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(Undo revision 2440245 by Didly Didly (talk) Already stated at the top)
 
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{{game|waw}}
 
{{game|waw}}
{{Cleanup}}
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{{Infobox/map
{{Multiplayer Map Infobox
 
 
|name = Courtyard
 
|name = Courtyard
|image = [[File:Courtyard.jpg|256px|Courtyard]]
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|image = [[File:Courtyard.jpg|300px|Courtyard]]|<nowiki>Courtyard]]</nowiki>
|caption = In-game loading screen and outline of Courtyard
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|caption =
 
|game = [[Call of Duty: World at War]]
 
|game = [[Call of Duty: World at War]]
|teams = [[Imperial Japanese Army]], [[Marine Raiders]]
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|teams = [[Imperial Japanese Army]] vs [[Marine Raiders]]
|place = [[Shuri Castle]], [[Okinawa]]
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|place = [[Shuri Castle]], {{w|Naha}}, [[Okinawa]], {{w|Okinawa Prefecture}}, [[Japan]]
 
|terrain = Wooden Buildings
 
|terrain = Wooden Buildings
|console = mp_courtyard
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|console = <tt>mp_courtyard</tt>
 
|singleplayer = [[Breaking Point]]
 
|singleplayer = [[Breaking Point]]
}}
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|modes = All
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|minimap = [[File:Courtyard minimap WaW.png|300px]]}}
'''Courtyard''' is a multiplayer level in [[Call of Duty: World at War]]. It is a small map, but bigger than [[Killhouse]] from [[Call of Duty 4]]. It takes place in [[Japan]], and thus has the Pacific Theater theme. The map is an all-around that is great for almost any class. It has some great close quarters combat in the middle of the map, for shotgunners and submachinegunners, medium range combat around the edge of the map for rifles and unscoped bolt action rifles, and long range combat on either side of the map, for snipers.
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{{For|the level in [[Dead Ops Arcade]]|Courtyard (Dead Ops Arcade)}}
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{{For|the Black Ops II remake|Dig}}
=== Multiplayer Tactics ===
 
 
The Front Porch of the Large Castle, has a great medium range position for some CQC sniper and rifle users. The low stone wall means that SMG users will have trouble attacking if they are far away, and the height advantage it grants gives some extra view as well.
 
 
If the player is on the front porch of the castle, the long hallway on the left has a good sniping position in the corner. Along the wall there is a bench that allows one to jump up on the wall behind a tree. From this position there are good avenues of fire along two edges of the map. A [http://callofduty.wikia.com/wiki/Bouncing_Betty Bouncing Betty] placed in the blindspots in front of the player are particularly helpful in case enemies get close. This tactic is especially effective when playing as the Japanese as their snipers have the best camo.
 
 
A frequent tactic is to wait on the large forested open platforms and kill anyone that comes nearby or the middle of the map. The platforms are immediately accessible at the start of every game (each team gets one). The area is too forested to spot the player usually, and the player can see almost in a 360 degree area of the map besides corners. Even so, the player is granted the ability to kill enemy troops quickly. The spot will usually get snuffed out, and it is wise to move on before wise enemy players start chucking grenades up at the platform.
 
 
If playing [http://callofduty.wikia.com/wiki/Capture_the_Flag Capture the Flag], [http://callofduty.wikia.com/wiki/Domination Domination], [http://callofduty.wikia.com/wiki/War War], [http://callofduty.wikia.com/wiki/Team_Deathmatch Team Deathmatch], [http://callofduty.wikia.com/wiki/Veteran_(Gametype) Veteran], or [http://callofduty.wikia.com/wiki/Hardcore_Team_Deathmatch Hardcore Team Deathmatch], it is suggested that when first spawning that the player throws frag grenades across the other side of the map as the enemy will sometimes not suspect grenades at the beginning of a match. Also, make use of explosives often, particularly grenades because there are a lot of enclosed areas on here.
 
 
The team that controls the Front Porch of the Castle also has access to the small trench/tunnel below the main stairs. It is an effective tactic to wait for someone to come near the stairs and immediately kill them and move on, as only the player's head will be showing. [[File:Courtyard_Map.jpg|thumb|An overview of Courtyard]]
 
 
Another tactic for [http://callofduty.wikia.com/wiki/Search_and_Destroy Search and Destroy], particularly Hardcore, is to "Noob Tube" over to the other side of the map from spawn, normally allowing for easy kills, and shouting from the opposing team once oneself dies. (However, this will no longer work because of the patch which makes all rifle grenades fired in the first 15 seconds of a Search and Destroy match duds.)
 
 
== Trivia ==
 
*When spawning as the Marine raiders it is possible to see [[Shuri Castle]] in the distance.
 
   
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'''Courtyard''' is a medium-sized multiplayer map featured in ''[[Call of Duty: World at War]]''.
   
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==Overview==
   
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Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre.
   
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The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.
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==Video==
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<gallery>
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WaW-Boot Camp-Sniper Gameplay On Courtyard|Gameplay in [[Boot Camp (Game Mode)|Boot Camp]].
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</gallery>
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==Trivia==
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*When spawning as the Marine Raiders, it is possible to see [[Shuri Castle]] in the distance.
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*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle.
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*There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, [[Breaking Point]]. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
   
 
{{CoD5 Maps}}
 
{{CoD5 Maps}}
[[Category:Levels]]
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[[Category:Call of Duty: World at War Multiplayer Maps]]
[[Category:Call of Duty: World at War]]
 
[[Category:Call of Duty: World at War Multiplayer Levels]]
 
[[Category:Multiplayer]]
 

Latest revision as of 23:14, March 18, 2018

Cod5topright
For the level in Dead Ops Arcade, see Courtyard (Dead Ops Arcade).
For the Black Ops II remake, see Dig.

Courtyard is a medium-sized multiplayer map featured in Call of Duty: World at War.

OverviewEdit

Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre.

The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.

VideoEdit

TriviaEdit

  • When spawning as the Marine Raiders, it is possible to see Shuri Castle in the distance.
  • Although one can see "Castle" from this map, it is not possible to see this map from Castle.
  • There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, Breaking Point. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
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