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{{game|cod3}}{{For|the location|Chambois}}
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{{game|cod3}}
  +
{{For|the location|Chambois}}
 
{{Quote|[[Frank McCullin|McCullin]], McCullin, told me to tell ya, he told me to tell ya, you should go to go to hell. But you're alright Guzzo, you're all right|[[Mike Dixon|Dixon's]] final words}}
+
{{Quote|[[Frank McCullin|McCullin]], McCullin, told me to tell ya, he told me to tell ya, you should go to go to hell. But you're alright Guzzo, you're all right|[[Mike Dixon|Dixon's]] final words}}
 
{{Infobox/level
 
{{Infobox/level
 
|name = Chambois
 
|image = [[File:Chambois.jpg|300px]]
 
|prev = [[The Mace]]
 
|prev = [[The Mace]]
|next =
 
|name = Chambois
 
|image = [[File:Chambois.jpg|300px|]]
 
 
|game = ''[[Call of Duty 3]]''
 
|game = ''[[Call of Duty 3]]''
 
|character = Pvt. Nichols
 
|character = Pvt. Nichols
 
|team = American [[90th Infantry Division]]
 
|team = American [[90th Infantry Division]]
|weapons = Initially [[Thompson]], [[M1 Garand]] obtainable: [[BAR]], [[Springfield]], [[Bazooka]]
 
|enemyweapons = [[Kar98k]], [[MP40]], [[StG44]]
 
 
|place = Chambois, France
 
|place = Chambois, France
|date = August 20th, 1944 1300 hrs
+
|date = August 20, 1944, 13h00
 
|objective = Fight off the Germans trying to take the town
 
|objective = Fight off the Germans trying to take the town
|enemies = Germany
+
|enemies = [[Waffen-SS]]
}}
+
}}
 
'''Chambois''', is the last American mission and the last mission in ''[[Call of Duty 3]]''. The player must defend Chambois in the Falaise Gap from the encircling Germans.
 
'''Chambois''', is the last American mission and the last mission in ''[[Call of Duty 3]]''. The player must defend Chambois in the Falaise Gap from the encircling Germans.
 
== Characters ==
 
== Characters ==
 
*[[Nichols]] (playable)
 
*[[Nichols]] (playable)
*[[Dixon]] (K.I.A)
+
*[[Dixon]] (K.I.A.)
 
*[[Guzzo]]
 
*[[Guzzo]]
 
*[[Huxley]]
 
*[[Huxley]]
  +
* [[McCullin]] (mentioned only)
  +
* Maj.Holden(Mentioned)
   
 
==Plot==
 
==Plot==
   
The player will start off with a [[M1 Garand]] and a [[Thompson]]. The mission begins with the player defending the front lines, in which the Germans are attempting to overrun. The are 3 mounted machine guns one in the sandbags, one in the left house, and the last one in the right house but its not suggest to use them, since there is a lot of enemies in front of you and the machine guns are badly exposed to enemy fire especially in the sandbags and the left house as the AXIS forces will quickly overrun it when Dixon order a retreat but the mounted machinegun in the right house is less exposed but only could defeat enemy in the left side but that been blocked by the left building. On the right side of the field, there are [[BAR]]s on the staircase inside a building. It is not necessary, but is quite effective for its damage, range, and rate of fire. [[Nichols]], [[Dixon]], [[Guzzo]], [[Huxley]], and a few other soldiers hear reports of Panzer IVs coming around. Dixon tells Huxley to find a Bazooka. Everybody else holds the line until the tank arrives. When the Panzer is nearly destroying the player's cover, all will be forced to retreat.
+
The player will start off with an [[M1 Garand]] and a [[Thompson]]. The mission begins with the player defending the front lines, in which the Germans are attempting to overrun. There are three mounted machine gunsone in the sandbags, one in the left house, and the last one in the right house. It's not suggested to use them since there are a multitude of enemies in front of you and the machine guns are badly exposed to enemy fire, especially in the sandbags and the left houseas the German forces will quickly overrun it when Dixon orders a retreat. The mounted machine gun in the right house is less exposed; however, it can only fire upon enemies in the left side. On the right side of the field, there are [[BAR]]s on the staircase inside a building. It is not necessary to pick them up, but the BAR is quite effective for its damage, range, and rate of fire. [[Nichols]], [[Dixon]], [[Guzzo]], [[Huxley]], and a few other soldiers hear reports of Panzer IVs coming around, making Dixon tell Huxley to find a Bazooka. Everybody else holds the line until the tank arrives. When the Panzer has nearly destroyed the player's cover, all will be forced to retreat.
   
There are two ways to get to the next rallying point . One way is through the building, which has enough cover. Another way is traversing the open road to the right, but there is not much cover. When the player has reached the next checkpoint, hold off the Germans. The [[Panzer|Panzer IV]] comes again and there is need for retreat into a torn building, take the time to get an [[STG44]] from one of the Germans as it provides a great balance of damage, range, and rate of fire as well as being used by majority of the Germans on this mission. Notice that Huxley finally arrived with that bazooka. Climb out of the building to enter a cutscene.
+
There are two ways to get to the next rallying point. One way is through the building, which has enough cover. Another way is traversing the open road to the right, but there is not much cover. When the player has reached the next checkpoint, hold off the Germans. The [[Panzer|Panzer IV]] comes again and there is a need for retreat into a torn building. Take the time to get an [[STG44|STG-44]] from one of the Germans as it provides a great balance of damage, range, and rate of fire as well as being used by majority of the Germans on this mission, allowing for ammunitions to last longer. Notice that Huxley had finally arrived with that bazooka. Climb out of the building to enter a cutscene.
   
Enter a church, where tensions are rising as the Germans are gaining momentum. Find a way out of the church to defend Chambois. Fortunately, the Germans do not dispatch any armor, but it takes time on Normal and Hard difficulties to kill the enemy soldiers. Then the player will go to a different side of town where many of the allies are defending, only to find that an airstrike is desperately needed. Run down the hill and on a box to the right, there will be a Scoped [[Springfield]]. Protect Guzzo while he sets the flares, as the player is able to snipe the MG firing on him and surrounding Germans. After some fighting, Guzzo gets hit in the leg. He lays on his side and, as the player can see, he is in grave danger of being killed by his own bombs. Dixon gets to him as the player should cover him. Throwing a [[smoke grenade]] will help, but a soldier usually does that after Dixon picks up Guzzo. Dixon, along with another trooper, run back up the hill to take cover.
+
Enter a church, where tensions are rising as the Germans are gaining momentum. Find a way out of the church to defend Chambois. Fortunately, the Germans do not dispatch any armor, but it takes time on Normal and Hard difficulties to kill the enemy soldiers. The player will then go to a different side of town where many of the allies are defending, only to find that an airstrike is desperately needed. Unfortunately, Guzzo's radio has been shot by a single enemy bullet and asks if anyone has any flares. But Dixon tells Guzzo to forget it 'cause he'll mark targets with flares and he will probably end up getting killed, but Guzzo says: "Listen, it's better than those tanks for running me over. Gimme your flares." So he did. Dixon tosses Guzzo a flare and tells him to get back here ASAP. Run down the hill, and the player will find on a box to the right, a Scoped [[Springfield]]. Protect Guzzo while he sets the flares, as the player is able to snipe the MG firing on him and surrounding Germans. After some fighting, dramatic music plays, and Guzzo gets shot in the leg. He lays on his side and, as the player can see, he is in grave danger of being killed by his own bombs. Dixon gets to him as the player covers him. Throwing a [[smoke grenade]] will help, but a soldier usually does that after Dixon picks up Guzzo. Dixon, along with another trooper, run back up the hill to take cover.
   
Suddenly, Dixon is shot in the back and lies there, dying. His final words were repetitious of McCullin's final words to Dixon, saying that [[McCullin]] wanted him to know to "go to hell." He contradicts that, saying that Guzzo was a good man. An angry Guzzo then demands a bandage for his leg. A private first class armed with a Bazooka named Saluti comes around and tells Guzzo that his squad is needed on the other side of town. It is not important to bring the Springfield rifle (although the player can find one later in the mission). A Panzer IV (presumably the same one from the beginning of the mission) will appear and you must guide Saluti to destroy the Panzer IV. Fight through the town and find the final checkpoint. The Germans are running through a field and they finally brought some heavy armory. Find a bazooka or use the [[Pak 43 gun|Pak 43s]] to destroy the armor. The player will then defend the position until air support finally arrives, destroying all enemy armor.
+
After that, Dixon puts him down and asks for Guzzo to see if he's okay. Suddenly, Dixon gets shot in the back and falls over. He lies there, bleeding to death. Guzzo then proceeds to desperately call for a medic. One of them yells "Where the hell's that damn medic?!" and quickly gets the response "The medic's dead!" from a fellow American soldier and another cries "Aw dammit!" meaning there is no medic. Guzzo tries to keep him alive, but attempts turn out to be futile when Dixon starts succumbing to his injuries. His final words were repetitious of McCullin's final words to Dixon, with [[McCullin]] telling Guzzo that he wanted him to "go to hell." He contradicts that, saying that Guzzo was a good man and he then dies. An angry Guzzo then demands a bandage for his leg. An American PFC armed with a Bazooka named Saluti comes around and tells Guzzo that his squad is needed on the other side of town to drive the Germans out because Jerry's falling back. So Guzzo agrees and Saluti joins with them to finish the job. It is not important to bring the Springfield rifle (although the player can find one later in the mission). A Panzer IV will appear and you must guide Saluti to destroy the tank. Fight through the town and find the final checkpoint. The Germans are running through a field, finally bringing some heavy armory. Find a bazooka or use the [[Pak 43 gun|Pak 43s]] to destroy the armor. The player will then defend the position until air support finally arrives, destroying all enemy armor.
   
 
The mission ends at a cutscene, some time after the victory and the Germans have surrendered to the allied forces. Guzzo has been promoted, actually mimicking McCullin's words about his "Two Rules" from the beginning of the game as the player, Huxley, and other soldiers enter a truck. Other soldiers have entered the squad, and the player leaves Chambois to continue the war. In the end, Allied forces sealed the Falaise Gap and liberated Paris 4 days later, bringing an end to the Battle of Normandy.
 
The mission ends at a cutscene, some time after the victory. Guzzo has been promoted, actually mimicking McCullin's words about his "Two Rules" from the beginning of the game as the player and the others enter a truck. Other soldiers have entered the squad, and the player leaves Chambois to continue the war.
 
   
 
==Weapon Loadout==
 
==Weapon Loadout==
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
+
{| class="wikitable collapsible autocollapse" style="background: transparent;"
! style= "background: transparent;" | Starting Loadout
+
! style="background: transparent;" | Starting Loadout
 
|-
 
|-
| style= "background: transparent; border: 1px solid transparent;" |
+
| style="background: transparent; border: 1px solid transparent;" |
 
<gallery widths="120" bordercolor="transparent">
 
<gallery widths="120" bordercolor="transparent">
 
Thompson CoD3.png|[[Thompson]]
 
Thompson CoD3.png|[[Thompson]]
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|}
 
|}
   
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
+
{| class="wikitable collapsible autocollapse" style="background: transparent;"
! style= "background: transparent;" | Found in Level
+
! style="background: transparent;" | Found in Level
 
|-
 
|-
| style= "background: transparent; border: 1px solid transparent;" |
+
| style="background: transparent; border: 1px solid transparent;" |
 
<gallery widths="120" bordercolor="transparent">
 
<gallery widths="120" bordercolor="transparent">
 
BAR CoD3.png|[[BAR]]. Used by American troops
 
BAR CoD3.png|[[BAR]]. Used by American troops
 
Springfield CoD3.png|[[Springfield]]. Used by American troops
 
Springfield CoD3.png|[[Springfield]]. Used by American troops
 
Bazooka CoD3.png|[[Bazooka]]. Used by American troops
 
Bazooka CoD3.png|[[Bazooka]]. Used by American troops
M1919 Browning CoD3.png|[[M1919 Browning|.30 cal]]. Used by American troops
+
Browning M1919 CoD3.png|Mounted [[Browning M1919|.30 cal]]. Used by American troops
 
M1897 Trench Gun CoD3.jpg|[[M1897 Trench Gun]]. Used by [[Leroy Huxley]]
 
M1897 Trench Gun CoD3.jpg|[[M1897 Trench Gun]]. Used by [[Leroy Huxley]]
 
Thompson CoD3.png|[[Thompson]]. Used by American troops
 
Thompson CoD3.png|[[Thompson]]. Used by American troops
Line 66: Line 64:
 
</gallery>
 
</gallery>
 
|}
 
|}
  +
==Vehicles==
  +
*M4 Sherman Tanks
  +
*P-47 Thunderbolt
  +
*GMC CCKW
   
 
==Gallery==
 
==Gallery==
Line 77: Line 79:
 
==Trivia==
 
==Trivia==
   
 
*There is another way to take out the tanks: use the Pak 43s until they are both destroyed (when the initial tanks are destroyed) then use a bazooka and shoot at the other tanks from a distance.
*The first few seconds of the cutscene will show several German soldiers (surrendered) being taken away by American soldiers. Where they are resembles the location of the mission "[[The Forest]]". This could however just be the woods where the tanks come from at the end of the mission.
 
  +
*All Germans faced in the level are Waffen-SS. However, the surrendering Germans seen in the cutscene after the level are regular Wehrmacht troops.
*There is another way to take out the tanks; use the Pak 43s until they are both destroyed (when the initial tanks are destroyed) then use a bazooka and shoot at the other tanks from a distance.
 
*At the end the player can run up to the tanks but if one goes too far the player will automatically die.
 
 
*If going back to where the player began through the building, one will be able to flank the Germans. However, unlimited grenades will fall and several Germans will come.
 
*If going back to where the player began through the building, one will be able to flank the Germans. However, unlimited grenades will fall and several Germans will come.
 
*It is possible to shoot one of the soldiers accompanying the player without getting the ''Friendly Fire'' message.
 
*It is possible to shoot one of the soldiers accompanying the player without getting the ''Friendly Fire'' message.
*For some reason the language is more coarse.
 
 
*After Dixon has been shot and is saying his final words, you can run around the corner where the bazooka trooper comes from and see him standing there.
 
*After Dixon has been shot and is saying his final words, you can run around the corner where the bazooka trooper comes from and see him standing there.
 
*The mortars at the end of the mission have randomly generated positions, making it difficult to find them if you die.
 
*The mortars at the end of the mission have randomly generated positions, making it difficult to find them if you die.
 
*If you block Huxley at the beginning, then wait for the tanks to blow up the barrier, Huxley will then run through the blown barrier, and if you follow him, he will run through the house on the left and once he reaches the outside, he will vanish.
 
*If you block Huxley at the beginning, then wait for the tanks to blow up the barrier, Huxley will then run through the blown barrier, and if you follow him, he will run through the house on the left and once he reaches the outside, he will vanish.
*If you block him before he can leave the house, his Trench Gun will turn into a bazooka, and he will stand there forever, not engaging the tank when it comes around the corner. The only way to fix this is to restart the level. (Or the last checkpoint)
+
**If you block him before he can leave the house, his Trench Gun will turn into a bazooka, and he will stand there forever, not engaging the tank when it comes around the corner. The only way to fix this is to restart the level (or the last checkpoint).
*This is the only level in Call of Duty 3 where some soldiers accompanying the player can be seen wielding the [[Browning Automatic Rifle|BAR]]
 
   
 
==Videos==
 
==Videos==
   
<center><youtube>http://www.youtube.com/watch?v=SQKt8IH3ufw</youtube></center>
+
<center>[[File:Call of Duty 3 HD - Chambois 1 2|425px]]</center>
 
 
<center><small>Chambois walkthrough part one</small></center>
 
<center><small>Chambois walkthrough part one</small></center>
  +
<center>[[File:Call of Duty 3 HD - Chambois 2 2|425px]]</center>
 
<center><youtube>http://www.youtube.com/watch?v=e-EIUmDSo5w</youtube></center>
 
 
 
<center><small>Chambois walkthrough part two</small></center>
 
<center><small>Chambois walkthrough part two</small></center>
  +
<center>[[File:Call of Duty 3 HD - Ending + Credits 1 2|425px]]</center>
 
<center><small>Chambois walkthrough part three</small></center>
   
<center><youtube>http://www.youtube.com/watch?v=lO6Zjq247Xw</youtube></center>
 
 
<center><small>Chambois walkthrough part three</small></center>
 
 
{{CoD3 Campaign}}
 
{{CoD3 Campaign}}
 
[[Category:Call of Duty 3 Single Player Levels]]
 
[[Category:Call of Duty 3 Single Player Levels]]

Revision as of 01:52, 5 June 2019

The subject of this article appeared in Call of Duty 3.
For the location, see Chambois.
"McCullin, McCullin, told me to tell ya, he told me to tell ya, you should go to go to hell. But you're alright Guzzo, you're all right"
Dixon's final words

Chambois, is the last American mission and the last mission in Call of Duty 3. The player must defend Chambois in the Falaise Gap from the encircling Germans.

Characters

Plot

The player will start off with an M1 Garand and a Thompson. The mission begins with the player defending the front lines, in which the Germans are attempting to overrun. There are three mounted machine guns: one in the sandbags, one in the left house, and the last one in the right house. It's not suggested to use them since there are a multitude of enemies in front of you and the machine guns are badly exposed to enemy fire, especially in the sandbags and the left house, as the German forces will quickly overrun it when Dixon orders a retreat. The mounted machine gun in the right house is less exposed; however, it can only fire upon enemies in the left side. On the right side of the field, there are BARs on the staircase inside a building. It is not necessary to pick them up, but the BAR is quite effective for its damage, range, and rate of fire. Nichols, Dixon, Guzzo, Huxley, and a few other soldiers hear reports of Panzer IVs coming around, making Dixon tell Huxley to find a Bazooka. Everybody else holds the line until the tank arrives. When the Panzer has nearly destroyed the player's cover, all will be forced to retreat.

There are two ways to get to the next rallying point. One way is through the building, which has enough cover. Another way is traversing the open road to the right, but there is not much cover. When the player has reached the next checkpoint, hold off the Germans. The Panzer IV comes again and there is a need for retreat into a torn building. Take the time to get an STG-44 from one of the Germans as it provides a great balance of damage, range, and rate of fire as well as being used by majority of the Germans on this mission, allowing for ammunitions to last longer. Notice that Huxley had finally arrived with that bazooka. Climb out of the building to enter a cutscene.

Enter a church, where tensions are rising as the Germans are gaining momentum. Find a way out of the church to defend Chambois. Fortunately, the Germans do not dispatch any armor, but it takes time on Normal and Hard difficulties to kill the enemy soldiers. The player will then go to a different side of town where many of the allies are defending, only to find that an airstrike is desperately needed. Unfortunately, Guzzo's radio has been shot by a single enemy bullet and asks if anyone has any flares. But Dixon tells Guzzo to forget it 'cause he'll mark targets with flares and he will probably end up getting killed, but Guzzo says: "Listen, it's better than those tanks for running me over. Gimme your flares." So he did. Dixon tosses Guzzo a flare and tells him to get back here ASAP. Run down the hill, and the player will find on a box to the right, a Scoped Springfield. Protect Guzzo while he sets the flares, as the player is able to snipe the MG firing on him and surrounding Germans. After some fighting, dramatic music plays, and Guzzo gets shot in the leg. He lays on his side and, as the player can see, he is in grave danger of being killed by his own bombs. Dixon gets to him as the player covers him. Throwing a smoke grenade will help, but a soldier usually does that after Dixon picks up Guzzo. Dixon, along with another trooper, run back up the hill to take cover.

After that, Dixon puts him down and asks for Guzzo to see if he's okay. Suddenly, Dixon gets shot in the back and falls over. He lies there, bleeding to death. Guzzo then proceeds to desperately call for a medic. One of them yells "Where the hell's that damn medic?!" and quickly gets the response "The medic's dead!" from a fellow American soldier and another cries "Aw dammit!" meaning there is no medic. Guzzo tries to keep him alive, but attempts turn out to be futile when Dixon starts succumbing to his injuries. His final words were repetitious of McCullin's final words to Dixon, with McCullin telling Guzzo that he wanted him to "go to hell." He contradicts that, saying that Guzzo was a good man and he then dies. An angry Guzzo then demands a bandage for his leg. An American PFC armed with a Bazooka named Saluti comes around and tells Guzzo that his squad is needed on the other side of town to drive the Germans out because Jerry's falling back. So Guzzo agrees and Saluti joins with them to finish the job. It is not important to bring the Springfield rifle (although the player can find one later in the mission). A Panzer IV will appear and you must guide Saluti to destroy the tank. Fight through the town and find the final checkpoint. The Germans are running through a field, finally bringing some heavy armory. Find a bazooka or use the Pak 43s to destroy the armor. The player will then defend the position until air support finally arrives, destroying all enemy armor.

The mission ends at a cutscene, some time after the victory and the Germans have surrendered to the allied forces. Guzzo has been promoted, actually mimicking McCullin's words about his "Two Rules" from the beginning of the game as the player, Huxley, and other soldiers enter a truck. Other soldiers have entered the squad, and the player leaves Chambois to continue the war. In the end, Allied forces sealed the Falaise Gap and liberated Paris 4 days later, bringing an end to the Battle of Normandy.

Weapon Loadout

Starting Loadout
Found in Level

Vehicles

  • M4 Sherman Tanks
  • P-47 Thunderbolt
  • GMC CCKW

Gallery

Trivia

  • There is another way to take out the tanks: use the Pak 43s until they are both destroyed (when the initial tanks are destroyed) then use a bazooka and shoot at the other tanks from a distance.
  • All Germans faced in the level are Waffen-SS. However, the surrendering Germans seen in the cutscene after the level are regular Wehrmacht troops.
  • If going back to where the player began through the building, one will be able to flank the Germans. However, unlimited grenades will fall and several Germans will come.
  • It is possible to shoot one of the soldiers accompanying the player without getting the Friendly Fire message.
  • After Dixon has been shot and is saying his final words, you can run around the corner where the bazooka trooper comes from and see him standing there.
  • The mortars at the end of the mission have randomly generated positions, making it difficult to find them if you die.
  • If you block Huxley at the beginning, then wait for the tanks to blow up the barrier, Huxley will then run through the blown barrier, and if you follow him, he will run through the house on the left and once he reaches the outside, he will vanish.
    • If you block him before he can leave the house, his Trench Gun will turn into a bazooka, and he will stand there forever, not engaging the tank when it comes around the corner. The only way to fix this is to restart the level (or the last checkpoint).

Videos

Call_of_Duty_3_HD_-_Chambois_1_2
Chambois walkthrough part one
Call_of_Duty_3_HD_-_Chambois_2_2
Chambois walkthrough part two
Call_of_Duty_3_HD_-_Ending_+_Credits_1_2
Chambois walkthrough part three