Contracts are a multiplayer feature implemented in Call of Duty: Black Ops, Call of Duty: Black Ops III and Call of Duty: WWII
In Call of Duty: Black Ops, Contracts are designed to assist the player in leveling up as they offer potential rewards of CODPoints and experience Points (on some) for completing certain challenges within a provided time limit.
Contracts also reappear in Call of Duty: Black Ops III. They were added in the May 6th update.
In Call of Duty: WWII, the contracts act similar to the contracts of Call of Duty: Black Ops, providing an award for the player if they reach the specified objective before the time limit on the contract.
Mechanics[]
Contracts are available for purchase from the multiplayer menu with CODPoints in Call of Duty Black Ops and Armory Credits in Call of Duty: WWII. Different contracts have different goals, such as achieving a certain number of killstreak rewards, or earning a certain amount of kills with a specific weapon. Contracts will reward players upon completion with CODPoints in Call of Duty: Black Ops, Experience points, Cryptokeys in Call of Duty: Black Ops III or Supply Drops in Call of Duty: WWII. The higher in difficulty the contract has the better the rewards the player will receive upon completion.
Once players accept any contract, they have a certain amount of time to fulfill it. This is generally either forty minutes or an hour, depending on the difficulty and type of the contract. The timer only counts down when the player is in an active part of the game. Time spent dead waiting to respawn in games with delayed spawns, such as Search and Destroy or Capture the Flag does not run down this time limit. Also, contracts only applicable to one mode will not expire while playing a different mode. For example, players will not lose time on a Team Deathmatch Contract if they are playing a game of Domination. Contracts are not carried across playlists, either, so a Team Deathmatch contract will not expire if the player plays a Team Deathmatch game on the Barebones or Hardcore playlists. This function is not present in Call of Duty: WWII however.
Call of Duty: Black Ops[]
In Call of Duty: Black Ops, there are three different categories of Contracts:
Mercenary contracts revolve around kill counts with specific primary weapons, specific attachments equipped, or going on long killstreaks.
Operations contracts involve match related objectives (such as "Win two games of Capture the Flag"). These can include winning games, winning by a significant enough margin, or getting a large amount of kills in a match in a specific game mode.
Specialist contracts involve accumulating headshots with weapons or weapon classes, as well as the usage of perks and secondary weapons.
Players can have no more than three Contracts active, one from each category, active at any time. Selecting a new Contract removes an existing Contract of the respective category; should the Contract be incomplete, the player's CODPoints are not refunded. The available set of Contracts changes each day and cycles through 24 days of Contracts before going through the same list in the same order again. Each Contract whether completed or expired resets after its cooldown period, this means that a player can complete the same Contract multiple times within a day before the set of Contracts changes. Purchased Contracts can still be completed after this daily update as long as the time spent alive in-game has not run out. It is important to note that there are no Contracts for classified weapons. However, the player can still use them to complete Contracts that involves their weapon type.
Progress on a player's Contract can be seen in the Contracts section of the Multiplayer menu, as well as in-game. In a match, if the player brings up the pause menu, the player can then press the reload button to replace the minimap with a table showing the process of Contracts. From the Multiplayer menu, the player can also see how much time remains to complete a Contract, a detail that is not displayed in the pause menu location of Contract progress.
Contracts vary in both initial buy-in and their payout for completing them. A challenge can cost as little as 25 CODPoints or as much as 250 CODPoints, and give out anywhere from 100 CODPoints to 4700 CODPoints. More lucrative challenges also include an XP reward equal to the amount of CODPoints the Contract pays out.
Every Contract has a cooldown before it can be purchased again. Some challenges are designed with a cooldown so long that they can only be purchased once per day. These usually include some of the most expensive Contracts in the game, as well as any challenge involving getting kills with a secondary weapon or underslung attachment. Contracts with larger buy-ins and payouts also tend to take longer to cooldown. Cheap Contracts can take as little as 30 minutes to cooldown, whereas moderately expensive Contracts can take 90 minutes to cooldown.
Also, the player cannot buy a weapon-specific Contract if the weapon is not unlocked, but the player can if the weapon is unlocked but not bought.
Contracts are a low-risk, high-reward way to earn CODPoints and XP more quickly. Contracts can help players progress through levels and buy class items at a faster rate, and the penalty for failing to complete a Contract is simply not being able to get the money back invested in the Contract, which was 250 CODPoints or less.
Statistics pertaining to the player's history with Contracts is recorded in the player's Combat Record, and can be seen both by friends and recent players. Statistics include the number of Contracts bought, completed, and expired, as well as the career earnings and spendings on Contracts, in addition to the player's average return on investment from a given Contract.
Mercenary contracts[]
Contracts for getting kills with or without a specific weapon/attachment/Perk and killstreaks.
Operations contracts[]
Contracts for specific game modes and playlists.
Specialist contracts[]
Contracts for headshots, secondary weapons, grenades, and special objectives.
Call of Duty: Black Ops III[]
In Call of Duty: Black Ops III, contracts are not purchased, but are available to the player at all times. Daily contracts always award the player 10 Cryptokeys, and Weekly contracts always awaard the player 30 Cryptokeys. Various other contracts earn otherrewards, such as the Grand Slam Bundle.
Daily[]
- Victory: Win 5 Games.
- Search and Destroy: Win 3 Search and Destroy Games.
- Safeguard: Win 3 Safeguard Games.
- Team Deathmatch: Win 3 Team Deathmatch Games.
- Domination: Win 3 Domination Games.
- Hardpoint: Win 3 Hardpoint Games.
- Uplink: Win 3 Uplink Games.
- Kill Confirmed: Win 3 Kill Confirmed Games.
- Return on Investment: Earn 200 Score using Scorestreaks.
- Kill Collector: Get 125 Kills.
- Killjoy: Kill an enemy while they are using a Specialist Ability or Weapon 3 times.
- Score: Get 10,000 Score.
- Weapons Hot: Get 10 Kills using Specialist Weapons.
- Incoming: Get 5 Kills using Scorestreaks.
- Strategist: Get 10 Medals using Specialist Abilities.
- Headhunter: Get 10 Headshots.
- Assault Rifles: Get 100 Kills using Assault Rifles.
- Assault: Kill 10 defenders in objective games.
- Defender: Kill 15 attackers in objective games.
- Submachine Guns: Get 100 SMG Kills.
- Overloaded: Get 100 kills using a weapon with 4 or more Attachments.
Reward: 10 Cryptokeys
Weekly[]
- Deadly: Get 25 Specialist Weapon Kills.
- Full Strategy: Get 25 Medals from Specialist Abilities
- Contract Killer: Get 500 Kills.
- High Powered: Get 25 Scorestreak Kills
- Total Victory: Win 20 Games
- Aggressive: Kill 100 Attackers and/or Defenders in Objective Games
- Objective Player: Win 15 Objective Games
- Scorekeeper: Get 50,000 Score
Rewards: 30 Cryptokeys + 1 Mercenary Contract
Special[]
- Total Victory: Win 75 games from the time this contract was issued. No time limit. Reward: Bundle of 10 Rare Supply Drops, 1 Weapon Bribe (guaranteed melee or ranged weapon).
- Mercenary Contract: Purchase a Mercenary Contract and use it to activate Blackjack in the Specialist menu. Cost: 90 Cryptokeys.
- Calling Card Contract: Earn 1 Calling Card from each sub-Contract. Complete all 6 and unlock a bonus animated Calling Card.
- Tools of the Trade: Get 200 kills with Specialist Weapons. Reward: Underworld Camo.
- Triple Played: For a limited time only, activate "Triple Played" and win 100 games to earn your reward. Rewards: Bundle of 10 Rare Supply Drops, 1 Ranged and 1 Melee Weapon Bribe.
- Grand Slammed: For a limited time, activate "Grand Slammed" and win 125 games to earn your reward. Rewards: 20 Rare Supply Drop Bundle, (No Dupes) 20 Liquid Divinium, 1 Camo Bribe and 1 Three-of-a-Kind Weapons Bribe.
Community[]
- Road to Champs: As a community, win a total of 350,000,000 matches. Rewards: Calling Cards and Prizefighters Melee Weapon.
- Headshot Challenge: Work together to amass a total of HALF a BILLION headshots. Rewards: Calling Cards and Limited Edition Dragon Fire Camo.
Gallery[]
Videos[]
Call of Duty: WWII[]
In Call of Duty: WWII, contracts are able to be bought from the Quartermaster in the Headquarters. Contracts are used to earn XP and Rare or Event Supply Drops, similar to Orders.
Gallery[]
Trivia[]
Call of Duty: Black Ops[]
- The contract "Smells like...Victory" is a reference to the movie Apocalypse Now.
- If the player buys a contract, but then replaces it with another, the first one bought will be counted as expired.
- The Wii contains only around 30 contracts in all at one time - this is likely due to unnecessary RAM it would use.
- The contract "My Little Friend" is a reference to the movie Scarface, where Al Pacino's character says "Say hello to my little friend!" while holding an M203.
- The contract "Machine Gun Lamia" is a reference to Mark Lamia, an employee at Treyarch.
- When changing prestige level, all active contracts will be deactivated. However, they are not counted as expired.