Mar-Astagua (talk | contribs) No edit summary Tags: Visual edit apiedit |
Nelmamoohead (talk | contribs) Tag: rte-wysiwyg |
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*[[Synaptic]] |
*[[Synaptic]] |
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*[[FTL]] |
*[[FTL]] |
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− | *[[Stryker ( |
+ | *[[Stryker (combat rig)|Stryker]] |
− | *[[Phantom ( |
+ | *[[Phantom (combat rig)|Phantom]] |
==Gallery== |
==Gallery== |
Revision as of 22:58, 5 January 2017
- For a list of weapons or abillites they can possess, see Payload (Infinite Warfare).
- For a list of persistent perks and abillites they can possess, see Trait.
- "Rigs are wearable customizable weapons systems. Top of the line tech built for extreme military applications. These things pack a punch. They will save your ass in almost any environment."
- — James Rhomer
Combat Rigs are a feature in Call of Duty: Infinite Warfare. They are a set of characters selectable in multiplayer, much like Specialists from Call of Duty: Black Ops III. They are customizable and the player can freely switch between Combat Rigs during a match. Each Combat Rigs caters to different playstyles, and each has a set of three Payloads and three Traits, which are weapons, abillites, and persistent perks available to the player.
Unlike Call of Duty: Black Ops III's personality driven Specialists, the human inside the Combat Rig suit doesn't speak at all unless they give out call-outs or scream. Players are given the option of choosing a Male or Female voice. The reasoning behind this is because the character inside the Combat Rig suppose to be the player, according to Infinity Ward.