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The subject of this article appears in Call of Duty: Infinite Warfare
For a list of weapons or abillites they can possess, see Payload.
For a list of persistent perks and abillites they can possess, see Trait.
"Rigs are wearable customizable weapons systems. Top of the line tech built for extreme military applications. These things pack a punch. They will save your ass in almost any environment."
James Rhomer

Combat Rigs (also known as simply Rigs) are customizable armor suits designed to enhance and withstand battles on land and in space in Call of Duty: Infinite Warfare. They are a set of weapon systems created by different manufactures and designed for certain factions. They are similar to the Specialists from Call of Duty: Black Ops III. They are customizable and the player can freely switch between Rigs during a match. Each Combat Rigs caters to different playstyles, and each has a set of three Payloads and three Traits, which are weapons, abillites, and persistent perks available to the player.

Unlike Call of Duty: Black Ops III's personality driven Specialists, the human inside the Combat Rig suit doesn't speak at all unless they give out call-outs or scream. Players are given the option of choosing a Male or Female voice. The reasoning behind this is because the character inside the Combat Rig is supposed to be the player, according to Infinity Ward.

There are three Rigs available from level 1, with only their first Payload and Trait available; Warfighter, Merc, and Synaptic. FTL's first payload and trait are available at level 15, Stryker's first payload and trait are available at level 23, and Phantom's first payload and trait are available at level 30.

Outside of payloads and traits, gameplay is identical for all Rigs. Each Rig has customizable armor which is purely aesthetic.

Because there are no differences in Rig appearances by team nor are there any team based specalists, in order to make it easier for players to spot an enemy all hostile Rigs have a red-colored logo of their faction's insignia on each of their shoulders, while players on the user's team sees a blue insignia.

Combat Rigs[]

"Equip, setup, and personalize your combat rig. Select a combat rig to suit your strategy and style."
— In-game description of selecting a Rig

Warfighter[]

Assault rig outfitted for operating in a variety of situations. Its versatility suits most game modes.

Payload Icon Description
Claw Claw menu icon IW A rapid-fire firearm with a wide spread and ricocheting ballistic ammunition. Especially effective on groups.
Combat Focus Combat Focus Model IW A limited-time perk that doubles scorestreak points.
Overdrive Overdrive Model IW Give your character a temporary burst of speed. Effective in Uplink and Capture the Flag.
Trait Icon Description
Ping Ping Menu Icon IW Sonar that displays enemy kills and assists to you and your teammates. Effective in objective modes or close-quarters combat. Countered by the Ghost perk.
Persistence Persistence Menu Icon IW Increases the cost of scorestreaks while keeping your scorestreak active upon death. Limits scorestreaks earned to one each per match.
Resupply Resupply Menu Icon IW Drops Lethal and Tactical replenishing ammo boxes after non-explosive enemy kills. Ideal for running equipment loadouts in Domination and Reinforce game modes.

Merc[]

Focused on heavy defense and suppressive fire to deliver max damage and clear enemy threats. Optimized for direct assault gameplay.

Payload Icon Description
Steel Dragon Steel Dragon menu icon IW Heavy energy beam weapon with multi-target tracking, locking onto targets in its line of fire.
Bull Charge Bull Charge menu icon IW Level your opponents with a ballistic shield. Best used in close quarters.
Reactive Armor Reactive Armor Model IW An electromagnetic armor shell that absorbs all types of damage.
Trait Icon Description
Infusion Infusion Model IW A no-nonsense health regenerator.
Man-at-Arms Man-at-Arms Model IW Improves mobility and starts with maximum ammo capacity. Great for LMG loadouts.
Shockwave Shockwave Menu Icon IW Activated in mid-air, eliminate nearby enemies with a destructive ground shockwave.

Synaptic[]

C6 remote-operated drone optimized for speed and close-quarters combat. Tailored for a short-ranged, aggressive playstyle.

Payload Icon Description
Equalizer Equalizer menu icon IW Integrated dual-wield SMGs with built-in suppressors. 
Reaper Reaper Menu Icon IW Transform your droid into a lethal, four-legged melee combatant. High-speed sprinting and jumping. Changes view to third person.
Rewind Rewind Model IW Teleport a few seconds back in time to your previous position while replenishing health and ammunition.
Trait Icon Description
Combat Burst Combat Burst Model IW Gain a brief burst of speed after each kill.
Propulsion Propulsion Model IW Speeds up thruster recharging while damaging enemies directly within the thruster blast when activated.
Rushdown Rushdown Model IW Quick dashing in any direction. Great for dodging and finding cover, but can also be used to surprise and attack enemies.

FTL[]

Prototype rig equipped with cutting edge stealth military technology to gain combat advantage in combat. Mobility-based abilities ideal for objective game modes.

Payload Icon Description
Eraser Eraser menu icon IW Vaporize your enemies in a cloud of mist with an experimental, energy-based handgun. Requires accuracy at close range.
FTL Jump FTL Jump Model IW Short-range forward teleportation burst. Confuses enemies while making you difficult to hit.
Phase Shift Phase Shift Model IW Completely disappear and re-emerge to avoid damage. Countered by other FTL players with Phase Shift charged.
Trait Icon Description
Supercharge Supercharge Model IW Payload cooldown packs drop after each kill. Cooldown packs can be picked up by teammates.
Perception Perception Model IW Enemies out of your view who are targeting you pulse yellow in the HUD.
Power Slide Power Slide Model IW Increases sliding distance while costing less boost meter to execute slides. Also adds ability to ADS when sliding.

Stryker[]

Equipped with gear for enemy suppression and tactical combat support. Especially useful with equipment-based loadouts in game modes with capture points.

Payload Icon Description
Gravity Vortex Gun Gravity Vortex Gun menu icon IW Prototype launcher that shoots gravity-distorting projectiles to suck in and damage nearby enemies. Especially useful in hallways, small rooms, and capture points.
Micro Turret Micro Turret Model IW Deploy cover fire or provide crossfire with this compact, autonomous turret.
Centurion Centurion Model IW Destroys Lethals and Tacticals while emitting an EMP, distorting enemy minimaps.
Trait Icon Description
Relay Relay Model IW Alerts you when enemies are near placed equipment, and highlights enemies damaged by thrown equipment. Can be countered by Hardwired perk.
Trophy Drone Trophy Drone Model IW Portable Trophy System that destroys one incoming Lethal. Requires recharge period before it can be used again.
Hardened Hardened Model IW Adds damage protection to drones and placed equipment while allowing them to remain active if you die. Also allows three pieces of equipment to be deployed. Deployable cover equipment is exempt.

Phantom[]

Specializes in concealment and long-ranged engagements. Perfect for snipers and stealth-based playstyles.

Payload Icon Description
Ballista EM3 Ballista EM3 Menu Icon IW Electromagnetic rail gun specializing in precision and penetration. Automatically locks onto targets. Requires charge time.
Pulsar Pulsar Model IW Deployable sensor reveals enemy locations and directions.
Active Camo Active Camo Model IW Renders you almost completely invisible. Does not protect you from Tracker or other locational perks or scorestreaks.
Trait Icon Description
Marked Target Marked Target Model IW Marks enemies who you've damaged and prevents them from regenerating health for five seconds.
Rearguard Rearguard Model IW Deploys a shield on your back, protecting you from enemy fire and melee attacks from behind.
Heightened Senses Heightened Senses Model IW Displays sprinting, thrusting, and jumping enemy targets on the minimap. Enemies that are walking or not moving remain undetected. Can be countered by Hardwired or Ghost perk.

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