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|character = [[Vasili Ivanovich Koslov]]
 
|character = [[Vasili Ivanovich Koslov]]
 
|team = [[Red Army]]
 
|team = [[Red Army]]
 
|place = [[Stalingrad]], U.S.S.R.
|weapons = What you had in Downtown Assault or [[SVT-40]], [[TT33]], [[RGD-33]] grenades
 
 
|date = January 15, 1943, 1630 hrs
|place = [[Stalingrad]], U.S.S.R
 
|date = January 15, 1943
 
 
|objective = 1. Secure the west wing of City Hall
 
|objective = 1. Secure the west wing of City Hall
   
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7. Eliminate any remaining resistance
 
7. Eliminate any remaining resistance
 
|enemies = [[German Military]]
 
|enemies = [[German Military]]
|console = downtown_sniper}}
+
|console = <tt>downtown_sniper</tt>}}
  +
 
"'''Comrade Sniper'''" is the seventh and final level of the [[Soviet]] campaign in ''[[Call of Duty 2]]''.
   
'''Comrade Sniper''' is the seventh and final level of the [[Soviet]] campaign in ''[[Call of Duty 2]]''. The following is a walkthrough.
 
 
==Characters==
 
==Characters==
 
*[[Vasili Ivanovich Koslov]] (playable)
 
*[[Vasili Ivanovich Koslov]] (playable)
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==Walkthrough==
 
==Walkthrough==
=== Getting Started ===
+
===Getting Started===
 
 
The player will spawn in a hall with another Russian soldier (Can be killed by a [[German]] soldier). Go forward, then look left. The two will be in a room with junk in front of a doorway and some troops. The troops tend to hide under the junk and behind the doorway, so toss a grenade near the doorway to make all of them scatter. Take them out, then move onto the next room.
 
The player will spawn in a hall with another Russian soldier (Can be killed by a [[German]] soldier). Go forward, then look left. The two will be in a room with junk in front of a doorway and some troops. The troops tend to hide under the junk and behind the doorway, so toss a grenade near the doorway to make all of them scatter. Take them out, then move onto the next room.
   
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When both floors are cleared, go back up to the second floor and prepare for the counter-attack.
 
When both floors are cleared, go back up to the second floor and prepare for the counter-attack.
   
<gallery captionalign="left">
+
<gallery>
Image:Comrade Sniper spawn CoD2.png|Spawn.
+
Comrade Sniper spawn CoD2.png|Spawn
Image:Comrade Sniper junk soldiers CoD2.png|The guys in the first room past spawn.
+
Comrade Sniper junk soldiers CoD2.png|The guys in the first room past spawn
Image:Comrade Sniper box soldiers CoD2.png|Troops near the boxes.
+
Comrade Sniper box soldiers CoD2.png|Troops near the boxes
Image:Comrade Sniper going down CoD2.png|Jump down the hole to get back with the allies.
+
Comrade Sniper going down CoD2.png|Jump down the hole to get back with the allies
Image:Comrade Sniper sniper rifle CoD2.png|The sniper rifle.
+
Comrade Sniper sniper rifle CoD2.png|The sniper rifle
Image:Comrade Sniper sniping CoD2.png|Sniping the sniper.
+
Comrade sniper CoD2.png|The enemy sniper
Image:Comrade Sniper jumping CoD2.png|Getting past the ruined wall.
+
Comrade Sniper sniping CoD2.png|Sniping the sniper
Image:Comrade Sniper room clearing CoD2.png|The upper room.
+
Comrade Sniper jumping CoD2.png|Getting past the ruined wall
  +
Comrade Sniper room clearing CoD2.png|The upper room
 
</gallery>
 
</gallery>
   
 
=== The Counter-Attack ===
 
=== The Counter-Attack ===
There's no one way to deal with the counter-attack (The [[MG42]] gunners are randomized each time), so here are some tips.
+
There's no one way to deal with the counter-attack (the MG42 gunners are randomized each time), so here are some tips.
   
 
* Snipe from the Panzerschreck room. There's a small hole between two windows that's made for sniping. If a target gets out of range, move to the windows and keep tracking him. However, do not stay in the windows for long, or damage will be taken.
 
* Snipe from the Panzerschreck room. There's a small hole between two windows that's made for sniping. If a target gets out of range, move to the windows and keep tracking him. However, do not stay in the windows for long, or damage will be taken.
* Always take out the [[MG42]]s in the buildings first. Even from far away they can still hit/kill the player.
+
* Always take out the MG42s in the buildings first. Even from far away they can still hit/kill the player.
 
* When there's a warning about a troop carrying an MG42, begin scanning the back-center of the square for him.
 
* When there's a warning about a troop carrying an MG42, begin scanning the back-center of the square for him.
 
* Most friendlies will focus their attention to the enemies outside, so the enemies can surprise and strike players from behind if they are not careful.
 
* Most friendlies will focus their attention to the enemies outside, so the enemies can surprise and strike players from behind if they are not careful.
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* If there is gunfire and yelling near the player, switch to an SMG and begin patrolling the area. Take out anybody seen, then go back to sniping.
 
* If there is gunfire and yelling near the player, switch to an SMG and begin patrolling the area. Take out anybody seen, then go back to sniping.
 
* When the half-track comes up, do not destroy it. Instead, hide until it passes from view.
 
* When the half-track comes up, do not destroy it. Instead, hide until it passes from view.
* The attack comes in three waves. MG42-carrying troops usually appear near the start of each wave.
+
* The attack comes in three waves. MG42-carrying troops usually appear near the start of each wave. These MG42s can be used by the player after they're deployed.
   
 
After repelling the three waves, the level ends.
 
After repelling the three waves, the level ends.
   
<gallery captionalign="left">
+
<gallery>
Image:Comrade Sniper snipe here 1 CoD2.png|Snipe from the hole between the windows.
+
Comrade Sniper snipe here 1 CoD2.png|Snipe from the hole between the windows.
Image:cssnipehere2.png|Sniping from the hole.
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cssnipehere2.png|Sniping from the hole.
Image:cssniping.png|Sniping.
+
cssniping.png|Sniping.
Image:Comrade Sniper defence CoD2.png|Make a stand with an SMG when enemies get too close.
+
Comrade Sniper defence CoD2.png|Make a stand with an SMG when enemies get too close.
  +
MG42 Deployed Call of Duty 2.png
 
</gallery>
 
</gallery>
  +
  +
===Video===
  +
[[File:Call of Duty 2 Walkthrough Part 7 - Comrade Sniper - Russian Campaign|thumb|left|500px]]
  +
{{clrl}}
   
 
==Weapon Loadout==
 
==Weapon Loadout==
 
If this level is played after "[[City Hall]]" then the player will keep any weapons they had equipped during that level.
  +
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
{|class= "wikitable collapsible autocollapse" style= "background: transparent;"
 
! style= "background: transparent;" | Starting Loadout
 
! style= "background: transparent;" | Starting Loadout
 
|-
 
|-
 
| style= "background: transparent; border: 1px solid transparent;" |
 
| style= "background: transparent; border: 1px solid transparent;" |
<gallery widths="120" captionalign="left" bordercolor="transparent">
 
If this level is played after "[[City Hall]]" than the player will keep any weapons from that level.
 
 
<gallery widths="120" captionalign="left" bordercolor="transparent">
 
<gallery widths="120" captionalign="left" bordercolor="transparent">
 
SVT-40 CoD2.png|[[SVT-40]]
 
SVT-40 CoD2.png|[[SVT-40]]
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|-
 
|-
 
| style= "background: transparent; border: 1px solid transparent;" |
 
| style= "background: transparent; border: 1px solid transparent;" |
<gallery widths="120" captionalign="left" bordercolor="transparent">
+
<gallery widths="120" bordercolor="transparent">
Pps42.png|[[PPS-42]]
+
PPS-42 CoD2.png|[[PPS-42]]
 
MP40 menu icon CoD2.png|[[MP40]]
 
MP40 menu icon CoD2.png|[[MP40]]
 
Scoped Mosin-Nagant CoD2.png|Scoped [[Mosin-Nagant]]
 
Scoped Mosin-Nagant CoD2.png|Scoped [[Mosin-Nagant]]
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Kar98k menu icon CoD2.png|Scoped [[Kar98k]]
 
Kar98k menu icon CoD2.png|Scoped [[Kar98k]]
 
Mosin-Nagant CoD2.png|[[Mosin-Nagant]]
 
Mosin-Nagant CoD2.png|[[Mosin-Nagant]]
Panzershreck model CoD2.png|[[Panzerschreck]]
+
Panzerschreck model CoD2.png|[[Panzerschreck]]
  +
PPSh-41 CoD2.png|[[PPSh-41]]
  +
Luger CoD2.png|[[Luger]]
 
</gallery>
 
</gallery>
 
|}
 
|}
  +
  +
==Transcript==
  +
{{Main|Comrade Sniper/Transcript}}
   
 
==Trivia==
 
==Trivia==
*The sniper will pay more attention to Pavel's hat on a stick slowly coming out of the wall, rather than the player.
+
*The sniper will pay more attention to Pavel's helmet on his rifle slowly coming out of the wall, rather than the player.
*The sniper will instantly blow your head if you move out to the open, smoke grenades will not help here.
+
*The sniper will instantly kill the player if they move out to the open; smoke grenades will not help here.
*The ''[[Call of Duty: World at War]]'' level "[[Vendetta]]" bears a loose resemblance to this level.
 
   
 
{{CoD2 Campaign}}
 
{{CoD2 Campaign}}
[[Category:Levels]]
 
 
[[Category:Call of Duty 2 Single Player Levels]]
 
[[Category:Call of Duty 2 Single Player Levels]]
[[Category:Singleplayer]]
 

Revision as of 14:37, 2 December 2017

The subject of this article appeared in Call of Duty 2.

"Comrade Sniper" is the seventh and final level of the Soviet campaign in Call of Duty 2.

Characters

Walkthrough

Getting Started

The player will spawn in a hall with another Russian soldier (Can be killed by a German soldier). Go forward, then look left. The two will be in a room with junk in front of a doorway and some troops. The troops tend to hide under the junk and behind the doorway, so toss a grenade near the doorway to make all of them scatter. Take them out, then move onto the next room.

There's nothing in the next room, so turn left and go through the hallway.

In this room, there will be two troops hiding behind boxes. Toss a grenade to flush them out, then mow them down. When they are down, go through the doorway on the upper right corner, go up the stairs, and jump down the pit.

Go into the next room, and there is an ally getting sniped. Grab the shining sniper rifle near the window and wait for the sniper's location to be revealed. The location of the sniper is random, so listen to what Volsky says and take out the sniper. When he's dead, go straight and climb up the ladder, the go left and jump through the rubble.

Now on a staircase. The player can either go up or down. It's easier to start up, so go up and turn right. There are troops and a Panzerschreck in the room, so run to the upturned table, hide behind it, peek past it and take some shots. The doorway can also be used as cover. Either way, the room will be cleared. Go forward and get past the doorway, then take a left and go down the stairs.

Now the player is downstairs. Search the area for troops. They tend to hide behind boxes, so if anything moves near them, toss a grenade.

When both floors are cleared, go back up to the second floor and prepare for the counter-attack.

The Counter-Attack

There's no one way to deal with the counter-attack (the MG42 gunners are randomized each time), so here are some tips.

  • Snipe from the Panzerschreck room. There's a small hole between two windows that's made for sniping. If a target gets out of range, move to the windows and keep tracking him. However, do not stay in the windows for long, or damage will be taken.
  • Always take out the MG42s in the buildings first. Even from far away they can still hit/kill the player.
  • When there's a warning about a troop carrying an MG42, begin scanning the back-center of the square for him.
  • Most friendlies will focus their attention to the enemies outside, so the enemies can surprise and strike players from behind if they are not careful.
  • If a troop deploys an MG42 and he is killed using it, no more troops will use the MG42.
  • Do not go into the first floor. That's where enemy troops will come out.
  • If there is gunfire and yelling near the player, switch to an SMG and begin patrolling the area. Take out anybody seen, then go back to sniping.
  • When the half-track comes up, do not destroy it. Instead, hide until it passes from view.
  • The attack comes in three waves. MG42-carrying troops usually appear near the start of each wave. These MG42s can be used by the player after they're deployed.

After repelling the three waves, the level ends.

Video

File:Call of Duty 2 Walkthrough Part 7 - Comrade Sniper - Russian Campaign

Weapon Loadout

If this level is played after "City Hall" then the player will keep any weapons they had equipped during that level.

Starting Loadout
Found in level

Transcript

Main article: Comrade Sniper/Transcript

Trivia

  • The sniper will pay more attention to Pavel's helmet on his rifle slowly coming out of the wall, rather than the player.
  • The sniper will instantly kill the player if they move out to the open; smoke grenades will not help here.