Call of Duty Wiki
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(Undo revision 2440245 by Didly Didly (talk) Already stated at the top)
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{{game|waw}}
 
{{game|waw}}
{{Multiplayer Map Infobox
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{{Infobox/map
 
|name = Courtyard
 
|name = Courtyard
|image = [[File:Courtyard.jpg|256px|Courtyard]]
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|image = [[File:Courtyard.jpg|300px|Courtyard]]|<nowiki>Courtyard]]</nowiki>
|caption = In-game loading screen and outline of Courtyard
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|caption =
 
|game = [[Call of Duty: World at War]]
 
|game = [[Call of Duty: World at War]]
|teams = [[Imperial Japanese Army]], [[Marine Raiders]]
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|teams = [[Imperial Japanese Army]] vs [[Marine Raiders]]
|place = [[Shuri Castle]], [[Okinawa]]
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|place = [[Shuri Castle]], {{w|Naha}}, [[Okinawa]], {{w|Okinawa Prefecture}}, [[Japan]]
 
|terrain = Wooden Buildings
 
|terrain = Wooden Buildings
|console = mp_courtyard
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|console = <tt>mp_courtyard</tt>
 
|singleplayer = [[Breaking Point]]
 
|singleplayer = [[Breaking Point]]
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|modes = All
}}
 
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|minimap = [[File:Courtyard minimap WaW.png|300px]]}}
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{{For|the level in [[Dead Ops Arcade]]|Courtyard (Dead Ops Arcade)}}
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{{For|the Black Ops II remake|Dig}}
   
'''Courtyard''' is a medium-sized multiplayer map featured in ''[[Call of Duty: World at War]]''.
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'''Courtyard''' is a medium-sized multiplayer map featured in ''[[Call of Duty: World at War]]''.
   
 
==Overview==
 
==Overview==
[[File:Courtyard_Map.jpg|thumb|An overview of Courtyard]]
 
   
Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occuring as most players gravitate towards the centre.
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Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre.
   
 
The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.
 
The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.
  +
==Video==
 
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<gallery>
Many players use this map for lots of cover, but it is somewhat dark compared to the "Castle" and "Asylum" maps.
 
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WaW-Boot Camp-Sniper Gameplay On Courtyard|Gameplay in [[Boot Camp (Game Mode)|Boot Camp]].
 
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</gallery>
== Trivia ==
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==Trivia==
*When spawning as the Marine raiders, it is possible to see [[Shuri Castle]] in the distance.
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*When spawning as the Marine Raiders, it is possible to see [[Shuri Castle]] in the distance.
 
*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle.
 
*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle.
*There are many rooms that are solid and built with props as if made before being inaccesible. Or this may be because that this map is actually a "Recycled" [[Breaking Point|map from the campaign.]]
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*There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, [[Breaking Point]]. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
   
 
{{CoD5 Maps}}
 
{{CoD5 Maps}}
 
[[Category:Call of Duty: World at War Multiplayer Maps]]
 
 
[[Category:Call of Duty: World at War Multiplayer Levels]]
 

Revision as of 23:14, 18 March 2018

The subject of this article appeared in Call of Duty: World at War.

For the level in Dead Ops Arcade, see Courtyard (Dead Ops Arcade).
For the Black Ops II remake, see Dig.

Courtyard is a medium-sized multiplayer map featured in Call of Duty: World at War.

Overview

Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre.

The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.

Video

Trivia

  • When spawning as the Marine Raiders, it is possible to see Shuri Castle in the distance.
  • Although one can see "Castle" from this map, it is not possible to see this map from Castle.
  • There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, Breaking Point. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.