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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appeared in Zombies mode
For another variant, see XM4.
For other uses, see Commando.

The Commando (known as the Carbine in Call of Duty: Black Ops: Declassified) is an automatic assault rifle featured in Call of Duty: Black Ops and Call of Duty: Black Ops: Declassified. It was cut from Call of Duty: Black Ops II.

Call of Duty: Black Ops[]

Campaign[]

The Commando is used by Alex Mason, Frank Woods, and other Studies and Observations Group members in multiple missions, the first being "The Defector," in which it has a Grenade Launcher attached. It is the main starting weapon for all campaign missions in Vietnam, with the exception of S.O.G.. Friendly soldiers will drop them when killed (most of the time with Dual Mags or no attachments). It is seen in "Victor Charlie" with a Grenade Launcher attached once the SOG assault the Vietnamese village. In the PC version, it has the Tiger Camouflage. It is used for the last time in "Crash Site" with an ACOG Scope attached.

Multiplayer[]

The Commando is unlocked at level 44 and costs CoD Points logo BO2000.

At any range short of 37.5 meters, the Commando will deal forty damage per bullet, needing three shots to kill. After 37.5 meters, damage will begin to linearly decrease until fifty meters. At any range longer than fifty meters, the Commando will deal thirty damage per bullet, needing four shots to kill. The Commando has a three shot kill range of 45 meters. Headshots will reduce the number of shots needed to kill by one in almost all engagements. The Commando is a one shot kill at all ranges in Hardcore game types, only failing to get the one shot kill against Second Chance users and/or potentially when shooting through objects. The Commando has medium penetration power.

The Commando is fully automatic, and has a rate of fire of 750 RPM.

The Commando has recoil values of 60 to the left, 60 to the right, 60 upwards, and 30 downwards. The Commando has a centerspeed value of 1500.

The Commando allows users to move at 95% of the base movement speed, strafe at 40% of the base movement speed, aim down the sight in 250 milliseconds, and the Commando has average hip-fire spread.The Commando's reload animation is 2.05 seconds long, or 2.55 seconds if the magazine is empty. The user can Reload Cancel after 1.55 seconds.

The Commando has an average magazine capacity of thirty rounds. The Commando has a starting ammo loadout of 120 rounds.

The Commando has the usual assortment of assault rifle attachments available to it. Most attachments work as expected on the Commando, but the Masterkey has multiple unusual properties when used on a Commando. The Masterkey on the Commando has four less rounds in its starting ammo loadout compared to using the Masterkey on any other assault rifle, and the hip-fire spread on the Commando's Masterkey expands when moving, whereas the Masterkey's hip-fire spread on other assault rifles stays at a fixed size regardless of if the user is moving or standing still.

Attachments[]

Zombies[]

The Commando is available through the Mystery Box and is very effective when used in conjunction with Speed Cola due to both high accuracy and power. However, its high rate of fire may burn through ammo quickly, especially if the player is using Double Tap Root Beer.

When the Commando is Pack-A-Punched, it becomes the "Predator". It gains a 40 round magazine, Dual Mags, higher damage (one-hit-kill with a headshot until round 12) and extra reserve ammo. Compared to other Assault Rifles, it has higher damage while retaining its easy-to-handle characteristics, while its lower ROF can be redeemed via Double Tap Root Beer. Due to such characteristics, it is one of the more worthwhile assault rifles to Pack-a-Punch, along with the Galil and the AUG.

Commando vs. Predator[]

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Dual Mags


Gallery[]

For attachment images, see Commando (weapon)/Attachments.
For camouflage images, see Commando (weapon)/Camouflage.
For other images, see Commando (weapon)/Gallery.

Video[]

Call of Duty: Black Ops II[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The Commando was seen in a behind-the-scenes trailer for Call of Duty: Black Ops II. However, it did not appear in the game. Its pick-up icon from the previous game is still present in the game files.

Gallery[]

Call of Duty: Black Ops: Declassified[]

The Commando appears as the Carbine in Call of Duty: Black Ops: Declassified. It retains the same firing sound and the same model as in the first Call of Duty: Black Ops. It is unlocked once Create-a-Class is acquired. It doesn't have the raw damage that other weapons can supply, but the Carbine is very accurate.

Hostiles[]

The Carbine appears in Hostiles mode. It can be acquired from Weapon Drops, and is found with ACOG sight. It also appears in Mutually Assured, used (and can be dropped) by the enemy faction, and starts to appear as early as round 3. It is rare in this sense, and it will always have a Red Dot Sight. It also appears in the map Hostiles on the Range, eventually used by Close-Range Bombers.

Gallery[]

Trivia[]

  • The carry sling on the Commando moves when moving on the console versions of the game. In Call of Duty: Black Ops Zombies the sling does not move at all.
  • The rifle's lower receiver reads "CAL 223 MODEL 01 SERIAL 0040209", "PONY", and "MINOTAURUS ARMS." The iron sights read "MP FOLDING SIGHT PN04022009JW-P III-ARC FIREARMS.
  • When camouflage is applied to the Commando, it appears noticeably more worn than when applied to any other assault rifle, with scratches and paint chipping present. This is most noticeable with Red Camouflage.
  • The Commando's name when upgraded via the Pack-a-Punch machine, "Predator", is a reference to the Arnold Schwarzenegger movie "Predator", along with "Commando" being another of his movies.
  • In the multi-player teaser trailer, the Commando has a Red Dot Sight attached but the front iron sights are lowered. In the final game, they are removed instead.
  • In the beta version of Call of Duty: Black Ops, the Commando had a slower reload animation.
  • The sling wrapped around the Commando was originally also supposed to have camouflage applied as well, as can be seen on the multiplayer reveal trailer with Woodland and Yukon Camouflages.
  • When the Masterkey shotgun is attached to the Commando, the shotgun has a larger hipfire spread while moving. This is unique to the Commando. This shotgun also has less ammunition in reserve compared to the one mounted on other assault rifles in multiplayer.
  • When using Berlin Camouflage on the Commando in third-person, the left side of the Commando has the correct pattern while the right side has a mixture of Woodland and Flora camouflage.
  • The Commando in the E3 demonstration has standard rails, like that of the weapons in the Modern Warfare series, but the in-game Commando has a flatter rail without the ridges. The HUD icon, however, still has the "modern" rails.
Commando all attachments The Defector BO

Commando with all attachments

  • In Call of Duty: Black Ops Zombies, the Commando's sight is slightly misaligned to the left. This is fixed through upgrading it.
  • In "The Defector", when using 'noclip' via console commands, it is possible to see that several soldiers in Texas have Commandos with all attachments. Those Commandos cannot be used, as the soldiers are not solid objects and they are part of Huey's model, and, as such, they cannot be killed.
  • The Create-a-Class image shows it with Extended Mags.
  • When viewed in first person whilst equipped with any optical attachments (eg. ACOG Scope, Red Dot Sight, Reflex Sight) the frontal iron sights appear to have been removed however, if viewed in third-person in the same, real-time, the frontal iron sights still remain.

References[]

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