"Get a kill, get cranked and get faster movement, reload and ADS. Rack up your next kill within :30 seconds or you'll explode! Tick... tick... tick - BOOM! Kills give you extra Abilities, 2x scoring, and 30 seconds to live. Chain kills to stay alive!"
— Description
"Once you get a kill, keep killing to stay Cranked."
When a player becomes "Cranked," players receive the effects of Ready Up, Sleight of Hand, Agility, Marathon, Stalker, Reflex, and Quickdraw in Call of Duty: Ghosts. This frees up a lot of Perk choices when developing a Specialist strategy, but the effects do not stack if you already have that perk enabled. Having any of the above listed perks in your setup only changes the fact that you have it when you are not cranked, and is pointless to keep in your specialist package, as you are already cranked when you get it.
Scoring[]
The first kill a player gets upon spawning or respawning will add one point to the team's score. Each "Cranked" kill or each kill the player gets with the timer will add two points to the team score. The first team to reach 100 points wins the game.
Call of Duty: Modern Warfare III[]
Cranked was added to Modern Warfare III as part of the Season Four update. This version, labeled as Hyper Cranked, put the player into Cranked status the second they spawn in.
Gallery[]
Cranked icon in Ghosts.
Hyper Cranked in Modern Warfare III.
Video[]
CoD Ghosts Cranked Gameplay on Strikezone
Gameplay.
Trivia[]
Cranked explosions cannot damage other players (expect Call of Duty: Mobile).
This game mode may be a reference to the movie "Crank," in which a man has been injected with a poison that will kill him if he doesn't keep his heart rate up.