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The subject of this article appeared in Call of Duty: Black Ops II.
Throwing Knife menu icon MW3.png
The subject matter of this article was cut from the final version of a Call of Duty game.

During the development of Call of Duty games many things are cut during the process. These changes can range from weapons and characters to entire campaign missions and features.

Cut Weapons

Assault Rifles

  • M4 - Cut full-auto assault rifle that appears in pre-alpha gameplay.
  • M4A1 - Appears as WeaponBase_Weapon and uses the Call of Duty: Modern Warfare 3 M4A1 model.
  • RX4 Storm - Cut semi-auto assault rifle that still has a menu icon within the game files.
  • TOZ Saritch - Cut semi-auto assault rifle that appears in pre-alpha builds. It would eventually become the SMR.
  • HK416C - The HK416C was supposed to be in the game, but it was cut during development. The weapon would eventually become the M27.
  • TAR-21 - Appears in the E3 trailer, replaced by the MTAR.
  • Type 95 - Appears in the E3 trailer, replaced by the Type 25.
  • Commando - Appears in a behind the scenes video.
  • Enfield - Game files remain.
  • G11 - Text strings remain.
  • AUG - Text strings remain.

Submachine Guns

  • Mini INSAS - Cut full-auto submachine gun that used the Uzi’s model from the first Black Ops. This weapon would eventually become the MSMC.
  • PM63 - Text strings remain.
  • MAC-11 - Strings for buying the gun remain.
  • Kiparis - Strings remain for buying akimbo and normal versions.
  • Skorpion - Game files remain.

Shotguns

  • NS2000 - Pump-action shotgun that shot explosive rounds.
  • Saiga-12 - Cut semi-auto shotgun, replaced with S12.
  • Stakeout - Text strings remain.

Light Machine Guns

  • Qbb-95 - Cut light machine gun that uses the HK21 model from the first Black Ops.
  • M61 Vulcan - Cut minigun that uses the same model as the Deathmachine in the first Black Ops.
  • RPK - Was going to be in the game, but was cut during development.
  • Stoner63 - Game files remain.

Sniper Rifles

  • DTSRS - Cut sniper rifle found in the game files.
  • Storm PSR - This weapon was supposed to be in the multiplayer, but it was cut in the final game.
  • Lynx - Cut semi-auto sniper rifle. It was referred to as the Gepard GM6 Lynx.
  • Desert Tactical - Cut bolt-action sniper rifle.
  • WA2000 - Text strings remain.

Pistols

  • Beretta 39r - Cut 3-round burst pistol that uses the M1911 model from the first Black Ops.
  • FNP-45 - Cut semi-auto pistol, replaced with Tac-45.

Launchers

  • Strela-3 - Vehicle lock-on only launcher.
  • XM25 - Cut launcher that was supposed to be in the multiplayer, but it was cut in the final game.

Cut Multiplayer Maps

  • Cruise - Strings remain.

Test Maps

  • Labc - "Tech demo map to show off new Art, Lighting and FX techniques."
  • Weapon Prototype Test - "Prototype Weapons Test Map"
  • Weapon Test - "Weapons Test Map"

Map Changes

  • Plaza - The map Plaza was originally called "Promenade" and was completely different from the current map.
Early loading screen of plaza map.

Cut Attachments

  • Bipod - Attachment was cut from the game.
  • Ammo Pack - Attachment was cut from the game.
  • Heartbeat Sensor - The Heartbeat Sensor was originally going to be in the game, but it was replaced by the MMS.

Cut Perks

  • Intruder - Most likely fused together for the Access Kit perk.
  • Lockbreaker - Most likely fused together for the Access Kit perk.

Cut Scorestreaks

  • Chopper Gunner - The chopper gunner was going to be in the game, but it was cut during development. It behaves like the Call of Duty: Modern Warfare 2 chopper gunner, appears to be the AH-64 Apache. It was replaced by the VTOL Warship.

Cut Vehicles

  • GAZ-63 - Files suggest it was to be put in Suffer with Me.
  • Pave Low - The Pave Low actually appears in the E3 Demo as a enemy helicopter, but it was cut in the final game, and it was replaced by the AH-64 Apache.

Cut Gamemodes

  • Hacker - AGRs are spread across map, teams have to capture them and attack enemies.

Cut Zombies Weapons

Cut Zombies Gamemodes

  • Race - Appears in game files. Kill the necessary amount of zombies to open your door and progress to the end. First team to make it wins.
  • Meat - Appears in game files. Grab the meat and throw it. Zombies will only attack you if your side has the meat. Don't die and you might just win.

Cut Power-Ups

  • Zombie Head - Game files remain. It was a power up exclusive to the Grief gamemode on Mob of the Dead. It's functionality was similar to Zombie Flesh by being a throwable that would attract zombies to tagged players. The head, according to Jason Blundell, belongs to Edward Richtofen.

Cut Camouflages

  • Ice Blue
  • Mayan
  • Massacre - An unused camouflage with a blotchy red finish, almost resembling blood.
  • Tiger
  • Electric - An animated camouflage intended for Multiplayer.
  • DEV

Sources

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