

Abigail "Misty" Briarton: Alright, for reasons we don't understand at all!

There is a flashback to the survivors fighting off zombies on top of the bus in a forest-like area, and later in a flooded street.

Abigail "Misty" Briarton: Point is, we do it. We keep moving, we keep fighting. It's what we do. Day in, day out. If you really need a reason why we do this, I'll give you one. We do it because doing something... Anything...

Misty cocks her shotgun.

Abigail "Misty" Briarton: ...Is better than doing nothing.

The four survivors look off into the distance. It is daytime, Meteors fall to the ground, and there is a noticeable glowing.

Russman: The rift is less than one day's travel. We move at dawn.

Marlton: What if we don't find any answers?

Russman: Then we'll just have to ask more questions.

Achievements/Trophies


Gallery

Trivia

  • It seems as though the fog and ash from the missiles has cleared drastically, as the surface is now much  brighter and sunlight floods into the map below.
  • This is the first Zombies map to officially feature the Ray Gun Mark II. It was leaked prior to the release of Vengeance on other Zombies maps (only on Xbox 360.)
  • This is the first map since Der Riese to have a light machine gun off the wall.
  • This is the first time a player can choose the placement of certain weapons on walls.
  • This is the second Zombies map to be given its own HUD, with the first being Mob of the Dead.
  • This is the second map that the player can hold multiple parts. However, the parts can't be for the same buildable.
  • This is the third map that has two throwable wonder weapons (with the Monkey Bomb and the Time Bomb). The first beingAscension (with the Gersch Device and the Martyoshka Doll).  And the second being Moon (with the Gersch Device and the QED).
  • This is the fourth time Pack-a-Punch can be used on round 1. In order, it is Moon, Green Run, and Die Rise. Of these, it takes longest to get to Pack-a-Punch on Buried, due to the steps needed to access it. 
  • This is the first Zombies map in which players can go back through rounds due to the Time Bomb.
  • Once in the mines, players cannot return to Processing (where the Olympia, M14 and LSAT are located at the spawn), unless they teleport back via the fountain in the middle of the maze. Players are able to return to the balcony by using the Paralyzer and jumping up, as this enables players to have an extended jump.
  • Resolution 1295 refers to the overarching social event between UNITA and Angola. It happens that Buried is located on or near the border of Angola.
  • Like Mob of the Dead, this map features fewer weapons in the Mystery Box than in Nuketown Zombies, Die Rise, and TranZit. This is most likely to increase the chance of getting a better weapon. 
  • If all of the other major Easter Eggs (TranZit, Die Rise and Buried with all Navcards accepted) have been completed for Maxis, he will become the new Demonic Announcer.[1]
  • In the opening cutscene, other survivors are seen fighting against zombies. Two of them appear to be police officers, each of them holding a pistol. Another is a civilian with a sniper rifle and a zombie is seen mauling one of them.
  • The map is strangely set in a western town beneath Africa. This is most likely because the rockets that hit the Earth caused continental plates to shift. This is likely, as Marlton mentions a tectonic shift when remarking on the state of the town.
  • This is the first map in Zombies where a player can acquire four weapons. This can be done by pressing the button on the 3x4 box in the courthouse, with Richtofen's side completed for the respective easter eggs of TranZit, Die Rise and Buried. An infinite Fire Sale will activate and the player will be given a somewhat different variant of Mule Kick. The player(s) can then go and acquire any four weapons.[2]
  • After Maxis is in control, the zombies' eyes turn orange and Maxis puts Richtofen's soul in a single zombie. This zombie will have blue eyes, and every time he is killed, a power-up will drop and a quote from Richtofen can be heard.[3]
  • Most of the chalk outlines are located at the gunsmith, with the exception of the Remington 870 MCS, which is located near the Quick Revive Perk-a-Cola machine.
  • This is the first time a player can play as one of the Original Crew in Call of Duty: Black Ops IIalbeit in another person's body.
  • The loading screen follows the tradition of teasing the next zombies map through a ripped page. Buried's loading screen features what looks to be a blueprint in the upper right corner of the loading screen. Similar to Der Riese's loading screen. 
  • Several assets in the saloon, including the piano and the poker table, are reused from the saloon portion of Studio.
  • There is an invisible floor covering "The Rift," some distance above it. This can be seen by throwing an uncooked grenade at it. Without the floor, the grenade would be swallowed by the lava. Instead, it hits the floor and explodes when its fuse runs out.
    • "The Rift" itself is only a 2D image and is a larger version of the fiery pit underneath the Cerberus head in Mob of the Dead. 
  • Inside the Ghost's mansion, there are several portraits of a real-life scientist named Michael Faraday.
  • The maze has seven different configurations, changing about every 10 seconds.
  • The part of Buried's loading screen teased on Die Rise's loading screen is different than Buried's actual loading screen.
  • At the top right corner of the loading screen, one can see the Group 935 logo.
  • Similar to Mob of the Dead, the player can see their character's name next to their points although it only appears at the start of the game instead of throughout the game.
  • Along with Mob of the Dead, Buried is the only map to introduce three new Wonder Weapons at once. 
  • A sign in Processing can be seen reading "Livingstone Mine." That's probably the name of the mines overlying the map.
  • For every additional player present in the mansion, the number of Ghosts will double, making it harder to get a free perk.
  • Similar to Mob of the Dead, Buried features its own contextual music.

References