During the development of Call of Duty: Black Ops 4, many features were cut, including the planned Career mode along with the original vision for Multiplayer. The time period also underwent last-minute changes, becoming a 2040s prequel instead of a sequel to Call of Duty: Black Ops III. Several weapons, game modes, Zombies maps, and other mechanics were also discarded during the development phase.
Campaign[]
Career Mode[]
Career is a scrapped mode that would've replaced the traditional Campaign mode.[1] It featured a two-versus-two multiplayer mechanic where opposing factions, the Free People's Army and World United Nations, fought to complete asymmetrical objectives whilst gunning down AI in a globe-trotting story with a dynamically changing narrative path.
Despite an attempt to rework the work done on Career into a more traditional single-player story, the entire campaign was cut in February 2018 and replaced with the Blackout mode. Many assets such as vehicles, character models and locations were reused in the final game.[2]
Specialist Stories[]
Specialist War Stories[]
After the Career mode was scrapped, Treyarch and Raven Software started development on a new singleplayer campaign set during the 2050s, internally called Specialist War Stories. Despite numerous missions and gameplay prototypes being created between February and May of 2018, the mode was also cancelled.
Specialist War Stories would've explored the backstories of each Multiplayer Specialist, allowing you to experience each mission with their respective weaponry and equipment. Several narrative elements and story locations from Career were reused for the story, including missions in Colombia, Iceland, Australia, Singapore, Cairo and several others. It's believed there was a mission developed for at least every Specialist character.
Mission | Image | Description |
---|---|---|
Outback Roadhouse | Set within the Australian outback. During the mission, Battery would ambush a caravan that was holding Torque hostage.[3] | |
Vengeance | Set within Singapore. Little is known about the mission, only that it would've featured Seraph.[4] |
Specialist HQ[]
Cutscene[]
The intro cinematic to Specialist HQ originally had a combat segment set within a Shanty Town, however it was cut entirely.[5] Additionally, there was meant to be story cutscenes including "laser targeting sequences"; however nothing else is known about their planned appearance.
Breaker Prototype[]
Breaker was a tutorial mission prototype set on Seaside and featuring Ajax, focused on finding the Aquilus CEO in a counter-terrorist scenario. The level had civilians running around, and hostages who needed to be rescued with the help of local law enforcement.[6]
The prototype was created in March 2018 by Drew Goheen, who worked at Raven Software as a Senior Visual Effects Artist. He described the prototype as "a 'Hero' scenario focused map that would showcase specific hero classes and their unique abilities."[7]
Onboarding Missions[]
Onboarding Missions were small experiences that served as a tutorial for each Specialist in Multiplayer, but were scrapped entirely and replaced by the current Specialist HQ tutorials in mid 2018.
Their existence can be proven through datamined audio files and leftover scripts. Note the narration by Savannah Mason, which wasn't present in earlier prototypes such as Breaker.
Specialist | Audio | Description |
---|---|---|
Nomad | During the mission, Nomad would've needed to steal critical data from three terminals. | |
Recon | During the mission, Recon would've needed to track down a rogue asset who has defected to the enemy side. | |
Ruin | During the mission, Ruin would've needed to use his Grav Slam to destroy military stockpiles of microchips. |
General[]
Weapons[]
Many primary and secondary weapons were cut from the game, some potentially being placeholders.
Name | Internal | Icon | Description |
---|---|---|---|
KN-44 | ar_standard | Full-auto Assault Rifle. KN-44's can still be seen in the map Hacienda. | |
HVK-30 | ar_cqb
|
Full-auto Assault Rifle. Leftover HUD icon can still be found in the game files. | |
FFAR | ar_famas
|
4-round burst Assault Rifle. Appears in pre-alpha build from early 2017. | |
BRM | lmg_light
|
Full-auto Light Machine Gun. Leftover HUD icon can still be found in the game files and can still be loaded into Multiplayer through modding. | |
SVG-100 | sniper_powerbolt
|
Bolt-action Sniper Rifle. HUD Icon appears in UI concepts. | |
Drakon | sniper_fastsemi
|
Semi-auto Sniper Rifle. Appears in the IX trailer. | |
MR6 | pistol_standard
|
Semi-auto Pistol. It can still be loaded into the Multiplayer through modding. | |
KRM-262 | shotgun_pump
|
Pump-action Shotgun. Leftover HUD icon can still be found in the game files. | |
205 Brecci | shotgun_semiauto
|
Semi-auto Shotgun. Appears in Chaos Story trailer. | |
Minigun | death_machine
|
Only an icon remains. When loading the Death Machine in Zombies, the Minigun icon is used to represent the weapon on the HUD. |
Attachments[]
Several attachments were scrapped. The base scope from the Hybrid Optic without the Hybrid mechanic is still usable in Blackout.
Name | Icon | Description |
---|---|---|
Hybrid Optic | Optic Attachment for Assault Rifles. As the name suggests, the Hybrid Optic featured two optics that could be switched between.[8] | |
AP Rounds | Attachment for several weapon types. Destroys enemy armor. Increases damage to equipment and vehicles. Replaced by FMJ. | |
Steel Pellets | Attachment for the MOG 12 that appears in concept art.[9] | |
Slug Shot | Attachment for the MOG 12 that also appears in concept art. As the name suggests, it would've replaced the default pellets with Slug Rounds. |
Operator Mod[]
Name | Icon | Description |
---|---|---|
Uber | Underbarrel Grenade Launcher for the Rampart 17 that fires an explosive round which deals high damage on impact.[10] | |
Wilfire | Fire rate modification for the GKS. The Wild Fire Operator Mod can still be equipped with the Spitfire, however it's unknown if it would've behaved the same. |
Integral Attachments[]
Certain weapons were planned to have Integral Attachments, with concept art revealing the VAPR-XKG was originally designed with a built-in Suppressor.
Folding Stock[]
An icon featuring what appears to be the KN-57 with a foldable stock can be found in the game files. It's unknown if it would've been an attachment or an in-game option. Note that the KN-57's model does have a built-in folding stock, however it remains cosmetic in-game.
Mastercrafts[]
Four scrapped Mastercraft Variants have remnants in the final game, still being able to be equipped. All of the weapons except the Paladin HB50 are identical to their base counterpart. According to menu descriptions, all of them were planned to be obtained through Blackjack's Shop and would've had visual changes based on kills.
Weapon | Information |
---|---|
VAPR-XKG | Base code remains in the game files, can still be equipped. |
Saug 9mm | Base code remains in the game files, can still be equipped. |
Paladin HB50 | Base code remains in the game files, can still be equipped. Scope has updated textures. |
Mozu | Base code remains in the game files, can still be equipped. |
Multiplayer[]
Maps[]
Several maps were scrapped during development, including from the standard Multiplayer and the scrapped War Mode.
Scrapped maps intended for the standard Multiplayer.
Map | Internal | Image | Description |
---|---|---|---|
Breakers | mp_breakers
|
Set on a tropical island in Colombia. Note the name 'Breakers', shortened from "Shipbreakers". | |
Iceberg | mp_iceberg
|
Set on an iceberg harvesting plant off the coast of Ireland. | |
Museum | mp_museum
|
Set within a Museum in Sydney, Australia. | |
Urban | mp_urban
|
An earlier iteration of Arsenal. Concept art reveals the map was originally set in a futuristic facility. Full concept art can be viewed here. | |
Unknown | Set on a desert runway. Only a single preview image remains of the map, with the actual name of the level being unknown. |
The War Mode from Call of Duty: WWII was planned to return, with several maps being created for the mode.
Game Modes[]
Many game modes were scrapped during development. Game modes such as Infiltration, Payload and Stronghold were originally created for testing individual objectives for the War Mode, however they were still considered for stand-alone inclusion.
Gamemode | Icon | Description |
---|---|---|
Demolition | Remains in game files along with Hardcore variation. Crashes the game on load. | |
Escalation Game | Players start with a Pistol and must gather Specialist Weapons from the ground, which are stored on the HUD. When killed, the held Specialist Weapon is dropped, losing a score point. Held Specialist Weapons can also be burned, losing a point. Gain the most score by eliminating enemies to win. | |
Frontline | Both teams always spawn at their base and must use teamwork to eliminate players on the opposing team. The first team to reach the score limit wins. | |
Hostage | Only mentioned within code strings as Hostage. No other information is known. | |
Infiltration | Teams alternate in attacking and defending. Attackers must deliver two power cells to a designated delivery point, while the enemy team attempts to stop them. The icon for Control was for Infiltration, according to file names. | |
Payload | Teams alternate in delivering a non-combative payload into enemy territory, successfully deliver the payload to win. | |
Stronghold | Teams alternate in capturing or defending a singular zone, with the objective itself being closer to the defenders spawn. | |
Uplink | Temporary text-to-speech announcer lines for Uplink exist within the files of the Multiplayer beta, along with leftover assets in the full-game. The Uplink ball can still be loaded into Multiplayer. | |
War Mode | War from Call of Duty: WWII was planned to return, but was scrapped during development. Several maps were created for the mode before it's cancellation. |
Blackjack Specialist[]
- "Weapon's expert who dominates mid-range gunfights."
- — Pre-alpha description
The character Blackjack was originally a Specialist and was featured in several early 2017 builds. Blackjack was going to be a Slayer, and early 2016 builds reveal Blackjack had Traits such as increased reserve ammo and reduced flinch.
Escalation[]
Escalation was a gameplay mechanic that allowed every Specialist to progressively become stronger throughout a match. By earning score through objectives and EKIA, the Escalation meter would increase over time, upgrading to new levels and unlocking several progressive perks.
Escalation had five levels with a variety of unlocks, such as increasing health and firepower, along with enhancements such as the Thrust Pack. It's believed the Escalation meter didn't reset on death, and that Escalation upgrades were tied to your Specialist's role. The mechanic was scrapped in early 2018 after playtester feedback.[11]
Escalation Wheel[]
An earlier iteration of the Escalation system featured a wheel of Specialist-tied abilities and weapons that could be customized in your loadout. Instead of earning progressive perks by leveling up the Escalation meter, the player would earn Tokens to unlock single-use items with the wheel.
The Escalation Wheel was created for the War Mode but was replaced by the dynamic Escalation system in early 2017, with abilities and equipment being tied to a cooldown rather than an unlock.
Position Roles[]
Position Roles would've gave each Specialist a role that granted an exclusive passive ability and dictated the weaponry and equipment in their Loadout. The confirmed roles of each Specialist character can be found within the script mp_charater_customization
.
Position | Icon | Description |
---|---|---|
Slayer | Slayer Specialists could unlock the Thrust Pack through Escalation. Includes Blackjack, Ruin, Seraph and Spectre. | |
Objective | Objective Specialists could capture and decay objectives faster. Includes Ajax, Battery, Prophet and Reaper. | |
Support | Support Specialists could create a Forward Spawn. Includes Nomad, Firebreak, Recon, Torque, Outrider, and Crash. |
Loadouts[]
Loadouts were the original Create-A-Class system before being scrapped and replaced by the Pick Ten System in early 2018. Each Specialist had customizable Loadouts connected to them, including Primary and Secondary Weapons, Attachments, Equipment and Gear.
The available weaponry and equipment was exclusive to individual Specialists and Position Roles - for example, only Ruin could equip the Grapple Gun in his Loadout, and only Slayer specialists coup equip the Rampart 17.
Role Exclusive Weapons[]
Each Specialist Role had exclusive weaponry alongside universal weapons. Note the full list of weapons is unknown, and that some weapons may have changed roles during development.
Name | Icon | Role | Description |
---|---|---|---|
ICR-7 | Assault Rifle. Universal weapon, available to all Specialists. | ||
Rampart 17 | Assault Rifle. Exclusive to Slayer Specialists. | ||
Maddox RFB | Assault Rifle. Exclusive to Slayer Specialists. | ||
MX9 | Submachine Gun. Universal weapon, available to all Specialists. | ||
Auger DMR | Tactical Rifle. Universal weapon, available to all Specialists. | ||
SwordFish | Tactical Rifle. Exclusive to Slayer Specialists. | ||
Titan | Light Machine Gun. Universal weapon, available to all Specialists. | ||
Paladin HB50 | Sniper Rifle. Universal weapon, available to all Specialists. | ||
Strife | Pistol. Universal weapon, available to all Specialists. | ||
MOG 12 | Shotgun. Universal weapon, available to all Specialists. | ||
Hellion Salvo | Launcher. Universal weapon, available to all Specialists. |
Name | Icon | Role | Description |
---|---|---|---|
ICR-7 | Assault Rifle. Universal weapon, available to all Specialists. | ||
KN-57 | Assault Rifle. Exclusive to Objective Specialists. | ||
MX9 | Submachine Gun. Universal weapon, available to all Specialists. | ||
GKS | Submachine Gun. Exclusive to Objective Specialists. | ||
Cordite | Submachine Gun. Exclusive to Objective Specialists. | ||
Auger DMR | Tactical Rifle. Universal weapon, available to all Specialists. | ||
Titan | Light Machine Gun. Universal weapon, available to all Specialists. | ||
Paladin HB50 | Sniper Rifle. Universal weapon, available to all Specialists. | ||
Strife | Pistol. Universal weapon, available to all Specialists. | ||
MOG 12 | Shotgun. Universal weapon, available to all Specialists. | ||
Hellion Salvo | Launcher. Universal weapon, available to all Specialists. |
Name | Icon | Role | Description |
---|---|---|---|
ICR-7 | Assault Rifle. Universal weapon, available to all Specialists. | ||
VAPR-XKG | Assault Rifle. Exclusive to Support Specialists. | ||
MX9 | Submachine Gun. Universal weapon, available to all Specialists. | ||
SAUG 9mm | Submachine Gun. Exclusive to Support Specialists. | ||
Auger DMR | Tactical Rifle. Universal weapon, available to all Specialists. | ||
Titan | Light Machine Gun. Universal weapon, available to all Specialists. | ||
Paladin HB50 | Sniper Rifle. Universal weapon, available to all Specialists. | ||
Koshka | Sniper Rifle. Exclusive to Support Specialists. | ||
Strife | Pistol. Universal weapon, available to all Specialists. | ||
MOG 12 | Shotgun. Universal weapon, available to all Specialists. | ||
Hellion Salvo | Launcher. Universal weapon, available to all Specialists. |
Specialist Equipment[]
Many pieces of Specialist Equipment were scrapped or replaced.[12] Note that some Equipment was exclusive to individual Specialists via the scrapped Loadout system.
Name | Internal | Icon | Description |
---|---|---|---|
Alarm | eq_alarm
|
Notifies when enemies are within proximity of the alarm. | |
Ammo Crate | ammo_station
|
Teammates can use to refill their weapon ammunition. | |
Arm Blade | eq_arm_blade
|
Unleash a lethal melee attack with a dedicated melee weapon. | |
Armor Generator | armor_station
|
Restores lost and damaged armor to nearby allies. | |
Armor Regen | gadget_armor_regen
|
Regenerates armor. | |
Breach Launcher | eq_breachlauncher
|
Grenade Launcher that fires sticky demolition projectiles. | |
Camera Spike | camera_spike
|
Several Specialists have leftover voice lines mentioning the Camera Spike. | |
Claymore | claymore
|
Plantable directional mine, that explodes based on enemy proximity. | |
Cleanse | gadget_cleanse
|
Removes debuffs and status effects. | |
Collapse Grenade | eq_collapse_grenade
|
Internal name remains. | |
Concussion | concussion_grenade
|
Earlier iteration of the Concussion using the model from Call of Duty: Black Ops III. | |
Semtex | eq_sticky_grenade
|
Grenade that sticks to surfaces before detonating. | |
Deaf Grenade | eq_deaf_grenade
|
Tactical grenade that deafens those caught in its radius. | |
DoT Grenade | eq_dot_grenade
|
Lethal Grenade that damages its targets over time. | |
Field Engineering Kit | barrier_builder
|
Engineering kit which allows for the building and destroying of barriers and cover. | |
Frag Gun | eq_frag_gun
|
Shoots fragmentation grenades which arm on impact, and detonate after a short delay. | |
Flashbang | flash_grenade
|
Blinds targets and impairs hearing. Uses the model from Call of Duty: Black Ops III. | |
Foam Grenade | foam_grenade
|
Foams nearby enemies on explosion, trapping them and forcing them to melee out to escape. | |
Grapple Axe | grapple_axe
|
Grapple and zip onto nearby locations and enemies, executing them with a hatchet. Replaced by the Grapple Gun. | |
Hacker Tool | hacker_tool
|
Manipulate and take control of enemy equipment. | |
Health Boost | gadget_health_boost
|
Internal name remains. | |
Health Regen Squad | gadget_health_regen_squad
|
Internal name remains. | |
Invulnerability | gadget_invulnerable
|
Internal name remains. | |
Jammer | gadget_jammer
|
Scrapped piece of equipment for Zero. Can still be loaded. | |
Mini RAPs | mini_raps
|
Replaced by the Seeker Shock Mine. | |
Mini Turret | mini_turret
|
Targets and harasses nearby enemies with non-lethal damage. | |
Mute Smoke | mute_smoke
|
Can still be loaded but does nothing in the launch build. | |
Nightingale | eq_decoy_grenade
|
Plays footsteps and gunfire sounds to simulate an enemy nearby. | |
Pulse Grenade | eq_pulse_grenade
|
Tactical grenade that pulses those caught in its radius. | |
Self Destruct | gadget_self_destruct
|
Self-destruct yourself in an explosion. Intended for Reaper. | |
Shock Charge | proximity_grenade
|
Throwable stick that electrocutes and stuns enemies once triggered. Can still be loaded. | |
Smoke Screen | willy_pete
|
Creates a field of smoke. Can still be loaded. | |
Sprint Boost | gadget_sprint_boost
|
Grants the user and near-by allies a speed boost and unlimited sprint for a duration. | |
Team Sprint | sprint_boost_grenade
|
Grants unlimited sprint energy to nearby allies for a short time. |
Specialist Weapons[]
Several Specialist Weapons, sometimes refereed to as Specialist Abilities in pre-alpha, were scrapped during development.
Weapon | Internal | Icon | Description |
---|---|---|---|
Combat Rally | gadget_combat_efficiency
|
One of Seraph's specialist abilities that creates an AOE boost. | |
TAK-5 | gadget_medicalinjectiongun
|
Earlier version of the TAK-5 shown at the May 17th reveal event. Hand-held single-shot PDA that heals through walls. | |
Tempest | hero_lightninggun
|
Earlier iteration using the model from Call of Duty: Black Ops III can still be loaded. |
Specialist Ultimates[]
The Specialist system originally included an Ultimate ability on a score/time system. After feedback from playtesters, Treyarch decided to scrap the Ultimates entirely and implement Scorestreaks.
The Ultimate would've been activated by holding down the "swap weapon" button on console, which would be reused for the Scorestreak controls. The original UI can be seen in several pre-release images, with the healing ability being next to the Specialist portrait. In the final game, the Specialist Weapon charges similarly to the Ultimate.
Role | Icon | Description | Equip | Weapon | Ultimate |
---|---|---|---|---|---|
Ruin had the Grapple Axe as his default Equipment and Grav Slam as his Specialist Weapon. His Ultimate was the Hellstorm. | |||||
Seraph had the Tac-Deploy as her default Equipment and Combat Rally as her Specialist Weapon. Her Ultimate was the Annihilator. |
Role | Icon | Description | Equip | Weapon | Ultimate |
---|---|---|---|---|---|
Ajax had the Flashbang as his default Equipment and the Ballistic Shield as his Specialist Weapon. His Ultimate was the Riot Squad. | |||||
Battery had the Cluster Grenade as her default Equipment and the War Machine as her Specialist Weapon. Her Ultimate was the Artillery Barrage. | |||||
Prophet had the Mini R.A.P.S. as his default Equipment and the Tempest as his Specialist Weapon. His Ultimate was the Mini Quadtank. |
Role | Icon | Description | Equip | Weapon | Ultimate |
---|---|---|---|---|---|
Crash had the Assault Pack as his default Equipment and the TAK-5 as his Specialist Weapon, which gave a speed boost to himself and allies. His Ultimate was Recharge, the current TAK-5. | |||||
Firebreak had the Molotov Cocktail as his default Equipment and the Reactor Core as his Specialist Weapon. His Ultimate was the Purifier. | |||||
Nomad had the Mesh Mine as his default Equipment and the RC-XD as his Specialist Weapon. His Ultimate was the K9-Unit. | |||||
Recon had the Sensor Dart as his default Equipment and the Vision Pulse as his Specialist Weapon. His Ultimate was the Drone Squadron. | |||||
Torque had the Razor Wire as his default Equipment and the Barricade as his Specialist Weapon. His Ultimate was the Mini Turret. |
Scrapped Ultimates[]
A few Ultimates were scrapped during development.
Ultimate | Internal | Icon | Description |
---|---|---|---|
Orbital VSAT | Ultimate for Recon. Reveals the directional position of enemies on the mini-map. Replaced by the Drone Squad. | ||
Reaper Shield | sig_reaper_turret
|
Ultimate for Reaper. Similar to the Scythe from Call of Duty: Black Ops III with an additional transforming shield for protection. Reworked into Ajax's Ballistic Shield. | |
Poison Bow | sig_bow_poison
|
Ultimate for Outrider. Fires poison arrows that damage enemies over time. | |
Quickshot Bow | sig_bow_quickshot
|
Ultimate for Outrider. Rapid fire bow. Arrows are quickest to nock and fire. Replaced by the Sparrow. Note that the sig_bow_quickshot is used for Outrider's Sparrow in-game, however it's original design is overwritten.
| |
Sensor Bow | sig_bow_sensor
|
Ultimate for Outrider. Tracking bow. Arrows reveal the mini-map around them. Replaced by the Sparrow. | |
Swivel Mounted MG | sig_minigun
|
Ultimate for Reaper. Similar to the Scythe, with the added ability to mount on any waist-high surface for a fire rate boost. |
Perk[]
The Reveal Perk appeared in the May 17h build. It would've heavily increased the Fog of War reveal radius around the user and their teammates. Reveal was replaced by Team Link.
Thrust Pack[]
The Thrust Pack, internally called gear_thrustpack
, would've been exclusive Gear for the Specialist Crash in the original Loadout system. The Thrust Pack would've also been accessible to Slayer specialists such as Ruin and Seraph through the Escalation upgrades. Additionally, strings suggest the final implementation of the Thrust Pack before being scrapped was as a standard Gear available to any Specialist.
The base code for the Thrust Pack was reused for the Blackout mode Heavy Metal Heroes, meaning it can be reequipped into Multiplayer through modding, albeit with the updated visual/audio effects and extremely boosted stats for Blackout's traversal.
Scorestreaks[]
A few Scorestraks were cut, with some being holdovers from the scrapped Ultimates.
Scorestreak | Icon | Description |
---|---|---|
Power Core | Only sound files remain. All of the Specialists have finalized voice lines mentioning the Power Core. | |
Riot Squad | Appears in game files and pre-alpha gameplay. Originally the Ultimate for Ajax, the Scorestreak icon for it still exists within the files. Replaced by the Strike Team. | |
Tank Robot | Also known as the Mini Quadtank. Originally the Ultimate for Prophet, the Scorestreak icon for it still exists within the files. Replaced by the Mantis. | |
Wraith | Appears in game files and pre-alpha gameplay. Prophet has leftover temp voice-lines mentioning the Wraith. |
Resistances[]
Resistances were static passives that provided Specialists with one or more built-in Perks, granting them statistical resistances to status effects, such as reduced explosive damage or increased stun resistance. It was replaced by Gear.
The March 2017 build featured six Resistances. Note that Resistances had unique stats per Specialist, allowing for different buffs on the same instance of a Resistance.
Traits[]
Traits were Specialist-tied passives with neutral, positive or negative perks. Specialists would have several permanent Traits, such as Blackjack having increased reserve ammo and reduced visual flinch. The system was scrapped and replaced by Resistances.
Specialities[]
"Specialty" is the internal name for passive abilities applied when equipping Perks or using abilities. For example, equipping Lightweight will apply the specialties sprintspeed
and fallheight
.
Many unused specialities remain in the files that were not present in Call of Duty: Black Ops III, however it's unknown how they would've been implemented. They could've been used for Perks, Specialist Abilities, Gear or upgrades earned through Escalation.
Speciality | Internal | Description |
---|---|---|
Armor Regen | specialty_armorregen | Passively regenerates the Player's armor. |
Armor Pickups | specialty_spawnarmorpickups | Spawns armor pickups that repair the Player's armor, similar to Scavenger. |
Double Jump | specialty_doublejump | Enables Thrust Jumping. |
Forward Spawn Fast Interact | specialty_forwardspawnfastinteract | Interact with a Forward Spawn faster. |
Wall Run | specialty_wallrun | Enables Wall Running. |
Sprint Slowdown[]
In early builds of Multiplayer, a sprinting meter can be seen. Once the meter is depleted, the Player can still run but at a significantly slower speed. The UI assets for this feature can still be found in the game files, with other scrapped mechanics referring to limited sprint stamina.
Mag Dropping[]
Feature for Multiplayer that was cut in early 2018. When a Player reloaded their weapon and still had ammo left within a magazine, the ammo would be lost instead of going back into the reserves. Despite the feature being cut, the stylised HUD showing mag icons instead of a reserve ammo count remained in Multiplayer.
Spawn System[]
The original spawn system allowed Players to choose where they wanted to respawn between several locations marked as beacons. These beacons were located at team-owned objectives, and could be selected between alongside Seraph's Tac-Deploy. There were also Forward Spawns that could be constructed at objectives by Support Specialists.
Medal[]
Cut Medal for eliminating an enemy who is trapped within foam can be found within the files. Meant for the Foam Grenade.
Blackout[]
Milovan Hotel[]
According to a vista billboard on the map Lockup, the Days of Summer event was going to feature a finished version of the Construction Site, known as Milovan Hotel. The billboard features an in-game render of the updated hotel, with Days of Summer props in their exact locations as the summer-themed event. Despite being teased outside the map, the update didn't feature the finished hotel, only adding the few summer-themed props.
Bosses[]
The Avogadro and Brutus were developed for Alcatraz but were scrapped. Both can still be loaded into the game through modding, and drop a large amount of loot when killed.[13]
TranZit Bus[]
According to David Vonderhaar, the Bus from TranZit was planned to return in Blackout as a form of transportation, however it was scrapped for unknown reasons.[14]
Items[]
Some items in Blackout are still available through modding.[15]
Item | Internal | Icon | Description |
---|---|---|---|
Double Jump | perk_item_doublejump | Perk. Allow to do double jump, no fall damage, usage: 2, durability: 240. | |
Stimulant | perk_item_stimulant | Perk. Increase the maximum health by 100 points. | |
TAK-5 | health_item_squad | Health. Hold for 4 seconds to restore 100 health to yourself and your teammates within 30 meters. |
Halloween Blackout Event[]
Not to be confused with the Halloween Event. The Halloween Blackout Event was a cut event adding 6 Paint Cans. Each Paint Can gave a spray to the player after the game.[16]. Most of these sprays were reused in Call of Duty: Mobile.
Internal | Icon | Spray |
---|---|---|
hw_event_item_mc | ||
hw_event_item_kk | ||
hw_event_item_wb | ||
hw_event_item_th | ||
hw_event_item_tod | ||
hw_event_item_jk |
Zombies[]
Zombies Map Schedule[]
The original DLC plan was to release a Zombies map every Operation. The first season of Black Ops Pass content would feature four premium Chaos Zombies storyline maps and two free Aether Zombies maps.[17]
Maps[]
Pre-Aether Development (2017)[]
Before the planned inclusion of Aether storyline content, two planned DLC Zombies maps were scrapped. As listed within an early 2017 content schedule for Black Ops 4, the maps Titanic (ZOD), England (DLC1), Morocco (DLC2) and Russia (DLC3) are mentioned as maps within development.
Map | Internal | Description |
---|---|---|
Morocco | zm_morocco
|
Scrapped Chaos storyline map. Morocco would've been DLC2 for the Chaos story, releasing after DLC1 "England" (Dead of the Night). |
Russia | zm_russia
|
Scrapped Chaos storyline map. Russia would've been DLC3 for the Chaos story, releasing after Morocco. |
Post-Aether Development (2018-2019)[]
A Chaos storyline map codenamed zm_blue
which was meant to release after Tag der Toten. Files also reveal TranZit, Buried and Origins from Call of Duty: Black Ops II were meant to return for the second season of the Aether storyline.
Map | Internal | Map Index | Description | Release |
---|---|---|---|---|
Blue | zm_blue (Console) / p8_zm_blu (Model Source)
|
47
|
Scrapped Chaos storyline map. Datamined model strings reference an "Earth Throne Room Waterfall". Blue would've released after Tag der Toten according to playlist files, and narratively followed from Ancient Evil. Originally planned to release as DLC3 in the Black Ops Pass, the map was delayed to the second pass ("Second Season") before being cancelled, according to Jason Blundell.[18] | Black Ops Pass / Black Ops Pass 2 |
Chaos DLC 4 | Unknown | 48
|
Scrapped Chaos Storyline map. Nothing else is known other than it would've released after zm_blue , and taken the spot of DLC4 in the Black Ops Pass.
|
Black Ops Pass / Black Ops Pass 2 |
TranZit | p7_zm_tranzit / p8_zm_tranzit (Model Source)
|
Scrapped Aether storyline map with hundreds of leftover T8 model strings and textures referencing zm_tra . Additionally, several mechanics for the map, including a "Meteorite Buildable", the Bank, Jetgun and fully implemented Zombie AI for the Bus can be found. TranZit would've narratively taken place after Tag der Toten.
|
Black Ops Pass 2 | |
Buried | p8_zm_bu (Model Source)
|
Scrapped Aether storyline map with a single leftover T8 model string p8_zm_bu_wood_door_frame . Note the zm_bu prefix, the same used for Buried in Call of Duty: Black Ops II, distinct from the wz_buried prefix used for Ghost Town in Blackout.
|
Black Ops Pass 2 | |
Great War | p8_zm_ori (Model Source)
|
Scrapped Aether storyline map based around The Great War that would've ended the Aether Story. Unique textures, strings and sound files of Great War Crusader AIs tagged "DLC4" can be found internally. Unused T8 model strings referencing p8_zm_ori (Origins) can also be found. Note that Tag der Toten is not called "DLC4" internally.
|
Black Ops Pass 2 |
Gamemodes[]
Two modes were known to be scrapped, including Grief from Call of Duty: Black Ops II and Treyarch Custom Mutations.
Gamemode | Internal | Icon | Description |
---|---|---|---|
Grief | zgrief | Four-vs-four competitive gamemode where two teams fought to outlast the other. During gameplay, both sides have opportunities to grief each other. | |
TCM | ztcm | Treyarch's Custom Mutations (TCMs) was a planned series of game modes which would've offered specialized sets of Custom Mutations tailored to specific Zombies maps. |
Newtons Cookbook[]
Newton's Cookbook was announced for Zombies, but was quietly scrapped for unknown reasons. It would've allowed for the crafting of Elixirs and Talismans. Internal code and menu placements imply the feature was fully functionable before being cut.
Factions[]
Factions would've allowed players to earn seasonal rewards such as calling cards and cosmetics by completing Callings exclusive to their preferred faction. The four primary Factions were known as Bloodfaith, Tempus Novi, Dustborn and The First Legion. It was planned to release for Zombies at launch, but was delayed to Q2 of 2019 before being quietly cancelled.
Calling Artifacts[]
Models for several "Calling Artifacts" can be found internally, connected to the scrapped Factions system. Strings imply being able to discover and possibly inspect several artifacts tied to specific Zombies Factions. There were 13 total collectable Artifacts per Faction.
Calling Artifacts for Bloodfaith.
Artifact | Internal |
---|---|
Bird Skull | p8_zm_artifact_calling_bloodfaith_bird_skull
|
Claw | p8_zm_artifact_calling_bloodfaith_claw
|
Crow | p8_zm_artifact_calling_bloodfaith_crow
|
Dagger | p8_zm_artifact_calling_bloodfaith_dagger
|
Demon | p8_zm_artifact_calling_bloodfaith_demon
|
Mask | p8_zm_artifact_calling_bloodfaith_mask
|
Ruins | p8_zm_artifact_calling_bloodfaith_ruins
|
Skull | p8_zm_artifact_calling_bloodfaith_skull
|
Stickman | p8_zm_artifact_calling_bloodfaith_stickman
|
Sun Symbol | p8_zm_artifact_calling_bloodfaith_symbo_sun
|
Eye Symbol | p8_zm_artifact_calling_bloodfaith_symbol_eye
|
Tri Symbol | p8_zm_artifact_calling_bloodfaith_symbol_tri
|
Voodoo | p8_zm_artifact_calling_bloodfaith_voodoo
|
Calling Artifacts for Dustborn.
Artifact | Internal |
---|---|
Bat | p8_zm_artifact_calling_dustborn_bat
|
Beetle | p8_zm_artifact_calling_dustborn_beetle
|
Drop | p8_zm_artifact_calling_dustborn_drop
|
Fire | p8_zm_artifact_calling_dustborn_fire
|
Fish | p8_zm_artifact_calling_dustborn_fish
|
Hawk | p8_zm_artifact_calling_dustborn_hawk
|
Mushroom | p8_zm_artifact_calling_dustborn_mushroom
|
Ram | p8_zm_artifact_calling_dustborn_ram
|
Ruins | p8_zm_artifact_calling_dustborn_ruins
|
Skull | p8_zm_artifact_calling_dustborn_skull
|
Snake | p8_zm_artifact_calling_dustborn_snake
|
Spider | p8_zm_artifact_calling_dustborn_spider
|
Wind | p8_zm_artifact_calling_dustborn_wind
|
Calling Artifacts for The First Legion.
Artifact | Internal |
---|---|
Amulet | p8_zm_artifact_calling_legion_amulet
|
Coa | p8_zm_artifact_calling_legion_coa
|
Drop | p8_zm_artifact_calling_legion_drop
|
Eagle | p8_zm_artifact_calling_legion_eagle
|
Helmet | p8_zm_artifact_calling_legion_helmet
|
Knight | p8_zm_artifact_calling_legion_knight
|
Lion | p8_zm_artifact_calling_legion_lion
|
Parchment | p8_zm_artifact_calling_legion_parchment
|
Pawn | p8_zm_artifact_calling_legion_pawn
|
Ring | p8_zm_artifact_calling_legion_ring
|
Ruins | p8_zm_artifact_calling_legion_ruins
|
Swords | p8_zm_artifact_calling_legion_swords
|
Treasure | p8_zm_artifact_calling_legion_treasure
|
Calling Artifacts for Tempus Novi.
Artifact | Internal |
---|---|
Atom | p8_zm_artifact_calling_tempest_atom
|
DNA | p8_zm_artifact_calling_tempest_dna
|
Gears | p8_zm_artifact_calling_tempest_gears
|
Infinity | p8_zm_artifact_calling_tempest_infinity
|
Jupiter | p8_zm_artifact_calling_tempest_jupiter
|
Key | p8_zm_artifact_calling_tempest_key
|
Paper | p8_zm_artifact_calling_tempest_paper
|
Planet | p8_zm_artifact_calling_tempest_planet
|
Ruins | p8_zm_artifact_calling_tempest_ruins
|
Scale | p8_zm_artifact_calling_tempest_scale
|
Scroll | p8_zm_artifact_calling_tempest_scroll
|
Test Tube | p8_zm_artifact_calling_tempest_test_tube
|
Zodiac | p8_zm_artifact_calling_tempest_zodiac
|
Alpha Omega Cutscenes[]
In January 2019, Travis Wong, the mocap artist for Diego and Takeo revealed he was doing mocap work for both characters. Due to the timing, it can be presumed the work was for Ancient Evil and Alpha Omega, however the latter map would feature no in-game or cinematic cutscenes.[19]
Old Dempsey[]
An asset created by High Moon Studios in early 2019 showcases an older version of Dempsey. It's unknown what the asset would've been used for.
AI[]
Enemies or other AI that were specifically programmed to move around the world or attack the player. Includes the Steiner, an earlier version of the Megaton, and a Crusader NPC.
Name | Image | Description |
---|---|---|
Steiner | The Steiner is a scrapped Miniboss. The asset was created by Activision Shanghai, implying it would've debuted in a DLC map.[20] Reworked into the Megaton in Call of Duty: Black Ops Cold War. | |
Crusader | The Crusader is a scrapped AI. Datamined textures, strings and sound files from a map codenamed dlc4 references the Crusader. The remaining body texture is identical to the Crusaders from The Great War, and distinct Great War Richtofen's texture set. Note that the Templar Zombies from Origins are internally called "Ancients", and that Richtofen from Blood of the Dead is internally called richtofen2 .
|
Wonder Weapons[]
Several Wonder Weapons were scrapped.
Name | Internal | Description |
---|---|---|
Amulet Fist | Scrapped Chaos Story Wonder Weapon. Hand-held Amulet with a melee attack and secondary ability, similar to the Primordial Hands from Ancient Evil. Reworked into the Eye of Apophis melee weapon. | |
Thrustodyne Aeronautics Model 23 | Also known as the Jet Gun. The string zm_devgui_jetgun_never_overheat can be found internally. It would've appeared on the TranZit map.
| |
Wunderwaffe DG-2 | ww_tesla_gun_t8 ww_tesla_gun_t8_upgraded
|
Orginally meant to appear on Tag der Toten, the Wunderwaffe DG-2 can still be loaded along with its upgraded counterpart. |
Riot Shield[]
An unused Zombie Shield can still be loaded under riotshield
, with the in-hand version of the riot shield using a custom model. Once on the ground, the model of the Assault Shield from Call of Duty: Black Ops II can be seen.
Equipment[]
Several pieces of cut equipment are listed in code relating to Zombies Loadouts, with a few still being loadable.
Name | Internal | Icon | Description |
---|---|---|---|
Thermite | incendiary_grenade
|
Creates a radius of fire on explosion. Replaced by the Molotov, which was also scrapped in favor of the Wraith Fire. Can still be loaded under m202_flash .
| |
Cluster Grenade | sticky_grenade | Explodes into deadly cluster munitions. Can still be loaded, albeit mostly overwritten by the Acid Bomb. | |
Shock Charge | proximity_grenade
|
Electrocutes and stuns nearby enemies. | |
Molotov | incendiary_fire | Creates a radius of blue fire on explosion. Replaced by the Wraith Fire. Can still be loaded under eq_molotv .
| |
Concussion | concussion_grenade
|
Disorients enemies and slows movement. | |
Flashbang | flash_grenade
|
Blinds and deafens targets | |
EMP | emp_grenade
|
Disables electronic systems. | |
Tesla Coil | tesla_coil
|
Unknown. | |
Tomahawk | tomahawk_t8
|
Retrievable throwing hatchet that causes instant death on impact. |
Perks[]
The perks Juggernog and Speed Cola were scrapped in 2018 due to wanting to balance the game and eliminate crutch perks. Widow's Wine was also cut and replaced by Winter's Wail. The reload speed buff was reintroduced post-launch as a bonus ability for purchasing a Modifier perk.
Perk | Internal | Icon | Description |
---|---|---|---|
Juggernog | specialty_armorvest
|
Increases maximum health by 100. Cut to eliminate crutch perks, according to Jason Blundell. | |
Speed Cola | specialty_fastreload
|
Increases reload speed. Cut to eliminate crutch perks, however the speed buff still exists in-game. | |
Widow's Wine | specialty_widowswine
|
When hit by a melee attack, create an explosion that will slow enemies nearby. Replaced by Winter's Wail. |
Elixirs[]
Three cut Elixirs still have internal remnants.
Talismans[]
Icons for two unused Talismans for both cut equipment can be found.
Name | Internal | Icon | Description |
---|---|---|---|
Extra Cluster Grenade | extra_semtex | Icon remains in the files. Despite the Cluster Grenade being cut, the icon is still used for the extra Acid Bomb Talisman. | |
Extra Molotov | extra_molotov | Icon remains in the files and goes completely unused. |
Death Machine[]
The Death Machine power-up can still be loaded under death_machine
, which uses the model of Reaper's Scythe. It was likely cut due to the Overkill Special Weapon filling a similar role.
Narrative Rooms[]
Almost every map has an inaccessible room hidden within the level that was originally meant to be accessed. The rooms can still be loaded into the level through modding, internally named lore_room and narrative_room. AI bots still have movement logic for entering these locations.
The last map to feature a hidden room is Alpha Omega. The hidden room in Blood of the Dead can be accessed within the Alcatraz map in Blackout.
Customization[]
Hats[]
Concept art for Specialist Warpaints reveal they were originally going to include cosmetic additions such as hats and horns.
Camouflage[]
Camo | Image | Description |
---|---|---|
Singularity | Appears in pre-release build. An earlier version of Dark Matter Camouflage. |
Features[]
Music Player[]
The Music Player was going to return from Call of Duty: Black Ops III, as the menu icon and name can be seen in pre-alpha gameplay. It would've been accessible during gameplay or within a lobby.
DLC[]
Operations[]
Internal strings references six additional seasons of content, with specific references to Factions. Only six operations were released during the life cycle instead of the planned twelve.
Second Black Ops Pass[]
Store code and UI placements imply a second Black Ops Pass was to exist alongside the six cancelled operations
References[]
- ↑ https://www.eurogamer.net/articles/2018-04-18-sources-call-of-duty-black-ops-4-doesnt-have-a-single-player-campaign
- ↑ https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016
- ↑ https://www.artstation.com/artwork/rR6NJJ
- ↑ https://www.artstation.com/artwork/qADmQ2
- ↑ https://aladinodebert.com/portfolio/call-of-duty-black-ops-4-cut-scene-intro/
- ↑ https://youtu.be/w0b3mUeS6mw
- ↑ https://www.drewgoheen.com/ravenmenu
- ↑ https://www.artstation.com/artwork/gJ3x6E
- ↑ https://echolima.artstation.com/projects/1ndQrL
- ↑ https://www.artstation.com/artwork/BmJOvr
- ↑ https://insider-gaming.com/black-ops-4-troubled-multiplayer-development/
- ↑ https://youtu.be/vheMzBJqeqg
- ↑ https://youtu.be/tUzdoK6g1V4
- ↑ https://twitter.com/DavidVonderhaar/status/1269188798694354944
- ↑ https://www.youtube.com/watch?v=79cniuixwKQ
- ↑ https://youtu.be/d5KmdBvXykA?t=140
- ↑ https://www.reddit.com/r/CODZombies/comments/9vx66d/list_of_all_things_callofnobodycares_has_leaked/?rdt=33990
- ↑ https://youtu.be/-XFsuYtG7OA?t=2485
- ↑ https://www.reddit.com/r/CODZombies/comments/aemnbh/so_the_next_dlc2_will_be_chaos_or_aether_diego_or/?utm_source=amp&utm_medium=&utm_content=post_title
- ↑ https://www.artstation.com/artwork/g8vNkE