Call of Duty Wiki

Editing

Courtyard (World at War)

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 13: Line 13:
 
|minimap = [[File:Courtyard minimap WaW.png|300px]]}}
 
|minimap = [[File:Courtyard minimap WaW.png|300px]]}}
 
{{For|the level in [[Dead Ops Arcade]]|Courtyard (Dead Ops Arcade)}}
 
{{For|the level in [[Dead Ops Arcade]]|Courtyard (Dead Ops Arcade)}}
{{For|the Black Ops II remake|Dig}}
 
   
 
'''Courtyard''' is a medium-sized multiplayer map featured in ''[[Call of Duty: World at War]]''.
 
'''Courtyard''' is a medium-sized multiplayer map featured in ''[[Call of Duty: World at War]]''.
Line 30: Line 29:
 
*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle.
 
*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle.
 
*There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, [[Breaking Point]]. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
 
*There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, [[Breaking Point]]. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
  +
*Alongside the Black Ops map, [[Stadium]], Courtyard was remade in the Black Ops 2 Map Pack, [[Apocalypse]], as [[Dig]].
   
 
{{CoD5 Maps}}
 
{{CoD5 Maps}}
  Loading editor