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(Trivia)
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*Stay silent, either by choosing the ellipsis or waiting for the timer to run out - Barkov "fixes" Farah for her silence.
 
*Stay silent, either by choosing the ellipsis or waiting for the timer to run out - Barkov "fixes" Farah for her silence.
 
All options lead to Barkov backhanding Farah, briefly knocking her down. Barkov faces away from Farah and equips a pair of black gloves, stating that Urzikstan is "a breeding ground for terrorists." Barkov begins to strangle Farah, speeching about "protecting Russia from terrorist thieves." 
 
All options lead to Barkov backhanding Farah, briefly knocking her down. Barkov faces away from Farah and equips a pair of black gloves, stating that Urzikstan is "a breeding ground for terrorists." Barkov begins to strangle Farah, speeching about "protecting Russia from terrorist thieves." 
  +
 
==Trivia==
 
==Trivia==
 
*In this mission, Farah is unable to reload while aiming down the sights of any weapon. This is likely due to her more limited combat experience at the time.
 
*In this mission, Farah is unable to reload while aiming down the sights of any weapon. This is likely due to her more limited combat experience at the time.
  +
**It also because her minimum combat skills, the reload is noticably slower and has different animation compared to other characters. The recoil when firing the weapon is also higher than normal.
   
 
{{Mission in Call of Duty: Modern Warfare}}
 
{{Mission in Call of Duty: Modern Warfare}}

Revision as of 10:47, 21 November 2019

The subject of this article appears in Call of Duty: Modern Warfare (2019)
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"Captive" is the eleventh campaign level in Call of Duty: Modern Warfare

Characters

Plot

Interrogation

A flashcard indicates the time being set 10 years in the past, in 2009 in Tobrak, Urzikstan. Farah Karim awakens in solitary confinement to Hadir's voice, who leads her to her prison door. Hadir speaks to his sister directly across from her cell, where he asks her about her condition and confinment. Hadir proceeds to toss Farah a key he stole earlier, and tells her to hide it away. General Barkov walks into the prison hallway, where he snidely remarks the two siblings being together. Hadir responds defiantly to Barkov's saracasm, only to be met with a taser shock. Barkov orders his men to carry Hadir to a warehouse, and Barkov begins to demoralize Farah by threatening her hope of escaping. Barkov drinks a cantine of water, and proceeds to offer Farah some water, but quickly empties it after to taunt her. Barkov escorts Farah into a nearby interrogation room, and a guard straps her into a chair.  Barkov begins to interrogate Farah after promising to easen her experience, and starts to question Farah about a failed message sent by "Commander Karim". Farah chooses betwen four options:

  • Tell the truth and reveal that she is Karim - Barkov will deny this, saying that "Karim" is only Farah's messenger. 
  • Cuss at Barkov - Barkov scolds Farah for her profanity.
  • Lie and tell Barkov that Karim is dead - Barkov scolds Farah for lying, and tells her to protect herself over "Karim".
  • Stay silent, either by choosing the ellipsis or waiting for the timer to run out - Barkov reprimands Farah for her silence.

All options lead to Barkov waterboarding Farah.

A guard assists Barkov as he lays Farah down and wraps a cloth around her face. The guard will begin to pour water over her mouth, and Farah moves shift her head away from the water to take a breath. During this process, Barkov will even cheer for Farah. Eventually, Farah is lifted back up, resuming the interrogation. Failing to breathe will result in Farah going unconcious, and will be forced to endure the process again, with Barkov expressing his disappointment. If Farah fails again, Barkov will continue the interrogation, telling her to toughen up next time.

Barkov will ask Farah the same question as last time, and Farah will display the same options, with only minor differences. A guard will throw one of Farah's allies, Azadeh, into the room, and Barkov threatens to kill her if she passes out. Barkov prepares to waterboard Farah again, making it tougher than the last time. This time, the water stream will follow Farah more actively, and Barkov will offer both words of encouragment and discouragement. If Farah fails to hold her breathe, she will reawaken to Barkov executing Azadeh. If she lives, Barkov will give Farah a chance to save Azadeh. Barkov will give Farah a third and final chance to answer his question. All choices except telling the truth  lead to Barkov executing Azadeh. If Farah chooses to tell the truth this time, Barkov will accept her answer and spare Azadeh, much to the latter's dismay. Azadeh is dragged away, and Barkov pistol whips Farah.

Farah awakens in her prison bed, where Barkov offers her a bowl of food. Regardless of whether Farah accepts it or does nothing, Barkov will throw the bowl against the wall in frustration and yell at Farah, aware of the key Hadir stole earlier. If Azadeh is killed, Barkov will reveal he knew Farah was Karim all along. Farah is given another set of answers when asked where the key is:

  • Tell the truth and tell Barkov she is holding the key - Barkov tells Farah he was already aware of the truth.
  • Ask, "What key?" - Barkov replies, "The one you are hiding."
  • Lie -
    • If Azadeh was killed, Farah may choose to lie that Azadeh carried the key - Barkov disproves this, saying she was checked thoroughly.
    • If Azadeh was spared, Farah may choose to lie that Hadir had the key in this cell - Barkov disproves this, saying his cell was already thoroughly checked.
  • Stay silent, either by choosing the ellipsis or waiting for the timer to run out - Barkov "fixes" Farah for her silence.

All options lead to Barkov backhanding Farah, briefly knocking her down. Barkov faces away from Farah and equips a pair of black gloves, stating that Urzikstan is "a breeding ground for terrorists." Barkov begins to strangle Farah, speeching about "protecting Russia from terrorist thieves." 

Trivia

  • In this mission, Farah is unable to reload while aiming down the sights of any weapon. This is likely due to her more limited combat experience at the time.
    • It also because her minimum combat skills, the reload is noticably slower and has different animation compared to other characters. The recoil when firing the weapon is also higher than normal.