The subject of this article appeared in Call of Duty: World at War.

For the level in Dead Ops Arcade, see Courtyard (Dead Ops Arcade).
For the Black Ops II remake, see Dig.

Courtyard is a medium-sized multiplayer map featured in Call of Duty: World at War.

Overview[edit | edit source]

Courtyard is an enclosed map, with many short corridors, small rooms and a lot of cover. Around the outside edges, the map is very open, with long sightlines, but these areas rarely have large firefights occurring as most players gravitate towards the centre.

The map features mainly close-medium range fights, as there are rarely long sightlines available. The raised grassy sections in the middle of the map can be accessed from several areas and are often used for flanking or surprising enemies.

Video[edit | edit source]

Trivia[edit | edit source]

  • When spawning as the Marine Raiders, it is possible to see Shuri Castle in the distance.
  • Although one can see "Castle" from this map, it is not possible to see this map from Castle.
  • There are many rooms in this map that are solid and built with props, as if before being inaccessible. This is because this map is converted from one of the areas in the Campaign mission, Breaking Point. The map is based off of the area of Shuri Castle where Roebuck/Polonsky dies.
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