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The Compensator is an attachment that appears in Call of Duty: Ghosts and Call of Duty: Modern Warfare. It was cut from Call of Duty: World at War.

Call of Duty: World at WarEdit

Throwing Knife menu icon MW3 The subject matter of this article was cut from the final version of a Call of Duty game.
The Compensator was cut from the final version of Call of Duty: World at War.

Call of Duty: GhostsEdit

"Recoil Compensator reduces kick with each kill."
— Part of the USR's and L115's description

The Recoil Compensator is featured in Call of Duty: Ghosts, and it is only used in multiplayer. It is integral to the USR and L115 sniper rifles, and it reduces recoil; the reduction increases with each kill.

A ballistic computer is mounted on the scope, showing the recoil reduction. After the first kill, it displays a multiplier that increases with each kill, with the maximum being x4.

The Recoil Compensator is compatible with the normal sniper scope and the Variable Zoom Lens, but not with the ACOG Scope nor the Thermal Scope.

Call of Duty: Modern WarfareEdit

"Expels gases upward to aggressively fight muzzle climb."
— Description

The Compensator appears as a muzzle attachment in Call of Duty: Modern Warfare. It is available to all weapons that can accept attachments, with the exception of the Renetti handgun (which uses a different type of compensator) and the Crossbow.


Call of Duty: GhostsEdit

  • Like the Ballistics CPU from Black Ops II, the ballistic computer in Ghosts displays the ammunition of the weapon it is attached to on the screen (.338 for both the USR and L115).
  • The ballistic computer is still mounted on the L115 in campaign and Extinction, but it does not retain the same functions from multiplayer.
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