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The subject of this article appeared in Call of Duty: Black Ops III.
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Combat Immersion, also known as Training Simulator, is a feature/map in Call of Duty: Black Ops III that can be accessed from the Safe House. It can be accessed by holding the "use" button on one of the four chairs in a corner of the room. A chair will spin around to face the player when the player approaches one. When playing in Co-Op and one player is in the Combat Immersion, the game will be presented to the other games on the screens within the Immersion's room in the safe house.


Players must fight up to sixteen waves of enemies, from infantry soldiers to robots/drones. Before beginning, the player may customize the custom class that is specifically for this. Everything is unlocked, so the player can use any weapon, attachment, tactical rig, etc. they want, although certain things like camouflages that haven't been unlocked and Emergency Reserve are not available.

At the start of the match and between rounds, players start the match/the next round by going to one of the two orbs with an object marker on it and holding the "use" button on it, this will also resupply the players' ammo (except for the first round). Players can get more ammo from one of the two ammo crates in the map. Both are nearby the orbs used to start the next/first round.

With each round completed, players obtain points as well as additional bonus points which depend on how fast the round was completed. Earning enough points can get the player either a "Bronze", "Silver", or "Gold" rating. Getting the gold rating earns the player the For real this time achievement/trophy. Furthermore, the medal "Tried and True" required for Personal Decorator involves getting a score of 35,000 points in the Immersion.



  • Wave 1: 4 Infantry Units
  • Wave 2: 6 Infantry Units
  • Wave 3: 2 Talons, 1 Warlord
  • Wave 4: 6 Grunts
  • Wave 5: 4 Talons, 3 Grunts
  • Wave 6: 2 Hounds, 1 P.A.W.W.S.
  • Wave 7: 3 Hounds, 3 Infantry Units, 4 Riot Shield Units
  • Wave 8: 6 Talons, 1 ASP-C
  • Wave 9: 5 R.A.P.S., 7 Grunts
  • Wave 10: 4 Talons, 2 Warlords
  • Wave 11: 4 Grunts, 2 P.A.W.W.S.
  • Wave 12: 6 Infantry Units, 3 Riot Shield Units, 1 Warlord
  • Wave 13: 9 Infantry Units, 2 Warlords
  • Wave 14: 3 Talons, 2 P.A.W.W.S., 1 ASP-ML
  • Wave 15: 4 Talons, 4 Grunts, 2 P.A.W.W.S., 2 Warlords
  • Wave 16: 3 Talons, 4 Grunts, 2 Warlords, 2 P.A.W.W.S., 1 ASP-ML