- "Before the future could be won, history had to be written. Exposing that story exclusively on PlayStation Vita, Call of Duty: Black Ops Declassified explores original fiction in the Call of Duty Black Ops universe with an all-new campaign of Special Ops missions. Optimized for gamers on-the-go, Call of Duty Black Ops: Declassified delivers the most intense handheld Call of Duty experience to date, including both Special Ops Story mode and Multiplayer combat tailored for the PS Vita."
- — Game Description
Call of Duty: Black Ops: Declassified is a Call of Duty game, and was released exclusively for the PlayStation Vita. It was formally announced at E3 2012. It is the second portable entry in the Call of Duty series released for a Sony handheld device, the first being Roads to Victory on the PlayStation Portable (PSP). It serves as a prequel to Call of Duty: Black Ops II.
The game received extremely negative reviews upon release, with critics citing the short single player campaign, many technical bugs, poor enemy AI, and the awkward touch controls.
The story takes place between the events of Call of Duty: Black Ops and Call of Duty: Black Ops II. It is told through 10 "Operations" (missions), in a structure similar to the campaigns and Spec Ops modes of Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3, and involves Frank Woods, Alex Mason, and an unknown CIA operative under the command of Jason Hudson.
- Main article: Time Trials
Declassified's gameplay is similar to its predecessor, Call of Duty: Black Ops. The game fully utilises the Vita's dual-analogue sticks, as well as a variety of the Vita's features. The Vita's touchscreen is used for several actions. Grenades, for instance, are accessed via the touchscreen. Additionally, knifing has also been mapped to the touchscreen. The Vita's rear touchpad's sole purpose is holding the players breath while aiming a sniper. Sprinting has been mapped to "down" on the d-pad, due to the Vita's lack of R3 and L3 buttons.
Declassified's single player is split into three modes: campaign, hostiles, and time trials. The campaign is made up of several "operations", none of which are directly related. Hostiles, an all new game mode to the franchise, is similar to Call of Duty: Modern Warfare 3's Survival Mode. Players must survive infinite waves of enemies, over the course of five maps. Players are given care packages between waves, containing killstreaks, ammo or weapons. Time Trials, another new mode, is essentially a collection of target ranges. This mode serves mostly as a brief training course for the player.
Additionally, Declassified also uses "Near", a Vita app that allows nearby players to communicate with each other. In Declassified's case, players can share certain Create-a-Class loadouts for multiplayer.
- Main article: Hostiles
Hostiles is a new game mode in Call of Duty: Black Ops: Declassified comparable to Call of Duty: Modern Warfare 3's Survival Mode. Hostiles involves surviving endless waves of enemies on 5 different maps from multiplayer. The player will also receive Care Package drops between waves, which can contain ammo, weapons, or a Killstreak in the form of a Mortar Strike or a Sentry Gun. The player always starts with a different semi-automatic pistol depending on the map and has limited equipment in the form of two-four M67 Grenades or five Semtexes and two-five Flashbangs.
Multiplayer in Call of Duty: Black Ops: Declassified supports eight players via Wi-Fi or Ad Hoc across six maps. Modes available are Free for all, Team Deathmatch, Kill Confirmed, Drop Zone, and Team Tactical. Create-a-Class is present, letting the player choose a primary weapon with two attachments, a secondary weapon with one attachment, three perks (one of each tier), a lethal grenade, a tactical grenade, and three killstreaks. Weapon levelling is also present, similar to how it is in Modern Warfare 3 and Black Ops II, with 20 levels for each primary weapon and 10 for each secondary weapon. It is possible to Prestige, although there are no known rewards for doing so. There are 12 perks (four for each tier) and seven killstreaks. To play online multiplayer, however, the player's "NAT type" cannot be "type 3". Note that this does not affect other online functionalities in the game; the player will still have access to the leaderboards for the campaign, Time Trials and Hostiles.
Although the game does not have Private Match, it does have an option called "Party Matchmaking". How it works is currently unknown, but it is known that the player must have at least one person in their party in order to play it.
Perks and Killstreaks
List of Known Glitches
|Floating Corpses||Low Connection||Common||MP||Waiting 10 seconds - 1 minute.|
|Air KS' Spawn On Ground||Unknown||Common||MP||Shooting the object with a Strela will take it down.|
|Speed Boost||Jumping on an object a quarter of the player's size then pressing the "knife" button.||Fixed/Choice||MP||N/A|
|Hand Model Disappears||Going prone, then staring downwards at an angle.||Fixed/Choice||MP||N/A|
|Aim Switches Spastically||Unknown||Fairly Common||MP||N/A|
|Game Crashes||Currently Unknown||Common||MP||Report or ignore, then launch the application again.|
|Ability To Exit Maps||Varies depending on map.||Fixed/Choice||MP||Dying|
|Wrong Rank||Low Connection||Always||MP||Waiting 5 seconds.|
|Wrong Clan Tag||Low Connection||Rare||MP||Entering/Exiting a match usually fixes.|
|Achievements Don't Work||Currently Unknown||Extremely Rare||SP||Currently Unknown|
|Incorrect UAV Scan||Unknown||Fairly Common||MP||When an enemy player spawns (therefore having all enemy players spawned) the Spy Plane will update.|
|Kill A Player Before and Receive Afterlife||Slow Connection||Common||MP||N/A|
|Increased/Decreased Bouncing Betty Range||Unknown||Fairly Common||MP||N/A|
|Floating Spawn||Low Connection/Jumping During Death||Rare||MP||N/A|