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{{game|waw}} |
{{game|waw}} |
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+ | {{For|other uses|Courtyard}} |
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+ | {{for|the [[Call of Duty: Black Ops II]] remake|Dig}} |
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{{Infobox/map |
{{Infobox/map |
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− | |name |
+ | |name = Courtyard |
− | |image |
+ | |image = [[File:Courtyard.jpg|300px]] |
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− | |caption = In-game loading screen and outline of Courtyard |
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+ | |modes = All |
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− | |console |
+ | |console = <tt>mp_courtyard</tt> |
|singleplayer = [[Breaking Point]] |
|singleplayer = [[Breaking Point]] |
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+ | |minimap = [[File:Courtyard minimap WaW.png|300px]] |
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==Overview== |
==Overview== |
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− | [[File:Courtyard Map.jpg|thumb|An overview of Courtyard]] |
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Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre. |
Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre. |
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The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies. |
The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies. |
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+ | ==Video== |
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− | Many players use this map for lots of cover, but it is somewhat dark compared to the "Castle" and "Asylum" maps. |
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+ | <gallery> |
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+ | WaW-Boot Camp-Sniper Gameplay On Courtyard|Gameplay in [[Boot Camp (Game Mode)|Boot Camp]]. |
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+ | </gallery> |
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− | == |
+ | ==Trivia== |
− | *When spawning as the Marine |
+ | *When spawning as the Marine Raiders, it is possible to see [[Shuri Castle]] in the distance. |
*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle. |
*Although one can see "[[Castle]]" from this map, it is not possible to see this map from Castle. |
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− | *There are many rooms that are solid and built with props as if |
+ | *There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, [[Breaking Point]]. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies. |
− | *Since the map is so small one can rack up many kills with the use of [[Dogs]] |
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− | *This map & [[Dome]] are the only maps with only three flags in [[War]] |
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− | *There is a unused staircase un der the north side of the map. This little spot is a good place to call in killstreaks |
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{{CoD5 Maps}} |
{{CoD5 Maps}} |
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− | [[Category:Call of Duty: World at War Multiplayer |
+ | [[Category:Call of Duty: World at War Multiplayer Maps]] |
Latest revision as of 02:29, 30 August 2021
- For other uses, see Courtyard.
- For the Call of Duty: Black Ops II remake, see Dig.
Courtyard is a medium-sized multiplayer map featured in Call of Duty: World at War.
Overview
Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre.
The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.
Video
Trivia
- When spawning as the Marine Raiders, it is possible to see Shuri Castle in the distance.
- Although one can see "Castle" from this map, it is not possible to see this map from Castle.
- There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, Breaking Point. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
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