Call of Duty Wiki
Call of Duty Wiki
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*This is the first non World War II Call of Duty game not to feature the AK-47 in game as it was succeeded by the AK-12. This is also the first game not to feature the RPG-7.
 
*This is the first non World War II Call of Duty game not to feature the AK-47 in game as it was succeeded by the AK-12. This is also the first game not to feature the RPG-7.
 
*This is the first game developed by Infinity Ward not to have a character called Price.
 
*This is the first game developed by Infinity Ward not to have a character called Price.
*This is the first Call of Duty Game to have the bad guy win, without ability to choose which ending to have.
 
 
*This is the first game in the ''Call of Duty'' series to feature an ally dog.
 
*This is the first game in the ''Call of Duty'' series to feature an ally dog.
   

Revision as of 01:52, 19 November 2013

The subject of this article appears in Call of Duty: Ghosts The subject of this article exists in or is relevant to the real world.

For other uses, see Ghost.
"Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels. We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community."
— Mark Rubin

Call of Duty: Ghosts[1] (also known as Call of Duty 10) is the tenth main Call of Duty game. It was developed by Infinity Ward, Neversoft[2][3] and Raven Software.[4] Confirming that a Call of Duty game was in development on February 7, 2013[5] and was officially revealed on May 21, 2013 via a Reveal Trailer during the Xbox One reveal. It was released on 5 November 2013 for Xbox 360, PlayStation 3, PC, and Wii U and is a launch title on PlayStation 4 and Xbox One.

Set to occur ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.[6]

Players are able to peek around cover while still being able to fire, automatically mantle objects, and customize their character.[7] Finally, it was stated that players will be able to activate environmental hazards, rather than the hazards automatically activating without player interference. It will also allow players to do some hidden sub-missions which will result in new twists in the campaign storyline. Campaign is linear, but hidden sub-missions will be Easter egg-like, and they will be unlocked if players pick up certain objects or if they do a specific action. [8]

According to Mark Rubin, the game will have reduced latency of the controllers which will result in quick movements.[9]

Single player

Call of Duty: Ghosts features a completely new setting, characters, and system, though it is in the same universe. It still features linear sections, but it is said to have "easter eggs" within the game to alter missions slightly. The setting of the game is a war-torn U.S.A. ten years after an ODIN strike, launched via satellite after a hijacking, devastated the landscape and invasion from the Federation, a conglomeration of several South American countries. The single player features a dog companion named Riley, fighting in outer space, a story featuring a team of "Ghosts," who are remnants of elite U.S. special forces teams, and various other features.

Setting and Characters

The game's main protagonists are the Ghosts, a force of U.S. Special Operations personnel trained to conduct clandestine missions behind enemy lines. The unit is led by retired U.S. Army Captain Elias Walker (Stephen Lang). He is joined by his sons Logan and David "Hesh" Walker, along with Booth and Neptune, a trained German Shepherd named Riley, and Cdr. Thomas A. Merrick of the Navy SEALs.

Call of Duty: Ghosts is set in an alternate timeline from our world that follows the nuclear destruction of the Middle East. The oil-producing nations of South America form the Federation in response to the ensuing global economic crisis and quickly grow into a global superpower, swiftly invading and conquering Central America and the Caribbean. The game's main antagonist is Gabriel Rorke, a former Ghost who eventually turned into a traitor after being captured and brainwashed using torture and hallucinogens who now works for the Federation.

Plot Synopsis

The game begins with Elias telling his sons about the legend of how the Ghosts first appeared. Meanwhile in space, the Federation hijack the controlling space station of the Orbital Defense Initiative (ODIN), an orbital superweapon that utilizes kinetic bombardment, and use it to destroy several cities in the southwestern United States. The surviving American astronauts sacrifice themselves to self-destruct the space station and prevent the other ODIN satellites from launching their payloads further inland. Elias and the young Logan and David narrowly escape the destruction of San Diego.

Ten years later, the United States has fought the Federation to a stalemate along a front that comprises the destroyed cities, also known as "No Man's Land". Logan and Hesh are part of a US unit commanded by Elias and during a patrol, they spot an American working with the Federation who is called Gabriel Rorke. Soon after, the brothers are ambushed and rescued by members of the Ghosts who are seeking their companion Ajax, who was captured by Rorke. Logan and Hesh join the mission to rescue Ajax but arrive too late to rescue him and after he is killed by Rorke, they reunite with their father who reveals himself as the leader of Ghosts. Believing his sons are ready to join his unit, Elias welcomes them into the Ghosts and they learn from him that Rorke once were their leader. However, during a successful mission to assassinate General Almagro, then president of the Federation in the capital Caracas, Elias is forced to abandon Rorke, who was presumed dead, but instead turned traitor and is now hunting down his former companions.

The Ghosts manage to locate and capture Rorke, but while flying back home, Rorke's men attack their plane and rescue him. The team then is forced to land deep into the Amazon Jungle where they witness a rocket being launched with an unknown purpose. Once reunited and rescued, the Ghosts storm a Federation laboratory in the Andes and obtain data regarding a classified operation in a factory at Rio De Janeiro. To secure a path to the factory, the Ghosts destroy the Federation's Atlas oil platform located in Antartica to lure the enemy fleet away from their objective and sink their remaining destroyer guarding the Brazilian coast. Once inside the factory, the team discovers that the Federation had reverse engineered the ODIN's technology and developed their own orbital bombardment system. After destroying the factory, Elias and his sons regroup in Las Vegas but are captured by Rorke who kills Elias in front of Hesh and Logan who later find an opportunity to escape.

Realizing that once the Federation's ODIN become operational they will be defeated for good, the United States pool all their remaining forces in a synchronized attack to take down an enemy space center in Chile while a small team of soldiers boards a shuttle to take over the Federation satellites in space. Once both objectives are completed, Hesh and Logan pursue Rorke to avenge their father and are seemingly successful, only to find out during the aftermath that Rorke survived their battle. Logan attempts to defend his wounded brother, but has his arm broken and is kidnapped by Rorke, with the former Ghost announcing his plans to brainwash Logan into killing the rest of the team. In a post-credits scene, Logan is seen being kept inside a pit in the jungle, presumably going through the same torture methods that Rorke went through.

Weapons

Vehicles

Factions

Characters

Levels

Multiplayer

As confirmed in the Behind the Scenes video released by Call of Duty, the multiplayer in Call of Duty: Ghosts will be unlike that in any previous Call of Duty titles to date. The developers have confirmed character customization, dynamic maps, and many new players movements such as sliding, leaning around corners, and better interaction with the environment. Mark Rubin said that there will not be a "lean button", like it was in previous games, but instead, approaching the wall, looking at the edge of the wall and aiming down the sights will lean the player out.[10] Players that have pre-ordered Call of Duty: Ghosts via GameStop will receive a bonus map, called Free Fall.[11]


Weapon Camoflages 

Ghosts will have 13 weapon camos that you can unlock doing in-game challenges (as of now no one knows what those challeneges are.) There is also 1 known pre-order exclusive camo you can recieve when pre-ordering the game off of the Microsoft Store. The Season Pass also unlocks one.

Squads

Squads is a new game mode in Ghosts. In it, the player can play with AI controlled teammates or even with friends against AI. XP is shared between Multiplayer and Squads, so leveling up in Squads helps your character in Multiplayer as well. There are five modes within Squads:

Squad vs Squad: Involves two opposing players versing 1v1, with squad members filling in the rest of the team, making 6v6.

Wargame: The player and five other squad members verse a team of six opposing bots in a mode set to "replicate" the full MP experience. This mode will be available on every single MP game type.

Safeguard: The player and up to three other players take part in a match based on Survival in Modern Warfare 3, with Perks and Scorestreaks also involved. It can be played to 20 rounds.

Safeguard Extended: Safeguard with 40 rounds.

Safeguard Infinite: Safeguard with no limit to the waves.

Squad Assault: The player and up to five other players or squad members verse a squad consisting of another player's squad. Any XP goes to Multiplayer progress.

Perks

On August 14, in the Multiplayer Reveal, Mark Rubin introduced a similar customization system to BOII's Pick-Ten System for Perks:

"Every Perk has a set point value from 1 to 5, and you have 8 points to use how you want. So for example: I could choose 4 Perks, each valued at 2, or 8 Perks, each valued at 1. I could also choose to get rid of my Secondary and my Equipment and get up to 11 Perks."

The classic three-tiered perk system has been done away with, replaced by seven categories of five perks. These tiers are Speed, Handling, Stealth, Awareness, Resistance, Equipment and Elite. Speed will feature perks meant to allow the player to move faster overall, Handling will let the player move more consistently and better, Stealth perks will grant immunities to certain things in the game. Awareness perks will give the player a better overall view of the game, and what is going on around them, Resistance is set to grant resistance to common factors of the game, like explosives. Equipment will give the player's Tacticals, Lethals and Attachments a healthy boost, while Elite perks are more based around situational benefits.

Pointstreaks

Pointstreaks return from Call of Duty: Modern Warfare 3, and are also available as Assault, Support or Specialist pointstreaks. Assault Pointstreaks include the brand new SAT COM pointstreak, "Riley": the five point Guard Dog streak and the new Maniac Juggernaut pointstreak. Support Pointstreaks include the Ammo Crate (get ammo and recieve a random weapon), the new MAAWS launcher and the Heli Scout.

Multiplayer Maps

In Call of Duty: Ghosts, for the first time, the player will be able to alter their experience on each map, with Dynamic Maps coming into play for the first time. Examples given include knocking down a stack of logs, destroying a map with the new KEM Strike killstreak reward, collapsing a gas Station and blowing up doors. There are limits to these factors though, and they are only available on preset spots. (descriptions will be under "Dynamics" in each maps' pages) 

Locations

  • Mexico
  • San Diego, California
  • The Caribbean Sea
  • Caracas, Venezuela
  • Antarctica
  • South Atlantic Ocean (Near Brazil)
  • Brazil [12]
  • Low Earth's orbit

Extinction Mode

Extinction mode is a new game mode featured in the Call of Duty: Ghosts; its existence first proven through achievements. It is similar to Treyarch's Zombies Mode, except with aliens. According to the trailer released on October 28, 2013, a radio audio says that the players' objectives are to destroy the hives, arm the nuke, and get on a helicopter for extraction. It plays similar to Survival mode, with various weapons and upgrades. There are 30 levels, with different defenses unlocked as the player progresses.

Achievements

Extinction Teaser CODG
  • No Man left: Escape with all four players
  • Sprinter: Reach the exfil chopper with 1 minute and 30 seconds on the clock.
  • Made it Out Alive: Escape 1st time
  • Completionist: Complete all Extinction challenges and escape.
  • Cabin Fever: Make it to the cabin.
  • City Dweller: Make it to the city.
  • Any Means Necessary: Get 50 kills with the electric fence and fire traps in a single game.
  • Trash Picker: Scavenge 40 items in a single game.
  • Throttled Escape: Escape using a relic.

Editions

Hardened Edition

Ghosts Hardened Edition

The Hardened Edition.

The Hardened Edition includes:

  • Call of Duty: Ghosts' disc
  • Ghosts Insignia Pack (Player Pattern, Card, Background)
  • Official SoundTrack
  • Free Fall Bonus Map
  • Collectors Steelbook
  • Paracord Strap
  • Call of Duty: Ghosts Season Pass with Team Leader Pack

Prestige Edition

Ghosts Prestige Edition

The Prestige Edition.

The Prestige edition includes:

  • 1080p Tactical Camera
  • Call of Duty: Ghosts disc
  • Ghosts Insignia Pack (Player Pattern, Card, Background)
  • Official SoundTrack
  • Free Fall Bonus Map
  • Collectors Steelbook
  • Paracord Strap
  • Call of Duty: Ghosts Season Pass with Team Leader Pack

Digital Hardened Edition (PC & PS3)

Ghosts Digital Hardened Edition

The Digital Hardened Edition.

  • Call of Duty: Ghosts full game download
  • Digital Hardened Pack (Player Pattern, Card and Background)
  • Team Leader Pack (MP Ghosts Character head, Player Pattern, Card and Background)
  • Ghosts Insignia Pack (Player Pattern, Card and Background)
  • Free Fall Bonus Map
  • Call of Duty: Ghosts Season Pass

Next-Gen Upgrade

Call of Duty: Ghosts offers players the ability to transfer their progress from an Xbox 360 to an Xbox One or a PS3 to a PS4. This includes all multiplayer progress, including unlocks, statistics, and the Season Pass DLC.

Gallery

Promotional Material

Cover Art

Screenshots

Concept Art

Videos

Trivia

U.S.A. Flag 48 stars Reveal Trailer CODG
  • This is the first game in the Call of Duty series to feature sliding.
  • This is the first game to feature a post-apocalyptic setting in the main campaign.
  • This is the second Call of Duty game on console since Call of Duty Classic to feature leaning, but is technically the fourth time on consoles since Call of Duty 2: Big Red One, and Call of Duty 3 on Wii. The PC, however, has had leaning available in every installment, save Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.
  • For the first time in the series, the playable character makes a special animation when mantling objects.
  • This is the second game in the series to feature character customization, the first being Call of Duty Online.
  • This is the second game in the series to feature a father-son relationship (the first being Call of Duty: Black Ops II) and the second to feature a brother relationship (the first being Call of Duty 2: Big Red One).
  • This is the first game in the series to introduce almost entirely dynamic maps driven by player's actions.
  • In the beginning of the reveal trailer where Riley and Hesh are seen looking toward the crater, the United States flag can be seen and it appears to have 48 stars instead of 50. The flag below the U.S. flag is a California State flag.
  • This is the first game in the series to feature controllable animals.
  • This is the first game in the series where players have the option to play as female soldiers in multiplayer.
  • This is the first game in which the box cover art does not feature any weapon.
  • This is the third game to feature a large projectile or bomb to be featured as a Killstreak or Pointstreak, detonating on a multiplayer map; the first two games being Modern Warfare 2 and Modern Warfare 3.
  • This is the first game in the series to feature aliens as an enemy.
  • This is the first game to feature actual gun-to-gun combat underwater and in space.
  • This is the first non World War II Call of Duty game not to feature the AK-47 in game as it was succeeded by the AK-12. This is also the first game not to feature the RPG-7.
  • This is the first game developed by Infinity Ward not to have a character called Price.
  • This is the first game in the Call of Duty series to feature an ally dog.

References